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King of The Hill

King of the Hill is a new Alliance event where three Alliances battle over territories for points across three stages. Alliances assign troops to marches and capture territories, key cities, and central cities to gain points and occupy the hill. Managing food and using abilities like rallying, advancing, and retreating is important to battle effectively.
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0% found this document useful (0 votes)
20 views10 pages

King of The Hill

King of the Hill is a new Alliance event where three Alliances battle over territories for points across three stages. Alliances assign troops to marches and capture territories, key cities, and central cities to gain points and occupy the hill. Managing food and using abilities like rallying, advancing, and retreating is important to battle effectively.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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King of the Hill

Figure 1: King of the Hill user interface.

King of the Hill is a new Alliance event. In this event, three Alliances will face off to see who is King of
the Hill.

Basic Rules:

1. During the Registration Stage, R4 or above must confirm their registration. Failure to do so will
be considered not participating in the event. The Alliance Leader or R4 members may select
up to 30 participants and 10 reservists. The event takes place every other Sunday.
2. Each Chief enters the event with three marches, based on their game progress.
3. Legions from three factions engage in intense battles on a brand-new map.
4. The event is divided into three stages:
a. Stage 1: Capture Territory (20 minutes).
b. Stage 2: Occupy Key Cities (20 minutes).
c. Stage 3: Occupy Central Cities (20 minutes).
At the end of a match, the faction with the most points wins.
5. Alliances now participate in Legions. A separate roster can now be created for Legion 2.
6. Participation Rewards are distributed on a Legion basis, and Alliance Rewards are given based
on Legion 1 and Legion 2 performance, respectively.
7. You cannot leave your Alliance during the event.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill
Starts In:
During registration, R4 and above members are asked to select four of the following five-time slots:
1. 03:00 UTC.
2. 12:00 UTC.
3. 14:00 UTC.
4. 18:00 UTC.
5. 22:00 UTC.

Assign Troops

Figure 2: Assign troops.

In this event, troop power will be decreased to a certain extent.

Note: Each King of the Hill saves your troop formation based on your previous match. This means that all the
updates you have made since your last participation won’t be taken into consideration. You should always
update your troops before participating in KOH. You cannot change your lineups on Sunday. Activating Massive
March and Emergency Dressing stacks into the assigning of troops.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill
Buildings:

Figure 3: Central City.

Central City: Level 5 Territory that provides a large amount of points during event settlement.
Leadership cannot assign a Ruler here.

Figure 4: Starting Point.

Starting Point: Level 4 Territory and the starting / respawn point of a faction. A Ruler can be assigned
here.

Figure 5: Key Cities.

Key Cities: Level 4 Territory that provides a large number of points. The occupying faction will receive
extra points when the match ends. A Ruler can be assigned here.

Figure 6: Capital / Advanced Capital.

Capital / Advanced Capital: Level 2 / Level 3 Territory that provides a considerable amount of points. A
Ruler can be assigned here.

Figure 7: Fortress / Port.

Fortress / Port: Level 1 Territory that provides a small amount of points.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill
Battle Rules:

1. To move to the target territory, tap on it or directly drag and drop your march.
2. Battles only occur within territories and are turn-based. The battle time is fixed, and after each
battle, both marches will be moved to the end of the queue. Battle speed-up items are
available for use.
3. When a territory is being contested, marches that enter will be placed in the queue and cannot
be moved, but Chiefs can use the advance or retreat buttons.
4. Moving, activating, and recruiting troops for your marches all require food. Food can be
restored naturally over time or obtained from supply points. Being assigned as a Ruler can also
increase the efficiency of obtaining food.
5. The final occupation of territory goes to the Chief, who lands the last hit and defeats the last
garrison.

How to Play:

Figure 8: Buildings.

In Stage 1, you must occupy more neutral territories to gain an advantage. Then fight against enemy
factions to seize enemy territories. Occupying territory will generate points, and the Alliance
with the most points will become the King of the Hill.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill

Figure 9: Key Cities.

Use the rally function to gather troops within a territory, with half the food consumed and
increased March Speed. Upon a successful rally, the marches will engage in rotational battles.

Figure 10: Central Cities.

In Stage 3, Central Cities will be unlocked. These cities will provide tons of extra points for the
occupier during event settlement. Occupying these cities is of utmost importance in achieving ultimate
victory and may even turn the tide in your favor.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill

Figure 11: Moving around.

Moving, activating, and recruiting troops for your marches all require Food. Food can be restored
naturally over time or obtained from supply points. Being assigned as a Ruler can also increase
the efficiency of obtaining food. Good food management will give you an advantage in battle.

Note: R5/R4’s can assign Rulers here. You can use the auto-assign button, but be aware that it could
automatically assign members who didn’t show up but were registered to play.

Figure 12: Garrisoning troops.

Depending on their types, territories have different difficulties and numbers of garrison troops.
Garrison troops will not leave their territory. The garrison will treat all Chiefs as enemies when a
territory is not occupied. Once occupied, the garrison will belong to the occupier and revive after a
certain period of time.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill

Figure 13: Arrival time.

The initial battle order is based on the arrival time of the marches, with the first to arrive fighting first.
After each battle, the winning march will regroup and its battle order will be moved to the bottom,
while the losing march will lose all its troops and respawn at the Starting Point.

Figure 14: Speeding up marches.

If your march is in battle in a territory, you can use the Speed Up button to shorten the battle time by
consuming Charge Calls. Charge Calls can be obtained by spending 25,000 Food.

Note: Both sides need at least 5 queued marches to speed up. You can also use food to speed up marches.
March Accelerator 1 costs 3,000 Food and March Accelerator II costs 9,000 Food.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill

Figure 15: Advance button.

When the number of queued marches is at least 5, you can launch an attack on neighboring enemy
territory with the advance button. However, there must be friendly territory around the target. You
can also use the retreat button to retreat to neighboring friendly territory. By retreating, you will lose
a certain number of troops at a cost.

Figure 16: Non-battle state.

In a non-battle state, you can use the recruit button in a designated territory to replenish troops by
consuming Food or the discharge button to let a march lose all its troops and respawn at the Starting
Point.

Note: There will be a button that allows you to assign 3 marches.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill
Rewards:

1. Alliance Ranking Rewards: At the end of the event, rewards will be distributed based on the
rankings.

Figure 17: Alliance Rewards.

2. Solo Ranking Rewards: At the end of the event, rewards will be distributed based on the
rankings.

Figure 18: Solo Ranking Rewards.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues
King of the Hill

Figure 19: Solo Ranking Rewards.

Note: Solo ranks vary depending on the rank of your Alliance and on your state age.

3. Solo Points Rewards: At the end of the event, rewards will be distributed based on the points
earned.

Figure 20: Solo Points Rewards.

Author: Lightning Shiver


Credits: Bruno the Brave, Arabella of Sunsets, The Last Nebula, Broken Hearted,Collector of Clues

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