Concordance
Concordance
M
             issing in Mullensburg is an adventure for Zweihander, that takes place in the small town of
             Mullensburg. The characters have just arrived in town, and the adventure picks up in the
             town square in the middle of the day. During the adventure, the characters will lend a hand to
             the town with problems they are having, discover a plot involving the ruinous powers
kidnapping people for foul rituals, all while the spark and talk of revolution is brewing under the surface of
this poor town.
                                                       ~ CREDITS ~
  Design: Sean Van Damme
  Cover Art: Jack Holliday
  Interior Art: Grim and Perilous studios stock
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  other countries. Used with permission. Original text content of ZWEIHÄNDER Grim & Perilous RPG is licensed under a Creative
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  copyright © 2009–2018, Grim & Perilous Studios, LLC unless otherwise specified.
                                                      1
                                                  Missing in Mullensburg
                                                            2
THE FARM FAMILIES                                                                                   PART II:
Two families the Von Eplans and the                                                        THE BOAR AND THE BUTCHER
Alkerdorfs are lowborn nobility. Their farms
are the only ones still producing crops, and                                           Summer is starting to wane. The leaves on
the two families hate each other. They were                                            the trees are just showing a hint of orange
never friendly but then five years ago Hanna                                           and red. The heat has broken and the
Von Eplan and Siegfried Alkerdof were to be                                            stench from the battlefield across the way
wed. They were going to be given a small part                                          has started to fade. Rumor has spread
of each farm to try and bring the families                                             throughout the village of Mullensburg that
together. Then one night their house was                                               the hunters have returned and have
burned down under mysterious                                                           something of great value for everybody.
circumstances. It was a full moon and they
hadn’t set out the appropriate offerings. The
couple was childless and had no will. Now                                            The small city center of Mullensburg is
both families are fighting over the plot of land,                                    packed with 20 Peasants. They are milling
refusing to just split it back to the way it had                                     about waiting for the return of the hunters.
been before. Both sides want to take land for                                        Among them are the members of the party.
themselves. Even a small advantage would be                                          This would be a good time to have the players
enough to get ahead, maybe acquire a royal                                           introduce themselves if their characters do
contract.                                                                            not already know each other. Talking to the
                                                                                     people assembled the players can gather
Neither side started the fire, it was started                                        nuggets of information about the town and
because of sparks and dry conditions. One of                                         people. Allow each player to make an
the elder sisters of the Alkerdorfs is the first                                     Eavesdrop or rumor test (Easy +20%).
person to be abducted by the Baron’s man.
                                                                                     ❖ “The Baron hasn’t left his chambers in the last two
This starts the families getting close to                                              weeks I hear.”
coming to blows.                                                                     ❖ “I hear Deidrick is bringing back game,” “That is
                                                                                       preposterous there hasn’t been wild game in these
BARON’S KEEP                                                                           woods since the siege of the Spike.”
The Spike is a motte and bailey fort. In the                                         ❖ “Went to see the Vicar about Molly’s funeral, and the
center of the raised ground is a massive shard                                         door was locked again, dreadful strange sounds.”
                                                                                     ❖ “Bastard is probably in his cups again; may the God
of obsidian that the keep is built around. Legend                                      Emperor take him.”
states that the first ones used the rock as a                                        ❖ The Alkerdof fire was the Gods
dragon trap. The stone ripped open one of those                                      ❖ “Been hearing wolves again, sound angry.”
great creature’s chests spilling burning blood                                       ❖ “I hear the Baron hasn’t taken a shit in the last three
that cut the ground linking the nearby lake to the                                     years!” “Oh that is preposterous, because it spews out
river Ronthan. Fifty well-armed men and the                                            every time he opens his mouth!”
Baron call The Spike home and it is the major
power in this 15 square mile area of forest and                                      Once the party has mingled for a bit and
field.                                                                               gotten some info from the townsfolk read the
                                                                                     following.
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                                                                     Missing in Mullensburg
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require doing more than just convincing the                                          party is a group of outsiders then the villagers
Baron’s men that they should leave but also                                          are impolite. The Baron’s men are Unfriendly.
the Villagers of Mullensburg that violence                                           The Villagers are chaos aligned, whereas the
today is not in their best interest.                                                 Men-at-Arms are Order.
