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Hacking Gamification

KPCB partner Bing Gordon, the co-founder and former creative chief at Electronic Arts, conjured up “Hacking Gamification” to show entrepreneurs how they can use game design principles to heighten the wow quotient in their products and services. Infused with creative insight, wit, personality and a lifetime of gaming industry expertise, Bing’s presentation tackles the question, “Why gamify?” The answer: to entice and capture a new generation of users. This dynamic slide presentation charts the path to success by breaking it down into a three-part experience — acquire, engage and retain. Sprinkled throughout are battle-tested gamification tactics, lessons learned, best practices and key take-aways. Get in the know with this useful resource from the EA luminary who promises us that “gaming is the new normal.”
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0% found this document useful (0 votes)
25K views57 pages

Hacking Gamification

KPCB partner Bing Gordon, the co-founder and former creative chief at Electronic Arts, conjured up “Hacking Gamification” to show entrepreneurs how they can use game design principles to heighten the wow quotient in their products and services. Infused with creative insight, wit, personality and a lifetime of gaming industry expertise, Bing’s presentation tackles the question, “Why gamify?” The answer: to entice and capture a new generation of users. This dynamic slide presentation charts the path to success by breaking it down into a three-part experience — acquire, engage and retain. Sprinkled throughout are battle-tested gamification tactics, lessons learned, best practices and key take-aways. Get in the know with this useful resource from the EA luminary who promises us that “gaming is the new normal.”
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Hacking Gamification

Bing Gordon, KPCB


@bingfish @kpcb

Why Gamify?

Game patterns are the new normal

2 -10x improvement
Acquire

1 2 3
Engage

Retain

Decades of Gaming

Acquire

First Five Seconds

Acquire

I am smartthis is what I expected.

First Matters
First Session

This is funwhat I expected, only better. I know what I am doingand I like it.

Acquire

First Rules
Win first, win fast Give them a reason to return Send invites (if you love it)

Acquire

The Original Touch

Pinball Construction Set 1983

The New Shelf

Acquire

Acquire

10:1

Acquire

Just as in SEM

The landing screen is everything.

Acquire

Reduce bounce by

90%
Before install: After first five seconds:

Sketch what you expect to see

Is this what you expected?

Acquire

Frames Are Wine Labels

Acquire

Interface is the Engine


NASCAR draft meter: 2x

Acquire

Interface Toys Work

Wants and fears spinner of Sims 2

Acquire

Opt in Complexity

Open style menus of Sim Golf

Acquire

FB Profiles = Social
15M not 1M for Zynga Poker

Acquire

Friend Bar Mechanic

70M, not 2M for Farmville

Acquire

Virality: The New Marketing


Incentives
Virtual goods Games: imbue value in VG

Invites
Incented invites
-- 4 -10x (watch for TOS!)

Incented installs +25%

Acquire

Virality: The New Marketing

Take Aways
10x 90% Touchable box
I feel smart Win first, win fast

Acquire

Bounce reduction

2x 4-10x

Interface = engine Viral design

Engage

Wow!!!
1x first two sessions

Engage

Good!!
1 to 3x first session

Design Beats
Yuck!
0x first session

Oh F*#@!
Never

Engage

Wither Factor
First Successful Time Pressure

Engage

Identity

The Most Precious Asset

Engage

Who Are You?

Build a Profile: Identity, career score key.

Engage

Like Going Out


Take 30 minutes

Engage

Power of Personalization

Tiger Woods Golf: +50%

Engage

Live Life in Levels

Engage

Show Numbers

Engage

Badges Rule
I have 600+ 2x hours/week 75% female, average age 42

Engage

Trophies Matter

Engage

Yearning for Recognition

Sim City: 20,000 uploaded cities They all look the same!

Aileen City is such a great place to live. The parks are beautiful and the highways are never jammed. Come to Aileen City!

Engage

UGC
city, it is an economic dynamo!

Text #1

1% upload | 25% download


Joe City is a towering spectacle of glass and concrete. It is not just a

You have to watch the citizens to understand Jennville. They shop, they bustle, their houses are perfect.

Engage

Co-Op Crushes Competition 3:1

Engage

Gifts 30x Brags

Engage

Party of 5
20 - 30% productivity gains

Design Principles
Value what you make, value what you earn Golf courses should look hard, play easy 90% of players are 90% of the way Constraints are fun

Engage

Experts fail fast; everyone else wins fast, wins first

Take Aways
2x Great second session Viewable profiles Badges, achievements Numbers, stats for 10-25% 4x Invest and avoid wither UGC for 25% of players Social obligation for 25% of players

Engage

Retain

3
Probabilistic, too. Lessons from the Skinner Box. 2 currencies (Las Vegas)

Retain

Multiple, Parallel Goals

3
Look Ahead

Retain

Will she come back? When? What will she do in the second session? Will she be playing a month from now? What will she expect?

3
Pinch
Resource Management in Farmville

Retain

Retain

Constraints & Quantity

3
Pre-Announcements
World of Warcraft -- 0% churn from level 35-40, 55-60 (mount, elder game) Pre-register at retail -- 10-20% of first week sales

Retain

Huge

3
Content Updates Sell
Correlated to quality

Retain

Madden Football
70% repeat if game of the year 30% repeat purchase if liquid AI is whats running down their legs

3
The Sims expansions
16 expansions, 50M units 60% ARPU increase

Retain

Content Updates Sell

3
Social Obligations
Madden
You cant convert the whole fraternity.

Retain

Lock-In

Guilds
Appointment gaming Peer pressure and privileges Marriages (and divorce)

Asynchronous: 4x more than simultaneous

3
Magic Numbers
Twitter
40% 1 month retention 90%-ish monthly retention if 10 followers

Retain

Facebook
20 friends 70% long term retention

3
Virtual Assets : 3x Factor
Ultima Online House owners - 3 years

Retain

Madden sequels 2x for high quality Use NPS (Net Promoter Score) % recommend - % who wouldnt

Retain

Quality Matters
Metacritic.com
80 - 85 = Top 50 +50 -100% for each +5 points

Design Principles
Show numbers Look ahead Pinch Constraints are fun Pre-Announcements Content updates sell

Retain

3
Take Aways
Do the Math

Retain

4x: Pinch and look ahead game mechanics 100%: Pre-announce (for a month) 50%: New content, if same quality as original

Retain

Take Aways
20%: Social structures: 90% less churn for players who are well-guilded 15%: Virtual assets 67% less churn for players who are well-castled

New Media, New Rules


The best way to keep someone playing forever is to have them play today. -- Bing

Real World Gamification

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