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Weapons Simulator Layout

The document outlines plans for a weapons simulator game including a roadmap, game outline, trading system, budget, gamepasses, islands, NPCs, bosses, weapons, and additional content. Key deadlines include community discord launch in November 2023 and full game release in December 2023. The game will involve players killing NPCs to collect bones to sell for currency to buy upgraded weapons to defeat bosses on different islands. Gamepasses and boosts will provide bonuses, and trading will unlock after a bone threshold is reached.

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0% found this document useful (0 votes)
64 views18 pages

Weapons Simulator Layout

The document outlines plans for a weapons simulator game including a roadmap, game outline, trading system, budget, gamepasses, islands, NPCs, bosses, weapons, and additional content. Key deadlines include community discord launch in November 2023 and full game release in December 2023. The game will involve players killing NPCs to collect bones to sell for currency to buy upgraded weapons to defeat bosses on different islands. Gamepasses and boosts will provide bonuses, and trading will unlock after a bone threshold is reached.

Uploaded by

Manny hendrick
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 18

Weapons Simulator Outline

By Project Lead & Creative Director

1
Table of Contents

Roadmap……………………………………………………………………………………………………………………………………………………3

Game Outline………………………………………………………………………………………………………………………………………6

Trading……………………………………………………………………………………………………………………………………………………7

Budget………………………………………………………………………………………………………………………………………………………8

Gamepasses……………………………………………………………………………………………………………………………………………9

Islands/Bosses/NPCs…………………………………………………………………………………………………………………12

Weapons/Armor…………………………………………………………………………………………………………………………………16

Pets………………………………………………………………………………………………………………………………………………………###

Additional Content…………………………………………………………………………………………………………………###

2
Road Map

[Development] Group Clothing

Status: In Development
Deadline: 9/19/2023

[Development] Group Logos

Status: In Development
Deadline: 9/20/2023

[Development] Rig Making

Status: TBD
Deadline: 9/30/2023

[Development] Weapons Animation

Status: TBD
Deadline: 10/1/2023

[Development] Character Animations

Status: TBD
Deadline: 10/1/2023

[Development] Rig Animations

Status: TBD
Deadline: 10/2/2023

3
[Development] User Interface

Status: In Development
Deadline: 10/5/2023

[Development] Weapons/Rig Programming

Status: TBD
Deadline: 10/14/2023

[Development] UI Programming

Status: TBD
Deadline: 10/21/2023

[Discord] Launch of Community Discord

Status: On Schedule
Deadline: 11/1/2023

[Development] Building

Status: TBD
Deadline: 11/5/2023

[Development] TBD

Status: TBD
Deadline: TBD

[Testing] First Stress Test

Status: On Schedule
Deadline: 11/18/2023

4
[Testing] Second Stress Test

Status: On Schedule
Deadline: 11/25/2023

[Testing] Third Stress Test

Status: On Schedule
Deadline: 11/26/2023

[Testing] Final Stress Test

Status: On Schedule
Deadline: 11/29/2023

[Launch] Game Release

Status: TBD
Deadline: 12/1/2023

[Development] Pets

Status: In Progress
Deadline: N/A

5
Game Outline

Basics
- Player kills NPCs to collect bones to sell for in-game
currency.
- When NPC is killed, NPC drops items to help player go
to next island (Ex, copper, string, materials)
- In-game currency can be used to buy upgraded weapons
- Once a player reaches a certain amount of bones, a boss
teleport will spawn, taking them to fight the boss for that
island. Once the boss has been defeated they can continue to
the next island.
- Process repeats

Pets
- Pets can be purchased on each island for coin multiplier or
power multiplier.
- Pets can be upgraded by collecting bones.
- Max level 15
- Players will have daily challenges to complete to collect
coins
- Ex:
- Kill 50 NPCs
- Collect 1,000 bones
- Collect mushrooms

Mushrooms
- Mushrooms can be collected to upgrade max health (Max: +15)
- Resets after player death

6
Trading

- Players have to reach at least 30,000 bones collected to


gain access to open trading between other players.

Trading Options

- 6 trading slots
- Tradable items
- Weapons
- Pets
- Rare artifacts

7
Gamepasses

VIP

Price: 300 RBX


Perks: Special Overhead UI, Chat tag, Special pet, x1.2 coin
multiplier

x2 Coins

Price: 350 RBX


Perks: x2 coin multiplier

(x2 Coin and VIP gamepasses together will be x2.2)

Infinite Backpack

Price: 700 RBX


Perks: Lets every backpack have an infinite limit of storage,
Special bone backpack skin

x2 Damage

Price: 550 RBX


Perks: Gives x2 multiplier to all damage from every weapon

Minigun

Price: 3,500 RBX


Perks: all kinds of wrong

8
Pet/Storage/Eggs

Small Pet Storage Upgrade

Price: 50 RBX
Perks: Gives player +50 pet storage slots

Medium Pet Storage Upgrade

Price: 200 RBX


Perks: Gives player +150 pet storage slots

Large Pet Storage Upgrade

Price: 500 RBX


Perks: Gives player +300 pet storage slots

Additional Pets

Price: 1,000 RBX


Perks: Allows the player to equip +5 pets

Pet-alicious

Price: 1,399 RBX


Perks: Bundle for “Additional Pets” and “Large Storage
Upgrade”

9
Extra Luck

Price: 99 RBX
Perks: Permanent increase to luck multiplier of 15%.

