Weapons Simulator Outline
By Project Lead & Creative Director
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Table of Contents
Roadmap……………………………………………………………………………………………………………………………………………………3
Game Outline………………………………………………………………………………………………………………………………………6
Trading……………………………………………………………………………………………………………………………………………………7
Budget………………………………………………………………………………………………………………………………………………………8
Gamepasses……………………………………………………………………………………………………………………………………………9
Islands/Bosses/NPCs…………………………………………………………………………………………………………………12
Weapons/Armor…………………………………………………………………………………………………………………………………16
Pets………………………………………………………………………………………………………………………………………………………###
Additional Content…………………………………………………………………………………………………………………###
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Road Map
[Development] Group Clothing
Status: In Development
Deadline: 9/19/2023
[Development] Group Logos
Status: In Development
Deadline: 9/20/2023
[Development] Rig Making
Status: TBD
Deadline: 9/30/2023
[Development] Weapons Animation
Status: TBD
Deadline: 10/1/2023
[Development] Character Animations
Status: TBD
Deadline: 10/1/2023
[Development] Rig Animations
Status: TBD
Deadline: 10/2/2023
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[Development] User Interface
Status: In Development
Deadline: 10/5/2023
[Development] Weapons/Rig Programming
Status: TBD
Deadline: 10/14/2023
[Development] UI Programming
Status: TBD
Deadline: 10/21/2023
[Discord] Launch of Community Discord
Status: On Schedule
Deadline: 11/1/2023
[Development] Building
Status: TBD
Deadline: 11/5/2023
[Development] TBD
Status: TBD
Deadline: TBD
[Testing] First Stress Test
Status: On Schedule
Deadline: 11/18/2023
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[Testing] Second Stress Test
Status: On Schedule
Deadline: 11/25/2023
[Testing] Third Stress Test
Status: On Schedule
Deadline: 11/26/2023
[Testing] Final Stress Test
Status: On Schedule
Deadline: 11/29/2023
[Launch] Game Release
Status: TBD
Deadline: 12/1/2023
[Development] Pets
Status: In Progress
Deadline: N/A
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Game Outline
Basics
- Player kills NPCs to collect bones to sell for in-game
currency.
- When NPC is killed, NPC drops items to help player go
to next island (Ex, copper, string, materials)
- In-game currency can be used to buy upgraded weapons
- Once a player reaches a certain amount of bones, a boss
teleport will spawn, taking them to fight the boss for that
island. Once the boss has been defeated they can continue to
the next island.
- Process repeats
Pets
- Pets can be purchased on each island for coin multiplier or
power multiplier.
- Pets can be upgraded by collecting bones.
- Max level 15
- Players will have daily challenges to complete to collect
coins
- Ex:
- Kill 50 NPCs
- Collect 1,000 bones
- Collect mushrooms
Mushrooms
- Mushrooms can be collected to upgrade max health (Max: +15)
- Resets after player death
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Trading
- Players have to reach at least 30,000 bones collected to
gain access to open trading between other players.
Trading Options
- 6 trading slots
- Tradable items
- Weapons
- Pets
- Rare artifacts
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Gamepasses
VIP
Price: 300 RBX
Perks: Special Overhead UI, Chat tag, Special pet, x1.2 coin
multiplier
x2 Coins
Price: 350 RBX
Perks: x2 coin multiplier
(x2 Coin and VIP gamepasses together will be x2.2)
Infinite Backpack
Price: 700 RBX
Perks: Lets every backpack have an infinite limit of storage,
Special bone backpack skin
x2 Damage
Price: 550 RBX
Perks: Gives x2 multiplier to all damage from every weapon
Minigun
Price: 3,500 RBX
Perks: all kinds of wrong
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Pet/Storage/Eggs
Small Pet Storage Upgrade
Price: 50 RBX
Perks: Gives player +50 pet storage slots
Medium Pet Storage Upgrade
Price: 200 RBX
Perks: Gives player +150 pet storage slots
Large Pet Storage Upgrade
Price: 500 RBX
Perks: Gives player +300 pet storage slots
Additional Pets
Price: 1,000 RBX
Perks: Allows the player to equip +5 pets
Pet-alicious
Price: 1,399 RBX
Perks: Bundle for “Additional Pets” and “Large Storage
Upgrade”
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Extra Luck
Price: 99 RBX
Perks: Permanent increase to luck multiplier of 15%.
Super Luck
Price: 599 RBX
Perks: Permanent increase to luck multiplier of 45%.
Mega Luck
Price: 1,250
Perks: Permanent increase to luck multiplier of 75%.
(Max luck = 200% | 175% max from gamepasses, to achieve the last
25% you must use a luck boost.)
