0% found this document useful (0 votes)
38 views3 pages

Corrin

This document contains a character sheet for Corrin, a 7th level Cleric who follows the god Eldath. Corrin is a Shadar-Kai cleric with 18 Wisdom and 16 Constitution who wields a mace. Their abilities include channel divinity options to heal allies, turn undead, and grant allies a damage shield. Corrin was born in the Shadowfell but was taken to the Feywild as a child and dedicated their life to Eldath until being banished from their temple.

Uploaded by

Hnnhnng1311
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
38 views3 pages

Corrin

This document contains a character sheet for Corrin, a 7th level Cleric who follows the god Eldath. Corrin is a Shadar-Kai cleric with 18 Wisdom and 16 Constitution who wields a mace. Their abilities include channel divinity options to heal allies, turn undead, and grant allies a damage shield. Corrin was born in the Shadowfell but was taken to the Feywild as a child and dedicated their life to Eldath until being banished from their temple.

Uploaded by

Hnnhnng1311
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

cleric 7 feylost

CLASS & LEVEL BACKGROUND PLAYER NAME


Corrin
shadar-kai
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH naive
18 +1 30ft slightly selfish
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 59


0 Strength
DEXTERITY

14
+1

+3
Dexterity
Constitution
59
CURRENT HIT POINTS IDEALS
+1 Intelligence

+2 ● +7 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
Acrobatics (Dex) Total
+2 SUCCESSES god complex
+3 Animal Handling (Wis)
+4
d8 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)

12 ● +4

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
channel divinity: (short rest)1x
mace +4 1d6
+1 ● +7 Insight (Wis)
+1 Intimidation (Cha) Balm of Peace - no opp atk,
WISDOM +1 Investigation (Int) heal 2d6+wis (5ft)
● +7 Medicine (Wis)
18 +1 Nature (Int) Turn Undead - wis save to
+4
● +7 Perception (Wis) frighten undead (30ft)
+1 Performance (Cha)

CHARISMA
● +4 Persuasion (Cha) Emboldening Bond - +d4 to
+1 Religion (Int) roll per turn for 3 people(30ft,
12 +2 Sleight of Hand (Dex) 10 mins, long rest) 3x
+2 Stealth (Dex) affected can take dmg for
+1 ● +7 Survival (Wis) eachother within 30ft
SKILLS ATTACKS & SPELLCASTING
Blessing of the Raven
PASSIVE WISDOM (PERCEPTION)
mace Queen - tp 30 ft (long rest,
CP
half plate armor bonus act) 3x
shield
necrotic resistance SP
Trance - long rest is 4 hours
explorers pack
common always awake
EP
elvish
goblin
adv to end charmed on self GP 8
adv on concentration
PP
darvision 60ft

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
15 5'5
AGE HEIGHT WEIGHT

grey
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Corrin was a young shadar


kai born in the shadowfell
who was taken from his home
into the feywild by eldath
worshipping fey who believed
he was destined for great
things. he dedicated most of
his life to eldath until being
banished by the fey for his
misbehavior at their temple.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
wis 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6

Guidance - +d4 to ability check (act, touch) Spirit Guardians - wis save 3d8 or 1/2 (act 15ft con)

Toll the Dead -wis save 2d8/2d12 (60ft, act) Revivify(300 gp act)

Mending - repair (touch 1 min) Dispel Magic - end magic effect (act 120ft)

Spare the Dyin -stablize downed(act, touch)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Healing Word - heal d4+4 (bonus act 60ft)


4 1
Guiding Bolt - 4d6 and adv on target (act 120ft)
SPELLS KNOWN

Banishment - rizz save (1 min, act, 60ft)

Inflict Wounds - 3d10 (touch act)

Aura of Life - 30ft radius necrotic resistance downed

Detect Magic - (act 30ft con) heal 1 when start turn in radius (act con)

2 3

Spiritual Weapon - d8+4(bonus acts, 60ft)

5
Hold Person - wis save paralyze (con 1min act 60ft)

higher level = more targets


9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like