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TTTTRPG

The document provides a timeline of innovations in tabletop role-playing games over 40 years. It includes early war games from the 1860s-1890s and the development of roleplaying elements in games from the 1950s-1960s.

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0% found this document useful (0 votes)
123 views1 page

TTTTRPG

The document provides a timeline of innovations in tabletop role-playing games over 40 years. It includes early war games from the 1860s-1890s and the development of roleplaying elements in games from the 1950s-1960s.

Uploaded by

torple
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TTTTRPG - Timeline Tree of Tabletop Role-Playing Games,

Celebrating more than 40 years of innovations in game designs


Free Kriegsspiel movement
Referee renders decisions Midwest Military Simulation Association
past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960
on tactical experience only (not on rules) (1963)

Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880]

github.com/pmartinolli/TTTTRPG
Diplomacy [Allan B. Calhamer, 1954-59]
1950 PC centered game-play
fostering emergent roleplay

Modern War in Miniature


1966
[Michael F Korns, 1966]

Braunstein
1967
[David A Wesely, 1967]

Hyboria
[Tony Bath, 1968-1973?]
PC centered play-by-post wargame
1968 Random personality creation
Fantasy world building
campaign. Long-lasting consequences
of PC decisions on the game-world

1969

The Courrier [of NEWA]


two-pages set of rules Strategos ’N’
1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association
[Lewis Pratt, 1970] [David A. Wesely, 1970]
1st amateur fantasy wargame system

A referee
One player = One character
[anything can be attempted, incomplete info]

(emerging) Players personify their characters Referee designs his own adventure Players design their own characters

Chainmail rules for medieval miniatures Midgard


(with Fantasy supplement) (em) Focus on character [Hartley Patterson, 1971]
1971 Dave Arneson’s Blackmoor campaign
[Gary Gygax & Jeff Perren, 1971] rather than strategy Magic inspired by J Vance
1st commercial fantasy wargame system Spell point magic system

Spell lists Saving throws Underground wargame (mines & countermines) Very abstract rules [(em) Game unfairness in favor of PC] (em) Incomplete rules by nature

Creatures divided between Law and Chaos (em) Referees tinker their own system

Focus on loot through deadly hard dungeon-crawl

No concrete win condition

Dungeon! prototype Midgard II


1972 Megadungeon is a requirement for play =rules
[Megarry D, 1972] [1972]

3 alignments: lawful, chaotic, neutral

Hit points sumbolize


1973 Roll-under targer number Polyhedral dice (d4.d6.d8.d12.d20) =genre Randomness at character creation Vancian Magic
health, experience & luck

D&D
1974
[woodgrain box]

=genre

XP-for-gold system
D&D Suppl.II: Blackmoor White Bear and Red Moon
1975 Alarums & Excursions The Strategic Review [reward for succeeding at non-combat challenges] Reincarnate & Raise Dead spells Suppl.I: Greyhawk Empire of the Petal Throne Boot Hill Owl and Weasel En Garde! Tunnels & Trolls
[white box 4th print] The Temple of the Frog [Dragon Pass]
[(em)one simple goal for all players]

1st scenario / game adventure Semi-historical


1st character sheet 1st term ’Role-playing game’ =genre =genre =genre =genre 1-line note for each room Character advancement through levels Basic/ Advanced rules =author Saving roll as stunt Both roll, add and compare
[play as Chainmail miniature battle with spy missions] (swashbuckling fiction genre)

1st critical hit


=genre percentile dice-based =author
[’lucky hit’]

Little Wars F’Chelrak’s Tomb


1976 The Dragon Dave Arneson quits TSR Judges Guild Suppl.V: Swords & Spells City-State of the Invincible Overlord Suppl.IV: Gods, Demi-Gods & Heroes Suppl.III: Eldritch Wizardry Knights of the Round Table Palace of the Vampire Queen (em) Level-up: substitute for victory Metamorphosis Alpha Bunnies & Burrows Monsters! Monsters! Starfaring Wyrm’s Footnotes
[magazine] [The Dungeoneer fanzine,1976]

Critics, Fumbles

1st gamemaster screen =genre 1st published adventure 1st city setting Basic D&D 1st ’standalone’ adventure
1977 Tegel Manor All the Worlds’ Monsters Monster Manual Psionics sub-game The Arduin Grimoire 1st D&D module published Non-humanoid roles Skill system Detailed martial arts system The Fantasy Trip: Wizard Chivalry & Sorcery First Fantasy Campaign White Dwarf Traveller En Garde! 2nd ed T&T 4th ed PCs are monsters prying on adventurers 1st SF RPG Superhero ’44 Professional Wrestling Flash Gordon & the Warriors of Mongo Space Patrol (Star Patrol) Space Quest
[’Judge’s shield’] [and still playable] with sandbox-style play [Holmes ed] ’Monster zoo’ dungeon

Hit location =genre

2 axis alignment: lawful-neutral-chaotic; Concentration & Magick Levels, Alternate D&D game terms Mini-game for character creation (who could even die) Starship design and combat
encourages players to own the rules, to tinker, to playtest Outdoor adventures Realistic and complex simulation Long character generation Christian-like values alignement scale 1st term ’Game master’ XP for skill use and training Material and social rewards Unified resolution system (2d6 vs TN)
good-neutral-evil Personal Magick Factor [to avoid copyright] Frontloaded progression as distinct game system

Rules for daily life


aside from adventures

Advanced Dungeons & Dragons


1978 Tomb of Horror G1 Steading of the Hill Giant Chief Welcome to Skull Tower Gamma World RuneQuest The Fantasy Trip: Melee Superhero 2044 Star Trek: Adventure Gaming in the Final Frontier Starships & Spacemen Legacy
(Player Handbook)

=author =genre =genre Guilds and secret societies of magicians

Advanced Dungeons & Dragons Save or die


1979 Caverns of Thracia Lawsuit Arneson vs. TSR & Gygax Bushido Arms Law [1980] Urge to follow strict rules Armor class as bonus/malus to attacker Resurrection spell C1 Hidden Shrine of Tamoachan 1st location keyed illustrations Secret level 1st D&D module produced by TSR Generous descriptions for every location The Runes of Doom PCs can be monsters Spell points Hit points strictly for health Every character can do magic Cults of Prax Unified resolution for fight and skills (d100 under %) Hex based combat T&T 5th ed Villains and Vigilantes Infinity Buccaneer Egbert disappearance
(Dungeon Master’s Guide) [Rocks fall, everyone dies]

