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CRAIG'S GUIDE
TO POISONS
‘SIMPLE RULES FOR SIMPLE ADVENTURERS,
AND LAZY GAME MASTERS
for the 5th edition of the world’s greatest role playing game
‘Wat Is A Porsoner's Kir?
‘The SRD ¥..1 indicates that a Poisoner’s Kit allows you to
safely create, store and use poisons. Official rules for game
‘masters and from our tentacle friend show the same intent:
poisons are harvested directly from monsters and are
very expensive. However, there i still alot of space for
additional rules. In this document, you will learn about
harvesting poisonous materials, modifying or countering
them, and creating new poison effects.
This document was created to provide a simple rulesét
to make proficiency in the Poisoner’s Kit something worth
player's attention in your games.
= Please keep in mind that the game master can alter
rules, costs, and difficulty classes (DC) as needed:
CREDITS
Craig's Guide to Poisons ©2021 (version 1.0)
Author: Hans ‘yhnu
More rulesets & coloured version available on Pi
Lone Sang,
Ulustations:
+ Chalice of aint john the Evangelist by Hans Merling
(cover, -1470)
+ Stll Life with Poppy, Insects, and Reptiles by Otto
Marseus van Schrieck (page 1, -1670)
+ View from Mount Holyoke, Northampton,
Massachusetts, after a Thunderstorm—The Oxbow by
‘Thomas Cole (page 2, 1836)
+The Death of Harmonia by Jean-Baptiste Marie Pierre
(page 3 & 5,-1740)
+ Antoine Laurent Lavoisier (1743-1794) and Marie Anne
Lavoisier (Marie Anne Pierrette Paulze, 1758-1836) by
Jacques Louis David (page 4, 1788)
Published using the OGL by Wizards of the Coast, Inc. and
the SE SRD (v5.1) ruleset as the sole Open Game Content,
Pon tTL)Tue Four Tyres OF POISONS
‘There are four types of poison introduced by the SRD.
5.1. There is no need to create new types, but here is are
‘some clarifications about what to expect from each type of
poison
* Contact. A creature is affected when touching the
poison with any part ofits actual body. Usually itis
limited to touched surfaces but you can allow such
poison to work as a weapor's coating. They usually
inflict only a short-term condition and dry in 1 hour,
+ Ingested, The entire dose of poison must reach the
creature's digestive metabolism to inflict its full effect.
Initially this can be achieved through food or drinks.
However, any mucosal tissues from the digestive apparel
should do: you know, that bottom one too. They are
powerful: usually they inflict both poison damage and
short to long-term conditions that are usually strong. If
conly a partial dose was ingested, the creature should
cither have advantage to resist, have resistance to the
poison damage, or the duration of the poison should be
reduced at your own discretion.
+ Inhaled, These poisonous vapors offically affect a 5
‘cube, and you will have to be creative to expose your
target to them because they are not readily thrown. The
released poison affects any creature in the area (event
they do not breathe) but disappears afterward. They
inflict poison damage that can last longer ifthe target
fails to resist their effect. Otherwise, they ¢an inflict
strong condition
*+ Injury. The most useful type of poison for the average
adventurer. They take effect after succeeding to hurt a
creature with a slashing or piercing weapon. They in
direct poison damage on the first hit before being
washed off. Sometimes, they inflict light and shorttetm
conditions such as Poisoned. You could allow.
bbludgeoning weapons to work too, at your disefetions By
default, a dose keeps its potency for 1 minute before
drying on a melee weapon and is enough to cover 3
pieces of ammunition at a time.
~ Please note that Injury poisons are a one hit effect
and lose their potency after one successful attack.
1. TRADING IN POISONOUS MATERIALS
The characters will have multiple opportunities to fight
poisonous monsters or plants. However, gathering venom
from an incapacitated snake should not be as hard as
harvesting the poisonous materials of a green dragon!
STORAGE COSTS
Each poisonous material you manage to harvest will cost
‘you money to caver the tool maintenance, container price,
‘and most importantly, for game balance. Ifyou cannot
‘cover the required harvest costs for a poisonous material it
is lost and will have to be harvested again. A market price
(storage ‘Cost’ x4) is also suggested ifa character wishes to
buy accessible poisonous materials from merchants.
