Sport Fans The Psychology
Sport Fans The Psychology
Sports, and the fans that follow them, are everywhere. Sport Fans: The
Psychology and Social Impact of Fandom examines the affective, behavioral,
and cognitive reactions of fans to better comprehend how sport impacts
individual fans and society as a whole. Using up-to-date research and theory
from multiple disciplines including psychology, sociology, marketing, history,
and religious studies, this textbook provides a deeper understanding of topics
such as:
The text also provides a detailed investigation of the darker side of sport fandom,
including fan aggression, as well as a critical look at the positive value of fandom
for individuals and society.
Sport Fans expertly combines a rigorous level of empirical research and
theory in an engaging, accessible format, making this text the essential resource
on sport fan behavior.
Sport Fans
The Psychology and Social
Impact of Fandom
DANIEL L. WANN
JEFFREY D. JAMES
Second edition published 2019
by Routledge
711 Third Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
Typeset in Sabon
by Apex CoVantage, LLC
From Dan:
From Jeff:
To Valerie, Kylie, and Kenzie, what I “do” may not always make sense, so I am
very thankful you love me enough—and are patient enough—to let me “do my
thing.”
vii
viii Contents
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PHOTO CREDITS PHOTO CREDITSPHOTO CREDITS
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CHAPTER 1
An Introduction to the
Study of Sport Fans An Introduction to the Study of Sport FansAn Introduction to the Study of Sport Fans
When people are asked to imagine a typical “sport fan” or “sport spectator,”
their images can be vastly different. Some describe these persons as happy, well-
adjusted individuals participating in a pastime that is important and beneficial
to the structure of modern society. They imagine the strong social bonds that
form among spectators—families coming together around a sporting event and
groups of joyous fans storming onto the field to congratulate the victorious
players. Others, however, hold a negative view of sport fans and spectators.
They view them as beer-drinking couch potatoes possessing a pathological
obsession with a trivial and socially disruptive activity. They conjure up images
of the violent outbursts of sport fans, the strained marital relationships between
fans and their spouses, lives that have been ruined because of sport gambling,
and how sport directs attention away from life’s more important concerns, such
as religion, politics, education, and the betterment of humanity.
Thus, although some view sport fandom as a positive force for individuals
and society, others feel it has a predominantly negative impact. Which of these
divergent perspectives is correct? Is sport beneficial or harmful for society and
its members? Are sport fans psychologically healthy or emotionally disturbed?
Are fans harmless or harmful? And what are we to make of the seemingly end-
less amounts of time and money fans devote to the pastime? What drives their
passion to consume sport? To answer these questions accurately, one must con-
duct a careful and thorough investigation of the personalities and characteristics
of sport fans, the reasons underlying their decision to participate in the activity,
and the relationship between sport fans and society. Such an investigation is the
aim of this text. We attempt to answer these and similar questions by discussing
and critiquing the current state of social scientific research and theory on sport
fandom. The desired result is a better understanding of fans, their consumption
habits, the meaning of sport in their lives, and the place of sport in contempo-
rary society.
In this first chapter, we examine several basic topics relevant to the explora-
tion of sport fandom, thereby setting the stage for the remainder of the text. We
begin by defining, comparing, and contrasting sport fans, sport spectators, sport
consumers, and highly identified fans. We then paint a picture of the typical
sport fan by examining research on their demographic and personality
1
2 CHAPTER 1 ▸ An Introduction to the Study of Sport Fans
characteristics. Next, to establish the necessity of the discipline, we provide a
justification for the social scientific study of fandom. We conclude this chapter
by previewing subsequent chapters and laying the groundwork for the remain-
der of the book.
Notes: The studies above found that males had a greater interest in sport or higher levels of
team identification than females. Full citation information can be found in the Reference
section.
8 CHAPTER 1 ▸ An Introduction to the Study of Sport Fans
Several researchers have investigated how the gender discrepancy in sport
fandom might impact the experiences of female fans. For instance, authors have
noted that women are often marginalized when they attempt to enter the male-
dominated world of sport fandom (Esmonde, Cooky, & Andrews, 2015;
Markovits & Albertson, 2012; Sveinson & Hoeber, 2016). Researchers have
reported that individuals have different perceptions of the “typical” male and
female sport fan. For instance, Dietz-Uhler, End, Jacquemotte, Bentley, and
Hurlbut (2000) found that individuals believe males are more likely to be a
sport fan, and they spend more time consuming sport. The differential percep-
tions of male and female fans were magnified by one’s level of sexism; persons
high in sexism were particularly likely to believe there are large differences in
male and female fans. Dietz-Uhler and her colleagues argued that this pattern of
effects suggests that men may feel threatened by female fans (see also
Markovits & Albertson, 2012; McGinnis, Chun, & McQuillan, 2003). That is,
given that they are threatened by female fans entering their space, male fans may
have a preference for women who are not sport fans. However, this argument
contradicts a large body of research indicating that individuals have a partiality
for persons sharing similar attitudes (e.g., Byrne, Clore, & Smeaton, 1986;
Caspi, Herbener, & Ozer, 1992). Based on this literature, one would expect
male fans to report a preference for women who are also fans.
To determine whether male college students would be threatened by or
attracted to female fans, Wann, Schinner, and Keenan (2001) asked male fans
to read a description of a female college student. Some read that the target
female frequently followed sport, while others read that she was not at all a
sport fan. After reading the description, participants indicated the extent to
which they had formed a positive impression of the target female. The results
supported the importance of similarity, as male fans viewed the target female in
a much more positive light when she was described as a sport fan. Thus, although
some male fans may feel threatened by the entrance of women into the histori-
cally male-dominated arena of sport fandom, it is more likely men have favora-
ble impressions of female fans.
A few final points about gender issues in sport fandom warrant mention.
First, although males often report higher levels of team identification than
women (e.g., Parry et al., 2014; Theodorakis, Wann, Lianopoulos, Foudouki, &
Al-Emadi, 2017; see Table 1.1), this gender difference may be less likely for a
local team. That is, a number of researchers have found that male and female
fans report similar levels of identification for hometown college and profes-
sional teams (e.g., Mehus & Kolstad, 2011; Norris et al., 2015; Robinson &
Trail, 2005; Wann, Brasher, Thomas, & Scheuchner, 2015). One conclusion
from such a finding is that women may be more interested in and feel comfort-
able with becoming involved in teams with a local fan base. Interestingly, gender
differences are also frequently absent when examining identification with a
newly formed team (James, Kolbe, & Trail, 2002; Lock, Darcy, & Taylor,
2009). Such a finding could mean that women feel more accepted when joining
a fan base that has yet to be fully established because such a group may not have
developed the male-dominated nature of clubs with a longer history.
CHAPTER 1 ▸ An Introduction to the Study of Sport Fans 9
Second, sex-role orientation might be a better predictor of fandom than ana-
tomical sex. Individuals can be viewed as possessing one of three gender roles:
masculine, feminine, or androgynous (i.e., self-identifying with both masculine
and feminine traits). Wann, Waddill, and Dunham (2004) found that, although
anatomical sex did significantly predict levels of fandom, one’s level of mascu-
linity (regardless of biological sex) was a better predictor (femininity was not a
significant predictor). McCabe (2008) also reported that gender-role orientation
was a more effective predictor of fandom than anatomical sex. However, con-
trary to Wann and his colleagues, McCabe found that femininity (i.e., expres-
sive traits) was the best predictor. Perhaps the inconsistency between these two
studies lies in the assessments of fandom. Wann and his associates targeted gen-
eral fandom, while McCabe assessed fandom specifically for women’s profes-
sional basketball. Thus, it may be feminine gender roles are particularly
important for understanding one’s interest in women’s sports. Taken together,
the results of these studies indicate that simply utilizing anatomical sex as a
predictor of fandom will result in an incomplete picture. Rather, researchers and
practitioners alike should also assess gender-role orientation and consider its
impact on interest in sport.
Third, there is some indication that the gender gap in sport fandom is shrink-
ing (McGinnis et al., 2003). For example, in the 1990s there were reports of
increased interest among females in several sports, including professional soc-
cer, football, and hockey (Hofacre, 1994; Meyers, 1997; Mihoces, 1998).
Perhaps as more women enter the realm of sport fandom, the perception of
them as outsiders will diminish. Reductions in the marginalization of female
fans should result in a more welcoming environment, paving the way for other
women to become fans.
Finally, although research has frequently targeted the level of fandom for
females, far fewer studies have examined the experiences of these persons.
Although a few notable exceptions can be found (e.g., Farrell, Fink, & Fields,
2011; Markovits & Albertson, 2012; Pope, 2013; Toffoletti & Mewett, 2012),
overall the affective, behavioral, and cognitive reactions of female fans is an
understudied area of investigation (James & Ridinger, 2002; Sveinson &
Hoeber, 2016). This lack of research is unfortunate given that women follow
virtually all sports, including those that have historically been viewed as espe-
cially masculine in nature, such as rugby (Allon, 2012), hockey (Field, 2012),
and rodeo (Thompson & Forsyth, 2012). Clearly, additional research on the
experiences of female fans is warranted to better understand how their lives are
impacted by their sport fandom.
Sport in Print Media The pervasiveness of sport is also reflected in print media
(i.e., sport-related books, magazines, and newspaper coverage). With respect to
sport-related books, simply venture into a bookstore and you will quickly see
the importance of sport, as most retailers have a special (and large) section for
sport-related material. In fact, as of late 2016, searching for “sports books” on
Amazon.com resulted in over 800,000 matches! There are also hundreds of
sport-related magazines available, including periodicals with impressive sub-
scription numbers such as Sports Illustrated and ESPN the Magazine.
Historically, newspapers have been the print media with the strongest con-
nection to sport. It is likely that every major and minor newspaper contains a
sport section. The “nation’s newspaper,” USA Today, includes a sport section
as one of its four major components, and it is often the largest (how many of us
have purchased a copy of USA Today, read the Sport section, and discarded the
rest of the paper?). For example, in the Monday, March 13, 2017, issue of USA
Today, the News section contained eight pages, the Money section four pages,
CHAPTER 1 ▸ An Introduction to the Study of Sport Fans 15
the Life section four pages, and the two Sport sections sixteen pages. Thus, the
editors allotted 50 percent of the newspaper’s space to sport! This amount of
coverage indicates that the editors understand the place of sport in today’s soci-
ety and its importance to their readers.
the individual level, fandom impacts each of the “ABCs of Psychology”: affect,
behavior, and cognition. That is, fandom influences what people do, how they
feel, and what they think. With respect to behaviors, there are innumerable
ways in which sport impacts the actions of fans. Many of these behaviors will
be detailed in this text, including consumption of sport (Chapter 5) and the
aggressive actions of some fans (Chapters 7 through 9). As for affective
responses, it is hard to imagine sport fandom without emotion. We will touch
on emotional reactions to sport in several places throughout this text, but we
give it our full attention in Chapter 6. And finally, with respect to cognition,
sport fans frequently think about their favorite sports and teams (Griggs,
Leflay, & Groves, 2012). This includes memories from the past (e.g., recalling
the glory years), thoughts about the present (e.g., evaluating current perfor-
mance), and hopes for the future (e.g., imagining championships yet to be
won). As one might expect, because the role of team following is central to the
identity of highly identified fans, these persons are particularly likely to allocate
cognitive resources when confronted with team-relevant stimuli (Potter &
Keene, 2012).
18 CHAPTER 1 ▸ An Introduction to the Study of Sport Fans
To simply and coldly conclude that fandom impacts individuals’ affect,
behavior, and cognition undervalues and underappreciates what sport means to
fans. To many individuals, sport is more than this. Much more. Sport touches
people’s lives in ways that are both moving and profound. Although a seemingly
countless number of examples can be used to illustrate the power of fandom
(there are hundreds of such stories just from the Cubs’ World Series title in
2016), we will limit our discussion to three. First, readers may find it interesting
to learn that sport fandom (as well as participation) can become an invaluable
resource and experience for persons with autism. Often times, individuals with
autism struggle in social environments, finding these situations uncomfortable
and difficult to navigate, and they may have a hard time connecting with others
(Phetrasuwan, Miles, Mesibov, & Robinson, 2009; Waterhouse, 2013).
However, as Wertheim and Apstein (2016) note, parents and therapists of chil-
dren with autism often find that sporting events can provide a real-world envi-
ronment for persons with autism to better hone their social skills and to better
understand some social norms. Additionally, it provides those with autism an
opportunity to share their love of sport with like-minded others and gain price-
less social connections that might not occur without the unifying link of sport
fandom.
A second example of the power of sport fandom comes from the country
of Colombia in South America. Colombia has been a hotbed of violence, and
the country had been in the midst of a civil war spanning several decades. In
an attempt to expedite the end of hostilities, Colombian governmental offi-
cials devised several unique strategies (The New Colombia, 2016). This
included sending lit messages of peace to “guerilla fighters” at night, placing
messages on trees, and dropping Christmastime messages from family mem-
bers over guerilla-fighter strongholds asking for peace. The architect for these
programs was advertising specialist Jose Miguel Sokoloff. During an inter-
view, Sokoloff was asked to name the most successful strategy. His response?
“Football.” Football (soccer in North America) is a passion of the citizens in
Colombia, and this included the guerrilla fighters. During the 2011 Under 20
World Cup hosted by Colombia, Sokoloff had players, fans, and celebrities
autograph thousands of soccer balls with the saying “Demobilize. Let’s play
again.” The balls were dropped into locales held by the guerrilla fighters.
When describing his explanation for the particularly high impact of this par-
ticular campaign, Sokoloff stated, “Football moves this country. Football is
our passion.”
A final example highlighting the centrality of fandom in the identities of
fans is noted in the actions of politicians and world leaders. These individuals
often present themselves as sport fans to establish a connection with voters.
Two examples include President Barack Obama and Cuban dictator Fidel
Castro (Price, 2016). Obama always had a passion for basketball (First Lady
Michelle Obama commented that he would rather be a basketball player than
a president). During college basketball’s March Madness, Obama would fre-
quently fill out his bracket predictions for the upcoming NCAA Tournament.
By doing so, he could connect to millions of fans who were also caught up in
the madness. (The first author fondly remembers when he predicted that
CHAPTER 1 ▸ An Introduction to the Study of Sport Fans 19
Murray State University would pull a first-round upset in the 2010 tourna-
ment.) As for Castro, he had long been a baseball fan and player (although his
descriptions of his skill were likely overinflated). Castro used baseball both to
connect to the masses and to bond them in a unified love for the game.
26
CHAPTER 2 ▸ The Process of Becoming a Sport Fan 27
sport fans, particularly their interest in and connection with a sport object
(Funk & James, 2001). The PCM contains four stages categorizing the connec-
tions people form within the realm of sport fandom: Awareness, Attraction,
Attachment, and Allegiance. The PCM was conceptualized as a hierarchical
model. Thus, people are expected to move through each stage (presuming there
is movement), with each level representing a different degree of attitude forma-
tion and involvement toward a sport object. Psychological and sociological pro-
cesses are thought to facilitate or inhibit movement among the stages. The PCM
is illustrated in Table 2.1 as a bottom-up vertical progression. As a person
advances to a higher stage, the psychological connection is expected to become
stronger (i.e., stronger attitudes and greater involvement). In the paragraphs
that follow, we take a brief look at the four stages. It should be noted that
although the PCM explains connections to a variety of sport objects, for sim-
plicity we will often frame our discussion around a fan’s connection to a team.
Awareness
The first stage of the PCM, Awareness, occurs as an individual first acquires the
knowledge that a sport object exists. For example, the second author knows
that the Jacksonville Jumbo Shrimp minor league baseball team plays in
Jacksonville, Florida. However, he has never attended a game and really does
28 PART I ▸ How and Why Fans Follow Sports
not have any other knowledge about or interest in the team. From a sport con-
sumer perspective, he does not purchase merchandise, tickets, or consume the
Jumbo Shrimp brand in any fashion. He is aware of the team but does not have
any particular interest in it; he is simply not a fan of the Jumbo Shrimp. Similarly,
although prior to reading the previous sentences you may have had no knowl-
edge of the Jumbo Shrimp, you are now aware the team exists. At this stage, a
person’s connection with the sport object (the Jumbo Shrimp in our example) is
essentially cognitive. That is, a person has knowledge and awareness of the focal
object. This knowledge and awareness emanates from the sport fan socialization
process, a topic that we will examine in much more detail in later sections.
Attraction
The second stage, Attraction, is reached when a person progresses from simply
knowing that a sport object exists to learning details about the object, other
sports and teams, the rules of play, and different levels of the sport and poten-
tially making the conscious decision to view a team as a favorite (Funk & James,
2001). At this stage a person begins to develop positive thoughts and feelings
toward the object that are triggered when the individual recognizes that hedonic
and dispositional needs may be fulfilled through sport consumption behavior
related to the object (Funk & James, 2006). For example, if you find yourself in
Jacksonville, Florida, and you are seeking a fun activity, and if you happen to
like baseball, you may think attending a Jumbo Shrimp game could be entertain-
ing. You have positive thoughts and feelings about the sport of baseball and
may view attendance at a game as an opportunity to have an enjoyable experi-
ence. Thus, at this point, you would be operating at the Attraction level, the
second stage within the PCM.
Attachment
A person reaches the Attachment stage “when he or she has formed a stable
psychological connection to a sport or team” (Funk & James, 2001, p. 132).
A key distinction of the Attachment stage is that a person’s connection to a team
is based on the intrinsic importance of the relationship. That is, the team has a
special, personal meaning to the individual. The difference between Attraction
and Attachment stages can be illustrated in the following example. Imagine that
a child’s favorite sport team is The Ohio State University football team because
her father is a fan of the Buckeyes. If the father were to suddenly decide that the
Buckeyes were no longer his favorite team, it is possible the daughter might
choose another favorite as well. For the child, there was an attraction to the
team, but the connection was based on her relationship with her father, not with
the team. However, if the Buckeyes take on personal importance to the daughter
(beyond simply her relationship with her father), the team now has emotional
and/or social psychological meaning to her, and she will have an attachment to
the team regardless of her father’s interest.
Here is a second example. Imagine that you have moved to a town that has a
popular team, let’s say an indoor soccer team. You may not enjoy indoor soccer,
CHAPTER 2 ▸ The Process of Becoming a Sport Fan 29
but decide to attend games and talk about the team as you make new friends
and attempt to fit in to your new environment. As you become established and
form relationships with others, you may no longer follow the team. You had an
attraction to the team but never formed an attachment. Essentially, the team
served its purpose (assisted in your acclimation to your new surroundings), and
following the team is now no longer needed. Given the lack of attachment, the
connection to the team can be easily severed. However, if you maintain your
fandom for the team even after using it to gain connections with others, you are
clearly attached to the team for intrinsic reasons beyond simply using the team
as a catalyst to form relationships.
Allegiance
The final stage, Allegiance, represents the strongest psychological connection.
According to Funk and James (2001), the term allegiance is used “to describe
the construct of loyalty” (p. 134). At this stage an individual possesses an “atti-
tude that is resistant to change, stable across context and time, influences cogni-
tive processing of information, and is predictive of behavior” (Funk & James,
2016, p. 250). A fan at the allegiance stage invests significant emotional, psy-
chological, financial, and temporal resources in the favorite team. From a sport
consumption viewpoint, a fan at the allegiance stage will likely exhibit consist-
ent and enduring behaviors such as purchasing team merchandise, attending or
watching games, and talking positively about the team.
Awareness
When thinking about the Awareness stage, Funk and James (2001) suggest two
questions are likely to come to mind: (1) when and (2) how do people become
30 PART I ▸ How and Why Fans Follow Sports
aware of sport objects? The answer to the first question is that we become aware
of sport and sport-related objects continually throughout our lives. From the
very first years of life we are exposed to sport as part of the process of learning
about the world around us. And we continue to learn about different aspects of
sport at other times in our lives. For example, unless people were of Scottish
descent, they were likely not familiar with the sport of curling prior to its inclu-
sion in the 1998 Olympic Games. Furthermore, new sports emerge (e.g., indoor
soccer, roller hockey, snowboarding, and many of the action/extreme sports),
and new teams are added to existing leagues.
To answer the second question on the process through which people become
aware of sport objects, think about the statement “learning about the world
around us and our place in it” written in the previous paragraph. Such learning
is referred to as socialization. Socialization is impacted by the cultural influences
and environment in which a person resides. As a process, socialization involves
learning the attitudes, values, and actions believed to be appropriate for members
of a particular society (Kenyon & McPherson, 1974). Thus, sport fan socializa-
tion occurs as we learn about attitudes, values, and actions related to specific
sport objects. This learning happens via socialization agents, that is, those indi-
viduals or institutions that expose us to the values, behaviors, and ideals of sport.
For example, think about your favorite team. Perhaps your family liked this
team, and you were exposed to the team through family conversations. Or maybe
you learned about the team from a close friend or peer, or as a child you played
on a team with this name. Individuals like family members, friends, coaches, and
others in our lives teach us about sports, teams, and sport fandom in general.
Participating in organized sports through community leagues and school pro-
grams can also be informative. Additionally, teams engage in promotional activi-
ties to stimulate consumer awareness, that is, to ensure that consumers know
about a sport product. Activities such as advertising, special promotions, and free
admission for children are used to increase awareness. And we would be remiss
if we did not mention the impact of media, particularly in the “digital age” with
increasing access to sport news and information. Each of the aforementioned
individuals (e.g., family and friends) and institutions (e.g., schools and the media)
are important agents in the process of sport fan socialization. Sport socialization
is a critically important process, and an impressive volume of research has been
devoted to this topic. As a result, we will examine this issue in greater detail in a
separate section following our discussion of the stages of the PCM.
Knowing that sports and teams exist is indicative of Awareness. At this stage,
however, a person is not necessarily a fan of a particular sport or team. As one
learns more about the sport object in question, he or she comes to recognize
(consciously or otherwise) that hedonic and social needs may be fulfilled by sup-
porting teams and by attending and watching sporting events. Such learning
may result in movement to the next stage, Attraction.
Attraction
Once a person has learned about a sport object (i.e., Awareness), he or she may
choose to follow it because he or she finds something pleasing about the activity
CHAPTER 2 ▸ The Process of Becoming a Sport Fan 31
and thus, move to the Attraction stage of the PCM. One interesting point about
the Attraction stage is that the individual may or may not be a fan at this juncture.
That is, we have to consider why the person is interested in the pastime. In essence,
this stage focuses on factors that motivate fan interest in sports and the teams/
athletes that play them. The motives that underlie fan interest are a critical piece
of the puzzle for understanding one’s connection to sports and teams. In fact,
because of the importance of this topic and the large volume of research dedicated
to it, we will address fan motivation in a future chapter devoted solely to this area.
At a more general level, two key processes associated with the Attraction
stage involve experiencing the hedonic and social-situational aspects of sport
(and team) consumption. That is, fans are motivated by and attracted to some-
thing pleasurable or socially stimulating about sport fandom.
Attachment
Once a person has reached the Attachment stage he or she has formed a mean-
ingful psychological connection with a sport object, such as a particular sport or
team (Funk & James, 2006). Of interest here is an understanding of what, pre-
cisely, is involved in a “meaningful psychological connection.” As mentioned in
our overview of the four stages presented above, at the Attachment stage a
person’s connection to a team is based on the intrinsic importance of the team
rather than extrinsic factors such as satisfying hedonic and/or social needs.
Intrinsic importance occurs when a team has a special meaning to the fan and
becomes a part of the individual. You may be wondering how a team becomes
“part of an individual.” This occurs as a person assimilates the team within her
or his self-concept. That is, the person derives value from thinking of her or
himself as a fan of the team. It is at this point that a person comes to identify
with the team. Being a fan of the team becomes more central to the individual’s
social identity, and he or she takes greater pleasure in being a supporter of the
team (Doyle, Kunkel, & Funk, 2013).
For example, sport teams have particular characteristics that are thought to
be representative of the team. One such team would be the Pittsburgh Steelers
from the NFL, a team that has often been promoted as a hard-working, blue-
collar team. For someone that values a strong work ethic and derives worth
from being a “regular Joe,” the Steelers may serve as a symbolic representation
of those values. The team is thought of as a positive symbol, and through asso-
ciation with the team, a person derives positive self-esteem (Hogg & Abrams,
1988). Thus, one’s connection with a sport object involves the person’s social
identity. Hogg and Abrams (1988) explain that social identity is “defined as the
individual’s knowledge that he belongs to certain social groups together with
some emotional and value significance to him of the group membership” (p. 7).
As a fan of a team, a person may view his or herself as a member of a group that
supports the favorite team. That is, being part of the fan group provides a sense
of belonging.
Recall what is happening at the Attraction stage. At this point in the process,
the person is interested in following a team and attending games primarily due
to the influence of hedonic need fulfillment and the psychological features of a
social situation. When the individual has progressed to the Attachment stage, he
or she likely still enjoys the hedonic need fulfillment and social pleasures
CHAPTER 2 ▸ The Process of Becoming a Sport Fan 33
accompanying sport fandom (e.g., still appreciates ticket discounts and special
events). However, these elements are no longer the driver of attitudes and
behaviors. Rather, the team has come to represent particular values or ideas that
are important to the individual. From a sport consumer behavior perspective,
individuals reaching the Attachment stage are quite likely to be consumers; they
attend games, purchase merchandise and apparel, and engage in positive word
of mouth when talking about the team (Funk & James, 2001). Additionally, as
the connections and positive sentiments toward the team strengthen, a person
may progress to the stage of Allegiance.
