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Log Yuppiepsycho

The document contains log output from an application startup on an iPhone. It logs details about the device, initializes various managers and components, reads settings, and applies graphics settings before starting the game.

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esteffannyr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
55 views92 pages

Log Yuppiepsycho

The document contains log output from an application startup on an iPhone. It logs details about the device, initializes various managers and components, reads settings, and applies graphics settings before starting the game.

Uploaded by

esteffannyr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Info [22:41:44.

3227] : Program: Initialized Logger :


game.logger.NLogManager
Info [22:41:44.3326] : Program: System info :
Info [22:41:44.3326] : Program: Model : iPhone
Info [22:41:44.3326] : Program: Name : iPhone
Info [22:41:44.3326] : Program: LocalizedModel : iPhone
Info [22:41:44.3326] : Program: SystemName : iOS
Info [22:41:44.3326] : Program: SystemVersion : 17.2.1
Info [22:41:44.3341] : Program: IdentifierForVendor : 1AA9A081-4FE9-
4CD9-AC2B-7B2FDE6830C3
Info [22:41:44.3341] : Program: UserInterfaceIdiom : Phone
Info [22:41:44.3358] : Program: Description : <UIDevice:
0x283396130>
Info [22:41:44.3358] : Program: Reading mlaunch arguments
Info [22:41:44.3431] : Program: Launch parameters
Info [22:41:44.3431] : Program:
-var/containers/bundle/application/1903e051-8c45-457f-95b7-fc98ebdb6360/game.app/
game : true
Info [22:41:44.3431] : Program: Testing logger output from console :
Info [22:41:44.3434] : System Console: Testing OUT WRITELINE
Error [22:41:44.3434] : System Console: Testing ERR WRITELINE
Info [22:41:44.3434] : Program: Testing logger output done
Info [22:41:44.3434] : Program: IOS Native Manager set
Info [22:41:44.3434] : NativeManager: Get Language
Info [22:41:44.3434] : Program: Native language : pt
Info [22:41:44.3434] : Program: Native time : 1707615704343
Info [22:41:44.3434] : Program: Is Phone : True
Info [22:41:44.3434] : Program: Is Tablet : False
Info [22:41:44.3434] : Program: Is TV : False
Info [22:41:44.3434] : IOSStorageManager: Initializing IOS storage
Info [22:41:44.3434] : IOSStorageManager: -app dir :
/var/mobile/Containers/Data/Application/7BB642FF-473C-4A22-BBBD-026C1E131115/
Documents
Info [22:41:44.3445] : IOSStorageManager: saves folder not existing - creating
it
Info [22:41:44.3445] : SettingsManager: Initialize default locale : pt
Info [22:41:44.3445] : SettingsManager: Initialize default locale sys : pt-
BR
Info [22:41:44.3445] : SettingsManager: Initialize default locale sys : pt-
BR
Info [22:41:44.3453] : SettingsManager: Initialize default locale sys : pt
(BR)
Info [22:41:44.3453] : SettingsManager: Initialize default locale sys : pt
Info [22:41:44.3453] : SettingsManager: - Forced default language to en
before the settings are read
Info [22:41:44.3453] : SettingsManager: Initialize default locale : pt
Info [22:41:44.3453] : SettingsManager: Initialize default locale sys : pt-
BR
Info [22:41:44.3453] : SettingsManager: Initialize default locale sys : pt-
BR
Info [22:41:44.3453] : SettingsManager: Initialize default locale sys : pt
(BR)
Info [22:41:44.3453] : SettingsManager: Initialize default locale sys : pt
Info [22:41:44.3453] : SettingsManager: - Forced default language to en
before the settings are read
Debug [22:41:44.3453] : SettingsManager: Reading settings ...
Debug [22:41:44.3469] : SettingsManager: Parsing settings
Debug [22:41:44.3469] : SettingsManager: > graphics.resolution=0x0
Debug [22:41:44.3469] : SettingsManager: > graphics.windowed=false
Debug [22:41:44.3469] : SettingsManager: > graphics.borderless=false
Debug [22:41:44.3469] : SettingsManager: > graphics.vsync=true
Debug [22:41:44.3469] : SettingsManager: > graphics.max_fps=144
Debug [22:41:44.3469] : SettingsManager: > music.volume=70
Debug [22:41:44.3469] : SettingsManager: > sound.volume=90
Debug [22:41:44.3469] : SettingsManager: > language=pt_BR
Debug [22:41:44.3469] : SettingsManager: > gamma=120
Debug [22:41:44.3469] : SettingsManager: > accessibility.flash.limit=false
Debug [22:41:44.3469] : SettingsManager: > text.reveal=true
Debug [22:41:44.3469] : SettingsManager: > first.launch=true
Debug [22:41:44.3469] : SettingsManager: Read settings - applying
Debug [22:41:44.3473] : SettingsManager: Binding keys to input manager
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code W
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code S
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code A
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code D
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code LeftShift
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code RightShift
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code E
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code I
Warn [22:41:44.3473] : SettingsManager: Seems that binding #0 for key
[input.keyboard.menu] evnt has a bad key code :
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code T
Debug [22:41:44.3473] : SettingsManager: -Binding key
game.input.InputComponent+Key to code Y
Debug [22:41:44.3473] : SettingsManager: Binding buttons to input manager :
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key input.gamepad.up
to button Up
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.down to button Down
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.left to button Left
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.right to button Right
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.run to button X
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.activate to button A
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.inventory to button Y
Debug [22:41:44.3473] : SettingsManager: -Binding #2 for key
input.gamepad.inventory to button Select
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.menu to button Start
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.next to button RB
Debug [22:41:44.3473] : SettingsManager: -Binding #2 for key
input.gamepad.next to button RT
Debug [22:41:44.3473] : SettingsManager: -Binding #1 for key
input.gamepad.previous to button LB
Debug [22:41:44.3483] : SettingsManager: -Binding #2 for key
input.gamepad.previous to button LT
Debug [22:41:44.3483] : SettingsManager: -Binding #1 for key
input.gamepad.ui.select to button A
Debug [22:41:44.3483] : SettingsManager: -Binding #1 for key
input.gamepad.ui.back to button B
Info [22:41:44.3483] : SoundMusicComponent: Initializing Sound Player...
Info [22:41:44.3503] : FMODPlayer: Initializing FMOD player
Info [22:41:44.4727] : FMODPlayer: Initializing FMOD player :
FMODManager Initialized
Info [22:41:44.4861] : FMODPlayer: Initialized FMOD player
Info [22:41:44.4861] : SoundMusicComponent: Initialized Sound Player of type :
game.sound.FMODPlayer
Info [22:41:44.5517] : System Console: 0:00.381 - [Info] Game : STARTING
GAME (v2.7.3b26 b26)
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game :
Parameters :
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - width :
0
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - height :
0
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - windowed
: False
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - vsync :
True
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - msaa :
True
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - maxFPS :
144
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - level :
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - x : 0
Info [22:41:44.5517] : System Console: 0:00.382 - [Info] Game : - y : 0
Info [22:41:44.5517] : DisplayManager: Listing Screens resolutions
Info [22:41:44.5526] : DisplayManager: Screen #0 (default:True)
Info [22:41:44.5526] : DisplayManager: > Current display mode : 2688x1242
Info [22:41:44.5526] : DisplayManager: - 2688x1242
Info [22:41:44.5526] : DisplayManager: Finding closest compatible display
mode for fullscreen 0x0
Info [22:41:44.5533] : DisplayManager: - Testing mode 2688x1242 (False) -
result : False
Info [22:41:44.5533] : DisplayManager: > No compatible display mode found
- using default settings
Info [22:41:44.5533] : DisplayManager: > Fullscreen mode : defaulting to
the current mode : {Width:2688 Height:1242 Format:Color AspectRatio:2,164251}
Info [22:41:44.5533] : System Console: 0:00.384 - [Info] Game : Display
mode after validation : 2688x1242
Info [22:41:44.5533] : System Console: 0:00.384 - [Info] Game : Graphics
init : msaa = False vsync = True fixed = False forced =
00:00:00.0166667
Info [22:41:44.5533] : System Console: 0:00.384 - [Info] Game : Graphics
applied : msaa = False vsync = True fixed = False forced =
00:00:00.0166667
Info [22:41:44.5533] : System Console: 0:00.384 - [Info] Game : DONE
CONSTRUCTOR
Info [22:41:44.5629] : System Console: 0:00.393 - [Info] Game : INITIALIZE
Info [22:41:44.5644] : System Console: 0:00.394 - [Info] Game : INITIALIZE
DONE
Info [22:41:44.5644] : CommonGame: Initializing 1 COMPONENTS :
Debug [22:41:44.5835] : DisplayManager: Computing best zoom for height 255
for resolution 2688x1242
Debug [22:41:44.5835] : DisplayManager: Accurate zoom for height is
4,8705883
Debug [22:41:44.5835] : DisplayManager: Computing best zoom for width 408
for resolution 2688x1242
Debug [22:41:44.5835] : DisplayManager: Accurate zoom for width is 6,5882354
Info [22:41:44.5835] : DisplayManager: Computed scale : 5
Info [22:41:44.5845] : CommonGame: Initialized components
Info [22:41:44.6171] : TouchManager: Touch Panel detected successfully
Debug [22:41:44.6191] : FMODPlayer: Adding sound computerstartup.mp3 in
cache
Info [22:41:44.8105] : TextureManager: Loading textures content...
Info [22:41:44.8217] : TextureAtlasContentReader: Loading textures...
Info [22:41:44.8388] : TextureAtlasContentReader: Loaded 160 atlases
Info [22:41:44.8427] : SoundMusicComponent: Loading sounds content ...
Info [22:41:44.8427] : SoundMusicParser: - descriptor path :
Content/data/media
Info [22:41:44.8434] : XmlManager: getting xml : Content/data/media
Info [22:41:44.8434] : XmlManager: - putting xml in cache
Info [22:41:44.8457] : XmlContentReader: Loading xml
Info [22:41:44.8457] : TextureManager: Sorting textures...
Debug [22:41:44.8492] : Cache`1: Flushing cache xml : not enough data
Info [22:41:44.8506] : SoundMusicComponent: Loading sounds content ...
Info [22:41:44.8562] : TextureManager: Sorting textures - done
Info [22:41:44.8562] : TextureManager: Loading textures content done
Info [22:41:44.8644] : StoryManager: Parsing ninepatches descriptor
Info [22:41:44.8644] : StoryManager: - descriptor path :
Content/data/stories
Info [22:41:44.8644] : XmlManager: getting xml : Content/data/stories
Info [22:41:44.8644] : XmlManager: - putting xml in cache
Info [22:41:44.8656] : XmlContentReader: Loading xml
Debug [22:41:44.8656] : Cache`1: Flushing cache xml : not enough data
Info [22:41:44.8663] : TextManager: Initializing text bundles.
Debug [22:41:44.8663] : TextManager: - 1stDlc_en.properties
Debug [22:41:44.8663] : TextManager: - filename : 1stDlc_en.properties
Debug [22:41:44.8663] : TextManager: - Achievements_en.properties
Debug [22:41:44.8663] : TextManager: - filename :
Achievements_en.properties
Debug [22:41:44.8663] : TextManager: - GameUiResources_en.properties
Debug [22:41:44.8663] : TextManager: - filename :
GameUiResources_en.properties
Debug [22:41:44.8663] : TextManager: - ItemResources_en.properties
Debug [22:41:44.8663] : TextManager: - filename :
ItemResources_en.properties
Debug [22:41:44.8663] : TextManager: - MapResources_en.properties
Debug [22:41:44.8663] : TextManager: - filename :
MapResources_en.properties
Debug [22:41:44.8663] : TextManager: - QuestResources_en.properties
Debug [22:41:44.8663] : TextManager: - filename :
QuestResources_en.properties
Debug [22:41:44.8663] : TextManager: - TextResources_en.properties
Debug [22:41:44.8663] : TextManager: - filename :
TextResources_en.properties
Debug [22:41:44.8663] : TextManager: - CR_en.properties
Debug [22:41:44.8663] : TextManager: - filename : CR_en.properties
Info [22:41:44.8663] : TextManager: Found 8 text bundles
Info [22:41:44.8663] : TextManager: Default english text bundles loading
:
Info [22:41:44.8663] : TextManager: Getting bundle 1stDlc with locale en
Info [22:41:44.8663] : TextManager: - creating bundle
Info [22:41:44.8728] : TextManager: - created bundle of 1290 lines
Info [22:41:44.8728] : TextManager: - 1stDlc
Info [22:41:44.8728] : TextManager: Getting bundle Achievements with
locale en
Info [22:41:44.8728] : TextManager: - creating bundle
Info [22:41:44.8749] : TextManager: - created bundle of 97 lines
Info [22:41:44.8749] : TextManager: - Achievements
Info [22:41:44.8749] : TextManager: Getting bundle GameUiResources with
locale en
Info [22:41:44.8749] : TextManager: - creating bundle
Info [22:41:44.8761] : TextManager: - created bundle of 203 lines
Info [22:41:44.8761] : TextManager: - GameUiResources
Info [22:41:44.8761] : TextManager: Getting bundle ItemResources with
locale en
Info [22:41:44.8761] : TextManager: - creating bundle
Info [22:41:44.8777] : TextManager: - created bundle of 172 lines
Info [22:41:44.8777] : TextManager: - ItemResources
Info [22:41:44.8777] : TextManager: Getting bundle MapResources with
locale en
Info [22:41:44.8777] : TextManager: - creating bundle
Info [22:41:44.8791] : TextManager: - created bundle of 13 lines
Info [22:41:44.8791] : TextManager: - MapResources
Info [22:41:44.8791] : TextManager: Getting bundle QuestResources with
locale en
Info [22:41:44.8791] : TextManager: - creating bundle
Info [22:41:44.8804] : TextManager: - created bundle of 1 lines
Info [22:41:44.8804] : TextManager: - QuestResources
Info [22:41:44.8804] : TextManager: Getting bundle TextResources with
locale en
Info [22:41:44.8804] : TextManager: - creating bundle
Debug [22:41:44.8804] : InteractionMacro: Parsing global macros
Info [22:41:44.8817] : LevelParser: - descriptor path :
Content/level/global
Info [22:41:44.8817] : XmlManager: getting xml : Content/level/global
Info [22:41:44.8817] : XmlManager: - putting xml in cache
Info [22:41:44.8844] : XmlContentReader: Loading xml
Debug [22:41:44.8868] : Cache`1: Flushing cache xml : not enough data
Info [22:41:44.8895] : TextManager: - created bundle of 4046 lines
Info [22:41:44.8895] : TextManager: - TextResources
Info [22:41:44.8895] : TextManager: Getting bundle CR with locale en
Info [22:41:44.8895] : TextManager: - creating bundle
Debug [22:41:44.8904] : CustomMap: Searching for custom map :Map_global
Info [22:41:44.8904] : TextManager: - created bundle of 4 lines
Info [22:41:44.8904] : TextManager: - CR
Info [22:41:44.8904] : TextManager: Default english text bundles loaded
Info [22:41:44.8904] : TextManager: Localized text bundles loading :
Info [22:41:44.8904] : TextManager: Getting bundle 1stDlc with locale
pt_BR
Info [22:41:44.8904] : TextManager: - creating bundle
Info [22:41:44.8954] : TextManager: - created bundle of 1290 lines
Info [22:41:44.8965] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.8965] : TextManager: Getting bundle Achievements with
locale pt_BR
Info [22:41:44.8965] : TextManager: - creating bundle
Info [22:41:44.9008] : TextManager: - created bundle of 97 lines
Info [22:41:44.9008] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9008] : TextManager: Getting bundle GameUiResources with
locale pt_BR
Info [22:41:44.9008] : TextManager: - creating bundle
Info [22:41:44.9043] : TextManager: - created bundle of 156 lines
Info [22:41:44.9043] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9043] : TextManager: Getting bundle ItemResources with
locale pt_BR
Info [22:41:44.9043] : TextManager: - creating bundle
Info [22:41:44.9060] : TextManager: - created bundle of 172 lines
Info [22:41:44.9060] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9060] : TextManager: Getting bundle MapResources with
locale pt_BR
Info [22:41:44.9060] : TextManager: - creating bundle
Info [22:41:44.9073] : TextManager: - created bundle of 13 lines
Info [22:41:44.9073] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9073] : TextManager: Getting bundle QuestResources with
locale pt_BR
Info [22:41:44.9073] : TextManager: - creating bundle
Debug [22:41:44.9085] : FMODPlayer: Loading sounds :
Debug [22:41:44.9085] : FMODPlayer: Adding sound 61078_elevator_open.mp3
in cache
Info [22:41:44.9085] : TextManager: - created bundle of 1 lines
Info [22:41:44.9085] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9085] : TextManager: Getting bundle TextResources with
locale pt_BR
Info [22:41:44.9085] : TextManager: - creating bundle
Info [22:41:44.9156] : TextManager: - created bundle of 4046 lines
Info [22:41:44.9156] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9156] : TextManager: Getting bundle CR with locale pt_BR
Info [22:41:44.9156] : TextManager: - creating bundle
Info [22:41:44.9173] : TextManager: - created bundle of 4 lines
Info [22:41:44.9173] : TextManager: - User locale pt_BR text bundle
pt_BR loaded
Info [22:41:44.9173] : TextManager: Localized fallback text bundles
loading :
Info [22:41:44.9173] : TextManager: - Fallback locale is pt
Info [22:41:44.9173] : TextManager: Getting bundle 1stDlc with locale pt
Info [22:41:44.9173] : TextManager: - creating bundle
Error [22:41:44.9173] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/1stDlc_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9193] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9193] : TextManager: Getting bundle Achievements with
locale pt
Info [22:41:44.9193] : TextManager: - creating bundle
Error [22:41:44.9193] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/Achievements_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9193] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9193] : TextManager: Getting bundle GameUiResources with
locale pt
Info [22:41:44.9193] : TextManager: - creating bundle
Error [22:41:44.9193] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/GameUiResources_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9193] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9193] : TextManager: Getting bundle ItemResources with
locale pt
Info [22:41:44.9193] : TextManager: - creating bundle
Error [22:41:44.9193] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/ItemResources_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9193] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9193] : TextManager: Getting bundle MapResources with
locale pt
Info [22:41:44.9193] : TextManager: - creating bundle
Error [22:41:44.9193] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/MapResources_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9204] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9204] : TextManager: Getting bundle QuestResources with
locale pt
Info [22:41:44.9204] : TextManager: - creating bundle
Error [22:41:44.9204] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/QuestResources_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9204] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9204] : TextManager: Getting bundle TextResources with
locale pt
Info [22:41:44.9204] : TextManager: - creating bundle
Error [22:41:44.9204] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/TextResources_pt.properties
Microsoft.Win32.SafeHandles.SafeFileHandle Open(System.String, OpenFlags, Int32,
Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9204] : TextManager: - User fallback locale pt text
bundle pt loaded
Info [22:41:44.9204] : TextManager: Getting bundle CR with locale pt
Info [22:41:44.9204] : TextManager: - creating bundle
Error [22:41:44.9204] : TextManager: Error while parsing bundle
Exception => System.IO.FileNotFoundException IO_FileNotFound_FileName,
/private/var/containers/Bundle/Application/1903E051-8C45-457F-95B7-FC98EBDB6360/
game.app/Content/string/CR_pt.properties Microsoft.Win32.SafeHandles.SafeFileHandle
Open(System.String, OpenFlags, Int32, Boolean, Boolean ByRef,
System.Func`4[Interop+ErrorInfo,Interop+Sys+OpenFlags,System.String,System.Exceptio
n]) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , OpenFlags ,
Int32 , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , UnixFileMode , Int64& ,
UnixFileMode& , Boolean , Boolean& , Func`4 )
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 , Func`4 )
at System.IO.Strategies.OSFileStreamStrategy..ctor(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String , FileMode ,
FileAccess , FileShare , FileOptions , Int64 , Nullable`1 )
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream , String ,
FileMode , FileAccess , FileShare , Int32 , FileOptions , Int64 , Nullable`1 )
at System.IO.FileStream..ctor(String , FileMode , FileAccess , FileShare , Int32
, FileOptions , Int64 )
at System.IO.File.OpenRead(String )
at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName)
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at game.text.TextManager.GetTextBundle(String locale, String bundleName)
Info [22:41:44.9204] : TextManager: - User fallback locale pt text
bundle pt loaded
Debug [22:41:44.9204] : TextManager: text not found in localized bundles
- looking in fallback bundles
Debug [22:41:44.9204] : TextManager: text not found in localized and
fallback bundles - looking in default bundles
Debug [22:41:44.9204] : TextManager: text not found, default is null,
using key - story.lobby
Info [22:41:44.9307] : TextManager: Initializing text bundles.
