Random Rumors Generator
Random Rumors Generator
                                by Alex Harms
                                 by Alex Harms
           Welcome to the Random Rumors Generatos built for MSExcel.
            Welcome to the Random Rumors Generatos built for MSExcel.
   To use these tables, go to the "Main Page" worksheet. Press F9 for each NPC
    To use these tables, go to the "Main Page" worksheet. Press F9 for each NPC
       encounter, or span of time that a given PC uses to Gather Information.
        encounter, or span of time that a given PC uses to Gather Information.
The Main Page, contains all of the Relevant Information per encounter. There is space
 The Main Page, contains all of the Relevant Information per encounter. There is space
  for you to input the PC's Gather Information result, and a percent chance that any
    for you to input the PC's Gather Information result, and a percent chance that any
 given NPC knows or has heard a Rumor. An NPC can know up to 4 rumors, but you
  given NPC knows or has heard a Rumor. An NPC can know up to 4 rumors, but you
                           may add more by hitting F9 again.
                             may add more by hitting F9 again.
 The Random Rumor Table is where you may input your rumors, whether or not they
  The Random Rumor Table is where you may input your rumors, whether or not they
  are true, and the Gather Information DC to learn a rumor. Even if an NPC knows a
   are true, and the Gather Information DC to learn a rumor. Even if an NPC knows a
       rumor, the PC must meet or exceed the Gather Information DC to learn it.
        rumor, the PC must meet or exceed the Gather Information DC to learn it.
The NPC attitudes table displays the possible attitudes of the encountered NPC. The
 The NPC attitudes table displays the possible attitudes of the encountered NPC. The
              default uses the attitudes given on page 72 of the PHB.
               default uses the attitudes given on page 72 of the PHB.
       I hope you find this useful. Now, get out there and spread some gossip!
         I hope you find this useful. Now, get out there and spread some gossip!
                                            Rumor                                     True/False   Topic   Gather Information Check
Rumor 1                                        -                                           -         -                 15
Rumor 2     A shapechanged mind flayer is gathering mentally controlled servitors.         -         -         Rumor Chance
Rumor 3   A child has wandered into a vast necropolis, and dusk approaches quickly.        -         -                75
Rumor 4                                        -                                           -         -           NPC Attitude
                                                                                                                   Indifferent
                                                          Random Rumor Generator
                                                           Random Rumor Generator
                                             Press F9 to randomly assign Rumors.
                                              Press F9 to randomly assign Rumors.
                                Imput the PC's Gather Information Check Result, and the percent
                                 Imput the PC's Gather Information Check Result, and the percent
                                   chance that any given encounter will yeild a rumor, if any.
                                    chance that any given encounter will yeild a rumor, if any.
ather Information Check
           15
   Rumor Chance
              %
     NPC Attitude
       Indifferent
                          Nighttime
                           Nighttime
                 d100         d50                            d20
 Rumor 1           11          32         NPC Attitude         8
 Rumor 2           65          36
                                          This randomly chooses one of the 20
 Rumor 3            8           3          This randomly chooses one of the 20
                                          NPC attitudes from the NPC
 Rumor 4           89          19          NPC attitudes from the NPC
                                          Attitudes Page. The result gets
                                           Attitudes Page. The result gets
                                          displayed in the NPC Attitude Field
These numbers randomly determine           displayed in the NPC Attitude Field
  These numbers randomly determine        on the Main Page.
which rumors any given NPC knows           on the Main Page.
  which rumors any given NPC knows
or has heard of. The first column is
  or has heard of. The first column is
compared to the "Rumor Chance" on
  compared to the "Rumor Chance" on
the Main Page. It is a percent chance
  the Main Page. It is a percent chance
that the NPC has heard a rumor. The
  that the NPC has heard a rumor. The
second column determines which
  second column determines which
rumor or rumors the NPC knows or
  rumor or rumors the NPC knows or        Generated Rumors Gather Information DC
has heard from the Random Rumor
  has heard from the Random Rumor         Rumor 1        21
Table
  Table                                                          These are the Gather
                                          Rumor 2        13
                                                                 Information DCs for each of the
                                          Rumor 3        10      randomly generated rumors.
                                          Rumor 4       999      These numbers are checked
                                                                 against the PC Gather
                                                                 Information check to see if they
                                                                 can get the rumor.