Allegiance
The Allegiance stage involves the notion of loyalty, that is, a commitment or
devotion to a favorite team (or other sport object). At this stage of the PCM, a
person’s attitude toward a team is persistent, is highly central to one’s social
identity, influences cognitive processing, and is predictive of behavior (Doyle
et al., 2013; Funk & James, 2016). Fans reaching this stage often attempt to
promote the team to others (Lock, Taylor, Funk, & Darcy, 2012).
For fans at the Allegiance stage, the thoughts and feelings they have toward a
sport object such as a favorite team are going to be quite strong. The concept of
strength concerns the accessibility of the thoughts and feelings in one’s memory.
When a sport object such as a sport team is important to a person, she or he can
easily access memories and feelings about it (Funk & James, 2001). For exam-
ple, memories such as the team winning a championship or watching a memo-
rable play are readily available in the person’s memory. These cognitive and
affective experiences stay with us, that is, they persist over time. As a result,
attitudes toward the team become resistant and hard to change. When a person
has a strong connection to a favorite team, it is difficult for the individual to
change how he or she thinks and feels about the team because the role of team
follower has become a central and valued part of the person’s identity (Funk &
James, 2001; Wann, 2006a). It seems that no matter what happens, be it poor
team performance or unlawful acts by a player or coach, the individual does not
waver in his or her allegiance (Kwon, Trail, & Lee, 2008; Spinda, 2011).
Fans are able to resist changing their attitude toward a favorite sport object
(particularly a favorite team) in part due to biases in cognitive processing
(Wann & Grieve, 2005; Wann & Schrader, 2000). For example, consider how
you respond when your favorite team loses. Do you tend to blame your team or
something else (e.g., the officials, bad luck, poor weather)? Researchers explain
that most allegiant fans focus blame on objects other than the team in an attempt
to protect the part of their identity built around the team (Wann, 2006c;
Wann & Dolan, 1994a). When there is negative information reported in the
media about your favorite team, how do you respond? Do you resist or reject
these unflattering reports, reinterpret the information in a way that seems posi-
tive, or use selective perception to avoid information that conflicts with your
thoughts and feelings? Again, researchers suggest that you are likely biased in
your perceptions in a manner that favors your team as you attempt to cope with
threats to your fan-related identity (Wann, 2006a, 2006c). For example, Funk
34 PART I ▸ How and Why Fans Follow Sports
(1998) found that people with a strong attitude toward a team had more
thoughts, recalled more facts, and demonstrated biased thinking when respond-
ing to prompts about a newspaper article compared to those having a weaker
attitude toward the team. Sport fans develop and utilize an impressively wide
range of these “mental gymnastics” to protect their fan-related identity. In fact,
in Chapter 10 we will examine a number of strategies fans utilize to cope with
team-related identity threats.
Another critical point about fandom at the Allegiance stage is that a strong
positive attitude toward a team not only influences cognitions and perceptions
but also has the capacity to influence behavior. It should seem logical that if a
team is considered an important and central part of one’s identity, then follow-
ing the team should be a priority. Fans follow teams in many ways, including
watching games in person or on television, reading information about the team,
purchasing merchandise, and wearing team apparel. Importantly, these behav-
iors persist over time (for many, over a lifetime). In the context of sport con-
sumer behavior, those characterized by allegiance are highly desirable to sport
marketers because those reaching the Allegiance stage invest considerable
amounts of monetary, temporal, and emotional resources to follow a team.
Family Members, and in Particular Fathers, Can Be Powerful Agents of Sport Fan
Socialization
6.5
Influence of the Agent
6
5.5
Parents
5
Friends
4.5
Schools
4
Community
Low
3.5
Culture
FIGURE 2.1 The Influence of Agents of Sport Fan Socialization Across Six Cultures.
Scales Ranged From 1 to 8, with Higher Numbers Reflecting a Greater Influence for
That Agent
CHAPTER 2 ▸ The Process of Becoming a Sport Fan 39
in these locales. For example, the interscholastic model found in the United
States likely results in greater attention being placed on school athletic teams,
while the club model in Norway renders the community (and community-based
teams) as superordinate.
Before leaving our discussion of cross-cultural work on sport fan socializa-
tion, a couple of points warrant mention. First, it should be noted that these
projects utilized small convenience samples often comprised of university stu-
dents. Thus, the results are limited in their generalizability. However, even with
this limitation, this body of work provides a partial glimpse into the process of
sport fan socialization for persons in the different countries.
Second, the work detailed above focused on only four socialization agents. Of
course, there are many others. In particular, individuals learn about and may be
socialized into sport fandom through media outlets such as team magazines,
television programs, and the Internet. Socialization in this manner may be par-
ticularly common among displaced fans who are often far removed from other
socializing agents such as friends and community (Farred, 2002). Interestingly,
there is evidence to suggest that the impact of the media increases as people
move from their early teens to early 20s (Yoh et al., 2009) and is particularly
influential in the socialization of fans who did not play the sport in their child-
hood (Casper & Menefee, 2010b).
Note: Definitions are derived from the work of Havitz and Dimanche (1997), Iwasaki and
Havitz (1998), Laurent and Kapferer (1985), and McIntyre (1989).
the team and attending the team’s games. This greater degree of importance
should be reflected in a higher centrality score. In Chapter 5, we examine further
how the involvement factors can be used to determine stage of psychological
connection.
As for the process of sport fan socialization, you may have noticed that the
agents found to be most influential tend to be people (or persons). However,
non-person factors can be important as well. For example, Kolbe and James
(2000) found that the notion of a team representing a specific locale (e.g., “the
hometown team”) was an important influence on a person becoming a fan.
Additionally, the media, promotions, and special events could also be consid-
ered non-person factors. It is likely that these non-person agents interact in some
manner with one’s personal experience as a fan. That is, one has to value the
idea of a team being representative of one’s hometown for that factor to be
influential. The point we are drawing out here is that when we think about
socialization, although we like to focus on “primary” influences or the person
with the “most” influence, we must keep in mind that the process is not linear
or even dichotomous. It might be more realistic to think of the sport fan
CHAPTER 2 ▸ The Process of Becoming a Sport Fan 41
socialization process as a wave, with various agents and factors flowing over
and around an individual throughout her or his life. These waves likely include
different agents and influential factors over time.
Thus, it is important to remember that sport fan socialization is a lifelong
process. For example, consider the NHL fandom experience of the first author.
Although I had routinely followed almost every sport, I made it into my early
50s before ever attending (or even casually watching or following) a profes-
sional hockey game. It was at this time that I found myself romantically involved
with a Nashville Predators fan. Looking back, it seems as though my identifica-
tion with the “Preds” paralleled my relationship with Michelle (now my wife).
The more involved we became, the more I was socialized to follow hockey and
support the Nashville team. We now attend 5–6 games per year and have even
discussed purchasing a season ticket package. Similarly, it is possible (perhaps
even common) for parents to be socialized to follow a new sport or team via
their children. Referred to as reverse socialization (Hyatt, Kerwin, Hoeber, &
Sveinson, 2017), this process can occur when a child becomes involved in a
sport (or supports a team) with which his or her parents had yet to become
acquainted (e.g., mom and dad now follow soccer because their child is on a
school soccer team). Thus, it is critical not to view sport fan socialization as
simply a top-down process. Quite to the contrary, socialization agents can and
often do continue to exert influence throughout one’s lifetime. As a consequence,
fandom tends to be an ever-evolving and dynamic enterprise for those involved
with the pastime.
CHAPTER 3
Points of Attachment:
How and Why Fans Follow SportsPoints of Attachment
Understanding
Connections to Teams,
Players, and Beyond
I love football!
I am a diehard Cowboys fans!
I am a huge Stephen Curry fan!
I love Wrigley Field!
42
CHAPTER 3 ▸ Points of Attachment 43
something else as well. Sport fans may form connections to a variety of different
sport objects. Although authors writing about the PCM typically use a sport
team as the focal object, the reality is individuals form connections with many
different components of the fan experience. The focus of the current chapter is
on these different objects of connection.
It is also important to pay careful attention to the terms used in this chapter.
Specifically, notice the phrase “points of attachment” in the chapter title. When
they discuss the PCM, authors typically write about psychological connections.
So, what is up with the phrase “points of attachment”? No, it is not simply the
Attachment stage in the PCM (we agree that the use of the same term adds to
the confusion). As explained, a connection with a sport object in the context of
the PCM can range from simple awareness and knowledge to strong levels of
allegiance. On the other hand, the phrase “points of attachment” typically refers
to particular types of connections, namely, one’s identification with sport
objects.
The phrase and concept of “points of attachment” traces back to work from
Trail et al. (2003). Of particular note is their introduction of the Points of
Attachment Index (PAI), a scale used to measure connections with seven differ-
ent sport objects: team, coach, community, university, players, level of sport
(i.e., competition), and sport. Thus, the work by Trail et al. (2003), and much
of the PAI work that has followed, dealt with an individual’s strength of identi-
fication with different sport-related objects, whether it is a sport, team, player,
or some other entity. In essence, research that includes the PAI involves measur-
ing levels of identification with particular sport-related targets. This type of
research aligns with some elements of, but is not as comprehensive as, the PCM,
given that the PCM describes the process of connections rather than simply the
type and magnitude of attachments.
Regardless of the nomenclature used, what is clear is that if we are going to
better understand sport fans, we must pay attention to the sport objects with
which they connect, how these connections form, and what influences the con-
nections might have on fan affect, behavior, and cognition. In this chapter, we
provide a review of the research involving points of attachment, then focus on
the connections fans form with two particular objects: teams and players.
Points of Attachment
What are the sport-related objects to which people connect? As noted, a sport
team is one such entity. By extension, fans may have an interest in one or more
specific players on a favorite team. It is also possible fans have an interest in a
particular player, but not a strong connection to the player’s team. For example,
some fans of LeBron James are interested in his performance as a professional
basketball player, regardless of whether he is playing for Cleveland, or Miami,
or Cleveland again (and whatever the next team may be).
We can also think from team back to sport. That is, a person may have a
favorite team, but preceding their interest in the team may have been their con-
nection with a particular sport. Indeed, James (1997) found most children he
interviewed indicated they had a favorite sport prior to selecting their favorite
44 PART I ▸ How and Why Fans Follow Sports
team. The preceding highlights an important point: fans often identify with mul-
tiple sport objects. For example, it is hard to imagine someone announcing his
or her love for a favorite basketball team but then claiming not to like the sport
of basketball. Similarly, not everyone having a favorite team will have played
that particular sport. Understanding that not all sport fans will have actively
participated in a particular sport is important, especially for those interested in
sport consumer behavior. Although many fans have participated in various
sports (as noted in Chapter 1), having played a sport is not a necessary qualifica-
tion for having a favorite sport or team. For example, consider that many
women have a favorite NFL team. Although they may have played other sports,
they likely had little to no opportunity to participate in organized football.
As the preceding paragraphs suggest, there are many sport objects with which
fans can form an attachment. They can connect with sports, teams, players, and
many other aspects of the sporting environment. Researchers have studied the
extent to which fans connect with various sport-related objects. For example,
Schurr, Wittig, Ruble, and Ellen (1988) studied connections with a university,
players, and sport. Similarly, Murrell and Dietz (1992) also wrote about fans
connecting with these same three sport objects. Matsuoka and Fujimoto (2002)
proposed that fans may connect with players, coaches, other fans, or the home-
town of a team (referred to as place attachment). Much of the previous work
targeting points of attachment includes studying multiple objects (see Table 3.1
for examples of such work). Although that approach did not necessarily origi-
nate with Trail et al. (2003), it may have become the standard methodology in
large part because of the development of the Points of Attachment Index.
Sport Fans Often Become Attached to a Location, Such as the Strong Connection Fans
of the University of Nebraska Cornhuskers Often Have With the State of Nebraska
CHAPTER 3 ▸ Points of Attachment 47
viewing a place with a type of religious reverence (the link between sport fan-
dom and religion is discussed in Chapter 11). For example, Remillard refers to
an exhibit at the Baseball Hall of Fame in Cooperstown, New York, titled
“Sacred Ground” that highlights noteworthy ballparks in the United States. We
could write for several pages about college sport venues and the history and
tradition associated with them. For instance, Delia and James (in press) docu-
ment the importance of the Carrier Dome, a venue that is an integral point of
connection for many Syracuse University fans.
Thus, fans may connect with any number of objects; no one is limited to hav-
ing an interest in just one sport, one team, one player, or one anything sport-
related. Fans can and often do connect with multiple sports, teams, players, and
other sport-related objects. For example, Grieve and his colleagues (2009) found
that fans averaged greater than a half dozen attachments just with different
teams. Think again about our Lebron James example. Some people may have
become Cleveland Cavalier fans simply because James was part of the team.
When he left to play for Miami, some of these fans may have formed a new
allegiance, becoming supporters of the Miami Heat. At the same time, other
individuals may have been Cavaliers’ fans prior to James becoming a member of
the team. As a result of his playing for their favorite team, they could have
become fans of James. When James changed teams, some may have continued
to support him while also remaining fans of the Cavaliers. Clearly, fans can be
complicated people.
SSIS had been cited more than 1,000 times. In a review of more than 100 articles
utilizing team identification as a focal variable, we found the SSIS was included in
over half of the studies. However, there are other measures of team identification
besides the SSIS and the TII. For example, Fisher (1998) reported use of an eight-
item scale that was also included in Kim and Kim’s (2009) work. Swanson and
colleagues (2003) included a seven-item scale modeled on a measure of organiza-
tional identification originally published by Mael and Ashforth (2001) and simi-
lar in design to the scale reported by Bhattacharya, Rao, and Glynn (1995).
Regardless of whether researchers have used the SSIS, the TII, or some other
measure of identification, one of the challenges with previous work is the lack
of consistency in characterizing levels of identification. Those studying team
identification often use some technique to place respondents into high, moder-
ate, or low team-identification groups (James, Delia, & Wann, in press). Some
common methods used include a median split (e.g., Madrigal & Chen, 2008;
Wann et al., 2004; Wann, Ensor, & Bilyeu, 2001; Wann & Schrader, 1997),
upper and lower percentiles (e.g., Dimmock & Grove, 2005; Parker & Fink,
2010), a midpoint scale split (e.g., Fink, Parker, Brett, & Higgins, 2009), and,
in some instances, grouping individuals somewhat arbitrarily (e.g., Wann &
Grieve, 2005). However, because different researchers have used different points
along the identification continuum to divide fans into various groups, it can be
difficult to compare across studies. For example, utilizing the SSIS, Wann and
Schrader (1997) averaged the item scores and characterized an individual scor-
ing 5.1–7.0 as high identification; low identification included those scoring 1.0–
5.0. However, in the work done by Madrigal and Chen (2008), those scoring
3.4–6.8 were characterized as high identification, with those scoring 1.0–3.2 as
low identification. In another example, Lee and Ferreira (2011) characterized
those averaging 6.0 or 7.0 as high identification, and those averaging 1.0 or 2.0
as low identification.
Dimension Description
Public Evaluation How favorably others are perceived to regard a
particular social identity.
Private Evaluation How favorably others are perceived to regard
one’s own identity.
Interconnection to Self The cognitive merging of a sense of self and an
ingroup.
Sense of Interdependence An individual’s recognition that he or she is
treated the same as other group
members.
Behavioral Involvement The degree to which a person engages in
actions that directly implicate the
focal social identity.
Cognitive Awareness The degree of knowledge a person has of a
group that directly implicates his or her identity
with the group as a whole.
You may be thinking “So what? Why does this matter? Is this really just a
problem of labeling?” Although some people might not think there is a problem
here, or that it is a trivial concern at most, we believe the misinterpretation is
much more than just a minor issue. Researchers have been reporting compari-
sons of high and low identified individuals which have in fact been comparisons
of highly identified individuals and some combination of individuals with low
and no identification. At the very least, our research has been plagued by a fail-
ure to recognize the not identified group.
Do you identify yourself as a fan of the [team name], even if just a little bit?
Please circle the appropriate letter: A. Yes B. No
1. How important is it to you that the [team name] wins?
A Little Important 1 2 3 4 5 6 7 8 Very Important
2. How strongly do you see yourself as a fan of the [team name]?
Slightly a Fan 1 2 3 4 5 6 7 8 Very Much a Fan
3. How important is being a fan of the [team name] to you?
A Little Important 1 2 3 4 5 6 7 8 Very Important
Many
Number of Sport Heroes
Some
Few
0 20 40 60 80
Age (in years)
FIGURE 3.1 Hypothesized Relationship Between Age and the Number of Sport Heroes
that among children who identified an athlete as their hero, 59 percent chose a
sport figure excelling at the youngster’s favorite sport (Cooper, Livingood, &
Kurz, 1981). Additionally, children tend to select a sport hero who plays a simi-
lar position within a sport (Castine & Roberts, 1974; Russell, 1979). Research
on non-sport traits has typically focused on race and gender. This literature
indicates that individuals often adopt sport heroes with whom they share a race
and/or gender (Castine & Roberts, 1974; Parry, 2009; Vander Velden, 1986),
although female children often choose male sport figures as well (Balswick &
Ingoldsby, 1982; Harris, 1994). Of course, there are other important resem-
blance factors in addition to those noted above (e.g., nationality, see Parry,
2009). Because youngsters assign different levels of importance to the various
components of the self (Harter, 1993), they may desire sport heroes who resem-
ble themselves on a variety of traits and characteristics. One might speculate, for
example, that left-handers tend to select other lefties, while disabled persons
disproportionately select physically challenged athletes as their personal heroes.
65
66 PART I ▸ How and Why Fans Follow Sports
of knowledge, escape, and entertainment (a brief description of each can be found
in Table 4.1). Our selection of these motives was based on their frequent inclusion
in literature, and, as you will read later in this chapter, each of these factors has
been incorporated into standard measures assessing fan motivation.
When reviewing research pertaining to sport fan motivation, it becomes read-
ily apparent that a large volume of work examines this topic. In fact, a simple
Google search for scholarly articles using the phrase “sport fan motives” pro-
duced almost 40,000 hits. Although we do not believe there are 40,000 discrete
scholarly works, it is reasonable to conclude there has been, and still is, substan-
tial interest in the study of sport fan motives. A key factor leading to this large
volume of work is that fans of different sports exhibit differential motivational
profiles (Wann, Grieve, Zapalac, & Pease, 2008). That is, researchers have
examined how different motives can drive the interest of fans of different sports.
Motive Description
Group affiliation (social Individual is motivated to consume sport
interaction; socialization) because doing so provides an opportunity
to spend time with others.
Family (bonding with Individual is motivated to consume sport
family) because doing so provides an opportunity
to spend time with family members.
Aesthetic Individual is motivated to consume sport
because doing so provides an opportunity
to enjoy the artistic beauty and grace of
sport movements.
Self-esteem (achievement; Individual is motivated to consume sport
vicarious achievement) because doing so provides an opportunity
to feel better about oneself through
association with the success of others
(e.g., an athlete or sport team).
Eustress (drama) Individual is motivated to consume sport
because doing so provides an opportunity
to enjoy the excitement and arousal felt
while consuming, particularly in relation
to the excitement and uncertainty of
outcome associated with sporting events.
Acquisition of knowledge Individual is motivated to consume sport
(sport knowledge) because doing so provides an opportunity
to satisfy a desire to gain knowledge.
Escape Individual is motivated to consume sport
because doing so provides a diversion
from the rest of his or her life.
Entertainment Individual is motivated to consume sport
because doing so provides an opportunity
to be engaged in an enjoyable pastime.
CHAPTER 4 ▸ Motivation and Sport Fandom 67
In fact, researchers have investigated the motives of fans of traditional sports
such as football, baseball, basketball, and ice hockey, as well as college-level,
minor league, and women’s sports. Researchers have even investigated the pro-
files for fan involvement in fantasy sports (e.g., Billings & Ruihley, 2013; Lee,
Seo, & Green, 2013; Spinda, Wann, & Sollitto, 2012), use of sport-related
mobile phone applications, (Kang, Ha, & Hambrick, 2015), consumption of
sport online (Seo & Green, 2008), and communication via Facebook (Stavros,
Meng, Westberg, & Farrelly, 2014). To make matters even more complicated,
persons from different demographic groups often report different motivational
profiles (e.g., Armstrong, 2002b; Bilyeu & Wann, 2002; James, Fujimoto,
Ross, & Matsuoka, 2009; Ridinger & Funk, 2006). For example, female fans
are more likely than male fans to be motivated by the opportunity to spend time
with family, while males report higher levels of aesthetic, self-esteem, and eus-
tress motivation (Wann, Schrader, & Wilson, 1999). To describe and explain
the motivational profiles for each sport and demographic group would be a
truly monumental task, one far beyond the scope of this chapter. However, to
give the reader a sense of the breadth of this literature, several examples of
sport-specific studies can be found in Table 4.2. This is by no means an exhaus-
tive list; rather, it simply portrays the vast amount of work done.
Focus Reference
Minor league hockey Andrew, Koo, Hardin, and Greenwell (2009)
Mixed martial arts Kim, Greenwell, Andrew, Lee, and Mahony
(2008)
Women’s professional Funk, Ridinger, and Moorman (2003)
basketball
Women’s professional Sack, Singh, and DiPaola (2009)
tennis
Professional baseball Hong, McDonald, Yoon, and Fujimoto (2005)
Professional wrestling Ashley, Dollar, Wigley, Gillentine, and Daughtrey
(2000)
NASCAR racing Roy, Goss, and Jubenville (2010)
Ski jumping Mehus (2005)
College baseball Allen, Drane, and Byon (2010)
College football Pan and Baker (2005)
College basketball Ridinger and Funk (2006)
College hockey Ferreira and Armstrong (2004)
College wheelchair Cottingham, Phillips, Hall, Gearity, and Carroll
basketball (2014)
College wrestling Cooper (2011)
Soccer Correia and Esteves (2007)
68 PART I ▸ How and Why Fans Follow Sports
Returning to our discussion of the eight common motives, we can now pro-
vide information about each. Remember, these are not the only motives of sport
fans to consider. We have focused on the eight motives listed in Table 4.1
because they are included in the primary scales used by researchers to assess the
motives of sport fans. After presenting information about these motives, we will
turn our attention to the scales that have been used most often to study the
motives of sport fans.
Many Persons Are Driven to Sport Fandom Because the Activity Provides an
Opportunity to Spend Time With Family
1996; Sloan, 1989). Stylistic sports such as figure skating, diving, and gymnastics
are attractive to many fans because of their inherent beauty and the artistic expres-
sions of athletes. However, it is important to note that the aesthetic motive is not
limited to fans of stylistic sports (Sargent et al., 1998). Rather, persons interested
in all sports may possess a high level of aesthetic motivation.
Similar to work on the family motive, investigators have examined the rela-
tionship between preferences for violent sports and aesthetic motivation. Wann
and his collaborators (1999) suggested that fans with a high level of aesthetic
motivation might prefer nonaggressive sports because the actions found in
aggressive sports may “inhibit the graceful execution of sport movements”
(p. 122) (e.g., hockey “goons” whose sole purpose is to disrupt the graceful flow
of the other team’s swifter and more athletic skaters). Wann and Wilson (1999)
conducted a pair of studies designed to test this possibility. In the first study,
participants completed questionnaires assessing their level of aesthetic motiva-
tion and the degree to which they enjoyed watching seven aggressive sports.
Interestingly, and contrary to expectations, no significant relationships were
found between the level of aesthetic motivation and enjoyment of the aggressive
sports. In the second study, after completing an inventory assessing their aes-
thetic motivation, participants watched five violent football plays, rating their
enjoyment of each. Surprisingly, there was no relationship between aesthetic
motivation and enjoyment of the violent plays. Thus, it appears that sport fans
who are motivated by the beauty and grace of sport enjoy both violent and non-
violent athletic events.
70 PART I ▸ How and Why Fans Follow Sports
Brill’s statement suggests that even though life often fails to meet our desire
for excitement and stimulation, these needs can be partially fulfilled through
sport fandom. Persons who participate in sport fandom to gain excitement and
stimulation are motivated by eustress (Gantz, 1981; Gantz & Wenner, 1995;
Sloan, 1989; Smith, 1988). Eustress refers to positive forms of arousal and stim-
ulation (i.e., euphoria + stress). Fans motivated by a desire to experience high
levels of eustress become involved with the pastime because they enjoy the
excitement and arousal they experience by following sport.
It is important to note that although fans usually view the suspense of sport
spectating as pleasurable (Bryant, Rockwell, & Owens, 1994; Schreyer,
Schmidt, & Torgler, in press), these stressful reactions are not always positive.
Some fans may not enjoy the anxiety associated with sport spectating and go to
great lengths to avoid this anxious state. For these fans, the stress they experi-
ence watching their favorite team compete should be referred to as distress (i.e.,
negative stress). However, one of the advantages of sport fandom is that it is a
voluntary activity. Fans who become uncomfortably aroused and excited (i.e.,
distressed) while watching a favorite team compete can simply remove them-
selves from the situation (e.g., leave their seat at the arena, turn off the televi-
sion, etc.; cf., Eastman & Riggs, 1994).
