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Fitg Charts and Tables

The document contains various charts and tables providing gameplay information for the board game Freedom in the Galaxy, including tables for detection of spaceships, results of military combat, searching for characters, characteristics of squadrons that will engage characters, and potential encounters with local populations in different environments. The charts include modifiers that can shift results based on factors like a spaceship's evasion value, the presence of leaders, and whether military units are in an environment that matches their type.

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0% found this document useful (0 votes)
51 views4 pages

Fitg Charts and Tables

The document contains various charts and tables providing gameplay information for the board game Freedom in the Galaxy, including tables for detection of spaceships, results of military combat, searching for characters, characteristics of squadrons that will engage characters, and potential encounters with local populations in different environments. The charts include modifiers that can shift results based on factors like a spaceship's evasion value, the presence of leaders, and whether military units are in an environment that matches their type.

Uploaded by

Blackdogzx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FrEEDOMiIh"eGaLAXY CHARTS& TABLES

Copyright © 1979,Simulations Publications, Inc., New York, N.Y., 10010

[9.7] DETECTION TABLE


Evasion Value
[10.8] MILITARY COMBAT RESULTS TABLE
DIE 0 1 2 3 4 5,6 7,8 9+
Combat Odds(Attacker vs Defender)
1 Dd D U U U U U U
DIE 1-6* 1-5 1-4 1-3 1-2 1-1 2-1 3-1 4-1 5-1 6-1*
2 Dd D* D* D U U U u
/ 8/- 7/- 6/- 5/- 5- 4/- 3/1 3/2 2/2 2/3 1/4
3 Df Dd D» D* D u U u
2 7/- 6/- 5/- 5/- 4/- 3/1 2/2 2/3 1/3 1/4 1/5
4 E* Dd Dd D* D* b u u
3 7/- 5/- 5/- 4/- 3/1 2/1 2/2 2/3 1/4 1/4 1/5
VE*;,: Dd Dd Dd D* D* D u
4 6/- 5/- 4/1 3/1 3/1 2/2 1/3 1/3 1/4 -/5 -/6
6 E* E* E* Dd Dd D* D* D
5 5/1 4/1 4/1 3/1 2/2 1/2 1/3 -/4 -/5 -/6 -/I
Procedure: 6 4/1 4/1 3/1 3/2 1/2 -/3 -/4 -/5 -/6 -/7 -/S
Determine the evasion value of the spaceship undergo
ing detection by adding together the pilot character's Key to Results:
Navigation rating and the spaceship's Maneuver rating. The result to the right ofthe slash is the number ofstrength points the defender must
Neither rating may exceed the other by more than one lose; the result to the left, the number ofstrength points the attacker must lose.
(see Case 14.52). Roll the die, cross-referencing the Modifiers:
result with the proper evasion value column to yield a
Ifa leader is present,shift the appropriate columns to the right or left(See Case 10.4).
result.
Ifthe Rebel military units are in an Environ that matches their type,shift one column
Modifiers: in Rebel Player's favor. If Imperial military units are in a specif Environ,shift one
If the PDB is at Level 0, treat all Dd and E results as D. column in the Rebel Player's favor(exception: See Cases 10.5 and 19.53).
If the PDB is at Level 2,shift two columns to the left. If Province and Galactic Games:
the spaceship is already detected, shift one column to
Ifa Level 2PDB is aiding defense in space combat,shift three columns to the left.Ifa
the left. In the Province and Galactic Games, military
Level I PDB is aiding defense in space combat,shift one column to the left. If the at
units in the Orbit Box may cause column shifts, (see
tacker has declared a determined assault, shift two columns to left and double all
Case 20.7). All column shifts are cumulative.
combat results. All column shifts'are cumulative.
Resuits:
^These columns may onlybe used if achieved by column shifts. See Case 10.2 for an
D: Undetected; D:Detected; Dd:Detected and Damag explanation of chart use.
ed; E:Eliminated;(*): In Province and Galactic Games,
fleet detachment may attack spaceships. See Case 9.31
for a full explanation of the results.

[12.16] SQUAD CHART

[11.4] SEARCH TABLE Total strength Attributes of Squad


of military units
in Environ Combat Endurance
Search Value
1 4 4
HIDING VALVE 2,3 4-6 7-9 10-1314-17 18-22 23+
1 or less 2 Found Found 2 6 4
1 3 4 4 5

2.3 1 1 2 3 4 4 5 Found 3,4 8


5-7 10 6
4,5 - 1 1 2 3 4 4 5
8-11 12 8
6.7 1 1 2 2 3
12 or more 14 8
8 or more - - -
1 1 1 2 3

