HAKON                                                                                                                       HUMAN
SKALD
  SKILLS                                                 DECK LIST                              FAVORED CARD: WEAPON
  STRENGTH        d10 □+1     □+2 □+3 □+4                WEAPON                   3       ■     4 ■5
   MELEE: STRENGTH +2                                    SPELL                    3       ■     4 ■5
  DEXTERITY        d6 □+1
                                                         ARMOR                    2       ■     3
  CONSTITUTION     d8 □+1     □+2 □+3
  INTELLIGENCE     d6 □+1     □+2
                                                         ITEM                     2       ■     3 ■4
  WISDOM           d4 □+1                                ALLY                     3       ■     4 ■5
  CHARISMA         d8 □+1     □+2 □+3 □+4                BLESSING                 2       ■     3
   KNOWLEDGE: CHARISMA +1
   DIPLOMACY: CHARISMA +1                              If the campfire demands a story of the huscarl Hrolf
                                                       Harfargr, slayer of the sea dragon Kelizar, the Ulfen
HAND SIZE     4       □5                               storyteller Hakon shall deliver the grandest tale. With
PROFICIENCIES                                          the legends of his tribe sewn into his cloak, he brings
Arcane     Divine   Instrument Weapon                  rage and romance wherever he roams.
POWERS
At the start of your turn, you may exchange a
card with a card of the same type from your
discards.
On a local Strength check (□ or a local check
against a monster), you may bury a card
from your hand (□ or discards) to add your
Diplomacy.
□ At the end of your turn, you may move;
    any local characters may move with you.
ROLES
HERALD OF THE HARROW                                                                      HERALD OF THE HORN
Beware the man with the red tongue. He speaks, and blood flows.                           When you hear the horn, come running.
HAND SIZE     4       □5 □6                                                               HAND SIZE     4            □5
PROFICIENCIES                                                                             PROFICIENCIES
Arcane     Divine   Instrument Weapon                                                     Arcane        Divine    Instrument Weapon
POWERS                                                                                    POWERS
At the start of your turn, you may exchange a card with a card of the same                At the start of your turn, you may exchange a card with a card of the same
type (□ or a spell or a blessing) from your discards.                                     type (□ or a weapon or an Instrument card) from your discards.
On a local Strength check (□ or a local check against a monster), you may                 On a local Strength check (□ or a local check against a monster), you may
bury a card from your hand (□ or discards) to add your Diplomacy. (□ If the               bury a card from your hand (□ or discards) (□ or recharge an Instrument
card’s check to acquire lists the skill that matches the adventure’s harrow suit,
after the check, a local character may heal a card.)                                      card) to add your Diplomacy. (□ If the card is a weapon or an Instrument
                                                                                          card, after the check, a local character may heal a card.)
□ At the end of your turn, you may move; any local characters may move
    with you (□ and other characters that move may draw a card).                          □ At the end of your turn, you may move; any local (□ or distant)
                                                                                              characters may move with you.
□ On a local check that has a trait matching the adventure’s harrow suit
    (□ or a local check against a story bane), add 1d4.                                   □ Reduce damage you suffer by 1 (□ 2).
□ Gain the skills Arcane: Charisma +1 and Divine: Charisma +1. (□ Add 1d6                 □ When you would suffer a scourge, you may roll d12; on a result greater
    to your checks to acquire blessings and recharge spells.)                                 than or equal to 7 (□ 5), do not suffer the scourge.
                                                                  Illustration by Wayne Reynolds
                                                                  © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                  Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                  Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
KESS                                                                                                                     HUMAN
                                                                                                                       BRAWLER
  SKILLS                                               DECK LIST                                   FAVORED CARD: ALLY
  STRENGTH         d10 □+1      □+2 □+3 □+4            WEAPON                   0
   MELEE: STRENGTH +3                                  SPELL                    0
  DEXTERITY         d6 □+1      □+2 □+3
                                                       ARMOR                    3       ■     4     ■    5
   ACROBATICS: DEXTERITY +1
  CONSTITUTION      d8 □+1      □+2 □+3
                                                       ITEM                     4       ■     5     ■    6
   FORTITUDE: CONSTITUTION +1                          ALLY                     5       ■     6     ■    7     ■8 ■9
  INTELLIGENCE      d6 □+1      □+2                    BLESSING                 3       ■     4     ■    5
  WISDOM            d4 □+1
  CHARISMA          d8 □+1      □+2                   This Taldan aristocrat was raised Lady Kessilandrie
   DIPLOMACY: CHARISMA +1                             Anicia Vlastos, but the thousands of fans that fill
HAND SIZE         5 □6                                the arenas shout her true name: Kess the Bull. She
                                                      is a torrent of improvised weapons and practiced
POWERS
                                                      stratagems, all in service of the cheering throng.