CHAPTER 4 ▸ Motivation and Sport Fandom 71
The Acquisition of Knowledge Motive
Smith (1988) noted that many sport fans find great pleasure in reading box
scores and examining statistics. For these persons, it is likely that much of the
attraction of fandom involves the acquisition of knowledge about sport objects.
This acquisition of knowledge is another sport fan motive. Trail, Anderson, and
Fink (2005) noted that knowledge is acquired through various means, including
social interaction and media consumption. For sport fans, this could include
attending sporting events; reading about a sport, team, or player; or talking with
others and sharing information. Trail and James (2015) explain that fans may
desire sport-related knowledge so they can talk with others in situations where
sport is the topic of conversation. Others may seek out sport knowledge as a
way of taking a break from their daily routine by immersing themselves in the
strategy of a game or becoming an expert in the statistics of a particular athlete
or team. The latter notion is also associated with esteem enhancement; being
perceived as one who is knowledgeable about a sport, team, and/or player can
be a status symbol and perhaps confirm one’s place as a true fan. In fact, as you
will read in Chapter 10, it is important for fans to be accepted into their fan
groups, and they may feel threatened when other fans do not accept them as
supporters of the team.
A particular context for the knowledge motive may be found among fans
participating in fantasy sports. Scholars researching both fantasy and daily fan-
tasy sports have included knowledge as a specific motive (Dwyer & Kim, 2011;
Spinda & Haridakis, 2008). For example, Suh, Lim, Kwak, and Pedersen (2010)
reported that the acquisition of knowledge was one of the more influential
drives of fantasy sport consumption. Kota, Reid, James, and Kim (in press)
tested a scale to measure motives of daily fantasy sport consumers and found
that knowledge was the third-highest-rated motive.
Scale Development
Although Sloan (1989) set the stage by identifying and testing theories thought
to impact sport fan motivation, he did not develop or present measures of spe-
cific motives. However, several other scholars have taken the initiative to
develop such scales. It is beyond the scope of this chapter to examine every tool
developed to assess fan motives. Rather, we have chosen to focus on three
instruments that have been utilized extensively in the sport psychology, sport
sociology, and sport marketing/management literatures.
The first measure, the Sport Fan Motivation Scale (SFMS), was developed by
Wann and published in 1995. The next scale developed to measure sport fan
motives was published by Trail and James (2001), an instrument they labeled
the Motivation Scale for Sport Consumption (MSSC). Working at the same
time as Trail and James (2001), Funk and his colleagues (2001) developed the
Sport Interest Inventory (SII). In short order the SII was modified by Funk and
his colleagues (2002) and then again by Funk et al. (2003). The latter effort
resulted in a scale with 18 motives. The SFMS and MSSC assessed eight and
nine motive constructs, respectively. Table 4.3 contains a listing of the motives
from these scales.
It is important to note that the information included in Table 4.3 reflects the
original work reported by Wann (1995) and Trail and James (2001) and the
revised work from Funk et al. (2003). The original version of the SII only
included ten factors (see note in Table 4.3). It should also be recognized that
some motives capture the same idea but were labeled differently. For example,
the notion that a sport fan is motivated by opportunities to spend time with oth-
ers was labeled group affiliation by Wann (1995), social interaction by Trail and
James (2001), and socialization by Funk et al. (2003). This illustrates one of the
challenges within the study of sport fan motives, namely, that different scholars
have used different labels to examine the same construct.
Another challenge to consider is whether one is interested in studying motives
that are applicable across multiple sports or, rather, in determining if there are
motives unique to a particular sport. An example of the latter would be support
74 PART I ▸ How and Why Fans Follow Sports
Economic
Physical Attraction
Physical Skill
Interest in Player(s)
Interest in Team
Interest in Sport
Role Model
Bonding with Friends
Excitement
Wholesome Environment
Community Support
Support Women’s
Opportunity
Customer Service
Notes: Italicized subscales were included in the original Sport Interest Inventory (Funk et al.,
2001), along with National Pride and Social Opportunities. Interest in Team was labeled Team
Identification in the original Sport Interest Inventory.
Motivation Scale for Sport Consumption (MSSC) The MSSC (Trail &
James, 2001) was presented in an effort to improve on previous measures of
sport fan motivation. In contrast to the concerns noted in their review of the
SFMS (and other scales), Trail and James did report evidence of validity
(construct, convergent, discriminant, and predictive validity).
Although there was reasonable evidence to support the MSSC, there were
concerns with the scale (Trail & James, 2001). For example, some items did not
reach statistical standards (i.e., psychometric cutoffs) for inclusion in a subscale.
However, the individual item loadings did not result in substantive decline in
other indicators. For example, the psychometrics for most subscales exceeded
recommended cutoff levels (e.g., average variance extracted scores and reliabil-
ity estimates). Also, as Trail and James (2001) noted, there appeared to be prob-
lems with the family subscale, as the psychometric indicators were below
recommended levels, raising concerns about the validity and reliability for this
subscale. Although the overall performance of the MSSC in the initial reporting
was promising, Trail and James did indicate there was room for improvement.
A particular concern with the MSSC was the extent to which the items pro-
vide an assessment of motives rather than simply one’s preferences for various
characteristics of sport. For example, consider the items included in the knowl-
edge subscale: “I regularly track the statistics of specific players,” “I usually
know the team’s win/loss record,” and “I read the box scores and team statistics
regularly.” When answering these items, a person is providing a description of
her or his sport consumer behavior (e.g., how often he or she reads box scores),
but not necessarily information about motivation for following a team. Similarly,
examine the items in the achievement subscale: “I feel like I have won when the
team wins,” “I feel a personal sense of achievement when the team does well,”
and “I feel proud when the team plays well.” When responding to these items,
76 PART I ▸ How and Why Fans Follow Sports
a person is providing information about a psychological and affective response
based on a team’s performance. Yet the items do not necessarily inform us about
the individual’s motive to follow or consume a sports team. Just because a fan
feels proud when his or her team wins does not mean this experience is why they
follow the team. A related idea was conveyed by Fink, Trail, and Anderson
(2002) regarding the family construct. Spending time with one’s family may be
a reason influencing the decision to attend a sporting event, but it is unlikely that
is the primary motive for sport consumption. In support of their argument, Fink
and her colleagues reported the family motive was not significantly related to
other sport consumer motives and only weakly related to team identification.
Additional concerns with the MSSC were highlighted in the work of James
and Ross (2004) in their study of consumers of three non-revenue collegiate
sports (baseball, softball, and wrestling). They concluded the knowledge sub-
scale pertained to existing knowledge about the team/sport rather than as a
motive to acquire additional knowledge. They also excluded the aesthetics
motive due to its similarity to the physical skill motive and the high correlation
between the two reported by Trail and James (2001).
Sport Interest Inventory (SII) The Sport Interest Inventory (SII; Funk et al.,
2001) was developed at roughly the same time as the MSSC. The SII was initially
developed to measure motivational factors associated with soccer spectators.
The authors noted that although there were existing scales to measure sport fan
motives, “one motivational scale for all sport events may not be possible” (p. 7).
Noting that no existing scale (e.g., SFMS, MSSC) was universally accepted by
sport scholars at that time, Funk and his colleagues tested ten motives purported
to explain interest in attending the 1999 FIFA Women’s World Cup. Although
the authors argued that there may not be one motivational scale applicable to all
sport situations, nine of the factors they tested were consistent with previous
studies of sport fan motivation. The one unique factor they included was support
for women’s opportunities in sport.
The original project testing the SII included a comments section for respond-
ents. After reviewing the comments, Funk et al. (2001) concluded that four
additional motives should be considered: players as role models, entertainment
value, bonding with family, and wholesome environment. Subsequently, Funk
et al. (2002) “attempted to confirm and extend the Sport Interest Inventory by
examining the level of continued interest in the U.S. Women’s team subsequent
to 1999 Women’s World Cup” (p. 35). Their work included the original ten SII
motives and the four additional factors derived from the participants’ open-
ended comments.
Reporting on the performance of the revised SII, Funk et al. (2002) noted low
internal consistency for the socialization factor (also referred to as social oppor-
tunities). Overall, however, Funk and his associates reported satisfactory evi-
dence of reliability and validity for the new 14-factor SII. However, there were
still some potential concerns with the second generation of the SII. When report-
ing on how well a scale may “work,” evidence of validity is critical; scale devel-
opers must demonstrate that items believed to assess a specific construct do
CHAPTER 4 ▸ Motivation and Sport Fandom 77
actually measure said construct. For example, Funk et al. (2002) have items
purported to measure national pride. Evidence of validity would include infor-
mation that the items fit together and collectively do in fact assess national pride
as a sport fan motive. Scholars typically provide evidence of validity for each
specific motive. Curiously, Funk et al. provided information about all 14 factors
as a group rather than reporting evidence of validity for each specific motive.
Given that each motive is supposedly discrete, each should be evaluated on its
own merit.
Perhaps as an acknowledgement of concerns with the second generation of
the SII, a third effort was undertaken by Funk et al. (2003) to further develop
the SII. A key point noted by Funk and his colleagues (2003) was that previous
scales had been developed as comprehensive instruments for use across sports.
They suggested that more attention was needed for contextual motives, that is,
motives specific to particular sports. Funk and his fellow investigators sought to
extend the SII by adding yet another four factors, bringing the total to 18. That
is, in addition to testing the 14 factors from the second version of the SII (Funk
et al., 2002), Funk et al. (2003) included four new factors based on responses
from focus groups. The additional factors were: bonding with friends, knowl-
edge of the sport, escape, and customer service. It is interesting to note that
bonding with friends, knowledge, and escape are motives (or variations of such)
that are included in the SFMS and/or the MSSC.
Funk and his coauthors (2003) tested the newest iteration of the SII with sea-
son ticket holders and those attending single games in the Women’s National
Basketball Association. The internal consistency measures for the third genera-
tion of the SII were all above recommended levels, providing evidence of relia-
bility. There was also evidence of validity for each motive factor. Considering
the information reported, there was reasonable evidence of reliability and valid-
ity for the third generation of the SII.
Summarizing the SFMS, MSSC, and SII At this point, someone interested
in assessing sport fan motives may be wondering, “So which scale should I use?”
Ultimately, what we have at our disposal are three different measures of sport
fan motives, each with strengths and weaknesses. There is a great deal of overlap
in the motives included in each scale, as well as motives that are unique to each
instrument. Although certainly not an exhaustive list, the entries included in
Table 4.4 demonstrate that each scale has been used in numerous studies of
sport fan motives. They have been used in multiple settings, with student and
sport consumer samples, and within the United States and in other countries. In
some instances, the original scales have been used to develop other specialty
scales. For example, Cottingham et al. (2014) modified the MSSC to form the
Motivation Scale for Disability Sport Consumption.
Given the convoluted state of the measurement of sport fan motivation, one
might wonder if the study of sport fan motivation could be simplified. As it
turns out, the authors of the scales critiqued above (along with some additional
colleagues) thought this might be possible. In the next section, we present our
efforts to simplify the assessment of sport fan motivation.
TABLE 4.4 Examples of Research Utilizing the SFMS, MSSC, and the SII
Sport Fan Motivation Scale (SFMS) Motivation Scale for Sport Sport Interest Inventory (SII)
Consumption (MSSC)
Author(s) Title Author(s) Title Author(s) Title
Wann et al. Using Sex and Gender James and Ross Comparing Sport Funk, Exploring Origins of
(2004) Role Orientation to (2004) Consumer Motivations Ridinger, and Involvement:
Predict Level of Fandom Across Multiple Sports Moorman Understanding the
(2003) Relationship Between
Consumer Motives and
Involvement with
Professional Sport Teams
Madrigal (2006) Measuring the Multi- Ozer and Argan Licensed Team Neal and Investigating Motivation,
Dimensional Nature of (2006) Merchandise Buying Funk (2006) Attitudinal Loyalty, and
Sporting Event Behavior: A Study on Attendance Behavior
Performance Turkish Fans with Fans of Australian
Consumption Football
Wann et al. Motivational Profiles of Lee,Trail, and Differences in Motives Wang, Examining Fan Motives
(2008) Sport Fans of Different Anderson (2008) and Points of Zhang, and and Loyalty for the
Sports Attachment by Season Tsuji (2011) Chinese Professional
Ticket Status: A Case Baseball League of
Study of ACHA Taiwan
Theodorakis, Translation and Initial James et al. Motives of United Wang and Motives of Sport
Wann, Carvalho, Validation of the (2009) States and Japanese Matsuoka Spectators in China:
and Sarmento Portuguese Version of Professional Baseball (2014) A Case Study of the
(2010) the Sport Spectator Consumers and Level Chinese Super League
Identification Scale of Team Identification
Lee, Shin, and Identifying Sociological Uhlman and Trail An Analysis of the Kang, Lee, Comparative Analysis of
Shinchi (2010) Motivation of Hispanic/ (2012) Motivators of Seattle and Bennett Sport Consumer
Latino Consumers Sounders FC Season (2014) Motivation Affecting
Attending Sporting Ticket Holders: A Case Sport Consumption
Events Study Behavior Between
American and Asian
International Students
Wiid and Cant Sport Fan Motivation: Are Cottingham et al. Development and Gargone A Study of the Fan
(2015) You Going to the Game? (2014) Validation of the (2016) Motives for Varying
Motivation Scale for Levels of Team Identity
Disability Sport and Team Loyalty of
Consumption College Football Fans
Cohen (2017) Fans’ Identification with Monfarde, Tojari, Constraints and
Teams: A Field Study of and Nikbakhsh Motivators of Sport
Israeli Soccer Fans (2014) Consumption Behavior
80 PART I ▸ How and Why Fans Follow Sports
The Big 5
James, Trail, Wann, Zhang, and Funk (2006) reported on a project to determine
whether the vast array of sport fan motives could be narrowed down to a more
manageable number. Specifically, these authors sought to identify a core set of
motives that would be small enough as to not require hours to complete when
included in a questionnaire. It would be a daunting task to complete a scale that
assessed 40 different motives. As Trail and James (2015, p. 194) noted:
If we were very conservative and used three separate items (or ques-
tions) to represent each motive (trust us, we should have at least 3
questions per motive), the number of questions just testing the motives
would be 120. That is before we add any other questions about demo-
graphic characteristics, attitudes, behavioral intentions, or whatever
other topics in which we are interested.
Please rate the extent to which you Disagree or Agree with each
item below.
Think of each statement beginning, “I would be motivated to watch
a New England Patriots’ game because . . .”
Escape
. . . of the distraction that a game provided from my everyday activities.
. . . it provides me with a distraction from my daily life for a while.
. . . I could get away from the tension in my life.
Vicarious Achievement
. . . their successes are my successes and their losses are my losses.
. . . I feel like I have won when the team wins.
. . . I feel a personal sense of victory when the team wins.
Social Interaction
. . . of the opportunity to interact with other people.
. . . of the possibility of talking with other people.
. . . of the chance to socialize with others.
Aesthetics
. . . of the natural elegance of the game.
. . . of the gracefulness associated with the game.
. . . of the beauty and grace of sports.
Drama
. . . of the uncertainty of a close game.
. . . I like games where the outcome is uncertain.
. . . a close game between two teams is more enjoyable than a blowout.
83
84 PART I ▸ How and Why Fans Follow Sports
exhibited by fans as well as the frequency (or intensity) of these behaviors.
Examples of sport consumption behavior include watching a sporting event in
person (i.e., direct consumption); watching an event through some form of
media broadcast (i.e., indirect consumption); reading about a sport, team, or
athlete; and wearing team apparel.
Sense of Self Although marketing ploys can increase consumption (at least
temporarily), there is likely a point at which fans will no longer be motivated to
attend games simply because of special promotions and/or giveaways. For
example, an individual may attend a game or two because the ticket prices have
been lowered or to see a fireworks display, but these and similar strategies are
not likely to result in enduring sport consumption behavior. Rather, repeat
consumption will be driven by the personal meaning a fan attaches to a sport,
team, or event. As the sport object becomes more meaningful, takes on greater
88 PART I ▸ How and Why Fans Follow Sports
intrinsic importance, and is incorporated into one’s self-concept, consumption
should increase.
Within Personal Investment Theory, the relevance of consumption decisions
for one’s identity concerns the sense of self. According to Maehr and Braskamp
(1986), sense of self involves a “more or less organized collection of perceptions,
beliefs, and feelings about who one is” and how an “individual perceives himself
or herself as associated with certain groups and holds selected others to be sig-
nificant” (p. 59). In previous chapters, we have discussed three areas of research
that involve fans’ sense of self: the Psychological Continuum Model, fan motives,
and team identification. Each of these critically important topics concerns one’s
perception of why he or she is a fan as well as his or her connection to and iden-
tification with sport objects.
In the following sections, we examine the impact of these three areas. You
will likely notice that the coverage of these topics is more detailed than that for
perceived options and personal incentives. This unbalanced coverage did not
happen by accident. Rather, your authors believe that although options and
incentives influence sport consumption decisions, the impact of connections,
motives, and identification (i.e., one’s sense of self) plays a much more signifi-
cant role. And as you will read, research substantiates our position.
Facet Definition
Pleasure The hedonic value derived from a sport object.
Centrality The primary role a sport object has in an individual’s life.
Sign The symbolic value of the sport object.
The PCM provides a useful tool to examine fandom through the inte-
gration of stage based connections. Within the stages processes can
confine the complexity and non-linear element of human emotion. It
has been helpful to structure the qualitative interviews along the PCM
in order to determine the process of attachment and identify the critical
turning points that mark the different stages. The framework helped to
structure the data and identify the transitions in the process.
High
Level of Movaon
Stylisc
Non-Stylisc
Low
behaviors. For example, in their work developing the Motivation Scale for Sport
Consumption (MSSC), Trail and James (2001) examined behaviors associated
with sport consumer motives. They found that various motives (although not
always the same ones) were correlated with attendance, merchandise purchases,
and media consumption. Thus, combining the work of Wann (1995) and Trail
and James (2001), there is evidence that particular sport fan motives are corre-
lated with interest in sport, as well as consumption behaviors such as attendance
at contests, media consumption of games, and merchandise purchases.
A B
Self-esteem Sport
Movaon Consumpon
B A
Sport Self-esteem
Consumpon Movaon
A
Sport
Consumpon
C
Team
Success
B
Self-esteem
Movaon
FIGURE 5.3 Potential Causal Patterns Involving Self-Esteem Motivation and Sport
Consumption
CHAPTER 5 ▸ Fandom and Sport Consumption Behavior 97
consider if a researcher found that the self-esteem motive was positively corre-
lated with sport consumption. With respect to causal relationships, one possibil-
ity is that a fan’s motivation to enhance her self-esteem will lead (i.e., cause) her
to consume sport (written generically as AB). This causal pattern could be valu-
able to sport marketers; if they could devise strategies that tap into the self-esteem
motive, they may be able to enhance consumption for a fan base. However, this
is only one of three possible patterns. A second would reverse the variables.
Written generically as BA, for our example this would be that consumption
causes changes in self-esteem. This pattern is also likely and, as you will read in
later chapters, supported by research (Bizman & Yinon, 2002; Cialdini et al.,
1976). And adding to the confusion, there may be one or more additional varia-
bles (i.e., “C”) that are actually the cause of both A and B. For instance, perhaps
a team’s success drives both the fan’s sport consumption and her self-esteem
motivation. The existence of these additional variables can be problematic for
sport marketers. Indeed, Trail and James (2015) note that one of the primary dif-
ficulties in studying sport consumer behavior in association with specific motives
is that motives may be impacted by other factors (e.g., pricing, timing of sporting
events, other life events). In fact, Trail and James write that “the influence of
motives directly on sport consumption behavior is not very large” (p. 199).
Evaluation of
Personal Goals
Product
Attitude toward
Product
Initial Consumption of
Product
Post-consumption
Reactions/Evaluation
(Dis)confirmation
of Expectancies
Affective Response
Self-esteem
Response
Repatronage
Intentions
FIGURE 5.4 Model of Sport Consumer Behavior (Trail & James, 2015).
CHAPTER 5 ▸ Fandom and Sport Consumption Behavior 101
decisions for future consumption (Biscaia, Correia, Rosado, Maroco, & Ross,
2012; Jang, Ko, Wann, & Chang, in press; Yoshida & James, 2010). Fans who
had a positive emotional experience are likely to choose to be repeat consumers.
The third facet, the fan’s self-esteem response, involves the extent to which an
individual’s consumption experience impacts her or his self-concept. One such
response might be an increase in self-esteem (feeling good or confident about
oneself) because a favorite team won a game. The psychological responses a fan
experiences, including impact on self-esteem, are examined in more detail in
Chapter 10.
In the 2017 NCAA Men’s Basketball Tournament, the Elite Eight contest
between the University of Kentucky Wildcats and the University of North
Carolina Tar Heels was March Madness at its best. A late surge by North
Carolina gave them a seemingly insurmountable lead with under a minute left in
the game, but a furious run by Kentucky found them with the ball and down by
only three. The Kentucky comeback was complete when Malik Monk hit a
game tying three-point basket with less than ten seconds remaining. However,
much to the dismay of the Kentucky faithful, the Tar Heels raced back down the
court and secured the victory when Luke Maye sank a game-winning jumper,
sending North Carolina to the Final Four and Kentucky home for the season.
Shortly after the conclusion of the game, video surfaced of Kentucky fans watch-
ing the last moments of the contest. The video depicted the wide range of emo-
tions these fans experienced in only a few seconds. The Kentucky supporters,
clearly anxious just prior to Monk’s shot, erupted in euphoria when he tied the
game. They were on cloud nine—happy, relieved, hopeful, ecstatic, and proud.
And then it all came crashing down. The smiles, laughter, high-fives, and cheers
changed, in an instant, to tears, screams, and faces in hands. Once on top of the
world, they were now sad, disappointed, angry, depressed, and in disbelief.
The event described above is but one of a countless number of incidents high-
lighting the powerful impact sport has on the affective reactions of fans and
spectators. Although fans do not always experience such a wide range of emo-
tions in response to a single event, they likely can recall times when they felt
almost every emotion imaginable. In fact, it would be difficult to describe one’s
fandom without incorporating the emotions that accompany the consumption
of sport. The emotions fans experience as a consequence of their strong psycho-
logical connection to sports, teams, and players are an integral part of the pas-
time. Essentially, to be a sport fan is to be emotional.
In the current chapter, we examine the affective reactions of fans. What will
become apparent is that the emotions of fans are intense and wide-ranging and
impact many different aspects of their lives. In the first section, we examine
research on the general positive and negative affective states of fans. Next, we
review work on what may well be the most basic fan emotions: the happiness
and sadness fans experience in response to their team’s performance. After this,
104
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 105
Sport Fans Experience a Wide Range of Emotions When Watching Their Team Compete
Favored Team Win Favored Team Loss Favored Team Win Favored Team Loss
OR OR AND AND
Rival Team Loss Rival Team Win Rival Team Loss Rival Team Win
FIGURE 6.1 Disposition Theory of Sport Spectatorship and the Positive and Negative Affective Reactions to Favored and Rival Team Wins and
Losses
108 PART 2 ▸ Emotional and Aggressive Reactions
specific emotions. For instance, consider the aforementioned study by Wann
and his colleagues (1994). The negative affect index utilized in their research
assessed a number of states, including frustration, anger, and sadness. Although
these emotional reactions are correlated, and, thus, it is psychometrically appro-
priate to combine them into a single index, they are different. For instance, there
are times when fans feel angry but not sad, and vice versa. In fact, this is pre-
cisely what Crisp, Heuston, Farr, and Turner (2007) found in their examination
of the affective reactions of soccer fans. Their results revealed that, in response
to poor team performance, low identified fans tended to respond with sadness
while persons higher in identification reported greater levels of anger.
Thus, knowing the particular emotional responses to a team’s performance
sheds additional light onto our understanding of sport fandom. Thankfully, a
number of studies have targeted specific affective responses. In the sections that
follow, we examine this literature, beginning with what may be the most fre-
quently studied fan emotions: happiness and sadness.
The lyrics above are from the 1990s hit song “Only Wanna Be with You” by
Hootie and the Blowfish. The song references lead singer Darius Rucker’s pas-
sion for the Miami Dolphins and, more particularly, the sadness he felt in
response to their losing. Rucker’s sorrow from following a struggling team is a
plight shared by many fans (who can forget the video of the disgruntled fan
referring to the Cleveland Browns’ stadium as a “factory of sadness”). Of
course, fan reactions to successful team performances bring about a vastly dif-
ferent affective response. When a team wins, the sky is bluer, the sun is brighter,
and all is right with the world. These distinct responses underscore the powerful
impact team performance can have on the happiness and sadness of sport fans.
A number of researchers have focused their attention on the happiness and sad-
ness of fans. This research reveals that, just as physical activity is associated with
greater levels of happiness (Wang et al., 2012), so too is involvement with sport as
a fan and spectator (Wang & Wong, 2014). As one would expect, fans report hap-
piness after successful team performance and sadness after poor performance
(Gantz & Wenner, 1995; Sloan, 1989; Sloan & Van Camp, 2008), a finding that
has been replicated at a variety of competition levels including collegiate (Jensen
et al., 2016), professional (Koenigstorfer, Groeppel-Klein, & Schmitt, 2010),
World Cup (Jones, Coffee, Sheffield, Yanguez, & Barker, 2012), and Olympic
(Hallmann, Breuer, & Kuhnreich, 2013). Furthermore, consistent with the
Disposition Theory of Sport Spectatorship detailed above, the experience of happi-
ness and sadness is most intense among persons high in team identification (Jang,
Ko, Wann, & Kim, in press; Keaton & Gearhart, 2014; Kwon, Lee, & Lee, 2008).
