traits
Lyssa Revenya
Blade, Human, Soldier, Saviour of Cinderfall
Size: Large
Weapon Action Type Dice Damage
M OV E Decking Rope and Grapnel (1+) Dual 1/3
3/5
V IT
UNIQUE ABILITIES
AG I L I T Y
The Master Thief (2+): This action can only be made once per turn. Make a free
A LIT Y
Search action. If a crisis card is drawn, roll a . If the roll is successful, the crisis does
not occur. You can discard that crisis card and draw a second card. If that card is a
DEF
ENCE crisis card, it must be resolved.
Grapnel Hook (6+): This action can only be made once per turn. Place this hero in any
empty square in the same board tile.
CARRIED
ITEM
PATH TO GLORY
Alone in the Shadows: Each time this hero finishes a move in a different board tile
that turn that does not contain any other heroes, gain 1 inspiration point.
armour weapon
traits
Lyssa Revenya
Blade, Human, Soldier, Saviour of Cinderfall, Inspired
Size: Large
Weapon Action Type Dice Damage
M OV E Decking Rope and Grapnel (1+) Dual 2/3
3/5
V IT
UNIQUE ABILITIES
AG I L I T Y
The Master Thief (2+): This action can only be made once per turn. Make a free
A LIT Y
Search action. If a crisis card is drawn, roll a . If the roll is successful, the crisis does
not occur. You can discard that crisis card and draw a second card. If that card is a
DEF
ENCE crisis card, it must be resolved.
Grapnel Hook (6+): This action can only be made once per turn. Place this hero in any
empty square in the same board tile.
Shadowblend: Re-roll the first failed Agility roll each turn for this hero.
CARRIED
ITEM
armour weapon
traits
Hanniver Toll
Executioner, Human, Order of Azyr, Saviour of Cinderfall
Size: Large
Weapon Action Type Dice Damage
M OV E Flintlock Pistol (4+)1
Ranged 2/3
3/4 Azyrite Blade (1+) Melee 1/3
V IT
AG I L I T Y
Aqshian Firewood Stakes (3+) Melee 1/5
A LIT Y
Reload: This weapon action can only be made once per turn.
1
DEF
ENCE UNIQUE ABILITIES
Right Tool for the Job (6+): This action can only be made once per turn. For the rest of
the turn, add 2 to the damage inflicted by any Aqshian Firewood Stakes weapon actions
made by this hero. If the target is a hostile Champion and that weapon action contains
any critical successes, double the damage of that weapon action instead.
CARRIED
ITEM
PATH TO GLORY
Grim Determination: Each time a weapon action made by this hero slays a hostile
in the same board tile as this hero, gain 1 inspiration point.
armour weapon
traits
Hanniver Toll
Executioner, Human, Order of Azyr, Saviour of Cinderfall, Inspired
Size: Large
Weapon Action Type Dice Damage
M OV E Flintlock Pistol (4+)1
Ranged 2/3
3/4 Azyrite Blade (1+) Melee 2/4
V IT
AG I L I T Y
Aqshian Firewood Stakes (3+) Melee 1/5
A LIT Y
1
Reload: This weapon action can only be made twice per turn.
DEF
ENCE
UNIQUE ABILITIES
Right Tool for the Job (1+): This action can only be made once per turn. For the rest of
the turn, add 2 to the damage inflicted by any Aqshian Firewood Stakes weapon actions
made by this hero. If that weapon action contains any critical successes, double the
CARRIED damage of that weapon action instead.
ITEM Get it Done: This ability can only be used once per turn. Each other hero visible to this
hero can immediately re-roll a single available activation dice on their character card.
armour weapon
traits
Mistress Verentia, the Weaver of Whispers
Loremaster, Human, Order of Azyr, Saviour of Cinderfall
Size: Large
Weapon Action Type Dice Damage
M OV E Cane Gun (6+) 1
Ranged 2/4
3/4 Perfectly Balanced Sabre (1+) Melee 1/1
V IT
AG I L I T Y
Reload: This weapon action can only be made once per turn.
1
A LIT Y
UNIQUE ABILITIES
Armed with Knowledge: At the end of each other hero’s activation, you can offer them help.
DEF If they accept, pick one available activation dice on your character card. They gain a reaction
ENCE
dice of the same value as that dice, then change the value of that activation dice to 1.
Network of Spies: This ability can only be used once per turn. In the activation phase, pick
a hostile card that is on the combat track and is to the right of this hero’s card. Count the
number of cards between them. Swap this hero’s initiative card and the hostile card you
picked. Then, you can increase the value of an available activation dice on your character
CARRIED
card by 1 for each card you counted.