Fantasy Trip : 4 styles of role-play (Blacow):


Jeux & Stratégie =author Casus Belli
1980 Dragon Dark Tower Q1 Queen of the Demonweb Pits The Iron Wind Honor system Rolemaster The World of Greyhawk 1st boxed text descriptions for the DM to read Very detailed fantasy world Rich and diversified belief systems Basic Role-Playing RuneQuest 2nd In the Labyrinth Twilight’s Peak Beasts, Men & Gods Space Opera Top Secret Dallas: The Television Role-Playing Game power gaming, wargaming, Nationwide promotion of D&D Moral panic Egbert suicide
[fr] [fr]
+ Adv. Melee + Adv. Wizard role-playing & story-telling

Appendix N 3 saving throws (speed, will, health) GM has have every right to overrule the dice at any time

1st investigation adventure No character generation rules


Death mainly by critical damages (not HP loss) Spell lists Open-ending roll for PC and NPC Charts & tables for everything Specializing clerics relative to their patron deity =genre Generic resolution system 1st point-build characters =author Forture/Fame points spent by GM to influence success Dual rating score for abilities (active and defensive) Luck can reverse a previous contest No character advancement rules 1st licensed RPG
where the PCs chase clues (PCs are the TV characters)

Universal method-of-avoidance
GM is the Boss, he has the final decision
saving throws

Anything can happen Social/psychological traits & negative flaws in point-build characters =genre =rules

Travel to the planes

Basic D&D Midgard


1981 RPGA X1 Isle of Dread Castle Amber Mystara Call of Cthulhu Stormbringer Champions =author Grimtooth’s Traps Thieves’ World Aftermath! Universe Wild West Top Secret 2nd
[Moldvay, B/X ed] [de]

=rules

Donjons et Dragons Caller (one player telling plans =rules Drakar och Demoner
Five colors of magic Worlds of Wonder: ’Hunted’ flaw: PC tell the nature/frequency of a villain
1982 Dragonlance [aka ’Maraninchi ed’] and actions of the other Back to 1 axis alignment N1 Against the Cult of the Reptile God Hex crawl Insanity rule (SAN) Bunnies & Burrows 2nd Psychological Limitations option Bonus for ’Surprise maneuver’ (cool description) Champions 2nd Borderlands campaign fully compatible with 9 RPG systems Golden Heroes (amateur) Starfleet Voyages Star Trek: The RPG Star Frontier =rules
Black Lotus Magic World, Superworld, Future World [sw] , GM choose appearance and play him
[fr] players to the DM)

Lovecraftian cosmic horror

Hex crawl sand box, Pre-gen characters with complex Module ’contains a story’ 1st TSR event-based Hârn Enterprise: RPG in Star Trek Runes Légendes L’Ultime Épreuve
1983 I6: Ravenloft Basic D&D [Mentzer ed] ?? -> Magic: The Gathering Gamma World 2nd Empire of the Petal Throne (2nd) Other Suns Call of Cthulhu 2nd ed. Character negative advancement Superworld Generic core rules with specific genre modular rules Chivalry & Sorcery 2nd ed Powers & Perils Vassal and lord relationships defined Palladium Fantasy RPG Privateers & Gentlemen Albedo James Bond 007
but with ’invisible walls’ backgrounds tight to the setting GM is the spirit of Astinus (historian’s historian) [/investigation] module [ca] [jp] [fr] [fr] [fr]

Far Realm =rules

=author Can start with more experience, No official timeline after year 720 Hero Points gained and spent during conflict Légendes des 1001 nuits Mega Malefices Les Chroniques de Linaïs Mutant Das Schwarze Auge Roads to Lord
1984 Conan Unchained Middle-earth Role Playing Rolemaster 2nd ed. Elfquest Ringworld Mekton Masks of Nyarlathotep Hawkmoon RuneQuest 3rd Maelstrom Champions 3rd Toon Paranoia Twilight 2000 Palladium Fantasy RPG, rev. Jorune Encyclopedic system-independent details DragonRaid Murphy’s World Marvel SH DC Heroes (GW) Flashing Blades Chill Skills and rules for social situations Scripts for torturing captured PCs 1st level of success/failure Inevitable high fame can undermine spying ability The Adventures of Indiana Jones RPG Empire galactique Charte Angoumoise BADD (P.Pulling) Dark Dungeons Chick tract
or more expertise or more money Every game is unique with the same starting point (and Survival Points for NPCs) [fr] [fr] [fr] [fr] [sw] [de] [jp]

=genre

Perversity points
Wounds tracked separately, No spell list, Rêve de dragon La dame noire R.O.L.E. Dragon Radieux Das Saga-System
1985 Lankhmar The Temple of Elemental Evil Oriental Adventures Conan Role-Playing Game Spacemaster Unearthed Arcana Pendragon Gamma World 3rd Build your own mecha (/spaceship) =genre Stormbringer 2nd PC never die Success if action is funny for P and GM awarded when player are amusing/inventive Each PC has 6 clones Treasonous PvP Jorune 2nd GM needs to be a figure of authority (adult, dad or pastor) PCs have differents rule set than NPCs Overtly christian apologetic Gary Gygax quits TSR Make a Commitment Rule Universal resolution table Karma points rewarded for heroic behaviorfolowwing Silver Age comic book codes DC Heroes Teenage Mutant Ninja Turtles & Other Strangeness Judge Dredd: The RPG The Doctor Who Role Playing Game Gain and loss of social status x Tarot cards (luck, death,...) to influence results Magical ’Flow’ attribute kept secret from player Open-mindedness vs Spirituality attributes
each of them healing independently just areas of magic & 1..5 levels [fr] [fr] [fr] [fr] [de]
(giving +1/-1 anywhere)

=genre GM Agenda & Principles =author

roll under but as high Hunter Planet


Family and ancestors generator Players can lose control of their characters Bitume HârnMaster Frame-within-the frame: PCs are dreamt by dragons All characters of a player: Légendes de la Table ronde Avant Charlemagne Mega II Laelith SimulacreS Chroniques d’outre-monde Trauma Eon Record of Lodoss War replays
1986 Dungeon Magazine Non-weapon proficiencies I10: Ravenloft II B10 Night’s Dark Terror [uk] Spacemaster 2nd Barbarians hate magic as possible for opposed rolls Robotech Call of Cthulhu 3rd ed. MechWarrior (BattleTech) Verb-noun method to classify spells GURPS 1st-2nd Warhammer FRPG Ghostbusters The Enemy Within =author Traveller: 2300 Heroic and villainous motivations detailed DIY vehicle systems Exhaustion and life tracks Highdreaming: matrix mini-game =author The All Australian Rue Giacobi’s campaigns
(with family honor, status, birthrights) (passions and personality) [fr] [ca] like they are played by players sum up & link to an archetype [fr] [fr] [fr] [fr] [fr] [fr] [fr] [sw] [jp]
or exact score for critics [au]