Debug [22:41:44.9307] : TextManager: - 1stDlc_en.properties
Debug [22:41:44.9307] : TextManager: - filename : 1stDlc_en.properties
Debug [22:41:44.9307] : TextManager: - Achievements_en.properties
Debug [22:41:44.9307] : TextManager: - filename :
Achievements_en.properties
Debug [22:41:44.9307] : TextManager: - GameUiResources_en.properties
Debug [22:41:44.9307] : TextManager: - filename :
GameUiResources_en.properties
Debug [22:41:44.9307] : TextManager: - ItemResources_en.properties
Debug [22:41:44.9307] : TextManager: - filename :
ItemResources_en.properties
Debug [22:41:44.9307] : TextManager: - MapResources_en.properties
Debug [22:41:44.9307] : TextManager: - filename :
MapResources_en.properties
Debug [22:41:44.9307] : TextManager: - QuestResources_en.properties
Debug [22:41:44.9307] : TextManager: - filename :
QuestResources_en.properties
Debug [22:41:44.9307] : TextManager: - TextResources_en.properties
Debug [22:41:44.9307] : TextManager: - filename :
TextResources_en.properties
Debug [22:41:44.9307] : TextManager: - CR_en.properties
Debug [22:41:44.9307] : TextManager: - filename : CR_en.properties
Info [22:41:44.9307] : TextManager: Found 8 text bundles
Info [22:41:44.9307] : TextManager: Default english text bundles loading
:
Info [22:41:44.9307] : TextManager: Default english text bundles already
loaded
Info [22:41:44.9307] : TextManager: Localized text bundles loading :
Info [22:41:44.9307] : TextManager: Localized text bundles and fallback
already loaded
Info [22:41:44.9477] : BitmapFontsManager: Loading font content fairfax...
Info [22:41:44.9497] : BitmapFontContentReader: Loading font...
Info [22:41:44.9497] : BitmapFontContentReader: - font : Fairfax
Debug [22:41:44.9497] : BitmapFontContentReader: - reading 1023 chardatas
Debug [22:41:44.9520] : BitmapFontContentReader: - reading 65375 indices
Info [22:41:44.9555] : BitmapFontsManager: Loading font content fairfax done
Info [22:41:44.9555] : BitmapFontsManager: Loading font content fairfax_bold...
Info [22:41:44.9569] : BitmapFontContentReader: Loading font...
Info [22:41:44.9569] : BitmapFontContentReader: - font : Fairfax Bold
Debug [22:41:44.9569] : BitmapFontContentReader: - reading 1023 chardatas
Debug [22:41:44.9580] : BitmapFontContentReader: - reading 65375 indices
Info [22:41:44.9615] : BitmapFontsManager: Loading font content fairfax_bold
done
Info [22:41:44.9615] : BitmapFontsManager: Loading font content indienova...
Info [22:41:44.9615] : BitmapFontContentReader: Loading font...
Info [22:41:44.9623] : BitmapFontContentReader: - font : indienova Bitmap Chinese
12px
Debug [22:41:44.9623] : BitmapFontContentReader: - reading 3490 chardatas
Debug [22:41:44.9623] : FMODPlayer: Adding sound fx_use_item.mp3 in
cache
Debug [22:41:44.9665] : BitmapFontContentReader: - reading 65375 indices
Info [22:41:44.9701] : BitmapFontsManager: Loading font content indienova done
Info [22:41:44.9701] : BitmapFontsManager: Loading font content Gulim...
Info [22:41:44.9710] : BitmapFontContentReader: Loading font...
Info [22:41:44.9710] : BitmapFontContentReader: - font : Gulim
Debug [22:41:44.9710] : BitmapFontContentReader: - reading 3690 chardatas
Debug [22:41:44.9752] : BitmapFontContentReader: - reading 65375 indices
Info [22:41:44.9787] : BitmapFontsManager: Loading font content Gulim done
Info [22:41:44.9808] : System Console: 0:00.811 - [Info] LoaderComponent :
Total Loading 54 tasks
Info [22:41:44.9808] : System Console: 0:00.811 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:44.9808] : ZoneManager: Loading zones content...
Info [22:41:44.9808] : TextureManager: Loading texture :
atlas/witch_awake_0
Info [22:41:44.9821] : ZoneContentReader: Loading texture zones...
Info [22:41:44.9853] : ZoneContentReader: Loaded 320 texture zones
Debug [22:41:44.9853] : FMODPlayer: Adding sound
344687__korground__error-sound_01.mp3 in cache
Info [22:41:44.9853] : ZoneManager: Loading zones content done
Info [22:41:44.9976] : System Console: 0:00.828 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:44.9976] : TextureManager: Loading texture :
atlas/witch_awake_1
Debug [22:41:44.9976] : FMODPlayer: Adding sound photocopier_01.mp3 in
cache
Info [22:41:44.9976] : TexturePackManager: Loading texture packs content...
Info [22:41:45.0006] : TexturePackContentReader: Loading texture packs...
Info [22:41:45.0857] : TexturePackContentReader: Loaded 369 texture packs
Info [22:41:45.0864] : TexturePackManager: Loading textures content done
Info [22:41:45.1118] : System Console: 0:00.942 - [Info] LoaderComponent :
Texture loaded 1/54
Info [22:41:45.1137] : System Console: 0:00.944 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.1137] : TextureManager: Loading texture :
atlas/witch_awake_2
Info [22:41:45.1137] : NinepatchManager: Parsing ninepatches descriptor
Info [22:41:45.1143] : NinepatchManager: - descriptor path :
Content/data/ninepatch
Info [22:41:45.1143] : XmlManager: getting xml : Content/data/ninepatch
Info [22:41:45.1143] : XmlManager: - putting xml in cache
Info [22:41:45.1242] : XmlContentReader: Loading xml
Debug [22:41:45.1244] : Cache`1: Flushing cache xml : not enough data
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_lifebar_container]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_lifebar_gauge]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_box_blue] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_box_blue2] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_box_pink] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_box_white] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_box_black] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_container_blue]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_dialog2_main]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_dialog2_tab]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_inventory2_content]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch
[ui_inventory2_container1] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch
[ui_inventory2_container2] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch [ui_inventory2_menu]
starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch
[ui_inventory2_menu_button_off] starting
Debug [22:41:45.1244] : NinepatchManager: - ninepatch
[ui_inventory2_menu_button_on] starting
Info [22:41:45.1244] : NinepatchManager: Parsing ninepatches descriptor -
done
Debug [22:41:45.1451] : FMODPlayer: Adding sound open_photocopy.mp3 in
cache
Info [22:41:45.1594] : System Console: 0:00.989 - [Info] LoaderComponent :
Texture loaded 2/54
Info [22:41:45.1606] : System Console: 0:00.991 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.1606] : TextureManager: Loading texture :
atlas/witch_awake_4
Info [22:41:45.1617] : ItemManager: Parsing items descriptor
Debug [22:41:45.1617] : ItemManager: - descriptor path :
Content/data/items
Info [22:41:45.1617] : XmlManager: getting xml : Content/data/items
Info [22:41:45.1617] : XmlManager: - putting xml in cache
Info [22:41:45.1639] : XmlContentReader: Loading xml
Debug [22:41:45.1643] : Cache`1: Flushing cache xml : not enough data
Debug [22:41:45.1657] : TexturePackLibrary: Adding texture packs to library :
light_flashlight_01_hero_{0}
Debug [22:41:45.1657] : TexturePackLibrary: - adding texture pack with
parameters : walk
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_flashlight_01_hero_walk
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : crawl
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_flashlight_01_hero_crawl
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : swim
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_flashlight_01_hero_swim
Debug [22:41:45.1666] : Flashlight: Set flashlight to a power of 0%
Debug [22:41:45.1666] : TexturePackLibrary: Adding texture packs to library :
light_flashlight_02_hero_{0}
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : walk
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_flashlight_02_hero_walk
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : crawl
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_flashlight_02_hero_crawl
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : swim
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_flashlight_02_hero_swim
Debug [22:41:45.1666] : Flashlight: Set flashlight to a power of 0%
Debug [22:41:45.1666] : TexturePackLibrary: Adding texture packs to library :
light_lantern_hero_{0}
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : walk
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_lantern_hero_walk
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : crawl
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_lantern_hero_crawl
Debug [22:41:45.1666] : TexturePackLibrary: - adding texture pack with
parameters : swim
Debug [22:41:45.1666] : TexturePackLibrary: - added texture pack :
light_lantern_hero_swim
Debug [22:41:45.1666] : Flashlight: Set flashlight to a power of 0%
Warn [22:41:45.1676] : TextureManager: Texture not found :
ui_item_arch_note_1_inventory
Warn [22:41:45.1676] : TextureManager: Texture not found :
ui_item_arch_note_2_inventory
Warn [22:41:45.1676] : TextureManager: Texture not found :
ui_item_arch_note_3_inventory
Warn [22:41:45.1676] : TextureManager: Texture not found :
ui_item_arch_note_4_inventory
Info [22:41:45.1695] : ItemManager: Created 129 items
Debug [22:41:45.1720] : FMODPlayer: Adding sound
127874__stephensaldanha__household-water-cooler-pour-cup.mp3 in cache
Debug [22:41:45.1812] : NinepatchData: Computing textures for ninepatch
ui_lifebar_container
Debug [22:41:45.1812] : NinepatchData: Computing textures for ninepatch
ui_lifebar_gauge
Debug [22:41:45.1812] : NinepatchData: Computing textures for ninepatch
ui_box_blue
Debug [22:41:45.1812] : NinepatchData: Computing textures for ninepatch
ui_box_blue2
Debug [22:41:45.1812] : NinepatchData: Computing textures for ninepatch
ui_box_pink
Debug [22:41:45.1812] : NinepatchData: Computing textures for ninepatch
ui_box_white
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_box_black
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_container_blue
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_dialog2_main
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_dialog2_tab
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_inventory2_content
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_inventory2_container1
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_inventory2_container2
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_inventory2_menu
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_inventory2_menu_button_off
Debug [22:41:45.1813] : NinepatchData: Computing textures for ninepatch
ui_inventory2_menu_button_on
Debug [22:41:45.1982] : FMODPlayer: Adding sound fx_get_item.mp3 in
cache
Debug [22:41:45.2243] : FMODPlayer: Adding sound
269678__jaimage__vendingmachine.mp3 in cache
Info [22:41:45.2364] : System Console: 0:01.066 - [Info] LoaderComponent :
Texture loaded 3/54
Info [22:41:45.2503] : System Console: 0:01.080 - [Info] LoaderComponent :
Texture loaded 4/54
Info [22:41:45.2503] : System Console: 0:01.081 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.2513] : TextureManager: Loading texture :
atlas/witch_awake_3
Debug [22:41:45.2524] : FMODPlayer: Adding sound
250194__emma7073__vending-machine.mp3 in cache
Info [22:41:45.2644] : System Console: 0:01.094 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.2644] : TextureManager: Loading texture : atlas/water_02_0
Info [22:41:45.2762] : FMODPointerLinker: Sounds : Dict contains 10 objects
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro ele_open
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro copy_mch
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro copy_mch_map
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro watdis_mch
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro watdis_mch_map
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro vencoff_mch
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro vendsnack_mch
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro vendsoda_mch
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
hero_light_remove
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
hero_light_restore
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
arch_form_reset
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
familiar_achiev
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro blur_status
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
hero_walksound_disa
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
hero_walksound_ena
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro cigarette
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro devil_ellipsis
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro
brian_devil_map_light
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro unequip_light
Debug [22:41:45.2763] : InteractionMacro: - loaded global macro save soul
achiev
Info [22:41:45.3361] : System Console: 0:01.166 - [Info] LoaderComponent :
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Info [22:41:45.3374] : System Console: 0:01.167 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.3374] : TextureManager: Loading texture : atlas/water_0
Info [22:41:45.3393] : System Console: 0:01.169 - [Info] LoaderComponent :
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Info [22:41:45.3643] : System Console: 0:01.194 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.3643] : TextureManager: Loading texture : atlas/water_1
Info [22:41:45.4164] : System Console: 0:01.246 - [Info] LoaderComponent :
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Info [22:41:45.4175] : System Console: 0:01.247 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.4175] : TextureManager: Loading texture : atlas/ui_2
Info [22:41:45.4513] : System Console: 0:01.281 - [Info] LoaderComponent :
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Info [22:41:45.4513] : System Console: 0:01.282 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.4513] : TextureManager: Loading texture : atlas/ui_0
Info [22:41:45.4848] : System Console: 0:01.315 - [Info] LoaderComponent :
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Info [22:41:45.5280] : System Console: 0:01.358 - [Info] LoaderComponent :
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Info [22:41:45.5290] : System Console: 0:01.359 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.5290] : TextureManager: Loading texture : atlas/ui_1
Info [22:41:45.5478] : System Console: 0:01.378 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.5478] : TextureManager: Loading texture : atlas/masks_0
Info [22:41:45.6122] : System Console: 0:01.442 - [Info] LoaderComponent :
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Info [22:41:45.6127] : System Console: 0:01.443 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.6127] : TextureManager: Loading texture : atlas/light_1
Info [22:41:45.6319] : System Console: 0:01.462 - [Info] LoaderComponent :
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Info [22:41:45.6325] : System Console: 0:01.463 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.6325] : TextureManager: Loading texture : atlas/light_0
Info [22:41:45.6759] : System Console: 0:01.506 - [Info] LoaderComponent :
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Info [22:41:45.6764] : System Console: 0:01.506 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.6764] : TextureManager: Loading texture :
atlas/illustrations_5
Info [22:41:45.7239] : System Console: 0:01.554 - [Info] LoaderComponent :
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Info [22:41:45.7247] : System Console: 0:01.555 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.7247] : TextureManager: Loading texture :
atlas/illustrations_0
Info [22:41:45.7813] : System Console: 0:01.611 - [Info] LoaderComponent :
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Info [22:41:45.7813] : System Console: 0:01.612 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.7813] : TextureManager: Loading texture :
atlas/illustrations_4
Info [22:41:45.8323] : System Console: 0:01.662 - [Info] LoaderComponent :
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Info [22:41:45.8323] : System Console: 0:01.663 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.8323] : TextureManager: Loading texture :
atlas/illustrations_3
Info [22:41:45.8955] : System Console: 0:01.725 - [Info] LoaderComponent :
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Info [22:41:45.8955] : System Console: 0:01.726 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.8955] : TextureManager: Loading texture :
atlas/illustrations_2
Info [22:41:45.9520] : System Console: 0:01.782 - [Info] LoaderComponent :
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Info [22:41:45.9524] : System Console: 0:01.782 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:45.9524] : TextureManager: Loading texture :
atlas/illustrations_1
Info [22:41:46.0261] : System Console: 0:01.856 - [Info] LoaderComponent :
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Info [22:41:46.0265] : System Console: 0:01.857 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.0265] : TextureManager: Loading texture : atlas/hero_0
Info [22:41:46.0771] : System Console: 0:01.907 - [Info] LoaderComponent :
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Info [22:41:46.0777] : System Console: 0:01.908 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.0777] : TextureManager: Loading texture : atlas/floor_10_0
Info [22:41:46.1247] : System Console: 0:01.955 - [Info] LoaderComponent :
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Info [22:41:46.1253] : System Console: 0:01.955 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.1253] : TextureManager: Loading texture : atlas/floor_09_0
Info [22:41:46.1538] : System Console: 0:01.984 - [Info] LoaderComponent :
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Info [22:41:46.1543] : System Console: 0:01.984 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.1543] : TextureManager: Loading texture : atlas/floor_08_1
Info [22:41:46.2104] : System Console: 0:02.040 - [Info] LoaderComponent :
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Info [22:41:46.2410] : System Console: 0:02.071 - [Info] LoaderComponent :
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Info [22:41:46.2422] : System Console: 0:02.072 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.2422] : TextureManager: Loading texture : atlas/floor_08_0
Info [22:41:46.2646] : System Console: 0:02.095 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.2646] : TextureManager: Loading texture : atlas/floor_07_0
Info [22:41:46.3151] : System Console: 0:02.145 - [Info] LoaderComponent :
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Info [22:41:46.3162] : System Console: 0:02.146 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.3163] : TextureManager: Loading texture : atlas/floor_05_0
Info [22:41:46.3524] : System Console: 0:02.182 - [Info] LoaderComponent :
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Info [22:41:46.3534] : System Console: 0:02.183 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.3534] : TextureManager: Loading texture : atlas/floor_05_3
Info [22:41:46.4269] : System Console: 0:02.257 - [Info] LoaderComponent :
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Info [22:41:46.4587] : System Console: 0:02.289 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.4587] : TextureManager: Loading texture : atlas/floor_05_2
Info [22:41:46.4824] : System Console: 0:02.312 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.4824] : TextureManager: Loading texture : atlas/floor_05_1
Info [22:41:46.5323] : System Console: 0:02.362 - [Info] LoaderComponent :
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Info [22:41:46.5333] : System Console: 0:02.363 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.5333] : TextureManager: Loading texture : atlas/floor_04_0
Info [22:41:46.5654] : System Console: 0:02.395 - [Info] LoaderComponent :
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Info [22:41:46.5666] : System Console: 0:02.397 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.5666] : TextureManager: Loading texture : atlas/floor_03_0
Info [22:41:46.6139] : System Console: 0:02.444 - [Info] LoaderComponent :
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Info [22:41:46.6147] : System Console: 0:02.445 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.6147] : TextureManager: Loading texture : atlas/floor_03_1
Info [22:41:46.6534] : System Console: 0:02.483 - [Info] LoaderComponent :
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Info [22:41:46.6543] : System Console: 0:02.484 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.6543] : TextureManager: Loading texture : atlas/floor_02_2
Info [22:41:46.7106] : System Console: 0:02.540 - [Info] LoaderComponent :
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Info [22:41:46.7457] : System Console: 0:02.576 - [Info] LoaderComponent :
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Info [22:41:46.7467] : System Console: 0:02.577 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.7467] : TextureManager: Loading texture : atlas/floor_02_1
Info [22:41:46.7650] : System Console: 0:02.595 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.7650] : TextureManager: Loading texture : atlas/floor_02_0
Info [22:41:46.8166] : System Console: 0:02.647 - [Info] LoaderComponent :
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Info [22:41:46.8176] : System Console: 0:02.648 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.8176] : TextureManager: Loading texture : atlas/floor_01_0
Info [22:41:46.8601] : System Console: 0:02.690 - [Info] LoaderComponent :
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Info [22:41:46.8611] : System Console: 0:02.691 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.8611] : TextureManager: Loading texture : atlas/floor_00_0
Info [22:41:46.9132] : System Console: 0:02.743 - [Info] LoaderComponent :
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Info [22:41:46.9434] : System Console: 0:02.773 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.9434] : TextureManager: Loading texture : atlas/fire_1
Info [22:41:46.9651] : System Console: 0:02.795 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:46.9651] : TextureManager: Loading texture : atlas/fire_0
Info [22:41:47.0140] : System Console: 0:02.844 - [Info] LoaderComponent :
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Info [22:41:47.0149] : System Console: 0:02.845 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.0149] : TextureManager: Loading texture : atlas/elevator_0
Info [22:41:47.0518] : System Console: 0:02.882 - [Info] LoaderComponent :
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Info [22:41:47.0525] : System Console: 0:02.883 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.0525] : TextureManager: Loading texture : atlas/elevator_1
Info [22:41:47.1170] : System Console: 0:02.947 - [Info] LoaderComponent :
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Info [22:41:47.1510] : System Console: 0:02.981 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.1510] : TextureManager: Loading texture : atlas/elevator_2
Info [22:41:47.1652] : System Console: 0:02.995 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.1652] : TextureManager: Loading texture :
atlas/common_tileset_0
Info [22:41:47.1831] : System Console: 0:03.013 - [Info] LoaderComponent :
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Info [22:41:47.2114] : System Console: 0:03.041 - [Info] LoaderComponent :
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Info [22:41:47.2114] : System Console: 0:03.042 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.2114] : TextureManager: Loading texture :
atlas/common_characters_2
Info [22:41:47.2165] : System Console: 0:03.046 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.2165] : TextureManager: Loading texture :
atlas/common_characters_1
Info [22:41:47.2637] : System Console: 0:03.094 - [Info] LoaderComponent :
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Info [22:41:47.2647] : System Console: 0:03.095 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.2647] : TextureManager: Loading texture :
atlas/common_characters_0
Info [22:41:47.3045] : System Console: 0:03.134 - [Info] LoaderComponent :
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Info [22:41:47.3045] : System Console: 0:03.135 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.3053] : TextureManager: Loading texture :
atlas/common_animations_0
Info [22:41:47.3644] : System Console: 0:03.194 - [Info] LoaderComponent :
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Info [22:41:47.4019] : System Console: 0:03.232 - [Info] LoaderComponent :
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Info [22:41:47.4026] : System Console: 0:03.233 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.4026] : TextureManager: Loading texture :
atlas/blood_damage_0
Info [22:41:47.4153] : System Console: 0:03.245 - [Info] LoaderComponent :
Invoking load task : Textures loading
Info [22:41:47.4153] : TextureManager: Loading texture : atlas/art_0
Info [22:41:47.4650] : System Console: 0:03.295 - [Info] LoaderComponent :
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Info [22:41:47.4659] : System Console: 0:03.296 - [Info] LoaderComponent :
Invoking load task : Bitmap fonts texture load
Info [22:41:47.4664] : System Console: 0:03.296 - [Info] LoaderComponent :
adding font texture to load : fonts/_fairfax
Info [22:41:47.4664] : TextureManager: Loading texture : fonts/_fairfax
Info [22:41:47.5230] : System Console: 0:03.353 - [Info] LoaderComponent :
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Info [22:41:47.5238] : System Console: 0:03.354 - [Info] LoaderComponent :
Invoking load task : Bitmap fonts texture load
Info [22:41:47.5238] : System Console: 0:03.354 - [Info] LoaderComponent :
adding font texture to load : fonts/_fairfax_bold
Info [22:41:47.5238] : TextureManager: Loading texture :
fonts/_fairfax_bold
Info [22:41:47.5508] : System Console: 0:03.381 - [Info] LoaderComponent :
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Info [22:41:47.5653] : System Console: 0:03.395 - [Info] LoaderComponent :
Invoking load task : Bitmap fonts texture load
Info [22:41:47.5653] : System Console: 0:03.395 - [Info] LoaderComponent :
adding font texture to load : fonts/_indienova
Info [22:41:47.5653] : TextureManager: Loading texture : fonts/_indienova
Info [22:41:47.5678] : System Console: 0:03.398 - [Info] LoaderComponent :
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Info [22:41:47.5821] : System Console: 0:03.412 - [Info] LoaderComponent :
Invoking load task : Bitmap fonts texture load
Info [22:41:47.5821] : System Console: 0:03.412 - [Info] LoaderComponent :
adding font texture to load : fonts/_Gulim
Info [22:41:47.5821] : TextureManager: Loading texture : fonts/_Gulim
Info [22:41:47.6101] : System Console: 0:03.440 - [Info] LoaderComponent :
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Info [22:41:47.6264] : System Console: 0:03.456 - [Info] LoaderComponent :
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Debug [22:41:47.6331] : FMODPlayer: Stopping all sounds :
Info [22:41:47.6345] : System Console: 0:03.464 - [Info] LoaderComponent :
Finished loading, invoking start action
Info [22:41:47.6387] : System Console: 0:03.469 - [Info] MemUtil : Memory
Collecting...
