EST 200 : D ESIG N A N D EN G IN EERIN G
MODULE 4
11/21/2020 1
SYLLABUS
• Design Engineering Concepts:-Project-based Learning and Problem-based Learning in
Design. Modular Design and Life Cycle Design Approaches. Application of Bio mimicry,
Aesthetics and Ergonomics in Design. Value Engineering, Concurrent Engineering, and Reverse
Engineering in Design.
11/21/2020 2
PROBLEM BASED L E A R N I N G
• It empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills
to develop a viable solution to a defined problem
• It is a teaching pedagogy that is student- centered
• Students learn about a topic through the solving of problems and generally work in groups to solve the
problem where, often,there is no one correct answer.
11/21/2020 3
PROBLEM BASED L E A R N I N G
• Problem-based learning typically follow prescribed steps:
1. Presentation of an "ill-structured" (open-ended, "messy") problem
2. Problem definition or formulation (the problem statement)
3. Generation of a "knowledge inventory" (a list of "what we know about the
problem" and "what we need to know")
4. Generation of possible solutions
5. Formulation of learning issues for self-directed and coached learning
11/21/20620. Sharing of findings and solutions 4
PROBLEM BASED L E A R N I N G (PBL)
11/21/2020 5
PBL - EXAMPLE
11/21/2020 6
PBL - EXAMPLE
11/21/2020 7
PBL - EXAMPLE
11/21/2020 8
PBL - EXAMPLE
11/21/2020 9
PBL - EXAMPLE
11/21/2020 10
ACTIVE ENGAGE IN L E A R N IN G
• MEMORIZE CONTENT
• WORKTOGETHER
• BUILD A STRONG W EB OF INTER CONNECTED
INFORMATION
• SOLVE REAL WORLD PROBLEMS
11/21/2020 11
PRO JEC T BA SED LEA RN IN G
• Project-based learning is an instructional approach where we learn by investigating a complex
question, problem or challenge.
• It promotes active learning, engages students, and allows for higher order thinking
• Students explore real-world problems and find answers through the completion of a project.
• Students also have some control over the project they will be working on, how the project will finish, as
well as the end product.
11/21/2020 12
PRO JEC T BA SED LEA RN IN G
• Involves
• Knowledge
• Critical thinking
• Collaboration
• Communication
11/21/2020 13
DIFFERENCE BETWEEN PROBLEM BASED
A N D PROJECT BASED L E A R N IN G
• Students who complete problem based learning often share the outcomes and jointly set the
learning goals and outcomes with the teacher.
• On the other hand, project based learning is an approach where the goals are set. It is also
quite structured in the way that the teaching occurs.
11/21/2020 14
PROJECT BASED L E A R N I N G
VS
PROBLEM BASED LEARNING
11/21/2020 15
ASSIGNMENTS – PROBLEM BASED
L E A R N IN G
• Design a new waste management system in your residence area,
especially for plastic waste
• How can you market your own product within limited budget
• Plan your relative’s wedding by following covid protocol
11/21/2020 16
A S S IG N ME NT – PROJECT BASED
L E A R N IN G
• Analyzing the five most popular social media platforms for teens, then predict
and design a new platform based on existing trends and past trajectory of
change.
• Solving the problem of negative and/or ‘fake news.’
• Imagine and discuss college education system in 2050
11/21/2020 17
MO D U L A R DESIGN
• Module' means separate elements
• Modular design is an approach in which a product is designed for assembling in
module-wise fashion.
• Modular products are the artifacts that are composed of many modules
• These modules function together to get the overall function of the product.
• Modular products can be machines, assemblies and components that fulfill
various overall functions through the combination of distinct building blocks or
modules.
• In a modular product (or modular system), the overall function performed by the
product is the results achieved through a combination of discrete units (modules).
11/21/2020 18
MO D U L A R IZ A T IO N
• Dividing a product into discrete units based on some criteria is called as
modularization of a product.
• As we have seen, modular products or modular Systems are built up on separable
or inseparable units called as modules.