Sum of 2 opposite attributes is constant =author =rules

Bitume 4e Mecha creation more important Brownie points to spend in game Ghost Die Légendes celtiques Graal
1987 Dragon Magazine =genre Manual of the Planes Shadow World N4 Tresure hunt Forgotten Realms =universe Empire of the Petal Throne (2.5nd) Mekton II Stormbringer 3rd =author TimeLords =genre Point-buy system Temporary penalties Talislanta Ars Magica Fate Point Career TWERPS 1 axis 5 alignements Tattooed Mohawk Dwarf Star Wars WEG Simple system Goals First dice pool system MegaTraveller Paranoia 2nd Each injury traked individually Teenagers from Outer Space Top Secret/S.I. Inter game sessions are greydreaming =author Replays: transcripts of RPG sessions
[fr] than pilot character creation (also, but rarely, for advancement) (mishap on a 6) [fr] [fr]

postmortel =author

’Troupe-style play’ : DSA 2nd


new edition = cataclysm Hawkmoon Zone Animonde Berlin XVIII 1st & 2e ed. Légendes de la Vallée des rois Empires & Dynasties Multimondes Aux Armes, Citoyens !
1988 =universe Spacemaster 3rd 1st level-zero module types of Champions players (Allston) GURPS 3rd Mental disadvantages Mishap, Failure, Partial Success, Full Success, Critical Success Covenant sheet (group character sheet) Each players can GM side-stories of the campaign Whimsy Cards: influence the plot of a story Wound track system Troupe-style play: each player have one or more characters Archetypes Warping: side effect of too much exposition to magic Generic pre-made character template to tweak Dark side points Additive dice pool Space: 1889 2300 AD En Garde! 3rd ed Cyberpunk 2013 Macho Women with Guns =genre Schwertmeister CAR-Pga
(canonical in the setting) [fr] [fr] [fr] [fr] [fr] [fr] [fr] [fr]
Some elements of the world (factions, NPCs,...) belong to a player [de]

=rules =genre Dangerous to warp reality/ paradox =author

In Nomine Satanis / Magna Veritas Trauma Team International Hurlements Chouans et Vendéens Athanor 10.000 $ Reward New Mutant Sword World RPG
1989 GURPS Conan 2nd ed. Spelljammer Cyberspace Prince Valiant Call of Cthulhu 4th ed. =genre Champions 4th Ars Magica 2nd =author Ghostbusters International Conan: The RPG Shadowrun DC Heroes 2nd Batman RPG Cybernetic implants reduce empathy attribute Spend money and time to maintain reputation rank Teenagers from Outer Space 2nd x Play dynasties of characters Chroniques de la Lune noire
[fr] Prepaid CSAR services [fr] [fr] [fr] [fr] [sw] [jp]

=rules DIY free-form traits

=genre Profanation du cimetière


Role mag’ Chroniques d’outre-monde 2 I Cavalieri del Tempio Ruf des Warlock Aquelarre
1990 Modular/optional rules THAC0 no assassin End of xp-for-gold system Ravenloft: Realms of Terror Hollow World Pendragon 3rd Stormbringer 4th TimeLords 2nd CORPS: Conspiracy Oriented RP System HERO System =author d666 =genre Twilight 2000 2.0 Karma pool to boost dice pool Priority-based character creation Target number dice pool Cyberpunk 2020 Rifts Torg Infiniverse magazine Morpheus Chill 2nd x x juif de Carpentras
[fr] [fr] [it] [de] [es]
[fr]

=universe Four By Five Magic =genre

Dragon Magazine Lord of the Rings Heavy Metal =author Bloodlust Kult roll high under Drama Deck: PC & GM influence play Possibility points: Capitaine Vaudou La Méthode du docteur Chestel Tagmar
1991 Basic D&D [Black box] Rules Cyclopedia Dark Sun The Ruins of Undermountain Vecna Lives! Horror on the Orient Express MechWarrior 2nd Vampire: The Masquerade =genre Amber Mega armors/ Mega damages Single sliding scale for all resolutions Interactive campaign plotine (curated from the fan feedbacks Time Lord x (ir)rationality stats
[fr] Adventure Game [fr] [fr] [sw] (roll under attack score but above opposing defense) (advantages, plotlines,...) as XP or in-game special effects [fr] [fr] [br]

=universe

Jovian Chronicles Nephilim Bitume MK5 Mega 3 Mutant RYMD Fanhunter


1992 Wrath of the Immortals 3 PCs per player Al Qadim 1st TSR megadungeon Night of the Walking Dead Cyberspace 2nd Adventures of Tékumel Call of Cthulhu 5th ed. Gamma World 4th Fudge Ars Magica 3rd One PC is a possessed weapon, another PC is its holder GURPS Bunnies & Burrows Talislanta 2nd ed =universe Clans, bloodlines, sects Blood pool fuels magic powers Nature and demeanor traits [Rule Zero] More focus on characters interactions Soaking damages Werewolf: The Apocalypse Humanity track Vampire: The Masquerade 2nd ed Star Wars WEG 2nd Over the Edge Dark Secrets Dualistic world where reality is fake Dark Secrets Jorune 3rd Shadowrun 2nd Diceless (no randomizer) Dangerous Journey ’cheat death’ and ’macguffin’ skills
[ca] [fr] [fr] [fr] [sw] [es]

=author =universe

Aborea Selenim Play historical flashbacks INS/MV 2e Berlin XVIII 3e Stella Inquisitorus Rêve de dragon 2e Alienoïds Mutant Chronicles DSA 3rd Space Gothic Universo
1993 =universe =universe Pendragon 4th Elric! PC can play their background as flashbacks Table of analogies for building spells Fudge dice Verbal scale Mage: The Ascension Mind’s Eye Theatre Vampire ’paths’ =universe Risus SLA Industries =rules Traveller: The New Era Twilight 2000 2.2 Earthdawn Fate of the Norns Never enter a fair fight DC Heroes 3rd Underground Shatterzone Prime Directive x
[de] [fr] to remember forgotten powers and knowledges [fr] [fr] [fr] [fr] [fr] [sw] [de] [de] [es]

