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DPOEEPLPOE DOEpores
a
7
en Hancock
wR SA
ran oe a
| CAMBRIDGE
UNIVERSITY PRESSTTA TTT TTT a
Section A
Level
ekeveray
ems
emai
entry
preemie
imei
preemie
sme
ater
preintermediate
8
Contents
er
Introduction
How to use this book
Key to phonetic
symbols
Glossary of phonological terms
Game types and associated vocabulary
Syllables and stress
Game
Al Making tracks
A2 Syllable soup
A3. Cluster busters
AA Stress moves
AS Stress snap
A6 Stress dice
AT Stepping stones
A8 Chinese chequers
Ad. Happy families
AlO Stress maze
Pi
cut se
obs at ses
crn cst ad ses
tte vr es
ses pts nae
stress in two-syllable verbs. a
ea ea ian ssi
word stress patternsSection B
Level
ilemedae
elementary
reiterate
oreinieediate
inesedie
intermediate
efemestany
elementary
inermesiate
pre-intemediate
pre-inteedite
intermediate
pre-inemedate
elementary
elementary
intermediate
Section C
Level
ineredite
ited
pre-eedie
cet
comet
printed
imei
trite
ope intermediate
34
34
36
38
40
46
48
52
55
58
61
64
66
68
69
70
”
716
16
78
82
84
86
90
3
96
98
103
108
Contents
Sound awareness
Game \ poi
BI Hidden names ‘\jdentitying the common sound ina group of words:
B2 Pronunciation journey minimal pairs
B3_ Four-sided dominoes matching vowel sounds
B4 Sound pictures awareness of sounds
BS. Win a word vowel sounds in words spelt with a final e
Be Ludo vowels followed by a writen r (game 1);
consonant sounds (game 2)
B7 Two-vowel jigsaw pairs of written vowels
BB Simple sound maze _ individual sound sir’ (puzzle 1); individual sound / (ouzzte 2)
B9 Complex sound maze individual sounds 2,¢),0,u 28 pronounced in the
alphabet (puzzle 1); rhyming words (puzzle 2)
BIO Battleships ‘sounds and phonetic symbols
BI doin the dots ‘words and phonetic transcriptions
BI2 Phonetic crossword words and phonetic transcriptions
BI3 Sound dice ‘sounds and phonetic symbols
BI4 Find the rule awareness of sounds
B15 Bingo discrimination of sounds
B16 Phonetic code avareness of sounds.
Connected speech
Game Point
Cl Link maze linking between vowel sounds
C2 Dictation computer weak torms (puzzle 1); assimitation (puzzle 2)
(3 Dada language stress timing @ %
C4 Fishing ans atosinatenpiraes
C5 Compound clues stress patterns in compound nouns
(6 Rhythm dominoes stress pattems in shot phrases
CJ Contradict me contrive stress “
C8 Don't tell me Intonation for shared and new information
C9. Intonation monopoly intonation in question tags
CIO Intonation directions the ettect of tonic stress on meaning
AcknowledgementsIntroduction
Pronunciation Games is a resource book for teachers containing photocopiable
materials for use inthe classroom. Each unit consists of a game designed to raise
learners’ awareness of an aspect of English pronunciation. The various activities are
suitable fora wide range of levels and cover pronunciation points ranging from
individual sounds and word stress to sentence stress and intonation.
Pronunciation is often taught through the teacher providing a model for learners to
listen to and repeat. This is a valuable way of teaching pronunciation, but it neglects a
‘need many learners feel to understand what they are doing. The activities in this book
are intended to lead learners towards insights that will help them in their future
learning career and reduce their dependence on the teacher as a model.
‘The pronunciation points in the book are presented in the form of games. There are a
(great variety of activities, from competitive games to problem-solving puzzles, from
activities involving learners working individually to group and whole-class activities.
What the games have in common, though, is that they engage learners in a challenge
and, at the same time, highlight an aspect of pronunciation
For convenience, the phonetic transcriptions of words provided inthis book are as
4iven in British-published dictionaries. These represent the accent called Received
Pronunciation or RP. There is no implication that other accents are in any way wrong,
Phonetic transcriptions are shown using the International Phonetic Alphabet (IPA).
Where this is used, example words containing the sound are given so that the activity
‘ean be used whether or not learners know the IPA,Point:
Minimum level:
Game type:
Approximate time:
Rules
For most games the rules are given
in both the teacher’ nats and on
the accompanying game pagel).
‘The rues canbe copied and given
cout to the cass with the game.
How to use this book
1 the pronunciation point covered by the game
2 the minimum level of English required to play the game
3. the type of game it is
4 the approximate time the game takes
‘The information above is provided just below the tite of each game:
1 Foran explanation of phonological terms that appear inthe pronunciation point, refer to
Glossary of phonological terms on pages 4-6,
2 The level glen should be regarded as minimum: in other words, f the level indicated Is
elementary, the game may equally well be used at intermediate or advanced level if the cass is
‘unfamiliar withthe pronunciation point.
8 For an explanation ofthe different types of games, refer tothe section entitled Game types
and associated vocabulary on page 7. Here, archetypes of the various games are briefly
described, along with some ofthe particular vocabulary that a participant would need to play the
game in English
4 The time given is approximate in that it depends a lt onthe class. Also, i is noticeable that
as students play more pronunciation games, they tend to catch on much mare quickly tothe
‘way the game works so that explanation time is significantly reduced
‘The information provided for each game is divided into sections:
Preparation
This section explain the preparation that you wil need to mak before the lesson In many
cass this inves photocopying the game. Explanations of games, or checking answers atthe
end, can be mage easier f you can also make a copy ontoan OHP transparency ar Al size
paper so that the whole class can see. It is also an advantage if you can copy boards a cards
‘onto cardboard so that they canbe re-used more often
Presentation
For many games theres a section which suggests how to present the pronunciation point
before the game
Conducting the game
Guidelines are given for conducting the game
Key
Koj are proves whee anpropr
Follow-up
In some instances suggestions for follow-up work or making other versions of the game are
also provided