Alessia Campaign Primer Guide
Alessia Campaign Primer Guide
CAMPAIGN PRIMER
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 BY JERE MANNINEN & JAYE SONIA
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                           BASED ON THE WORLD CREATED BY JERE MANNINEN.
                              THE WORLD OF ALESSIA CAMPAIGN PRIMER
                             WAS WRITTEN AND DEVELOPED BY JAYE SONIA.
             CREDITS
              ADDITIONAL WRITING
                                                               EDITING
                                                               BY   NERINE DORMAN, TROY ELLIS
              BY   JAYE SONIA
              LAYOUT
                   JAYE SONIA
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                   ERIK SCOTT DE BIE
              GRAPHIC DESIGN
                                CARTOGRAPHY
                                                               BY ANNADEL CINCO, JULIE DILLON, DOMEANO, GRAEY ERB, SEPTIMUS
                                                               FERDIAN, ALESSIO FIORASI, CECILIA GINA, ANGEL HUERTA, IÑAKI,
                                                               AYELET KESHET, DIO MAHESA, TERRY MARANDA, EKATRINA M., KAETI
                                                               MCNEIL, DIONISIS MILONAS, NIKOLAI OSTERTAG, HUGH PINDAR,
                                                               TAI TRAN, STRIKING TULIP, SHY, LE MINH HOAI QUOC, ALEXANDRA
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              BY                BY   JAYE SONIA                VARDANIAN, DANIEL WEARING, AND LIU ZISHAN
              PROOFING TEAM
              BYJAMES ALLEN, ZACHARY BAUER, KURT BLANCO, ZACHARY BROWN, ROB C., SHANE CORDES, DADALOS, DANIEL, DAN
              DAVENPORT, KODYAX DERSCHRECKEN, TROY ELLIS, ROBERT FAIRBANKS, EMMANUAL FARRAR, WESLEY W. GREEN III, DAVID
              HEADQUIST, JESSE HEATON, KARL KREUTZER, JERE MANNINEN, DAVID MARION, CHARLES RICE, MATTEO SIGNORINI, AND
              ARIC WIEDER.
                                                               REQUIRES:
              COVER ART                                        THE WORLD OF ALESSIA CAMPAIGN PRIMER IS NOT A STAND-ALONE
              BY   ANGEL HUERTA      AND   LE MINH HOAI QUOC   GAME; GMS AND PLAYERS STILL NEED TO USE THE 5E CORE BOOKS.
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                                                                                                                              1
                    THE WORLD OF ALESSIA
                        BACKER LIST
                                                                    Lee, Petri Leinonen, Dominic London, Luke Mccampbell,
    CITIZENS OF ALESSIA                                             Joe Medica, Michael, Brian Moran, Wes Moulder, Edward
     John Bowlin, Josh Childs, Scott Gladstein, Andrew              Moyer, Jay Muir, Richard Mundy, Gregorio Munoz III,
     Harshman, Shaun Kyle Ortego (RIP), Silverwing Prime, and       Naïck, N03vil, John Owens, Valentin Pacquet, Joshua
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     Le Minh Hoai Quoc.                                             Pevner, Louis Porter Jr., David Rache, Grant Reamey, Luke
    IMPERIAL NOBLES OF ALESSIA                                      Lattimer-Rogers, and John “Johnkzin” Rudd, Norbert De
                                                                    Sansimon, Kuro Sapphire, James Schatz, Hafsteinn Þór
     Patrick Adair, Brian W. Adams, Mikael Assarsson, Aquilas,      Sigurðsson, Josh Sitton, Spellhawks Press, Oliver Von
     Wizard of Az, Tim Baker, Nicholas Baughman, Jason Bean,        Spreckelsen, James Tillman, Tim Walters, William
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     Cassiar Beaver, Brian Berg, Sam Billington, Björn, Pedro       Walters, Jay Watson, Nils Werner, and Tokachirikato
     Blanco, Auri Blue, Boredundeadgamer, David Bowers,             Mi Zushimomeito.
