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Panzer Division 1250

This document lists the units and vehicles comprising a German tank platoon in World War 2, including 3 Panzer tanks, an armored car, 2 squads of grenadiers, and transport vehicles. The Panzer tanks include a Panther and Panzer IVs, along with notes on each unit's weapons, armor values, and special rules.
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0% found this document useful (0 votes)
22 views2 pages

Panzer Division 1250

This document lists the units and vehicles comprising a German tank platoon in World War 2, including 3 Panzer tanks, an armored car, 2 squads of grenadiers, and transport vehicles. The Panzer tanks include a Panther and Panzer IVs, along with notes on each unit's weapons, armor values, and special rules.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Order Dice: 8 Total Points: 1247

PLATOON #1
German Tank Platoon
COMMAND VEHICLE
SdKfz 234/2 'Puma' Heavy Armoured Car (Armies of Germany page 70) Inexperienced 128
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 SdKfz 234/2 Puma Heavy Armoured Car Wheeled ­ 8+ Recce (Dual direction steering)
Turret­mounted medium anti­tank gun 60" 1 +5 HE (1")
Co­axial MMG 36" 6 n/a
CMD VEHICLE OPTIONS
Cmd Vehicle Options (Tank Wars page 11) 25
Command Vehicle special rule
VEHICLE
Panther Ausf A, G (Armies of Germany page 51) Inexperienced 284
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panther Ausf A or G Tracked ­ 9+ Tiger fear, All shots from front count its damage value as 10+.
Turret­mounted super­heavy anti­tank gun 84" 1 +7 HE (3")
Co­axial MMG 36" 6 n/a
Hull­mounted MMG 36" 6 n/a Front arc
Panzer IV Ausf H, J (Armies of Germany page 50) Regular 235
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer IV Ausf H J Tracked ­ 9+ Tiger fear
Turret­mounted heavy anti­tank gun 72" 1 +6 HE (2")
Co­axial MMG 36" 6 n/a
Hull­mounted MMG 36" 6 n/a Front arc
Panzer III Ausf L, M (Armies of Germany page 49) Regular 205
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Panzer III Ausf L M with Schürzen Tracked ­ 9+ Schürzen
Turret­mounted medium anti­tank gun 60" 1 +5 HE (1")
Co­axial MMG 36" 6 n/a
Hull­mounted MMG 36" 6 n/a Front arc
INFANTRY
Heer Grenadier squad (Armies of Germany page 23) Regular 80
Qty Weapons Range Shots Pen Special
3 Infantry with Rifle 24" 1 n/a
1 NCO with Assault rifle 18" 2 n/a Assault
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
1 men have Panzerfaust in addtion to other weapons 12" 1 +6 One­shot, Shaped Charge
Heer Grenadier squad (Armies of Germany page 23) Regular 80
Qty Weapons Range Shots Pen Special
3 Infantry with Rifle 24" 1 n/a
1 NCO with Assault rifle 18" 2 n/a Assault
1 Infantry with Light Machine gun (requires loader) 36" 5 n/a
1 men have Panzerfaust in addtion to other weapons 12" 1 +6 One­shot, Shaped Charge
TRANSPORTS
SdKfz 251/10 half­track (Armies of Germany page 73) Regular 156
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 SdKfz 251/10 half­track with rear pintle­mount MMG Half­track 8 7+ Open­topped, Command vehicle
Tow: Light or medium howitzer; light, medium, or heavy anti­tank gun; light or heavy anti­aircraft gun
Forward facing light anti­tank gun 48" 1 +4 Front arc, HE (1")
Rear pintle­mounted MMG 36" 6 n/a Rear arc, Flak
Truck (Armies of Germany page 74) Regular 54
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Truck with front pintle­mounted MMG Wheeled 12 6+
Tow: Light howitzer; light or medium anti­tank gun; light anti­aircraft gun
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Truck with front pintle­mounted MMG Wheeled 12 6+
Tow: Light howitzer; light or medium anti­tank gun; light anti­aircraft gun
Front pintle­mounted MMG 36" 6 n/a Front arc, Flak

SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.

Command Vehicle
(p118) Adds a morale bonus of +1 to itself and to any other friendly armoured vehicle within 12" (but no Snap to action extra dice)

Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a ­2 penalty. Friendly flak units must
test to hold their fire (page 67)

HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) ­ Infantry and artillery can go down to halve the hits taken

HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) ­ Infantry and artillery can go down to halve the hits taken

HE (3")
(p68) PEN: +3, PIN: D3 (2D6 if in building) ­ Infantry and artillery can go down to halve the hits taken. 10+ hits on building collapses it and kills all inside.

One­shot
(p72) This is a disposable weapon that can be fired only once per game. Once fired replace the model with another model that does not carry the disposable
weapon

Open­topped
(p118) Pinned by hits from small arms in the same way as soft­skins and infantry. If assaulted by infantry open­topped armoured vehicles are destroyed
automatically if the vehicle is damaged, in the same way as for soft­skins.
If hit by indirect fire then add +1 to the damage result roll. Note that all hits upon the upper surface of armoured vehicles count +1 penetration regardless of
whether the target is open or not ­ so open­topped armoured vehicles suffer a double penalty: +1 penetration and +1 damage result

Recce (Dual direction steering)


(p118)

Schürzen
Anti­tank rifles and shaped charges never get the +1 penetration bonus for hitting the vehicle on the side.

Shaped Charge
(p73) Never suffer the ­1 penetration modifier for firing at long range.

Tiger fear
All enemy units that are within 18” of, and have line of sight to, one or more vehicle with the Tiger Fear special rule (see the vehicles section of this army list)
suffer from Tiger Fear. Note that the 18” range is measured AFTER you have declared which order you have given to the unit. Units suffering from Tiger Fear
count as having one extra pin marker on them when taking any Order test, except if ordered to Fire against a vehicle causing Tiger fear. Test on ­1 morale if
they have no pin markers (page 17).

Pick List
German Infantry with Light Machine gun (requires loader) 2
German Infantry with Rifle 6
German men have Panzerfaust in addtion to other weapons 2
German NCO with Assault rifle 2
German Panther Ausf A or G 1
German Panzer III Ausf L M with Schürzen 1
German Panzer IV Ausf H J 1
German SdKfz 234/2 Puma Heavy Armoured Car 1
German SdKfz 251/10 half­track with rear pintle­mount MMG 1
German Truck with front pintle­mounted MMG 1

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