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Warhammer Forever Nuln

Nuln is a large city divided into 26 districts, each with distinct characteristics and functions. The Elector Quarter houses palaces and nobility, while the Universitystadt is home to scholars. Various temples are in the Temple Distrikte. The justice system is centered in the Gerechtstadt. Poorer residents live in the walled Alt Stadt district, which contains illegal activities. The Unterhaltungsstadt district provides entertainment. Skilled laborers work in the Schmiede Stadt forges and smithies.

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0% found this document useful (0 votes)
69 views4 pages

Warhammer Forever Nuln

Nuln is a large city divided into 26 districts, each with distinct characteristics and functions. The Elector Quarter houses palaces and nobility, while the Universitystadt is home to scholars. Various temples are in the Temple Distrikte. The justice system is centered in the Gerechtstadt. Poorer residents live in the walled Alt Stadt district, which contains illegal activities. The Unterhaltungsstadt district provides entertainment. Skilled laborers work in the Schmiede Stadt forges and smithies.

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devel13
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com

D: Meer Distrikte: Home to the City Hall, many guilds

Nuln
district overview
and reknowned lawyer houses make their home here,
as well as some upperclass citizens.

E: Temple Distrikte: The enormous Temple of Sigmar


towers over this quarter, and many other temples and
religious functions make their home here – such as the
Mourners Guild, and the Inquisition. The vast body of
Places and Buildings of Note temples in Nuln are gathered here, also including
1. Imperial Palace, home to Elector Countess Em- those of the Dwarf and Halfling races.
manuelle von Liebewitz
2. Order of the Warhammer headquarters F: Universitätsstadt: Marked by the huge University
3. Imperial Opera of Nuln building, this quarter is dedicated entirely to the pur-
4. Sigmars Platz Electoral Gardens suit of studies (at least in theory). As well as provide
5. Nuln Old Cemetery & Morr Grand Temple home for the professors and students, various lecture
6. Imperial Gunnery School halls are also dotted across the district, and the Nulner
7. Nuln City Hall & Nuln City Records Alchemist Guild also finds its home here. A few tav-
8. Grand Temple of Sigmar erns have also found their way in here, and of course
9. Justice Palace the infamous Beloved of Verena brothel is also located
10. Nuln University here. Seldomly is there entirely quiet in this part of
11. Graz Keep Nuln.
12. Steingeld Old World Headquarters
13. Temple of Shallya G: Gerechtstadt: Home to the Justice Palace, this district
14. The Globe Theatre of Nuln is where the mass of smaller laywer compa-
15. Imperial Chartered College of Sorcerers & Conjur- nies is situated, and a steady stream of scribes and
ers runners carrying documents and books of law can be
seen in the streets, going to or from the Justice Palace.
Southwest Nuln – Elector Quarter, University The headquarters of the Nulner City Watch is also
A Palazt Quartier: Living quarters for the servants of placed here.
the Electoral Palace as well as a few select stores cater- In the eastern part of the quarter, the Nuln headquar-
ing to the inhabitants of the palace and the city’s high ters of the trading houses that ships most of the goods
ranking nobles. High presence of Palace Guards in the Empire can be found.

B: Opera Distrikte: Home to the Old Nobles and top H: An der See Distrikte: This small island is home to the
Merchants of Nuln, all buildings are huge and opulent, Temple of Manann, and is also the home of the Nuln
and the presence of the City Watch is heavy. This part Harbour Master. The latter run its business from the
of Nuln is of course marked by the distinguished remnants of an old fortification dating back to the ear-
building of the Imperial Opera, often featuring the top liest days of Nuln, functioning as a place to settle dis-
talents of both the Empire and the rest of the Old putes and impound illegal goods. Various sailors and
World. merchant houses dealing with the sea, also make their
home here.
C: Feuerschutz Quartier: Home to the Imperial Gunnery
School, many of the citizens living here are working at I: Sonder Distrikte: A mixture of middle class homes,
the Gunnery School, or are connected to the military and various businesses related to the sea trade is situ-
in some way. Definitely an upper class neighbourhood. ated here, including some minor trade houses, import
Also the famous Exploded Mortar Bar is placed here – businesses and of course a couple of ship yards. A dis-
where customers can get their drinks spiced up with tinct part of the population is of Marienburger origin,
gunpowder, and the noise level often incredible due to and the dialect of the Reik is often heard along side
the regular crowd of hearing impaired gunners and the often strange sounding tongue of the Wasteland-
users of gunpowder weapons. ers. The famous seafood restaurent The Stranded Kraken
is also situated here.
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shift in their direction. Quite a few tailors make their


