1920S ERA INVESTIGATOR
Name
Otto Birthplace
Renner (Texas)
Pronoun
I
Age 33
heavy machine operator Renner (South Dakota)
Occupation Residence
STR 75 37 15 SIZ 80 40 16 Hit Points 14 4
CHARACTERISTICS
CON 65 32 13 POW 70 35 14 Magic Points 14
DEX 75 37 15 APP 65 32 13 Luck 50
INT 75 37 15 EDU 73 36 14 Sanity 70 57 14
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 50 25 10 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
(05%) Intimidate (15%) 16 8 3 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 15 7 3 (01%)
Language (Other)
Climb (20%) 42 21 8
Credit Rating (00%) 40 20 8 Operate Heavy Machinery 60 30 12 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) (EDU) Spot Hidden (25%) 52 26 10
Language (Own)
Disguise (05%) 90 45 18 Law (05%) 5 2 1 Stealth (20%) 63 31 12
Dodge (half DEX) 37 18 7 Library Use (20%) 20 10 4 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 40 20 8 ✔ Swim (20%) 80 40 16
Elec. Repair (10%) 45 22 9 Locksmith (01%) 1 0 0 Throw (20%) 25 12 5
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 46 23 9 Track (10%) 25 12 5
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 5 2 1
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 1
1 -
Axe 1D6 + DB - -
Dodge 37 18 7
Damage Bonus +1D4
MY STORY
As a Child I always wanted to become a Ninja, so I
mastered the art of disguise. But fate decided I would
become a heavy machine operator working my life away in
the open sea
BACKSTORY
Personal Description Traits
Tall, Buff, Smart, just absolutely perfect
Ideology & Beliefs Injuries & Scars
Palindromes are the best I have a scar going over my left I without my I being
damaged
Significant People Phobias & Manias
Divorced Wife Aza
Dead Parents
Meaningful Locations
Eleele: Married
Arcane Tomes & Spells
Favorite place is: Staats
Callac: Parents Murderes
Treasured Possessions
Ninja Necklace
Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Ninja Outfit Medkit
Spending Level
Broken Pipe 2 socks
Cash
Coat
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char. Utov
Player Utov Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char. Pudding
Player Tamas Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
Found Boat
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.