Evil Robot Games
VOIDBORN
ZOMBIE
Kyle Williamson (Order #13439639)
Fast Zombie (Voidborn)
This walking corpse wears a tattered work suit or torn spacesuit, gray skin pulled taut over its frame,
pointed teeth and claws at the ready as it runs in search of its next victim.
FAST ZOMBIE CR 1/2, XP 200
Medium Undead
Init +1 Senses darkvision 60 ft. Perception +3
DEFENSE HP 13
EAC 11; KAC 13
Fort +2; Ref +0; Will +2
Immune Voidborn Traits (Ex) Voidborn are immune to death effects, disease, mind-affecting effects, paralysis, poison, sleep, stun,
and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to
ability drain, or energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores
(Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive
damage.
OFFENSE
Speed 40 ft.
Melee bite +6 (1d6 plus disease), claws +3 (1d4 S)
STATISTICS
Str +3; Dex +1; Con —; Int —; Wis +0; Cha +0
Skills Athletics +3, Intimidate +7, Stealth +3
ECOLOGY
Environment per the infected host creature, but mostly derelict spaceships and space stations
Organization solitary, pair, or colony (4-16)
Treasure standard
SPECIAL ABILITIES
Disease (Su) Void Fever: Bite—injury; save Fort DC 11; onset 1 hour; frequency 1/day; effect 1d3 Con; cure 2 consecutive saves.
The save DC is Charisma-based. A humanoid that dies of void fever becomes a Voidborn in 1d10x10 minutes. A humanoid who be-
comes a Voidborn retains none of the abilities it possessed in life. It is not under the control of any other Voidborn, but it hungers
for the flesh of the living and behaves like a normal Voidborn in all respects.
Zombies are the animated corpses of dead creatures, forced into undying agony by a virus that galactic scientists have
not been able to analyze or eradicate. The most commonly encountered zombies move faster than the creature did in
life. All spaceports use a Plasma Decontamination Field to destroy remnants of the virus on incoming starship hulls. Cargo
and crew undergo similar plasma decontamination: the plasma is high enough temperature to kill the virus, but at a low
enough temperature and with little enough exposure to not damage the bare skin of many races.
Zombies are unthinking automatons. When left unattended, zombies tend to mill about in search of living creatures to
slaughter and devour. As a result, zombies are often encountered in packs, wandering around places the living frequent,
looking for victims. Zombies attack until destroyed, having no regard for their own safety.
Voidborn Ecology
The Voidborn are the result of a nanotech virus sent to wipe out life in the Milky Way galaxy by desperate aliens in the
tattered remains of the Sagittarius galaxy.
Many of the stars in the smaller galaxy are metal poor, leaving the inhabitants with few resources with which to colo-
nize our galaxy. First and second wave invasions used robot seedships that seized native materials on arrival to build their
armies. The third wave used nanotech in their seedships and copied dominant lifeforms to fight on their behalf. Another
third wave strategy was a nanotech virus that infected biological hosts and turned them against the living.
VOIDBORN – MEDIUM UNDEAD MYSTICISM CHECK DC’S
DC 10 A Zombie is the animated corpse of a dead creature. This result reveals all Undead traits.
DC 15 Fast Zombies can move quickly, and get extra attacks. This result reveals all Air subtype traits.
DC 20 Zombies carry a virus that can affect living creatures and turn them into Zombies. The virus can survive in the vacuum of
space.
DC 25 Zombie outbreaks are infrequent due to galactic decontamination standards, though outbreaks sometimes occur at the site
of great space battles.
VOIDBORN ZOMBIES 1
Kyle Williamson (Order #13439639)
nails they form rough claws capable of ripping and tearing
The virus, originally seeded by sublight probes, floats the soft flesh of the living.
through deep space until it encounters a life-bearing world. The creatures bodies shut down many metabolic process-
The probes, like the seedships before them, utilized local es upon infection, though blood continues to flow; carrying
raw materials to replicate themselves and the virus. Once energy and nutrients around the body and spurting out
they have determined the target world contains intelligent of the body at high pressure when injured. The creatures
life, the probes disperse the virus into orbit around the bodies have a basic ability to repair and maintain damaged
target world before moving to another system to repeat tissue which seems mostly limited to sealing non fatal
the cycle. wounds, but falls short of tissue regeneration. This is true
The virus causes a burning pain in those infected, and even if the host organism was capable or regrowing missing
prolonged contact dissolves both minerals and organic limbs or organs. The creatures are capable of shutting their
matter. metabolism down to almost nothing for years at a time if
Inactive Voidborn will congregate in cool dark places clus- no prey are present. Voidborn found at the scenes of old
tered together in a tight circle. The infected breathe heavily space battles have been found active hundreds of years
to distribute resources and information through the air to after the death of the host organism.
one another. Emergent Behaviors
No one knows why starships and space stations contin- In groups, the creatures do not fall off the same cliff, into
ually get infected when the original probes launched their the same river, pit or other hazard twice.
attacks on planets, but it is known the virus and the infect-
ed can survive for long periods of time in deep space.
Habitat & Society
None in evidence.
Campaign Role
Often found in derelict spaceships the Voidborn can see,
hear and smell their prey which says their sensory organs
and corresponding parts of the brain are functioning. The
creatures have been found to have increased night vision
capability in cases where the host creature previously saw
only in the visible spectrum.
Predation
The creatures are typically attracted by movement, loud
noises and to a far lesser degree scent, the creatures do
not track their prey though they will follow prey for a time
and attack other sentient targets of opportunity while
wandering. Voidborn do not attack natural animals as prey.
Zombie horror partially is about loss of identity, if you can’t
be afraid of becoming one of them then the horror is just
about getting eaten, which is scary, but not the core of the
genre.
Voidborn don’t talk, they don’t remember you or who
they were when they were alive.
Voidborn are avoided by insects and natural animals that
will defend themselves from the creature if attacked, but
do not hunt them for food.
Voidborn are also seemingly immune to decay from
bacteria and other microorganisms. Any colonies of native
flora in the body are eradicated shortly after infection so
the bodies do not rot or decay though they do wither over
time as resources in the body are used up. The creatures
seems to harvest resources from outer skin layers first leav-
ing them just moist enough to be flexible, but their leathery
bodies are harder than the natural skin of the host crea-
ture. This process renders the creatures bodies immune to
the effects of hot and cold temperatures and conditions.
As the outer layers of skin shrinks around bony fingers and
2 Galaxy Pirates
Kyle Williamson (Order #13439639)
THE VOIDBORN
Authors • Paul Fields and Jim Milligan
Cover Artist • Tomi Baranya
Layout and Production • Jim Milligan for Atomic Rocket Games
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the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive Jim Milligan.
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Kyle Williamson (Order #13439639)