The document describes the stats and abilities of a Cleric Initiate, a 1/8 CR humanoid with 22 hit points and proficiency bonus of +2. It has spellcasting abilities and can cast guidance, thaumaturgy, and cure wounds. In combat it can attack with a mace or use cure wounds to heal allies.
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Cleric Initiate - Monster 2
The document describes the stats and abilities of a Cleric Initiate, a 1/8 CR humanoid with 22 hit points and proficiency bonus of +2. It has spellcasting abilities and can cast guidance, thaumaturgy, and cure wounds. In combat it can attack with a mace or use cure wounds to heal allies.
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{"name":"Cleric
Initiate","size":"medium","type":"humanoid","tag":"","alignment":"any alignment","hitDice":"1","armorName":"none","shieldBonus":0,"natArmorBonus":3,"othe rArmorDesc":"10","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","ho ver":false,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"22 (5d8)","speedDesc":"30 ft.","strPoints":"10","dexPoints":"10","conPoints":"14","intPoints":"14","wisPoints ":"16","chaPoints":"12","blindsight":"0","blind":false,"darkvision":"0","tremorsens e":"0","truesight":"0","telepathy":0,"cr":"1/8","customCr":"1 (200 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the monster can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the monster can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The monster can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the monster's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the monster's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the monster dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities": [{"name":"Spellcasting","desc":"The [MON] is a 1st level spellcaster. Its spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). The [MON] has the following ??? spells prepared:\n\n> Cantrips (at will): _guidance, thaumaturgy_\n> 1st level (1 per day): _cure wounds_"}],"actions":[{"name":"Mace","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 1D6] bludgeoning damage."},{"name":"Cure Wounds","desc":"A creature the [MON] touches regains 8 (1d8 +3) hit points. This spell has no effect on undead or constructs."}],"bonusActions":[],"reactions": [],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows": [{"name":"wis","order":4}],"skills":[{"name":"insight","stat":"wis"}, {"name":"religion","stat":"int"}],"damagetypes":[],"specialdamage":[],"conditions": [],"languages":[{"name":"Common","speaks":true},{"name":"One other language","speaks":true}],"understandsBut":"","shortName":"Initiate","pluralName":" ","doubleColumns":false,"separationPoint":0,"damage":[]}