For your combat check, you may use Melee
+ 1d8 (□ or Melee + 1d12 and add the Magic
trait).
On your check against a monster on which
you do not play a weapon or a spell, you may
recharge an ally to add 1d4 plus that card’s
level.
When you discard or bury a card as damage, it
counts as up to 2 (□ 3) cards.
When you defeat a monster, you may heal a
card (□ or an ally).
ROLES
BOUNCER                                                                                 BRUISER
You don’t have to go home, but you can’t stay here.                                     Let her introduce you to a couple of her friends.
HAND SIZE         5 □6 □7                                                               HAND SIZE         5 □6 □7
POWERS                                                                                  POWERS
For your combat check, you may use Melee + 1d8 (□ or Melee + 1d12 and add               For your combat check, you may use Melee + 1d8 (□ or Melee + 1d12 and add
the Magic trait).                                                                       the Magic trait).
On your check against a monster on which you do not play a weapon or a                  On your check (□ or another local character’s combat check) against a
spell, you may recharge an ally to add 1d4 (□ 1d8) plus that card’s level.              monster on which you do not play a weapon or a spell, you may recharge an
When you discard or bury a card as damage, it counts as up to 2 (□ 3) (□ or             ally (□ or an armor or an item) to add 1d4 plus that card’s level.
its level) cards.                                                                       When you discard or bury a card as damage, it counts as up to 2 (□ 3) cards.
When you defeat a monster (□ or an Obstacle or Skirmish barrier), you may               When you defeat a monster (□ or acquire an ally or a blessing), you may heal
heal a card (□ or an ally).                                                             a card (□ or an ally).
□ When you encounter a weapon or a spell from a location, you may                       □ When you bless a local (□ or any) combat or Diplomacy check, add 1d12
      recharge a blessing or an ally to evade (□ and put the evaded card under            instead of the normal die.
      the top card of its location) and explore again.
                                                                                        □ When you would fail a combat (□ or Diplomacy) check, you may bury a
□ On your combat or Diplomacy check, you (□ or any character) may freely
                                                                                          random card to add 1d8.
      play blessings.
                                                                Illustration by Wayne Reynolds
                                                                © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
QUINN                                                                                                                    HUMAN
                                                                                                                   INVESTIGATOR
   SKILLS                                               DECK LIST                                   FAVORED CARD: ITEM
   STRENGTH           d6 □+1                            WEAPON                    2      ■     3    ■4
   DEXTERITY          d6 □+1 □+2                        SPELL                     0      ■     1
   CONSTITUTION       d6 □+1
                                                        ARMOR                     1      ■     2
   INTELLIGENCE      d10 □+1 □+2 □+3 □+4
    DISABLE: INTELLIGENCE +1
                                                        ITEM                      6      ■     7     ■8         ■9
    KNOWLEDGE: INTELLIGENCE +2                          ALLY                      3      ■     4     ■5
   WISDOM             d8 □+1 □+2 □+3 □+4                BLESSING                  3      ■     4
    PERCEPTION: WISDOM +2
   CHARISMA           d6 □+1 □+2 □+3                  Those seeking the justice of law seek out Quinn. He
    DIPLOMACY: CHARISMA +2                            brings reason and insight to all he investigates, rarely
HAND SIZE           6 □7                              missing a clue or a untruth lain in his path. He needs
                                                      only three things to change the world: a quick wit, a
POWERS
For your check that invokes Finesse, you may          righteous heart, and a stylish coat.
recharge (□ or reload) a card to use Knowledge
instead of Acrobatics or Stealth, and add the
card’s level.
On a local check against a barrier, you may bury
an item to add your Perception.
At the end (□ or start) of your turn, you may
examine the top card of your location.
□ You are proficient with Alchemical. On your
     check to recharge an Alchemical item whose
     level is lower than #, you automatically
     succeed.
ROLES
EMPIRICIST                                                                               EPICUREAN
If you can’t see it, don’t believe it.                                                   In his presence, you can trust your own judgment, or you can be right. One
                                                                                         or the other.
