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FINANCIERO
                   STRATEGIC GAME ABOUT THE FINANCIAL SYSTEM
"Financiero" is a strategic-economic board game for 2-4 players, where each player has a different
currency with a fluctuating exchange rate throughout the game. The objective of the game is to
accumulate 15 tokens.
The game consists of one board, 4 pawns, 4 flags, 33 factories, 2 dice, 50 tokens, 16 "Action" cards,
13 "Technology" cards, 21 "Events" cards, 26 "Properties" cards, and 208 banknotes divided into four
currencies: Logistic Bank, Industrial Bank, Commercial Bank, and Resources Bank.
                                   1. GAME PREPARATION
Each player chooses one pawn and one of the four currencies. They then take ꞙ1500 of their
currency and one token. All money and tokens that are not owned by players are referred to as the
"Bank". During the game, players can sell factories to the bank for half of their value. The player
who sells the factory receives money in their currency.
Important concept - Payment based on the owner's currency exchange rate: In reality, an example
of payment based on the owner's currency exchange rate is when someone from Poland rents an
apartment for vacation in Spain. The owner of the apartment may demand payment in euros, and
the person from Poland will make the payment at the current exchange rate of euros to zloty. In
such a case, the price of the apartment will depend on the current exchange rate of euros to zloty. In
the Financiero game, it works the same way (see: 5. States and economic zones).
                                             2. GAME
Each player rolls the dice. The player who rolls the highest number starts the game. Players move
their game piece around the board a number of spaces equal to the sum of the dice rolls,
in a clockwise direction, starting from the Start space. Every time a players passes the Start, they
receive money from the central bank (see: 4. Central bank). If a player lands on an unowned state
or economic zone, they can purchase it by paying the corresponding amount in their own currency
to the Bank. The player then receives a property card, which they place in front of them. If a player
decides not to purchase a state or economic zone, it becomes available on the stock exchange. The
property card is set aside. Only when a player lands on the stock exchange can they purchase a
property (see: 8. Stock exchange).
The first state that a player purchases becomes their capital (see: 3. Capital and trade bloc).
If a player lands on a space marked as Events, Actions, or Technology, they draw a card from the
top of the respective deck. If you draw a Technology card, they keep it. If you draw an Action
cards, you keep it and can use it at any time. Action cards are single-use. If you draw an Events
cards, you must use it immediately by selecting one of the options. Used action and event cards
are placed at the bottom of their respective decks.
If a player lands on a state owned by another player, they must pay the trading costs indicated on
the property card. If a player lands on an economic zone owned by another player with a factory,
they must give them tokens equal to the level of the factory. The factory owner must pay the
production costs to the Bank or to the owner of the state (see: 5. States and economic zones).
If a player doesn't have enough tokens, the creditor takes the missing amount of tokens from the
Bank.
                                 3. CAPITAL AND TRADE BLOC                                             2
States in the game are divided into five Trade Blocks: Eastern, Western, Central, Southeastern, and
Southwestern. The capital state indicates the Trade Block affiliation. The first state a player purchases
becomes their Capital&Trade Block, and they place a flag of their pawn's color there. Players can
have their capitals in states belonging to the same Trade Block. A player can move their capital to
another country they own. Changing the capital may increase the amount of money you receive
after passing the start. If the player has a factory in the capital, they must sell it to the bank for half
price. If they move their capital to a country within the same Trade Bloc, they pay 2 tokens to the
bank. If they go to a country from another Trade Bloc, they pay 3 tokens to the bank.
For example: You have two states, France and Germany. Your capital is in France (Western Trade
Block), and you have a level 4 factory there. You want to move your capital to Germany (Central Trade
Block). You sell the factory and give 3 token to the Bank. You move your flag from France to Germany.
                                        4. CENTRAL BANK
For each pass through the start, players receive an amount of money from the central bank of the
state where they have their capital. This is how money flows into the game. For example: if you have
your capital in Poland, the central bank of Poland issues ꞙ500. You collect ꞙ500 from the Bank each
time you pass through the start.
                             5. STATES AND ECONOMIC ZONES
Players can only purchase states and economic zones using their own currency! All fees in another
player's states, such as trading costs, production costs, and buying stocks issue of that player on the
stock exchange, are made at the owner's currency exchange rate!
   Trading costs
They are paid in states at the owner's currency exchange rate. The mutual value of currencies
between players is calculated based on the number of tokens (see: 9. Tokens and exchange rates).
    Production costs
The owner of the economic zone pays the production costs. If the zone is in their own state, they pay
to the Bank. If the zone is in another player's state, they pay that player at their currency exchange
rate. If the owner of the economic zone doesn't have enough money to pay the production costs,
they don't receive tokens and must downgrade the factory by 1 level.
                               6. TECHNOLOGY AND FACTORY                                QUITAR GUION
Factories allow players to earn tokens during the game. Factories can only be built in economic
zones located in states belonging to any of players. You cannot build factories if the economic zone
is in a country that has no owner. ANY    OF THE
                                      PLAYERS
    Tokens
Each factory produces a certain amount of goods, expressed in the number of tokens. Players give
their own tokens to the owner of the factory when they pay production costs (see: 5. States and
economic zones). If someone lacks tokens, or has none at all, the creditor takes the missing tokens
from the Bank. For example: You have 2 tokens, but you need to give 3 tokens. The creditor takes
your 2 tokens and 1 token from the Bank.