A series of studies conducted by Jang and his colleagues shed light on the
processes through which sport consumption leads to happiness. Jang, Wann,
and Ko (in press) investigated the impact of game process (i.e., a boring versus
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 109
exciting contest) on fans’ happiness. Participants were asked to either recall
(Study 1) or imagine (Study 2) an exciting game that a preferred team had lost
or a boring contest that their team had won. Subjects’ identification with the
preferred team was also assessed, as was their happiness in response to the
game. The results indicated that highly identified fans were significantly happier
after the boring but winning game relative to the exciting loss game. Low identi-
fied persons reported similar levels of happiness for both contests. Thus, it
appears the combination of game process and outcome have differential impacts
on fans high and low in identification (see Figure 6.2). Those with greater psy-
chological connections to a team will be happiest after a win even if the game
was boring. For these fans, the outcome was of greater value than the suspense
and excitement of the game. Essentially, their happiness reflects former Oakland
Raiders’ owner Al Davis’ famous line: “Just win baby!”
A second investigation conducted by Jang and his associates (in press) targeted
the influence of vitality on fans’ happiness. Vitality involves “one’s conscious
experience of possessing energy and aliveness” (Ryan & Frederick, 1997, p. 530).
Given that vitality is related to positive psychological states (McNair, Lorr, &
Droppleman, 1971; Stewart, Hayes, & Ware, 1992), Jang and his coauthors felt
it may play a role in the happiness of sport fans as well. Research indicating that
team identification and vitality are positivity correlated (Wann & Craven, 2014)
provides additional evidence that vitality could be critical for understanding fans’
experiences of happiness. In the Jang et al. study, participants watched a high-
light video of a victory by the United States Men’s National Soccer team.
Subsequent to viewing the highlight video, participants completed a question-
naire packet assessing their happiness, vitality, and identification with the team.
The results indicated that vitality mediated the relationship between identifica-
tion and happiness. Thus, when watching one’s team perform well, team identi-
fication influences vitality (i.e., energy) which, in turn, influences happiness.
Level of Postgame Happiness
High
Excing Loss
Boring Win
Low
FIGURE 6.2 Postgame Happiness After an Exciting Loss and a Boring Win for Fans
High and Low in Team Identification
110 PART 2 ▸ Emotional and Aggressive Reactions
Disappointment
Every sport fan likely experiences disappointment at one time or another. Thus,
it is perhaps not surprising that a number of scholars have completed studies
targeting this affective response, detailing those aspects of the fan experience
that most frequently lead to feelings of disappointment. In particular, Rainey
and his colleagues conducted a program of research using Disappointment
Theory to guide their work (Bell, 1985; Loomes & Sugden, 1986). The argu-
ment is that individuals will be most disappointed in a losing outcome when
success was particularly likely. For example, people express greater levels of
disappointment when failing to win a “sure-thing” lottery (e.g., 90 percent like-
lihood of success) relative to situations in which winning is improbable (van
Dijk & van der Pligt, 1997). A further prediction with this framework is that
negative outcomes will be more disappointing for persons with higher levels of
investment. As it relates to sport fandom, Disappointment Theory implies that
fans should be particularly disappointed in a loss if they are highly identified
(i.e., invested) with the team and if their team is expected to win (i.e., a win is
viewed as a sure thing).
In their first study, Rainey et al. (2009; see also Yost & Rainey, 2014) inves-
tigated the experiences of Cleveland Indians fans following the team’s loss in
Game 7 of the 2007 American League Championship Series. This loss ended the
Indians season and left them just one victory shy of the World Series. Participants
completed a questionnaire assessing their disappointment in the team’s loss,
their dedication to the Indians (i.e., identification with the team), and the degree
to which they had expected the team to win the series. Higher levels of disap-
pointment were reported by persons with higher expectations and those with
higher levels of dedication. However, dedication appeared to be especially
important, leading the authors to conclude, “The most powerful predictor of
fan disappointment was the self-reported measure of dedication” (p. 351). It
warrants mention that the participants in this study likely had particularly high
levels of disappointment, given that their team was so close to reaching the ulti-
mate goal of winning the World Series. Research suggests that “near misses”
(coming close to, but failing to reach a goal) lead to greater disappointment than
losses that are farther removed from a goal (Clark, Lawrence, Astley-Jones, &
Gray, 2009). For example, Olympic bronze medalists tend to be happier than
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 113
Disappointment Is a Common Reaction Among Sport Fans Whose Team Has Performed
Poorly
silver medalists when appearing on the medal stand (Medvec, Madley, &
Gilovich, 1995). For fans, this suggests that reaching the playoffs but exiting
early may be particularly disappointing (Wann et al., 2017).
A second examination of fan disappointment by Rainey and his associates
extended their previous work in several important ways (Rainey, Yost, &
Larsen, 2011). First, they targeted fans of a different sport (NFL football).
Second, rather than rely on retrospective beliefs about expectations, they
assessed expectations prior to a season. And third, given the importance of dedi-
cation in their first study, the authors attempted to improve on the single-item
measure of dedication they had previously employed by assessing team identifi-
cation via the SSIS. Participants were fans of the Cleveland Browns, an NFL
team who had experienced several years of losing. However, the previous (2007)
season had been better than expected, as the team won 10 of 16 games and
almost qualified for the playoffs. As a result, optimism for the 2008 season was
quite high. Unfortunately, the team reverted to its former ways, ending the sea-
son with a 4–12 record. Just prior to the 2008 season, respondents completed a
preseason measure assessing identification with the Browns and their expecta-
tions for the coming year. Following the season, they completed a questionnaire
measuring their disappointment in the season. The findings replicated the data
on Cleveland Indians fans, as both expectations and identification positively
predicted greater levels of disappointment. Thus, Rainey and his associates
found that for both baseball fans (Rainey et al., 2009) and football fans (Rainey
et al., 2011), patterns of disappointment are consistent with the tenets of
114 PART 2 ▸ Emotional and Aggressive Reactions
Disappointment Theory. Specifically, higher levels of disappointment are found
among those with greater levels of team identification and when expectations
for success are highest.
Anger
Similar to disappointment, research indicates that fans often feel angry follow-
ing their team’s poor performance (Koenigstorfer et al., 2010; Sloan, 1989). For
example, consider the aforementioned work by Jones and his colleagues (2012)
on soccer fans’ responses to their team’s World Cup performance. The data
revealed that post-match anger levels were a function of the team’s performance.
For supporters of both teams, the highest levels of anger followed losses, while
the lowest levels were reported after wins. Interestingly, when fans were asked
to report their anger after a tie (England’s first and second games), levels of
anger fell between those recorded after a win and those subsequent to a loss. In
their investigation of sport fans’ anger, Jensen and colleagues (2016) asked par-
ticipants to watch a highlight video of a recent win or loss by a favored team.
After viewing the video, the respondents wrote about the game and the team.
The results indicated that not only did persons watching the losing video include
more responses indicative of anger, they were also more likely to incorporate
swear words into their writing.
Although the studies reported above provide valuable information on fans’
postgame anger, they do not expose fluctuations that might occur during the
contest. Sloan’s (1989) work can be used to highlight this point. He found that
people reported significant increases in pre- to postgame anger following a
team’s loss, but no such changes were found for those watching the team win.
In fact, an examination of Sloan’s data suggests that fans watching the winning
game maintained a very low level of anger from the start of the game to the fin-
ish. However, this may lead to an overly simplistic perception of fan anger
because those watching a winning contest may not have maintained low levels
of anger throughout the course of the event. In fact, research suggests that this
is indeed the case (Madrigal, 2003). For example, Kerr, Wilson, Nakamura, and
Sudo (2005) assessed the affective reactions of fans attending either a winning
or losing match involving a Japanese professional soccer team. Participants
completed the affect scales before, during (halftime), and after the contests.
Although fans watching the winning and losing contests had similar pregame
anger levels, postgame anger was higher for those watching their team lose.
Pregame and postgame anger scores differed very little for those watching the
team win. However, these fans did report moderate increases in anger at half-
time. Thus, fans supporting a winning team may show little change in anger
from pre- to postgame, but this does not guarantee that their anger stayed con-
sistently low throughout the contest. Rather, there are likely fluctuations in
anger as a game is played.
The finding that fans feel greater levels of anger when their team performs
poorly is consistent with the Disposition Theory of Sport Spectatorship
(Zillmann et al., 1989; Zillmann & Paulas, 1993). However, this theory would
predict that fans should also be angry when a rival team performs well.
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 115
Interestingly, this is precisely the pattern of effects found by Cikara, Botvinick,
and Fiske (2011). In this research, diehard New York Yankees and Boston Red
Sox fans viewed computer-generated plays in which their team either succeeded
or failed. Participants then reported their level of anger in response to viewing
the plays. As one would expect, they reported low levels of anger when the
favored team succeeded and high levels of anger when this team failed.
Furthermore, consistent with Disposition Theory, high levels of anger were also
expressed after watching the rival team succeed, while low levels were reported
after rival failure.
Fans appear to be most angry when their team fails and when a rival succeeds,
a pattern consistent with the Disposition Theory of Spectatorship. However,
recall that this framework also predicts that the greatest affective changes will
be experienced by persons with high levels of team identification (i.e., a strong
disposition toward the team). Research has consistently confirmed this effect as
well. That is, similar to many of the previously discussed emotions, anger seems
to be most intensely felt by those with higher levels of identification (Crisp et al.,
2007; Keaton & Gearhart, 2014; Sumino & Harada, 2004).
Shame
Shame is yet another negative emotion experienced by sport fans (Lewis, 2007;
Nathanson, 1992). Shame is a self-directed emotion that occurs when one feels
his or her value has been diminished in a social setting (Elison, 2005; Tangney,
Miller, Flicker, & Barlow, 1996). Although less frequently studied than other
negative fan emotions, a handful of interesting studies have targeted this affec-
tive response. For example, Sloan and Van Camp (2008) examined the impact
of game outcome on levels of pre- and postgame shame felt by fans at college
athletic events. They found that, although fans witnessing an eventual win or
loss reported similar levels of shame prior to the contest, shame increased for
those watching the team lose but decreased for those viewing a win.
Partridge and her colleagues (Partridge & Wann, 2015; Partridge, Wann, &
Elison, 2010) have taken a different angle in their work on sport fan shame.
Rather than investigating levels of shame, these authors examined the maladap-
tive manner in which fans cope with shame. There are several maladaptive cop-
ing strategies fans could utilize to help them deal with their team-related shame
(Nathanson, 1992; Partridge et al., 2010). Some fans cope by attacking others,
choosing to direct their shame-generated anger toward other fans, coaches,
players, or officials. Others may opt for attacking self in which they accept the
shame as valid and, consequently, attack their allegiance to the team. Avoidance
is a third option. Here, fans use denial to reject the shaming message or event,
perhaps using humor to derogate the team. And finally, fans may choose with-
drawal, preferring to avoid coverage of or discussions about the team.
Partridge and her associates were interested in determining which of the four
maladaptive shame coping strategies were most common among sport fans. In
their first study, Partridge et al. (2010) assessed the preferred coping strategy
among college sport fans in response to their favorite team’s actions. In a second
project, they examined the shame coping styles of supporters of youth sport
116 PART 2 ▸ Emotional and Aggressive Reactions
High
Degree of Preference of Use
s
er
th
kO
ac
A
FIGURE 6.3 Degree of Preference for Use of the Four Maladaptive Shame Coping
Strategies Among General Sport Fans and Youth Sport Fans
teams (Partridge & Wann, 2015). The results appear in Figure 6.3; patterns of
preference were quite similar for the two groups. The most frequently utilized
strategy was avoidance, while the least common was withdrawal. Thus, sport
fans seemed to respond to team-focused shame via distraction or by denying the
importance of the event (i.e., avoidance). They were less likely to seek solitude
from others (i.e., withdrawal). This pattern of effects likely reflects the social
nature of fandom, coupled with a desire to at least temporarily put the team’s
shameful actions out of mind.
Anxiety
Given that sport fans pour their heart and soul into their teams, it seems reason-
able that many experience high levels of anxiety (e.g., worry, tension) before,
during, and after games. Fans exhibit behaviors, such as pacing the floor, that
are common among persons experiencing life’s most anxious moments (Gantz &
Wenner, 1995). Corbin (1973) conducted one of the earliest studies examining
spectator anxiety. This investigator was interested in the impact of sport view-
ing on the physiological responses (heart rate) of persons varying in trait anxi-
ety. Although the results did not provide evidence of differential response
patterns for persons higher or lower in anxiety, sport viewing was associated
with large increases in heart rate, suggesting that spectating could most certainly
induce anxiety.
A number of more complex studies of fan anxiety followed Corbin’s (1973)
work. This literature indicates that fans often experience anxiety, worry, and
tension when watching their team compete (Sumino & Harada, 2004). For
instance, fans have been found to experience higher levels of anxiety after their
team loses than after the team wins (Kerr et al., 2005). In his seminal work on
sport fan affect, Sloan (1989) found several significant pre- to postgame changes
in tension. Persons watching their team lose reported higher postgame tension
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 117
while those watching the team win a challenging contest reported a reduction in
tension. Spectators witnessing an easy win reported no change in tension from
the beginning to the conclusion of the contest. Wann and his colleagues (1994)
also found that witnessing a loss increased fans’ tension. However, the effect
was more pronounced among highly identified fans. Those low in identification
indicated only minor increases in tension. This pattern of effects, which has been
replicated elsewhere (Chien & Ross, 2012; Wann, Schrader, & Adamson,
1998), would be expected given that low identified persons have less interest in
the outcome of the contest, and their sense of well-being is less likely to be
impacted by team performance.
Other investigators have examined patterns of fan anxiety leading up to a
sporting event. This work reveals that the anxiety experienced by fans is highly
similar to that felt by athletes (Kelley & Tian, 2004). Players typically report
steady increases in anxiety as a competition approaches, peaking just prior to
the start of the event (Fenz, 1988; Wann, 1997). Wann et al. (1998) found
roughly the same pattern of effects for highly identified college basketball fans.
Participants completed an assessment of their anxiety for two games involving
their college’s men’s basketball team. One game was against a highly inferior
opponent, while the other was against a highly successful conference rival.
Anxiety was measured at five points in time: three days before the game,
12 hours before, three hours before, immediately before, and at halftime. Two
forms of anxiety were assessed: cognitive anxiety (mental anxiety involving
worry and apprehension) and somatic anxiety (physical anxiety such as butter-
flies and jitters). For the difficult contest, both forms of anxiety slowly increased
as the competition neared, spiking during the halftime assessment. Anxiety
scores were lower for the contest against the inferior opponent relative to the
difficult game. For the easier contest, increases in cognitive anxiety were not
apparent as the game approached or at halftime. However, fans reported a
slight increase in somatic anxiety as the game approached and a significant esca-
lation at halftime. Thus, highly identified fans experienced increases in both
cognitive and somatic anxiety as a challenging game drew near, but, for an
easier contest, only somatic anxiety increased. For the nonthreatening game,
highly identified persons became increasingly aroused, but not more apprehen-
sive and concerned.
The anxiety experienced by sport fans and spectators should not be taken
lightly, as a growing body of work suggests that their anxiety can be high enough
to present serious health risks. In fact, several studies have found that viewing
stressful sport contests is associated with stroke and myocardial infarction.
Increased risk for these life-threatening, stress-induced events has been found
among spectators watching soccer (Carroll, Ebrahim, Tilling, Macleod, &
Smith, 2002; Kirkup & Merrick, 2003; Witte, Bots, Hoes, & Grobbee, 2000)
and American football (Kloner, McDonald, Leeka, & Poole, 2009). For instance,
consider the work by Wilbert-Lampen and colleagues (2008). These researchers
examined emergency room (ER) visits to a German hospital involving cardiovas-
cular issues (e.g., chest pain due to myocardial infarction and cardiac arrhyth-
mia) on the seven days in which the German national team played in the 2006
World Cup. ER visits were markedly higher on game days relative to control
days (i.e., other days during 2006, the same date in previous years). Based on
118 PART 2 ▸ Emotional and Aggressive Reactions
their findings, the authors concluded that “it is clear that watching an important
soccer match, which can be associated with intense emotional stress, triggers the
acute coronary syndrome and symptomatic cardiac arrhythmia” (p. 477).
Emotion Reference(s)
Admiration Madrigal (2003)
Benevolence Sloan (1989)
Boredom Kerr et al. (2005)
Confidence Sloan (1989)
Wann and Wiggins (1999)
Curiosity Park, Mahony, and Kim (2011)
Park, Mahony, and Greenwell (2010)
Depression Hirt, Zillmann, Erickson, and Kennedy (1992)
Jones et al. (2012)
Sloan and Van Camp (2008)
Discouragement Sloan (1989)
Disgust Keaton and Gearhart (2014)
Excitement Sumino and Harada (2004)
Fear Koenigstorfer et al. (2010)
Frustration Madrigal (2003)
Sloan (1989)
Gratitude Kerr et al. (2005)
Humiliation Kerr et al. (2005)
Love Sumino and Harada (2004)
Placidity Kerr et al. (2005)
Pride Koenigstorfer et al. (2010)
Madrigal (2003)
Sloan and Van Camp (2008)
Provocativeness Kerr et al. (2005)
Relaxation Kerr et al. (2005)
Relief Koenigstorfer et al. (2010)
Respect Madrigal (2003)
Sullenness Kerr et al. (2005)
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 119
be an exhaustive list but, instead, designed to provide the reader with informa-
tion on a subset of other emotions that have been studied.
Affective Reactions to
Non-Performance-Related Events
Although fans become emotional in response to team performance, competition
outcome is not required to elicit their affective reactions. In fact, fans can receive
a positive emotional boost simply via their association with a team (Dwyer
et al., 2015). Furthermore, fans’ emotional responses are not limited to competi-
tive environments. The list of non-performance events and situations that pro-
duce affective reactions from fans is quite impressive (Cottingham, 2012). For
example, fans have been found to respond emotionally to reading about a dis-
loyal fan (Wann & Branscombe, 1992), the potential loss of the team’s name
and mascot (Wohl, Branscombe, & Reysen, 2010), exposure to team-related
photos (Hillmann, Cuthbert, Bradley, & Lang, 2004; Hillmann et al., 2000),
stadium features such as the appearance of and the atmosphere within the arena
(Uhrich & Benkenstein, 2010, 2012), player strikes/lockouts (Grieve, Shoenfelt,
Wann, & Zapalac, 2009), changes in team coaching (Potter & Keene, 2012),
and halftime shows (Tobar, 2006).
One emotional event that deserves elaboration concerns fans’ reactions to
player injuries. Although it seems reasonable that fans would respond with sad-
ness, disbelief, and other negative emotions when their favorite players are hurt,
research suggests that they also report positive affective responses to the injuries
of rival players. Their reaction to the injuries to rival players involves schaden-
freude, that is, joy in the suffering of others (schadenfreude is a German-based
term combining “schaden” or harm, and “freude” or joy). Thus, the misfortune
of rivals may lead fans to react with positive affect (Cikara et al., 2011;
Dalakas & Melancon, 2012; Leach, Spears, Branscombe, & Doosje, 2003).
In fact, highly identified fans can even revel in the death of a rival (Dalakas,
Melancon, & Sreboth, 2015). For example, consider the work by Wann and
Waddill (2007) on fans’ affective reactions to the crash and death of auto racing
legend Dale Earnhardt. Earnhardt’s fatal accident occurred on the last lap of the
2001 Daytona 500. A few months later, the researchers had participants com-
plete a questionnaire assessing their responses to and memory of the incident.
Participants also indicated if they had a favorite NASCAR driver and, if so, who
that person was. Based on their responses to this item, participants were
120 PART 2 ▸ Emotional and Aggressive Reactions
80
70
Percentage of Response
60
50 Earnhardt Fans
40
Fans of Other
30 Drivers
20
10
Painful Responses Unsympathec
Responses
FIGURE 6.4 Reactions to the Crash and Death of NASCAR Legend Dale Earnhardt
classified as either Earnhardt fans or fans of a rival driver. Wann and Waddill
conducted a content analysis of participants’ responses to the crash, coding for
answers reflecting painful emotional reactions (e.g., shock, loss) as well as those
expressing indifference to Earnhardt’s crash and death (e.g., “it’s a dangerous
sport and Earnhardt knew the risks”). The results, which are depicted in
Figure 6.4, revealed that the majority of Earnhardt fans included painful remarks
in their recollections of and reactions to the crash. Fewer fans of other drivers
included painful responses. Rather, in line with schadenfreude, these persons
were more likely to express a lack of sympathy and dismiss the event.
Unfortunately, if sport fans feeling gleeful (or at least less than sorry) about a
fallen rival was not disturbing enough, research by Hoogland and his colleagues
(2015) provides evidence that the negative affect continues when the rival ath-
lete begins to recover. These investigators examined the process of gluckschmerz,
a German term for feeling bad when a rival group member experiences a posi-
tive outcome. In their study, college students read an article describing an injury
to a rival team’s player and then answered questioned assessing their reactions
to his injury. Participants then read a second article describing the injured play-
er’s quick recovery and answered items assessing their reactions to this report.
As expected, fans higher in team identification reacted with schadenfreude when
hearing of the player’s injury, indicating pleasure in his (and his team’s) misfor-
tune. Furthermore, upon learning of his recovery, these fans reported displeas-
ure and disappointment, a pattern consistent with gluckschmerz.
Sport Outcomes Sport fan emotional responses may influence other sport-
related outcomes, including thoughts and behaviors (or intended behaviors).
With respect to cognition, researchers have found that fan emotions can
influence both team loyalty and identification. In terms of loyalty, both positive
(e.g., joy, excitement) and negative (e.g., worry, sadness) emotions have been
shown to play a role in one’s faithfulness to a team (Sumino & Harada, 2004;
Trail, Anderson, & Fink, 2005). As for identification, although this tends to be
stable (see Chapter 1), Yost and Rainey (2014) found that the disappointment
of a poor season was associated with a decrease in identification, particularly for
fans originally lower in their psychological connection with the team. Highly
identified fans were “more resilient to the consequences of disappointment”
(p. 415).
As for behaviors, research indicates that fans’ emotional experiences can
impact intentions for future attendance and positive word of mouth (Biscaia
et al., 2012; Chen, Lin, & Chiu, 2013; Uhrich & Benkenstein, 2012; Yoshida &
James, 2010). The list of emotions tied to increased future consumption and
positive word of mouth includes satisfaction, pleasure, relief, and curiosity (Jang
et al., in press; Kuenzel & Yassim, 2007; Lee & Kang, 2015; Park, Mahony,
Kim, & Kim, 2015; Sarstedt, Ringle, Raithel, & Gudergan, 2014; Taute,
Sierra, & Heiser, 2010).
Motivation as a Predictor
of Spectator Affect
In Chapter 4, we discussed a number of different motives that drive fans’ desire
to follow sport. Wann, Brewer, and Royalty (1999) reasoned that a fan’s moti-
vational profile may have implications for his or her emotional reaction to a
sporting event. For instance, persons who are motivated by eustress may experi-
ence positive affect when watching an exciting contest, while those with higher
levels of group affiliation motivation may become bored when watching a game
alone.
To examine the link between fan motivation and affect, Wann et al. (1999)
examined basketball spectators, assessing several fan motives prior to a contest
and general positive affect after the game (positive affect was assessed because
the home team won). The results revealed that two motives had a significant
impact on postgame positive affect: entertainment was positively related, while
family was a negative predictor. Given the parameters of the game, this pattern
of affects is quite reasonable. First, the teams were evenly matched, and the
game was a close and exciting contest. Thus, persons with high levels of enter-
tainment motivation should have been pleased with the game’s quality and been
in a positive affective state after the event. However, because the teams were
conference rivals and the game was of high importance, it was a standing-
room-only crowd. In fact, the announced attendance was 511 spectators over
arena capacity. Consequently, it was uncomfortably hot and crowded in the
arena, the noise level made it almost impossible to converse with others, and
almost all spectators stood throughout the contest. This combination of factors
resulted in the environment being less than ideal for families. Thus, it seems logi-
cal that persons who attended this game to spend some quality time with his or
her family would have been displeased after the event. Thus, Wann et al. (1999)
CHAPTER 6 ▸ The Emotional Reactions of Sport Fans 125
were able to confirm that fans’ motivational profiles play an important role in
their emotional experience when watching a sporting event, a finding that has
been replicated elsewhere (Sloan & Van Camp, 2008; Wann, Royalty, &
Rochelle, 2002). When the details of a contest match the motives driving a fan’s
interest in the game and sport, he or she is more likely to have a positive con-
sumption experience.
Affective Forecasting
Affective forecasting concerns an individual’s ability to predict the type and
intensity of his or her emotional reaction to a future event. For fans, this involves
their ability to accurately estimate their emotional responses to events such as a
long-awaited championship, the retirement of a favorite player, or the opening
of a new stadium. Research on affective forecasting reveals that, although indi-
viduals are quite successful in predicting which emotion they will experience
(e.g., happy, sad, angry), they are generally poor at foretelling the intensity and
duration with which they will experience the emotion (Gilbert, Driver-Linn, &
Wilson, 2002). People tend to overestimate the impact of the emotive event, a
phenomenon referred to as impact bias (Kermer, Driver-Linn, Wilson, &
Gilbert, 2006; Wilson & Gilbert, 2005). This bias has also been found in sport
settings (e.g., Van Dijk, 2009), including the affective predictions of football
fans who, after a victory, were not as happy as they expected to be (Wilson,
Wheatley, Meyers, Gilbert, & Axsom, 2000).