HAND SIZE         6 □7 □8
POWERS                                                                                   HAND SIZE         6 □7 □8 □9
For your check that invokes Finesse, you may recharge (□ or reload) a card to
                                                                                         POWERS
use Knowledge instead of Acrobatics or Stealth, and add the card’s level. (□ If          For your check that invokes Finesse, you may recharge (□ or reload) a card
you are the only local character, you may add another 1d6.)                              to use Knowledge instead of Acrobatics or Stealth, and add the card’s level.
On a local check against a barrier, you may bury an item (□ or a boon) to add            On a local check against a barrier (□ or story bane), you may bury an item
your Perception.                                                                         to add your Perception. (□ If the character fails and the buried item was
                                                                                         Alchemical, you may put it in your recovery pile.)
At the end (□ or start) of your turn, you may examine the top card of your
location. (□ You may recharge a card to ignore powers that would happen when             At the end (□ or start) of your turn, you may examine the top card of your
                                                                                         location. (□ Then you may reveal an Alchemical boon to shuffle it.)
you examine it.)
                                                                                         □ You are proficient with Alchemical. On your check to recharge an
□ You are proficient with Alchemical. On your check to recharge an                           Alchemical item whose level is lower than #, you automatically succeed.
    Alchemical item whose level is lower than #, you automatically succeed.              □ When another local character would banish an Alchemical item for its
□ On your Diplomacy, Disable, or Perception non-combat check (□ or your                      power, you may recharge (□ or reveal) an Alchemical boon to put the
    check before acting), add 1d4.                                                           other character’s item in your recovery pile instead.
                                                                                         □ You are proficient with Arcane and Divine. When rebuilding, you may treat
□ When you defeat a barrier, you may heal a card (□ or a weapon or an                        spells as items.
    item).
                                                                 Illustration by Wayne Reynolds
                                                                 © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                 Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                 Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
VARIAN                                                                                                                   HALF-ELF
                                                                                                                          WIZARD
  SKILLS                                               DECK LIST                   FAVORED CARD: WEAPON OR SPELL
  STRENGTH          d6 □+1                                                                       COHORT: RADOVAN
  DEXTERITY         d8 □+1 □+2 □+3 □+4                 WEAPON                     1    ■2
   ACROBATICS: DEXTERITY +1
                                                       SPELL                      5    ■6 ■7 ■8
  CONSTITUTION      d4 □+1
  INTELLIGENCE     d12 □+1 □+2 □+3 □+4
                                                       ARMOR                      0    ■1
   ARCANE: INTELLIGENCE +2                             ITEM                       3    ■4 ■5
   KNOWLEDGE: INTELLIGENCE +2                          ALLY                       3    ■4 ■5
  WISDOM            d6 □+1 □+2 □+3                     BLESSING                   3    ■4
   PERCEPTION: WISDOM +1
  CHARISMA          d6 □+1 □+2                        A wizard beset by an inability to memorize spells,
                                                      Varian serves as a soldier, spy, or ambassador for the
HAND SIZE     6       □7                              nobles of Galt. The Infernal House of Thrune often
PROFICIENCIES                                         calls upon Count Jeggare, though he often sends his
Arcane        Sword
                                                      bodyguard Radovan to heed their call.
POWERS
On your check to recharge a spell, you
automatically fail.
Before you reset, you may recharge an Arcane
spell (□ or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may
recharge a card to add 1d4 (□+1).
□ At the start of your turn, you may draw
    up to # cards, then recharge that number
    of cards.
ROLES
ACADAMAE GRADUATE                                                                          SCION OF CHELIAX
Death comes for the ill-educated.                                                          He knows people in high places. And in low places. Basically every place.
HAND SIZE     6       □7 □8 □9                                                             HAND SIZE     6           □7 □8
PROFICIENCIES                                                                              PROFICIENCIES
Arcane        Sword                                                                        Arcane         Sword
POWERS                                                                                     POWERS
On your check to recharge a spell, you automatically fail.                                 On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell (□ or 2 Arcane spells)                  Before you reset, you may recharge an Arcane spell (□ or 2 Arcane spells)
from your discards.                                                                        (□ or an ally that lists Diplomacy in its check to acquire) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4                  On a local check at an Urban location, you may recharge a card to add 1d4
(□+1).                                                                                     (□+1). (□ If the card you recharge is a Diplomacy or Finesse card, add its
(□ If it is an Arcane card, add its level, and you may add each of its traits.)            level.)