This is best run as a complex exchange using                                         The resolution of this depends on what the
the social intrigue rules (pp?). The party                                           party is able to come up with, but the Baron’s
needs to elect who is talking to the Baron’s                                         men are not willing to leave without at least
men and who is talking to the villagers.                                             half of the Boar, but with some convincing
                                                                                     might be willing to settle for a finger from the
                                                                                     bow hand of each of the offending hunters.
FAVORABLE SKILLS                                                                     The Villagers just want to eat and will give in
Men-at-Arms                                                                          as long as there is food involved. They know
❖ Bargain (Fellowship)
❖ Guile (Fellowship)                                                                 that a fight is not in their best interest today,
❖ Leadership (Fellowship)                                                            or without ramifications for the future.
SOCIAL CLASS
Everybody in the Village is Lowborn and so
are the three Men-at-Arms. If there is
anybody of a higher social class in the party
this could help greatly. The villagers though
will not react as well to an aristocrat whereas
the Baron’s men are more likely to listen to a
person who has stature in the world. They
only have power because it was given to them
by their betters.
NPC DISPOSITION
The villagers are Friendly to the party as they
are probably from the town, though if the
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                                                                      Missing in Mullensburg
                 PART III:
           A HAND AROUND TOWN                                                          “Aye with the winter passing and spring
                                                                                       upon us, it’s birthing season. In years past
                                                                                       there would be enough food for the packs,
The sun has set on the horrible incident at the
                                                                                       but now, I fear what they will do. Stumbled
square the day before, and people are getting
                                                                                       upon one of their caves up in the hills,
on with their lives because there is nothing
                                                                                       followed the howling. Saw human bones,
else that can be done. The world doesn’t stop
                                                                                       arms legs and a broken sword. Outside of
just because there was a food riot the day
                                                                                       their cave I saw what looked like carrion
before.
                                                                                       from one of the battles. Which means now
                                                                                       they got the taste for man flesh.
In this section the party will be presented
with three jobs, either because they have
shown that they have the town’s best interest                                        At first the hunter is reluctant to give up the
in mind, or to absolve themselves of failing                                         location, not wanting to get anybody killed,
the day before. Nothing short of siding with                                         and to hog the glory himself when he bags a
the Baron’s men should prevent the party                                             wolf. Problem is his two fellow hunters are
from doing any of the quests presented here.                                         not at all interested in taking down man
                                                                                     eating wolves. Any test the party takes to turn
Presented here are the available jobs and how                                        the hunters against their loud friend and give
to follow up on them. After the first success, a                                     you the location is (Easy +10%) any test to
person goes missing, and the central mystery                                         convince them to take care of this problem is
starts to unfold. That will be presented in                                          (Hard -20%).
detail in Part IV, so in essence both parts are
running at the same time, but the party can if                                       If the party gets the location and says that
they want to interact very little with the                                           they will investigate it, they are approached
presented material in in this section once                                           by Johann Linstine. He is interested in
people start to go missing.                                                          mounting the head of a wolf over his bar, and
                                                                                     with having the bodies being brought in at
                   WOLVES IN A CAVE                                                  night so that they can be butchered salted and
                                                                                     stored away. He quietly offers the party 2
The hunters from the day before - who                                                silver shillings for each adult they can bring
brought in the boar - are sitting around the                                         back and 10 brass pennies for each cub.
Empty Stine. They are talking about their                                            Where he has gotten this money, he won’t say.
adventures in the wilderness, hunting what                                           He is cagey about having friends with coin.
little game is left, avoiding the front lines, and
even the rumor that there is a band of rebels                                        INTO THE WOODS
coming together in hills. What they are most                                         Finding the cave is a navigation test
worried about though are a pack of wolves                                            (Standard +/- 0%), if the group didn’t get a
that have taken up residence in a cave about                                         map. (Routine +10%) if they did. If the
five miles from town.                                                                character making the test is from
                                                                                     Mullensburg, they may flip their results to
When the wolves come up read the following.                                          succeed.
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                                                                                     I WANT A BABY WOLF!