Researchers have identified some critical features leading to the impact bias
outside of sport, such as focalism, or the tendency to focus specifically on the
target event while ignoring other life events (Lam, Buehler, McFarland, Ross, &
Cheung, 2005). However, investigators have yet to fully investigate factors that
might impact the accuracy of emotional predictions among fans. Given the
importance of team identification in the affective responses of sport fans,
researchers should investigate how this variable impacts the degree to which
fans exhibit the impact bias. Similarly, they should determine if long-suffering
fans (i.e., those following teams who have not won a championship in many
years) are more or less likely to exhibit the impact bias. By investigating these
and other variables relevant to the affective responses of sport fans, researchers
will extend our understanding of the unique emotional experiences of sport
followers.
Although the Naked Gun line quoted above comes from a comedic film, there is
sadly a lot of truth to it. Indeed, instances of fan and spectator aggression seem
to be found everywhere one finds sport. This includes sporting events from the
highest levels of competition, such as professional, international, and Olympic
sports (Sivarajasingam, Corcoran, Jones, Ware, & Shepherd, 2004), to college
sports (Rees & Schnepel, 2009), down to youth recreational sport contests
(Wann, Weaver, Belva, Ladd, & Armstrong, 2015). Furthermore, acts of fan
aggression are not confined to one country or continent. In fact, although North
American sports often are viewed as immune to fan aggression, in reality exam-
ples of such behaviors are easily found (Young, 2002).
Although the overwhelming majority of sport fans are well-behaved and
simply wish to observe an entertaining, well-played contest, a very small
minority have a different agenda. It is this latter group that draws our atten-
tion because they can turn a day at the ballpark into a nightmare. The actions
of this far-from-silent minority mandate the scientific investigation of sport fan
aggression. Indeed, their actions have been an ongoing concern for academics,
sport and civil authorities, and the general public for many years. Psychologists
and sociologists alike have spent countless hours developing theories and con-
ducting investigations with the goal of understanding acts of violence among
those who follow sport. In the next three chapters, we take a critical look at
this literature. In this short opening chapter, we introduce the topic of sport
fan aggression. This includes discussions of basic topics such as operational
definitions and various forms of aggression. The next chapter (Chapter 8) pro-
vides an examination of factors involved in the manifestation of sport fan
violence. Then, in Chapter 9, we address large-scale fan aggression, focusing
on fan riots and the characteristics of those participating in these aggressive
encounters.
127
128 PART 2 ▸ Emotional and Aggressive Reactions
Verbal Assaults
Perhaps the most common form of sport fan aggression, verbal assaults refer to
the use of obscenities, vulgarities, and threatening words directed by fans at the
targets of their derision (e.g., other spectators, players, coaches, and officials).
130 PART 2 ▸ Emotional and Aggressive Reactions
Common sense tells us that profanity and vulgarity have no place at the ball-
park. Fans are obligated to exercise self-control, and when such is not the case,
event managers should impose strong, negative sanctions upon those who are
unwilling or unable to control their mouths. However, a visit to nearly any
sporting event leaves one with the impression that an alarmingly large portion
of fans left their verbal filters at home.
Opponents (i.e., players and coaches) and officials are two common targets of
verbal assaults (Rudd & Gordon, 2010). Researchers have investigated which
target is most likely to feel the wrath of fans. From studies conducted at youth
baseball games (Hennessy & Schwartz, 2007, 2012; Wann et al., 2015) and at
college basketball contests (Wann et al., 1999; Wann, Schrader, & Carlson,
2000), we find that officials are more likely to be targeted than are members of
the opposing team. This finding substantiates work indicating that fans often
possess negative impressions of sport officials, perceptions that could facilitate
the verbal abuse officials frequently receive (Balch & Scott, 2007). Interestingly,
the aforementioned work with college fans also found an interaction between
aggression type (i.e., hostile versus instrumental) and aggression target (i.e.,
opponents versus officials). Specifically, officials were more likely to be the target
of hostile aggression than instrumental aggression, while opponents appeared to
be somewhat more likely to receive verbal taunts that were instrumental in
nature. When fans yell at officials, they tend to be venting their anger rather than
attempting to get the officials to favor their team in some manner. On the other
hand, there is some indication that verbal aggression directed toward the opposi-
tion is designed to assist the fan’s team and facilitate the players’ performance.
This pattern of effects is depicted in Figure 7.1. Finally, it warrants mention that
the amount of verbal aggression found in these studies was rather low. Although
Moderate
Level of Verbal Aggression
Hosle
Aggression
Instrumental
Aggression
Low
Officials Opponents
Aggression Target
Throwing Missiles
Consider the following list of items: a softball, a shot glass, a Walkman, a golf
ball, a plastic bottle, a beer can, a sanitary napkin dispenser, and a fortune in
small change. Although this may read like the typical items found at a garbage
dump, in actuality it is a list of objects New York Yankee fans hurled at the
Seattle Mariners during the first two games of the American League Division
Series in 1995. It seems as though garbage time has taken on a new meaning.
Often used to refer to the final minutes of a basketball blowout when players
seek to pad their scoring averages, garbage time has also come to mean the
unseemly practice of fans throwing anything and everything at players, coaches,
officials, and each other.
The danger of throwing missiles goes without saying. In fact, objects as seem-
ingly harmless as snowballs can be quite dangerous when hurled from the
stands. A particularly ugly incident occurred following an NFL game between
the Oakland Raiders and Denver Broncos in which Broncos fans pelted Raiders
players and coaches with snowballs, some of which were loaded with batteries
(Gloster, 1999). The fight was so intense that players began throwing snowballs
and punches back at the fans. Instances such as this in which the players return
fire, so to speak, are rare, but they do happen. One such occasion involved
Texas Rangers pitcher Frank Francisco and fans of the Oakland Athletics
(Antonen, 2004). Upset over the abuse they had taken from fans seated near
their bullpen, Rangers players began to argue with Athletics fans. The scuffle
continued to escalate, culminating when Francisco hurled a chair into the stands,
breaking one fan’s nose. Francisco was charged with aggravated battery and the
injured fan filed a lawsuit against the Rangers, which was eventually settled out
of court (Lee, 2007).
Ice hockey fans are perhaps the most creative missile throwers. At Hamilton
College in Clinton, New York, a game was delayed for several minutes because
a traditional ritual had gotten out of hand. It had been custom at this school for
fans to throw things at the opposing goalie after the home team’s first goal of
the season. But consider the articles attendants gathered up before play could
resume: tennis balls, oranges, apples, melons, two live mice, a dead squid, and a
life-sized, anatomically correct, inflatable doll. The school president did not find
anything humorous about the incident and banned all attendees (except players’
family members) from the next home game, stating “Extreme antisocial acts
warrant censure” (Wolff & O’Brien, 1994, p. 19). Nashville Predators NHL
fans also have a strange tradition involving throwing missiles, launching catfish
onto the ice during home games. However, Pittsburgh Penguin officials were not
amused when a Predators fan tried to extend the ritual to a road contest at
Pittsburgh during the Stanley Cup Finals. In fact, the fan was identified, escorted
out of the arena, and ultimately charged with “disorderly conduct, disrupting a
meeting and possession of an instrument of a crime” (Jhaveri, 2017).
132 PART 2 ▸ Emotional and Aggressive Reactions
Disrupting Play
Although not frequently observed, fans occasionally decide to become “a part
of the action” and run onto the field, thereby disrupting play. Usually without
malevolence, they attempt to shake hands with a favorite player, request an
autograph, demonstrate a sport skill (e.g., slide into second base), or simply seek
attention. We see less and less of this behavior because it is now policy for
broadcasters to refrain from showing those involved. When such disruptions
occur, viewers are simply told that someone has run onto the field and security
is trying to apprehend them. The applause viewers hear signifies that the indi-
vidual has been caught and escorted out of the stadium. Stadium security offi-
cials treat this behavior very seriously. For instance, in 2010 a Philadelphia
Phillies MLB fan was Tasered as he ran around the outfield trying to avoid
security (Siemaszco, 2010). The players seemed to appreciate the conclusion to
this event, as they appeared to be using their gloves to hide their smiles at the
intruder’s misfortune.
Fighting
Fighting among fans is an ugly, dangerous affair. Not only do the combatants
risk serious injury, but oftentimes innocent spectators are injured as well. At the
very least, these incidents are frightening and likely to ruin the game for those
involved as well as those unfortunate enough to have witnessed the fight. It is
not surprising that when these incidents are sorted out, drunkenness is often
found to be a contributing factor. The surliness, belligerence, and bravado that
oftentimes accompany excessive drinking can easily turn into fisticuffs following
an unintentional push or shove (we will have more to say about the influence of
alcohol in the next chapter). Frustration over a heartbreaking loss or a perceived
mistake by an official can also cause opposing fans seated in close quarters to
begin fighting.
Instances of fan fighting can also be found on the field of play where both
players and officials can be targeted. With respect to players, although these
events are rare, they do occur (Kessler & Brady, 2004), such as when two spec-
tators ran onto the field at a Kansas City Royals MLB game and attacked Tom
Gamboa, the Royals first base coach (Armour, 2002). Thankfully, attacks on
officials are also not the norm, but they have been known to happen. Rainey and
Duggan (1998) asked several hundred certified basketball referees, “Have you
ever been physically assaulted while refereeing (including before or after the
game)?” Approximately 14 percent of the sample reported at least one assault.
Fans were the assailants in 15 percent of the cases.
Of course, fighting is not limited to incidents occurring inside a stadium.
Rather, incidents involving serious (and even near-fatal) fan violence have been
noted in other locales such as in a bar (Texas Football Fan, 2007), in a barber
shop (Packers Fan, 1997), in the street (Schoetz, 2008), and in people’s homes
in the form of domestic violence (e.g., Gantz, Wang, & Bradley, 2006). Stadium
parking lots, where a number of highly publicized and violent incidents have
occurred, can be particularly dangerous (e.g., Galanis, 2015; Simon, 2016).
CHAPTER 7 ▸ An Introduction to Fan Aggression 133
Vandalism
The willful or malicious destruction of public or private property is, on occa-
sion, observed at sporting events. One of the most infamous instances of vandal-
ism occurred on the campus at Auburn University. Toomer’s Corner was the
home of two large old-growth oak trees and a gathering place for Auburn fans
for many decades. In November of 2010, an Alabama University fan named
Harvey Updike poisoned the trees (Tomlinson, 2011). As a highly identified
Alabama fan (he named his children Crimson Tyde and Bear Bryant), Updike
was distraught over the recent success of Auburn, Alabama’s greatest rival.
Updike, who was tracked down after calling a popular sports talk radio show to
brag about his actions, eventually pled guilty to a charge of unlawful damage to
agriculture (Auburn Tree Poisoning, 2013). Both trees died, and Auburn offi-
cials have had difficulty in successfully planting new trees at the same locale due
to the highly toxic soil.
In the fall of 2016, the Washington Post published the findings of an investiga-
tive study of spectator violence at NFL games (Babb & Rich, 2016). Upon read-
ing this report, one thing becomes abundantly clear: fan violence has a wide
variety of causes. For example, some of the many factors the report listed as
playing a role in aggression included time of the game (e.g., day versus night),
the opponent (e.g., rivalry games), and the score/outcome of the contest (e.g.,
losing a close game). And this barely scratches the surface; the list of factors
impacting aggression (and sport fan aggression) is long and complicated. The
complex nature of aggression is reflected in the history of social scientific work
on the topic. In a word, it has been disjointed. Seemingly countless studies have
been conducted and applied to a dizzying myriad of theories.
In an attempt to unify work on aggression into one comprehensive frame-
work, Anderson and his colleagues developed the General Aggression Model, or
GAM (Allen & Anderson, in press; Anderson & Bushman, 2002; Anderson &
Carnagey, 2004; Anderson, Deuser, & DeNeve, 1995). The GAM has received
widespread empirical support (although like most theories, it has been chal-
lenged, Ferguson & Dyck, 2012). One advantage of the GAM is the ability to
explain real-world violence, such as relationship violence and the impact of
global warming on aggression (DeWall, Anderson, & Bushman, 2011). Thus, it
is perhaps not surprising that this theoretical approach has been successfully
used to further our understanding of sport fan aggression (Anderson &
Carnagey, 2009; Wann, 2006a; Wann, Haynes, McLean, & Pullen, 2003;
Wann, Waddill, Bono, Scheuchner, & Ruga, 2017).
Although the exact composition of the GAM has changed a bit over the years
(again, almost all theories do), a basic graphic presentation of key components
appears in Figure 8.1. To reiterate, this diagram is not fully inclusive of all
aspects of the current iteration of the model. However, the factors included here
are sufficient to serve as a guide to unify the fragmented work on fan violence
and incorporate key variables impacting the display of these problem
behaviors.
135
136 PART 2 ▸ Emotional and Aggressive Reactions
Internal States
Input Variables Outcomes Acons
Arousal
Personal Appraisal Thoughul
Affect
Situaonal Decisions Impulsive
Cognion
The first stage of the model contains two types of input variables: personal
and situational. Personal input variables involve “characteristics the person
brings to the situation, such as personality traits, attitudes, and genetic predis-
positions” (Anderson & Bushman, 2002, p. 35). These variables would include
gender, likes and dislikes, and individual tendencies. Situational input variables
focus on the environment, such as a frustrating situation or the presence of oth-
ers who are acting aggressively. The input variables are predicted to influence
three key internal states, namely, arousal, affect, and cognition. That is, they
may facilitate a heightened state of arousal, a negative affective state, and/or
activate negatively associated cognitions. Next, the internal states impact the
individual’s appraisal decisions. This step, which includes both controlled and
automatic processes, essentially involves a person’s interpretation of a situation
(e.g., did the other fan bump me intentionally) as well as an awareness of vari-
ous features in the current environment (e.g., the presence of police). Finally, as
a result of the earlier factors, the individual may respond in an aggressive fash-
ion (which may be either thoughtful/controlled or impulsive/automatic).
Team Identification
Given our discussion of the impact of team identification in other chapters, it
should come as no surprise that this variable is a powerful predictor of fan
aggression (Amiot, Sansfacon, & Louis, 2014; Dietz-Uhler & Lanter, 2008;
Fernquist, 2000; Wann, 2006a). Persons with higher levels of identification are
more likely to engage in both hostile and instrumental aggression than are those
with lower levels of identification. For example, Wann, Carlson, and Schrader
(1999) found that persons higher in identification with a university basketball
team were particularly likely to verbally assault others for both instrumental
and hostile motives. This pattern of effects was found for aggression targeting
both the officials and the opposition.
Team identification is also a strong predictor of verbal and physical aggres-
sion displayed by individuals attending youth sporting events (Wann et al.,
2015). Unfortunately, these instances are all too common. Indeed, Pallerino
(2003) found that over 80 percent of parents had witnessed a violent action
CHAPTER 8 ▸ Understanding the Causes of Fan Aggression 137
from other individuals at youth sports contests. The high levels of identification
family members feel for child athletes (it really is their flesh and blood compet-
ing), coupled with an overemphasis on winning (a situational input variable),
lead to the perfect recipe for adult outbursts at youth sports (Wann, 2001).
Dysfunctional Fandom
On occasion, an individual’s level of identification with an organization or
group can become obsessive (i.e., over-identified). At this point, the individual
may become dysfunctional, exhibiting a number of problematic behaviors
(Mael & Ashforth, 2001). Unfortunately, sport fandom is not immune from this
138 PART 2 ▸ Emotional and Aggressive Reactions
process. The result is a second personal input variable with relevance for sport
fan aggression, the extent to which one is a dysfunctional fan (Hunt et al., 1999;
Wakefield & Wann, 2006). Dysfunctional fans are persons who chronically
complain about team-related issues and who are highly confrontational with
others (such as rival fans).
Recent work has made it possible to form an initial profile of these fans, and
the picture being painted is not pretty. Dysfunctional fans are highly assertive
(Wann & Ostrander, 2017), frequently commenting on sport talk radio and
Internet discussion boards, voicing their “informed” opinions to anyone willing
to listen (Foster et al., 2012; Wakefield & Wann, 2006). Furthermore, they were
likely to have been a bully as a child (Courtney & Wann, 2010). But perhaps
most illuminating is that highly dysfunctional fans are likely to believe that fan
aggression is acceptable (Donahue & Wann, 2009). If you have ever sat near a
loud-mouthed, vulgar, and rude fan that seems hell-bent on ruining your trip to
the ballpark, the chances are good that he or she (but mostly he) was high in fan
dysfunction. These individuals are obnoxious even before the beer begins to
flow, but eventually it will flow as they drink more than their fair share
(Wakefield & Wann, 2006).
Given the aforementioned description of dysfunctional fans, it should come
as no surprise that they are particularly likely to act in an aggressive fashion. For
example, Wakefield and Wann found that dysfunctional fans were more likely
to verbally harass game officials than were persons with low levels of dysfunc-
tion. The difference in aggression between the groups was quite striking, as the
highly dysfunction fans had an aggression rating nearly three times greater than
the low dysfunction group.
Partridge and her colleagues (Partridge & Wann, 2015; Partridge. Wann, &
Elison, 2010) examined the impact of fan dysfunction on fans’ maladaptive
strategies for coping with vicarious shame. Recall from our discussion in
Chapter 6 that fans have several approaches they may utilize to deal with team-
related shame. One of these options, attacking others, is aggressive in nature.
Partridge and her colleagues found that fan dysfunction was a key ingredient in
aggressive coping. For fans of college/professional teams and spectators at youth
sporting events, fan dysfunction was a significant predictor of attacking others
(Partridge & Wann, 2015; Partridge et al., 2010). From their work on youth
sports, Partridge and Wann (2015) believed that there may be an additional
maladaptive coping strategy used by fans. Specifically, they assessed the degree
to which fans verbally attacked their child, a strategy that is also aggressive in
nature. The researchers found use of this strategy was also positively correlated
with fan dysfunction.
It is important to note that team identification was also a significant predictor
of attacking others within the youth sport setting (Partridge & Wann, 2015).
Thus, those higher in fan dysfunction as well as those with higher levels of iden-
tification were prone to coping via this aggressive response. This finding sub-
stantiates the inclusion of both identification and dysfunction as critical personal
input variables in research pertaining to fan aggression. Such was the case in
work conducted by Wann et al. (2017). These investigators examined the
actions of those attending a college basketball game to determine the impacts of
CHAPTER 8 ▸ Understanding the Causes of Fan Aggression 139
identification and dysfunction on their level of hostile and instrumental verbal
aggression. An interesting pattern of effects was found. Higher levels of fan
dysfunction were associated with higher levels of both hostile and instrumental
aggression. On the other hand, although higher levels of identification predicted
greater likelihood to be instrumentally aggressive, identification was not related
to displays of hostile aggression. Wann and his associates concluded that “highly
dysfunctional fans aggress both to help their team (instrumental aggression) and
to inflict harm (hostile aggression),” while “highly identified fans reserve their
aggressive actions for situations they believe will assist their team’s perfor-
mance” (p. 436).
Alcohol Consumption
What do the Colorado Rockies, Milwaukee Brewers, and Saint Louis Cardinals
all have in common? Yes, the immediate response of “They are all Major
League Baseball teams” would be correct. However, another common factor is
they all play in home parks named after beer companies: Coors Field, Miller
Park, and Busch Stadium, respectively. These stadium names reflect the long-
standing relationship between sport fandom and alcohol. Although researchers
have failed to establish a relationship between degree of alcohol consumption
and level of sport fandom (End et al., 2009; Koss & Gaines, 1993; Wann,
1998), it is more than obvious that many fans consume alcohol while watching
sporting events. Thus, by nature sport fans are not necessarily more likely to
drink than nonfans. However, many fans drink when watching sporting events,
and some drink heavily. In fact, one group of researchers found that 8 percent
of individuals leaving a professional sporting event were legally intoxicated
(Erickson, Toomey, Lenk, Kilian, & Fabian, 2011). Given a modest Saturday
afternoon crowd of 25,000 spectators, this means that approximately 2,000
intoxicated individuals are roaming about the ballpark and parking lot. And
perhaps most frightening is the realization that a substantial number of these
individuals are climbing into the driver’s seat. In a novel study, Wood, McInnes,
and Norton (2011) examined the impact of game location and outcome on
traffic fatalities following college and professional sporting events (football and
basketball). The researchers found that close final score differentials were asso-
ciated with greater frequencies of traffic fatalities. Interestingly, this effect was
only found after close home wins. One suggestion for this pattern of effects was
that fans supporting a team winning a hotly contested game will both increase
their alcohol consumption and experience a raise in testosterone (we will have
more to say about the impact of testosterone in a later section). The combina-
tion of elevated testosterone and intoxication may lead to unusually aggressive
driving.
The preceding paragraphs (and our own experiences) indicate that alcohol
flows freely at sporting events, parking lots surrounding stadiums, sports bars,
and fans’ homes during games. Many people consume alcohol when watching
sport; there is nothing earthshattering in that revelation. Rather, the question is
whether or not this consumption and the intoxication that may follow lead to
greater levels of violence. Empirical work from a wide variety of disciplines
140 PART 2 ▸ Emotional and Aggressive Reactions
The View from the Stands Archival investigations provide evidence that
violence among sport spectators is frequently tied to the actions of athletes. For
instance, in one study 74 percent of instances of fan aggression were determined
to have been “ignited by player violence” (Smith, 1976, p. 127). Equally
suggestive is a finding by Semyonov and Farbstein (1989) that Israeli soccer
teams whose rosters included the most violent players tended to have the most
violent fans.
Goldstein and Arms (1971) provided evidence that the relationship between
player violence and fan hostility is causal. Their classic field study was con-
ducted on the occasion of the Army-Navy football game held annually in
Philadelphia. Participants were approached on a random basis before and after
the contest. Serving as a control, the same procedure was followed at an equally
competitive but nonviolent sporting event (an intercollegiate gymnastics meet).
Participants completed a hostility inventory and answered biographical and
background questions (e.g., were they rooting for Army or Navy). The results
were clear. Regardless of team allegiances, those witnessing the football game
experienced an increase in hostility from before to after the game, whereas there
were no changes at the gymnastics event. These findings are strong support for
SLT and in direct opposition of any cathartic experience.
A few years later, Arms et al. (1979) replicated the earlier work by Goldstein
and Arms (1971). In this project, university students were randomly assigned to
view one of three events: ice hockey, professional wrestling, and a control
event—a provincial swim meet. Pro wrestling was chosen as a violent sport
because it represents a category of fictional (i.e., scripted) aggression. Once
again, the results were straightforward. Participants showed increases in aggres-
sion at both the hockey game and the wrestling event with no changes reported
at the swimming competition.
CHAPTER 8 ▸ Understanding the Causes of Fan Aggression 145
The View From the Couch Although fans often fill the stands at sporting
events, greater numbers watch sport in public lounges, bars, and at home. Public
health authorities and others have speculated that some individuals may be
harmed as a result of televised images of violence. In fact, it has been claimed by
some that domestic violence and even homicides can be traced to television
programming featuring combat sports. As we will shortly see, there is merit in
these speculations.
The possibility that televised aggressive sports may be associated with domes-
tic violence has been a hotly debated topic for several decades (Adubato, 2016).
However, a sufficient body of research has now been accumulated, with several
studies linking the viewing of aggressive/combative sports with relationship vio-
lence (Brown, Sumner, & Nocera, 2002; Card & Dahl, 2011; White, Katz, &
Scarborough, 1992). For example, Gantz et al. (2006) reviewed police records
for multiple NFL cities spanning several years. The authors recorded the num-
ber of domestic violence incidents and examined predictors of their frequency.
They found a small but statistically significant increase in domestic violence
police dispatches on NFL game days, leading the authors to conclude that “the
presence of an NFL game does slightly increase the number of domestic violence
reports” (p. 374). Interestingly, domestic violence rates were highest when the
game in question held greater significance, such as when a team was still in con-
tention and there were only a handful of games left in the season (i.e., must-win
games). Increases were also found on Super Bowl Sundays, suggesting that the
impact was not limited to watching one’s own team.
With respect to homicide, media coverage of combat sports can have lethal
consequences for those in the viewing area. White (1989) tested the hypothesis
that important football games are followed by an increase in local homicide
rates. All NFL playoff games from 1973 to 1979 were examined, as were the
homicide rates for the metropolitan areas in which the franchises were based.
An increase in homicides was found, but the increase occurred six days after the
playoff game and only in those cities whose teams were eliminated from the
playoffs. The reason offered for the jump in homicides is intriguing. The sixth
day following a playoff game falls on the eve of the next round of the playoffs.
For fans of last week’s winner, their team is still in contention. By contrast, fans
of losing teams are forced to confront the realization that their season is over—
there will be no game tomorrow. The investigators speculated that disputes aris-
ing from gambling losses might also have contributed to the increase in
homicides.