Info [22:41:47.6677] : System Console: 0:03.498 - [Info]
MemUtil : /////////////////////////////////////////////////////////////////////////
///////////
Info [22:41:47.6677] : System Console: 0:03.498 - [Info] MemUtil : //
Current managed mem = 110MB / 0MB
Info [22:41:47.6677] : FMODPointerLinker: Sounds : Dict contains 10 objects
Info [22:41:47.6677] : System Console: 0:03.498 - [Info] PoolManager :
Listing existing NON batch pools :
Info [22:41:47.6689] : System Console: 0:03.499 - [Info] PoolManager :
PoolQ of game.ai.PathFindingAction with id PathFinderComponent_PathActions. Stack :
4/4 ( init 4 )
Info [22:41:47.6695] : System Console: 0:03.499 - [Info] PoolManager :
PoolQ of game.ai.AStarPathFinder with id PathFinderComponent_Pathfinders. Stack :
4/4 ( init 4 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolQ of game.ui.BitmapChar with id BitmapText. Stack : 12288/12288 ( init 12288 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_0. Stack : 8192/8192
( init 8192 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_1. Stack : 8192/8192
( init 8192 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_2. Stack : 8192/8192
( init 8192 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_3. Stack : 8192/8192
( init 8192 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolA of System.Collections.Generic.List`1[game.zone.Zones] with id
InteractivesComponent_TmpZoneList. Stack : 64/64 ( init 64 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] PoolManager :
PoolA of game.zone.Zones with id InteractivesComponent_TmpZones. Stack : 64/64
( init 64 )
Info [22:41:47.6695] : System Console: 0:03.500 - [Info] MemUtil : Skipping
GC : deactivated
Info [22:41:47.6695] : System Console: 0:03.500 - [Info]
MemUtil : /////////////////////////////////////////////////////////////////////////
///////////
Info [22:41:47.6695] : GamepadManager: Listing Gamepads :
Info [22:41:47.6850] : GamepadManager: Listing Gamepads done
Info [22:41:47.6850] : GamepadManager: No Gamepad detected
Info [22:41:47.6872] : SoundMusicComponent: Sound player already initialized
Info [22:41:47.7196] : EffectManager: Loading shader
Content/effect-ios/MaskEffect
Info [22:41:47.7240] : VideoParser: - descriptor path :
Content/data/media
Info [22:41:47.7240] : XmlManager: getting xml : Content/data/media
Info [22:41:47.7240] : XmlManager: - loading xml from cache
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_01
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_02
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_03_atia
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_04_cave
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_05_awakes
Debug [22:41:47.7243] : VideoParser: - listed video :
cutscene_06_buildings
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_07_back
Debug [22:41:47.7243] : VideoParser: - listed video :
cutscene_07_back_envelope
Debug [22:41:47.7243] : VideoParser: - listed video :
cutscene_07_back_snake
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_08_dream
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_09_poison
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_10_reborn
Debug [22:41:47.7243] : VideoParser: - listed video :
cutscene_11_goodbye
Debug [22:41:47.7243] : VideoParser: - listed video : cutscene_12_boss
Debug [22:41:47.7243] : VideoParser: - listed video :
cutscene_13_chapman
Debug [22:41:47.7243] : VideoParser: - listed video : tape_01
Debug [22:41:47.7243] : VideoParser: - listed video : tape_02
Debug [22:41:47.7243] : VideoParser: - listed video : tape_03
Debug [22:41:47.7243] : VideoParser: - listed video : tape_04
Debug [22:41:47.7243] : VideoParser: - listed video : tape_05
Debug [22:41:47.7243] : VideoParser: - listed video : tape_06
Debug [22:41:47.7243] : VideoParser: - listed video : tape_07
Debug [22:41:47.7243] : VideoParser: - listed video : tape_08
Debug [22:41:47.7243] : VideoParser: - listed video : tape_09
Debug [22:41:47.7243] : VideoParser: - listed video : tape_10
Debug [22:41:47.7243] : VideoParser: - listed video : tape_losttape1
Debug [22:41:47.7243] : VideoParser: - listed video : tape_losttape2
Debug [22:41:47.7243] : VideoParser: - listed video : tape_losttape3
Debug [22:41:47.7243] : VideoParser: - listed video : mirror_crests
Debug [22:41:47.7301] : UiComponent: Force showing hud
Info [22:41:47.7301] : ACamera: - Initializing component :
game.camera.Camera
Info [22:41:47.7301] : ACamera: - Initialized component :
game.camera.Camera
Info [22:41:47.7306] : System Console: 0:03.561 - [Info] Game : Resizing
components
Debug [22:41:47.7306] : DisplayManager: Computing best zoom for height 255
for resolution 2688x1242
Debug [22:41:47.7306] : DisplayManager: Accurate zoom for height is
4,8705883
Debug [22:41:47.7306] : DisplayManager: Computing best zoom for width 408
for resolution 2688x1242
Debug [22:41:47.7306] : DisplayManager: Accurate zoom for width is 6,5882354
Info [22:41:47.7306] : DisplayManager: Computed scale : 5
Debug [22:41:47.7306] : SceneComponent: reshape to size 2688x1242
Debug [22:41:47.7306] : BlendComponent: reshape to size 2688x1242
Debug [22:41:47.7306] : BloodBorderComponent: reshape to size 537x248
Debug [22:41:47.7306] : VirtualGamepadComponent: reshape to size 537x248
Debug [22:41:47.7306] : ScreenFaderComponent: reshape to size 2688x1242
Info [22:41:47.7315] : Program: After Init Start :
Info [22:41:47.7315] : Program: Initializing Persistence
Info [22:41:47.7374] : CompactPersistenceManager: Existing states
Info [22:41:47.7374] : CompactPersistenceManager: -#0 save_1707299390282 -
10_Management of date 07/02/2024 06:49:50
Info [22:41:47.7374] : CompactPersistenceManager: -#1 save_1707299923089 -
05_Office_Door_E of date 07/02/2024 06:58:43
Info [22:41:47.7374] : CompactPersistenceManager: -#2 savea - 05_Office_Door_D of
date 07/02/2024 07:10:34
Info [22:41:47.7374] : CompactPersistenceManager: Checking consistency ...
Debug [22:41:47.7374] : CompactPersistenceManager: Checking for missing records :
Debug [22:41:47.7374] : CompactPersistenceManager: - record savea exists : True
Debug [22:41:47.7374] : CompactPersistenceManager: - record save_1707299923089
exists : True
Debug [22:41:47.7374] : CompactPersistenceManager: - record save_1707299390282
exists : True
Debug [22:41:47.7374] : CompactPersistenceManager: Checking for extra records :
Debug [22:41:47.7386] : CompactPersistenceManager: - record save_1707299390282
should be added : False
Debug [22:41:47.7386] : CompactPersistenceManager: - record save_1707299923089
should be added : False
Debug [22:41:47.7386] : CompactPersistenceManager: - record save.dbx should be
added : False
Debug [22:41:47.7386] : CompactPersistenceManager: - record settings.txt should
be added : False
Debug [22:41:47.7386] : CompactPersistenceManager: - record a.dbx should be added
: False
Debug [22:41:47.7386] : CompactPersistenceManager: - record v.dbx should be added
: False
Debug [22:41:47.7386] : CompactPersistenceManager: - record savea should be added
: False
Debug [22:41:47.7386] : CompactPersistenceManager: Checking for auto save
consistency:
Info [22:41:47.7386] : CompactPersistenceManager: Autosave file consistency -
autosave info present in data and file existing, checking ...
Debug [22:41:47.7399] : CompactPersistenceManager: - Autosave consistency ok
Info [22:41:47.7399] : CompactPersistenceManager: Checked consistency : 0 to add
- 0 to remove
Info [22:41:47.7399] : Program: Initializing Native Manager
Info [22:41:47.7399] : NativeManager: Initializing Native Manager
Info [22:41:47.7399] : NativeManager: Native Manager initialized : True
Info [22:41:47.7399] : Program: Setting Achievement manager
Info [22:41:47.7399] : LocalAchievementManager: Initializing Default Achievement
Manager
Info [22:41:47.7399] : AchievementManager: Creating default achievement list
Info [22:41:47.7444] : AchievementManager: Listing 48 achievements
Debug [22:41:47.7444] : AchievementManager: - achievement_00
Debug [22:41:47.7444] : AchievementManager: - achievement_01
Debug [22:41:47.7444] : AchievementManager: - achievement_02
Debug [22:41:47.7444] : AchievementManager: - achievement_03
Debug [22:41:47.7444] : AchievementManager: - achievement_04
Debug [22:41:47.7444] : AchievementManager: - achievement_05
Debug [22:41:47.7444] : AchievementManager: - achievement_06
Debug [22:41:47.7444] : AchievementManager: - achievement_07
Debug [22:41:47.7444] : AchievementManager: - achievement_08
Debug [22:41:47.7444] : AchievementManager: - achievement_09
Debug [22:41:47.7444] : AchievementManager: - achievement_10
Debug [22:41:47.7444] : AchievementManager: - achievement_11
Debug [22:41:47.7444] : AchievementManager: - achievement_12
Debug [22:41:47.7444] : AchievementManager: - achievement_13
Debug [22:41:47.7444] : AchievementManager: - achievement_14
Debug [22:41:47.7444] : AchievementManager: - achievement_15
Debug [22:41:47.7444] : AchievementManager: - achievement_16
Debug [22:41:47.7444] : AchievementManager: - achievement_17
Debug [22:41:47.7444] : AchievementManager: - achievement_18
Debug [22:41:47.7444] : AchievementManager: - achievement_19
Debug [22:41:47.7444] : AchievementManager: - achievement_20
Debug [22:41:47.7444] : AchievementManager: - achievement_21
Debug [22:41:47.7444] : AchievementManager: - achievement_22
Debug [22:41:47.7444] : AchievementManager: - achievement_23
Debug [22:41:47.7444] : AchievementManager: - achievement_24
Debug [22:41:47.7444] : AchievementManager: - achievement_25
Debug [22:41:47.7444] : AchievementManager: - achievement_26
Debug [22:41:47.7444] : AchievementManager: - achievement_27
Debug [22:41:47.7444] : AchievementManager: - achievement_28
Debug [22:41:47.7444] : AchievementManager: - achievement_29
Debug [22:41:47.7444] : AchievementManager: - achievement_30
Debug [22:41:47.7444] : AchievementManager: - achievement_31
Debug [22:41:47.7444] : AchievementManager: - achievement_32
Debug [22:41:47.7444] : AchievementManager: - achievement_33
Debug [22:41:47.7444] : AchievementManager: - achievement_34
Debug [22:41:47.7444] : AchievementManager: - achievement_35
Debug [22:41:47.7444] : AchievementManager: - achievement_36
Debug [22:41:47.7444] : AchievementManager: - achievement_37
Debug [22:41:47.7444] : AchievementManager: - achievement_38
Debug [22:41:47.7444] : AchievementManager: - achievement_39
Debug [22:41:47.7444] : AchievementManager: - achievement_40
Debug [22:41:47.7444] : AchievementManager: - achievement_41
Debug [22:41:47.7444] : AchievementManager: - achievement_42
Debug [22:41:47.7444] : AchievementManager: - achievement_43
Debug [22:41:47.7444] : AchievementManager: - achievement_44
Debug [22:41:47.7444] : AchievementManager: - achievement_45
Debug [22:41:47.7444] : AchievementManager: - achievement_46
Debug [22:41:47.7444] : AchievementManager: - achievement_47
Debug [22:41:47.7965] : UiComponent: Showing epilepsy warning screen
Debug [22:41:47.7990] : InputComponent: Time's up for blocking inputable
Debug [22:41:47.8155] : UiComponent: Freeze game
Debug [22:41:47.8155] : FMODPlayer: Pausing stop all sounds
Debug [22:41:47.8155] : UiComponent: showUiComponent epilepsy-container
Debug [22:41:47.8155] : Batches: Increasing batch for UiItem_warning-
text from 512 to 768
Debug [22:41:47.8163] : Batches: Increasing batch for UiItem_warning-
text from 768 to 1152
Debug [22:41:52.8014] : UiComponent: Showing splash screen
Debug [22:41:52.8334] : UiComponent: swapUiComponent splash-container
Debug [22:41:52.8338] : UiComponent: hideUiComponent
Debug [22:41:52.8338] : UiComponent: request showing hud
Debug [22:41:52.8338] : UiComponent: Force showing hud
Debug [22:41:52.8338] : UiComponent: Freeze game
Debug [22:41:52.8338] : FMODPlayer: Pausing stop all sounds
Debug [22:41:52.8338] : UiComponent: showUiComponent splash-container
Debug [22:41:54.8052] : UiComponent: Showing start menu
Debug [22:41:54.8614] : UiComponent: swapUiComponent start-menu-container
Debug [22:41:54.8614] : UiComponent: hideUiComponent
Debug [22:41:54.8614] : UiComponent: request showing hud
Debug [22:41:54.8614] : UiComponent: Force showing hud
Debug [22:41:54.8614] : UiComponent: Freeze game
Debug [22:41:54.8614] : FMODPlayer: Pausing stop all sounds
Debug [22:41:54.8614] : UiComponent: showUiComponent start-menu-container
Info [22:41:54.8614] : GamepadManager: Listing Gamepads :
Info [22:41:54.8620] : GamepadManager: Listing Gamepads done
Info [22:41:54.8620] : GamepadManager: No Gamepad detected
Debug [22:41:58.9281] : FMODPlayer: Adding sound
fx_ui_switch_options.mp3 in cache
Debug [22:41:58.9922] : FMODPlayer: Adding sound fx_ui_accept.mp3 in
cache
Debug [22:41:59.0079] : UiComponent: Showing load menu
Debug [22:41:59.0117] : UiComponent: swapUiComponent credits-container
Debug [22:41:59.0117] : UiComponent: hideUiComponent
Debug [22:41:59.0124] : UiComponent: request showing hud
Debug [22:41:59.0124] : UiComponent: Force showing hud
Debug [22:41:59.0124] : UiComponent: Freeze game
Debug [22:41:59.0124] : FMODPlayer: Pausing stop all sounds
Debug [22:41:59.0124] : UiComponent: showUiComponent credits-container
Debug [22:41:59.0134] : CompactPersistenceManager: Checking for auto save
consistency:
Info [22:41:59.0134] : CompactPersistenceManager: Autosave file consistency -
autosave info present in data and file existing, checking ...