  For the last half hour, the sound of wolves                                        There is always a chance that players are
  has been echoing in the hills. The cave up                                         going to want to train one of the baby wolves
  ahead comes into view. It is mostly just a                                         to be a pet. If they are keen to do so it will cost
  collection of rocks piled around an                                                them 3bp a day in food and a Handle Animal
  outcropping. Littered outside are bones                                            Test (Hard -20%) every morning for the first
  both human and animal. Sleeping outside                                            week, and then (Challenging -10%) for a
  are two gray wolves, and inside you can                                            week after that. This wolf might be a baby, but
  hear wolf cubs.                                                                    it is still feral. After the two weeks it still costs
                                                                                     3bp a day to feed but is loyal enough to be
                                                                                     semi domestic. Beyond that dealing with the
The clearing between the cave and the forest                                         wolf pup is up to the player and the GM.
line is 20ft, and the cave itself is 10 by 15 feet.                                  Godspeed!
The 2 Wolves outside are (Large Animals)
the cubs inside are still too young to pose any                                                 A SHIPMENT HAS BEEN LOST
kind of threat to people. The wolves will fight
to the death to protect their young but are                                          If the players jumped in and took the town’s
currently sleeping when the party                                                    side during the food riot, then read the quest
approaches. They can be surprised as long as                                         hook presented below when you are ready to
the party is not making an obscene amount of                                         let them have this quest. If they didn’t, the
noise. The predators have just recently                                              party is going to have to prove that they are
eaten.                                                                               friends of Mullensburg through odd jobs or
                                                                                     working on the missing persons mystery
Once the wolves have been killed, a survey of                                        before Jandice will trust them enough to offer
the cave finds two mortuary swords in rusty                                          the job. Once that happens read the text
condition and in a pile of excrement 10bp.                                           below.
Upon their return under cover of darkness,                                             While you are walking through town,
Johann takes the wolves. He has his children                                           heading to your lodging for the night, a
get them into the tavern basement and then                                             young man runs up to you. “Excuse me I
pays the party. From this point on he is                                               have a message for you,” he says pressing a
friendly toward the party and will sing their                                          small scrap of paper into your hand before
praises as do gooders for the town. Three                                              running into the evening shadow.
days after returning, the male wolf’s head is
mounted over the bar.
                                                                                     The note reads “Come and see me at the smith
This is also a good time to introduce the party                                      as soon as possible. Jandice Kemptoff.” The
to Fynn Linstine, Johann’s son who will soon                                         handwriting is flowy like that of a person who
enough be among the missing. You can learn                                           has been classically trained and not just a
more about him in Part IV.                                                           Berger who knows a few basic words and can
                                                                                     read an inventory.
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                                                                      Missing in Mullensburg
KEMPTOFF’S KRAFTS                                                                    10%). If they pass the scout can see all the
Jandice Kemptoff, the town smith is an                                               signs that an ambush is about to happen.
imposing woman who commands a room as
soon as she walks into it. The forge is running,                                       Ahead of you as the sun starts to fade
even if it is the dead of night. Her speech is                                         behind the trees is a smashed cart. Three
refined and well crafted, not filled with slang.                                       bodies, bloody, and broken are on the road,
Anybody who has been in the presence of a                                              with very visible gunshot wounds. The
high born or is one themselves recognizes                                              open crates are empty. On the side of every
that she doesn’t seem to fit in this town.                                             crate is a red shield and hammer, the
Jandice isn’t quick to tell you her life story                                         emblem of Kemptoff’s Krafts.
about how she came to be in Mullensburg. She
is far more interested in the job at hand.
                                                                                     If the scout succeeded in their test, roll these
Jandice hired a caravan and three strong arms                                        two paragraphs together and avoid the sneak
to guard it, bringing her things she needed                                          attack.
from Korridan, the capital of Lapsburg. She
lays out the route that the cart was to take                                           In the distance you hear a snap, and the
and says she got a raven from them when                                                sound of a musket being cocked. In the
they reached Morrisburg three days ago.                                                woods to the side you see a man, his face
Which means they should have arrived last                                              covered by a red bandana pointing a pistol
night. She is offering a single Gold coin and                                          at the party.
rations for a day if the party will set out and
see if they can find her shipment. There is a
second Gold coin if they come back with her                                          Hildagran and Broomhilda are two very well
stuff.                                                                               known (Brigands). They attacked the cart
                                                                                     and are now just waiting for a group to come
She gives you a dire warning, the main road is                                       and investigate. They will offer the party the
well travelled but with the war going into its                                       chance to surrender all their valuables. If that
third year bandits are getting desperate and                                         doesn’t happen, then the two of them have no
more brazen. Don’t fight them unless you                                             qualms about murder.
think victory is a sure thing. She would rather
the goods be stolen than more lives lost.