=universe =author

Heavy Gear Squales Kult 2nd Oniros Yurl’h Chimères Raôul Ecryme Comandos de Guerra Crimen del rol
1994 The Classic Dungeons & Dragons Game Planescape Masque of the Red Death =universe Metamorphosis Alpha 2nd Mekton Z Consensus reality as metaphor of the shared players experience Werewolf: The Apocalypse 2nd ed Rock-Scissors-Paper Wraith: The Oblivion Nexus: The Infinite City Death spiral Big List of RPG Plots Pay for Life After Death insurance Addiction to healing/buffing drugs Unlock powers of magical items Spells in matrixes to attune Step die mechanics Player mat Runes picking as randomisers Castle Falkenstein Masterbook Highest-die dice pool The World of Indiana Jones
[ca] [fr] [sw] [fr] [fr] [fr] [fr] [fr] [es] [sp]

=genre =author

Bas les masques


Infinite gameworld constrains by 3 principles Bloodlust 2e Nightprowler d6 minus d6 Keep an in-character diary Thoan Miles Christi
1995 =rules Dark Sun, Expanded & Revised Labyrinth of Madness 2.5 ed. Night Below Birthright Competiting factions of philosophers Rolemaster Standard System (3rd ed.) =universe CORPS: Complete Omniversal RP System Mage: The Ascension 2nd ed Changeling: The Dreaming Each PC has a shadow/dark side, controlled by another player =universe The DarkStryder campaign Everway Paranoia ’5th’ =rules 52 playing cards as randomizers (Mireille Dumas)
(the Rule-of-Three, the Unity of Rings, and the Center of All) [fr] [fr] (+ skill bonus) instead of a char sheet [fr] [fr]
[fr]

=genre

Hawkmoon 2e Arthuriades Nephilim 2e Chroniques de lâ Apocalypse Mythology of the universe based on HârnMaster 2nd ed Star Wars WEG 2nd Guildes Shaan Choose a card from your hand Choose between conflicting values Backstab FFJDR Argo’s Campaign
1996 =genre Hardiness ability: counter some unfair magical attacks The Gates of Firestorm Peak Bubblegum Crisis Ars Magica 4th Vampire: The Dark Ages Seelie and Unseelie aspects Banality track =universe Chivalry & Sorcery 3rd ed Feng Shui Free-form power rating: versatile, potent & frequent Motive, virtue, fault & fate Abstract character creation Marc Miller’s Traveller Palladium Fantasy RPG 2nd Conspiracy X The D6 System Fading Suns Deadlands =author RPG.net Player psychology (Bartle)
[fr] [fr] [fr] [fr] the card game used as resolution system [ca] revised & expanded [fr] [fr] to use later only for a miracle Debrief in confession after missions [fr] [fr] [GM: Zulaan]

Abstract resolution system


=genre =rules
(DFK: Drama, Fortune deck or Karma)

INS/MV 3e BESM Splatter wounds: Poker chips for bonus or injuries Polaris Dark Earth Tenra Bansho Dzikie Pola
1997 Dead Gods Kargatane =author Delta Green Issues of scenarii change ratings of the campaign setting End campaign : setting change Legend of the Five Rings RPG rec.games.frp.advocacy Threefold Model (Kuhner) Werewolf: The Wyld West Changeling: The Dreaming 2nd Cinematic actions influence chances of success Clichés and tropes of Chinese action movies Different rules for kicking mooks or important villains Over the Edge 2nd Dark Realms Usagi Yojimbo RPG (1997) ÆON/Trinity Psychic powers based on Zener cards Blue Planet Men in Black RPG Teenagers from Outer Space 3rd Wild die Play colonized races characters Rock-Scissors-Paper for ’coward dueling’ 1st Knutepunkt Conference
[fr] [ca] permanent dmg if healing fails (unused turn into XP) [fr] [fr] [jp] [pl]

=author =genre =rules

Tribe 8 Hystoire de fou Cyber Age Polaris 2e The Extraordinary Adventures


1998 A Paladin in Hell temporary PC to play past events Run Out the Guns Return to the Tomb of Horrors =genre Roll-and-keep dice pool City of Lies Subsystem for 1-on-1 duel 7th Sea RuneSlayers GNS Theory Mage: The Sorcerers Crusade =genre Vampire: The Masquerade Rev ed Kindred of the East =author GURPS Traveller Shadowrun 3rd Marvel SHAG Unknown Armies Alternity The Sailor Moon RPG =universe Star Trek: The Next Gen RPG Hercules & Xena RPG Deadlands: Hell on Earth Roll, read best only Place to Go, People to Be
[ca] [fr] [fr] [fr] of Baron Munchausen

=universe Dice rolled in various tables at key moments

1st ’storygame’
Elegant retcon of the weird 5 mental stress: violence, unnatural Each school of magic is Star Trek: Dark Earth 2e Lyonesse Agone Aquelarre 2nd Blade of Arcana (single-session GM-less If lying, correct the story
1999 Rolemaster Fantasy Roleplaying (4th ed.) Beyond the Mountains of Madness MechWarrior 3rd The Forge =author Dharmas Hunter: The Reckoning Chivalry & Sorcery Light ed The Big Model (The Forge Theory) Kobolds Ate My Baby! Lejendary Adventure Nobilis Sovereign Stone blackjack d100 mechanic Rage, noble and fear passions Flip-flopping: switch tens and singles of d00 roll Sengoku control die (d20) and situation dice (d4...) A notebook as character sheet Brave New World Aberrant All Flesh Must Be Eaten Star Trek: DS9 Legend system DC Universe RPG Fading Suns 2nd Continuum Deadlands 2nd Puppetland Violence Roleplaying Tips Knappnålshuvudet (nordic larp): 1st first workshop pre-game The Acaeum
original dungeon designs , helplessnessm, isolation, self mechanically unique and specific The Original Series [fr] [fr] [fr] [es] [jp] rules-light game focusing or ignore and drink a glass of beer
on character and narrative)

Backgrounds can be used both as benefits or disadvantages)