Super Luck

Price: 599 RBX


Perks: Permanent increase to luck multiplier of 45%.

Mega Luck

Price: 1,250
Perks: Permanent increase to luck multiplier of 75%.

(Max luck = 200% | 175% max from gamepasses, to achieve the last
25% you must use a luck boost.)

Grenade

Price: 500 RBX


Perks: Gives the player a grenade they can use to kill NPCs.
Cooldown time of 3 minutes. Deals 100 damage.

C4

Price: 1,200 RBX


Perks: Gives the player a C4 they can throw and use to kill NPCs.
Cooldown time of 4 minutes. Deals 500 damage.
Boosts

10
Developer Products

Rage Syrup

Price: 150 RBX


Perks: Increase to all stats with a cooldown of 20 minutes.
(Damage, Health, Power, Speed)

Gulpergy

Price: 75 RBX
Perks: x2 increase to movement and weapon speed. Cooldown of
2 minutes.

X2 Elements

Price: 350 RBX


Perks: x2 element multiplier

Islands/NPCs/Bosses

11
Bones Island [First island in first world]

Requirements: N/A
NPCs: Skeleton
- Damage per attack: 5
- Attack cooldown: 3 seconds
- Health: 100
Boss: Skeleton Boss
- Damage per attack: 10
- Attack cooldown: 4 seconds
- Health: 1,500

Pirate Island

Requirements: TBD
NPCs: Ship-mate
- Damage per attack: 50
- Attack cooldown: 3 seconds
- Health: 250
Boss: Pirate boss (Jack Sparrow)
- Damage per attack: 100
- Attack cooldown: 6 seconds
- Health: 50,000

Cave Island

Requirements: TBD
NPCs: Goblins
- Damage per attack: 500
- Rare chance for a poison effect from venom? 15
damage per tick, tick every 2 seconds. Lasts for
26 seconds.
- Attack cooldown: 3 seconds
- Health: 1,000
Boss: Giant troll
- Damage per attack: 1,000

12
- Player able to dodge attacks?
- Weapon: Giant club?
- Attack cooldown: 7 seconds
- Health: 150,000

Forest Island

Requirements: TBD
NPCs: Wolves
- Damage per attack: 1,800
- Rare chance for bleed effect? 60 damage per tick,
tick every 3 seconds. Lasts for 30 seconds.
- Attack cooldown: 7 seconds
- Health: 13,000
Boss: Evil Mama Bear (from goldilocks and the 3 bears)
- Damage per attack: 15,000
- Attack cooldown: 6 seconds
- Health: 400,000

Castle Island

Requirements: TBD
NPCs: Knights
- Damage per attack: 6,000
- Combo moves; 3 hits with damage totaling to 100.
- Attack cooldown: 5 seconds
- Health: 90,000
Boss: Evil king
- Damage per attack: 50,000
- Attack cooldown: 7 seconds
- Health: 1,000,000

Desert Island

13
Requirements: TBD
NPCs: Scorpion
- Damage per attack: 15,000
- Chance for poison effect from venom?
- Attack cooldown: 8 seconds
- Health: 150,000
Boss: Sand people/person?
- Damage per attack: 250,000
- Attack cooldown: 9 seconds
- Health: 20,000,000

Switch NPC and Boss?

Winter Island

Requirements: TBD
NPCs: Snowmen
- Damage per attack: 50,000
- Attack cooldown: 7 seconds
- Health: 900,000
Boss: Yeti
- Damage per attack: 600,000
- Attack cooldown: 8 seconds
- Health: 90,000,000

City Island [Last island in first world]

Requirements: TBD
NPCs: Zombie citizens
- Damage per attack: 250,000
- Attack cooldown: 8 seconds
- Health: 2,500,000
Boss: Giant pissed off zombie mayor
- Damage per attack: 3,500,000
- Attack cooldown: 6 seconds
- Health: 750,000,000

14
Weapons/Armor

15
- Coins obtained from selling bones will be used to buy
weapons/armor based on each island/world.
- Swords/Knives/Armor will be obtained from the blacksmith
with a cutscene.
- **ONLY FOR SWORDS/ARMOR**
- Requirements: Armor/swords will be crafted at the
blacksmith with elements dropped by certain NPCs
- Blacksmith: Blacksmith will be animated for heating up
material, forging, then quenching.
- Armor will be crafted from materials dropped by certain
NPCs. Each island will have a different set of armor
giving increases to health.
- Guns will be obtained from the arms dealer.
- **ONLY FOR GUNS**
- Building: Island themed building w/ backroom for armory
(armory design stays the same for each island)

16
- Armory: Designed like the gun room in john wick 2;
https://youtu.be/qIalODmFrZk?si=RMZuO9Wjq-HZszZf&t=29
- Gun interaction: UI interaction like GTAV ammunation

List of what we need to figure out

- How will players gain extra HP?

17
- Need permanent HP gain, mushrooms will be temporary.
- Pets/Armor
-

18

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