Debug [22:41:59.0147] : CompactPersistenceManager: - Autosave consistency ok
Debug [22:41:59.0147] : TextManager: text not found in localized bundles
- looking in fallback bundles
Debug [22:41:59.0147] : TextManager: text not found in localized and
fallback bundles - looking in default bundles
Debug [22:41:59.0147] : TextManager: text not found, default is null,
using key - text.save.automatic
Debug [22:41:59.0155] : TextManager: text not found in localized bundles
- looking in fallback bundles
Debug [22:41:59.0155] : TextManager: text not found in localized and
fallback bundles - looking in default bundles
Debug [22:41:59.0155] : TextManager: text not found, default is null,
using key -
Debug [22:42:10.2515] : FMODPlayer: Adding sound fx_ui_switch.mp3 in
cache
Info [22:42:10.3169] : LoadMenu: Selected save item : savea
Info [22:42:10.3169] : LoadMenu: - Map : 05_Office_Door_D
Info [22:42:10.3179] : LoadMenu: - Time : quarta-feira, 7 de
fevereiro de 2024 07:10:34
Debug [22:42:10.3179] : ScreenFaderComponent: Start fading from current {R:0 G:0
B:0 A:0} to target {R:0 G:0 B:0 A:255} during 1ms
Debug [22:42:10.3186] : UiComponent: hideCurrentComponent
Debug [22:42:10.3186] : UiComponent: Freeze game
Debug [22:42:10.3186] : FMODPlayer: Pausing stop all sounds
Debug [22:42:10.3509] : UiComponent: hideUiComponent
Debug [22:42:10.5513] : UiComponent: request showing hud
Debug [22:42:10.5517] : UiComponent: Force showing hud
Debug [22:42:10.5517] : UiComponent: Unfreeze game
Debug [22:42:10.5529] : FMODPlayer: Pausing continue all sounds
Debug [22:42:10.5675] : InputComponent: Time's up for blocking inputable
Debug [22:42:10.5828] : InputComponent: Time's up for blocking inputable
Debug [22:42:10.5997] : InputComponent: Time's up for blocking inputable
Debug [22:42:10.6162] : InputComponent: Time's up for blocking inputable
Debug [22:42:10.6341] : InputComponent: Time's up for blocking inputable
Debug [22:42:10.6502] : InputComponent: Time's up for blocking inputable
Debug [22:42:10.6664] : InputComponent: Time's up for blocking inputable
Info [22:42:10.7510] : UiComponent: Quitting game
Debug [22:42:10.7510] : ScreenFaderComponent: Start fading from current {R:0 G:0
B:0 A:255} to target {R:0 G:0 B:0 A:255} during 0ms
Debug [22:42:10.7670] : UiComponent: Executing quit queued action
Debug [22:42:10.7738] : FMODPlayer: Stopping all sounds :
Debug [22:42:10.7738] : FMODPlayer: Stopping all sounds :
Debug [22:42:10.7738] : TimerComponent: Resetting : removing local callbacks
Debug [22:42:10.7738] : TimerComponent: - removed 0 normal callbacks,
remaining 0
Debug [22:42:10.7738] : TimerComponent: - removed 0 important callbacks,
remaining 0
Debug [22:42:10.7747] : ScreenFaderComponent: Resetting color
Info [22:42:10.7747] : System Console: 0:26.603 - [Info] MemUtil : Memory
Collecting...
Info [22:42:10.7939] : System Console: 0:26.623 - [Info]
MemUtil : /////////////////////////////////////////////////////////////////////////
///////////
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] MemUtil : //
Current managed mem = 114MB / 0MB
Info [22:42:10.7939] : FMODPointerLinker: Sounds : Dict contains 13 objects
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] PoolManager :
Listing existing NON batch pools :
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.ai.PathFindingAction with id PathFinderComponent_PathActions. Stack :
4/4 ( init 4 )
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.ai.AStarPathFinder with id PathFinderComponent_Pathfinders. Stack :
4/4 ( init 4 )
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.ui.BitmapChar with id BitmapText. Stack : 11783/12288 ( init 12288 )
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.component.VisualDebugComponent+DebugText with id DebugText. Stack :
16/16 ( init 16 )
Info [22:42:10.7939] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.ui.Dialog with id Dialog. Stack : 2/2 ( init 2 )
Info [22:42:10.7946] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.ui.Prompt with id Prompt. Stack : 2/2 ( init 2 )
Info [22:42:10.7946] : System Console: 0:26.623 - [Info] PoolManager :
PoolQ of game.ui.SubtitleDialog with id Subtitle. Stack : 2/2 ( init 2 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_0. Stack : 8192/8192
( init 8192 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_1. Stack : 8192/8192
( init 8192 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_2. Stack : 8192/8192
( init 8192 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_3. Stack : 8192/8192
( init 8192 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of System.Collections.Generic.List`1[game.zone.Zones] with id
InteractivesComponent_TmpZoneList. Stack : 64/64 ( init 64 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of game.zone.Zones with id InteractivesComponent_TmpZones. Stack : 64/64
( init 64 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of game.util.ListArrayPoints with id SectorManager_ListArrayPoints. Stack :
16/16 ( init 16 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] PoolManager :
PoolA of System.Collections.Generic.List`1[game.zone.Zones] with id
SectorManager_ListZones. Stack : 16/16 ( init 16 )
Info [22:42:10.7946] : System Console: 0:26.624 - [Info] MemUtil : Skipping
GC : deactivated
Info [22:42:10.7946] : System Console: 0:26.624 - [Info]
MemUtil : /////////////////////////////////////////////////////////////////////////
///////////
Debug [22:42:10.7956] : PersistenceRecordsManager: Preparing restore state
Debug [22:42:10.7956] : FMODPlayer: Stopping all sounds :
Debug [22:42:10.7956] : CompactPersistenceManager: Reading Save data
Debug [22:42:10.7956] : CompactPersistenceManager: Reading Actors data
Debug [22:42:10.8040] : CompactPersistenceManager: Reading Inventory data
Debug [22:42:10.8047] : TexturePackLibrary: Adding texture packs to library :
light_flashlight_01_hero_{0}
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : walk
Debug [22:42:10.8047] : TexturePackLibrary: - added texture pack :
light_flashlight_01_hero_walk
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : crawl
Debug [22:42:10.8047] : TexturePackLibrary: - added texture pack :
light_flashlight_01_hero_crawl
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : swim
Debug [22:42:10.8047] : TexturePackLibrary: - added texture pack :
light_flashlight_01_hero_swim
Debug [22:42:10.8047] : Flashlight: Set flashlight to a power of 0%
Debug [22:42:10.8047] : TexturePackLibrary: Adding texture packs to library :
light_flashlight_02_hero_{0}
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : walk
Debug [22:42:10.8047] : TexturePackLibrary: - added texture pack :
light_flashlight_02_hero_walk
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : crawl
Debug [22:42:10.8047] : TexturePackLibrary: - added texture pack :
light_flashlight_02_hero_crawl
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : swim
Debug [22:42:10.8047] : TexturePackLibrary: - added texture pack :
light_flashlight_02_hero_swim
Debug [22:42:10.8047] : Flashlight: Set flashlight to a power of 0%
Debug [22:42:10.8047] : TexturePackLibrary: Adding texture packs to library :
light_lantern_hero_{0}
Debug [22:42:10.8047] : TexturePackLibrary: - adding texture pack with
parameters : walk
Debug [22:42:10.8061] : TexturePackLibrary: - added texture pack :
light_lantern_hero_walk
Debug [22:42:10.8061] : TexturePackLibrary: - adding texture pack with
parameters : crawl
Debug [22:42:10.8061] : TexturePackLibrary: - added texture pack :
light_lantern_hero_crawl
Debug [22:42:10.8061] : TexturePackLibrary: - adding texture pack with
parameters : swim
Debug [22:42:10.8061] : TexturePackLibrary: - added texture pack :
light_lantern_hero_swim
Debug [22:42:10.8061] : Flashlight: Set flashlight to a power of 0%
Debug [22:42:10.8068] : CompactPersistenceManager: Reading Vars data
Debug [22:42:10.8068] : PersistenceRecordsManager: Restoring state : savea
Info [22:42:10.8068] : LoadMenu: Requesting loading of save item :
savea
Info [22:42:10.8068] : LoadMenu: - Map : 05_Office_Door_D
Info [22:42:10.8068] : LoadMenu: - Time : quarta-feira, 7 de
fevereiro de 2024 07:10:34
Debug [22:42:10.8068] : ScreenFaderComponent: Set To Black
Debug [22:42:10.8068] : TexturePackLibrary: Adding texture packs to library :
hero_normal_healthy_stand_plain
Debug [22:42:10.8068] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_stand_plain
Debug [22:42:10.8068] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_{1}_stand_{2}
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-plain
Debug [22:42:10.8076] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_stand_plain
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_stand_glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_stand_flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-lantern
Debug [22:42:10.8076] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_stand_lantern
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-plain
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_normal_injured_stand_plain
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_normal_injured_stand_plain NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-glowstick
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_normal_injured_stand_glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_normal_injured_stand_glowstick NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-flashlight_01
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_normal_injured_stand_flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_normal_injured_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-lantern
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_normal_injured_stand_lantern
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_normal_injured_stand_lantern NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-plain
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_stand_plain
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_stand_plain NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-glowstick
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_stand_glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_stand_glowstick NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-flashlight_01
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_stand_flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-lantern
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_stand_lantern
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_stand_lantern NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-plain
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_injured_stand_plain
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_stand_plain NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-glowstick
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_injured_stand_glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_stand_glowstick NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-flashlight_01
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_injured_stand_flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-lantern
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_noinventory_injured_stand_lantern
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_stand_lantern NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-plain
Debug [22:42:10.8076] : TexturePackLibrary: - added texture pack :
hero_nosuitcase_healthy_stand_plain
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-glowstick
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_stand_glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_stand_glowstick NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-flashlight_01
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_stand_flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-lantern
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_stand_lantern
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_stand_lantern NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-plain
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_stand_plain
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_stand_plain NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-glowstick
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_stand_glowstick
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_stand_glowstick NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-flashlight_01
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_stand_flashlight_01
Debug [22:42:10.8076] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8076] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-lantern
Debug [22:42:10.8076] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-plain
Debug [22:42:10.8086] : TexturePackLibrary: - added texture pack :
hero_devil_healthy_stand_plain
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-glowstick
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_devil_healthy_stand_glowstick
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_devil_healthy_stand_glowstick NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-flashlight_01
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_devil_healthy_stand_flashlight_01
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_devil_healthy_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-lantern
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_devil_healthy_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_devil_healthy_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-plain
Debug [22:42:10.8086] : TexturePackLibrary: - added texture pack :
hero_devil_injured_stand_plain
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-glowstick
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_devil_injured_stand_glowstick
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_devil_injured_stand_glowstick NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-flashlight_01
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_devil_injured_stand_flashlight_01
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_devil_injured_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-lantern
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_devil_injured_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_devil_injured_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-plain
Debug [22:42:10.8086] : TexturePackLibrary: - added texture pack :
hero_cocoon_healthy_stand_plain
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-glowstick
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_stand_glowstick
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_stand_glowstick NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-flashlight_01
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_stand_flashlight_01
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-lantern
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-plain
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_injured_stand_plain
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_stand_plain NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-glowstick
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_injured_stand_glowstick
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_stand_glowstick NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-flashlight_01
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_injured_stand_flashlight_01
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-lantern
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_cocoon_injured_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-plain
Debug [22:42:10.8086] : TexturePackLibrary: - added texture pack :
hero_domori_healthy_stand_plain
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-glowstick
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_healthy_stand_glowstick
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_healthy_stand_glowstick NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-flashlight_01
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_healthy_stand_flashlight_01
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_healthy_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-lantern
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_healthy_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_healthy_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-plain
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_injured_stand_plain
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_injured_stand_plain NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-glowstick
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_injured_stand_glowstick
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_injured_stand_glowstick NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-flashlight_01
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_injured_stand_flashlight_01
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_injured_stand_flashlight_01 NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-lantern
Debug [22:42:10.8086] : TexturePackManager: No texture pack found for
hero_domori_injured_stand_lantern
Debug [22:42:10.8086] : TexturePackLibrary: - texture pack :
hero_domori_injured_stand_lantern NOT FOUND
Debug [22:42:10.8086] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_{1}_walk_{2}
Debug [22:42:10.8086] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-plain
Debug [22:42:10.8096] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_walk_plain
Debug [22:42:10.8096] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-glowstick
Debug [22:42:10.8096] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_walk_glowstick
Debug [22:42:10.8096] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-flashlight_01
Debug [22:42:10.8096] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_walk_flashlight_01
Debug [22:42:10.8096] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-lantern
Debug [22:42:10.8096] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_walk_lantern
Debug [22:42:10.8096] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-plain
Debug [22:42:10.8096] : TexturePackLibrary: - added texture pack :
hero_normal_injured_walk_plain
Debug [22:42:10.8096] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-glowstick
Debug [22:42:10.8096] : TexturePackLibrary: - added texture pack :
hero_normal_injured_walk_glowstick
Debug [22:42:10.8096] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - added texture pack :
hero_normal_injured_walk_flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-lantern
Debug [22:42:10.8107] : TexturePackLibrary: - added texture pack :
hero_normal_injured_walk_lantern
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-plain
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_walk_plain
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_walk_plain NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-glowstick
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_walk_glowstick
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_walk_glowstick NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-flashlight_01
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_walk_flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-lantern
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_walk_lantern
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_walk_lantern NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-plain
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_injured_walk_plain
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_walk_plain NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-glowstick
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_injured_walk_glowstick
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_walk_glowstick NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-flashlight_01
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_injured_walk_flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-lantern
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_noinventory_injured_walk_lantern
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_walk_lantern NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-plain
Debug [22:42:10.8107] : TexturePackLibrary: - added texture pack :
hero_nosuitcase_healthy_walk_plain
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-glowstick
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_walk_glowstick
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_walk_glowstick NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-flashlight_01
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_walk_flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-lantern
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_walk_lantern
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_walk_lantern NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-plain
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_walk_plain
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_walk_plain NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-glowstick
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_walk_glowstick
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_walk_glowstick NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-flashlight_01
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_walk_flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-lantern
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_walk_lantern
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_walk_lantern NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-plain
Debug [22:42:10.8107] : TexturePackLibrary: - added texture pack :
hero_devil_healthy_walk_plain
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-glowstick
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_devil_healthy_walk_glowstick
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_devil_healthy_walk_glowstick NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-flashlight_01
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_devil_healthy_walk_flashlight_01
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_devil_healthy_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-lantern
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_devil_healthy_walk_lantern
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_devil_healthy_walk_lantern NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-plain
Debug [22:42:10.8107] : TexturePackLibrary: - added texture pack :
hero_devil_injured_walk_plain
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-glowstick
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_devil_injured_walk_glowstick
Debug [22:42:10.8107] : TexturePackLibrary: - texture pack :
hero_devil_injured_walk_glowstick NOT FOUND
Debug [22:42:10.8107] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-flashlight_01
Debug [22:42:10.8107] : TexturePackManager: No texture pack found for
hero_devil_injured_walk_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_devil_injured_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-lantern
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_devil_injured_walk_lantern
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_devil_injured_walk_lantern NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-plain
Debug [22:42:10.8116] : TexturePackLibrary: - added texture pack :
hero_cocoon_healthy_walk_plain
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-glowstick
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_walk_glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_walk_glowstick NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-flashlight_01
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_walk_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-lantern
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_walk_lantern
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_walk_lantern NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-plain
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_injured_walk_plain
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_walk_plain NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-glowstick
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_injured_walk_glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_walk_glowstick NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-flashlight_01
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_injured_walk_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-lantern
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_cocoon_injured_walk_lantern
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_walk_lantern NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-plain
Debug [22:42:10.8116] : TexturePackLibrary: - added texture pack :
hero_domori_healthy_walk_plain
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-glowstick
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_healthy_walk_glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_healthy_walk_glowstick NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-flashlight_01
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_healthy_walk_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_healthy_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-lantern
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_healthy_walk_lantern
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_healthy_walk_lantern NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-plain
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_injured_walk_plain
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_injured_walk_plain NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-glowstick
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_injured_walk_glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_injured_walk_glowstick NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-flashlight_01
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_injured_walk_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_injured_walk_flashlight_01 NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-lantern
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_domori_injured_walk_lantern
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_domori_injured_walk_lantern NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_{1}_run_{2}
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-plain
Debug [22:42:10.8116] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_run_plain
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_run_glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_run_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-lantern
Debug [22:42:10.8116] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_run_lantern
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-plain
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_normal_injured_run_plain
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_normal_injured_run_plain NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-glowstick
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_normal_injured_run_glowstick
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_normal_injured_run_glowstick NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-flashlight_01
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_normal_injured_run_flashlight_01
Debug [22:42:10.8116] : TexturePackLibrary: - texture pack :
hero_normal_injured_run_flashlight_01 NOT FOUND
Debug [22:42:10.8116] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-lantern
Debug [22:42:10.8116] : TexturePackManager: No texture pack found for
hero_normal_injured_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_normal_injured_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-plain
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_run_plain NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_run_glowstick NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-flashlight_01
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_run_flashlight_01
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_run_flashlight_01 NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-lantern
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-plain
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_injured_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_run_plain NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_injured_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_run_glowstick NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-flashlight_01
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_injured_run_flashlight_01
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_run_flashlight_01 NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-lantern
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_noinventory_injured_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-plain
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_run_plain NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_run_glowstick NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-flashlight_01
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_run_flashlight_01
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_run_flashlight_01 NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-lantern
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-plain
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_run_plain NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_run_glowstick NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-flashlight_01
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_run_flashlight_01
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_run_flashlight_01 NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-lantern
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-plain
Debug [22:42:10.8126] : TexturePackLibrary: - added texture pack :
hero_devil_healthy_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_devil_healthy_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_devil_healthy_run_glowstick NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-flashlight_01
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_devil_healthy_run_flashlight_01
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_devil_healthy_run_flashlight_01 NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-lantern
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_devil_healthy_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_devil_healthy_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-plain
Debug [22:42:10.8126] : TexturePackLibrary: - added texture pack :
hero_devil_injured_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_devil_injured_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_devil_injured_run_glowstick NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-flashlight_01
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_devil_injured_run_flashlight_01
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_devil_injured_run_flashlight_01 NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-lantern
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_devil_injured_run_lantern
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_devil_injured_run_lantern NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-plain
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_run_plain
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_run_plain NOT FOUND
Debug [22:42:10.8126] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-glowstick
Debug [22:42:10.8126] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_run_glowstick
Debug [22:42:10.8126] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_run_glowstick NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-flashlight_01
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_run_flashlight_01
Debug [22:42:10.8136] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_run_flashlight_01 NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-lantern
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_run_lantern
Debug [22:42:10.8136] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_run_lantern NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-plain
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_cocoon_injured_run_plain
Debug [22:42:10.8136] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_run_plain NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-glowstick
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_cocoon_injured_run_glowstick
Debug [22:42:10.8136] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_run_glowstick NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-flashlight_01
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_cocoon_injured_run_flashlight_01
Debug [22:42:10.8136] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_run_flashlight_01 NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-lantern
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_cocoon_injured_run_lantern
Debug [22:42:10.8136] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_run_lantern NOT FOUND
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-plain
Debug [22:42:10.8136] : TexturePackLibrary: - added texture pack :
hero_domori_healthy_run_plain
Debug [22:42:10.8136] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-glowstick
Debug [22:42:10.8136] : TexturePackManager: No texture pack found for
hero_domori_healthy_run_glowstick
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_healthy_run_glowstick NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-flashlight_01
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_domori_healthy_run_flashlight_01
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_healthy_run_flashlight_01 NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-lantern
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_domori_healthy_run_lantern
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_healthy_run_lantern NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-plain
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_domori_injured_run_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_injured_run_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-glowstick
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_domori_injured_run_glowstick
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_injured_run_glowstick NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-flashlight_01
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_domori_injured_run_flashlight_01
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_injured_run_flashlight_01 NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-lantern
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_domori_injured_run_lantern