Other evidence demonstrates that being physically distanced from the sport
site fails to buffer the dangerous effects of witnessing violence. For instance,
Phillips (1986) tested the possibility that heavyweight championship boxing
matches are followed by a rise in national homicide rates. His assessment of
lethal aggression was derived from the registry of U.S. national death certificates
containing several key bits of information (e.g., age, sex, race, cause of death).
Homicide rates were examined for ten days following all title bouts from 1973
to 1978. As predicted, homicides rose 12.5 percent on the third day following
the fights and 6.6 percent on the fourth day. The impact of the media was evi-
dent, as the steepest increases occurred following the most heavily publicized
fights.
146 PART 2 ▸ Emotional and Aggressive Reactions
It should be noted that the research conducted by White (1989) and Phillips
(1986) are now several decades old. At the time this work was conducted, the
Internet, cell phones, and other advances in communication and media con-
sumption had yet to become a reality. Furthermore, interest in boxing appears
to have been on the decline in recent decades, while consumption of Mixed
Martial Arts events (perhaps even more violent than boxing) has increased in
popularity. Given these factors, it would be wise for researchers to replicate this
body of work to determine if the findings from the 1980s translate to today.
Aggressive Cues
A third important situational input variable involves the presence of aggressive
cues, that is, people, events, objects, and so forth that have longstanding asso-
ciations with aggression (Benjamin, Kepes, & Bushman, in press; Berkowitz,
1989). The presence of an aggressive cue can prime an individual to interpret
their environment in aggressive terms, thus increasing the likelihood of a hostile
reaction. Several studies have documented the impact of aggressive cues in sport
(Frank & Gilovich, 1988; Wann, 1997). For example, Havard, Wann, and
Grieve (in press) found that aggressively titled rivalry games (e.g., “Border
War”) may be priming the aggression of fans; aggressively named rivalry con-
tests elicited more negative perceptions of rivals than did neutral names. Further,
Wann and Branscombe (1990) found that fans watching an aggressive or com-
bative sport (e.g., boxing, hockey) may be cued to behave aggressively simply by
the name of the sport!
In recent years, investigators have documented that alcohol can also function
as a powerful aggressive cue. Because alcohol consumption and intoxication are
so frequently paired with violence, simply being in the presence of alcohol may
facilitate aggression (Bartholow & Heinz, 2006). Their findings on the power of
alcohol to function as an aggressive cue led Subra, Muller, Begue, Bushman, and
148 PART 2 ▸ Emotional and Aggressive Reactions
Delmas (2010) to the sobering (pun intended) conclusion that “People do not
need to drink a drop of alcohol to become aggressive; exposure to alcohol cues
is enough to automatically increase aggression” (p. 1052). Given the strong con-
nection between sport viewing and alcohol consumption noted above, it is likely
that alcohol serves as a particularly powerful aggressive cue for fans.
Daily Hassles
Imagine a fan with tickets to an evening NCAA basketball game involving her
favorite team and a conference rival. Likely, this fan would be excited about the
contest, perhaps having had the date circled on her calendar for weeks. However,
the day of the game was anything but smooth for her. In fact, it was one of those
“nothing goes right” days. The alarm did not sound and she was late to work;
a local bank refused to cash her check; her son came home from school with a
less than stellar report card; and to top it all off, she got a flat tire on the way to
the game. Clearly, as she enters the arena, she is not a happy camper.
Research suggests that the cumulative effect of the daily hassles in the exam-
ple above may increase the likelihood that the fan will act aggressively at the
basketball game, and, as a result, they can be considered as another situational
input variable. Hennessy and Schwartz (2012) conducted an investigation of the
impact of daily hassles on the aggressive responses of youth baseball fans and
found that these negative life experiences were an important predictor.
Specifically, parents with greater levels of daily hassles were more likely to
exhibit verbal aggression toward their own child, the umpires, and other specta-
tors. Thus, situational forces outside the sporting environment have the capabil-
ity to facilitate aggression. That is, it is not only the game itself, the sport crowd,
or other sport-related variables that influence fan violence. Rather, environmen-
tal forces beyond the realm of sport can also be impactful.
Subscale Description
Outgroup Competition Desire to support a rival team when that team is
against Others in competition against someone other than the
favored team
Outgroup Academic Fan impressions of a rival school’s academic
Prestige image
Outgroup Sportsmanship Perceptions of the behaviors of rival fans (e.g.,
the extent to which these fans are
well-behaved)
Sense of Satisfaction The extent to which fans feel a sense of pride
and accomplishment when a favored team
defeats a rival
as fans often learn which teams to love via socialization (see Chapter 2), they are
also frequently taught which teams to hate (Havard, 2014). A number of factors
can facilitate rivalry between fans, including geographical proximity (closer fan
bases often develop stronger rivalries) and a history of competitiveness, such as
when two teams are equally matched (Kilduff, Elfenbein, & Staw, 2010;
Wertheim & Sommers, 2016). Fans view rival teams (and perhaps their fan bases)
as a threat to their status as the superior team (Tyler & Cobbs, 2015). Consequently,
fans’ dislike for rival teams runs very deep, particularly among highly identified
fans (Wenger & Brown, 2014; Wann et al., 2016). In fact, the dislike can even be
transferred to organizations related to the team. Bergkvist (2012) found that
European soccer fans not only disliked their team’s rivals, they also held negative
attitudes about a beer company who was a major sponsor for the rival team.
Havard, Gray, Gould, Sharp, and Schaffer (2013) developed a psychometrically
sound instrument to assess perceptions of rival teams. This scale, called the Sport
Rivalry Fan Perception Scale (SRFPS), can be used to examine several different
perceptions sport fans have for rival teams. These can be found in Table 8.1.
Given that rival teams and fans are viewed as a threat and fans often have a
strong dislike for rivals, it should come as little surprise that violence can be
exacerbated by competitions against rival teams (Cikara et al., 2011). For exam-
ple, as fans’ perceptions of rivals become more negative, their consideration of
acting aggressively toward them increases (Havard, Wann, & Ryan, 2013,
2017, 2018). Because fans are particularly likely to attend games involving their
team and a rival (Havard, Shapiro, & Ridinger, 2016), opportunities for fan
violence involving rival fans and players is certainly available.
Deindividuation
Although different theoretical models have been offered over the years (Vilanova,
Beria, Costa, & Koller, 2017), generally speaking deindividuation is a mental
CHAPTER 8 ▸ Understanding the Causes of Fan Aggression 151
state characterized by membership in a group and feelings of anonymity (Diener,
1980; Festinger, Pepitone, & Newcomb, 1952; Mann, Newton, & Innes, 1982).
When individuals are in a deindividualized capacity, they focus their attention
on the group, the result of which is diminished self-awareness. This loss of self-
awareness, coupled with anonymity, allows some crowd members to give free
reign to their otherwise inhibited aggressive inclinations.
Anonymity is a particularly critical component of the deindividuation pro-
cess. Large crowds enhance a person’s perception that he or she is anonymous
by serving as a “human fog.” Because the individual fan is just one among many
at a sporting event, he or she is nameless, unknown, and less likely to accept
ownership of his or her own aggressive actions. Anonymity also plays a key role
in one’s fear of retaliation. For instance, if a fan does engage in some type of
antisocial behavior, there is often little reason for him or her to fear retribution
given the difficulty of affixing individual blame (Gordon & Arney, 2017). For
example, Dewar (1979) monitored fights at regular season MLB games and
found that about 70 percent of the fights occurred during night games, when
anonymity would be greater and fear of retaliation less.
Several researchers have examined how sport fans believe they would behave
if their actions could remain completely unknown to others (i.e., they would be
anonymous) and, as a result, there was no concern over retaliation from others
(Havard et al., 2013, 2017; Wann et al., 2005; Wann et al., 2003; Wann,
Peterson, Cothran, & Dykes, 1999; Wann & Waddill, 2014). The results of this
work, which are presented in Figure 8.2, are a bit startling. As depicted, a size-
able minority of individuals admitted a willingness to consider engaging in a
variety of aggressive acts if they could be guaranteed to not be caught and
40
Percent Willing to Consider
35
30
Acts of Aggression
25
20
15
10
5
0
Trip Opposing Injure Opposing Break Leg of
Player or Coach Player or Coach Opposing Player or
Coach
Aggressive Act
Cultural Influences
Cultural influences play an important role in fan behavior and thus constitute
another important situational factor for consideration in sport fan violence.
Cultural changes across years and decades influence many forms of behavior
within a given culture, and sport fans are not immune from this influence. Many
societies (including the United States) are simultaneously becoming more violent
and less civil. As a result, we should find that the institutions found in those
societies are, likewise, becoming more violent and less civil. With respect to our
violent society, the point being made here is that if we lived in a less hostile
society, then we should see less violence at sporting events. Increases in disor-
derly behavior at sport venues simply reflect the fact that our society has become
more violent. Sipes (1996) argues this point by observing
We learn our individual patterns of behavior, and that our culture sup-
plies us with these patterns . . . We can decrease unwanted violence and
other aggressive behavior by reducing the aggressive component of cul-
ture patterns wherever this component is found.
(p. 155)
Physiological Arousal
A number of studies have found that individuals are more likely to act aggres-
sively when in a heightened state of physiological arousal (Baron & Richardson,
1994; Wann, 1997). And as fans can attest, watching sporting events can be
intense and lead to high levels of excitation. This heightened state of excitation
can have important consequences for fan aggression (Wertheim & Sommers,
2016). Branscombe and Wann (1992b) noted that both situational and personal
factors can enhance fan arousal and, ultimately, fan aggression. As for situa-
tional variables, they point to factors such as noise, crowding, and heat (see also
Russell, 2008). With respect to personal variables, they suggest that highly iden-
tified fans will be especially likely to become aroused due to their strong psycho-
logical connection to the team and the importance they place on team success.
Indeed, researchers have found this exact pattern of effects (Harrison et al.,
2000; Hillmann et al., 2000; Newell, Henderson, & Wu, 2001; Potter & Keene,
2012). For example, Branscombe and Wann (1992a) monitored the blood pres-
sure of persons watching a boxing match involving a U.S. competitor. Highly
identified fans exhibited increases in pre- to post-match arousal, a pattern not
seen among those with low levels of identification.
Affect
With the GAM, Anderson predicts that situational and personal input variables
have the potential to result in negative emotions, a second key internal state.
Negative affect then facilitates aggressive responding. Research on sport fans
has substantiated the link between input variables, negative affect, and aggres-
sion. For example, Bernache-Assollant and his associates (2010) asked French
students to view a taped recording of the French national rugby team losing an
important match (a rivalry game with England). The video clip was edited to
highlight the success of the rival team and the euphoria of the rival fans. After
watching the video, participants completed questions assessing their negative
mood as well as items measuring outgroup derogation (e.g., blasting persons
154 PART 2 ▸ Emotional and Aggressive Reactions
from England). As one would expect, team identification was positively corre-
lated with both negative mood and amount of outgroup derogation. Interestingly,
in a pattern wholly consistent with the GAM, negative affect mediated the rela-
tionship between identification and derogation.
Cognition
A third internal state incorporated into Anderson’s General Aggression Model
is cognition (Benjamin et al., in press). As it relates to sport fan aggression, this
suggests that even before an aggressive sporting event takes place, the media
have often unwittingly set the stage for interpersonal conflict (Russell, 2008).
Pregame hyperbole intended to stimulate viewer interest in an event may prime
stored memories and/or negative schema. References to “upcoming battles,”
“revenge,” “taking no prisoners,” and, as noted above, even aggressive sport
names (Wann & Branscombe, 1990) can prime negative schema in some view-
ers. These, in turn, cause fans to judge others unfavorably and see them as per-
sonally threatening.
Police and Other Security Personnel May Reduce the Likelihood of Sport Fan Aggression
Moscow, Russia. Torino and Rome, Italy. Johannesburg, South Africa. Den
Bosch, Netherlands. Zagreb, Croatia. Stockholm, Sweden. What do these loca-
tions have in common? Each was the site of a fan riot occurring during a five-
year span from 1999 to 2003. And before readers from the United States begin
to mock fans from other countries, during this same time period there were
numerous sport riots in the U.S., including those taking place in Tucson,
Arizona; Statesboro, Georgia; Durham, North Carolina; Huntington, West
Virginia; Columbus, Ohio; West Lafayette, Indiana; and East Lansing, Michigan.
And those are just riots occurring at college games! Indeed, the lists presented
here are but a very small sampling of all sports riots. In fact, a Google News
search of the phrase “sport fan riot” conducted during the writing of the book
produced an astonishing 480,000 hits.
Although not the norm, sport fan riots do occur, and they result in tremen-
dous physical, psychological, and economic costs. In this chapter, we take a
critical look at the occurrence and form of these crowd disturbances. Our exam-
ination includes a look at collective behavior and a typology for classifying sport
riots, a discussion of persons most likely to become involved in a riot, a look at
those most likely to intervene, and a review of soccer hooliganism.
157
158 PART 2 ▸ Emotional and Aggressive Reactions
Although Not the Norm, Large-Scale Fan Violence in the Form of Rioting Does
Occur, Frequently Resulting in Large Amounts of Property Damage, Injuries, and
Even Fatalities
action. The frustration riot can be precipitated when fans are deprived of a
service (e.g., access to a sporting event) or when they perceive a gross injustice
(e.g., a referee’s bad call). For example, consider the dangerous situation that
arose during the 1996 Summer Olympics held in and around Atlanta, Georgia
(Wine, 1996). When a match involving fan favorite tennis star Andre Agassi was
rescheduled, hundreds of frustrated fans become extremely hostile, forcing
officials to call in almost two dozen additional police vehicles. Eventually, match
officials reversed the schedule change as they “feared they (fans) would storm
the gates” (Wine, 1996, p. 2B).
Outlawry Riots When the game becomes an opportunity for delinquent groups
to assemble and engage in threatening or destructive acts, we have an outlawry
riot. According to Mann (1979, 1989), the game and outcome are inconsequential
to the violence, as the participants have neither an emotional nor a social
attachment to the contesting teams or the sport itself. Rather, the event merely
provides them with an opportunity to act out and cause others grief. Judged
within the North American sport context, it is rare for youth gangs to seek out
high school, college, or professional sporting events to engage in destructive
behavior. But there are exceptions. For example, the principal of a suburban Los
Angeles high school forfeited a football game to an urban school because he
feared gang violence made the game too dangerous to play or watch (High
School Team Opts to Take Forfeit, 1991).
A Profile of Peacemakers
As with rioters, researchers have attempted to construct a profile of peacemak-
ers. As one might guess, they are of greater stature than rioters, being generally
taller and heavier. Regarding their personality traits, peacemakers are less angry,
aggressive, and impulsive than those they try to restrain (Russell & Mustonen,
1998). Also in contrast to rioters, peacemakers are low on measures of sensation
seeking. Their motives appear to stem from a high regard for the rule of law and
the importance of orderliness in a civil society (Russell & Arms, 1999; Russell,
Arms, & Mustonen, 1999).
Additionally, it is something of a truism that what people will do in the future
is frequently indicated by what they have done in the past (social scientists often
state that “the best predictor of future behavior is past behavior”). This pattern
is also found among peacemakers. Those who have tried to stop fights in the
past, especially those who see their efforts as having been in some ways success-
ful, are foremost among those most likely to intervene in the future (Russell &
Arms, 1999; Russell et al., 1999).
Peacemakers and rioters do share one commonality, though. They both dis-
play the false consensus effect (Russell & Arms, 1999; Russell et al., 1999). That
is, similar to rioters, peacemakers also believe that a disproportionately large
number of other spectators would act as they (i.e., as peacemaker) would when
a disturbance erupts. Their interventions, although taken precipitously, are bol-
stered by the belief that others are poised to follow their lead.
Soccer Hooliganism
Much has been written in recent decades about the exploits and violent behav-
iors of soccer hooligans. Consequently, no discussion of spectator riots would
be complete without a brief discussion of these persons. The word hooligan
traces back more than 100 years to London, home to a hoodlum named Patrick
Hooligan. Sometimes referred to as “the English disease,” hooliganism has
come to be most closely identified with soccer-crazed English lads and their
propensity for antisocial behavior, like lewd chants and songs, pitch invasions,
and no-holds-barred battles with opposing fans and security personnel. There
appear to be no temporal or spatial constraints on hooligan behavior; it can
occur before (e.g., at a rest stop along a motorway), during (e.g., at a stadium
concession stand), or after a game (e.g., when opposing fans are boarding their
buses to return home). At the very least, hooligan behavior is distasteful, disrup-
tive, and dispiriting for those who care about the game and civil order.
Although soccer hooliganism is commonly viewed as a predominately British
phenomenon, the behavior can be found all over the world. For example, at the
1996 Soccer World Cup, French officials had to contend not only with overly
rabid English fans but also with German neo-Nazi and French-Tunisian die-
hards. Scattered outbreaks of fan violence were everywhere. Riot troops fought
pitched battles in Marseille, and newspaper headlines proclaimed “Hooligans
Sour World Cup” (1998).
(Continued )
170 PART 2 ▸ Emotional and Aggressive Reactions
TABLE 9.3 (Continued)
several decades old, its value has been retained because it provides an explana-
tion of the continuing lack of North American hooliganism.
Based on the information presented in Table 9.3, it becomes evident that the
typical British soccer fan’s relationship to his (or her) favorite team and his
actual experience at the sporting event are very different from those of his North
American counterpart. Personal and psychosocial issues related to territoriality,
possession, loyalty, and sectarianism, as well as class and cultural conflict, set
the British soccer fan apart from the American baseball, hockey, football, or
basketball fan. Why no American hooligans? Roadburg’s (1980) answer almost
four decades ago is still appropriate today:
Social scientists have debated the virtue of sport fandom for a very long time.
For instance, consider the thoughts of Howard, who as early as 1912 stated that
sport fandom was
The average man, for perfectly simple psychological reasons, just will
not muster much enthusiasm for the idea of getting out and playing
instead of watching the game. On the other hand, through the
174
CHAPTER 10 ▸ Psychological Consequences of Sport Fandom 175
operation of the psychological laws of identification and catharsis, the
thorough-going fan is distinctly benefited mentally, physically, and
morally by spectator-participation in his favorite sport. . . . I conclude
that the national habit of watching rather than playing games, despite
all of the head-shaking of physical culturists and economists, sociolo-
gists, and intellectuals, is a salutary habit.
More recent authors have also viewed sport fandom as a positive pastime
(Guttmann, 1980, 1986; Hemphill, 1995; Lasch, 1989; Melnick, 1993; Smith,
1988, 1989).
So, which of these contrasting views is correct? Are sport fans violent beings
engaged in a useless activity that has negative consequences for society and its
members? Or are sport fans similar to nonfans in most respects, with the excep-
tion that they have an abiding interest in a worthwhile, socially acceptable pas-
time? In the next two chapters, we attempt to answer these questions by
ascertaining the potential costs and benefits of sport fandom. Our analysis
examines the debate from both psychological and sociological perspectives; that
is, we review the positive and negative consequences of sport fandom for both
the individual fan and for society as a whole. The current chapter focuses on the
psychological consequences of fandom, while Chapter 11 analyzes its societal
consequences.
We begin the current chapter with an examination of several psychologically
based criticisms of sport fans and their pastime (i.e., positions arguing that fan-
dom is harmful to individuals in some way). Each criticism will be critiqued
within a framework of existing data when possible. We then examine the mental
health of sport fans and the methods they employ to maintain their psychologi-
cal well-being.
One Common Criticism of Sport Fandom Is That Fans Are Little More Than Lazy Couch
Potatoes
The criticism that sport fans are lazy has also not held up well to empirical
investigation. This conclusion is drawn from three lines of research: the rela-
tionships between fandom and (1) athletic participation, (2) other pursuits,
and (3) success/involvement in higher education. With respect to the relation-
ship between fandom and athletic participation, recall from Chapter 1 that
fans are particularly likely to participate in sport as athletes (e.g., Appelbaum
et al., 2012; Inoue et al., 2015). If sport fans are lazy, one should find a nega-
tive correlation between sport and athletic participation. Clearly, this is not
the case.
A second line of evidence standing in contrast to the notion that fans are lazy
concerns the extent to which these individuals are involved in other pursuits
(leisure, political, etc.). Rather than being single-minded people wrapped up
solely in sport, research suggests that fans are involved in other life domains as
well (Appelbaum et al., 2012; Clotfelter, 2015; Lieberman, 1991). For example,
CHAPTER 10 ▸ Psychological Consequences of Sport Fandom 177
Montgomery and Robinson (2006) found that rather than competing for audi-
ences, fandom for sport and the arts were complementary activities. They con-
cluded that “individuals who attend sporting events are likely to attend arts
events as well” (p. 36). Additionally, Sun, Youn, and Wells (2004) found that
sport consumers exceeded nonfans’ interest in politics, world events, and work-
ing on a community project. These findings extend to non-North American cul-
tures as well. For instance, Theodorakis, Wann, Akindes, and Chadwick (2017)
found positive relationships between attendance at football (i.e., soccer) matches
and visitations to museums among persons residing in the Middle East.
With respect to higher education, if sport fans are lazy, one would expect
them to exhibit poorer academic performances and lower levels of involvement
than nonfans. However, once again the data contradict this notion. Instead,
research indicates that sport fans often outperform nonfans and are more
involved with their university. For example, consider the work of Schurr, Wittig,
Ruble, and Henriksen (1993), who compared the graduation rates and grade
point averages (GPAs) of college student fans and nonfans. Using students’ high
school performance and college entrance scores, they found that although the
two groups were similar in their predicted college performance, analyses of
actual performance revealed that the fan group had a higher six-year graduation
rate and higher GPAs. A second relevant project was completed by Wann and
Robinson (2002), who examined the relationship between team identification
and integration into one’s university. They found significant correlations
between identification with the school’s teams and both graduation intentions
and involvement with the university. That is, participants higher in identifica-
tion reported greater levels of involvement with the school and were more likely
to believe that they would graduate from that university. Katz and Heere (2016)
noted a similar pattern of effects with the establishment of a new college foot-
ball team. Specifically, they found that a “newly added football team appeared
to be a powerful instrument to increase people’s behavioral involvement with
the university” (p. 143).
Haslam, 2012). In fact, his review of this literature led Sani (2012) to conclude
that “Results such as these leave little room for doubt. Social integration has
causal effects on mental and physical health outcomes” (p. 24).
Do these causal patterns extend to memberships formed through identifica-
tion with sport teams? One empirical study provides evidence that they do
(Wann, 2006b). This project utilized a cross-lagged panel design, a longitudinal
approach in which participants are tested at multiple points. College students
completed a questionnaire assessing their identification with their university’s
men’s basketball team as well as their social psychological health (e.g., collective
self-esteem, loneliness). The questionnaire was completed at two points in time:
at the beginning of the college basketball season, and again three months later
toward the end of the season. By comparing the Time 1 identification–Time 2
184 PART 3 ▸ The Consequences of Sport Fandom
well-being correlation with that from Time 1 well-being–Time 2 identification
(i.e., the cross-lagged relationships), there is an indication of the casual pattern.
The results revealed that although the Time 1 identification–Time 2 well-being
correlation was statistically significant (and positive), the Time 1 well-being–
Time 2 identification relationship was not. This pattern of effects lends support
to the notion that sport team identification leads to psychological health.
Strategies for
Coping
With Threat
Social Psychological
Social Connecons
Sport Team Health
Enduring
Idenficaon Trait
Temporary
State
Red Sox was closer than the home park for the non-rival Orioles. Thus, the
threat provided by the rival team led to an altered perception of physical dis-
tance. The saying “Keep your friends close and your enemies closer” appears to
encompass our impressions of rival fans as well.
Strategy Description
Strategies following team success
Basking in reflected glory Increasing one’s association with a
(BIRGing) successful team to enhance
psychological health.
Cutting off future failure Decreasing one’s association with a
(COFFing) currently successful team to protect
one’s future psychological health should
the team perform poorly at a later date.
Strategies following team failure
Cutting off reflected failure Decreasing one’s association with an
(CORFing) unsuccessful team to protect one’s
psychological health.
Basking in spite of reflected Maintaining an association with a
failure (BIRFing) team despite the team’s failures.
190 PART 3 ▸ The Consequences of Sport Fandom
2015), and they typically support many different teams (Grieve et al., 2009).
What BIRGing allows fans to do is increase their association with teams that are
successful to lessen the threat of teams they support that are not living up to
expectations (Delia, 2017).
In some situations, supporters may be reluctant to bask in their team’s vic-
tory. For instance, consider a fan that is highly identified with his university’s
men’s basketball team. Imagine that this team has a history of poor performance
and typically finishes last in its conference. However, this team somehow man-
ages to gain a home court victory over the conference powerhouse. Research on
BIRGing suggests that the fan would increase his association with his team,
thereby enhancing his psychological well-being. However, what might happen if
the two teams were scheduled to meet a second time at the rival school’s home
court? Would the fan be as willing to boast about his team’s surprising victory?
The is evidence that he may not. Rather, he may employ cutting off future fail-
ure (COFFing), a second strategy used following team success (Bernache-
Assollant & Chantal, 2011; Wann, Hamlet, Wilson, & Hodges, 1995). This
occurs when individuals resist the urge to bask in a team’s success and, instead,
distance themselves from the team out of concern that the team will be unsuc-
cessful in the future (i.e., the team’s future performance serves as the threat).
Although individuals may maintain a private connection to the team, publicly
they downplay their association. Thus, COFFing helps one maintain a positive
psychological state by avoiding association with a potential loser, even though
that team is currently experiencing success.