‘The stat blocks of poisonous creatures of the same CR
‘often show significant differences in poison DC, damage, or
ceffects. You will have to choose between the poison DC or
the creature's CR to set its cost and market value, Officially,
poisons are far too expensive for their power level The
following table lowers the price of poisonous materials 0
‘make them hard to get, but a useful expense still
- You can alter those prices to fit your world's economy.
PRICE SUGGESTION TABLE
Poison DC Creature CR Cost Market Value
9 18 5 gp 20 gp
10 4-200 80 gp
2 2-35 140 gp
- 1 50 gp 200 gp
13 3 75 ep 2800
- 4120p 480 gp
“4 5 150g 600 gp
1s 6 — 200gp 800 gp
W 8 — 300gp 1,200 gp
19 10 400gp ~——1,600gp
20 13 520gp 2,080 gp
: 15 640.gp_—_Getit yourself
au 20+ 700+ gp Allow me to insist‘HARVESTING PoIsONoUS MATERIALS
You can harvest poisonous materials from the same dead
or incapacitated creature (or plant) only once by making a
Poisoner's Kit Dexterity) check. Creatures that are
proficient in Survival or in the Poisoner's Kit can use their
Help action and confer advantage on the roll
‘The DC is equal to ~ whichever is more appropriate:
+ 5+ the poison's DC (Difficulty Class)
+ 10+ the creature's CR (Challenge Rating)
‘To make the harvest more interesting, the result of the
check creates levels of success or failure:
Remember, no ability check can end on a critical
‘success (20) or failure (1) unless you decide so.
+ Failure by 5+. The poisonous material is lost, and you
immediately suffer the poison effects with disadvantage
to any saving throws made to resist.
+ Failure. You can attempt to harvest the poisonous:
‘material one last time with disadvantage on the
Poisoner's Kit check.
+ Success. You obtain one dase of poisonous material
‘and must pay forts storage ‘Cost (see the Price
Suggestion Table' above) You can name it starting with
the creature's name and the part that is poisonous (ex
Wyvern's Sting Venom) to be able to refer toftsstat
block later if required Its effects stay the same as
‘written inthe creature’ tat block but the game master
chooses its poison type among the 4 types of poisons
available (see the Four Types of Poisons’ section
above)
‘+ Success by 5+ The poisonous material is harvested in)
duplicate provided that you can cover their storage cost,
Remember that harvesting the poisonous materials of
‘some legendary creatures can remain out of reach
characters without magical means to help,
‘This poisonous material can be further transformed to
create better poisons or even doses of antidotes (see the
following ‘Modifying Poisonous Materials’ section)
- Living a poisoner's life should lead to interesting but
dangerous encounters, either with shady NPCs or
monsters.
Noa
2. UsinG PorsONous MATERIALS
Because of the wide variety of available poisonous material,
itis important to define some rules to use them in a wide
variety of circumstances:
‘+ Applying a poison. You can use your action to apply a
poisonous material on a melee weapon or 3 pieces of
ammunition, You can take 1 minute to apply a
poisonous material on a surface you can touch that
covers up to a 5 ft square. By default, a poisonous
material will remain potent for 1 minute but its effects
only trigger once per weapon or ammunition, not on
every successful hit!
‘© ‘Throwing a poigon. You can use your action to throw a
poisonous material as an improvised ranged weapon
with « 20/60 ft range. You are proficient for this attack
ifyou are proficient in the Poisoner's Kit. On a miss, the
poisonous material is thrown at its maximal eritial
range and spreads ina 5 ft. equare on the Noor if
adequate. By default, the poisonous material loses its
potency after I minute, with the exception of Contact
poisons that usually last for 1 hour.
‘+ Stealthy approach. As an action, you can make a
Sleight of Hand (Dexterity) check against any creature's
passive or active Perception to use a poisonous material
‘while remaining undetected
3. MODIFYING PoIsONoUS MATERIALS
Most poisonous materials ean be effective as is, but the
‘most skilled poisoners use modified poisons to better suit
their targets.