J: Smalz Quartier: Living quarters of the middle class of home around this part of Nuln.
Nuln, this quiet neighbourhood features a few
restaurents and stores for the middleclass, but mostly N: Ruhr Distrikte: Living quarters for the middle class
this is living quarters. Nuln citizens, this part of town is home to those who
appreciate the joie de vivre that comes with being next
K: Dolmen Distrikte: More living quarters to the middle door neighbor to the Unterhaltungsstadt. A few lower-
class of Nuln, but also a strongpoint of the City class nobles have their home here, and the lively buzz
Watch, who guard the bridge leading to the Alt Stadt of the entertainment district just a little south of here,
from here, and supply the crew for the tripple towers seems to have infected the entire quarter.
guarding the southern Rein entrance to Nuln. The
presence of members of the City Watch is very high. O: Zustand Quartier: More living quarters for the mid-
A few inns, restuarents and stores are also located dle class, this distric is almost identical to the Ruhrdis-
here, catering to the citizens of this part of town. trikte, although the houses tend to be a little bit smaller
here.

U: Alt Stadt: This is the home of the poor, sick, cas-


tout and homeless of Nuln, and a very rough quarter.
A wall has been erected all around the district, to make
it easier for the City Watch to control who leaves the
district – and the presence of the Watch is surprisingly
heavy just outside this wall, whereas it quickly dwin-
dles to nothing once the desent into the bowels of Alt
Southeast Nuln – Wohlleben Quarter, the Stadt begins.
entertainment district Placed in the middle of Alt Stadt, the white walls of the
L: Schmiede Stadt: By Electoral decreet all the Smiths Temple of Shallya seems to offer a small peace of
and other trades depending on the use of open fire mind in a sea of desperation. But even the Sisters of
have been located in the northern part of this part of the Dove are protected here, and anonymous guards
Nuln, close to the water, and enclosed by a massive patrol the temple to secure that noone trespasses
wall built by Dwarves to ensure that no fire can spread against the temple or its people.
beyond this quarter. (The wall also encompasses the The Alt Stadt is a maze of shanty buildings, some hast-
tanners district a little north of this quarter). ily erected and others build upon what was already
The columns of smoke rising from the forges, and the there. The district actually runs in several layers, and
sound of hammer blows are defining elements of this some of the stairwells goes surprisingly deep. Life is
part of town. From the crudest of metal work, over cheap here, and the sight of a City Watch man practi-
the construction of detailed and advanced machinery, cally unheard of.
to the art of jewellery – all are situatede here. The The Thieves Guild makes its home here, although the
worst and the best of quality is available here – it is ironfist of the Underworld King is always felt here.
only a question of how many Reiksmark you are will- Rumours has it that several bands of mutants live in
ing to spend. the nether reaches of the Alt Stadt, and that shrines
The regular Dwarven metal working shops are also and forbidden temples to the Dark Gods can be found
located here instead of Dwarven District, as trade is if you know where to look
better here, and a number of weapons smiths of huge
reknown reside here. Z: Unterhaltungsstadt: What is commonly know as the
The infamous Steamroller’s Stockpiling Shop is located “entertainment district” is never quiet. There is always
near the water in the southern part of this quarter, and an inn or a bordello that is open, no matter the time of
those interested in firearms and specialised construc- the day. The infamous Drog Strasse wounds its way
tions flock here. from the southwest to the northeast part of the dis-
trict; “the street of a thousand inns” as it is commonly
M: Fell Distrikte: Home to the tanners of Nuln, a rather referred to. It is the liveliest part of town, and also
strange smell is usually dominant here, and the where most of the brawls take place. It is not uncom-
neighboring quarters often pray that the wind will not mon for brawls to begin in a tavern, spread to the
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street and then from one end of Drog Strasse to the Those sorcerers and students who do not live at the
other – all in good fun of course. College, make their home in the many buildings which
are spread out here. Also to be found is an entire in-
In this district every man and woman, every dwarf and dustry that caters to the Sorcerers – such as occult
halfling - yes, even every elf - may find what his or her bookstores, tailors specialising in robes and sorcerers
heart desires. The district is packed with inns and tav- wardrobes, manufacturers of paper and much more. A
erns. There are a few theatres for those with more ex- few truly unique and interesting book and antiques
ciuisit tastes. For the cruder masses there are pit fight- stores can also be found, who caters to all things spe-
ing arenas, pits for all kinds of animal fights, even the cial and rare, such as the Al-Fatahka Book Emporium or
odd monster fight; and everywhere: prostitutes. Male Tatou’s Antiques.
and female.
Q: Handelstadt: This is the shopping district of Nuln,
During daytime, the district is most quiet. Most estab- where everything from traders in wine, cloth, meat and
lishments do not open until after mid-day. When the oils, to manufactures of foodstuffs, tailors, shoemak-
sun sets, the lanterns are lit in every main street of the ers and most anything else can be found. Housewives
district, and making it come alive. Inns open, the accompanied by servants dragging baskets filled to the
streets are crowded with men and women from all brim with goods is a common sight, as is the chatter of
over the World. Ushers stands crying for their estab- the people, and the occasional haggle going down. A
lishments in the streets. The cheering from The Globe very lively part of Nuln, stuffed to the brim with
can be heard, and the odd baby’s crying from an open shopping citizens .. and the occasional pickpocket.
window. Every night in the Underhaldning district is
like a carnival. Lively and colourful. R: Marketplatz: The huge Market of Nuln is placed
here, where all things from vegetables, fish, livestock
and pots to cooking equipment, love potions and
much much more is traded. The buzz of people hag-
gling, traders trying to outshout each other to attract
customers and the general talk of the customers, can
be heard from streets away.
The first traders begin to set up shop already at dawn,
and around 9:30 the trade is going at full steam.