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Even if the party surrenders all their gear the                                      “He is not from around here, so he doesn't
Brigands still might be leaning towards                                              care about us, and any man who drinks that
violence. They do not take kindly to being                                           much can't love God,” she says. Gretta wants
insulted or threatened. If the party is cordial,                                     the players to check on the situation and
then they will probably survive the                                                  make sure her son finds his way into the
encounter.                                                                           ground. She can't offer much but the two
                                                                                     silver coins she set aside for the church is
Returning alive, Jandice is distressed but                                           theirs if they do this task.
thankful to know what happened to her cart.
If the party returns with the heads of these                                         THE CHURCH
two notorious outlaws, they become true local                                          The Temple to the God Emperor in
heroes. Hildagran and Broomhilda were not                                              Mullensburg isn’t much of a building. Two
the kind of vagabonds that robbed from the                                             stories of old moss-covered stone with a
rich and gave to the poor. Any social                                                  crumbling steeple. Around the building are
interaction with the townspeople after this is                                         hundreds of ill-kept markers showing the
done at one level higher than the stated                                               slow march of time. From inside, horrible
difficulty rating, maxing out still at +30%                                            sounds can be heard.
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                                                                      Missing in Mullensburg
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shouldn’t be required. Both are Burghers                                             THE BURNED FARM
when it comes to social standing.                                                      There is not much left of the farmhouse,
                                                                                       just the stone foundation, and a burned
RUDY ALKERDOF                                                                          framework. That this was once a home is
Rudy Is the youngest son of the family. His                                            clear to see. Surrounding the burned-out
three older brothers went to war with the                                              house are purple lilies blowing in the wind,
Good Duke Frederick and didn’t return. Now                                             somehow spared from the carnage that
his eldest sister and mother run the farm, a                                           they surround. Inside, there is ash and
strange set up but one that is bred by                                                 broken burned furniture, pots and pans
necessity. Recently his sister Stella fell in love                                     dented and melted by the flames. Leaning
with a Von Eplan boy whom she married. The                                             against the stone hearth which is still
two were given a small plot between the two                                            standing, is a burned but mostly intact
farms. Then shortly after planting their first                                         rocking crib.
crop, fire broke out and burned down the
home killing them both. Now the Alkerdofs
want all that land as reparation for the loss of                                     Rummaging through the house you find with
their kinfolk.                                                                       an Awareness test (Challenging -10%) that
                                                                                     there are scorch marks extending from the
HANS VON EPLAN                                                                       fireplace into the main room, which look to be
Hans is the elder son of the family, he was too                                      what started the fire. Inside the crib there is a
old to march off with the Duke but that didn’t                                       small parchment that lists names for a baby,
stop two of his brothers from going and                                              the names are split into two columns one that
getting themselves killed. His youngest                                              says Von Eplan and one that says Alkerdof.
brother who was just sixteen, Jonah fell in                                          This is the key bit of evidence, for drawing the
love with the Alkerdof girl and they were                                            families together. Neither one will believe
married. Hans just wants the land that they                                          that the fire was an accident and they both lay
gave the couple back, and more than that he                                          claim to the whole of the farm still.
wants to know who killed his baby brother.
He is sure that the fire was foul play. It was a                                     THE NAME’S THE THING
quiet night. There was no wind, no storm.                                            The news that this blended family was
                                                                                     expecting a child comes as a shock to both the
The best way to keep these two from coming                                           Von Eplans and the Alkerdorfs. If you show
to blows again is to volunteer to investigate                                        Hans or Rudy the list, they both will recognize
the fire, because the Baron’s men haven’t                                            most of the names on it as dead brothers,
done so, and they are the only real version of                                       sisters and grandparents. There are two
law that the town has. They will both also                                           names sitting on both sides that none of them
respond well to threats of violence, and if that                                     recognize. Tobias and Ava. A Folklore test
is the case and the characters walk away, the                                        (Trivial +30%) will queue in a character that
two will again come to bows with Hans                                                naming a child after anybody, but a dead
ending up dead in the street a day later.                                            family member is bad luck. It brings a new
                                                                                     name into the family and doesn’t let the
                                                                                     esteemed dead advise the child from the
                                                                                     beyond.