Once perlong rest, a creature possessing a Poisoner's
Kitand proficient with it can attempt the modification of a
‘poisonous material — provided that you can afford thei
‘608is*Each modification can only ever be attempted a
rumberof times equal to half your proficiency bonus per
‘poisonous material
For each modification, you must make a Poisoner's Kit
(Intelligence) check using the same calculated DC you
used to harvest it (as described in the Harvesting
Poisonous Materials’ section) Creatures proficient in the
Poisoner's Kit or in Medecine can use their Help action to
rant advantage on this check
In case of failure, the invested money is lost and the
poisonous material cannot be modified again. Failing by 5
‘or more renders the poisonous material worthless.AVAILABLE MODIFICATIONS
Below is shortlist of the available modifications of
poisonous materials and their cost for each attempt
‘+ Duration. You spend half of the ‘Cost of the poisonous
‘material o double the duration of the poison's potency
or ofits effect. However, any affected creature gains
advantage to resist the poison or gains resistance to any
‘damage inflicted specifically by this poison.
‘+ Enhanced. You spend another dose of
poisonous material or spend its full ‘Cost to add +5 to
the poison's DC.
‘+ Concentrated. You spend another dose of the same
poisonous material or pay its full ‘Cost’ to impose
disadvantage to resist the poison oto reroll once any
result of 1 or 2 on any ofits poison damage roll
Alternatively, you can counter the resistance effects of
the Duration modification above.
‘+ Altered. You spend half the 'Cost’of the poisonous
‘material to change the type of your poisonous material
to another among the four types of poisons available.
‘+ Vaporized. You spend the full ‘Cast’ ofthe poisonous
material to change its effect to a 10 ft-sphere that
‘remains in the air for I minute or until dispersed by a
strong wind The area of the sphere is lightly obscured,
and a creature can be affected by the poison only once,
Modified poisons are worth more. Their new prices
should be 2 to 4 times the total money invested, from
their harvest to their final modifications.
DEVELOPING COUNTERAGENTS
Instead of modifying a poisonous material to Hurt as Seen}
above, a creature can follow the same rules to attempt to
create a counteragent to this poisonous material instead
‘You must spend I poisonous material to attempeto
produce one counteragent potent enough for one creature.
‘You must make a Poisoner's Kit (Wisdom) check using the
‘same DC you would use to harvest it, as described in the
‘Harvesting Poisonous Materials’ section. Creatures
proficient in the Poisoner's Kitor in Medicine can use their
Help action to grant advantage on this check.
In case of failure, the poisonous material and the
invested money are lost, and you will have to try again.
Each dose of counteragent must be ingested using your
action to take effect for a duration of your choice. You must
choose one ofthe following effects when succeeding in
developing a counteragent:
‘+ Antitoxia. You gain advantage on any saving throw
‘made to resist this poisonous material and are
considered proficient for this save (ifnot already) for 10
minutes (suggested duration)
* Antidote. You immediately cure any lasting conditions
‘and effects of this poisonous material
‘+ Inhibitor. You gain resistance against the poisonous
‘material damage for 24 hours (suggested duration)
~ Developing a counteragent is not easy, but being
propared can drastically change the tide of a battle.
REWORKED LisT OF OFFICIAL POISONS
(Official poisons are too expensive for what they do,
especially when compared to spells that replenish far more
often. Here is a summary of the offical poisons with
corrected prices according to the ‘Price Suggestion Table?
above. Each line is written following this template:
+ Poison Narre (original price —» Cost/new Market Price.
Poison Type. Surnmnary of the poison effects,
(Official Poisons in alphabetical order:
+ Assassin's blood (150 gp + 40 g0/160 gp)
Ingested. DC 10 CON Save or full'd12 poison damage
and poisoned for 24 hours
+ Bumt cthur fumes (500 gp -> 75 gp/280 gp)
Inhaled. DC 13 CON Save or full3d6 poison damage.
Repeat atthe start of each turn for 146 poison damage
until saved 3 times
+ Cramer rrucus (200 gp —> 100 gp/400 gp)
Contact DC 13 CON Save or poisoned & paralyzed
while poisoned for 1 minute until saved at the end ofits
turns.
+ Drow peison (200 gp + 100 gp/400 gp)
Injury. DC 13 CON Save or poisoned for 1 hour. Failure
by 54: unconscious while poisoned or until shaken or
damaged.
