Druid 1 ArthurMars
CLASS & LEVEL PLAYER NAME
Artu
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+1 Constitution +0 11 9 --
-1 • +4 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0 DEFENSES HIT DICE DEATH SAVES
11 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+3
+4
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear
13 -1 Athletics STR === TOOLS ===
ABILITY SAVE DC Herbalism Kit
+2 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common, Deep Speech, Draconic, Druidic
30 ft. (Walking)
+2 +2 Intimidation CHA
P +4 Investigation INT
14 P +5 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +3 Perception WIS
+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+0 Stealth DEX
CHARISMA P +5 Survival WIS
+2
15
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Scimitar +2 1d6 Slashing Martial, Finesse, Light
Scimitar +2 1d6 Slashing Martial, Finesse, Light
13 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +1 0 Bludgeoning
14 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Druid 1 ArthurMars
CLASS & LEVEL PLAYER NAME
Artu
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES ===
* Hit Points • PHB 65
* Proficiencies • PHB 65
* Druidic • PHB 66
You know Druidic, the secret language of druids.
* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting
focus.
=== HUMAN RACIAL TRAITS ===
* Ability Score Increase • BR 31
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shield 1 6 lb. Mess Kit 1 1 lb.
Leather 1 10 lb. Rations (1 day) 10 20 lb.
SP 0 Scimitar 1 3 lb. Rope, Hempen (50 feet) 1 10 lb.
Scimitar 1 3 lb. Tinderbox 1 1 lb.
EP 0 Backpack 1 5 lb. Torch 10 10 lb.
Chest 1 25 lb. Waterskin 1 5 lb.
GP 60 Clothes, Common 1 3 lb. Crowbar 1 5 lb.
Healer's Kit 1 3 lb. Hammer 1 3 lb.
PP 0 Wooden Staff 1 4 lb. Holy Water (flask) 1 1 lb.
Barding 1 -- Manacles 1 6 lb.
WEIGHT CARRIED
136.5 lb. Alms Box 1 -- Mirror, Steel 1 0.5 lb.
ENCUMBERED Druidic Focus 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
135 lb. Arcane Focus 1 --
PUSH/DRAG/LIFT Boots 1 --
270 lb. Bedroll 1 7 lb.
EQUIPMENT
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Druid 1 ArthurMars
CLASS & LEVEL PLAYER NAME
Artu
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
Oil (flask) 1 1 lb.
Tinderbox 1 1 lb.
Torch 3 3 lb.
Stake (Wooden) 9 --
Holy Symbol 1 --
ADDITIONAL EQUIPMENT
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Homem 22 Medium 176cm 176
GENDER AGE SIZE HEIGHT WEIGHT
Artu Chaotic Neutral Druida White Dark brown Wavy dark
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I expect danger around every
corner.
I refuse to become a victim, and I
will not allow others to be
PERSONALITY TRAITS
I’ll stop the spirits that haunt me
or die trying. (Any)
IDEALS
I keep my thoughts and discoveries in a
journal. My journal is my legacy.
BONDS
I assume the worst in
people.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 2 Slots OO
O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S
O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M
O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V
O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M
O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S
O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S
O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
SPELLS
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