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_domori_injured_run_lantern NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_hit
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : normal
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_normal_hit
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : noinventory
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_noinventory_hit
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_noinventory_hit NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_nosuitcase_hit
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack : hero_nosuitcase_hit
NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : devil
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_devil_hit
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : cocoon
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_cocoon_hit
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack : hero_cocoon_hit NOT
FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_domori_hit
Debug [22:42:10.8146] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_death
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : normal
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_normal_death
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : noinventory
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_noinventory_death
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_noinventory_death NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_nosuitcase_death
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_nosuitcase_death NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : devil
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_devil_death
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : cocoon
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_cocoon_death
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack : hero_cocoon_death
NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : domori
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_domori_death
Debug [22:42:10.8146] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_normal_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured
Debug [22:42:10.8146] : TexturePackLibrary: - added texture pack :
hero_normal_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_noinventory_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_noinventory_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_noinventory_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_noinventory_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_nosuitcase_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_nosuitcase_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_nosuitcase_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_nosuitcase_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_devil_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_devil_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_devil_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_devil_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_cocoon_crawl_wait_plain
Debug [22:42:10.8146] : TexturePackLibrary: - texture pack :
hero_cocoon_crawl_wait_plain NOT FOUND
Debug [22:42:10.8146] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured
Debug [22:42:10.8146] : TexturePackManager: No texture pack found for
hero_cocoon_crawl_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_cocoon_crawl_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_domori_crawl_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_domori_crawl_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_domori_crawl_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_domori_crawl_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_normal_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_normal_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_noinventory_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_noinventory_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_noinventory_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_noinventory_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_nosuitcase_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_nosuitcase_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_nosuitcase_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_nosuitcase_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_devil_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_devil_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_devil_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_devil_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_cocoon_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_cocoon_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_cocoon_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_cocoon_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_domori_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_domori_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_domori_crawl_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_domori_crawl_move_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_normal_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_normal_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_noinventory_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_noinventory_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_noinventory_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_noinventory_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_nosuitcase_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_nosuitcase_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_nosuitcase_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_nosuitcase_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_devil_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_devil_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_devil_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_devil_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_cocoon_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_cocoon_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_domori_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_domori_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured
Debug [22:42:10.8156] : TexturePackManager: No texture pack found for
hero_domori_swim_wait_plain
Debug [22:42:10.8156] : TexturePackLibrary: - texture pack :
hero_domori_swim_wait_plain NOT FOUND
Debug [22:42:10.8156] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_swim_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy
Debug [22:42:10.8156] : TexturePackLibrary: - added texture pack :
hero_normal_swim_move_plain
Debug [22:42:10.8156] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured
Debug [22:42:10.8171] : TexturePackLibrary: - added texture pack :
hero_normal_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_noinventory_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_noinventory_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_noinventory_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_noinventory_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_nosuitcase_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_nosuitcase_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_nosuitcase_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_nosuitcase_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_devil_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_devil_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_devil_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_devil_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy
Debug [22:42:10.8171] : TexturePackLibrary: - added texture pack :
hero_cocoon_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured
Debug [22:42:10.8171] : TexturePackLibrary: - added texture pack :
hero_cocoon_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_domori_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_domori_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_domori_swim_move_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_domori_swim_move_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_swim_wait_plain
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy
Debug [22:42:10.8171] : TexturePackLibrary: - added texture pack :
hero_normal_swim_wait_plain
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured
Debug [22:42:10.8171] : TexturePackLibrary: - added texture pack :
hero_normal_swim_wait_plain
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy
Debug [22:42:10.8171] : TexturePackManager: No texture pack found for
hero_noinventory_swim_wait_plain
Debug [22:42:10.8171] : TexturePackLibrary: - texture pack :
hero_noinventory_swim_wait_plain NOT FOUND
Debug [22:42:10.8171] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_nosuitcase_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_nosuitcase_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_nosuitcase_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_nosuitcase_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_devil_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_devil_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_devil_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_devil_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy
Debug [22:42:10.8176] : TexturePackLibrary: - added texture pack :
hero_cocoon_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured
Debug [22:42:10.8176] : TexturePackLibrary: - added texture pack :
hero_cocoon_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_domori_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_domori_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_domori_swim_wait_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_domori_swim_wait_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: Adding texture packs to library :
hero_swim_hit
Debug [22:42:10.8176] : TexturePackLibrary: - added texture pack : hero_swim_hit
Debug [22:42:10.8176] : TexturePackLibrary: Adding texture packs to library :
hero_swim_death
Debug [22:42:10.8176] : TexturePackLibrary: - added texture pack :
hero_swim_death
Debug [22:42:10.8176] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_{1}_pick_{2}
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-plain
Debug [22:42:10.8176] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_pick_plain
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-glowstick
Debug [22:42:10.8176] : TexturePackLibrary: - added texture pack :
hero_normal_healthy_pick_glowstick
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-flashlight_01
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_normal_healthy_pick_flashlight_01
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_normal_healthy_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-healthy-lantern
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_normal_healthy_pick_lantern
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_normal_healthy_pick_lantern NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-plain
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_normal_injured_pick_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_normal_injured_pick_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-glowstick
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_normal_injured_pick_glowstick
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_normal_injured_pick_glowstick NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-flashlight_01
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_normal_injured_pick_flashlight_01
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_normal_injured_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : normal-injured-lantern
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_normal_injured_pick_lantern
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_normal_injured_pick_lantern NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-plain
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_pick_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_pick_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-glowstick
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_pick_glowstick
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_pick_glowstick NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-flashlight_01
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_pick_flashlight_01
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-healthy-lantern
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_healthy_pick_lantern
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_healthy_pick_lantern NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-plain
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_injured_pick_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_pick_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-glowstick
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_injured_pick_glowstick
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_pick_glowstick NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-flashlight_01
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_injured_pick_flashlight_01
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : noinventory-injured-lantern
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_noinventory_injured_pick_lantern
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_noinventory_injured_pick_lantern NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-plain
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_pick_plain
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_pick_plain NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-glowstick
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_pick_glowstick
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_pick_glowstick NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-flashlight_01
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_pick_flashlight_01
Debug [22:42:10.8176] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8176] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-healthy-lantern
Debug [22:42:10.8176] : TexturePackManager: No texture pack found for
hero_nosuitcase_healthy_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_nosuitcase_healthy_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase-injured-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_nosuitcase_injured_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_nosuitcase_injured_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_healthy_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_healthy_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_healthy_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_healthy_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_healthy_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_healthy_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-healthy-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_healthy_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_healthy_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_injured_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_injured_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_injured_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_injured_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_injured_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_injured_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil-injured-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_devil_injured_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_devil_injured_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-healthy-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_healthy_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_healthy_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_injured_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_injured_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_injured_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : cocoon-injured-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_cocoon_injured_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_cocoon_injured_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_healthy_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_healthy_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_healthy_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_healthy_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_healthy_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_healthy_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-healthy-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_healthy_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_healthy_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-plain
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_injured_pick_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_injured_pick_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-glowstick
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_injured_pick_glowstick
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_injured_pick_glowstick NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-flashlight_01
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_injured_pick_flashlight_01
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_injured_pick_flashlight_01 NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : domori-injured-lantern
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_domori_injured_pick_lantern
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_domori_injured_pick_lantern NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_push_plain
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : normal
Debug [22:42:10.8186] : TexturePackLibrary: - added texture pack :
hero_normal_push_plain
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : noinventory
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_noinventory_push_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_noinventory_push_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase
Debug [22:42:10.8186] : TexturePackManager: No texture pack found for
hero_nosuitcase_push_plain
Debug [22:42:10.8186] : TexturePackLibrary: - texture pack :
hero_nosuitcase_push_plain NOT FOUND
Debug [22:42:10.8186] : TexturePackLibrary: - adding texture pack with
parameters : devil
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_devil_push_plain
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_devil_push_plain NOT FOUND
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : cocoon
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_cocoon_push_plain
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_cocoon_push_plain NOT FOUND
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : domori
Debug [22:42:10.8196] : TexturePackLibrary: - added texture pack :
hero_domori_push_plain
Debug [22:42:10.8196] : TexturePackLibrary: Adding texture packs to library :
hero_{0}_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : normal
Debug [22:42:10.8196] : TexturePackLibrary: - added texture pack :
hero_normal_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : noinventory
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_noinventory_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_noinventory_place_glowstick NOT FOUND
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : nosuitcase
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_nosuitcase_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_nosuitcase_place_glowstick NOT FOUND
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : devil
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_devil_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_devil_place_glowstick NOT FOUND
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : cocoon
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_cocoon_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_cocoon_place_glowstick NOT FOUND
Debug [22:42:10.8196] : TexturePackLibrary: - adding texture pack with
parameters : domori
Debug [22:42:10.8196] : TexturePackManager: No texture pack found for
hero_domori_place_glowstick
Debug [22:42:10.8196] : TexturePackLibrary: - texture pack :
hero_domori_place_glowstick NOT FOUND
Debug [22:42:10.8196] : LevelComponent: Fade to load : no fade - loading now
Debug [22:42:10.8196] : LevelComponent: loading level 05_Office_Door_D
Debug [22:42:10.8196] : LevelComponent: stopping clockwork
Debug [22:42:10.8206] : FMODPlayer: Stopping all sounds :
Debug [22:42:10.8206] : LevelComponent: cleaning dust under furniture
Debug [22:42:10.8206] : TimerComponent: Resetting : removing local callbacks
Debug [22:42:10.8206] : TimerComponent: - removed 0 normal callbacks,
remaining 0
Debug [22:42:10.8206] : TimerComponent: - removed 0 important callbacks,
remaining 0
Debug [22:42:10.8206] : LevelComponent: parsing level
Info [22:42:10.8206] : LevelParser: - descriptor path :
Content/level/05_Office_Door_D
Info [22:42:10.8206] : XmlManager: getting xml :
Content/level/05_Office_Door_D
Info [22:42:10.8206] : XmlManager: - putting xml in cache
Info [22:42:10.8325] : XmlContentReader: Loading xml
Debug [22:42:10.8494] : Cache`1: Flushing cache xml : not enough data
Debug [22:42:10.8494] : CustomMap: Searching for custom
map :Map_05_Office_Door_D
Info [22:42:10.8494] : CustomMap: Loaded custom
map :Map_05_Office_Door_D
Debug [22:42:10.8516] : LevelParser: - read Layer default
Debug [22:42:10.8518] : LevelParser: - read Grid script
Debug [22:42:10.8575] : LevelParser: - read Grid light
Debug [22:42:10.8586] : LevelParser: - read Grid sound
Debug [22:42:10.8586] : LevelParser: - read Grid over_wall2
Debug [22:42:10.8586] : LevelParser: - read Grid over_wall
Debug [22:42:10.8586] : LevelParser: - read Grid over
Debug [22:42:10.8599] : LevelParser: - read Grid cma03
Debug [22:42:10.8599] : LevelParser: - read Grid cma02
Debug [22:42:10.8599] : LevelParser: - read Grid cma01
Debug [22:42:10.8599] : LevelParser: - read Grid mon03
Debug [22:42:10.8599] : LevelParser: - read Grid mon02
Debug [22:42:10.8599] : LevelParser: - read Grid mon01
Debug [22:42:10.8599] : LevelParser: - read Grid actor_details
Debug [22:42:10.8599] : LevelParser: - read Grid actor
Debug [22:42:10.8628] : LevelParser: - read Grid people
Debug [22:42:10.8628] : LevelParser: - read Grid w_details_01
Debug [22:42:10.8628] : LevelParser: - read Grid w_details_sh
Debug [22:42:10.8636] : LevelParser: - read Grid wall
Debug [22:42:10.8636] : LevelParser: - read Grid g_details_02
Debug [22:42:10.8636] : LevelParser: - read Grid g_details_01
Debug [22:42:10.8636] : LevelParser: - read Grid g_details_sh
Debug [22:42:10.8636] : LevelParser: - read Grid ground
Debug [22:42:10.8646] : LevelParser: - read Grid mask
Debug [22:42:10.8646] : FMODPlayer: Loading sounds :
Debug [22:42:10.8646] : FMODPlayer: Adding sound scary_moment_small.mp3
in cache
Debug [22:42:11.3497] : FMODPlayer: Adding sound cocoons_sound.mp3 in
cache
Debug [22:42:11.8654] : FMODPlayer: Adding sound close_door_trap_01.mp3
in cache
Debug [22:42:11.9348] : FMODPlayer: Adding sound static_02.mp3 in cache
Debug [22:42:12.5448] : FMODPlayer: Adding sound
344266__inspectorj__glass-smash-bottle-c_01.mp3 in cache
Debug [22:42:12.5868] : FMODPlayer: Adding sound flying_objects_01.mp3
in cache
Debug [22:42:12.6705] : FMODPlayer: Adding sound flying_objects_02.mp3
in cache
Debug [22:42:12.7207] : FMODPlayer: Adding sound 131222__sound-
ims__shaking-out-clothes2.mp3 in cache
Debug [22:42:12.7369] : FMODPlayer: Adding sound
267305__viznoman__breathing_01woman.mp3 in cache
Debug [22:42:12.7849] : FMODPlayer: Adding sound knife_tear.mp3 in cache
Debug [22:42:12.9662] : FMODPlayer: Adding sound fx_heart.mp3 in cache
Debug [22:42:12.9980] : FMODPlayer: Adding sound 121677__halleck__metal-
screech-and-scraping.mp3 in cache
Debug [22:42:13.0583] : FMODPlayer: Adding sound
office_chair_rolling_01.mp3 in cache
Debug [22:42:13.2856] : FMODPlayer: Adding sound 346694__adam-n__body-
fall-02.mp3 in cache
Debug [22:42:13.3144] : FMODPlayer: Adding sound
337833__newagesoup__med-metal-hit-01.mp3 in cache
Debug [22:42:13.3477] : FMODPlayer: Adding sound
337838__newagesoup__med-metal-hit-02.mp3 in cache
Debug [22:42:13.4033] : FMODPlayer: Adding sound
40158__sagetyrtle__crash.mp3 in cache
Debug [22:42:13.5070] : FMODPlayer: Adding sound
346373__denao270__throwing-whip-effect.mp3 in cache
Debug [22:42:13.5311] : FMODPlayer: Adding sound
344271__inspectorj__glass-smash-bottle-f_01.mp3 in cache
Debug [22:42:13.5553] : FMODPlayer: Adding sound 346692__adam-n__body-
fall-04.mp3 in cache
Debug [22:42:13.5711] : FMODPlayer: Adding sound
85297__smokeyvw__file0544-metal-cabinet-door.mp3 in cache
Debug [22:42:13.5957] : FMODPlayer: Adding sound
172497__nothayama__metal-pan-crashes.mp3 in cache
Info [22:42:13.6441] : FMODPointerLinker: Sounds : Dict contains 35 objects
Debug [22:42:13.6441] : LevelComponent: init level
Debug [22:42:13.6448] : TileLayerComponent: init tile grids
Debug [22:42:13.6495] : TileLayerComponent: 1064 tiles created
Debug [22:42:13.6495] : InteractivesComponent: Init Interactive furn_info_01
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foe_cam
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mask_barr02
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foerail05
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foerail04
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foerail03
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foerail01
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foerail02
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foetrig
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive chairguyfirst
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foe_stop
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive hero_dissapear
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foe_cabinet_solid
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive chairguyfirst02
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive corridor_lt_02_tg
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive corridor_lt_03_tg
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive corridor_lt_01_tg
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive continue_trig
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive foe_st02
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive
corridor_music_trig_01
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive barrier_crash
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive push_chguy_st
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive
chairguy_untied_try
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive
chairguy_zone_first
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mask01
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon03_sound
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon03_sh
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma03_sh
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive kidn_barr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma03_tr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon03_tr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive kidn_warn
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma03_fr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon03_fr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon03_light_trig
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive colli03
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive false_wall_01
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive exit_block_end
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive zone_chair
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma02_sound
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon02_sound
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma02_sh
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon02_sh
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma02_tr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon02_tr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma02_fr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon02_fr
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive colli02
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive mon01_sound
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive solid02
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma01_sound
Debug [22:42:13.6508] : InteractivesComponent: Init Interactive cma01_sh
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon01_sh
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cma01_tr
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon01_tr
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cma01_fr
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon01_fr
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive block_zone
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive colli01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive exit_hall
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive corridor_lt_02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive monster_lt
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive corridor_lt_01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive corridor_lt_03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive lamp01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive barrier_crash_lt
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon03_light
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive airduct_grid
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive lamp02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive monlt_C
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive monlt_B
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive monlt_A
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive entry_L_05
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive entry_L_04
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive entry_L_03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive entry_L_02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive entry_L_01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive heart
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive furn_crash_anim
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive smoke_crash_01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive smoke_crash_02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive airduct
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive block_exit
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cma03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cma02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cma01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive mon01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive shelf01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cabinet08
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive box03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive furn_corridor_01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cabinet04
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive furn_corridor_02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive barrier02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive new_barrier
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive furn_empty
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive barrier
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive crash_anim_01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cabinet_03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive hero_jump
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive box01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive chair01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cabinet_04
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive box02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cabinet01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive chair_guy
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive boxone
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive brian_up_exit
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive desk05
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive desk06
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive desk03
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive chair_push
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive desk04
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive desk02
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive desk01
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cocoon
Debug [22:42:13.6517] : InteractivesComponent: Init Interactive cocoon : textures
Debug [22:42:13.6517] : BeingDefault: > forcing texture name to default :
witch_mumy_01_frame1
Debug [22:42:13.6540] : InteractivesComponent: Init Interactive cocoon : behaviour
Debug [22:42:13.6540] : InteractivesComponent: Init Interactive foe
Debug [22:42:13.6540] : InteractivesComponent: Init Interactive cocoon_break
Debug [22:42:13.6540] : InteractivesComponent: Init Interactive dead_02_corridor
Debug [22:42:13.6553] : InteractivesComponent: Init Interactive dead_01_corridor
Debug [22:42:13.6553] : InteractivesComponent: Init Interactive dead_03_corridor
Debug [22:42:13.6553] : InteractivesComponent: Init Interactive blood_letters_01
Debug [22:42:13.6553] : InteractivesComponent: Init Hero with position tile : 41:8
and offset 0:0
Debug [22:42:13.6553] : InteractivesComponent: Trying to reuse existing hero :
True
Debug [22:42:13.6553] : InteractivesComponent: Init Hero state machine
Debug [22:42:13.6561] : BeingStateMachine: Changing walking sound for actor
Id : hero // Sprite hero_stand_up_frame1 - [0;0] - Quad 0, 0, 0
Debug [22:42:13.6561] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_stand_up_frame1 - [0;0] - Quad 0, 0, 0
Debug [22:42:13.6561] : BeingStateMachine: Changing walking sound for actor
Id : hero // Sprite hero_stand_up_frame1 - [0;0] - Quad 0, 0, 0
Debug [22:42:13.6561] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_stand_up_frame1 - [0;0] - Quad 0, 0, 0
Debug [22:42:13.6561] : InteractivesComponent: Init Hero position
Debug [22:42:13.6568] : InteractivesComponent: Init Hero state machine state
Debug [22:42:13.6568] : LevelComponent: restoring actor states
Debug [22:42:13.6568] : ActorRecordsManager: Restoring actors for map
05_Office_Door_D
Debug [22:42:13.6568] : SectorsManager: 158 zones to add to sectors
Debug [22:42:13.6582] : LevelComponent: lighting
Debug [22:42:13.6582] : LevelComponent: preparing cam
Info [22:42:13.6582] : System Console: 0:29.487 - [Info] MemUtil : Memory
Collecting...