□ At the start of your turn, you may draw up to # cards, then recharge that
    number of cards (□ or you may reload that number of cards instead).                    □ At the start of your turn, you may draw up to # (□+2) cards, then
                                                                                               recharge that number of cards.
□ On your check that has a trait matching the adventure’s harrow suit,
    you may recharge (□ or reload) a spell or a Harrow boon to use Arcane                  □ On your check to acquire a Finesse or Magic boon (□ or on your check
    instead of the normal skill.                                                               that invokes Finesse or Poison), add 1d4.
□ You may bury a spell or a Harrow boon from your hand or discards to                      □ On another character’s check (□ or your check), when you play an ally
    reload or recharge (□ or draw) an Arcane spell from your discard pile.                     that would add 1 or more dice, you may add 1d12 instead of the normal
                                                                                               dice.
                                                                 Illustration by Eric Belisle
                                                                 © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                 Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                 Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
BLACKJACK
POWERS
This role card adds to your existing character card’s proficiencies, hand size, and powers rather than replacing them.
When you gain a power feat, you may choose it from either your character or role card.
ROLE
HERO OF KORVOSA
Heroes die. Legends live forever.
HAND SIZE □ +1 □ +2
PROFICIENCIES
Weapon
POWERS
You may add Blackjack cards to your deck list in addition to your other cards.
After drawing your starting hand, draw 3 additional cards, then set aside 3 cards; these cards are your kit.
At the start of your turn, you may exchange a card in your hand with a card in your kit.
□ When you would recharge, shuffle, discard, or bury a boon for your character or role power, you may
reload a Blackjack boon instead.
□ On your Acrobatics or Stealth check, you may discard a card to reroll 1 die (□ or 2 dice).
□ When another local character would encounter a monster (□ or an Obstacle, Skirmish, or Trap barrier),
  you may discard a card to encounter it instead (□ and add 1d6 to your checks against it).
□ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to
  that location first.
□ Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3.
                                                                  Illustration by Bryan Sola
                                                                  © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                  Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                  Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
RALLIED SUPPORTERS
                                                                                              LEVEL 3
 When you rally a supporter, check it off.
                                                                                              □Laori Vaus
 LEVEL 0                                                                                      □Neolandus Kalepopolis
 □Cressida Kroft                                                                              LEVEL 4
 LEVEL 1                                                                                      □Krojun Eats-What-He-Kills
 □Amin Jalento                                                                                □Truthspeaker Akram
 □Thousand Bones                                                                              LEVEL 5
 □Trinia Sabor                                                                                □Shadowcount Sial
 □Vencarlo Orisini                                                                            LEVEL 6
 LEVEL 2                                                                                      □Guildmaster Boule
 □Ishani Dhatri                                                                               □Marcus Endrin
 □Keppira D’Bear                                                                              □Sabina Merrin
SUPPORTERS
CRESSIDA KROFT                                                               HUMAN
                                                                            SOLDIER          VENCARLO ORISINI                                                                        HUMAN
                                                                                                                                                                                     EXPERT
It breaks my heart to see Korvosa tear itself apart. Heroes of your caliber are              It’s quite the delight to see you. Even the roughest of men need saving these
exactly what we need now.                                                                    days.
POWERS                                                                                       POWERS
Display. While displayed:                                                                    Display. While displayed:
• You may bury to draw a new weapon or armor.                                                • On any combat check, after the roll, you may bury to add 1d6.
• □ You may bury to draw a new Attack spell or Healing spell.                                • □ On any combat check, you may bury to reroll.
AMIN JALENTO                                                                HUMAN
                                                                        ARISTOCRAT           ISHANI DHATRI                                                                           HUMAN
                                                                                                                                                                                      CLERIC
The Academy used to be a safe place! What are these times we live in?                        Even the Bank of Abadar does not contain enough treasures to beat back a
POWERS                                                                                       plague.
Display. While displayed:                                                                    POWERS
• On any check to acquire, you may bury to add 1d6.                                          Display. While displayed:
• □ You may bury to draw 2 new items, then banish 1 of them.                                 • You may bury to heal each local character a card.
                                                                                             • You may bury to remove a scourge from each local character.
                                                                            HUMAN            • □ You may bury to draw a new blessing.