     Brian, Craig Brown, Travis Bryant, Burtimus, Tomas B.
     C., Matthew Capell, Chris Carr, Cody, Dadalos, Darklord,      IMPERIAL PEACEKEEPERS
     Steve Dodge, Jonathon Dyer, Stefan M. Feltmann, Philibert      James Allen, Polignone Antoine, Michael Bentley, Blarghedy
     Florent, Rabih Ghandour, Wesley W. Green III, Taylor Guest,    Bnizzle, Joseph Boster, Bregalad, Jt Crawford, Hans
     Yannick Gueye, Jhewett, Travis Hood, Rob James, Jesús,         Cummings, David, Philippe Deville, John Doyle, Sam
     Jodi King, Andrew Knipfer, Stanislav Krasovskyi, Steven        Eaton, Austin F, Robert Fairbanks, Forrest Faulk, Miska
     Lord, Luca, Ken Marable, Dwayne Marlowe, Peter Martin,         Fredman, Chris Garrett, Arne Götzinger, Jim Groves, David
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     Sherry Massey, Tirelli Matteo, Max, Nicola Mcblane, Paul
     Mcerlean, Lee McGovern, Rusty Mckee, Francois Mersch,
     Eric Moffitt, Carey Newhouse, Earl Scott Nicholson, Nate
     Ng, Robert Orr, Kaan Ozkal, Brian Pelt, John Pennington,
     Henry Perez, Roddy, Nathanaël Roux, Ryan, Scott, Aaron
                                                                    Paul Guzmán, Runar Haaland, Jason Hahn, Daniel Hayes,
                                                                    Heewon, Siôn Hopes, Scott Hornbuckle, Sean Izaakse,
                                                                    Jeleinen, Stephen K, Kcrift, David Klemish, Ilmari Korpi,
                                                                    Lakshman, Lost Spheres Publishing, Luis Lara, Guy Edward
                                                                    Larke, Luke, Jere Manninen, Scott Maynard, Ben Mcfarland,
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     Scott, Melissa Scott, Stevan Serafimov, Eka Setiawan,           Stuart Mcilwraith, Mendel, Matthias Mertens, Ada Ostrokol,
     Sheepy, Michael J. Skelton, Richard L. Skinner, Chris          Patrick P., Ronald G Paris, Ethan Penn, Pinvendor, Jenevieve
     Skuller, Peter Spencer, Stephen, Todd Stephens, David          Power-Defer, G_q, Michael Ramsey, Sarin Reis, John
     Stephenson, Chris Stewart, Ryan Stiltz, Dolan Story, Larry     “King” Roberts, Salathera, Scara, Aaron Sheffield, Ethan
     Strome, Yu Tsai Su, Stephan Szabo, Jeffrey Taft, Kenneth       Sibert, Johnny Sörensson, Ian In Slc, Jonathan Spader, Brian
     Tedrick, Rudy Thauberger, Steven Thesken, Christian            Suskind, Thegeoman, Timo, Torradin341, Brandon Urey,
     Thygesen, Tillerz, Steven the Troll, Johnny Vargas, Russell    Chris Williams, Doug Williamson, Vadis, and Zeon
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2                     CHAPTER 1 | WELCOME
DRAGONSWORN SORCERERS
                                                                  – at the end of the day. Jere and I both agreed that more is
                                                                  better.