Procedure:
When Enemy characters are found by military
Determine the search value(total military Strength Points plus Leadership rating or units, consult the Chart to find the combat
sum of characters* Intelligence ratings). Determine the hiding value(one character's Strength and Endurance of the squad that will
attack the characters.
Intelligence rating plus Environ size minus total number of characters). Cross-
reference the two values to yield a number. If die roll is equal to or less than this Modifiers:
number, the characters are found. Result of (-): no die roll, characters cannot be Add two to the Endurance of the squad if a
found.Result of Found:no die roll,characters automatically found.See Section 11.0 leader is stacked with military units that are
for further explanation. generating the squad. Add two to the combat
Strength of the squad if the military units in the
Environ contain any elite units (Province and
Galactic Games only).
[12.17] IRATE LOCALS CHART
Subter
Urban ranean Liquid Air Fire Other Races Environ Combat Endurance
Rhones 5-4 4-4 Anons(i51) Air 4* 2
Saurians 5-6 5-2 Ardorats(512) Wild 4 4
Segundens 6-4 Borks(122) Wild 8 2
Suvans 6-2 Calmas (322) Subt. 5 4
Piorads 4-4 Charkhans (223) Wild 5 4
Xanthons Cavalkus(541) Air 4* 3
Yesters Deaxins (341) Wild 5* 5
Kayns Illias(433) Wild 4 4
The first number is the Combat rating, the second is the Henones(431) Liquid 6 6
Endurance. Kirts(3I2) Wild 5 4
Jopers(511) Urban 6 2
Leonids(412) Wild 6 4
Moghas (322) Wild 7* 3
Mowevs(311) Wild 4* 4-.
Ornotins(513) Urban 6 4
Phans(412) Liquid 4 4 -
Rylians (342) Subt. 8* 2 Ifi
Susperans(432) Urban 4 4
Theshians (441) Wild 4 2
Thoks(432) Wild 6* 5
UItraks(212) Urban 4 4
Ursi (232) Wil 7* 6
Procedure: Find the race in the Environ where the "Irate
Locals Attack" event was drawn on this chart to determine
their combat Strength and Endurance rating. If the
Strength is followed by an asterisk, the combat is hand-to-
hand; otherwise it is a firefight.

[12.9] CHARACTER COMBAT RESULTS TABLE


Break-off Active

Attempt Inactive

Combat Differential less -4 -2 -1


DIE I 4/- 3/- 3/- 2/-
2 4/- 3/- 2/- 2*/-
3 3/- 3V- 2/- 2/-
4 3/- 2/- 2V- 1/1*
5 2/- 2/- 1/1 1/1
6 2/1 1/1 -/I -/I
The result to the right of the slash is the number of wounds the off attempt fails, shift one column to the right for this round of
defending force receives; result to the left, the wounds the attack combat. If a creature attacks with surprise, shift to the right the
ing force receives. *One defending character captured (if in cap appropriate number of columns for the first round of combat. All
ture combat). column shifts arc cumulative. If the combat is a firefight, all com
Modifiers: bat results are doubled. See Section 12.0 for a complete explana
tion of use.
If capture combat is declared, shift two columns to the left for ail
rounds of the combat, including break-off attempts. If a break-
[15.8] PLANET CONTROL SUMMARY
Political Track Military Units on Planet
Counters PDB Imperial Rebel & Rebel
Planet Control State (space on track) State Only Imperial Only

Imperial Control: Up Imperial Imperial : Imperi^^ Imperil


All at start of play (unless
AC) or as a result of Note 3. Down Imperial Imperial Neither Imperial

Rebellion:
As a result of Start Rebellion I unrest Up Neither Neither Neither' Neither'
Rebellion mission, Domino
Effect, or Galactic Event. Down Neither Neither Neither^ Neither^

Rebel Control:
Up Rebel Rebel:,
As a result of Note 1
or AC at start of play. Down Neither Rebel Rebel

Rebellion Stopped: Up Imperial' Neither Neither Neither


As a result of Stop
Rebellion mission. Down Imperial' Neither Neither Neither

1. When one of these condition exists on a Planet in Rebellion at the the Star System Game, the Rebel Player may place a PDB up in ac
end of an Imperial Player Turn, replace the Rebellion marker with a cordance with Case 16.16.
Rebel Control marker. 3. The instant one of these conditions is first met on a Planet with a
2. When one of these conditions exists on a Planet in Rebellion dur Stopped Rebellion, remove the Rebel Control marker; the Planet is
ing the Resource Phase, the Rebel Player may expend a Force Point now in the Imperial Control State.
to place the PDB Up,even though he does not control the Planet. In

[19.7] FORCE POINT COST CHART


Imperial Military Units Force Point Cost

Militia (1-0)
[21.7] HYPERJUMP TABLE
Patrol(1-2)
Line (3-2) Die 1 2-4 5 6 7 8 9 10 11 12-1-

Veteran (3-4) Result I - I - 2 .1 2 ID 2D 2E


Elite Army (5-4) Procedures:

Elite Navy (4-5) Subtract the Navigation rating from the


Hyperjump distance. Roll the die, adding this
Suicide Squad difference to the actual die roll result. Find the
Resolution column that corresponds with the result to
or Peacemaker* determine the outcome of the Hyperjump. The
Table is not used if the Navigation rating is
Planet Stabilizer*
greater than the Hyperjump distance, but is us
ed if the two are equal(with no modification to
the die roll).
Key to Results:
Rebel Military Units Successful Hyperjump; place the units at
Proper Environ Type must be purchased; costfor their destination. 1: Hyperjump slightly off
each Environ Type is identical.
course; place the units in the Drift Area (see
Case 21.4). 2; Hyperjump way off course;
place the units in the Drift 2 Box (see Case
21.5). D: Damaged by Hyperjump; in addition
to numerical result, Spaceship is damaged or,
if military units, the Phasing Player must
eliminate one unit in stack. E: Hyperjump
Disaster; in addition to numerical result,
4-4 (Elite)
spaceship and all aboard are destroyed or, if
military units, the Phasing Player must
eliminate half of the units in stack (rounded
up).
Planetary Defense Bases
Place Down PDB Up
Increase PDB Level by One
•Galactic Game only.
See Section 19.0 for a complete explanation.
ENDURANCE CHART ENDURANCE CHART ENDURANCE CHART
Players are urged to. make Players are urged to make Players are urged to make
photocopies of the Endurance Chart photocopies of the Endurance Chart photocopies of the Endurance Chart
before using this original in order to before using this original in order to before using this original in order to
maintain a supply for future play. maintain a supply for future play. maintain a supply for future play.
Also, when using a copy of the chart, Also, when using a copy of the chart, Also, when using a copy of the chart,
use pencil, because wounds can be use pencil, because wounds can be use pencil, because wounds can be
healed. healed. healed.

Rebel Characters Rebel Characters Rebel Characters


Zina Adora □□ Zina Adora □□ Zina Adora nn
Boccanegra □ □□□□ Boccanegra □ □□□□ Boccanegra nnnnn
Rayner Derban □ □□□□ Rayner Derban □ □□□□ Rayner Derban nnnnn
Sidir Ganang □ □□ Sidir Ganang □ □□ Sidir Ganang nnn
Drakir Grebb □ □□□ Drakir Grebb □ □□□ Drakir Grebb nnnn
Odene Hobar □ □□□ Odene Hobar □ □□□ Odene Hobar nnnn
Ran Jayma □ □□□□ Ran Jayma □ □□□□ Ran Jayma nnnnn
Kogus □ □□□□ Kogus □ □□□□ Kogus nnnnn
Yarro Latac □ □□ Yarro Latac □ □□ Yarro Latac nnn
Ly Mantok □ □□□ Ly Mantok □ □□□ Ly Mantok □nnn
Professor Mareg □ □□□ Professor Mareg □□□n Professor Mareg nnnn
Bridne Murcada □ □□ Bridne Murcada □□□ Bridne Murcada nnn
Agan Rafa □□□□□□ Agan Rafa □□□□□□ Agan Rafa nnnnnn
Scott Rubel □ □□□ Scott Rubel □□□□ Scott Rubel nnnn
Frun Sentel □ □□□□ Frun Sentel □□□□□ Frun Sentel nnnnn
Doctor Sontag □□ Doctor Sontag □□ Doctor Sontag nn
Adam Starlight □□□n Adam Starlight □nnn Adam Starlight nnnn
Tourag □□□ Tourag □□□ Tourag nnn
Vudot Vodot □□ Vudot Vodot □□ Vudot Vodot nn
Oneste Woada □□□ Oneste Woada □□□ Oneste Woada nnn

Imperial Characters Imperial Characters Imperial Characters


Barca □ □ □□ Barca □ □□□ Barca nn nn
Emperor Coreguya □ □□ Emperor Coreguya □ □□ Emperor Coreguya nnn
Dermond □□ Dermond nn Dermond nn
Gelba □ □□ Gelba nnn Gelba nnn
Vans Ka-Tie-A □ □□□□ Vans Ka-Tie-A nnnnn Vans Ka-Tie-A nnnnn
Jon Kidu □ □□□. Jon Kidu nnnn Jon Kidu nnnn
Thysa Kimbo □□ Thysa Kimbo nn Thysa Kimbo nn
Redjac □□□□□□ Redjac nnnnnn Redjac nnnnnn
Saytar □□□n Saytar nnnn Saytar □nnn
Els Taroff □□□□□ Els Taroff nnnnn Els Taroff nnnnn
Telmen □□□□ Telmen nnnn Telmen nnnn
Jin Voles □□□□□ Jin Voles nnnnn Jin Voles nnnnn

Sovereigns Sovereigns Sovereigns


Inzenzia III □ □□ Inzenzia III nnn Inzenzia III nn n
Nam Nhuk □□nn Nam Nhuk nnnn Nam Nhuk nnnn
Shirofune □□□□□ Shirofune nnnnn Shirofune □nnnn
Yaldor □□□□ Yaldor nnnn Yaldor nnnn
Balgar □□□□ Balgar nnnn Balgar nnnn
Xela Grebb □□□ Xela Grebb nnn Xela Grebb nnn
Tensok Phi □□□ Tensok Phi nnn Tensok Phi nnn
Darb Selesh □□□□ Darb Selesh □nnn Darb Selesh □nnn
Ascaill □□□ Ascaill □nn Ascaill □□□
Treb Eyro □□□ Treb Eyro □nn Treb Eyro nnn
Odel Hobar □□□ Odel Hobar nnn Odel Hobar nnn
Megda Sheels □□ Megda Sheels nn Megda Sheels nn

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