There are four colors of factories that correspond to levels of industrialization. Players gain
technologies by drawing the "Technology" card. If a player draws a technology they already have, they
slide the drawn card under the deck and continue playing. To buy a higher level factory, players must
have all lower levels. Lower level factories are upgraded to higher levels by paying the price
difference on the Bank. For example: Factory level 1(price ꞙ500), Factory level 2(price ꞙ1000). You
must deposit ꞙ500 on the Bank.
                                                                                                      3
                                       REEMPLAZAR POR LO QUE TE VOY A ENVIAR POR TELEGRAM
Building limits for factories:
   In your economic zones of your countries from the same Trade Bloc, you can build factories up to
   level 4.
   In your economic zones within the same trade bloc, located in other players' countries, you can
   build factories up to level 2.
   In your economic zones of your countries from other trade blocs, you can build factories up to
   level 2.
   In your economic zones from other trade blocs, located in other players' countries, you can build
   factories up to level 1.
                                              7. STOCK MARKET
On the stock market, players can:
Only one foreign currency can be sold and only one state or economic zone can be bought at a time
on the stock market. COLOCAR AL FINAL DEL PUNTO
    Sell another player's currency, receiving an appropriate amount of money at the current
    exchange rate.
    Buy a state or economic zone that other players have previously given up on buying.
    Buy an economic zone that has issued shares. The purchase price is based on the owner's
    currency exchange rate.
                                          8. STOCKS AND BONDS
If you don't have money, you can stocks issue or bonds.               YOU CAN ISSUE STOCKS OR BONDS
    Government Bonds
No trading costs can be charged. You can still collect production costs from your economic zone in
the same country.
    Capital Stock
You can still collect tokens and build new factories. Stocks issued can be bought by the owner or
other players only on the stock exchange at the owner's currency rate. When another player buys
stocks, they take over that economic zone.
                                             9. EXCHANGE RATE
                  QUITAR "a" Y PONER
                  "THE"
Tokens determine the exchange rate between currencies. Players can calculate exchange rates
between currencies using a table. During the game, players can obtain tokens by drawing "event"
cards or by receiving "goods" from other players. If you have 0 tokens, the exchange rate for your
currency is the same as if you had 1 token.
Examples of tradning costs (see: 5. States and economic zones). The base value of transaction fees is
100f.
 1. Debtor (2 tokens), Creditor (0 tokens). The debtor pays ꞙ50.
 2. Debtor (1 token), Creditor (5 tokens). Debtor pays ꞙ500.
 3. Debtor (7 tokens), Creditor (3 tokens). Debtor pays ꞙ40.
 4. Debtor (0 tokens), Creditor (1 token). The debtor pays ꞙ100.
Examples of purchasing stocks (see: 8. Stocks and bonds) on the stock exchange:
 1. Owner (5 tokens). Polish economic zone with level 4 factory. Stock value is ꞙ400 + ꞙ400 = ꞙ800.
    Owner repurchases the stock on the stock exchange for ꞙ800.
 2. Owner (2 tokens). Swiss economic zone with level 2 factory. Stock value is ꞙ100 + ꞙ200 = ꞙ300.
    Another player (0 tokens), buys the stock on the stock exchange for ꞙ600.
 3. Owner (3 tokens). German economic zone with level 3 factory. Stock value is ꞙ600 + ꞙ300 = ꞙ900.
    Another player (5 tokens), buys the stock on the stock exchange for ꞙ540 (60x9).
                       EXCHANGE RATE TABLE                                                                     4
*The exchange rates are calculated in relation to ꞙ100. The numbers represent the amount of tokens owned
                                                 by players.
  #    0/1      2       3        4      5      6      7      8       9      10    11       12      13    14       15
 0/1 100 200 300                400    500    600   700     800 900 1000 1100 1200 1300 1400 1500
  2    50      100     150      200    250    300   350     400 450        500    550     600      650   700      740
  3    30      70      100      130    170    200   230     270 300        330    370     400      430   470      500
  4    30      50      80       100    130    150   180     200 230        250    280     300      330   350      380
  5    20      40      60       80     100    120   140     160    180     200    220     240      260   280      300
  6    20      30      50       70     80     100   120     130    150      170   180     200      220   230      250
  7    10      30      40       60     70      90   100     110    130      140   160     170      180   200      210
  8    10      30      40       50     60      80    90     100    130      130   140     150      160   180      190
  9    10      20      30       40     50      70    80     90     100      110   120     130      140   150      170
 10    10      20      30       40     50      60    70     80      90      100   110     230      130   140      150
 11    10      20      30       40     50      50    60     70      80      90    100     110      120   130      140
 12    10      20      30       30     40      50    60     70      80      80    90      100      110   120      130
 13    10      20      20       30     40      50    50     60      70      80    80       90      100   110      120
 14    10      10      20       30     30      40    50     60      60      70    80       90      90    100      110
 15    10      10      20       30     30      40    50     50      60      70    70       80      90    90       100
      Events                 Actions          Technology          Stock Market          Economic          State
                                                                                          Zone
                                              FINANCIERO ECONOMIC CYCLE
                                            Sale of Goods
                                               (Money)
                                                                                       Transactions
                    Production of Goods                                              (Buy/Sell countries
                         (Tokens)                                                   and economic zones)
                    Creators:                                            Production Efficiency
                                                                             (Technology)
   Michał Pawlus & Maria Laura Ponce