ITEM
PATH TO GLORY
Secrets from the Shadows: Each time a hero accepts help, and the dice you pick
has a value of 6, gain 1 inspiration point.
armour weapon
traits
Mistress Verentia, the Weaver of Whispers
Loremaster, Human, Order of Azyr, Saviour of Cinderfall, Inspired
Size: Large
Weapon Action Type Dice Damage
M OV E Cane Gun (3+) 1
Ranged 2/4
3/4 Perfectly Balanced Sabre (1+) Melee 1/2
V IT
AG I L I T Y
Reload: This weapon action can only be made twice per turn.
1
A LIT Y
UNIQUE ABILITIES
Armed with Knowledge: At the end of each other hero’s activation, you can offer them help.
DEF
If they accept, pick one available activation dice on your character card. They gain a reaction
ENCE dice of the same value as that dice, then change the value of that activation dice to 4.
Network of Spies: This ability can only be used once per turn. In the activation phase, pick
a hostile card that is on the combat track and is to the right of this hero’s card. Count the
number of cards between them. Swap this hero’s initiative card and the hostile card you
picked. Then, you can increase the value of an available activation dice on your character
CARRIED card by 1 for each card you counted.
ITEM
Information Trade: After this hero spends a destiny dice, do not discard it. Instead, roll it
and add it to the available destiny dice space. This ability cannot be used if this is the last
hero to activate in a turn.
armour weapon
traits
Armand Callis
Stalwart, Human, Order of Azyr, Saviour of Cinderfall
Size: Large
Weapon Action Type Dice Damage
M OV E Flintlock Pistols (3+) 1
Dual 2/3
3/4 Azyrite Blade (1+) Melee 2/3
V IT
AG I L I T Y
1
Reload: This weapon action can only be made twice per turn.
A LIT Y
UNIQUE ABILITIES
DEF
Soldier’s Instincts: When this hero attempts a gambit, add to this hero’s
ENCE
Agility characteristic.
Grit and Gunpowder: +3/+3 to the Damage values of this hero’s Flintlock Pistols
when targeting hostiles that are adjacent to this hero.
CARRIED
ITEM
PATH TO GLORY
I’ll See it Done: After each gambit step, if this hero’s initiative card is in the first
space of the track, gain 1 inspiration point.
armour weapon
traits
Armand Callis
Stalwart, Human, Order of Azyr, Saviour of Cinderfall, Inspired
Size: Large
Weapon Action Type Dice Damage
M OV E Flintlock Pistols (3+)1
Dual 2/4
3/4 Azyrite Blade (1+) Melee 2/3
V IT
AG I L I T Y
1
Reload: This weapon action can only be made twice per turn.
A LIT Y
UNIQUE ABILITIES
DEF
Soldier’s Instincts: When this hero attempts a gambit, add to this hero’s
ENCE Agility characteristic.
Grit and Gunpowder: +3/+3 to the Damage values of this hero’s Flintlock Pistols
when targeting hostiles that are adjacent to this hero.
Rapid Reload (5+): This action can only be made once per turn. You can make 2 free
CARRIED weapon actions with this hero’s Flintlock Pistols even if 2 weapon actions have already
ITEM been used by this weapon this turn.
armour weapon
Valius
The Keeper Aqshian
Authority of Azyr: This ability can be used
once per journey by any hero and can only
be used if there are 4 destiny dice in the
available destiny dice space.
Deploy Valius, The Keeper Aqshian, in an
empty space on any board tile that does not
contain a hostile with a Wounds value of 6
or more. Every hostile in that board tile is
slain. Then remove 4 destiny dice from the
available destiny dice space.
For the rest of the turn, any hostile that
does not have a Wounds value of 6 or more
that finishes a move in that board tile is
immediately slain.
At the end of the turn, remove Valius
from the board.
EMPOWERMENT
Special
Balthus
Each hero can make the following action:
Sniff Out Evil (4+)
This action cannot be used while Balthus is on top
of the discovery deck. Place Balthus on top of the
discovery deck. The next time a card would be drawn
from that deck, remove Balthus, draw three cards face
up and pick one. Place the other two cards on the
bottom of the deck.
The remaining card is the card you drew.
This empowerment has no cost, nor is it armour
or a weapon. Instead, this card is placed next
to the skyvessel board if each hero picked is a
Saviour of Cinderfall.