Info [22:42:13.6658] : System Console: 0:29.494 - [Info]
MemUtil : /////////////////////////////////////////////////////////////////////////
///////////
Info [22:42:13.6658] : System Console: 0:29.494 - [Info] MemUtil : //
Current managed mem = 130MB / 0MB
Info [22:42:13.6658] : FMODPointerLinker: Sounds : Dict contains 35 objects
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
Listing existing NON batch pools :
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.ai.PathFindingAction with id PathFinderComponent_PathActions. Stack :
4/4 ( init 4 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.ai.AStarPathFinder with id PathFinderComponent_Pathfinders. Stack :
4/4 ( init 4 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.ui.BitmapChar with id BitmapText. Stack : 11783/12288 ( init 12288 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.component.VisualDebugComponent+DebugText with id DebugText. Stack :
16/16 ( init 16 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.ui.Dialog with id Dialog. Stack : 2/2 ( init 2 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.ui.Prompt with id Prompt. Stack : 2/2 ( init 2 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolQ of game.ui.SubtitleDialog with id Subtitle. Stack : 2/2 ( init 2 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_0. Stack : 8192/8192
( init 8192 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_1. Stack : 8192/8192
( init 8192 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_2. Stack : 8192/8192
( init 8192 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of game.ai.PathNode with id AStarPathfinder_PathNodes_3. Stack : 8192/8192
( init 8192 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of System.Collections.Generic.List`1[game.zone.Zones] with id
InteractivesComponent_TmpZoneList. Stack : 64/64 ( init 64 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of game.zone.Zones with id InteractivesComponent_TmpZones. Stack : 64/64
( init 64 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of game.util.ListArrayPoints with id SectorManager_ListArrayPoints. Stack :
16/16 ( init 16 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] PoolManager :
PoolA of System.Collections.Generic.List`1[game.zone.Zones] with id
SectorManager_ListZones. Stack : 16/16 ( init 16 )
Info [22:42:13.6658] : System Console: 0:29.495 - [Info] MemUtil : Skipping
GC : deactivated
Info [22:42:13.6658] : System Console: 0:29.495 - [Info]
MemUtil : /////////////////////////////////////////////////////////////////////////
///////////
Debug [22:42:13.6658] : LevelComponent: restarting clockwork
Debug [22:42:13.6658] : LevelComponent: Looking for stories on before start
event
Debug [22:42:13.6658] : LevelComponent: No stories on before start event
Debug [22:42:13.6658] : LevelComponent: Launching map OnBeforeStart
Debug [22:42:13.6658] : InteractionContainer: Resolving children of MAP EVENT -
ON_BEFORE_START mapevent [expanded=true type=on_before_start ]
[game.interaction.evnt.map.OnBeforeStart]
Debug [22:42:13.6658] : InteractionContainer: #0/2 : Resolving child : CONDITIONS
- conditions
Debug [22:42:13.6658] : ConditionContainer: Test is TRUE for condition CONDITION
- GENERAL_TEST_VARIABLE condition [expanded=true name=GAMEST
type=GENERAL_TEST_VARIABLE value=idcard ]
[game.interaction.condition.general.TestVariable]
Debug [22:42:13.6658] : InteractionContainer: Resolving children of CONDITION -
GENERAL_TEST_VARIABLE condition [expanded=true name=GAMEST
type=GENERAL_TEST_VARIABLE value=idcard ]
[game.interaction.condition.general.TestVariable]
Debug [22:42:13.6658] : InteractionContainer: #0/0 : Resolving child : group group
[enabled=true expanded=true id=first time in office D ]
[game.interaction.InteractionGroup]
Debug [22:42:13.6658] : InteractionContainer: Resolving children of group group
[enabled=true expanded=true id=first time in office D ]
[game.interaction.InteractionGroup]
Debug [22:42:13.6658] : InteractionContainer: #0/1 : Resolving child : ACTION -
GENERAL_FREEZE_INPUT action [expanded=true type=general_freeze_input value=999999 ]
[game.interaction.action.general.FreezeInput]
Debug [22:42:13.6667] : InteractionContainer: #1/1 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=1 ]
[game.interaction.action.general.Wait]
Debug [22:42:13.6667] : InteractionContainer: #1/2 : Resolving child : group group
[enabled=true expanded=true id=actor change texture ]
[game.interaction.InteractionGroup]
Debug [22:42:13.6667] : InteractionContainer: Resolving children of group group
[enabled=true expanded=true id=actor change texture ]
[game.interaction.InteractionGroup]
Debug [22:42:13.6667] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_CHANGE_TEXTURE action [animated=false expanded=true id=airduct offset_x=0
offset_y=-86 texture=anim_air_conduct_break_frame1 type=actor_change_texture ]
[game.interaction.action.actor.ActorChangeTexture]
Debug [22:42:13.6667] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_TEXTURE action [animated=false expanded=true id=airduct offset_x=0
offset_y=-86 texture=anim_air_conduct_break_frame1 type=actor_change_texture ]
[game.interaction.action.actor.ActorChangeTexture]
Debug [22:42:13.6667] : InteractionContainer: #2/2 : Resolving child : CONDITIONS
- conditions
Debug [22:42:13.6667] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_VARIABLE condition [expanded=true name=BUILDING
type=GENERAL_TEST_VARIABLE value=damned ]
[game.interaction.condition.general.TestVariable]
Debug [22:42:13.6667] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:13.6667] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:13.6667] : LevelComponent: Fade after load : Request start
fadeout for 500
Debug [22:42:13.6667] : ScreenFaderComponent: Start fading from current {R:0 G:0
B:0 A:255} to target {R:0 G:0 B:0 A:0} during 500ms
Info [22:42:13.6667] : LevelComponent: Done loading level 05_Office_Door_D
- map events will be resolved
Debug [22:42:13.6667] : PersistenceRecordsManager: Restoring map state
Debug [22:42:13.6667] : PersistenceRecordsManager: Restoring map settings
Debug [22:42:13.6667] : PersistenceRecordsManager: Restoring map music
Debug [22:42:13.6667] : PersistenceRecordsManager: Restoring map ambient
Debug [22:42:13.6881] : PersistenceRecordsManager: Restoring state done with data
from savea
Debug [22:42:13.6881] : InputComponent: Time's up for blocking inputable
Debug [22:42:13.6881] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=1 ]
[game.interaction.action.general.Wait]
Debug [22:42:13.6881] : InteractionContainer: #0/1 : Resolving child : ACTION -
CAMERA_FOLLOW action [expanded=true id=entry_L instant=false type=camera_follow ]
[game.interaction.action.camera.CameraFollow]
Debug [22:42:13.6881] : InteractionContainer: No children to resolve for ACTION -
CAMERA_FOLLOW action [expanded=true id=entry_L instant=false type=camera_follow ]
[game.interaction.action.camera.CameraFollow]
Debug [22:42:13.6881] : InteractionContainer: #1/1 : Resolving child : ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=exit_hall
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:13.6881] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=exit_hall
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:13.6887] : BlendComponent: resetting color effect
Debug [22:42:14.1692] : LevelComponent: Looking for stories start event
Debug [22:42:14.1701] : LevelComponent: No stories start event
Debug [22:42:14.1701] : LevelComponent: Launching map OnStart
Debug [22:42:14.1701] : InteractionContainer: Resolving children of MAP EVENT -
ON_START mapevent [expanded=true type=on_start ]
[game.interaction.evnt.map.OnStart]
Debug [22:42:14.1701] : InteractionContainer: #0/4 : Resolving child : CONDITIONS
- conditions
Debug [22:42:14.1701] : ConditionContainer: Test is TRUE for condition CONDITION
- GENERAL_TEST_VARIABLE condition [expanded=true name=GAMEST
type=GENERAL_TEST_VARIABLE value=idcard ]
[game.interaction.condition.general.TestVariable]
Debug [22:42:14.1701] : InteractionContainer: Resolving children of CONDITION -
GENERAL_TEST_VARIABLE condition [expanded=true name=GAMEST
type=GENERAL_TEST_VARIABLE value=idcard ]
[game.interaction.condition.general.TestVariable]
Debug [22:42:14.1701] : InteractionContainer: #0/0 : Resolving child : group group
[enabled=true expanded=true id=first time in office D ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1708] : InteractionContainer: Resolving children of group group
[enabled=true expanded=true id=first time in office D ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1708] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=500 ]
[game.interaction.action.general.Wait]
Debug [22:42:14.1708] : InteractionContainer: #1/4 : Resolving child : group group
[enabled=true expanded=false id=miniboss movement ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1708] : InteractionContainer: Resolving children of group group
[enabled=true expanded=false id=miniboss movement ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1708] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:14.1718] : InteractionContainer: #2/4 : Resolving child : group group
[enabled=true expanded=false id=monitor03 safety condition ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1718] : InteractionContainer: Resolving children of group group
[enabled=true expanded=false id=monitor03 safety condition ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1718] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_LOOP action [count=-1 expanded=false time=5000 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:14.1718] : InteractionContainer: #3/4 : Resolving child : ACTION -
MEDIA_PLAY_AMBIENT action [channel=Ambient1 expanded=true id=ambient_lobby loop=-1
maxradius=0 maxvol=40 minradius=0 source=0 type=media_play_ambient ]
[game.interaction.action.media.PlayAmbient]
Debug [22:42:14.1953] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_AMBIENT action [channel=Ambient1 expanded=true id=ambient_lobby loop=-1
maxradius=0 maxvol=40 minradius=0 source=0 type=media_play_ambient ]
[game.interaction.action.media.PlayAmbient]
Debug [22:42:14.1953] : InteractionContainer: #4/4 : Resolving child : group group
[enabled=true expanded=true id=briand_airduct_ani ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1953] : InteractionContainer: Resolving children of group group
[enabled=true expanded=true id=briand_airduct_ani ]
[game.interaction.InteractionGroup]
Debug [22:42:14.1953] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:14.1957] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_VARIABLE condition [expanded=true name=BUILDING
type=GENERAL_TEST_VARIABLE value=damned ]
[game.interaction.condition.general.TestVariable]
Debug [22:42:14.1957] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:14.1957] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:14.6681] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=500 ]
[game.interaction.action.general.Wait]
Debug [22:42:14.6688] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_INPUT_MOVE_ACTION action [direction=WALK_UP duration=1500 expanded=true
id=hero type=actor_input_move_action ]
[game.interaction.action.actor.ActorInputMoveAction]
Debug [22:42:14.6728] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:14.6728] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_up_frame1 - [41;8] - Quad 1328, 264, 0
Debug [22:42:14.6728] : FMODPlayer: Adding sound
footsteps_normal_mix.mp3 in cache
Debug [22:42:15.3153] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:15.3157] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:15.3157] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:15.3157] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:15.3157] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:15.3157] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:16.1158] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:16.1158] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:16.1168] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:16.1168] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:16.1168] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:16.1168] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:16.5160] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:16.5168] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_up_frame5 - [41;11] - Quad 1328, 354,5391, 0
Debug [22:42:16.5993] : InteractionContainer: Resolving children of ACTION -
ACTOR_INPUT_MOVE_ACTION action [direction=WALK_UP duration=1500 expanded=true
id=hero type=actor_input_move_action ]
[game.interaction.action.actor.ActorInputMoveAction]
Debug [22:42:16.5993] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=500 ]
[game.interaction.action.general.Wait]
Debug [22:42:16.9160] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:16.9160] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:16.9160] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:16.9160] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:16.9160] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:16.9167] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:17.0829] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=500 ]
[game.interaction.action.general.Wait]
Debug [22:42:17.0829] : InteractionContainer: #0/1 : Resolving child : ACTION -
ACTOR_PACK_ANIMATE action [expanded=true id=hero pack=hero_normal_scratch_plain
type=actor_pack_animate ] [game.interaction.action.actor.ActorPackAnimate]
Debug [22:42:17.0842] : BehaviourStateMachine: Triggering change state
[PlayAnimationChange with state INIT - game.fsm.move.actor.PlayAnimationChange] for
state machine [game.fsm.move.hero.HeroStateMachine]
Debug [22:42:17.0842] : BehaviourStateMachine: Triggering transition
[play_animation - game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:17.0849] : ChangeCallback: Success callback for Change
Debug [22:42:17.0849] : AnimatedOrientedSprite: Playing an animation for hero -
start
Debug [22:42:17.0849] : AnimatedOrientedSprite: Setting automatic animation
callback for sprite hero
Debug [22:42:17.0849] : AnimatedOrientedSprite: > The played animation callback
has #id -613406307
Debug [22:42:17.0859] : AnimatedSprite: Setting new animation callback with
id #-40723146. No previous callback
Debug [22:42:17.0859] : Change: Start on Change PlayAnimationChange
with state INIT - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:17.0859] : Change: Changing state to RUNNING from INIT
for PlayAnimationChange with state INIT - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:17.0859] : InteractionContainer: #1/1 : Resolving child : ACTION -
ACTOR_CHANGE_SOLID action [expanded=true id=block_exit type=actor_change_solid
value=15 ] [game.interaction.action.actor.ActorChangeSolid]
Debug [22:42:17.0859] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_SOLID action [expanded=true id=block_exit type=actor_change_solid
value=15 ] [game.interaction.action.actor.ActorChangeSolid]
Debug [22:42:17.7163] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:17.7172] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:17.7172] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:17.7172] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:17.7172] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:17.7172] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:18.2672] : AnimatedSprite: Playing animation callback #-
40723146 for hero
Debug [22:42:18.2672] : AnimatedOrientedSprite: Playing animation callback with id
#1000242435
Debug [22:42:18.2678] : AnimatedOrientedSprite: Playing an animation for hero -
done
Debug [22:42:18.2678] : AnimatedSprite: Resetting animation callback to
null. A previous callback was existing ( #-40723146 )
Debug [22:42:18.2678] : AnimatedOrientedSprite: Playing animation callback #-
613406307 for hero
Debug [22:42:18.2678] : Change: Triggering end transition for Change
PlayAnimationChange with state RUNNING - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:18.2678] : BehaviourStateMachine: Triggering change state end
[PlayAnimationChange with state RUNNING - game.fsm.move.actor.PlayAnimationChange]
for state machine [game.fsm.move.hero.HeroStateMachine]
Debug [22:42:18.2678] : Change: End on Change PlayAnimationChange
with state RUNNING - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:18.2678] : Change: Changing state to DONE from RUNNING
for PlayAnimationChange with state RUNNING -
game.fsm.move.actor.PlayAnimationChange
Debug [22:42:18.2678] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:18.2690] : ChangeCallback: Success callback for Change
Debug [22:42:18.2690] : InteractionContainer: Resolving children of ACTION -
ACTOR_PACK_ANIMATE action [expanded=true id=hero pack=hero_normal_scratch_plain
type=actor_pack_animate ] [game.interaction.action.actor.ActorPackAnimate]
Debug [22:42:18.2690] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=500 ]
[game.interaction.action.general.Wait]
Debug [22:42:18.5165] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:18.5168] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:18.5168] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:18.5168] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:18.5168] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:18.5168] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:18.7835] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=500 ]
[game.interaction.action.general.Wait]
Debug [22:42:18.7844] : InteractionContainer: #0/0 : Resolving child : ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_surprised_c iconside=left
id=actor.OFF.OfD.Entrace.01 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:18.7849] : UiComponent: Showing dialog
Debug [22:42:18.7849] : Dialog: setup message with text : Uau, está
muito escuro aqui. for dialog dialog_1707615738785
Debug [22:42:18.7849] : UiComponent: Showing dialog
Debug [22:42:18.8007] : UiComponent: Freeze game
Debug [22:42:18.8031] : UiComponent: showUiComponent dialog-container
Debug [22:42:19.3169] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:19.3169] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:19.3169] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:19.3169] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:19.3169] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:19.3169] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:19.5172] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=false time=5000 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:19.5172] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:19.5178] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=fire
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:19.5178] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=crash
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:19.5178] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:19.5178] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:20.1172] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:20.1181] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:20.1181] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:20.1181] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:20.1181] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:20.1181] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:20.6508] : Dialog: executing callback of dialog (3)
with id dialog_1707615738785
Debug [22:42:20.6508] : UiComponent: hideCurrentComponent
Debug [22:42:20.6508] : InteractionContainer: Resolving children of ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_surprised_c iconside=left
id=actor.OFF.OfD.Entrace.01 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:20.6508] : InteractionContainer: #0/0 : Resolving child : ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_confused_o2 iconside=left
id=actor.OFF.OfD.Entrace.02 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:20.6508] : UiComponent: Showing dialog
Debug [22:42:20.6508] : Dialog: setup message with text : Olá? for
dialog dialog_1707615740651
Debug [22:42:20.6508] : UiComponent: Showing dialog
Debug [22:42:20.6682] : UiComponent: swapUiComponent dialog-container
Debug [22:42:20.6682] : UiComponent: hideUiComponent
Debug [22:42:20.6693] : UiComponent: request showing hud
Debug [22:42:20.6693] : UiComponent: Force showing hud
Debug [22:42:20.6693] : UiComponent: Freeze game
Debug [22:42:20.6693] : UiComponent: showUiComponent dialog-container
Debug [22:42:20.9173] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:20.9173] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:20.9173] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:20.9179] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:20.9179] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:20.9179] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:21.6191] : Dialog: executing callback of dialog (3)
with id dialog_1707615740651
Debug [22:42:21.6198] : UiComponent: hideCurrentComponent
Debug [22:42:21.6198] : InteractionContainer: Resolving children of ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_confused_o2 iconside=left
id=actor.OFF.OfD.Entrace.02 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:21.6198] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=400 ]
[game.interaction.action.general.Wait]
Debug [22:42:21.6517] : UiComponent: hideUiComponent
Debug [22:42:21.7176] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:21.7179] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:21.7179] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:21.7179] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:21.7179] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:21.7179] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:21.8526] : UiComponent: request showing hud
Debug [22:42:21.8531] : UiComponent: Force showing hud
Debug [22:42:21.8531] : UiComponent: Unfreeze game
Debug [22:42:21.8531] : FMODPlayer: Pausing continue all sounds
Debug [22:42:21.8676] : InputComponent: Time's up for blocking inputable
Debug [22:42:21.8846] : InputComponent: Time's up for blocking inputable
Debug [22:42:21.9010] : InputComponent: Time's up for blocking inputable
Debug [22:42:21.9181] : InputComponent: Time's up for blocking inputable
Debug [22:42:21.9343] : InputComponent: Time's up for blocking inputable
Debug [22:42:21.9517] : InputComponent: Time's up for blocking inputable
Debug [22:42:22.0344] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=400 ]
[game.interaction.action.general.Wait]
Debug [22:42:22.0344] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_INPUT_MOVE_ACTION action [direction=WALK_UP duration=1000 expanded=true
id=hero type=actor_input_move_action ]
[game.interaction.action.actor.ActorInputMoveAction]
Debug [22:42:22.0349] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:22.0349] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_up_frame1 - [41;11] - Quad 1328, 354,5391, 0
Debug [22:42:22.5180] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:22.5180] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:22.5180] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:22.5180] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:22.5180] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:22.5180] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:23.0357] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:23.0367] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_up_frame1 - [41;12] - Quad 1328, 414,59848, 0
Debug [22:42:23.1181] : InteractionContainer: Resolving children of ACTION -
ACTOR_INPUT_MOVE_ACTION action [direction=WALK_UP duration=1000 expanded=true
id=hero type=actor_input_move_action ]
[game.interaction.action.actor.ActorInputMoveAction]
Debug [22:42:23.1181] : InteractionContainer: #0/0 : Resolving child : ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_normal_c iconside=left
id=actor.OFF.OfD.Entrace.03 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:23.1181] : UiComponent: Showing dialog
Debug [22:42:23.1188] : Dialog: setup message with text : Tem algo
escrito no chão… for dialog dialog_1707615743118
Debug [22:42:23.1188] : UiComponent: Showing dialog
Debug [22:42:23.1354] : UiComponent: Freeze game
Debug [22:42:23.1358] : UiComponent: showUiComponent dialog-container
Debug [22:42:23.3182] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:23.3182] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:23.3182] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:23.3182] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:23.3189] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:23.3189] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:24.1185] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:24.1191] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:24.1191] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:24.1191] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:24.1191] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:24.1191] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:24.3027] : Dialog: executing callback of dialog (3)
with id dialog_1707615743118
Debug [22:42:24.3034] : UiComponent: hideCurrentComponent
Debug [22:42:24.3034] : InteractionContainer: Resolving children of ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_normal_c iconside=left
id=actor.OFF.OfD.Entrace.03 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:24.3034] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=400 ]
[game.interaction.action.general.Wait]
Debug [22:42:24.3360] : UiComponent: hideUiComponent
Debug [22:42:24.5187] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=false time=5000 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:24.5191] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:24.5191] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=fire
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:24.5191] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=crash
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:24.5191] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:24.5191] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:24.5363] : UiComponent: request showing hud
Debug [22:42:24.5363] : UiComponent: Force showing hud
Debug [22:42:24.5363] : UiComponent: Unfreeze game
Debug [22:42:24.5363] : FMODPlayer: Pausing continue all sounds
Debug [22:42:24.5520] : InputComponent: Time's up for blocking inputable
Debug [22:42:24.5686] : InputComponent: Time's up for blocking inputable
Debug [22:42:24.5853] : InputComponent: Time's up for blocking inputable
Debug [22:42:24.6036] : InputComponent: Time's up for blocking inputable
Debug [22:42:24.6185] : InputComponent: Time's up for blocking inputable
Debug [22:42:24.6355] : InputComponent: Time's up for blocking inputable
Debug [22:42:24.7023] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=400 ]
[game.interaction.action.general.Wait]