Dungeons & Dragons =rules Fighting styles have advantages on others Casus Belli 2 Pavillon Noir Guildes Eldorado Pokéthulhu Place to Go, People to Be
2000 =universe The Sunless Citadel Die Vecna Die! d20 SRD Open Game License Kingdoms of Kalamar d20 L5R 2nd Gamma World 5th Hero Wars Mage: The Ascension rev ed Werewolf Rev ed Morality track Chivalry & Sorcery 4th Rebirth ed Pantheon & Other RPG Star Wars d20 GURPS Castle Falkenstein Orkworld =universe Blue Planet 2nd Dune: Chronicles of the Imperium Tenra Bansho Zero The Pool Pantheon & Other RPG Le Grog
3rd ed. like in Rock-Scissors-Paper [fr] [fr] [fr] [de] [fr]

=universe =rules =rules =genre =movt =movt =movt =movt =author Abilities determine dice size

some HP comes from plot armor OSR movement Katzulhu Gear Krieg Nephilim 3e =author Players collectively create their household, Donjon : Clefs en mains DSA 4th Aquelarre 3rd Double Cross Terra the Gunslinger De Profundis
2001 HackMaster 4th Return to the Temple of Elemental Evil Explicit class requirements Magic item typed bonuses & item slots Challenge rating Multiple builds possible ’thief’->’rogue’ Linear bonus progression Oriental Adventures 2nd =rules =rules =rules Scarred Lands Call of Cthulhu 20th anniv. Stormbringer 5th =movt GEN theory Talislanta 3rd ed Mummy: The Resurrection Rune Dying Earth Kult 3rd Kobolds Ate My Baby! 3rd Earthdawn 2nd Bid Coins to add Facts to the game Adventure! Exalted Métabarons =genre Fading Suns d20 Little Fears Monologue of Victory RPGNow Gen Con RPG Awards (the ’ENnies’)
[high level expert NPC has more HP] and retro-clones [de] [ca] [fr] then with the remaining points they create their characters [fr] [de] [es] [jp] [jp] [pl]

=rules =movt =movt =author =genre =universe =author

Basic Roleplaying: Cugel’s Compendium of HârnMaster 3rd ed Nobilis 2nd =author Retrofutur Mutant: Undergångens arvtagare Capitan Alatriste GMless, freeform,
2002 Some mechanics parodying RPG gaming habits Lord of the Rings RPG =rules Sláine: The RPG of Celtic Heroes [Classic] Spycraft =rules Mutants & Masterminds Metamorphosis Alpha 3rd Swords & Glory Gamma World Omega Steve Perrin’s Quest Rules Burning Wheel Otherkind FATE Trollbabe Sorcerer OctaNe Champions 5th In Spectres Dark Ages: Vampire Win conditions for P and GM Speach fight with persuation & rebuff styles Robin’s Laws of Good Game Mastering Traveller 20 Fate of the Norns 2nd Donjon F.A.T.A.L. Universalis Unknown Armies 2nd Godlike Buffy the Vampire Slayer RPG Judge Dredd d20 Star Trek RPG Farscape Deadlands: Lost Colony Dust Devils Cartoon Action Hour Panda Pirate Paladin Game Chef System Color (Ninoles F)
The Chaosium System Indispensable Advantages [ca] ’Great White Book ed’ [fr] [sw] [es] PC writes letters to each others

=movt =movt

HARP Silhouette Core Let it ride: Character belief: incentive Fate points : meta currency Adversarial system: PCs describe if success, C.O.P.S. INS/MV 4e randomized narrator: whoever win a card game ’Ubik’: players drop tokens later used by DM Neuroshima Myrskyn aika time and theme constrained
2003 The Shackled City Fraternity of Shadows 3.5 ed. Chase: abstract position & detailed PC actions =rules Midnight Gamma World 6th HeroQuest My life with Master Bloody vs Test: fast-forward combats Only roll when possibility of interesting failure FATE 2.0 Stress track and consequences =rules =rules Opposed rolls in dice pools Wager mechanics: player takes control of game & world CORPS TimeLords End All Be All (EABA) EABA TimeLords PCs invent the clues Confessional reality-TV-like Franchise dice pool for the group Victorian Age: Vampire Kindred of the Ebony Kingdom Orpheus How to heist your gamemaster in game Player types (Laws R) PDQ System Marvel Universe RPG 1 success = 1 fact or 1 die Warcraft: The RPG Wushu Angel RPG Transhuman Space Babylon 5 Stargate SG-1 Savage Worlds 50 Fathoms Casus No Abilities: verbs and domains instead of numbers
(High Adventure Role Playing) [ca] No retries, no backsies to play in a certain way lack of failure GM describes if failure [fr] [fr] decide the content and the end of a scene against them as hallucinations [pl] [fi] peer reviewed game design contest

Assign succeeding/failing dice to various outcomes =movt Sets of identical-dices values in dice pool

Aspects
1st adventure path Stacking bonus rules clarified, Basic Roleplaying More details = more dice to roll Pavillon Noir 2e EW-system Arkeos Vermine Post Mortem Degenesis Maid RPG Mechanics/Dynamics/Aesthetics (MDA) Framework
2004 Eberron Castles & Crusades Iron Kingdoms Cloak of Steel =rules The Shadow of Yesterday =rules Call of Cthulhu 6th ed. Cthulhu invictus Roll a dice pool and pick the best Masteries scale GM has to crush all fun ideas of players to invoke by PC Dogs in the Vineyard Primetime Adventures System does matter =movt GURPS 4th Ars Magica 5th Addiction to drugs mechanism Gehenna Paranoia XP =genre Dead Inside Everything happen exactly how players describe it Trinity d20 Aberrant d20 Ex Machina D6 Adventure D6 Space D6 Fantasy Shaken: loss of action Soaking to avoid wounds Bennies as plot/drama/karma points Edges unlocked by PC rank Choose colour (style) of the gameplay DriveThruRPG Jeff Gameblog TV Trope
(linear episodic campaign) can lead to more min-maxing (4 monographs) (GM veto for style) [fr] [fr] [fr] [fr] [fr] [de] [jp] 8 kinds of fun
or to compel by GM

=movt =movt Play familiars =movt =genre Hazardous ghosting and resleeving

For winning a narrative conflict:


=movt =movt =movt Player spotlight is codifyed Reboot of the setting =author =author Play your dead PC sheets Encourage to molest other PCs
escalate the skates toward violence