T: Verwahrungs Distrikte: This is where the bulk of what


Northern Nuln – Grossstadt Quarter, main makes up the common people of Nuln lives, from the
lower working class to the lower middle class. The
body of citizens
population is quite dense here, and there is people on
P: Buckhandler distrikte: Towering over this district is
the streets much of the hours of the day, due to the
the massive fortification known as the “Imperial Char-
diverse occupation of this districts inhabitants.
tered College of Sorcerers & Conjurers”, or as the
“Wizard’s Guild” when translated into the commoners
language. What appears to be a fortress topped with
an impossible amount of towers that seem to stretch
to the heavens, is the home to the various schools of
Magick, and is actually the oldest of its kind in the
Empire. In the centre of the building the massive
tower of the Supreme Sorcerer Taranakh rises above
all other.
Lights can always be seen in the many windows of the
College, and sometimes strange lighning plays between
the buildings, or freak storms pour water on the un-
suspecting neighbors.
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Ourselves alone
X: Migdhal-bar: This is the Dwarven quarter of Nuln,
where most of the city’s Dwarven population resides.
When looking at the quarter from outside, it almost
looks as if a group of very solid buildings are trying to
become a fortress – which is probably why the
Dwarves have named it “Migdhal-bar”, or “keep city”
in Reikspiel. At the center of the district lies the
Dwarven temples, which the Dwarves consider the
rightfull temples; the ones found in Temple Distrikte are
only there for diplomatic reasons. The temple to
Grungni stands tall and proud, flanked by temples to
Gronrhun, Valaya, Grimnir and even a small shrine to
Bragni.
The district is mostly self reliant, and a number of spe-
cialised Dwarven stores, as well as smithies can be
found here – and a few Inns as well. Non-Dwarves are
tolerated and treated fairly, but Elves should not ven-
ture in here after nightfall.

Y: Fortress Island: Situated at the centre of this island is


the Graz Keep, where Nuln keep its convicted criminals
and debtors locked up. A harsh place, life expectency
amongst the prisoners is not long – especially if you
get placed in the lower parts of the prison, which
tends to get flooded whenever the River Reik has a
higher rate of water than normal. Graz Keep stands as
a warning sign to all criminals of the city, and the ra-
vens can be seen picking the bones of those hung
from the battlements, or placed in hanging cages to die
from thirst and hunger.
Much of the old fortress which was build here during
the Age of Three Emperors can still be seen, and for
that reason this island has become the command cen-
tral of the Nulner Reik Kommando, a naval unit deal-
ing with the safety of the Reik within the jurisdiction
of the Electoral City. Also, massive cannons are placed
at the island pointing down the three river paths, fully
capable of sinking any enemy vessel to near the city
walls.

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