Debug [22:42:24.7023] : InteractionContainer: #0/1 : Resolving child : ACTION -
ACTOR_PACK_ANIMATE action [expanded=true id=hero pack=hero_normal_bend_floor
type=actor_pack_animate ] [game.interaction.action.actor.ActorPackAnimate]
Debug [22:42:24.7029] : BehaviourStateMachine: Triggering change state
[PlayAnimationChange with state INIT - game.fsm.move.actor.PlayAnimationChange] for
state machine [game.fsm.move.hero.HeroStateMachine]
Debug [22:42:24.7029] : BehaviourStateMachine: Triggering transition
[play_animation - game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:24.7029] : ChangeCallback: Success callback for Change
Debug [22:42:24.7029] : AnimatedOrientedSprite: Playing an animation for hero -
start
Debug [22:42:24.7029] : AnimatedOrientedSprite: Setting automatic animation
callback for sprite hero
Debug [22:42:24.7087] : AnimatedOrientedSprite: > The played animation callback
has #id -407836164
Debug [22:42:24.7089] : AnimatedSprite: Setting new animation callback with
id #-880019706. No previous callback
Debug [22:42:24.7089] : Change: Start on Change PlayAnimationChange
with state INIT - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:24.7089] : Change: Changing state to RUNNING from INIT
for PlayAnimationChange with state INIT - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:24.7089] : InteractionContainer: #1/1 : Resolving child : ACTION -
MEDIA_PLAY_AMBIENT action [channel=Ambient2 expanded=true id=tied guy loop=-1
maxradius=50 maxvol=80 minradius=180 source=chair_guy type=media_play_ambient ]
[game.interaction.action.media.PlayAmbient]
Debug [22:42:24.7386] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_AMBIENT action [channel=Ambient2 expanded=true id=tied guy loop=-1
maxradius=50 maxvol=80 minradius=180 source=chair_guy type=media_play_ambient ]
[game.interaction.action.media.PlayAmbient]
Debug [22:42:24.9187] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:24.9191] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:24.9191] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:24.9191] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:24.9191] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:24.9191] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:25.0355] : AnimatedSprite: Playing animation callback #-
880019706 for hero
Debug [22:42:25.0359] : AnimatedOrientedSprite: Playing animation callback with id
#1000242435
Debug [22:42:25.0359] : AnimatedOrientedSprite: Playing an animation for hero -
done
Debug [22:42:25.0359] : AnimatedSprite: Resetting animation callback to
null. A previous callback was existing ( #-880019706 )
Debug [22:42:25.0359] : AnimatedOrientedSprite: Playing animation callback #-
407836164 for hero
Debug [22:42:25.0359] : Change: Triggering end transition for Change
PlayAnimationChange with state RUNNING - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:25.0359] : BehaviourStateMachine: Triggering change state end
[PlayAnimationChange with state RUNNING - game.fsm.move.actor.PlayAnimationChange]
for state machine [game.fsm.move.hero.HeroStateMachine]
Debug [22:42:25.0359] : Change: End on Change PlayAnimationChange
with state RUNNING - game.fsm.move.actor.PlayAnimationChange
Debug [22:42:25.0359] : Change: Changing state to DONE from RUNNING
for PlayAnimationChange with state RUNNING -
game.fsm.move.actor.PlayAnimationChange
Debug [22:42:25.0359] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:25.0370] : ChangeCallback: Success callback for Change
Debug [22:42:25.0370] : InteractionContainer: Resolving children of ACTION -
ACTOR_PACK_ANIMATE action [expanded=true id=hero pack=hero_normal_bend_floor
type=actor_pack_animate ] [game.interaction.action.actor.ActorPackAnimate]
Debug [22:42:25.0370] : InteractionContainer: #0/1 : Resolving child : ACTION -
ACTOR_PACK_TEXTURE action [expanded=true frame=3 id=hero
pack=hero_normal_bend_floor timer=999999 type=actor_pack_texture ]
[game.interaction.action.actor.ActorPackTexture]
Debug [22:42:25.0370] : BehaviourStateMachine: Triggering change state
[PlayTextureChange with state INIT - game.fsm.move.actor.PlayTextureChange] for
state machine [game.fsm.move.hero.HeroStateMachine]
Debug [22:42:25.0379] : BehaviourStateMachine: Triggering transition
[play_animation - game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:25.0379] : ChangeCallback: Success callback for Change
Debug [22:42:25.0379] : Change: Start on Change PlayTextureChange
with state INIT - game.fsm.move.actor.PlayTextureChange
Debug [22:42:25.0379] : Change: Changing state to RUNNING from INIT
for PlayTextureChange with state INIT - game.fsm.move.actor.PlayTextureChange
Debug [22:42:25.0379] : InteractionContainer: #1/1 : Resolving child : ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_shocked_o iconside=left
id=actor.OFF.OfD.Entrace.04 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:25.0379] : UiComponent: Showing dialog
Debug [22:42:25.0379] : Dialog: setup message with text : "É uma
armadilha!" for dialog dialog_1707615745038
Debug [22:42:25.0379] : UiComponent: Showing dialog
Debug [22:42:25.0546] : UiComponent: Freeze game
Debug [22:42:25.0551] : UiComponent: showUiComponent dialog-container
Debug [22:42:25.7190] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:25.7199] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:25.7199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:25.7199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:25.7199] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:25.7199] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:26.2200] : Dialog: executing callback of dialog (3)
with id dialog_1707615745038
Debug [22:42:26.2200] : UiComponent: hideCurrentComponent
Debug [22:42:26.2200] : InteractionContainer: Resolving children of ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_shocked_o iconside=left
id=actor.OFF.OfD.Entrace.04 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:26.2200] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_PACK_RESET action [expanded=true id=hero type=actor_pack_reset ]
[game.interaction.action.actor.ActorPackReset]
Debug [22:42:26.2200] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:26.2200] : Change: Interrupting Change
PlayTextureChange with state RUNNING - game.fsm.move.actor.PlayTextureChange won't
be done, not valid
Debug [22:42:26.2200] : InteractionContainer: Resolving children of ACTION -
ACTOR_PACK_RESET action [expanded=true id=hero type=actor_pack_reset ]
[game.interaction.action.actor.ActorPackReset]
Debug [22:42:26.2209] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=200 ]
[game.interaction.action.general.Wait]
Debug [22:42:26.2534] : UiComponent: hideUiComponent
Debug [22:42:26.4194] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=200 ]
[game.interaction.action.general.Wait]
Debug [22:42:26.4194] : InteractionContainer: #0/1 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=400 ]
[game.interaction.action.general.Wait]
Debug [22:42:26.4194] : InteractionContainer: #1/1 : Resolving child : ACTION -
MEDIA_PLAY_MUSIC action [channel=Music1 expanded=true fadeIn=true fadeInTime=2000
id=Please, Help me 1 loop=true type=media_play_music volume=50 ]
[game.interaction.action.media.PlayMusic]
Debug [22:42:26.4536] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_MUSIC action [channel=Music1 expanded=true fadeIn=true fadeInTime=2000
id=Please, Help me 1 loop=true type=media_play_music volume=50 ]
[game.interaction.action.media.PlayMusic]
Debug [22:42:26.4574] : UiComponent: request showing hud
Debug [22:42:26.4574] : UiComponent: Force showing hud
Debug [22:42:26.4574] : UiComponent: Unfreeze game
Debug [22:42:26.4574] : FMODPlayer: Pausing continue all sounds
Debug [22:42:26.4858] : InputComponent: Time's up for blocking inputable
Debug [22:42:26.5025] : InputComponent: Time's up for blocking inputable
Debug [22:42:26.5192] : InputComponent: Time's up for blocking inputable
Debug [22:42:26.5192] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:26.5192] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:26.5192] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:26.5192] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:26.5192] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:26.5192] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:26.5358] : InputComponent: Time's up for blocking inputable
Debug [22:42:26.5526] : InputComponent: Time's up for blocking inputable
Debug [22:42:26.5694] : InputComponent: Time's up for blocking inputable
Debug [22:42:26.8027] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=400 ]
[game.interaction.action.general.Wait]
Debug [22:42:26.8036] : InteractionContainer: #0/2 : Resolving child : ACTION -
ACTOR_CHANGE_ORIENTATION action [expanded=true id=hero orientation=down
type=actor_change_orientation ]
[game.interaction.action.actor.ActorChangeOrientation]
Debug [22:42:26.8036] : InteractionContainer: Resolving children of ACTION -
ACTOR_CHANGE_ORIENTATION action [expanded=true id=hero orientation=down
type=actor_change_orientation ]
[game.interaction.action.actor.ActorChangeOrientation]
Debug [22:42:26.8040] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_CHANGE_ICON action [activate_icon=SURPRISE expanded=true id=hero
type=actor_change_icon ] [game.interaction.action.actor.ActorChangeIcon]
Debug [22:42:26.8040] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ICON action [activate_icon=SURPRISE expanded=true id=hero
type=actor_change_icon ] [game.interaction.action.actor.ActorChangeIcon]
Debug [22:42:26.8040] : InteractionContainer: #1/2 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=close_door_trap_01 loop=1
source=exit_hall type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:26.8040] : InteractionContainer: #2/2 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_01 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.8053] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_01 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.8053] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_02 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.8053] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_02 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.8053] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:26.9360] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:26.9360] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_02 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.9360] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_02 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.9360] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_03 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.9360] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_03 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:26.9360] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:27.0704] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:27.0704] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_03 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.0710] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_03 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.0710] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_04 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.0710] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_04 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.0710] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:27.2027] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:27.2031] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_04 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.2031] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_04 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.2031] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_05 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.2031] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_05 state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.2031] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:27.3194] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:27.3194] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:27.3199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:27.3199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:27.3199] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:27.3199] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:27.3363] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=150 ]
[game.interaction.action.general.Wait]
Debug [22:42:27.3363] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_05 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.3363] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=entry_light_05 state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.3369] : InteractionContainer: #0/1 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=monlt_A state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.3369] : InteractionContainer: No children to resolve for ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=monlt_A state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:27.3369] : InteractionContainer: #1/1 : Resolving child : ACTION -
ACTOR_CHANGE_ORIENTATION action [expanded=true id=hero orientation=up
type=actor_change_orientation ]
[game.interaction.action.actor.ActorChangeOrientation]
Debug [22:42:27.3369] : InteractionContainer: Resolving children of ACTION -
ACTOR_CHANGE_ORIENTATION action [expanded=true id=hero orientation=up
type=actor_change_orientation ]
[game.interaction.action.actor.ActorChangeOrientation]
Debug [22:42:27.3369] : InteractionContainer: #0/0 : Resolving child : ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_stress3_o iconside=left
id=actor.OFF.OfD.Entrace.05 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:27.3369] : UiComponent: Showing dialog
Debug [22:42:27.3369] : Dialog: setup message with text : Is-isso…
Isso não tem graça! Liguem a luz! for dialog dialog_1707615747337
Debug [22:42:27.3369] : UiComponent: Showing dialog
Debug [22:42:27.3541] : UiComponent: Freeze game
Debug [22:42:27.3541] : UiComponent: showUiComponent dialog-container
Debug [22:42:28.1195] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:28.1205] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:28.1205] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:28.1205] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:28.1205] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:28.1213] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:28.9194] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:28.9194] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:28.9199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:28.9199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:28.9199] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:28.9199] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:29.2195] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=close_door_trap_01 loop=1
source=exit_hall type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:29.5194] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=false time=5000 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:29.5194] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:29.5199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=fire
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:29.5199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=crash
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:29.5199] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:29.5199] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:29.7193] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:29.7193] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:29.7193] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:29.7199] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:29.7199] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:29.7199] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:30.5196] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:30.5203] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:30.5203] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:30.5203] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:30.5203] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:30.5203] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:30.7208] : Dialog: executing callback of dialog (3)
with id dialog_1707615747337
Debug [22:42:30.7212] : UiComponent: hideCurrentComponent
Debug [22:42:30.7212] : InteractionContainer: Resolving children of ACTION -
OUTPUT_DIALOG action [expanded=true icon=people_brian_stress3_o iconside=left
id=actor.OFF.OfD.Entrace.05 image= imageOffsetX=0 imageOffsetY=0 speed=40
theme=DEFAULT timer=0 title=name.Brian type=output_dialog ]
[game.interaction.action.output.DialogAction]
Debug [22:42:30.7212] : InteractionContainer: #0/4 : Resolving child : ACTION -
GENERAL_FREEZE_INPUT action [expanded=true type=general_freeze_input value=-1 ]
[game.interaction.action.general.FreezeInput]
Debug [22:42:30.7212] : InteractionContainer: #1/4 : Resolving child : ACTION -
CAMERA_FOLLOW action [expanded=true id=hero instant=false type=camera_follow ]
[game.interaction.action.camera.CameraFollow]
Debug [22:42:30.7212] : InteractionContainer: No children to resolve for ACTION -
CAMERA_FOLLOW action [expanded=true id=hero instant=false type=camera_follow ]
[game.interaction.action.camera.CameraFollow]
Debug [22:42:30.7212] : InteractionContainer: #2/4 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon01_lt state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:30.7212] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon01_lt state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:30.7220] : InteractionContainer: #0/1 : Resolving child : ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon01_bl light_id=mon01_lt
state=true type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:30.7220] : InteractionContainer: No children to resolve for ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon01_bl light_id=mon01_lt
state=true type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:30.7220] : InteractionContainer: #1/1 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon02_lt state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:30.7220] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon02_lt state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:30.7220] : InteractionContainer: #0/1 : Resolving child : ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon02_bl light_id=mon02_lt
state=false type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:30.7220] : InteractionContainer: No children to resolve for ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon02_bl light_id=mon02_lt
state=false type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:30.7220] : InteractionContainer: #1/1 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon03_lt state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:30.7220] : InteractionContainer: Resolving children of ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon03_lt state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:30.7220] : InteractionContainer: #0/1 : Resolving child : ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon03_bl light_id=mon03_lt
state=false type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:30.7220] : InteractionContainer: No children to resolve for ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon03_bl light_id=mon03_lt
state=false type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:30.7220] : InteractionContainer: #1/1 : Resolving child : ACTION -
ACTOR_CHANGE_ICON action [activate_icon=NO_EXPRESSION expanded=true id=hero
type=actor_change_icon ] [game.interaction.action.actor.ActorChangeIcon]
Debug [22:42:30.7220] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ICON action [activate_icon=NO_EXPRESSION expanded=true id=hero
type=actor_change_icon ] [game.interaction.action.actor.ActorChangeIcon]
Debug [22:42:30.7230] : InteractionContainer: #3/4 : Resolving child : ACTION -
ACTOR_CHANGE_ENABLED action [enabled=true expanded=true id=exit_hall
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:30.7230] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ENABLED action [enabled=true expanded=true id=exit_hall
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:30.7230] : InteractionContainer: #4/4 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=Static_02 loop=-1 source=mon01
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:30.7230] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=Static_02 loop=-1 source=mon01
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:30.7363] : InteractionContainer: No children to resolve for ACTION -
GENERAL_FREEZE_INPUT action [expanded=true type=general_freeze_input value=-1 ]
[game.interaction.action.general.FreezeInput]
Debug [22:42:30.7538] : UiComponent: hideUiComponent
Debug [22:42:30.9529] : UiComponent: request showing hud
Debug [22:42:30.9530] : UiComponent: Force showing hud
Debug [22:42:30.9530] : UiComponent: Unfreeze game
Debug [22:42:30.9530] : FMODPlayer: Pausing continue all sounds
Debug [22:42:30.9698] : InputComponent: Time's up for blocking inputable
Debug [22:42:30.9866] : InputComponent: Time's up for blocking inputable
Debug [22:42:31.0035] : InputComponent: Time's up for blocking inputable
Debug [22:42:31.0198] : InputComponent: Time's up for blocking inputable
Debug [22:42:31.0368] : InputComponent: Time's up for blocking inputable
Debug [22:42:31.0531] : InputComponent: Time's up for blocking inputable
Debug [22:42:31.3200] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:31.3200] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:31.3200] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:31.3200] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:31.3200] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:31.3200] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:32.1204] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:32.1213] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:32.1213] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:32.1213] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:32.1213] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:32.1213] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:32.1557] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:32.1561] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_up_frame1 - [41;12] - Quad 1328, 414,59848, 0
Debug [22:42:32.9256] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:32.9261] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:32.9261] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:32.9261] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:32.9261] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:32.9261] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:33.7217] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:33.7223] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:33.7223] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:33.7223] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:33.7223] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:33.7223] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:34.5246] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:34.5246] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:34.5251] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:34.5251] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:34.5251] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:34.5251] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:34.5251] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=false time=5000 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:34.5251] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:34.5251] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=fire
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:34.5251] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=crash
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:34.5251] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:34.5251] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:35.2095] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for mon01_sh by Id : hero // Sprite hero_walk_up_frame3 - [38;16] - Quad 1235,9003,
512,39764, 0
Debug [22:42:35.2101] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
mon01_sh by Id : hero // Sprite hero_walk_up_frame3 - [38;16] - Quad 1235,9003,
512,39764, 0
Debug [22:42:35.2101] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:35.2101] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:35.2101] : ConditionContainer: Test is TRUE for condition CONDITION
- GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:35.2101] : InteractionContainer: Resolving children of CONDITION -
GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:35.2101] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:35.2101] : ConditionContainer: Test is TRUE for condition CONDITION
- ACTOR_STATE condition [expanded=true id=mon01 state=off type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:35.2101] : InteractionContainer: Resolving children of CONDITION -
ACTOR_STATE condition [expanded=true id=mon01 state=off type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:35.2101] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_CHANGE_STATE action [expanded=true id=mon01 state=on
type=actor_change_state ] [game.interaction.action.actor.ActorChangeState]
Debug [22:42:35.2101] : InteractionContainer: Resolving children of ACTION -
ACTOR_CHANGE_STATE action [expanded=true id=mon01 state=on
type=actor_change_state ] [game.interaction.action.actor.ActorChangeState]
Debug [22:42:35.2101] : InteractionContainer: #0/1 : Resolving child : ACTION -
ACTOR_CHANGE_TEXTURE action [animated=true expanded=true id=mon01 offset_x=-4
offset_y=0 texture=anim_screen_shake_frame1 type=actor_change_texture ]
[game.interaction.action.actor.ActorChangeTexture]
Debug [22:42:35.2101] : InteractionContainer: Resolving children of ACTION -
ACTOR_CHANGE_TEXTURE action [animated=true expanded=true id=mon01 offset_x=-4
offset_y=0 texture=anim_screen_shake_frame1 type=actor_change_texture ]
[game.interaction.action.actor.ActorChangeTexture]
Debug [22:42:35.2101] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_ANIMATE action [expanded=true id=mon01 loop=-1 reverse=false time_frame=60
type=actor_animate ] [game.interaction.action.actor.ActorAnimate]
Debug [22:42:35.2101] : InteractionContainer: No children to resolve for ACTION -
ACTOR_ANIMATE action [expanded=true id=mon01 loop=-1 reverse=false time_frame=60
type=actor_animate ] [game.interaction.action.actor.ActorAnimate]
Debug [22:42:35.2101] : InteractionContainer: #1/1 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 01 loop=-1
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:35.2101] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 01 loop=-1