 Andrew, Keith Apperson, Scott Avick, Tracy Barkley, Ben,
 Kurt Blanco, Brian, Bugmaster, Chad, Steven D Cole, Esq.,        There’s a lot in this book that, with more pages, we could
 Reagan Coleman Iii, Shawn Cotton, Clayton Culwell, Oliver        have explored in much greater depth. I know Jere and I
 D. Dickerson Iii, Aaron Dubreuil, Michael Dunning, Andrew        discussed, several times during the project, on precisely how
 F, David E Ferrell, Ben Hall, Jennifer, Julia, Josh Jackson,     much was worth adding, and if that added content balanced
 Karl Kreutzer, Maurice Leblanc, Lo, Andreas Loeckher,            well against the time we’d need to add it. We weighed our
 Jaakob Maunula, David Marion, Minmon, Numbertenox,               decision carefully, even bringing it to our backers to see what
 Orko, Donovan Ranney, Deadly Reed, Jeremiah Reynolds,            everyone thought. The backers’ collective comments and
 Jerrod Rose Jr., The Rosenthal Family, Paul Ryan, Saajan         support always echoed the kind, thoughtful approach we’d
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 9000, Charles Schindler, Sean, Secespitus, Matteo Signorini,     expect from fans of Alessia. On more than one occasion, a
 Jonathan Smith, Sominex, Boyd Stephenson, Christopher            backer would come forward and say, “Hey, if you need more
 Sulat, Erin Sullivan, Andrew Swartz, TJ, Liam Vermazen,          time, take it.”
 Vijay, Claude Weaver Iii, Aric Wieder, Sandra Wilkinson,
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 Marcus Winger, and Cameron Youngs.                               And we did.
ALESSIAN ARCHIVISTS                                               But, like so many of you knew then, some things are worth
                                                                  the wait! In fact, as I’m writing this (one of the very last
 Mikael Sandgren Bock, Roman Draughon, Joseph Evenson,
                                                                  things I’ll add to the book), Jere and I are discussing the
 Jack, Jesse, Lunar, Multaekappae, Paprockiw, and Jeff
                                                                  artistic journey we’ve taken on this project, from start to
                                                                  finish. Because while this is very much a game book, it is
 Robinson.
SKYSHIP CAPTAINS                                                  also a piece of art; a reflection of Jere’s hopes for the world
                                                                  hand-crafted into a sandbox in which anyone might play.
 Kisa A, Taiga Brenerman, Joshua C Kitchens, and Jason Ott.
                                                                  That’s a pretty interesting gift, when you think about it.
HAND OF THE CELESTIAL
EMPEROR
 Kurt Jensen.
THE VOICE OF LIGHT
                                    e                             But none of this would be possible if it hadn’t been for the
                                                                  wonderful backers on this (and the opposite) page; had it not
                                                                  been for these faithful few, you might not be reading this.
 While we likely could have stuffed more into the book, the
 entire team agreed that presenting Alessia in a fluid, visually
 satisfying layout was far more important than trying to stuff
 in more words, especially with the additional content we
 have planned! So, we discussed it and found a happy medium
4          CHAPTER 1 | WELCOME
Asparra uncoiled and worked her way around the trunk of the tree, stopping just short of the last branch. She looked around, taking a quick
mental note of the Scale-Poisoned Kronos that surrounded her. She flicked her forked tongue and smiled disarmingly, presenting her arms and
open hands as a sign of her submission.
  The world of Alessia is a world of high fantasy that                       the empire, where visitors and citizens commingle, inviting
  combines Wuxia, science fiction, and magic-driven                           a variety of impressions and ideas about the Empire of Xian
  technology – called magitech. It is a massive world                        (and to some extent, the larger world as well).
  where magic and technology coexist, impacting every
                                                                             This strong military presence works well, with the majority
  aspect of life, from the Healing Houses of Sillias to the
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                                                                             of the peace-keeping force focusing on its core mission –
  great Towers of Xin. It is a land where Fyrean Genies                      keeping the peace. Outsiders expecting fascism and tyranny
  meet with Asrian Wardens, and The Gangs of Khatu                           are pleasantly surprised to find compassion, order, and
  push their Drifters across the desert sands, seeking                       mindfulness – hallmark values of the society that created
  resources and victims of every kind.                                       them. This is further reinforced by the various monastic
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                                                                             orders that populate the various lands, most of which have
  Alessia is a world where the Sovereigns, in an act                         strong martial traditions.