Rumor #                                                  Rumor                                          Truth     Topic Gather Information DC
       1   Evil mercenaries are constructing a fortress not far from the community.                       T      Military         10
       2   Wealthy merchants are being killed in their homes.                                             T     General           10
       3   A child has wandered into a vast necropolis, and dusk approaches quickly.                      T     General           10
       4   The tomb of a powerful wizard, filled with magic items, has sunk into the swamp.               T       Magic           10
       5   An ancient sword must be recovered to defeat a ravaging -monster.                              F       Magic           10
       6   Mysterious groaning sounds come from a haunted wood at night.                                  F     Unusual           10
       7   Adventurers exploring a dungeon have not returned in a week.                                   T     General           11
       8   Treants in the woods are threatened by a huge fire of mysterious origin.                       F     General           11
       9   Bugbears are demanding a toll on a well-traveled bridge.                                       T     General           11
      10   Goblins riding spider eaters have been attacking the outskirts of a town.                      T     Unusual           11
      11   An ancient curse is turning innocent people into evil murderers.                               F     Unusual           11
      12   A halfling caravan must pass through an ankheg-infested wilderness.                            T     General           12
      13   The keys to disarming all the magic traps in a wizard’s tower have gone missing.               F       Magic           12
      14   A bulette is tearing apart viable farmland.                                                    T     General           12
      15   Vampires are preying upon a small town.                                                        F     Unusual           14
      16   A jealous rival threatens to stop a well-attended wedding.                                     F      Politics         14
      17   A blackguard is organizing monsters in an area.                                                T      Military         14
      18   A wizard needs a particularly rare spell component found only in the deep jungle.              T       Magic           16
      19   An emissary going into a hostile kingdom needs an escort.                                      F      Politics         16
      20   A kingdom known for its wizards prepares for war.                                              T       Magic           16
      21   Gravediggers have discovered a huge, ghoul-filled catacomb under the cemetery.                 F     General           18
      22   Barbarians have torn up a village in a violent rage.                                           T     General           18
      23   Evil clerics gather in secret to summon a monstrous god to the world.                          T       Magic           18
      24   A wizard is buried in a trap-filled tomb with her powerful magic items.                        F     General           18
      25   An absentminded wizard has let her rod of wonder fall into the wrong hands.                    T       Magic           19
      26   Lizardfolk riding dragon turtles sell their services as mercenaries to the highest bidder.     F     Unusual           19
      27   Gargoyles are killing giant eagles in the mountains.                                           F     General           19
      28   A huge dire wolf, apparently immune to magic, is organizing the wolves in the wood.            T     General           19
      29   An antidote to a magic poison must be found before the duke dies.                              F       Magic           20
      30   Someone in town is a werewolf.                                                                 T     General           20
      31   A druid needs help defending her grove against goblins.                                        T     General           20
      32   All the dwarves in an underground city have disappeared.                                       T     Unusual           21
      33   A fire elemental has escaped from a wizard’s lab.                                              T       Magic           21
34   A community of gnomes has built a flying ship.                                              T   General     21
35   Undead shadows vex a large library, especially an old storeroom long left undisturbed.      T   Unusual     21
36   A shapechanged mind flayer is gathering mentally controlled servitors.                      T     Magic     13
37   A lonely mountain pass is guarded by a powerful sphinx denying all passage.                 T   General     13
38   The Count is cheating on his wife.                                                          F    Politics   15
39   Burgulers broke in to a wealthy merchants shop, but apparently didn't take anything.        T   General     28
40   The town may be hireing mercenaries to augment the town guard.                              T    Military   16
41   A wealthy merchants daughter is engaged.                                                    T   General     14
42   A new inn is opening in town.                                                               F   General     15
43   The duke has been acting strangely.                                                         F   General     15
44   A rare plant has suddenly boomed in population on a local farm.                             F   Unusual     10
45   A child has gone missing.                                                                   F   General     15
46   A house is for sale in the town.                                                            F   General      7
47   A new arrival in town has caused a great commotion.                                         F   General      5
48   The judge may be taking bribes.                                                             F    Politics   21
49   The kings son is very ill, and the king will pay anything for a cure.                       T   Medical     21
50   People in a town have rebelled against their government, but were put down by the police.   T    Politics   13
     Random Rumors Table
      Random Rumors Table
     List all of your possible rumors
       List all of your possible rumors
 here, in the Rumors column. Then
    here, in the Rumors column. Then
  indicate whether the rumor is true
     indicate whether the rumor is true
    or not using "T" or "F". You can
       or not using "T" or "F". You can
       also list the basic topic of the
        also list the basic topic of the
rumor. Lastly be sure to specify the
   rumor. Lastly be sure to specify the
 Gather Information DC in the Last
    Gather Information DC in the Last
       column. The players Gather
         column. The players Gather
     Information Check on the Main
       Information Check on the Main
Page is compared to the Check DC
   Page is compared to the Check DC
 listed here. If the Play dose not do
    listed here. If the Play dose not do
  well enough, the rumor will not be
     well enough, the rumor will not be
   displayed. Do not edit Coolum B.
      displayed. Do not edit Coolum B.
              Attitude
 1   Hostile
 2   Unfriendly                   NPC Attitude
                                   NPC Attitude
 3   Unfriendly
 4   Unfriendly           Use this table to determine The
                            Use this table to determine The
                         general attitude of the NPC when
 5   Indifferent           general attitude of the NPC when
                         giving out rumors. Make sure you
 6   Indifferent          giving out rumors. Make sure you
                          always have 20 attitudes listed.
 7   Indifferent            always have 20 attitudes listed.
                         Don't alter the numbers in column
                           Don't alter the numbers in column
 8   Indifferent         B. Default uses the NPC Attitudes
                           B. Default uses the NPC Attitudes
 9   Indifferent           on the Table on page 72 of the
                             on the Table on page 72 of the
10   Indifferent           PHB. Of coarse you can chage
                             PHB. Of coarse you can chage
                          these attitudes to what ever you
11   Indifferent            these attitudes to what ever you
                           want, and alter their frequency
12   Indifferent             want, and alter their frequency
                              depending on the setting.
13   Indifferent               depending on the setting.
14   Indifferent
15   Friendly
16   Friendly
17   Friendly
18   Friendly
19   Helpful
20   Helpful