=movt =movt =rules =genre =movt =author Safe ghosting and resleeving

Jeu d’aventure de Lanfeust


Star Drakkar =author Tékumel: Empire of the Petal Throne (3rd) T&T 5.5th ed A Game of Thrones Torg, Brain Soda Cirkus Qin Te Deum pour un massacre Noctum Anima : Beyond Fantasy Dzikie Pola 2nd
2005 Spycraft 2.0 Mutants & Masterminds 2nd et du monde de Troy Terres Etranges Etherscope Midnight 2nd Pendragon 5th L5R 3rd 7th Sea d20 The Czege Principle The Mountain Witch x Talislanta d20 ed Mage: The Awakening Werewolf: The Forsaken Vampire: The Requiem Breaking the Ice Warhammer 2nd En Garde! 4th ed Earthdawn Classic Shadowrun 4th Truth & Justice Serenity RPG The Drow War Usagi Yojimbo RPG (2005) Weapons of the Gods Capes Cyberpunk v3 Rifts: Ultimate ed Godsend Agenda Starship Troopers Dread Tomorrow Knights =author Bacchanal The Alexandrian
[fr] [ca] 30th anniv (7th ed.) [ca] Revised & Expanded [fr] [fr] [fr] [fr] [sw] [es] [pl]
[fr]

=movt Buy (& buy back) keys of character =movt =author =author =author

Each player defines a dark secret


=rules dé de Kool/Krasse =movt =movt =genre =rules Confidence points, alliances, and finally betrayals for all PC he doesn’t reveal, even to gm, =rules Morality, Virtues and Vice traits =universe Glitch if half dice rolled are ones Issues of key scenes can influence the war =author Spend points to link your background to the campaign, and receive the corresponding loresheet Jenga tower
and can used how he wants

=genre =movt =movt =movt =rules ORE: One Roll Engine

Malefices 3e Yuuyake Koyake


DK System INS/MV Apéro Nightprowler 2e Pavillon Noir 3e Star Wreck RPG Push vs. Pull
2006 Expedition to Castle Ravenloft Red Hand of Doom OSRIC =movt =movt =movt Metamorphosis Alpha 4th The Great Pendragon Campaign Fate 3rd Spirit of the Century Mazes & Minotaurs =movt Ptolus Tatters of the King Classic BattleTech RPG Burning Empires Mongoose RuneQuest (MRQ) Lacuna Part I. Talislanta 5th ed Promethean: The Created Fear Itself GURPS Traveller II The Zantabulous Zorcerer of Zo Fate of the Norns: Ragnarok Agon Panty Explosion Exalted 2dn ed. Big Bang Comics Conspiracy X 2nd Corporation Babylon 5, 2nd Carry: A Game about War Don’t Rest Your Head Deadlands Reloaded Wilderness of Mirrors Ourobouros x (ed. Club Pythagore) x ’Golden Sky Stories’ It Was a Mutual Decision A Thousand and One Nights The Court of the Empress Story Games forum
[fr] [fr] [fr] [fr] [fi] [Mo]
[fr] [jp]

=universe =movt =author =universe =author =genre =genre

Saga de Yragael le Narcomancien


Pastiche: what if D&D was Patient 13 Capharnaum Kuro Tranchons & Traquons Ryuutama Touhou RPG Katana Squad campaign
2007 Dragon Magazine Online Rolemaster Classic/Express Basic Fantasy RPG Labyrinth Lords Metamorphosis Alpha 1st rev Create PC backstory & assign abilities based on events described Bliss Stage In a Wicked Age Poison’d Spione: Story Now in Cold War Berlin BPM track : breadcrumb gauge Changeling: The Lost Gumshoe System The Esoterrorists Traveller Hero Gygax passed away Battlestar Galactica RPG Reign Action resolution mechanics based only on social interactions CthulhuTech Fading Suns 2nd revised Grey ranks Despair/Hope coins Accumulation of (almost permanent) negative effects ’El cheapo’ items: socially awkward or malfunction number Dust Devils rev. Colonial Gothic Archipelago Dirty Secrets 5 Rooms Dungeons Deeper in the Game Delta’s D&D Play Unsafe Jeux de rôle: les forges de la fiction Bleed (Care Boss E) vol.1
inspired by Greek mythology? [fr] [fr] [fr] [fr] [jp] [jp] [GM: Cyril]
[Martinolli P]

=movt =movt =author =genre PCs design elements of the story

DK 2 Sombre light Basic Roleplaying Hellywood =rules Polaris 3e Brain Soda 2 JDR Mag’ Heredium Arcana Mvndi The Extraordinary Adventures
2008 Dungeon Magazine Online D&D 4e ed. Greyhawk Grognard Storming the Wizard’s Tower Starblazer Adventures Swords & Wizardry [HPL public domain EU] =author Mouse Guard 3:16 Carnage Amongst the Stars Negotiation with a stick [Exploration of player/character consents] Shooting the Moon Hunter: The Vigil Trail of Cthulhu Clues for free or to buy Dark Heresy Mongoose Traveller T&T 7.5th ed Cortex System Houses of the Blooded Company system: PC belong or control an organization with its own char sheet Barbarians of Lemuria Honor & Intrigue Hot War PC can add items on the map Punish the player for being sleepy, leaving the table or making jokes Solipsist XXXXtreme STREET luge Dawn of Worlds Grognardia Bat in the Attic System sans Setting Campaign Mastery rpg.stackexchange Dave Arneson passed away
[fr] [fr] ’Big Gold Book’ [fr] [fr] [fr] [fr] [de] [es] of Baron Munchausen 2nd

=rules =author

Chroniques Oubliées Hawkmoon 3e Success of resolution decides each PC has 1 ability at zero, 10.000 Striscia Tranchons & Traquons 2.0 Innommable Dungeonslayers
2009 Pathfinder Powers for all classes (at-will, per-encounter, per-day) 1 axis of 5 alignments Focus on combat Passive [/no] saving throws Healing surges Budget for magic items Fantasy Craft Lady Blackbird Diaspora Hawkmoon (Mongoose) =genre =genre Polaris GM turns, then PC turns Craps-like wager rules Detailed ludodraphy Improvisation theater techniques OpenQuest Geist: The Sin Eaters Warhammer 3rd Rogue Trader Paranoia 25th anniv Twilight 2013 A Song of Ice and Fire RPG Earthdawn 3rd Shadowrun 20th anniv Swashbucklers of the 7 Skies Fiasco Supernatural RPG Skill specialization: broad, maxed out, then specialized =author Dragon Age Secrets & Lies Eclipse Phase Freemarket Judge Dredd OpenD6 Septimus Doctor Who Roleplaying Game Serial Homicide Unit Wordplay Rock of Tahamaat, Tyrant of IIEE Montségur 1244 A Penny for My Thoughts Labyrinths & Lycanthropes Worldbuilding Trilemma Adventures A Character for Every Game RPGGeek International Journal of Role-Playing
[fr] [fr] if player or GM has authority to tell the result different from the other PCs [fr] [fr] [fr] [fr] [de]

