Collateral Damage
Barbarian At 3rd level, you gain proficiency in improvised weapons.
Path of Mutation Improvised weapons that do not otherwise use the stats of a
weapon deal 1d8 bludgeoning damage (instead of 1d4
For most Barbarians, their rage manifests as a mystically damage) as long as they weigh more than 20 pounds.
empowered state of mind, but Barbarians of this path Additionally, you can make Strength ability checks against
manifest their rage in a more profound and physical manner, objects that would normally take an action as an object
embodying the rage through terrifying mutation, interaction (such as attempting to break down a door, smash
transforming into hulking brutes. a table, or break free of restraints).
While origin of their power varies, be it ancient blood
awakening, consumption of an alchemical substance, Adaptive Rage
blessing of astral entities, or a past exposure to specific kinds Starting at 6th level, when you enter a rage, you can control
of radiant damage, the effects all embody physical your mutation to a small extent, granting you adaptive
manifestation of a Barbarians rage, granting them increased advantages against your enemies. When you enter a rage, you
power, size, and durability. gain two of the following benefits (each option can only be
Some barbarians of this path turn into towering monstrous selected once):
humanoids, others take on draconic aspects, others
channeling the powers of giant apes or other beasts, while You gain resistance to one damage type of your choice
some simply turn large and green. You gain proficiency in one saving throw of your choice.
You gain a swimming or climbing speed equal to your
Transforming Rage walking speed.
Starting at 3rd level, you gain the ability to mutate your body, You regenerate hit points equal to half your Constitution
taking a physical manifestation of your inner rage. You gain modifier (rounded down) at the start of your turns while
the following benefits when you enter a rage: raging.
You can grow to Large size. While Large, you deal double
damage to objects and structures. Regeneration
You gain temporary hit points equal to your Barbarian Playtesting Notes
level. Note that rage ends if you become
Your rage bonus damage grows from +2 to +2d4. When incapacitated, so the regeneration cannot heal you
your rage damage would normally increase by 1, it back up from 0 hit points.
increases by 1d4.
Building Frustration
Rage Damage Notes
Starting at 10th level, if you fail a Strength saving throw,
Playesting Notes attack roll, or ability check while raging you can add your
2d4 is an average of 5 damage, increasing your Strength modifier to your next attempt to accomplish the
average damage by 3 (levels 3-8). This comparison
to certain rather religiously motivated Barbarians
same thing (attack the same creature, break the same object,
gaining 1d6 + half of your Barbarian level (4.5). save against the same spell). Failing a saving throw persists
Bonus damage compared to baseline: your rage until the end of your next turn if it would normally
end.
Level Path of Mutation Angry God Bloke
Hulking Smash
3 +3 +4.5 At 14th level, you gain the ability to exert the full force of your
5 +6 +6.5
rage, unleashing a devastating attack. As an action, you
attempt to make a single, massive, weapon attack, dealing
9 +9 +7.5 normal weapon damage + 6d6 bonus damage of the same
16 12 +11.5 damage type and knocking the target prone on hit. All
creatures besides you within 5 feet of where you hit the target
It's very close to angry god bloke Barbarian
take 1d6 + your Strength damage bludgeoning damage from
damage, spiking slightly at levels where rage the shockwave of the impact.
damage increases, as angry god bloke Barbarian If this attack is made using a creature you are grappling as
catches up between increases. a weapon (using an improvised weapon attack), the grappled
creature takes the 6d6 bonus damage as well, hit or miss.
Smashing Efficiency
Playtesting Notes
6d6 bonus damage is 21 bonus damage. An
extra attack would be 2d6 + 3d4 + 5 [19.5]
damage. This is better than extra attack, but not
much. Prone + combo with Building Frustration
can add value though.
1
Credits
Subclass created by KibblesTasty
Editing by Gabriel Russell
License
5e SRD Content
This work includes material taken from the System
Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast
LLC and available at:
https://dnd.wizards.com/resources/systems-reference-
document
The SRD 5.1 is licensed under the Creative Commons
Attribution 4.0 International License available at:
https://creativecommons.org/licenses/by/4.0/legalcode
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