+ Essence of ether (300 gp —+ 200 gp/800 gp)
Inhaled. DC 15 CON Save or poisoned for 8 hours &
unconscious while poisoned or until shaken or damaged,
+ Malice (250 gp — 65 gp/260 gp)
Inhaled. DC 15 CON Save or poisoned for 1 hour and
blinded while poisoned,
+ Michight tears (1,500 gp + 300 p/1,200 gp)
Ingested. DC 17 CON Save at midnight or full 946
poison damage,
+ ilo taggit (400 gp -» 145 gp/580 gp)
Contact DC 13 CON Save or poisoned for 24 hours &
unconscious while poisoned or until damaged,
+ Pale tincture (250 gp + 250 gp/1,000 go)
Ingested. DC 16 CON Save or 146 poison darmage &
poisoned. Next save each 24 hours or 1d6 poison
damage that cannot be healed while poisoned and until
7 saves are successful
+ Purple worm poison (2,000 go ~» 300 gp/1,200 gp)
Injury DC 19 CON Save or full 1246 poison damage.
+ Serpent venom (200 gp —> 20 gp/80 gp)
Injury. OC 11 CON Save ot fill 345 poison damage.
+ Torpor (600 gp —> 350 gp/1,400 gp)
Ingested. DC 15 CON Save or poisoned for 4d6 hours.
and incapacitated while poisoned
+ Truth sem (150 gp —> 35 gp/140 gp)
Ingested. DC 11 CON Save or poisoned for 1 hour and
under the effect of Zone of Truth while poisoned.
+ Wyvem poison (1,200 gp —+ 200 gp/800 gp)
Injury. OC 15 CON Save ot full 746 poison damage.4. CREATING New PoIsoNs 9 :
‘The goal of this section isto give you some inspiration and CREATING A NEW POISON
{guidelines to efficiently create new poisons for your games, ie
Here is a quick breakdown of how to use the ‘Creating a Poison type Potency Damage? Condition?
‘New Poison’ table on the right: Contact 1 hour Strong
1. Choose the poison's type and the duration of its Ingested — 8hours x2 Strong
potency and of its actual effect. Standard durations are Inhaled 1 min xd Strong
suggested in this table to match what the official poison
types are expected to do.
2. Set the DC of the poison to match the party level or to. Damace FORMULA
match its expected cost (sce the Price Suggestion
‘Table’ above) The damage increases if the target can. Party Level OC Damage (f CON Save)
Injury Thit a Light
attempt a save (which will often results in taking half 14 n ‘1d6 (346)
damage) You will have to rely on your own experience 58 B 2d8 (408)
‘andthe economy of your world to decide how dificult it
taf rete fi prea or Now fare (ond expendi) in 91215 3¢8 (648)
3. Choose the damage dice of the rifor it aL Ad6 (806)
tunique effect. Conditions are divided in light or strong 720 19 6d6 (1246)
fects, as differents poison types tend to hurt diferently
depending on their duration or method of Polson ErFects
‘administration. Light Ef
4, Name your poison with the help of the ‘Poison Name Minor condition (Blinded, Deafened, Muted, Charmed,
Inspiration’ table below. Prone)
Medium condition (Restrained, Incapacitated,
- The term ‘venom’ refers to an attack mechanism (6. Frightened, Poisoned)
snakes, scorpions, spiders...) while the term ‘poison’ is a
Cannot use its bonus action, or reaction, or both
defensive mechanism (c.g. frogs, birds, plants)
Can be hit with advantage for a short period of time
Cannot crit on attack rolls
Poison NAME INSPIRATION Death saves at disadvantage
‘Adjective Tyre Diseased
Agonizing Blood Strong Efe
Burning Decoction Major condition (Stunned, Restrained, Paralyzed,
Dark Elixir Petrified, Unconscious)
Death Essence Disadvantage on any concentration check
Devil Extract ‘Auto-fail one or multiple ability checks
Dreadful Fumes Additional level of exhaustion
Midnight Ichor Cannot regain or use Hit Dice
Nefarious oil Cannot take short or long rests
of Agony Poison Moves at half speed
of Suffering Serurn Cannot regain hit points in any way
ofthe Witch Tear || Suffer a-2 penalty to its AC
Sanguine Tincture Suffer from the Bane spell effects
Strangler Toxin Gains Vulnerability to a type of damage
Villainous Vapor Lose Resistance to a type of damage
Wicked Venom
Lower an ability score to 4 for a period of time
Homebrew. CREATION OF POISONSOren GAME LicENCE (VERSION 1.04)
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lly
Craig's Guide to Poisons ©2021
Author: Hans ‘Iyhnu’ Lone Sang :
Homebrew OPEN GAMESLICENCE