  of unification, merged into a singular pantheon –
  forming The Path of Light. It is a land where medical                      This need for order and cooperation extends throughout
  advancements, evolution, and ki energy form not only                       Alessia’s various societies, and most of its citizens have
                                                                             come to expect it. Those who stand vigilant against the
  a methodology to achieve progress, but instead form
                                                                             darkness know it is often chaos and disorder that herald its
  a way of life. For the people of Alessia, the path to                      return.
  success is girded with honor, hard work, bravery, and a
  need to do good.                                                           Technology – specifically magitech – also plays a big role
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  Alessia is a land at the height of its glory, held aloft
  by the Four Pillars of Light – Mercy, Truth, Hope, and
  Courage. Its churches unified and its clergy working in
                                                                             in Alessian society. Having long been exposed to the Ish’ra
                                                                             and their technology, the Empire of Xian has been slowly
                                                                             and safely developing a network of socially responsible
                                                                             technology. While the empire previously explored this
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  unison, the people of Alessia enjoy what others think                      technology in secret, it has been openly championing its
  is only an illusion – a slowly blossoming utopia. But                      advancement since Galgaræ’s fall; most citizens know how
                                                                             to use multiple magitech devices or services.
  Alessia is not a land without its challenges. Having
  suffered an ecological disaster that would have ended                      While there are organizations and ideas that still divide some
  smaller planets, the people of Alessia have spent                          of Alessia’s people, many of the older social fetters – things
  the past millennium pulling themselves up from the                         like sexism and racism – have long since become historical
  viscera of the War of the Sovereigns; from the decaying
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  Alessia is hyper advanced and long ago integrated with its                 Furthermore, he wanted a world where, over the successive
  refugees, creating a society whose traditions, beliefs, and                generations, the Light manifested as a new social standard
  culture saved it when Alessia’s enemies nearly destroyed it.               for civic responsibility and behavior. We discussed the net
  Today, Alessia stands vigilant against the darkness, and that              effects of such a supernatural force for good and how, over
  informs a great deal of its social behavior, especially in the             millennia, it could eradicate things like sexism and racism.
  Empire of Xian, where Peacekeepers openly roam the streets.                Then, we imagined what the Sovereigns of Light might
  This is common in the larger cities and settlements that dot               accomplish, in the wink of an eye, before departing for
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    realms unknown. After discussing the impact, we claimed            Forces like the Shadows of Venn and the Orgothii gather
    some territory slightly between the two extremes.                  outside the Ring of Heaven, looking for ways to breach the
                                                                       planet’s outer defenses and harvest her bountiful resources
    When you look at just about every fantasy-inspired role-           within. Likewise, the forces once loyal to Galgaræ continue
    playing game (if it has orcs in it – your game probably            to stir, carving out strongholds in the southeast where the
    qualifies), you see the same formulas and narratives, dressed       Spawn of Galgaræ carefully reclaim territory for their fallen
    in slightly new clothes. The elves hate the dwarves, who hate      dragon-god.
    the orcs, and so on. There are, of course, variations on these
    themes – sometimes we get sea elves – but for the most part,       This fact, alongside several other threats, has further
    the story remains the same – racial betrayal, distrust, and fear   encouraged various groups to cohabit and work together.
    of the other. We learn this is the acceptable standard from        And just like that, we shift the baseline from hatred to
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    the opening stages of play. Distrust and racism often reign        cooperation. Instead rewarding hate with a “bonus to hit,”
    because they’re low hanging fruit; we understand our world         we opted to instead develop species synergies – bonuses that
    through the filters we’re constrained by, coupled with the          bring peoples together (described below).
    media we choose to actively consume.
