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Non-Beast Familiar Stat Blocks

This document provides stat blocks for several potential familiar options that are not standard beast creatures, including a moth, penguin, porcupine fish, pet rock, and winter wolf pup. Each stat block includes abilities tailored to its creature type, such as the moth's ability to avoid grapples and the penguin's resistance to cold damage when huddling. While some options like the pet rock are very weak, the intent is to offer more options for familiars beyond traditional beast forms.

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Marika Lenaris
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0% found this document useful (0 votes)
128 views2 pages

Non-Beast Familiar Stat Blocks

This document provides stat blocks for several potential familiar options that are not standard beast creatures, including a moth, penguin, porcupine fish, pet rock, and winter wolf pup. Each stat block includes abilities tailored to its creature type, such as the moth's ability to avoid grapples and the penguin's resistance to cold damage when huddling. While some options like the pet rock are very weak, the intent is to offer more options for familiars beyond traditional beast forms.

Uploaded by

Marika Lenaris
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Familiars

By tradition, familiars take the forms of beasts, but we


have decided to break away from that to offer some stat STR DEX CON INT WIS CHA
blocks based on non-beast creature types. At the end of 3 (-4) 12 (+1) 10 (+0) 2 (-4) 12 (+1) 6 (-2)

the day, a familiar is an extraplanar spirit in the shape of a


Senses passive Perception 13
beast, so why not let them take the shapes of constructs, Languages 
undead or fey? Challenge 0 (10 XP)
Cute as a Button. Okay, I know I just said familiars
Egg Layer. Once per day, the chicken can lay an egg, which
don't have to be beasts. It's not my fault that there are so provides enough food to sustain one Medium humanoid for the
many cute little critters missing from the Monster Manual! day.
Each of these tries to do something different and while they ACTIONS
might not be all that powerful I'm sure there are some
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
interesting tricks or combos you can come up with to Hit: 1 piercing damage.
unlock their full potential...
Moth
Arctic Fox Tiny beast, unaligned
Tiny beast, unaligned Armor Class 11
Armor Class 12 Hit Points 1 (1d4 - 1)
Hit Points 2 (1d4) Speed 5 ft., fly 20 ft.
Speed 40 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 1 (-5) 13 (+1) 8 (-1) 2 (-4) 11 (+1) 3 (-4)
4 (-3) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 7 (-2)
Senses darkvision 60 ft., passive Perception 10
Skills Perception +3, Stealth +4 Languages 
Senses passive Perception 13 Challenge 0 (10 XP)
Languages 
Challenge 0 (10 XP) Dusty Wings. The moth has advantage on any ability check to
avoid or escape being grappled, or to resist or overcome the
Keen Hearing and Sight. The fox has advantage on Wisdom restrained condition.
(Perception) checks that rely on hearing or sight.
Snow Camouflage. The fox has advantage on Dexterity (Stealth) Penguin
checks made to hide in snowy terrain. Tiny beast, unaligned
Armor Class 9 (12 when underwater)
ACTIONS
Hit Points 3 (1d4 + 1)
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Speed 20 ft., swim 60 ft.
Hit: 1 piercing damage.
STR DEX CON INT WIS CHA

Chicken 3 (-4) 8 (-1) 12 (+1) 2 (-4) 13 (+1) 9 (-1)

Tiny beast, unaligned Senses passive Perception 11


Armor Class 11 Languages 
Hit Points 2 (1d4) Challenge 0 (10 XP)
Speed 25 ft., fly 25 ft.
Huddle. If two or more penguins are within 5 feet of each other,
the penguins gain resistance to cold damage.
Underwater Charge. If the penguin moves at least 30 feet straight
toward a target and then hits it with a beak attack on the same
turn, the target takes an extra 3 (1d6) piercing damage. In
addition, the penguin's Dexterity score increases to 14 while it is
underwater.

ACTIONS
Beak. Melee Weapon Attack: +1 to hit (+4 when underwater),
reach 5 ft., one target. Hit: 1 piercing damage.
Porcupine Fish
Tiny beast, unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 0 ft., swim 35 ft.

STR DEX CON INT WIS CHA


2 (-4) 14 (+2) 10 (+0) 1 (-5) 8 (-1) 2 (-4)

Damage Resistances poison


Senses darkvision 60 ft., passive Perception 9
Languages 
Challenge 0 (10 XP)

Water Breathing. The porcupine fish can breathe only


underwater.

ACTIONS
Toxic Spines. Melee Weapon Attack: +0 to hit, reach 5 ft., one
target. Hit: 1 piercing damage plus 1 poison damage.

Pet Rock
Tiny elemental, unaligned
Armor Class 15 (natural armor)
Hit Points 5 (1d4 + 3)
Speed 0 ft. Winter Wolf Pup
Tiny monstrosity, neutral evil
STR DEX CON INT WIS CHA Armor Class 13 (natural armor)
1 (-5) 1 (-5) 16 (+3) 1 (-5) 5 (-3) 1 (-5) Hit Points 2 (1d4)
Speed 45 ft.
Damage Vulnerability thunder
Damage Immunities necrotic, poison, psychic STR DEX CON INT WIS CHA
Damage Resistances fire, lightning, radiant; bludgeoning, piercing 5 (-3) 12 (+1) 11 (+0) 4 (-3) 12 (+1) 7 (-2)
and slashing from nonmagical weapons
Condition Immunities charmed, exhausted, frightened, paralyzed, Damage Resistance cold
petrified, poisoned, prone, unconscious Skills Perception +3, Stealth +3
Senses passive Perception 5 Senses passive Perception 13
Languages  Languages 
Challenge 0 (10 XP) Challenge 0 (10 XP)

False Appearance. The pet rock is indistinguishable from an Snow Camouflage. The pup has advantage on Dexterity (Stealth)
ordinary rock with a face drawn on it. checks made to hide in snowy terrain.
Just a Rock. The pet rock counts as an object for the purposes of
spells such as magic stone. Additionally, the rock cannot take ACTIONS
actions that are not specified in its statistics. Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit:
1 piercing damage.

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