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                                                                      Missing in Mullensburg
A GRAVE INVESTIGATION
The party should be interested to follow up
on this name research. If they have taken care
of the Zombie, the Vicar he is able to help
them by pointing to the direction that the
young newlyweds went. If that quest is still
unresolved, then the party notices the place is
unnaturally quiet. If they go to try and get the
Vicar’s help then you will have to deal with
the undead, otherwise the players can figure
out the gravestones on their own.                                                                       PART IV:
                                                                                                MISSING IN MULLENSBURG
    One thing Mullensburg isn’t lacking is the
    dead. The Graveyard stretches around the                                         SETUP
    church. Many of the stones are faded                                             This section runs concurrently with Part III,
    covered in moss, long ago warn away. Not                                         so in a perfect world the party would be
    every stone is a single person. There are                                        investigating both the missing people and
    three mounds that just have a single stone                                       doing some of the other quests at the same
    and a date range…. mass graves from when                                         time. Eventually though they will acquire
    the black death came through                                                     enough evidence to figure out who is
.                                                                                    kidnapping people and that will lead them to
Quickly the party finds the graves of Tobias                                         the last section of the adventure.
and Ava Von Eplan, with a postscript that
                                                                                     HELGA HIDDELDWARF
Ava’s maiden name was Alkerdof. There are
                                                                                     Helga is a camp follower who lives in a small
children's names listed as well, that
                                                                                     hut between The Spike and town. She serves
correspond to what is on the list. Their graves
                                                                                     the Baron’s men but is also known to the
can be found as well. Quickly it becomes clear
                                                                                     townspeople. She was taken a day before the
that these families united once before, long
                                                                                     Boar riot, but nobody took notice because
ago and that this union was not new. Also, it
                                                                                     there can be spans of up to a month that she
seems clear that Stella and Jonah knew this
                                                                                     doesn’t show up in town.
fact. Taking this information back to the Von
Eplan and Alkerdof’s is enough to get them to
                                                                                     FYNN LINSTINE
stop fighting over the land and just split it
                                                                                     The son of the Innkeeper, he is the second to
back up, but sadly not enough to bring them
                                                                                     go missing, shortly after the party finishes
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their first quest. He vanished from his room in                                      Nothing is out of place but burned on the
the night during a storm. His father will come                                       window sill just outside is a small brand,
to the players and ask for their help, as                                            belonging to the Prince of Violence. It is clear
nobody else in town is interested or able to                                         that whoever abducted Fynn is looking to do
help him.                                                                            something horrible with the boy. His father
                                                                                     becomes inconsolable if this piece of
MARGOT MILLER                                                                        information is given to him.
Margot is an older lady who sells posies to the
families of sick children. Many in town see her
as an ill omen and when she shows up it is                                           QUESTIONING THE TOWN
never a good sign. She appears a day before                                          Moving around town and questioning the
she vanishes.                                                                        villagers, can lead the party to a large amount
                                                                                     of information about the missing child, a new
THE SON ALSO RISES                                                                   person in town, Margot, and even a clue about
The day after doing your first job for the                                           Helga. Before setting out to get information
town, the party is approached by Johann                                              from the town have each party member who
Linstine, the Innkeeper. He is ghost white and                                       is participating pick a skill and a difficulty
looks to be on the edge of a panic.                                                  rating that they are willing to roll against. The
                                                                                     skills that can be used without convincing the
  My son, he is missing, help me. You must                                           GM are Eavesdrop, and rumor. Have the
  help me, there is nobody else, he pleads                                           player describe what they are doing then roll
  with you. I can pay, not much but I would                                          the test. Roll the test in secret and if they fail it
  give anything to have him back.                                                    give them one of the wrong info factoids.
                                                                                     EAVESDROP
Calming the man down, he tells you what he                                           ❖ Trivial: “Fynn was a good kid, never did nothing bad to
knows. That the night before he put his son to                                         no one.”
bed above the Inn and when he went to wake                                           ❖ Easy: “I bet it’s those people that his dad was talking
                                                                                       with last night.”
him up in the morning he was gone. The                                               ❖ Routine: “There was a strange screaming sound last
window of his room had been forced open.                                               night, not wolves but not a man that’s for sure.”
Johann offers the party 3gc if they can find his                                     ❖ Standard: “Fynn was always running off into the
son. For the town of Mullensburg this is quite                                         woods, probably found something there, Johann was
a sum.                                                                                 never good at watching him.”
                                                                                     ❖ Challenging: Margot is back in town, never a good
                                                                                       sign.