There are also two important self-presentational strategies fans use when
faced with poor team performance (see Table 10.4). The first is cutting off
reflected failure (CORFing; Snyder et al., 1986). You may recall that CORFing
involves decreasing one’s association with an unsuccessful team to protect one’s
identity. However, this option is far more common among persons with lower
levels of identification with a team (Kwon et al., 2008; Spinda, 2011). For per-
sons with high levels of identification (i.e., those reaching the Allegiance stage of
the Psychological Continuum Model, see Funk & James, 2001), the centrality of
the role of team supporter makes it difficult for them to renounce the team.
Wertheim and Sommers (2016) argue that one cause of the tendency for highly
identified fans to stick with their team is cognitive dissonance (Festinger &
Carlsmith, 1959). Classic research on dissonance by Aronson and Mills (1959)
found that the more individuals put time and effort into an act, the more they
believed the act was worthwhile. Wertheim and Sommers contend that this pro-
cess explains why so many fans are willing to remain associated with losers (i.e.,
not CORF). The effort and time they have put into following the team (e.g.,
ticket costs, years supporting the team) would result in cognitive dissonance
should they abandon the team. As a result, they remain loyal. As a side note, it
is interesting that Aronson was a diehard Boston Red Sox fan beginning in the
1940s. Thus, he should know a thing or two about both cognitive dissonance
and how it drives persons to remain loyal to a chronically underperforming
team.
The tendency for highly identified fans to remain loyal in the face of team
failure is a second strategy following team loss. Referred to as basking in spite
CHAPTER 10 ▸ Psychological Consequences of Sport Fandom 191
of reflected failure (BIRFing), in this situation fans celebrate a team’s ineptness
(Aden & Titsworth, 2012). In describing this process, Campbell, Aiken, and
Kent (2004) wrote “While the team may be losing, fans in this case are reveling
in the loyalty, camaraderie, rebelliousness, and other alternative reasons for fan-
dom” (p. 153). These fans are trying to avoid being perceived as disloyal (i.e.,
they are faced with acceptance threat). In fact, a team’s losing ways may even
become one of the team characteristics with which fans identify. For example,
when the Chicago Cubs were close to ending their century-old championship
drought, roughly 25 percent of Cubs fans reported that they would miss the
Cubs losing ways (Hart, 2016). Furthermore, over 80 percent of respondents
indicated that part of the camaraderie they felt with other fans was tied to the
team’s history of failure.
Cognitive and Perceptual Biases Related to Team Performance • A second set
of coping strategies employed by sport fans involves cognitive and perceptual
biases. With this strategy “identification predisposes sport consumers to engage
in biased cognitive processes, enabling them to resist negative information about
their favorite player and team” (Lee et al., 2016, p. 179). Viewed from the
Psychological Continuum Model (Funk & James, 2001), fans who have reached
the Allegiance stage have a strong desire to evaluate their team in a positive
light. Cognitive and perceptual biases assist in this endeavor and allow fans to
view their team in a favorable fashion, even when faced with evidence to the
contrary.
One cognitive/perceptual bias involves use of ingroup favoritism (Brewer,
1979; Howard & Rothbart, 1980), that is, viewing favorite teams, players, and
fans as superior to rivals. With respect to biased perceptions of teams and play-
ers, athletes are viewed in a more positive manner when believed to be on a
supported team than on a rival team. For instance, Wann et al. (2006) asked
fans to watch a videotape of a potential player for either their team or a rival
team. They found that highly identified fans rated the player more favorably
when he was described as a recruit for their team than for a rival school, even
though all subjects watched the same video. As for biased perceptions of fans, a
similar pattern holds true (Franco & Maass, 1996; Sabo, Jansen, Tate,
Duncan, & Leggett, 1996). Fans may be able to deflect some of the negative
impact of their team’s losses by believing that “our team may have lost the
game, but our fans are better than your fans.” As one would expect, research
suggests that highly identified fans are especially likely to possess a positively
biased perception of fellow fans (Wann & Branscombe, 1995; Wann & Dolan,
1994c; Wann & Grieve, 2005; Wann et al., 2012).
Fans also protect themselves from threat via biased attributions. Attributions
are causes individuals assign to behaviors. For example, a fan of a winning team
may conclude that the team won because they possessed a high level of skill or
exerted a high level of effort. Meanwhile, fans of the losing team may believe
that their team lost because of bad luck or biased officiating. In these instances,
the fans can improve their well-being after team success and protect it after team
failure. Research for a number of decades has found that these self-serving attri-
butions are common among fans as a method for handling threat (Hastorf &
Cantril, 1954; Lau, 1984; Tanner, Sev’er, & Ungar, 1989). However, the
192 PART 3 ▸ The Consequences of Sport Fandom
self-serving bias is not found among all spectators. Rather, only those with a
high degree of team identification utilize this strategy (Grove, Hanrahan, &
McInman, 1991; Lanter, 2013; Sweeney & Nguyen, 2012; Wann & Dolan,
1994a; Wann & Schrader, 2000). Because the psychological well-being of highly
identified fans is related to their team’s performances, these fans have the most
to gain through biased beliefs about the causes of an outcome.
A third perceptual bias fans exhibit involves predictions and recollections of
team performance (Murrell & Dietz, 1992; Wann, 1996). Sometimes referred to
as the allegiance bias (Markman & Hirt, 2002), fans can protect and enhance
their psychological health by believing that their team performed well in the past
and will continue this success in the future. Essentially, they remember the glory
years as more glorious than they actually were, while the future is viewed as
brighter than reality suggests it will be. Once again, these biases are more com-
mon among highly identified fans than those low in team identification (Dietz-
Uhler & Murrell, 1999; Hirt et al., 1992). As Wann and his coauthors (2017)
stated, “it is evident that as fans’ identification with a team increases, so too
does the rose-colored hue of the lens through which they perceive and evaluate
their team” (p. 155). For instance, consider the research by Wann and Dolan
(1994b; see also Wann, 1994a). College students completed a questionnaire
assessing their identification with the university’s men’s basketball team as well
as their estimates of the number of games the team had won during the previous
year and the number they would win in the current season. As expected, highly
identified fans were more biased in their estimates than were low identified per-
sons. Those high in identification estimated that the team had won 20.4 games
during the previous season and that they would win 19.1 games during the cur-
rent season (both estimates were higher than the actual number of wins, as the
team had won 17 games during the previous season and would win 18 during
the current year). Those low in identification estimated the wins to be only 18.7
and 17.6 for the past and current seasons, respectively.
Outgroup Derogation (Blasting) • Another strategy highly identified fans
employ to cope with threat involves outgroup derogation (i.e., blasting). Threats
to social identity often lead to increases in deviant behavior (Belmi, Barragan,
Neale, & Cohen, 2015), and for some sport fans this involves violent outbursts
directed toward others (Wann, 1993). That is, as discussed in Chapter 8, because
highly identified fans tend not to CORF, they may resort to hostility as a means
of repairing their identity (Branscombe & Wann, 1994).
Pessimism • Sport fans also cope with threat via pessimistic appraisals of their
team (Delia, 2017). Two forms of pessimism can be used by fans: proactive pes-
simism and retroactive pessimism. Proactive pessimism involves the adoption of
an increasingly more negative outlook as an event draws near (Shepperd,
Quellette, & Fernandez, 1996). By lowering expectations, individuals can pro-
actively reduce the sting of poor performance. For fans, this could involve low-
ering expectations as a season approaches in an attempt to proactively decrease
the threat of the team underperforming (Sloan, 1989). For example, Wann and
Grieve (2007) asked individuals to indicate their favorite MLB team and their
expectations for the upcoming season (e.g., the likelihood the team play in the
World Series). Participants were tested four weeks prior to and immediately
CHAPTER 10 ▸ Psychological Consequences of Sport Fandom 193
before the start of the season. As expected, highly identified fans became more
pessimistic at Time 2 (i.e., reported lower expectations) relative to Time 1.
A second form of pessimism that can be used to cope with identity threat is
retroactive pessimism. In this instance, individuals become more negative about
their chances for success after the disappointing outcome has occurred
(Tykocinski, Pick, & Kedmi, 2002). Essentially, they reevaluate their likelihood
of success now knowing that they failed (e.g., “Now that I think about it, we
never really had a chance”). Wann, Grieve, Waddill, and Martin (2008) found
evidence of retroactive pessimism among college fans. Supporters of two college
basketball teams completed questionnaires a few days prior to and again a few
days after a men’s game between the two schools. The pregame protocol
included an assessment of their identification with their university’s team as well
as estimates of the game’s outcome. The postgame questionnaire asked partici-
pants to retroactively estimate their team’s chance of victory in the game. The
results indicated that highly identified supporters of the losing team reported
significant changes in their pre- to postgame evaluations, and the pattern of
effects reflected retroactive pessimism. That is, strong supporters of the losing
team reported more negative evaluations of their team’s chances of victory sub-
sequent to the team’s loss.
Magical and Mystical Strategies • Another interesting set of coping tactics
involves magical and mystical strategies, such as beliefs in curses and the use of
superstition (Jones, Cox, & Navarro-Rivera, 2014). A number of sport curses
have been propagated, particularly in baseball. One of the most often discussed
is the Curse of the Bambino and the accursed Boston Red Sox (until 2004 when
they won the World Series, hence “breaking the curse”). Wann and Zaichkowsky
(2009) examined predictors of beliefs in the Red Sox curse, finding that level of
identification with the Red Sox was a positive predictor of belief in the curse.
Such beliefs function as a coping mechanism for highly identified Red Sox fans.
That is, it’s easier on their social identity to believe that the Red Sox lost because
of a curse than due to poor pitching, hitting, and poor managerial decisions.
With respect to sport fan superstitions, the findings from several studies pro-
vide confirmation that highly identified fans are particularly likely to engage in
superstitious acts (Wann & Goeke, in press; Wilson, Grieve, Ostrowski,
Mienaltowski, & Cyr, 2013). Perhaps the most comprehensive examination of
sport fan superstition was conducted by Wann and his colleagues (2013), who
assessed the superstitions of over 600 fans. Several intriguing findings emerged,
such as the most prominent types of superstitions (e.g., those involving apparel
and vocalizations). Furthermore, many fans truly believed that their supersti-
tious acts influenced the outcome of games involving their team, and because of
this they expected to feel guilty if they stopped the superstitious behavior.
Schadenfreude and Glory Out of Reflected Failure • Another method sport
fans use to deal with threats to their social identity is schadenfreude, a topic we
briefly discussed in Chapter 6. Recall that schadenfreude is a German term
meaning joy in the misfortune of others (Cikara et al., 2011; Dalakas &
Melancon, 2012). Researchers have suggested that schadenfreude may be a
popular coping mechanism among highly identified fans seeking relief from the
distress of their team’s poor performance (Dalakas et al., 2015). Essentially,
194 PART 3 ▸ The Consequences of Sport Fandom
fans may feel better about their team’s struggles if they focus on the disappoint-
ments of rival teams, a process Havard (2014) refers to as glory out of reflected
failure (GORFing; Havard et al., 2018). By focusing on a rival’s failures, the
poor play of one’s own team may become less salient and less threatening.
Consumption of food • A final coping method involves the consumption of
food. Given that some people deal with stress through unhealthy eating (Fischer,
Anderson, & Smith, 2004; Lambird & Man, 2006), and watching a team com-
pete can be quite stressful (see Chapter 6), it seems reasonable to expect sport
fans to cope through consumption of food as well. Indeed, research does find
this pattern of effects (Gantz & Wenner, 1995). For instance, consider the work
of Cormil and Chandon (2013), who investigated the unhealthy eating habits of
NFL fans. The authors used national survey data on consumption habits and
found that on Mondays following games, saturated fat and caloric intake
increased after a loss but decreased after a win. The increased saturated fat and
caloric consumption was greatest after games involving evenly matched teams
and those with a close final score. These results suggest that fans cope via
unhealthy eating when they are most stressed, such as when the game in ques-
tion is closely contested.
In the previous chapter, our examination of the utility of sport fandom focused
on the personal level. That is, our concern was with the impact and meaning of
sport fandom for the psychological well-being and mental health of fans—the
extent to which this is a harmful or beneficial activity for the participant. In the
current chapter, our focus shifts from the individual to society at large. For stu-
dents of sport fandom, there is perhaps no more compelling or challenging ques-
tion than “How does sport fandom impact society?”
Similar to issues surrounding the psychological impact of fandom, differences
abound with respect to thoughts about the societal value of the pastime. Some
critics are perfectly comfortable assigning sport fandom to the toy department
of human affairs. Others see sport fandom as a valuable activity contributing to
society in a multitude of ways. In attempting to address this debate, there are a
number of theoretical perspectives available to help guide the way, each with its
own particular strengths, weaknesses, and biases. In this chapter, we examine
several of these theories to better understand the impact of sport on society at
large. As with the previous chapter on the psychological impact of fandom, we
will begin our analysis with several arguments suggesting that fandom has an
overall negative influence on society. This will be followed by a discussion of the
structural-functionalist viewpoint and the stance that sport serves society well.
198
CHAPTER 11 ▸ The Societal Consequences of Sport Fandom 199
Critique Description
Conflict Views sport fandom as maintaining and
consolidating the interests of society’s
power elite.
Feminist Views institutions such as sport fandom
as supporting the gender order and
masculine hegemony.
Cultural elitist Views sport fandom as a superficial,
inferior, brutal, lowbrow form of mass
entertainment.
Moralist Suggests that the moral fiber of society is
in decline as evidenced by current
television programming, movies, popular
music, and spectator sports.
If Karl Marx, who died 100 years ago, were still alive today, he might
be sorely tempted to revise his famous slur, “Religion is the opium of
the people.” It is no longer true, if it ever was, for something else has
taken its place, at least in our country. Today, sport has become the
opium of the people. . . . While it may be true that religion, in the past,
narcotized many, it also awakened many others to their social and
moral responsibilities. Sport has no such redeeming aspects in our soci-
ety. . . . It has turned into a passion, a mania, a drug far more potent
and widespread than any mere chemical substance.
(p. 3B)
Those who agree with this line of reasoning can certainly find instances where
sport appeared to be more important to members of the society than other civic
200 PART 3 ▸ The Consequences of Sport Fandom
responsibilities. For instance, consider the media coverage of Michael Jordan’s
(second) retirement, which occurred during the same time period as the impeach-
ment trial of President Clinton. The television ratings for CNN’s coverage of
Jordan’s retirement press conference received a rating of 1.6. The next day, dur-
ing the same time slot, CNN’s rating for the impeachment hearings was only 1.3
(Walters, 1999). Similarly, when the Chicago Sun-Times asked local residents to
name the greatest Chicagoans of the twentieth century, Jordan placed number
one on the list, ahead of several mayors, three governors, and five Nobel Prize
winners (Cook & Mravic, 1999).
If, as the conflict critique purports, fandom functions as an opiate, fans
should be generally apathetic and less involved in the business of society.
However, quite to the contrary, research shows that fans often have broader
general interests and more active lifestyles than nonfans. For instance, recall
from Chapter 10 that, far from being lazy, sport fans are often involved in a
variety of cultural and political activities (Appelbaum et al., 2012; Lieberman,
1991; Sun et al., 2004). Additional evidence is provided by the positive cor-
relation between sport fandom and athletic participation (see Chapters 1 and
10). In his critique of the neo-Marxist indictment of sport, Guttmann (1980)
concluded that there is no evidence to support the notion that sport fans are
apolitical; to the contrary, sport fandom may actually heighten class
consciousness.
Thus, the cultural elitist critique argues that the masses lack taste and refine-
ment. If their tastes are to be satisfied, everything has to be reduced to the lowest
common denominator (Strinati, 1995). Judged from this perspective, sport fan-
dom is viewed as a standardized, repetitive, and superficial activity that celebrates
the trivial. Because they lack intellectual challenge and stimulation, spectator
sports are forced to cater to fantasy and escapism and the denial of thinking.
Elitists can certainly be challenged on their holier than thou attitude. However,
more telling is the fact that, upon closer inspection, sport fandom is not the
trivial, infantile, and superficial activity its critics claim. Rather, sport fans often
turn out to be more knowing, active, and discriminating than people expect.
Many fans take special pride in their knowledge of individual and team statistics
and their ability to strategize. Far from being cultural dolts, the typical sport fan
is cognitively engaged in the activity—analyzing individual performances, shar-
ing sport nostalgia and history with others, mulling over game strategies, and
critiquing coaching decisions. The intricacies and complexities of the game
action allow fans to give expression to their creative and critical thinking skills.
Sport, in the sense of a mass spectacle, with death to add to the under-
lying excitement, comes into existence when a population has been
drilled and regimented and depressed to such an extent that it needs at
least a vicarious participation in difficult feats of skill or heroism to
sustain its waning life-sense.
(p. 80)
202 PART 3 ▸ The Consequences of Sport Fandom
Although moralists have been predicting the end of Western civilization for
some time, American society continues to defy the predictions of gloom and
doom. However, it would be irresponsible to make light of the moralist critique
insofar as it is directed at blood sports such as boxing and mixed martial arts,
sports that can have lifelong debilitating effects for some combatants (e.g.,
Muhammad Ali) and, on occasion, can even be deadly. Although it may be
extreme to argue that spectacles such as the Super Bowl, Kentucky Derby, March
Madness, and the World Series are debased and immoral, some sports are diffi-
cult to defend given their violence and total disregard of basic human values.
Not to sound Pollyannaish, but the way I see it the positive contribu-
tions of fandom in building community and solidarity, especially
among people of diverse backgrounds and differing points of view, far
outweigh its being a source of social conflict and disunity.
(p. 131)
Integration at the National Level The “Miracle on Ice” U.S. men’s ice
hockey gold medal victory in the 1980 Winter Olympic Games demonstrates the
ability of sport fandom to encourage integration at the national level. Many
Americans can recall what they were doing or where they were on that special
day. The 100 million or more television viewers who tune into the Super Bowl
every year provide us with another example of how a major sporting event can
integrate an entire country.
As with integration at the community/metropolitan level, governing bodies
have addressed the issue of national integration via sport (Hoye & Nicholson,
2008). For example, officials from Australia concluded that “Sport fosters the
social cohesiveness and unity that reinforces our sense of being an Australian”
(Commonwealth of Australia, 1999, p. 55). The government of Canada came to
a similar conclusion, stating that “Sport is considered an essential tool for nation
building and can lead to the promotion of national identity, and enhancing our
sense of community and citizenship” (Government of Canada, 2001, pp. 5–6).
Global Sporting Events Such as the Olympics May Lead to Integration and Facilitate
World Peace, Although Some Research Casts Doubt on These Processes
Summer and Winter Olympics and the FIFA World Cup soccer tournament
are expected to assist in the integration of persons from a wide variety of
countries (Allison & Monnington, 2002). Indeed, part of the “Olympic Ideal”
is to use sport to unite otherwise different people (the Olympic rings symbolize
the unity of five continents) and Pierre de Coubertin’s vision for renewing the
Olympics was, in part, to promote peace among nations (The Olympic Rings,
2017). More recently, the notion of sport facilitating peace was promoted
by the United Nations through the establishment of April 6, 2014, as the
first annual International Day of Sport for Development and Peace (United
Nations, 2014).
However, Wertheim and Sommers (2016) challenge the notion that global
sport leads to peace, writing, “Do global events—the World Cup in particular—
truly lead to world peace? In a word: No” (p. 225). Based on research by Bertoli
(in press), Wertheim and Sommers appear to have justification for their skepti-
cism. Bertoli examined the national aggression (i.e., militarized interstate dis-
putes) for countries whose national soccer team either barely qualified for or
missed the World Cup tournament. He reasoned that if participation in interna-
tional sporting events facilitates peace, then those teams qualifying for the Word
Cup should exhibit lower levels of national aggression subsequent to making the
CHAPTER 11 ▸ The Societal Consequences of Sport Fandom 213
tournament. Interestingly, this is not what Bertoli found. Rather, although qual-
ifiers and non-qualifiers had similar levels of national aggression prior to the
tournament, those countries whose teams qualified exhibited greater levels of
post-qualifying aggression. This pattern of effects is in direct opposition to the
belief that international sporting events facilitate peace among nations.
So, should we lobby to eliminate such events in the name of peace and tran-
quility? Can international sports, at least in some contexts, bring people
together? In all likelihood, they can. In fact, even Wertheim and Sommers (2016)
seem to soften their view of such events, stating that “To be clear: We are not
diminishing the positive role that sports can play in international relations and
peace-making initiatives” (p. 227). Their argument, and they are likely correct,
is simply that getting everyone together at a sporting event will not solve all of
the world’s ills. It might help, but it is just one of many strategies needed to
promote international peace and goodwill.
Sport Fandom, Integration, and Suicide One of the most intriguing lines
of inquiry regarding the integrative possibilities of sport fandom is the potential
relationship between fandom and suicide. Durkheim (1951) was one of the first
social scientists to propose a relationship between participation in ritualized,
ceremonial activities and suicide rates. His thinking is captured in the following
syllogism (a syllogism is a logical formula used to test the validity of reasoning
and consists of a major premise, a minor premise, and a conclusion):
This line of deductive reasoning has served as the theoretical basis for much
of the research on sport fandom and suicide. That is, it has been hypothesized
that fandom and the consumption of popular sporting events leads to a sense of
greater connectedness and belonging, which is likely to discourage thoughts of
self-destruction, at least in the short term (a pattern of effects consistent with the
Team Identification–Social Psychological Health Model discussed in Chapter 10).
Andriessen and Krysinska (2011) captured the logic being suggested here by
stating “Being a sports fan creates camaraderie, a sense of belongingness and
being cared for and can result in sports-related ‘pulling together’ which might
protect against suicide” (p. 180).
A number of researchers have examined the relationship between fandom and
suicide rates. Some studies indicate that suicide rates appear to be associated
with fandom (Masterson & Mander, 1990). For example, Fernquist (2001)
found that the relocation of professional sport teams (e.g., when the Brooklyn
Dodgers left for Los Angeles) was associated with increased suicide rates in
those locales. In a separate study, Fernquist (2000) examined suicide rates in 30
metropolitan areas and found that suicide rates dropped in those areas when
214 PART 3 ▸ The Consequences of Sport Fandom
their professional teams made the playoffs. Joiner, Hollar, and Van Orden
(2006) examined a series of data sets and found consistent support for the
hypothesis that fandom is associated with lower suicide rates. Their data
revealed lower suicide rates in college towns housing a successful collegiate foot-
ball team and lower rates in the U.S. on the day of the “Miracle on Ice” 1980
Olympic hockey victory as well as on Super Bowl Sundays.
Other researchers, however, have failed to find that sport fandom was related
to suicide rates (Fernquist, 2002; Trovato, 1998). For instance, Curtis, Loy, and
Karnilowicz (1986) investigated two sport ceremonial days (the last day of the
World Series and the Super Bowl) and two civil holidays (July 4th and
Thanksgiving Day), reviewing suicide incidence rates three days before and after
these days for the years 1972–1978. Although net declines in suicides were
found for the three days leading up to the two sport days, the effect was much
stronger for these two civil holidays. The researchers concluded that the integra-
tive effects of sport ceremonial days were considerably weaker than those of
civil holidays. Lester (1988) replicated the above study but examined a time
period (1972–1984) twice as long as the earlier study. He also found no signifi-
cant deviation in suicide rates from chance expectations for the two sport cere-
monial days.
Thus, although some work appears to substantiate the relationship between
sport fandom and lower rates of suicide, other studies have failed to find such
an effect. Andriessen and Krysinska (2011) conducted a review of this research
and concluded that fandom may indeed have an influence on suicide but that the
Thus, as with most fan behaviors and reactions, the relationship between
fandom and suicide is highly complex and in need of additional research.
218
CHAPTER 12 ▸ The Future of Sport Fandom 219
Changing Technology
In his discussion of the future of sport fandom, Groeneman (2017) writes that
technological advancements may have the greatest impact on changes to the
pastime. He very well may be right. Both changes to existing technology and
technologies yet to be introduced are almost certain to alter what fans do and
how they do it. Researchers have already begun to examine the impact of chang-
ing technology on the sport fan experience (Sanderson, 2011; Seo & Green,
2008). This includes Twitter (Delia et al., 2017; Watanabe, Yan, & Soebbing,
2016; Witkemper, Lim, & Waldburger, 2012), Facebook (Moyer,
Pokrywczynski, & Griffin, 2015; Stavros et al., 2014), blogging (Norman,
2014), message boards (Cleland, 2014), and sport-related mobile phone appli-
cations (Kang et al., 2015).
Technological advancements will likely require changes to current theories of
fan behavior. For example, consider the Psychological Continuum Model
(Funk & James, 2001, 2006, 2016) and the Team Identification–Social
Psychological Health Model (Wann, 2006c). One commonality between these
two approaches is their focus on connections gained via sport fandom. However,
new technologies often have an impact on our relationships (especially social
media). For example, both sport bloggers (Hardin & Whiteside, 2012) and
Twitter users (Norman, 2012) engage in these activities in part to build com-
munities and gain connections with other fans. Consequently, these and similar
Cross-Cultural Research
Although sport fandom is a global phenomenon (sport fans are everywhere),
this is not the case with research on fandom. Rather, the overwhelming
majority of research has been conducted in only a handful of (usually English-
speaking) countries. However, cultures differ in many ways, and these differ-
ences can have a profound impact on persons within them (Hofstede, 2001).
