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School System

The document outlines a school management system project that aims to implement a system to manage students, teachers, courses, and exams using C++ and a graphical interface library. It describes objectives to apply object-oriented principles and use UML diagrams. Key features include student, teacher, course, and exam management, a graphical user interface, UML design documentation, file handling, and error handling. The system's structure includes main program, class, interface, and UML documentation files. Evaluation criteria focus on functionality, OOP principles, interface design, documentation, code quality, and error handling.

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0% found this document useful (0 votes)
12 views3 pages

School System

The document outlines a school management system project that aims to implement a system to manage students, teachers, courses, and exams using C++ and a graphical interface library. It describes objectives to apply object-oriented principles and use UML diagrams. Key features include student, teacher, course, and exam management, a graphical user interface, UML design documentation, file handling, and error handling. The system's structure includes main program, class, interface, and UML documentation files. Evaluation criteria focus on functionality, OOP principles, interface design, documentation, code quality, and error handling.

Uploaded by

rekibi.houssam
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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School Management System

ENSIA 2023-2024

Objectives:
• Implement a system to manage students, teachers, exams, courses, etc.
• Design a graphical interface using C++ and possibly a library like Qt1 for
the user interaction.
• Apply principles of Object-Oriented Programming (OOP) and use UML
for design documentation.

Features:
1. Student Management:

• Add, edit, and delete student profiles.


• View and update student details (name, ID, courses enrolled, etc.).
• Manage attendance records.
1 https://doc.qt.io/qt-6/qtgui-module.html

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• Track academic performance.
• Etc.
2. Teacher Management:
• Add, edit, and delete teacher profiles.
• View and update teacher details (name, ID, courses taught, etc.).
• Manage teaching schedules.
• Track professional development.
• Etc.
3. Course Management:
• Add, edit, and delete courses.
• Assign courses to teachers and students.
• Manage course schedules and resources.
• Track course attendance and performance.
• Etc.
4. Exam Management:
• Schedule exams and assign them to specific courses.
• Record and display exam results for each student.
• Analyze exam performance statistics.
• Etc.
5. Graphical Interface:
• Create a user-friendly interface to interact with the system.
• Use graphical elements for data entry, display, and navigation.
• Implement functionalities through buttons, forms, and dialogs.
6. UML Design:
• Create a UML Class Diagram to represent the class structure of the
system.
• Use UML Sequence Diagrams to illustrate the flow of interactions be-
tween objects for key scenarios (e.g., enrolling in a course, conducting
an exam, etc.).
7. File Handling:
• Implement file handling to save and load data (e.g., student records,
teacher details, course information, etc.).
• Ensure data persistence across multiple program runs.

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8. Error Handling:
• Implement robust error handling to gracefully handle unexpected
situations.
• Display meaningful error messages to the user.

Structure of the system:


• Main Program File: The main file that initializes the system and man-
ages user interactions.
• Class Files: Separate files for classes like Student, Teacher, Course,
Exam, etc., following OOP principles.
• Graphical Interface Files: Files handling the graphical interface using
C++ (Qt, for example).
• UML Documentation: A folder containing UML diagrams (Class Dia-
gram and Sequence Diagrams).

Criteria:
1. Functionality: The system should effectively manage students, teachers,
courses, exams, etc.
2. OOP Principles: Proper use of classes, encapsulation, inheritance, poly-
morphism, etc.
3. Graphical Interface: User-friendly design, responsiveness, and effective
use of graphical elements.
4. UML Documentation: Clear and accurate representation of the sys-
tem’s structure and interactions.
5. Code Quality: Well-organized, commented, and adherence to coding
standards.
6. Error Handling: Graceful handling of errors and user-friendly error
messages.

Conclusion:
This project provides a comprehensive school management system that goes
beyond basic functionalities. It incorporates advanced features for student and
teacher management, course handling, and exam management. The inclusion of
a graphical interface and UML documentation enhances the project’s usability
and maintainability. Students can further extend and refine the system to meet
specific institutional needs.

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