FYNN’S ROOM                                                                          ❖ Hard: Better to vanish now before we are all killed by
  The small room on the top floor of the                                               Barrenburg.
                                                                                     ❖ Arduous: “I hear that whore Helga was his mother,
  Empty Stine clearly belongs to a young                                               ain’t seen her round, I’m just saying.”
  child. There is a bed, the covers thrown to
  the floor, a dresser, and a chest filled with                                      RUMOR
  wooden toys. The window is thrown open.                                            ❖ Trivial: “I hear his mother was not from around here.”
                                                                                       “Well of course otherwise she would be here.”
                                                                                     ❖ Easy: “Never good when kids start going missing,
A (Routine +10%) awareness test around                                                 means evil is afoot.”
the room will find the key clue to all of this.
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                                                                     Missing in Mullensburg
❖ Routine: “Johann keeps meeting with strange people.”                               another job for the town. Let it roll out
  “He runs an Inn it comes with the job.” “No Matilda                                organically.
  these are shadowy at night people.”
❖ Standard: “Fynn liked to wander into the woods,
  looking for his mother they say.”                                                    There is a strange hush in Mullensburg as
❖ Challenging: “Hear that the Barron hasn’t been coming                                you walk the streets this morning. People
  out of his chambers, been hearing screams they say.”
❖ Hard: “Margot is back in town, Kid goes missing, I’m                                 are looking and following their eye-line,
  sure we will be seeing her selling dead flowers and pies                             you see a hunched over old woman
  if you know what I mean.”                                                            dressed in black. She has a cane in one
❖ Arduous: “Fynn ain’t the first, have you seen Helga?                                 hand and a basket of purple flowers in the
  Of course not! Something’s taken them, and you know
  what comes in the night and takes people…. witches.”
                                                                                       other. Everybody on the street is giving her
                                                                                       a wide berth.
BAD INFORMATION
❖ “Johann stole that child, right from the Baron, secret
  bastard brother of the baby Duke he is.”
❖ “I hear the sorcerer Von Perkins is back, and he needs
                                                                                     If the players walk up to her, she is more than
  children for his spells.”                                                          willing to talk and wants to sell them some
❖ “Johann and Jandice are still having their little lover’s                          black roses. She is sure that the party in their
  spat, you know the child is hers but that doesn't fit the                          line of work is going to need them. To her
  gruff persona she has.”                                                            credit they do have a strong pleasant yet sad
                                                                                     aroma.
When asked about most of these Johann will
clam up. He lies about who he is meeting at                                          She talks about how she felt it was time to
night. They are rebels from the woods. He and                                        come by Mullensburg again, could smell it on
Jandice are part of a nascent rebellion against                                      the air. All around Margot gives off a strange
the Barron. For now, though it is a red                                              vibe. She doesn’t know anything about Fynn
herring. He knows that Margot only shows up                                          being missing but is more than happy to give
when people have started dying so she can                                            you an opinion on the situation and
sell them her flowers to mask the scent of                                           information that she has gleaned from her
death. She is an omen, and not a good one.                                           advanced years. To an unobservant party she
                                                                                     should seem like a doddering old fool, but, she
There is nobody in town that really knows                                            does have a good mind for these things even if
much about the Prince of Violence outside of                                         she doesn’t have any real facts about Fynn.
hushed whispers that he is bloody minded                                             Children going missing is always a sign that
and evil. Speaking too loudly about such                                             evil is coming to the town. The smell of death
things is sure to bring them down upon you,                                          is on the winds, not like it was during the
bless the God-Emperor.                                                               fighting. No, this is tinged with sadness and
                                                                                     malice.
It is possible to hear about Helga at this point,
and if they go check her house, run that                                             Later in the same day read the following.
section, and then probably jump to part V.
                                                                                   14
If the party looks, they can see footprints from                                     If the party asks around, people know who
a tussle that lead down the road, but they                                           Helga is, but they don’t have much interest or
start to become much harder to follow once                                           respect for a woman that would work
you leave town. A Survival Test (Arduous -                                           exclusively with the Baron and his men. Again
30%) will allow the Party to track the foot                                          the seeds of revolt against an oppressive stop
prints to Helga’s house, which is about                                              gap ruler are strong in the town.
halfway between the town and The Spike. If
they follow jump to Helga’s house section.                                           HELGA’S HOUSE
                                                                                       Two hours on the road, and now you can
HELGA HASN’T SHOWN UP                                                                  see it, a small hovel. Hanging over the
Run this section after the party has had a                                             thatched roof are dead trees, while
chance to look for Fynn, and Margot has been                                           everything else is lush and green. The grass
taken. Also, if the party has done three quests                                        seems to have receded away leaving only
for the town run this after that, as they are                                          dried mud, and footprints.
starting to gain a reputation among the small
folk.