Given this, it is likely that persons from different cultures have different expe-
riences within sport (Bhalla & Weiss, 2010). Indeed, there is growing evi-
dence that culture plays a role in the lives of fans. For instance, as noted in
Chapter 2, there are cultural differences in the process of socialization into
sport fandom (e.g., Melnick & Wann, 2011; Parry et al., 2014; Theodorakis
et al., 2017).
Research indicates that cross-cultural differences are not limited to the pro-
cess of becoming a fan but, rather, also impact individuals once their fandom
is established (Gau & Kim, 2011). That is, framed within the Psychological
Continuum Model (Funk & James, 2001, 2006, 2016), cross-cultural differ-
ences are not simply found at the Awareness stage. Instead, differences are
found at the later stages of the model as well (e.g., Attachment and Allegiance).
In the future, researchers should expand their work on the impact of culture
on sport fandom and highlight critical cross-cultural differences and
similarities.
Dimension Definition
Financial A consumer’s perception as to whether she or he is
getting her or his “money’s worth” (Selin, 1986).
Performance A consumer’s perception that the product may have
something wrong with it or be unsafe (Stone &
Gronhaug, 1993).
Physical A consumer’s perception of the possibility of physical
danger or bodily harm (Stone & Gronhaug, 1993).
Social A consumer’s perception that consuming a product may
change the views others have of the consumer
(Cheron & Ritchie, 1982).
Time A consumer’s perception that consuming a product will
be a waste of one’s time (Brooker, 1984).
229
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INDEX
Note: Page numbers in italic indicate figures; those in bold indicate tables.
294
Index 295
avoidance, shame of sport fans 115, 116 confrontational riots 161, 162
awareness: Psychological Continuum connection: sport object and fan 43; see
Model 2001 (PCM) 27; stage of also points of attachment
PCM 27 – 28; understanding 29 – 30 conscientiousness 12
consumer behavior 83; see also sport
Baltimore Orioles 187 consumer behavior
baseball, metaphors in contemporary Contagion Theory 159
language 204 Convergence Theory 159
Baseball Hall of Fame 47 coping strategies 188 – 194; basking
basking in spite of reflected failure in reflected glory (BIRGing) 189,
(BIRFing) 189, 190 – 191 189 – 190; basking in spite of
basking in the reflected glory 137, 189, reflected failure (BIRFing) 189,
189 – 190 190 – 191; cutting off future failure
biased attributions 191 (COFFing) 189, 190; cutting off
blasting 137, 192 reflected failure (CORFing) 189, 190
Boston Marathon 222 criticisms see sport fandom criticisms
Boston Red Sox 50, 64, 115, 162, 163, critiques of sport fandom 198 – 202,
187, 190 199; conflict 199 – 200; cultural
Bowling Alone (Putnam) 205 elitist 199, 201; feminist 199, 200;
moralist 199, 201 – 202
Castro, Fidel 18, 19 cultural elitist critique 199, 201
catharsis 143 – 144 culture(s): fan aggression and 152;
catharsis and aggression 65 influence of agents of sport
centrality 90; facet of involvement 90; fan socialization 38; sport fan
to lifestyle 40 socialization 37 – 39
cheating 179, 180 cutting off future failure (COFFing)
Chicago Bears 162 189, 190
Chicago Cubs 4, 18, 49, 123, 148 cutting off reflected failure (CORFing)
Chicago Sun-Times (newspaper) 200 137, 189, 190
Cleveland Browns 108, 113
Cleveland Cavaliers 47 daily hassles 149
Cleveland Indians 112, 113, 123 Dallas Cowboys 49
cognition 136, 136; internal state 154 Davis, Al 109
cognitive and perceptual biases 191 Daytona 500 119
cognitive anxiety 117 de Coubertin, Pierre 212
cognitive dissonance 190 deindividuation fan aggression
collective behavior: contagion theory 150 – 152
159; convergence theory 159; Denver Broncos 131
emergent-norms theory 159; theories determinants, value-added theory 160
of 158 – 160; value-added theory direct sport consumption 3
159 – 160 Disappointment Theory 112 – 114
College Football National (dis)confirmation of expectations 99, 100
Championship 83 disinhibition 162
Colorado Rockies 139 Disposition Theory of Sport
commitment, model of escalating 89 Spectatorship 106, 107, 114, 115
communication sport fandom and disrupting play, fan aggression 132
203 – 204 distinctiveness, threat to social identity
conflict critique 199, 199 – 200 188
296 Index
Duke University 166 fan aggression causes: affect 153 – 154;
dysfunctional fandom: dysfunctional aggressive cues 147 – 148; alcohol
fan 138; fan aggression 137 – 139 consumption 139 – 141, 140;
appraisal of environment 154 – 156;
Earnhardt, Dale 119, 120 attraction to violence 142; cognition
economic motivation 220 – 221 154; cultural influences 152;
economic outcomes 122 – 123 daily hassles 149; deindividuation
Emergent-Norms Theory 159 150 – 152; dysfunctional fandom
emotional reactions of sport fans: 137 – 139; environmental factors
anger 114 – 115; anxiety 116 – 118; 148 – 149; frustration aggression
disappointment 112 – 114, 113; and competition outcome 146 – 147;
Disposition Theory of Sport Frustration-Aggression Hypothesis
Spectatorship 106, 107; enjoyment (FAH) 146; gender 142; influence of
and satisfaction 110 – 111; general rivals 149 – 150, 150; noise 148 – 149;
positive and negative experiences observational learning 143 – 146;
105 – 106; happiness and sadness personal input variables 136 – 142;
108 – 109; research of 118; shame physiological arousal 153; Self-
115 – 116, 116; tired and fatigued Esteem Maintenance Model 137;
111 – 112 situational input variables 142 – 152;
enjoyment, satisfaction and of sport team identification 136 – 137;
fans 110 – 111 temperature 149; testosterone
entertainment 65 141 – 142; view from the couch
environmental factors, fan aggression 145 – 146; view from the stands 144;
148 – 149 willingness to engage 151
escape: from over-stimulation 72; sport Fan Cost Index (FCI) 86
fan motivation 66, 71 – 72; from fandom: age and 9 – 10; athletic
under-stimulation 72 involvement and 11; gender
European Soccer Championships 171 and 7 – 9; personality and 12;
eustress, sport fan motivation 66, 70 pervasiveness of sport 12 – 16; race
evolutionary perspective, sport fandom and 10 – 11; socialization into 34 – 35;
227 – 228 socioeconomic status and 11
expressive riots 161, 162 – 163 fandom across the lifespan 224
extraversion 12 fandom and suicide 213 – 214
extrinsic rewards 87 fans of non-sport domains 227
fatigued and tired sport fans 111 – 112
false consensus effect 165 feminist critique 199, 200
family: agent of sport socialization FIFA World Cup 13 – 14, 212
36 – 37, 37; sport fan motivation 66, fighting fan aggression 132
68, 69 financial cost, sporting event 86
fan aggression 127, 133 – 134; as financial risk 226
function of aggression type Fleming Ian 126
and target 130; definitions and Florida State University 26, 98,
distinctions 128 – 129; disrupting 146 – 147
play 132; fighting 132; forms of food consumption 194
129 – 133; hostile vs instrumental FORCE typology: approach to rioting
129; security personnel and 154, 160 – 163; confrontational riots 162;
155; throwing missiles 131; expressive riots 162 – 163; frustration
vandalism 133; verbal assaults riots 160 – 161; outlawry riots 161;
129 – 131 remonstrance riots 161 – 162
Index 297
Francisco, Frank 131 identity 32; team-based threats to
Frustration-Aggression Hypothesis 187 – 188; typology of threats to
(FAH) 146 social 188
frustration riots 160 – 161, 161 Identity Theory 48
future of sport fandom: changing identity threat 187, 188
technology 219 – 220; ever-changing impact bias 125
experience 218 – 222; impact of indirect sport consumption 3
legalization of wagering 220 – 221; ingroup favoritism 191
safety and security of athletes and instrumental aggression 129, 130
fans 221 – 222 integration see societal integration
intentionality bias 141
Gamboa, Tom 132 internal states 136, 136
game opponents, fan aggression International Day of Sport for
149 – 150 Development and Peace 212
gender: fan aggression 142; fandom Internet sites, sport-related 15
and 7 – 9; partial list of studies in interpersonal relationships of sport fans
fandom 7; sex-role orientation 9; of 180 – 181
socialization agents 37 involvement: definition 39; factors
General Affect Model 154 comprising 40
General Aggression Model (GAM) 135,
136, 153, 154 Jacksonville Jumbo Shrimp, minor
generalized belief, value-added theory league baseball 27 – 28
160 James, LeBron 43, 47
geographical nearness 51 Jordan, Michael 200
glory out of reflected failure (GORFing) Journal of Fandom Studies (journal)
194 227
gluckschmerz, process of 120
Greece, sport fan socialization in Kansas City Royals 132
38, 38 Kentucky Derby 202
Green Bay Packers 162, 185 Kentucky Wildcats 137
Griffith, Coleman Roberts 4
group affiliation motive 66, 68, 94 latent profile analysis (LPA) 226
lazy, criticism of sport fans 175 – 177,
Hanburger, Chris 49 176
happiness: postgame 109; sadness and
of sport fans 108 – 109 McConaughey, Matthew 49
heat, fan aggression 149 McGwire, Mark 148, 180
hedonic need fulfillment, attraction 31 magical and mystical strategies 193
Higgins, John 137 Major League Baseball (MLB) 11, 45,
Hitchcock, Alfred 144 86, 101, 139, 151, 169 – 170, 180,
home advantage 21 222
hooliganism 168, 170 maladaptive coping strategies, shame of
Hoosiers (movie) 211 sport fans 115, 116
hostile aggression 129, 130 March Madness 18, 83, 202, 205
Houston Oilers NFL team 86 Maris, Roger 148
human needs: meaning in life 20; Marx, Karl 199
need for distinctiveness 20; need to Miami Dolphins 108
belong 19, 19; sport fandom meeting Miami Heat 47
19 – 20 Milwaukee Brewers 139
298 Index
missiles, fan aggression in throwing 131 national identity, sport fandom and
Mixed Martial Arts 146 205, 206
mobilization of participants, value- National Incident-Based Reporting
added theory 160 System 147
Model of Escalating Commitment 89 NCAA 220, 222; men’s basketball
Model of Sport Consumer Behavior 99, tournament 18, 87, 104, 122, 137,
100 149, 205
Monday Night Football 72, 180, 218 Nebraska Cornhusker 46, 46
Monk, Malik 104 negativity bias 126
moral coupling 62, 62 neuroticism 12
moral decoupling 62, 62 New England Patriots 81, 140
moralist critique 199, 201 – 202 New York Yankees 64, 115, 131, 162,
moral rationalization 62, 62 187
moral reasoning strategies 62, 62 noise, fan aggression 148 – 149
motivation(s)/motive(s): acquisition non-sport outcomes 121 – 122
of knowledge 66, 71; aesthetic 66, Norway, sport fan socialization in 38,
68 – 69, 81, 94; “Big 5” sport fan 38 – 39
motives 80 – 82, 81; comparing
motivation scales 74; critiques of Oakland Athletics 131
existing scales 75 – 77; drama 81; Oakland Raiders 109, 131
economic 220 – 221; entertainment Obama, Barack 18, 122
66, 72; escape 66, 71 – 72, 81; observational learning, fan aggression
eustress 66, 70; family 66, 68, 143 – 146
69; group affiliation 66, 68, 94; Ohio State Buckeyes 184, 186
legalization of sport wagering 221; Ohio State University 28, 163, 171
measuring sport fan 72 – 82; sample old school sport ideology 10
of sport-specific investigations of Olympic Games 211; flag 212; Summer
sport fan 67; scale development 212, 222; Winter 211, 212
73 – 74; self-esteem 66, 70, 96; social openness to new experiences 12
interaction 81; sport consumption Opponent Process Theory 123
and 93 – 97; sport fan 65 – 72; Optimal Distinctiveness Theory 20
vicarious achievement 81 organizational characteristics 53
Motivation Scale for Sport outcome expectancy, impact on sport
Consumption (MSSC) 73, 94; fans 125 – 126
comparison 74; critique of 75 – 76; outgroup derogation 192
motives included in 66; research outlawry riots 161, 161
using 78 – 79; summarizing scales 77
movies, sport-related 14 peacemakers: profile of 167; as source
Murray State Racers 35, 98, 146 – 147 of crowd control 167 – 168; of sport
riots 166 – 168
NASCAR 16, 52, 58, 67, 119, 120 performance risk 226
Nashville Predators 41, 131 personal incentives 87
National Basketball Association (NBA) personal input variables: alcohol
11, 86, 169 – 170 consumption 139 – 141, 140;
National Football League (NFL) 44, 86, attraction to violence 142;
113, 145, 154, 169 – 170; safety and dysfunctional fandom 137 – 139;
security of 221 – 222 fan aggression 136 – 142; gender
National Hockey League (NHL) 11, 41, 142; team identification 136 – 137;
86, 169 – 170 testosterone 141 – 142
Index 299
Personal Investment Theory (PIT) 183; Team Identification–Social
85 – 88, 101; ego incentives 87; Psychological Health Model (TI-
extrinsic rewards 87; perceived SPHM) 184, 184; testing TI-SPHM
options 85, 85 – 87; personal 185 – 196; understanding relationship
incentives 85, 87; sense of self 85, of identification and 184 – 185
87 – 88; social incentives 87; task Pythagoras 174
incentives 87
personality: fandom and 12; profile of Qatar, sport fan socialization in 38, 38
rioters 165 – 166
pervasiveness of fandom 12 – 16 race, fandom and 10 – 11
pessimism, sport fans 192 – 193 radio, sport on 13 – 14
Philadelphia Eagles 95, 154 relationship-based reasons 50
Philadelphia Phillies 132 religiosity: similarities between sport
physical risk 226 and religion 209; sport fandom and
physiological arousal, internal state 208 – 209
136, 153 remonstrance riots 161, 161 – 162
Pittsburgh Steelers 32 research: advancing and theory on
place attachment 44 sport fandom 222 – 228; assessment
player attributes 54 of Psychological Continuum Model
player contact 52 (PCM) 225 – 227; cross-cultural 223;
pleasure 90 dimensions of risk 226; integration
points of attachment: athletes and of research streams 227; points
players as 60 – 63; phrase 43; of attachment 44 – 47, 45; positive
research 44 – 47, 45; selecting a sport sport fandom 223 – 224; sport
hero 60 – 61; team identification fan affective reactions 118; sport
47 – 59; see also sport hero(es) fandom across lifespan 224; sport
Points of Attachment Index (PAI) 43, 44 fandom and evolutionary processes
positive psychology 223 227 – 228; sport fan motivation
positive sport fandom 224 scales 78 – 79; sport fan socialization
predictions and recollections of team in North America 35 – 37; sport-
performance 192 specific investigations of sport fun
print media, sport in 14 – 15 motivation 67; team identification
proactive pessimism 192 and psychological health 183
Professional and Amateur Sports retroactive pessimism 193
Protection Act 220 reverse socialization 41
Psychological Continuum Model Rice, Ray 63
(PCM) 22, 26 – 27, 39, 88, 190, riotous behavior: definitions of
219; allegiance 29, 33 – 34, 137; 157 – 158; demographics of rioters
attachment 28 – 29, 32 – 33; attraction 164; false consensus effect 165;
28, 30 – 32; awareness 27 – 28, group processes and 164; personality
29 – 30; sport consumer behavior profile of rioters 165 – 166; social
and 88 – 92; stages of connection cognition and 165
27; studying sport consumer risk dimensions 226
behavior 90 – 92; summary of 34 – 35; risk consequence, factor comprising
understanding 29 – 34 involvement 40
psychological well-being and sport risk probability, factor comprising
fandom: routes to well-being involvement 40
181 – 184; team identification and rivals: fan aggression 149 – 150; rival
psychological health 182 – 184, salience 52
300 Index
Roosevelt, Franklin D. 71 social incentives 87
Rucker, Darius 108 socialization 30; cross-cultural research
on sport fan 37 – 39; into fandom
sadness, happiness and of sport fans 34 – 35; research on North American
108 – 109 sport fan 35 – 37; reverse 41
St. Louis Cardinals 49, 139, 148 socialization agents 30
salubrious effect 65 socialization through sport fandom
San Diego Chargers 162 207 – 208
satisfaction, enjoyment and of sport Social Learning Theory (SLT) 143
fans 110 – 111 social psychological health 185
schadenfreude 193; joy in suffering of social risk 226
others 119 social-situational aspects of sport
scientific disciplines 227 31 – 32
Seattle Mariners 131, 162 societal integration: at community/
Seinfeld, Jerry 64 metropolitan level 210 – 211; fandom
self-esteem, sport fan motivation 66, and suicide 213 – 214; at global level
70, 96 211 – 213; at interpersonal level 210;
Self-Esteem Maintenance Model 137 at national level 211; sport fandom
self-esteem response 100, 101 and 209 – 214; at state level 211
self-serving attributions 191 socioeconomic status, fandom and 11
sense of self 87 – 88 Sokoloff, Jose Miguel 18
sex-role orientation 9 somatic anxiety 117
shame of sport fans 115 – 116, 116 Sosa, Sammy 148
sign 90; facet of involvement 90; factor Spectator Motivation Scale (SMS) 80
comprising involvement 40 spectators, influencing outcome of
situational input variables 136, sporting events 20 – 21
142 – 152; aggressive cues 147 – 148; sport consumer behavior 83; challenges
daily hassles 149; deindividuation for sport marketers 97 – 99;
150 – 152; environmental factors challenges with applying motivation
148 – 149; frustration aggression to 95 – 97; introduction to 84 – 88;
and competition outcome 146 – 147; model of 99, 100; Personal
influence of rivals 149 – 150; noise Investment Theory (PIT) 85 – 88;
148 – 149; observational learning Psychological Continuum Model
143 – 146; temperature 149; view (PCM) and 88 – 92; relationship
from the couch 145 – 146; view between motivation and 93 – 97;
from the stands 144; see also fan sport fan motives and 92 – 97; team
aggression causes identification and 97 – 99; using PCM
soccer 168, 170; comparing English, to study 90 – 92
and U.S. sports 169 – 170; sport curses 193
hooliganism 168, 170 sport fan(s): age and fandom 9 – 10;
Soccer World Cup 111 – 112 athletic involvement and fandom
social capital, sport fandom and 11; defining and classifying 2 – 6;
205 – 207 definition 2; demographic and
social cognition, riotous behavior 165 personality traits of 6 – 12; direct vs.
social connections: enduring 184; team indirect sport consumers 3 – 4; gender
identification leading to 186 – 187; and fandom 7 – 9; maintaining
temporary 184 – 185 safety and security of athletes
Social Facilitation Theory 21 and 221 – 222; personality and
Social Identity Theory (SIT) 4, 48 fandom 12; psychological health of
Index 301
181 – 184; race and fandom 10 – 11; reasoning strategies 62, 62;
socioeconomic status and fandom relationship between age and
11; sport spectators vs., 2 – 3; number of 61; selecting 60 – 61;
willingness to engage in aggression sports world as source 60
151; see also emotional reactions sporting event: availability 86; financial
of sport fans; fan aggression; cost of 86; formula for estimating
motivation(s)/motive(s) viability of 86; spectators influencing
sport fandom: advancing research and outcome of 20 – 21
theory 222 – 228; affective expression Sport Interest Inventory (SII) 73;
and 203; attendance data and 13; comparison 74; critique of 76 – 77;
communication and 203 – 204; motives included in 66; research
critiques of 198 – 202, 199; identity using 78 – 79; summarizing scales 77
of fans 16 – 19; meeting human sport outcomes 121
needs 19 – 20; national identity and sport riot(s) 157; confrontational
205; negative perception of 174; 162; definitions of 157 – 158;
pervasiveness of 12 – 16; positive demographics of rioters 164; distinct
view of 174 – 175; in print media forms of victory riots 163; expressive
14 – 15; psychologically based 162 – 163; FORCE typology
criticisms of 175 – 181; religiosity 160 – 163, 161; frustration 160 – 161;
and 208 – 209; social capital and Lewis’s theory of celebratory 164;
205 – 207; socialization through outlawry 161; participation and
207 – 208; societal integration and escalation of 163 – 166; peacemakers
209 – 214; spectators influencing of 166 – 168; remonstrance 161 – 162;
outcome of events 20 – 21; sport– soccer hooliganism 168, 170; see
related Internet sites 15; sport- also riotous behavior
related movies and videos 14; Sport Rivalry Fan Perception Scale
sport-related video games 15 – 16; on (SRFPS) 150; subscales for 150
television and radio 13 – 14; see also SportsCenter (ESPN show) 179
psychological well-being and sport sports marketers, challenges for 97 – 99
fandom; sport fandom criticisms Sport Spectator Identification Scale
sport fandom as opiate 199 (SSIS) 47, 54, 55
sport fandom criticisms: aggression of Sport Spectator Identification Scale-
177 – 178; interpersonal relationships Revised (SSIS-R) 58 – 59, 59, 225
of 180 – 181; laziness of 175 – 177; sport spectators, definition 2 – 3
negative values and behaviors of Sports Talk (Palmatier and Ray) 203
178 – 180 sport wagering: impact of motivation
Sport Fandom Questionnaire (SFQ) 6, on reactions 221; increased
10 legalization of 220 – 221
Sport Fan Motivation Scale (SFMS) sport websites, monthly visitors 15
72, 73, 93; comparison 74; critique stadium 52, 53
of 75; research using 78 – 79; Stanley Cup Finals 131
summarizing scales 77 state aggression 177
sport fan socialization 30; cross-cultural state well-being 185, 194
research on 37 – 39; family as agents stress and stimulation seeking 65
36 – 37, 37; research on North structural conduciveness, value-added
American 35 – 37 theory 160
sport fan superstitions 193 structural-functional perspective:
sport hero(es): impact of athlete affective expression 203;
transgressions 61 – 63; moral communication 203 – 204; critiquing
302 Index
the 214 – 215; imperatives 202, 202; 195; pessimism 192 – 193; research
national identity 205; religiosity testing of 185 – 196; schadenfreude
208 – 209; social capital 205 – 207; and glory out of reflected failure
socialization through sport fandom 193 – 194; self-presentational
207 – 208; societal integration strategies 189; social well-being by
209 – 214 identification 194 – 195; summary
structural strain, value-added theory of work on 195 – 196; team-based
160 threats to identity 187 – 188, 188;
Subjective Uncertainty Reduction team identification leading to
Theory 51 social connections 186 – 187; team
suicide, fandom and 213 – 214 identification leading to well-being
Super Bowl 83, 85, 110, 145, 202, 208, 185 – 186; trait and state well-being
211, 214, 220 194; see also psychological well-
being and sport fandom
task incentives 87 team performance 53; predictions and
TEAM*ID scale 56, 57 recollections of 192
team championship, unusual behaviors technological advancements 219 – 220
by fans 17 television, sport on 13 – 14
team identification: attachment 47 – 59; temperature, fan aggression 149
dimensions comprising TEAM*ID testosterone, fan aggression 141 – 142
scale 57; distinguishing fans across Texas Rangers 131
levels of 4 – 6; environmental origins throwing missiles, fan aggression 131
of 51 – 53; fan aggression 136 – 137; time risk 226
gender and 7 – 9; leading to well- tired and fatigued sport fans 111 – 112
being 185 – 186; measurement of Title IX 36
54 – 56; misinterpreting 57 – 58; Toomer’s Corner 133
origins of 48 – 54; partial list of trait aggression 177
gender studies 7; psychological trait well-being 185, 194
health and 182 – 184; psychological
origins of 49 – 51; sport consumer United Kingdom (UK), sport fan
behavior and 97 – 99; Sport Spectator socialization in 38, 38
Identification Scale (SSIS) 54 – 55, 55; United States Men’s National Soccer 109
Sport Spectator Identification Scale- University of Kentucky 211
Revised (SSIS-R) 58 – 59, 59; stadium University of Maryland 166
or arena 52, 53; team-related University of Nebraska 211;
origins of 53 – 54; unidimensional vs Cornhuskers 46, 46
multidimensional construct 55 – 56 University of New Hampshire 171
Team Identification Index (TII) 54 – 55 University of North Carolina Tar Heels
Team Identification-Social Psychological 104
Health Model (TI-SPHM) 184, Updike, Harvey 133
184, 219; biases related to team
performance 191 – 192; consumption Value-Added Theory 159 – 160
of food 194; coping with team- value-competence, threat to social
based threats 188 – 194; magical and identity 188
mystical strategies 193; manipulating value-morality, threat to social identity
associations with team 188 – 191; 188
outgroup derogation (blasting) values and behaviors: cheating 179;
192; paths from identification to negative, of sport fans 178 – 180
connections to social well-being vandalism, fan aggression 133
Index 303
verbal assaults, fan aggression 129 – 131 also psychological well-being and
video games, sport-related 15 – 16 sport fandom
videos, sport-related 14 withdrawal, shame of sport fans 115,
vitality 109 116
World Cup 111 – 112, 114, 168, 186,
Washington Redskins 49, 162 212
well-being: social, by identification World Series 112, 123, 202, 214
194 – 195; trait and state 194; see World War II 71