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Wildust 115114728

This character sheet is for a Variant Human Monk 3/Cleric 2 multiclass character named Kristen Wildust. Key details include: - Strength and Constitution are their lowest stats, while Dexterity, Wisdom, and Charisma are highest. - Proficient in light and medium armor, shields, shortswords, and simple weapons. Also proficient in History, Insight, Medicine, Persuasion and more. Speaks Common, Dwarvish, Elvish and Infernal. - As a Monk, can make an unarmed strike as a bonus action after attacking, and spend ki points to make extra attacks or gain defensive bonuses. - Their unarmed

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Kaël Parys
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0% found this document useful (0 votes)
25 views4 pages

Wildust 115114728

This character sheet is for a Variant Human Monk 3/Cleric 2 multiclass character named Kristen Wildust. Key details include: - Strength and Constitution are their lowest stats, while Dexterity, Wisdom, and Charisma are highest. - Proficient in light and medium armor, shields, shortswords, and simple weapons. Also proficient in History, Insight, Medicine, Persuasion and more. Speaks Common, Dwarvish, Elvish and Infernal. - As a Monk, can make an unarmed strike as a bonus action after attacking, and spend ki points to make extra attacks or gain defensive bonuses. - Their unarmed

Uploaded by

Kaël Parys
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Monk 3 / Cleric 2 Wildust

CLASS & LEVEL PLAYER NAME


Kristen
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +2 15 23 --
-1 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
9
+3 Charisma
Total 3d8 + 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
-1 P
+3

+5
Animal Handling WIS
Arcana INT
Shortsword, Simple Weapons

=== TOOLS ===


9 -1 Athletics STR Lute
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
P +5 History INT Common, Dwarvish, Elvish, Infernal
INTELLIGENCE
P +6 Insight WIS
40 ft. (Walking)
+2 +3 Intimidation CHA
P +5 Investigation INT
14 +3 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+3 Performance CHA === ACTIONS ===
+3 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Step of the Wind
You can spend 1 ki point to take the Disengage or
Help, Hide, Ready, Search, Use an Object, Dash action as a bonus action on your turn, and your
+2 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, jump distance is doubled for the turn.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Unarmed Strike
+2 Stealth DEX === BONUS ACTIONS === When you use the Attack action with an unarmed
CHARISMA Flurry of Blows strike or a monk weapon on your turn, you can make
+3 Survival WIS
After you take the Attack action on your turn, you one unarmed strike as a bonus action.

+3 can spend 1 ki point to make two unarmed strikes as a


bonus action. === REACTIONS ===
Deflect Missiles
Patient Defense You can use your reaction to deflect or catch the
16 You can spend 1 ki point to take the Dodge action missile when you are hit by a ranged weapon attack.
as a bonus action on your turn. When you do so, the damage you take from the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 1d4+2 Bludgeoning

Unarmed Strike +5 1d4+2 Bludgeoning


16 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +5 1d4+2 Bludgeoning

15 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +5 1d4+2

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 3 / Cleric 2 Wildust
CLASS & LEVEL PLAYER NAME
Kristen
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES ===


| Patient Defense: 1 Bonus Action * Spellcasting • PHB 58
* Hit Points • PHB 77 You can cast prepared cleric spells using WIS as your
| Step of the Wind: 1 Bonus Action spellcasting modifier (Spell DC 14, Spell Attack +6)
* Proficiencies • PHB 77 and prepared cleric spells as rituals if they have the
* Unarmored Movement • PHB 78 ritual tag. You can use a holy symbol as a spellcasting
* Unarmored Defense • PHB 78 Your speed increases by 10 feet while you are not focus.
While not wearing armor and not using a shield, your wearing armor or wielding a shield.
AC equals 10 + DEX modifier + WIS modifier. * Divine Domain • PHB 58
* Monastic Tradition • PHB 78 You choose a divine domain that grants you additional
* Martial Arts • PHB 78 spells and other features related to your deity.
While you are unarmed or wielding only monk | Way of the Open Hand
weapons and you aren’t wearing armor or wielding a * Channel Divinity • PHB 58
shield, you can use DEX instead of STR for the attack * Deflect Missiles • PHB 78 You can channel divine energy to fuel magical effects
and damage rolls, you can roll your Martial Arts You can use your reaction to deflect or catch the a number of times per short rest
damage die in place of the normal damage, and when missile when you are hit by a ranged weapon attack.
you use the Attack action on your turn, you can make When you do so, the damage you take from the attack | 1 / Short Rest • Special
one unarmed strike as a bonus action. is reduced by 1d10 +5. If you reduce damage to 0 and
have a free hand, you can spend 1 ki point to make a | Channel Divinity: Turn Undead: 1 Action
| Unarmed Strike: 1 Bonus Action ranged attack (as with a monk weapon) with range
20/60.
* Ki • PHB 78 === VARIANT HUMAN RACIAL TRAITS ===
You can spend Ki Points to fuel ki features. You have | 1 Reaction
3 points per short rest and your Ki save DC is 14. * Languages • BR 31
| Deflect Missiles Attack: 1 Reaction You can speak, read, and write Common and one
<strong>Flurry of Blows</strong> - After you take the extra language.
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows * Ability Score Increase • BR 31
attacks, you can impose one of the following effects on Two different ability scores of your choice increase by
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC 1.
ki point to take the Dodge action as a bonus action on 14), get pushed up to 15 ft. if it fails a STR saving
your turn. throw (DC 14), or it can't take reaction until the end of * Skills • BR 31
your next turn. You gain proficiency in one skill of your choice.
<strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a | Special * Feat • BR 31
bonus action on your turn, and your jump distance is You gain one feat of your choice.
doubled for the turn. === CLERIC FEATURES ===

| Ki Points: 3 / Short Rest • Special * Hit Points • PHB 57

| Flurry of Blows: 1 Bonus Action * Proficiencies • PHB 57

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Spear 1 3 lb.

Dart 10 2.5 lb.

SP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Small Knife 1 --
GP 10 Crowbar 1 5 lb.

Hammer 1 3 lb.
PP 0 Piton 10 2.5 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

70 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

270 lb.

EQUIPMENT

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M 43 Medium 173cm 53
GENDER AGE SIZE HEIGHT WEIGHT
Kristen Lawful Neutral claire bleu/verts crâne rasé
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m willing to listen to every side of


an argument before I make my
own judgment.

PERSONALITY TRAITS

Logic. Emotions must not cloud our logical


thinking. (Lawful)

IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I overlook obvious solutions in favor of complicated


ones.
I overlook obvious solutions in favor of complicated
ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Dons :
_Vigilant = +5 à l'initiative, vous ne pouvez pas être
surpris, et les créatures que vous ne voyez pas n'ont
pas d'avantage contre vous.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Cleric -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 3 Slots OOO

O Command Cleric WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Bane <C> Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +6 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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