Extended (skill) challenges =author =genre

3 gamemasters: one opposition,


Di6dent Vendetta pool to discard hits taken Backup your PC in game Casus Belli 3 Abyme Sens Renaissance Sens Mort Brigade Chimérique Les ombres d’Esteren Te Deum 2e Nahui Ollin Hack & Slash
2010 Dark Dungeons Pendragon 5.1th Strands of Fate Dresden Files Lamentations of the Flame Princess Cthulhu Dark v0 The Laundry L5R 4th =genre Gamma World 7th A Time of War Ritual key-phrases structuring game conversation one emotional relationships, Inevitable tragic endgame Apocalypse World Mongoose RuneQuest II Champions 6th free via CC =genre =genre Stars without Number Party sheet: sharing PC talents with party Unique icons set of dice =author Deathwatch Paranoia High Programmers Faction rules Smallville RPG Leverage RPG Cortex Plus Blood & Honor Choose mental consequences Non-violence enforced through initiative system Story points awarded for deliberate failure Intention Initiation Execution Effect Play to lose, play to lift Remember Tomorrow Player Motives (Bowman SL, McDiarmid R)
[fr] GM can ask force player to do stupid things for vendetta (or sleaving/egocasting into new body) [fr] [fr] [fr] [fr] [fr] [fr] [fr] [es] (Quantum Ogre)
one society/hierarchy influences

Balance two sides of an extended context,


=author =genre =author =rules
then decide the authority

Sombre Classic Milles marches Detailed ludodraphy Nobilis: the Essentials If success, player describes consequences, Tenga Radio Roliste
2011 =universe Madness at Gardmore Abbey The One Ring Mutants & Masterminds 3rd Neoclassical Geek Revival Doing the suggested thing always kills you TPK is a baseline Mazes & Perils =genre =genre When 4 themes of PC are exhausted, some ritual sentences are no longer available =rules Countdown Clock Every roll means something Fronts Failing forward =rules Bonds =rules =rules Vampire 20th Anniversary Chivalry & Sorcery Essence v1.1 Faction turn mechanics Solo/Squad modes Black Crusade Crisis management mini-game Relation map Best two roll, and third die effect Add one detail for each bidden dice PC virtues are ’poles’ on the map Technoir Wilderness of Mirrors 2nd Hollowpoint =universe =author FU: The Free, Universal Roleplaying Microscope Blog of Holding tenfootpole Stealing Cthulhu
[fr] [fr] with precise game mechanic citations 3rd ed (with advantage to the last who talk) [fr] [fr]

=genre =author Difficult choice for basic success =rules

Sombre Zero Nephilim 4e Bloodlust ed. Metal Mega IV Casus Belli 4 Les Chroniques des Féals La Grande Nuit Les Errants d’Ukiyo Yes/No Prosopopée Monostatos Chroniques d’Altaride
2012 HackMaster 5th Dungeon Crawl Classic Dungeons & Dragons Next Fellowship Phase Delving Deeper For Gold & Glory Reward mechanisms push players to take unneeded risks Carcosa Tremulus ’Musards’: mini-games =rules Dungeon World Monsterhearts Monster of the Week RuneQuest 6th End All Be All (EABA) 2nd Night’s Black Agents Only War Star Wars: Edge of the Empire T&T 8th ed Earthdawn 3rd rev Fate of the Norns: Ragnarok 2nd Marvel Heroic RP The Regiment On Mighty Thews Karma, destiny & ambition Psi Run Plot mapping, gm & p learns the plot as they play never roll dice against inanimate objects, only people Blue Planet rev The Final Girl if a PC dies, a new PC more powerful is created to replace and lead the others Podcast La Cellule =rules Dog Eat Dog Mythcreants Goblin Punch DM David Playing at the World
[fr] [fr] [fr] [fr] [fr] [fr] [fr] [fr] [and...] [but...] [fr] [fr] [fr]

=rules =author =author =rules =rules =rules =rules

usual polyhedral dice


Dragon de poche Millevaux Sombre =author S’échapper des Faubourgs Oltrée! Shaan 2e Sens Néant Wastburg Splittermond PC: colon or native, X-card
2013 =universe + Zocchi dice set Funnel Vault of the Dracolich White hack Blueholme The Seclusium of Orphone of the Three Visions =author Beyond the Wall 13th Age =genre World War Cthulhu Torchbearer =rules Sagas of the Icelanders Bargain with Death mark XP at every failure =rules Outsider =rules OpenQuest 2 Deluxe Werewolf 20th Anniv Under my Skin =rules Eternal Lies Hillfolk The Esoterrorists 2nd Traveller 5 Gygax Magazine Shadowrun 5th Solo/Buddy/Team affiliations Plot points vs Doom Pool Success allows PC to add facts Endgame: when ID of PCs are all revealed Choose risks in a matrix of dilemma Rocket Age Vast & Starlit Composing spell formula with acquired keywords =author ’Yakuza bets’ on throw result to improve success Approbation token given for rewarding narrative creations The Quiet Year Blue Rose Les Ateliers Imaginaires itch.io Mockman Walkthrough Maps
[fr] [fr] [fr] [fr] [fr] [fr] [fr] [de] so player has different authority on fiction [John Stravopoulos]
(d3, d5, d7, d14, d16, d24 & d30)

=rules =rules =rules =author =author

=author Perdus sous la Pluie Mutant: År Noll


GSL Inflorenza Setting : fleshed out by GM and PC Abstract distances and positioning nanoChrome Breakdown of fiction into procedural Les lames du Cardinal L’Agence Voix d’Altaride Carnets Ludographiques Symbaroum Pequeños Detectives de Monstruos Frustration token taken when feeling not listened, Stop and skip what’s played in the scene
2014 Dungeons & Dragons 5th ed. Lost Mine of Phandelver Dead in Thay Into the Odd Zero prep campaign creation Players and GM collectively create their village Escalation die (bonus to hit = nb of rounds passed) PC has ’One Unique Thing’: anything without direct mechanics Spells that are only expended on bad rolls Call of Cthulhu 7th ed. Achtung Cthulhu! Fate Core (4th) Mindjammer Fate Accelerated Edition (FAE) Replace dead PC by a related NPC World Wide Wrestling, The Roleplaying Game =rules PCs invent rumors, GM decides which is true =author Gaean Reach Cepheus Engine Firefly RPG Numenera The Strange Swords without Master Nano-game [fr] ’Year Zero’ GamerGate controversy reddit/rpgdesign Maelstrom: contenu fictionnel malléable Analog Game Studies
[more restrictive] [fr] in the course of play (no miniature/ grid) [fr] scenes and dramatic scenes [fr] [fr] [fr] [fr] [sw] [es] released when feeling listened or acting alone (silent ’safe word’)
Lost in the Rain [sw]