THOUSAND BONES                                                             SHAMAN
                                                                           RESPECT
Our ways are not as yours. If our spirits cannot go into the fire, they cannot rise.         KEPPIRA D’BEAR                                                                          HUMAN
                                                                                                                                                                                      CLERIC
POWERS                                                                                       An opportunity to strike at our enemies presents itself. The Red Mantis and
Display. While displayed:                                                                    Gray Maidens will fall!
• You may bury to heal a character 1d4+1 cards.                                              POWERS
• □ You may bury and spend 1 hero point to let a dead character return from                  Display. While displayed:
    death; they heal 10 cards from their bury pile and reset.                                • On all checks against Undead banes, add 1d4.
                                                                                             • □ You may bury and spend 1 hero point to heal each character 1d4+1 cards
                                                                            HUMAN                and/or remove a scourge from them.
TRINIA SABOR                                                                  BARD
                                                                           VETERAN
It’s not about me. If the people in power can call an artist a murderer, they can
call anyone anything.
POWERS
Display. While displayed:
• On any non-combat check, you may bury to add 1d4+ #.
• □ You may bury to heal a character a card and/or remove a scourge from
      them.
                                                                     © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                     Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                     Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
SUPPORTERS (CONTINUED)
LAORI VAUS                                                                    ELF
                                                                           CLERIC         SHADOWCOUNT SIAL                                                                       HUMAN
                                                                                                                                                                              SUMMONER
The Brotherhood of Bones bathes Korvosa in blood and darkness! But always                 Your petty squabbles do not interest the Brotherhood of Bones. After all, you
with a smile!                                                                             will be dead soon enough.
POWERS                                                                                    POWERS
Display. While displayed:                                                                 Display. While displayed:
• After you discard cards as damage, you may draw a card.                                 • When a character encounters a summoned bane, you may bury to let that
• □ When you would fail your combat check, you may bury to add 1d8.                       character evade it.
                                                                                          • □ On your checks against Outsider banes, add 1d4.
NEOLANDUS KALEPOPOLIS                                                   HUMAN
                                                                    ARISTOCRAT
If Castle Korvosa falls, then we must flee the city… if there still be a city to          GRANDMASTER BOULE                                                                       HUMAN
                                                                                                                                                                                   ROGUE
flee!                                                                                     My guild contains experts of all backgrounds and skills. To dub them all
POWERS                                                                                    ‘thieves’ reduces them to a mere stereotype.
Display. While displayed:                                                                 POWERS
• You may bury to draw a new ally that lists Diplomacy in its check to acquire.           Display. While displayed:
• □ On your check against a story bane, you may bury an ally to add 1d6.                  • You may bury to examine the top card of a location; if it is a boon, draw it.
                                                                                          • □ On your check to acquire, you may bury a card to add 1d10.
                                                                        HUMAN
KROJUN EATS-WHAT-HE-KILLS                                            BARBARIAN
                                                                       RESPECT            MARCUS ENDRIN                                                                           HUMAN
                                                                                                                                                                                  RANGER
The guests of the Skoan-Quah must be brave to come this far. You wouldn’t                 What happens to me is of no concern. Ileosa must pay for what she has done
mind if I tested you, though?                                                             to Korvosa.
POWERS                                                                                    POWERS
Display. While displayed:                                                                 Display. While displayed:
• On any Strength check or any check against a monster, you may bury to                   • You may bury to move any number of characters.
add 1d10.                                                                                 • □ On any combat check at a non-Underground location, you may bury to
• □ When you defeat a monster, you may bury to heal 1d4+2 cards, then                         add 2d8.
    draw 2 cards.
                                                                                                                                                                                HUMAN
                                                                          HUMAN           SABINA MERRIN                                                                        FIGHTER
TRUTHSPEAKER AKRAM                                                         SKALD
                                                                         RESPECT          I have been blinded by a love of order and devotion to my queen. But no
                                                                                                                                                                           GRAY MAIDEN
Gather around me, young and old, and I will tell you of the bravery of our                longer. I care only for the people now.
warriors.                                                                                 POWERS
POWERS                                                                                    Display. While displayed:
Display. While displayed:                                                                 • On your checks against Gray Maiden cards, add 1d4.
• You may bury to examine all cards in a location, then shuffle the location.             • □ When a character suffers damage, you may bury to reduce it to 0.
• □ On any non-combat check or any check on which you played a Respect
    card, you may bury to reroll.
                                                                  © 2019 Paizo Inc. Paizo, the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.
                                                                  Pathfinder Adventure Card Game and Curse of the Crimson Throne are trademarks of Paizo Inc.
                                                                  Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.