• The basic idea behind modular design is to organize a complex system as a set
of distinct component that can be developed independently and then assembled
together to perform a function
11/21/2020 19
MO D U L A R IZ A T IO N
Modules
Production
Function Module
Module
(Based on the function to be
performed by the module) (Based on production
considerations)
11/21/2020 20
MO D U L A R DESIGN PROCESS
• Give importance to designing of module rather than the product as a whole
• Stage 1 : Clarify the task
• Stage 2 : Establish function structure
• Stage 3 : Searching for solution principles and concept varients
• Stage 4 : Selecting and evaluating
• Stage 5 : Preparing design and dimensioned layouts
• Stage 6 : Preparing production document
11/21/2020 21
ADVANTAGES OF MO D U L A R D E S IG N
• Minimizing cost
• Design of a single part is easier as designer can concentrate only in one section
• Module can be separately improved without affecting the entire product
• A part of module can be updated
• Replacement of a parts becomes cheaper
• Shorten the design cycle
• Improves reliability and quality
11/21/2020 22
LIFE CYCLE DESIGN
• The application of the life cycle concept to the design phase of the product development process is known as
Life Cycle Design (LCD)
• A design intervention which takes into consideration all the phases of a product’s life cycle
• Development
• Production
• Distribution
• Use
• Maintenance
• Disposal
• Recovery
11/21/2020 23
LIFE CYCLE DESIGN
• As a design approach, Life Cycle Design is characterized by three main aspects:
• The perspective broadened to include the entire life cycle;
• The assumption that the most effective interventions are those made in the first phases of design
• The simultaneity of the operations of analysis and synthesis on the various aspects of the design problem.
• Main phases of a product’s life cycle
• Recognition and design development
• Pre-production
• Production
• Distribution
• Use
• Retirement
25
LIFE CYCLE DESIGN
• The selection of design alternatives must be guided by considering the main factors of product
success (design targets), in relation to all the phases of the life cycle:
• Resources utilization
• Manufacturing planning
• Life cycle cost ,
• Product properties(ease of production, functionality, safety, quality, reliability aesthetics)
• Company policies
• Environmental protection
25
E R G O N O MIC S IN DESIGN
• The word derived from Greek,‘ergon’ means work and ‘nomos’ means laws
• Ergonomics is basically the science of analyzing work and then designing items (tools, equipment, products)
and methods to most appropriately fit the capabilities of the user.
• Ergonomics design approach focuses on human comfort and decreased fatigue through product design.
• Means, during the design phase of a product, all the aspects of the product that can cause discomfort while
using that product are identified. Then, analyzes the causes of the discomfort and appropriate solutions will
be incorporated in the product design
11/21/2020 26
E R G O N O MIC S IN DESIGN
• Ergonomic design applied to an office chair
will focus on how much it is comfortable for
a Person who sits on it during office work.
• A chair ergonomically designed for dining
purpose and a chair meant for relaxed
sitting at beach will be different.
• It is, because, the kind of comfort and
function to be provided by the chairs in
these situations are different
11/21/2020 27
FACTORS C O N S ID E R E D IN
E R G O N O M IC S DESIGN
• To develop an ergonomic design (for a product or system), the designer will have to consider and
analyse anthropometric data (dimensions of human body), posture of working while using the product,
kind of movements and kind of workspace.
• Ultimately, ergonomic design involves every aspect of user-product interaction, for the comfortable
utilization of a product.
11/21/2020 28
A N TH R O P O M E TR Y
• Anthropometry is the science that measures the range of body sizes in
a population.
• While designing products, it is very important for a designer to
remember that people come in many sizes and shape.
• The anthropometric data vary considerably between human
races.
• Age and occupation of the user is also relevant in anthropometric
study.
• Working posture is another important factor to be considered in
ergonomic design. Posture can be standing, sitting, reaching, moving and
combinations of any of these (such as sitting and moving, standing and
11/21/2020 reaching, etc.). 30
UNIVERSAL DESIGN C O N C E P T
• The designer must recognize the special
needs of different users, including the
individuals with disabilities.
• The disability can be temporary or
permanent.
• Few examples for disabilities include broken
bones, sprained joints, pregnancy, handicap,
differently able,aging,etc.
• Universal design is an approach in ergonomics
design, which considers all people; common
and special people; who are potential users of
a product.