=author =author =author

Back to 2 axis alignment: lawful-neutral-chaotic; Dynamic dungeon-crawl for episodic play of any available players Magister Lor Odysséa La Lune et Douze Lotus INS/MV 5e Planète Hurlante Sur les frontières Sphynx DSA 5th The End of the World Blacksad: juego de rol HITOS
2015 (dis)advantages: roll 2 dices and pick Magic items: attunement and rarity White hack 2nd Automatic hits Soth Night Witches Cartel The Warren Mage 20th anniv Feng Shui 2nd T&T Deluxe ed Kobolds Ate My Baby! Super Deluxx ed Earthdawn 4th GM intrusion mechanic Roll for Jovial or Glum scene tone Moral or Mysteries story elements on a roll of 3 Perilous, Discovery & Rogue phases Shadow of the Demon Lord Savage Rifts 200 Word RPG Challenge Chill 3rd =author Endgame when 1 PC is left Every scene a turning PC plays vs the other as gamemasters Exchange and permanent loss of attachment tokens players define an antagonist NOC for the future sessions Age: 3+ Fall of Magic Critical Role
good-neutral-evil interactions of multiple groups of players (event coordinator) Lord Scurlock [fr] [fr] [fr] [fr] [fr] [fr] [de] [es] [es] [es]

=author =author =author =author

Sens Cosmo
OGL Millevaux Mantra Lady Rossa Marchebranche Arbre Logical vertigo with dynamic Dragonfly Motel Mordiou XP distributed at beginning Ancestry. Magistrats et Manigances Mantra Summer Camp Naheulbeuk Libreté PCs invent fiction clues, Hora de Aventuras The Extraordinary Adventures Gaming layers
2016 Curse of Strahd Rolemaster Unified The Nightmares Underneath Black hack Delta Green 2016 7th Sea 2nd The Witch is Dead PC are the cultists Worlds in Peril War : frame and mechanics Headspace Social move is constraining the next GM narration Urban Shadows Undying Bubblegumshoe Mongoose Traveller 2nd Fast turn, slow turn Banes and Boons (cancel each other) Some actions can lead to Corruption Broodmother Skyfortress Cryptomancer Godbound Exalted 3rd ed. TimeWatch Fear Itself 2nd Sens Chaos x Players play themselves Dysonâ s Dodecahedron #Feminism Mener des parties de jeu de rôle Beginning of the TTTTRPG project
[return to Open gaming format] [fr] [fr] [fr] [fr] flashbacks & flashforwards [fr] [fr] (can be consumed in game) Novice, expert and master paths [fr] [fr] [fr] [fr] [fr] rewarded if matching GM secrets [es] of Baron Munchausen 3rd [Misdirected Mark Podcast]
[fr]

=rules =author

corruption mechanic :
Freaks’ Squeele Macchiato Monsters Zero The violence will Inflorenza Minima Lethality percentage PC narrates a regret Soulfire Historical NPCs are generic figures D-Start Remembrance mechanic: Aux marches du pouvoir =author Monstres Macadabre Into the Wood
2017 Starfinder Tomb of Annihilation Detailed rules for carousing, social and economics Usage dice for items Mutant Crawl Classics x Murder darken the PC to his end Social bonds: used/exhausted for not going insane Temporary insanity: flee, struggle or submit Cthulhu Dark One-page RPG Blades in the Dark Bluebeard’s Bride Monsterhearts 2 P & PC share ideas and emotions collectively Threadbare RPG =author Faction interactions drive advancement easy bonus to cool powers Play at different era/nand watch long term evolution of PCs Changeling 20th anniv Zweihänder Warhammer 4th Paranoia Red Clearance ed. Conan: Adventures in an Age Undreamed Of Dungeonesque Unknown Armies 3rd Mechanical alienation Players interpret collectively a central PC, and one PC each PCs decide the consequences of the clue Torg: Eternity Star Trek Adventures Excessive success has bad consequences If bonus for being aggressive leads to too much success, then bad consequences Black bile: player decides negative consequences affecting his character Index Card RPG Courants Alternatifs
[fr] [fr] lead to failure eventually [fr] for powerful weapons and answers other PCs questions [fr] (the king, the cardinal,...) [fr] cyclical plot inserts & cut-up for action resolution [fr] [fr] [fr] [fr]
leading to awful end

Factions: tier, status PCs invent fictional fear, PC are toys made up of parts that Le Témoignage Wonderland [en cours] Berlin XVIII 4e Reaction cards can be used Player has a main character Rêve de dragon 3e Vade+Mecum +1 meta-dice of stress
2018 Prince Valiant 2nd Fall of Delta Green Stalkers of the Elder Dark L5R FFG Flashback heist mechanic Crew management Tag other PC with aspects RuneQuest Glorantha Condition dice for traits and equipments Vampire 5th ed Kult: Divinity Lost Stars without Number 2nd Destiny & Resilience tracks Maintain career status with downtime activities Gamified XP system Computer dice: 1/6 chance of problems on each actions Action cards with bluff on initiative Gridiron for extended conflict Percentile for tracking collective group objectives Infinity: The RPG Earn a new value at each stage of PC lives Never Tell Me the Odds Board map Dominos Set timers: in 1d4 something happen Dream Askew Lovecraftesque Role-Playing Game Studies
& countdown clock for goals GM escalate from it toward more horror can be damaged, modified, exchanged, or lost [fr] [fr] [fr] even if PC dead and multiple supporting characters [fr] [fr] per 30min of game avg.

Macchiato Monsters Sombre Max 3 stealth modes: Mantra Oniropunk Each player is GMing one important setting element
2019 Pathfinder 2nd Five Torches Deep Black hack 2nd Inglorious Over the Edge 2nd Play to loose Chess board & pieces Precise game mechanic citations in text For the Queen TTTTRPG : published in open access
[fr] [fr] Revealed, Detected, Hidden [fr] and elements change hands when certain conditions are met

2020

future

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