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                                                                                                                         GMs should
    Worse, we understand the world (as                                                                                  consider this
    humans) through the narratives we’re                                                                                when outlining
    raised with, so often these concepts are                                                                           campaigns or
    easy “entry points” for players seeking                                                                            adventures,
    immersion in the world.                                                                                           especially
                                                                                                                      when seeking
    But what about the future?                                                                                       out objectives
                                                                                                                     or agendas for
    What about a world where hate isn’t                                                                             their foes. While
    the default?
    hope for millions of lives                      doesn’t come       For the yökai, this is all but self-evident; most tribes
    without a cost; acting as a refuge for others, Alessia has         have fluid family positions, with parents satisfying tribal
    woven several alien cultures into its own, and over time, has      responsibilities in a number of unique (often communal)
    cultivated a culture of unity that is important – especially as    ways. Moreover, as the oldest peoples of an actively evolving
    outside forces look at Alessia with lust in their eyes.            world, they’ve established a number of traditions proven
                                                                       to disrupt those traits from forming; the tribe knows that
                                                                                   isolation breeds darkness, and in that darkness,
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6                     CHAPTER 1 | WELCOME
                                                           the traditional tropes, becoming a champion for social
  JERE’S THOUGHTS:                                         progress and a mindful, thinking society. I turned the
                                                           police into Peacekeepers, doing away with the idea of
   FROM FINLAND,                                           militant feudalism and traditional power structures.
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I have always loved both science fiction and fantasy,       to maintain older power structures, many will reach
but I’ve historically focused most of my passion in        for the stars – seeing the bigger picture and helping
the realms of fantasy, enjoying games such as D&D,         Alessia’s species evolve.
Pathfinder, and Exalted. When I’ve wanted to indulge
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science fiction, I played games like Fading Suns and        I knew that if I was going to share my vision of the
Eclipse Phase.                                             world with others, I’d need to have it illustrated. So,
                                                           I started looking for artists. I found Angel Huerta,
I knew in early 2016 that I wanted to build a world that   whose work spoke to me like no others did. Eventually,
included all of my favorite elements. I began by taking    I reached out and hired him. He’s been working on
three words – fantasy, science-fiction, and Wuxia           Alessia ever since. Art in hand, I knew I was going to
– using the trio as a guide for the world filled with       need help writing this book; I couldn’t do this alone.
magitech I imagined. I explored these words, plucking      So, in 2015, I started looking for companies to help me
my favorite elements from each.                            produce my world. I reached out to several, but I kept
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I knew, for instance, that I wanted Alessia to have ley
lines that crisscrossed her surface, forming a magical
network that connected everything and everyone – I
                                                           hitting roadblocks. No one was interested in the World
                                                           of Alessia.
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    and in the long term, sometimes impossible to fully          stories, ideas, and adventures – we want Alessia to be
    understand. In a number of ways, the knowledge of            the type of place heroes feel the need to fight for, not
    that potential, to be unlocked and unveiled across the       because they desire violence, but rather because the
    plane of time, perfectly encapsulates what Alessia is – a    society they’ve built is worth it.
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    celebration of life, of becoming, of joy, and of the hope
    that comes with rebirth.                                     I’m proud of the world we’ve created.
    Alessia is different because its goals, aims, and hopes      ~Jaye Sonia, March 9th, 2020
    are different. It is world whose elders gambled on
    hope and cooperation instead of
    fear and hate.
    Longstanding champions
    of cooperation and
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8                    CHAPTER 1 | WELCOME
ADDING           A   SESSION ZERO                           With all of this on the table for discussion, the players
Before you begin playing Alessia (or any tabletop           and the GM should have a crystal-clear image of what
role playing game), consider sitting down with your         their games are going to look like, how they should
group to discuss your expectations for the campaign.        play, and what sorts of steps you’ll take to resolve any
Commonly known as a Session Zero, this event can            issues that come up during play.
be (and often is) one of the more important events that
take place in a role playing game.
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the first time everyone gets together, makes characters,
discusses what they want from the gaming experience,
and establish any boundaries for play. Does your
group want to play villains instead of heroes? Does
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your group have special considerations, challenges, or
needs that impact the game space? Is there a behavioral
pattern you want to leave at the door before game
begins? Do you need to establish a plan for getting
food during game? All of these ideas (and more) can be
discussed in this initial session.