Grenade
Price: 500 RBX
Perks: Gives the player a grenade they can use to kill NPCs.
Cooldown time of 3 minutes. Deals 100 damage.
C4
Price: 1,200 RBX
Perks: Gives the player a C4 they can throw and use to kill NPCs.
Cooldown time of 4 minutes. Deals 500 damage.
Boosts
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Developer Products
Rage Syrup
Price: 150 RBX
Perks: Increase to all stats with a cooldown of 20 minutes.
(Damage, Health, Power, Speed)
Gulpergy
Price: 75 RBX
Perks: x2 increase to movement and weapon speed. Cooldown of
2 minutes.
X2 Elements
Price: 350 RBX
Perks: x2 element multiplier
Islands/NPCs/Bosses
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Bones Island [First island in first world]
Requirements: N/A
NPCs: Skeleton
- Damage per attack: 5
- Attack cooldown: 3 seconds
- Health: 100
Boss: Skeleton Boss
- Damage per attack: 10
- Attack cooldown: 4 seconds
- Health: 1,500
Pirate Island
Requirements: TBD
NPCs: Ship-mate
- Damage per attack: 50
- Attack cooldown: 3 seconds
- Health: 250
Boss: Pirate boss (Jack Sparrow)
- Damage per attack: 100
- Attack cooldown: 6 seconds
- Health: 50,000
Cave Island
Requirements: TBD
NPCs: Goblins
- Damage per attack: 500
- Rare chance for a poison effect from venom? 15
damage per tick, tick every 2 seconds. Lasts for
26 seconds.
- Attack cooldown: 3 seconds
- Health: 1,000
Boss: Giant troll
- Damage per attack: 1,000
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- Player able to dodge attacks?
- Weapon: Giant club?
- Attack cooldown: 7 seconds
- Health: 150,000
Forest Island
Requirements: TBD
NPCs: Wolves
- Damage per attack: 1,800
- Rare chance for bleed effect? 60 damage per tick,
tick every 3 seconds. Lasts for 30 seconds.
- Attack cooldown: 7 seconds
- Health: 13,000
Boss: Evil Mama Bear (from goldilocks and the 3 bears)
- Damage per attack: 15,000
- Attack cooldown: 6 seconds
- Health: 400,000
Castle Island
Requirements: TBD
NPCs: Knights
- Damage per attack: 6,000
- Combo moves; 3 hits with damage totaling to 100.
- Attack cooldown: 5 seconds
- Health: 90,000
Boss: Evil king
- Damage per attack: 50,000
- Attack cooldown: 7 seconds
- Health: 1,000,000
Desert Island
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Requirements: TBD
NPCs: Scorpion
- Damage per attack: 15,000
- Chance for poison effect from venom?
- Attack cooldown: 8 seconds
- Health: 150,000
Boss: Sand people/person?
- Damage per attack: 250,000
- Attack cooldown: 9 seconds
- Health: 20,000,000
Switch NPC and Boss?
Winter Island
Requirements: TBD
NPCs: Snowmen
- Damage per attack: 50,000
- Attack cooldown: 7 seconds
- Health: 900,000
Boss: Yeti
- Damage per attack: 600,000
- Attack cooldown: 8 seconds
- Health: 90,000,000
City Island [Last island in first world]
Requirements: TBD
NPCs: Zombie citizens
- Damage per attack: 250,000
- Attack cooldown: 8 seconds
- Health: 2,500,000
Boss: Giant pissed off zombie mayor
- Damage per attack: 3,500,000
- Attack cooldown: 6 seconds
- Health: 750,000,000
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Weapons/Armor
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- Coins obtained from selling bones will be used to buy
weapons/armor based on each island/world.
- Swords/Knives/Armor will be obtained from the blacksmith
with a cutscene.
- **ONLY FOR SWORDS/ARMOR**
- Requirements: Armor/swords will be crafted at the
blacksmith with elements dropped by certain NPCs
- Blacksmith: Blacksmith will be animated for heating up
material, forging, then quenching.
- Armor will be crafted from materials dropped by certain
NPCs. Each island will have a different set of armor
giving increases to health.
- Guns will be obtained from the arms dealer.
- **ONLY FOR GUNS**
- Building: Island themed building w/ backroom for armory
(armory design stays the same for each island)
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- Armory: Designed like the gun room in john wick 2;
https://youtu.be/qIalODmFrZk?si=RMZuO9Wjq-HZszZf&t=29
- Gun interaction: UI interaction like GTAV ammunation
List of what we need to figure out
- How will players gain extra HP?
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- Need permanent HP gain, mushrooms will be temporary.
- Pets/Armor
-
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