                                                                                     Everything around the house seems dead,
                                                                                     even the wood of the walls looks dry and
  “Excuse me,” a small meek woman says                                               ready to splinter and crack.
  from behind you. Turning you see a young
  woman gripping her tattered shawl. She                                             Inside is a horrible sight. The small single
  looks up at you tears welling on the edges                                         room building looks like an abator, flies and
  of her tired baggy eyes. “I hear tell that you                                     bone and blood. Sitting in the hearth is a small
  are the ones to seek out for help. I don’t                                         human foot, a bloody drag path leading to a
  have nothing to offer, but my friend Helga.                                        rug. Anybody who looks upon the home must
  She is three days overdue and I’m worried                                          make a Resolve test (Hard -20%) at the sight
  about her. After Fynn, I’m afraid that                                             of the violence and carnage. Anybody who
  something...I had a dream last night…”                                             fails moves one step down the mental peril
                                                                                     track.
This woman is Milenda, and she is a kind
spinster. She tells the party that her friend                                        The bloody track leads to a rug that is also
Helga, who serves the men at The Spike,                                              soaked through with dry blood. Lifting the rug
hasn’t been in town in the last few days. She                                        revels a trap door. Once the party opens that
always comes into town at least once a week                                          and heads down proceed to Part V.
to pick up bread and see friends. Milenda is
worried that she got attacked on the road or
was at first but now with people starting to go
missing she worries that whoever is taking
people might have taken Helga figuring that
nobody would miss her. Milenda can give the
party directions to Helga’s house, which is
just right off the road about two hours outside
of town on the way to The Spike.
Not for resale. Permission granted to print or photocopy this document for personal use only.
                                                                                                   TITLE                        15
                                                                  15
                                                                      Missing in Mullensburg
Not for resale. Permission granted to print or photocopy this document for personal use only.
                                                                                                    TITLE                        16
                                                                                    16
Fynn attacks the closest character to him,                                           as the plots around them become deeper and
even if that is the Castilian. Helmut turns his                                      more insidious.
attention to his demon mutated child
screaming oaths about how the mutant must                                            THE END….
be purged. All party members must take
another Resolve Test or suffer a level of peril.                                     MUTATED FYNN
(Hard -20%) if they failed the first and                                             C          B        A             P         I    W      F
(Challenging -10%) if they passed.                                               45% [5] 55% [5] 40% [4] 45% [5] 50% [4] 40% [6] 35% [3]
                                                                                    Int         Mov    DTh           PTh        Par   Dod
Once the Castilian and Fynn have been                                                +7          7        6            9        45%   40%
dispatched, the immediate issue of who was                                                            (12/18/24)   (15/21/27)
kidnapping people has been solved. As soon                                           Athletics +10 Education +10 Folklore +10 Intimidate
as he hits the ground the chaos energy inside                                        +20 Resolve +20 Simple Melee +10
the Castilian starts to eat away at his body.
The flesh and cloth completely dissolve within                                       ATTACK PROFILE
five minutes.                                                                        Tentacle: 55% • Distance (melee engaged or 1 yard) •
                                                                                     Damage (5) • Reach • Pummeling • Vicious • Fast
Helmut, says you need to burn Fynn’s body,
                                                                                     TRAITS
what you tell the father is up to you. He has                                        Foul Mutation Disease Ridden Grossly Paranoid
seen enough to know there is something                                               Monstrous Bellow Natural Armor (1) Sanity Blasting.
horrible going on here. He will travel to
Alkerdof, the regions capitol, to rally a full-
sized inquisitorial raid.                                                            .
CONCLUSION
Upon returning to the town the characters are
free to tell Johann what happened to his son
or not. If you don’t tell him, after a few days
he starts to loudly blame the Baron and
vanishes. If you do tell him, he pays you and
falls into a depression, and is visited a few
times a day by Jandice.
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                                                                                                        TITLE                               17
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