11/21/2020 30
ADVANTAGES OF E R G O N O M I C DESIGN
• Proper consideration of ergonomic design can bring
lots of advantages in working environment
• health issues can be solved
• Increasesavings becauseof productive,sustainable and effective work
environment
• Reduce medicalexpenditure
11/21/2020 31
EXERCISE
• Ergonomically designa vegetable knife for your kitchen, consider gripping
material,shape,safety and placement of knife
11/21/2020 32
AESTHETICS IN DESIGN
• The word 'aesthetics' is derived from the Greek word 'aesthetikos' meaning
sensory perception.
• Aesthetics is the feel that a human beingperceives.
• When a person perceivesa sense of pleasurethrough any of the senses while
using a product, then we can say that the product is aesthetically appealing.
• Example: a beautiful person,a good food,nice perfume
11/21/2020 33
AESTHETICS IN ENGINEERING
• Products are intentionally designed to generate a defined perception in
potential customers
• Aesthetics of a product (that is how a customer feels about a product) is a
very important aspect for its business merit and acceptability.
• This feel (or perception) enables the customer to distinguish and choose a
product from similar products.
• Few examples for demarcationof perceptions are;hot and cold, smooth and
rough, soft and hard, heavy and light, dark and bright, sweet and sour, loud and
quiet,sharp and dull,spacious and congested,etc.. customers generally combine
few of these feels (or attributes)and arrive at conclusion of a product as
reliable,enjoyable and precise.
11/21/2020 34
AESTHETICS IN DESIGN
• The customer may not know why a product is aesthetically appealing for them.
it can be appealing because the designer has incorporated some specific
attributes the design in order to createsuch a feel in the customer.
11/21/2020 35
BIO-MIMICRY IN DESIGN
• “Biomimicry borrows nature's blueprints,recipes,processes,and ecosystem
strategies and then comes up with design principles to solve our own
problems
11/21/2020 36
VALUE OF ENGINEERING(VE)
• Technique for improving the value of the
product,project and process
• The term value defined as the ratio of
function to cost
𝑓𝑢𝑛𝑐𝑡𝑖𝑜𝑛
Value =
𝑐𝑜𝑠𝑡
11/21/2020 37
C O N C U R R E N T ENGINEERING
• It is an approach in product design process marketi
in which people from various functional ng
areas works together simultaneously to
develop a product. Quality
control R&D
• Since people from various fields are
working simultaneously for the PR O D U C T
development, this kind of engineering is
also known as Simultaneous Engineering or Manufac
Design
Parallel Engineering. turing
• This approach is adopted to improve the
Planning
efficiency of product design and reduce the
product developmentcycle time.
11/21/2020 38
ADVANTAGES OF C E
• Reduce design time
• Reduce manufacturing
• Reduce cost for design changes
• Ensure correct data and information transfer between various sections
• Simultaneous thinking leads to amazing innovations
• Every person has feel of belongingness to the product
11/21/2020 39
REVERSE ENGINEERING
• Reverse Engineeringis an approach in which an existing product is
analyzed and another product is developedin lightof the analysis.
• The product that is analyzed can be own product of the producer or
a product from a competitor.
• In reverse engineering, a product is dissected or dis-assembled to find
out in detail how a part works an why is it used. This information
obtained by this process can then be applied to solve own design
problem or developa new product.
• Reverse Engineeringis essentially afunctional decomposition process
in the reverse direction.
• an existing product is analyzed into subsystems, which are further
analyzed into deepto ultimately establish the product concept
• This analysis willhelpthe designerto identify weak side of the design
11/21/2020 40
ACTIVITY
• Objective :To purpose anew design for screw driver based on reverse
engineering method
• Design requirement :conventionally for different screws different
heads are available. Present requirement is to develop ascrew driver
that can handle any screws without changing the heads.You can change
the designs as per your wish
11/21/2020 41
Question
Show the design of a simple sofa and then
depict how the design changes when
considering 1) aesthetics and 2) ergonomics
into consideration. Give hand sketches and
explanations to justify the changes in designs.
Question
Show the development of a nature inspired
design for a solar powered bus waiting shed
beside a highway. Relate between natural and
man-made designs. Use hand sketches to
support your arguments.
REFERENCES
• Basics of product development DESIGNAND ENGINEERING by Dr.SadiqA
• https://youtu.be/XbH7-Qa9xaU
11/21/2020 49