                                                            WUXIA: MARTIAL HEROES
So, what kinds of things should you address during
your Session Zero?                                          In English, the word Wuxia means “martial heroes.”
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• Use this session to make characters and define
relationships between those characters.
• Use this session to discuss why you created those
                                                            It defines a specific genre of fantasy literature with
                                                            a matching trope in television and film. When you
                                                            look at the genre’s long history – one that spans 2,000
                                                            years – it’s hard not to tread lightly. Because while
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characters, what goals you have for them, and describe      our approach to Wuxia has been both researched and
any potential confrontations that might arise because of    respectful, even the best-read designers miss elements
these choices.                                              their audiences expect. Please be mindful that while
• Use this session to examine and align potential           your personal expectations may not match our vision
species synergies your characters might have.               for Alessia, we’ve done our best to leave both GMs and
• Use this session to discuss any topics that should be     players plenty of space to adapt the setting as needed.
excluded from the table. Each group that sits down at
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the table will have unique needs when it comes to their     I hope you discover the Alessia we’ve tried hard to
characters. Likewise, players will have topics they         present – an alternate, multi-cultural world set in a
don’t want to cover in game.                                distant, dangerous universe, where cooperation and
• Use this session to set verbal boundaries and establish   collaboration rule the day. We also hope that our stories
any particular language needs at the table; if your group   ring true to the best parts of the trope; we want heroes
is bilingual, make sure you’ve selected a language          to be heroes, not stereotypes. While we can’t plan for
                                                            everything, we spent a great deal of time evaluating
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                                                                          •   Empress Chen of Wu, Who Stole the Crimson Fire
     1
                                                                              from Giants.
          ALESSIA      IS MASSIVE
         The Empire of Xian dominates Alessia’s settled                   •   Emperor Xian the Second, Who Discovered the Lost
                                                                              Spear.
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         continents, stretching from the western deserts of
         Fyrea on its east to supporting colonies in the shadow
                                                                          •   Emperor Mu of Xi, Who Slew the Black Phoenix
         of the Great Wall in Galgaræ. In the north, the empire               with the Spear of Light.
         has large, resourceful embassies in Y’rim, Shiran, and
         Yerwin. The empire occupies Elysia completely. While             •   Empress Tia Ze of Zhou, Who Wielded the Spear
         the two are on excellent terms, the Emerald Collective               Against the Shades of Abraxia.
         has only opened parts of Velestria to the Empire of
         Xian – its duties to protect the Great Trees of Life             •   Emperor Yu Diya of Xi, Who Struck Peace with the
         paramount to diplomacy.                                              Spear of Light.
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         While some outsiders continue to resist the empire,
         Emperor Zhin Zhu continues to welcome newcomers to
         his table.
                                                                          •
                                                                          •
                                                                              Empress Lea Han of Xin, Who Lost Her Shadow.
         connection the emperor has to the Light through its              •   Empress Zi Zanna of Xi, Who Painted the Sky.
         holiest of holies – Fúsche Guang, the Spear of Light.
                                                                          •   Emperor Ling of Han, Who Slew the Herald of
         When Emperor Xian “Xin” the First used Fúsche                        Shadows.
         Guang to bring Galgaræ crashing to the surface of
         Alessia, he created a magical bond with this divine relic        •   Emperor Zhu Zin, the Herald of Light
         and the sacred position of his office. If a single leader
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         would have the might to access the full power of the         The Rings of Heaven selects the new emperor from
         Rings of Heaven, then the Ring and its heralds would         among its imperial citizenry, spending a decade training
         ensure that individual be worthy of that power. This         the new leader and ensuring their choice is truly wise.
         has become a tradition that has encouraged Alessia’s
         clans, houses, and families to aspire to their best, with    Although today’s imperial citizens have a voice and a
         every family knowing that they might, someday, ascend        vote when it comes to who leads them, the process was
         to lead the people of Alessia deeper into their glorious     far less democratic in previous millennia.
         future.
10 CHAPTER 1 | WELCOME