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:35.3087] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:35.3092] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:35.3092] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:35.3092] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:35.3092] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:35.3092] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:35.7576] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:35.7580] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_up_frame1 - [38;17] - Quad 1235,9003, 544,6183, 0
Debug [22:42:36.1098] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:36.1102] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:36.1102] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:36.1102] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:36.1102] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:36.1102] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:36.4252] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:36.4252] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_up_frame1 - [38;17] - Quad 1235,9003, 544,6183, 0
Debug [22:42:36.4794] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for mon01_tr by Id : hero // Sprite hero_walk_right_frame1 - [38;17] - Quad
1239,9802, 544,6183, 0
Debug [22:42:36.4794] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
mon01_tr by Id : hero // Sprite hero_walk_right_frame1 - [38;17] - Quad 1239,9802,
544,6183, 0
Debug [22:42:36.4794] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:36.4794] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:36.4794] : ConditionContainer: Test is TRUE for condition CONDITION
- GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:36.4800] : InteractionContainer: Resolving children of CONDITION -
GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:36.4800] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:36.4800] : ConditionContainer: Test is TRUE for condition CONDITION
- ACTOR_STATE condition [expanded=true id=mon01 state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:36.4800] : InteractionContainer: Resolving children of CONDITION -
ACTOR_STATE condition [expanded=true id=mon01 state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:36.4800] : InteractionContainer: #0/0 : Resolving child : ACTION -
ACTOR_CHANGE_STATE action [expanded=true id=mon01 state=fire
type=actor_change_state ] [game.interaction.action.actor.ActorChangeState]
Debug [22:42:36.4800] : InteractionContainer: Resolving children of ACTION -
ACTOR_CHANGE_STATE action [expanded=true id=mon01 state=fire
type=actor_change_state ] [game.interaction.action.actor.ActorChangeState]
Debug [22:42:36.4800] : InteractionContainer: #0/4 : Resolving child : ACTION -
ACTOR_ANIMATE action [expanded=true id=mon01 loop=-1 reverse=false time_frame=30
type=actor_animate ] [game.interaction.action.actor.ActorAnimate]
Debug [22:42:36.4800] : InteractionContainer: No children to resolve for ACTION -
ACTOR_ANIMATE action [expanded=true id=mon01 loop=-1 reverse=false time_frame=30
type=actor_animate ] [game.interaction.action.actor.ActorAnimate]
Debug [22:42:36.4800] : InteractionContainer: #1/4 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 01 loop=0
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:36.4811] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 01 loop=0
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:36.4811] : InteractionContainer: #2/4 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 02 loop=-1
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:36.4811] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 02 loop=-1
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:36.4811] : InteractionContainer: #3/4 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=1200 ]
[game.interaction.action.general.Wait]
Debug [22:42:36.4811] : InteractionContainer: #4/4 : Resolving child : ACTION -
LIGHT_CHANGE_COLOR action [color=141-0-0-255 expanded=true id=mon01_lt
type=light_change_color ] [game.interaction.action.light.LightChangeColor]
Debug [22:42:36.4820] : InteractionContainer: No children to resolve for ACTION -
LIGHT_CHANGE_COLOR action [color=141-0-0-255 expanded=true id=mon01_lt
type=light_change_color ] [game.interaction.action.light.LightChangeColor]
Debug [22:42:36.5258] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:36.5262] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_right_frame1 - [38;17] - Quad 1242,0203, 544,6183, 0
Debug [22:42:36.9105] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:36.9110] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:36.9110] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:36.9110] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:36.9110] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:36.9110] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.6973] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=1200 ]
[game.interaction.action.general.Wait]
Debug [22:42:37.6982] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.6982] : ConditionContainer: Test is TRUE for condition CONDITION
- ACTOR_STATE condition [expanded=true id=mon01 state=fire type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:37.6982] : InteractionContainer: Resolving children of CONDITION -
ACTOR_STATE condition [expanded=true id=mon01 state=fire type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:37.6982] : InteractionContainer: #0/4 : Resolving child : ACTION -
VECTOR_DIRECTION action [direction=WALK_DOWN duration=4000 expanded=true id=mon01
slow=0 speed=250 type=vector_direction ]
[game.interaction.action.vector.VectorDirection]
Debug [22:42:37.6992] : InteractionContainer: No children to resolve for ACTION -
VECTOR_DIRECTION action [direction=WALK_DOWN duration=4000 expanded=true id=mon01
slow=0 speed=250 type=vector_direction ]
[game.interaction.action.vector.VectorDirection]
Debug [22:42:37.6992] : InteractionContainer: #1/4 : Resolving child : ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=mon01_sh
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:37.6992] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=mon01_sh
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:37.6992] : InteractionContainer: #2/4 : Resolving child : ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=mon01_tr
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:37.6992] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=mon01_tr
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:37.6992] : InteractionContainer: #3/4 : Resolving child : ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=mon01_fr
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:37.6992] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_ENABLED action [enabled=false expanded=true id=mon01_fr
type=actor_change_enabled ] [game.interaction.action.actor.ActorChangeEnabled]
Debug [22:42:37.6992] : InteractionContainer: #4/4 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=throw fx loop=1 source=mon01_sound
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:37.7004] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for mon01 by Id : desk03 // Sprite furn_desk_off_d_04 - [38;18] - Quad 1216, 589, 0
Debug [22:42:37.7004] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for mon01
by Id : desk03 // Sprite furn_desk_off_d_04 - [38;18] - Quad 1216, 589, 0
Debug [22:42:37.7004] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:37.7004] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7004] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:37.7004] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7004] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7004] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for mon01 by Id : cma02_tr // Sprite icon_script_default - [39;20] - Quad 1277,
656, 0
Debug [22:42:37.7010] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for mon01
by Id : cma02_tr // Sprite icon_script_default - [39;20] - Quad 1277, 656, 0
Debug [22:42:37.7010] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:37.7010] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7010] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:37.7010] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7010] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7010] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for mon01 by Id : cma02_fr // Sprite icon_script_default - [39;20] - Quad 1277,
649, 0
Debug [22:42:37.7010] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for mon01
by Id : cma02_fr // Sprite icon_script_default - [39;20] - Quad 1277, 649, 0
Debug [22:42:37.7010] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:37.7010] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7010] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:37.7010] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7010] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7102] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:37.7102] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7102] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:37.7102] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:37.7102] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7102] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7102] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:37.7102] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_right_frame1 - [38;17] - Quad 1242,0203, 544,6183, 0
Debug [22:42:37.7116] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for cma02_tr by Id : mon01 // Sprite anim_screen_shake_frame6 - [40;19] - Quad
1270, 609, 0
Debug [22:42:37.7116] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
cma02_tr by Id : mon01 // Sprite anim_screen_shake_frame6 - [40;19] - Quad 1270,
609, 0
Debug [22:42:37.7116] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:37.7116] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7116] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:37.7116] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7120] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7120] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for cma02_fr by Id : mon01 // Sprite anim_screen_shake_frame6 - [40;19] - Quad
1270, 609, 0
Debug [22:42:37.7120] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
cma02_fr by Id : mon01 // Sprite anim_screen_shake_frame6 - [40;19] - Quad 1270,
609, 0
Debug [22:42:37.7120] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:37.7120] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7120] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:37.7120] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7120] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7279] : InteractiveObject: Checking to resolve event EVENT -
ON_LEAVE event [expanded=true type=on_leave ] [game.interaction.evnt.tile.OnLeave]
for cma02_tr by Id : mon01 // Sprite anim_screen_shake_frame6 - [40;19] - Quad
1270, 605,75, 0
Debug [22:42:37.7283] : InteractiveObject: Resolving EVENT - ON_LEAVE event
[expanded=true type=on_leave ] [game.interaction.evnt.tile.OnLeave] event for
cma02_tr by Id : mon01 // Sprite anim_screen_shake_frame6 - [40;19] - Quad 1270,
605,75, 0
Debug [22:42:37.7283] : InteractionContainer: Resolving children of EVENT -
ON_LEAVE event [expanded=true type=on_leave ] [game.interaction.evnt.tile.OnLeave]
Debug [22:42:37.7283] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.7283] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:37.7283] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.7283] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.9281] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for colli01 by Id : hero // Sprite hero_walk_down_frame3 - [38;16] - Quad
1242,0203, 530,818, 0
Debug [22:42:37.9281] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
colli01 by Id : hero // Sprite hero_walk_down_frame3 - [38;16] - Quad 1242,0203,
530,818, 0
Debug [22:42:37.9281] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:37.9281] : InteractionContainer: #0/1 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.9281] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=mon01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:37.9281] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.9281] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.9281] : InteractionContainer: #1/1 : Resolving child : CONDITIONS
- conditions
Debug [22:42:37.9281] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=cma01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:37.9290] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:37.9290] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.0284] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=throw fx loop=1 source=mon01_sound
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:38.0291] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for mon01 by Id : colli01 // Sprite icon_script_default - [42;15] - Quad 1344, 480,
0
Debug [22:42:38.0291] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for mon01
by Id : colli01 // Sprite icon_script_default - [42;15] - Quad 1344, 480, 0
Debug [22:42:38.0291] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:38.0291] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:38.0291] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_HERO condition [expanded=true
type=general_test_activator_hero ]
[game.interaction.condition.general.TestActivatorHero]
Debug [22:42:38.0291] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.0291] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.0467] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for colli01 by Id : mon01 // Sprite anim_screen_shake_frame8 - [40;16] - Quad 1270,
526,25, 0
Debug [22:42:38.0467] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
colli01 by Id : mon01 // Sprite anim_screen_shake_frame8 - [40;16] - Quad 1270,
526,25, 0
Debug [22:42:38.0470] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:38.0470] : InteractionContainer: #0/1 : Resolving child : CONDITIONS
- conditions
Debug [22:42:38.0470] : ConditionContainer: Test is TRUE for condition CONDITION
- GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=mon01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:38.0470] : InteractionContainer: Resolving children of CONDITION -
GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=mon01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:38.0470] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:38.0470] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon01 state=crash
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:38.0470] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.0470] : InteractionContainer: Resolving children of CONDITION -
CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.0470] : InteractionContainer: #0/3 : Resolving child : ACTION -
ACTOR_CHANGE_TEXTURE action [animated=true expanded=true id=mon01 offset_x=-20
offset_y=0 texture=anim_screen_crash_frame1 type=actor_change_texture ]
[game.interaction.action.actor.ActorChangeTexture]
Debug [22:42:38.0470] : InteractionContainer: Resolving children of ACTION -
ACTOR_CHANGE_TEXTURE action [animated=true expanded=true id=mon01 offset_x=-20
offset_y=0 texture=anim_screen_crash_frame1 type=actor_change_texture ]
[game.interaction.action.actor.ActorChangeTexture]
Debug [22:42:38.0470] : InteractionContainer: #0/3 : Resolving child : ACTION -
ACTOR_ANIMATE action [expanded=true id=mon01 loop=1 reverse=false time_frame=120
type=actor_animate ] [game.interaction.action.actor.ActorAnimate]
Debug [22:42:38.0470] : AnimatedSprite: Setting new animation callback with
id #110443653. No previous callback
Debug [22:42:38.0470] : InteractionContainer: #1/3 : Resolving child : ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon01_cc light_id=mon01_lt
state=true type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:38.0470] : InteractionContainer: Resolving children of ACTION -
LIGHT_FX_CHANGE_STATE action [expanded=true id=mon01_cc light_id=mon01_lt
state=true type=light_fx_change_state ]
[game.interaction.action.light.LightFxChangeState]
Debug [22:42:38.0470] : InteractionContainer: #0/0 : Resolving child : ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=1300 ]
[game.interaction.action.general.Wait]
Debug [22:42:38.0470] : InteractionContainer: #2/3 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=crash screen loop=1 source=mon01_sound
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:38.0470] : InteractionContainer: #3/3 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=Static_02 loop=0 source=mon01
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:38.0481] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=Static_02 loop=0 source=mon01
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:38.0481] : InteractionContainer: #1/3 : Resolving child : ACTION -
ACTOR_CHANGE_STATE action [expanded=true id=mon01 state=crash
type=actor_change_state ] [game.interaction.action.actor.ActorChangeState]
Debug [22:42:38.0481] : InteractionContainer: No children to resolve for ACTION -
ACTOR_CHANGE_STATE action [expanded=true id=mon01 state=crash
type=actor_change_state ] [game.interaction.action.actor.ActorChangeState]
Debug [22:42:38.0481] : InteractionContainer: #2/3 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 01 loop=0
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:38.0481] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 01 loop=0
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:38.0481] : InteractionContainer: #3/3 : Resolving child : ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 02 loop=0
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:38.0481] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=shake objects 02 loop=0
source=mon01_sound type=media_play_sound ]
[game.interaction.action.media.PlaySound]
Debug [22:42:38.0481] : InteractionContainer: #1/1 : Resolving child : CONDITIONS
- conditions
Debug [22:42:38.0481] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=cma01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:38.0481] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.0481] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.2273] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:38.2273] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_down_frame5 - [38;16] - Quad 1242,0203, 521,9378, 0
Debug [22:42:38.3955] : AnimatedSprite: Playing animation callback
#110443653 for mon01
Debug [22:42:38.3955] : AnimatedSprite: Resetting animation callback to
null. A previous callback was existing ( #110443653 )
Debug [22:42:38.3955] : InteractionContainer: Resolving children of ACTION -
ACTOR_ANIMATE action [expanded=true id=mon01 loop=1 reverse=false time_frame=120
type=actor_animate ] [game.interaction.action.actor.ActorAnimate]
Debug [22:42:38.3961] : InteractionContainer: #0/0 : Resolving child : ACTION -
GRID_CHANGE_DRAW_ORDER action [expanded=true id=default-mon01
type=grid_change_draw_order value=3 ]
[game.interaction.action.grid.GridChangeDrawOrder]
Debug [22:42:38.3961] : InteractionContainer: Resolving children of ACTION -
GRID_CHANGE_DRAW_ORDER action [expanded=true id=default-mon01
type=grid_change_draw_order value=3 ]
[game.interaction.action.grid.GridChangeDrawOrder]
Debug [22:42:38.3961] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=monlt_B state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:38.3961] : InteractionContainer: No children to resolve for ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=monlt_B state=on
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:38.5112] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:38.5112] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:38.5112] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:38.5152] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:38.5152] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:38.5152] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:39.2280] : InteractionContainer: No children to resolve for ACTION -
MEDIA_PLAY_SOUND action [expanded=true id=crash screen loop=1 source=mon01_sound
type=media_play_sound ] [game.interaction.action.media.PlaySound]
Debug [22:42:39.3119] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:39.3123] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:39.3123] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:39.3123] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:39.3123] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:39.3123] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:39.3615] : InteractionContainer: Resolving children of ACTION -
GENERAL_WAIT action [expanded=true type=general_wait value=1300 ]
[game.interaction.action.general.Wait]
Debug [22:42:39.3615] : InteractionContainer: #0/0 : Resolving child : ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon01_lt state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:39.3615] : InteractionContainer: No children to resolve for ACTION -
LIGHT_CHANGE_STATE action [expanded=true id=mon01_lt state=off
type=light_change_state ] [game.interaction.action.light.LightChangeState]
Debug [22:42:39.5117] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=false time=5000 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:39.5121] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:39.5121] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=fire
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:39.5121] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=mon03 state=crash
type=actor_state ] [game.interaction.condition.actor.ActorState]
Debug [22:42:39.5121] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:39.5121] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:39.5121] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:39.5121] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_down_frame1 - [38;16] - Quad 1242,0203, 521,9378, 0
Debug [22:42:39.6280] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:39.6280] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_left_frame2 - [38;16] - Quad 1235,0604, 521,9378, 0
Debug [22:42:40.1126] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:40.1126] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:40.1131] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:40.1131] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:40.1131] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:40.1131] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:40.9132] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:40.9132] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:40.9140] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:40.9140] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:40.9140] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:40.9140] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:41.6455] : BehaviourStateMachine: Triggering transition [move -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:41.6455] : HeroStateMachine: Play walking sound for Id : hero //
Sprite hero_stand_left_frame1 - [38;16] - Quad 1235,0604, 521,9378, 0
Debug [22:42:41.6620] : InteractiveObject: Checking to resolve event EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
for colli01 by Id : hero // Sprite hero_walk_right_frame1 - [38;16] - Quad
1236,2365, 523,11383, 0
Debug [22:42:41.6620] : InteractiveObject: Resolving EVENT - ON_ENTER event
[expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter] event for
colli01 by Id : hero // Sprite hero_walk_right_frame1 - [38;16] - Quad 1236,2365,
523,11383, 0
Debug [22:42:41.6620] : InteractionContainer: Resolving children of EVENT -
ON_ENTER event [expanded=true type=on_enter ] [game.interaction.evnt.tile.OnEnter]
Debug [22:42:41.6620] : InteractionContainer: #0/1 : Resolving child : CONDITIONS
- conditions
Debug [22:42:41.6620] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=mon01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:41.6620] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:41.6620] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:41.6620] : InteractionContainer: #1/1 : Resolving child : CONDITIONS
- conditions
Debug [22:42:41.6620] : ConditionContainer: Test is FALSE for condition
CONDITION - GENERAL_TEST_ACTIVATOR_ID condition [expanded=true id=cma01
type=general_test_activator_id ]
[game.interaction.condition.general.TestActivatorId]
Debug [22:42:41.6620] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:41.6620] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:41.7151] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:41.7151] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:41.7151] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:41.7151] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:41.7151] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:41.7151] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:42.4971] : BehaviourStateMachine: Triggering transition [stop -
game.fsm.move.actor.ActorTransition] for state machine
[game.fsm.move.hero.HeroStateMachine]
Debug [22:42:42.4971] : HeroStateMachine: Stop walking sound for Id : hero //
Sprite hero_walk_right_frame6 - [39;17] - Quad 1270,76, 557,63745, 0
Debug [22:42:42.5143] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:42.5143] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:42.5143] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:42.5143] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:42.5143] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:42.5143] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:43.3157] : InteractionContainer: Resolving children of ACTION -
GENERAL_LOOP action [count=-1 expanded=true time=800 type=general_loop ]
[game.interaction.action.general.Loop]
Debug [22:42:43.3157] : InteractionContainer: #0/0 : Resolving child : CONDITIONS
- conditions
Debug [22:42:43.3161] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=on type=actor_state ]
[game.interaction.condition.actor.ActorState]
Debug [22:42:43.3161] : ConditionContainer: Test is FALSE for condition
CONDITION - ACTOR_STATE condition [expanded=true id=foe state=done type=actor_state
] [game.interaction.condition.actor.ActorState]
Debug [22:42:43.3161] : ConditionContainer: Resolving ELSE condition : CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Debug [22:42:43.3161] : InteractionContainer: No children to resolve for CONDITION
- CONDITION_ELSE condition [expanded=true type=condition_else ]
[game.interaction.condition.advanced.ConditionElse]
Info [22:42:44.9830] : VideoCutscenePlayerIOS: Notification:
NSConcreteNotification 0x283ae5e60 {name =
UIApplicationDidEnterBackgroundNotification; object = <UIApplication: 0x106506090>}
Info [22:42:44.9841] : VideoCutscenePlayerIOS: Requesting pause

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