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Rumor Random Generation

The document describes a random rumor generator spreadsheet for Dungeons & Dragons. It contains tables to randomly generate rumors known by NPCs that players encounter, including the rumor details and check DCs required to learn them. The generator allows pressing a button to populate the details during gameplay.

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0% found this document useful (0 votes)
146 views8 pages

Rumor Random Generation

The document describes a random rumor generator spreadsheet for Dungeons & Dragons. It contains tables to randomly generate rumors known by NPCs that players encounter, including the rumor details and check DCs required to learn them. The generator allows pressing a button to populate the details during gameplay.

Uploaded by

koutsoupias4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd
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Random Rumors Generator

Random Rumors Generator


by Alex Harms
by Alex Harms
Welcome to the Random Rumors Generatos built for MSExcel.
Welcome to the Random Rumors Generatos built for MSExcel.
To use these tables, go to the "Main Page" worksheet. Press F9 for each NPC
To use these tables, go to the "Main Page" worksheet. Press F9 for each NPC
encounter, or span of time that a given PC uses to Gather Information.
encounter, or span of time that a given PC uses to Gather Information.
The Main Page, contains all of the Relevant Information per encounter. There is space
The Main Page, contains all of the Relevant Information per encounter. There is space
for you to input the PC's Gather Information result, and a percent chance that any
for you to input the PC's Gather Information result, and a percent chance that any
given NPC knows or has heard a Rumor. An NPC can know up to 4 rumors, but you
given NPC knows or has heard a Rumor. An NPC can know up to 4 rumors, but you
may add more by hitting F9 again.
may add more by hitting F9 again.
The Random Rumor Table is where you may input your rumors, whether or not they
The Random Rumor Table is where you may input your rumors, whether or not they
are true, and the Gather Information DC to learn a rumor. Even if an NPC knows a
are true, and the Gather Information DC to learn a rumor. Even if an NPC knows a
rumor, the PC must meet or exceed the Gather Information DC to learn it.
rumor, the PC must meet or exceed the Gather Information DC to learn it.
The NPC attitudes table displays the possible attitudes of the encountered NPC. The
The NPC attitudes table displays the possible attitudes of the encountered NPC. The
default uses the attitudes given on page 72 of the PHB.
default uses the attitudes given on page 72 of the PHB.
I hope you find this useful. Now, get out there and spread some gossip!
I hope you find this useful. Now, get out there and spread some gossip!
Rumor True/False Topic Gather Information Check
Rumor 1 - - - 15
Rumor 2 A shapechanged mind flayer is gathering mentally controlled servitors. - - Rumor Chance
Rumor 3 A child has wandered into a vast necropolis, and dusk approaches quickly. - - 75
Rumor 4 - - - NPC Attitude
Indifferent

Random Rumor Generator


Random Rumor Generator

Press F9 to randomly assign Rumors.


Press F9 to randomly assign Rumors.
Imput the PC's Gather Information Check Result, and the percent
Imput the PC's Gather Information Check Result, and the percent
chance that any given encounter will yeild a rumor, if any.
chance that any given encounter will yeild a rumor, if any.
ather Information Check
15
Rumor Chance
%
NPC Attitude
Indifferent

Nighttime
Nighttime
d100 d50 d20
Rumor 1 11 32 NPC Attitude 8
Rumor 2 65 36
This randomly chooses one of the 20
Rumor 3 8 3 This randomly chooses one of the 20
NPC attitudes from the NPC
Rumor 4 89 19 NPC attitudes from the NPC
Attitudes Page. The result gets
Attitudes Page. The result gets
displayed in the NPC Attitude Field
These numbers randomly determine displayed in the NPC Attitude Field
These numbers randomly determine on the Main Page.
which rumors any given NPC knows on the Main Page.
which rumors any given NPC knows
or has heard of. The first column is
or has heard of. The first column is
compared to the "Rumor Chance" on
compared to the "Rumor Chance" on
the Main Page. It is a percent chance
the Main Page. It is a percent chance
that the NPC has heard a rumor. The
that the NPC has heard a rumor. The
second column determines which
second column determines which
rumor or rumors the NPC knows or
rumor or rumors the NPC knows or Generated Rumors Gather Information DC
has heard from the Random Rumor
has heard from the Random Rumor Rumor 1 21
Table
Table These are the Gather
Rumor 2 13
Information DCs for each of the
Rumor 3 10 randomly generated rumors.
Rumor 4 999 These numbers are checked
against the PC Gather
Information check to see if they
can get the rumor.
Rumor # Rumor Truth Topic Gather Information DC
1 Evil mercenaries are constructing a fortress not far from the community. T Military 10
2 Wealthy merchants are being killed in their homes. T General 10
3 A child has wandered into a vast necropolis, and dusk approaches quickly. T General 10
4 The tomb of a powerful wizard, filled with magic items, has sunk into the swamp. T Magic 10
5 An ancient sword must be recovered to defeat a ravaging -monster. F Magic 10
6 Mysterious groaning sounds come from a haunted wood at night. F Unusual 10
7 Adventurers exploring a dungeon have not returned in a week. T General 11
8 Treants in the woods are threatened by a huge fire of mysterious origin. F General 11
9 Bugbears are demanding a toll on a well-traveled bridge. T General 11
10 Goblins riding spider eaters have been attacking the outskirts of a town. T Unusual 11
11 An ancient curse is turning innocent people into evil murderers. F Unusual 11
12 A halfling caravan must pass through an ankheg-infested wilderness. T General 12
13 The keys to disarming all the magic traps in a wizard’s tower have gone missing. F Magic 12
14 A bulette is tearing apart viable farmland. T General 12
15 Vampires are preying upon a small town. F Unusual 14
16 A jealous rival threatens to stop a well-attended wedding. F Politics 14
17 A blackguard is organizing monsters in an area. T Military 14
18 A wizard needs a particularly rare spell component found only in the deep jungle. T Magic 16
19 An emissary going into a hostile kingdom needs an escort. F Politics 16
20 A kingdom known for its wizards prepares for war. T Magic 16
21 Gravediggers have discovered a huge, ghoul-filled catacomb under the cemetery. F General 18
22 Barbarians have torn up a village in a violent rage. T General 18
23 Evil clerics gather in secret to summon a monstrous god to the world. T Magic 18
24 A wizard is buried in a trap-filled tomb with her powerful magic items. F General 18
25 An absentminded wizard has let her rod of wonder fall into the wrong hands. T Magic 19
26 Lizardfolk riding dragon turtles sell their services as mercenaries to the highest bidder. F Unusual 19
27 Gargoyles are killing giant eagles in the mountains. F General 19
28 A huge dire wolf, apparently immune to magic, is organizing the wolves in the wood. T General 19
29 An antidote to a magic poison must be found before the duke dies. F Magic 20
30 Someone in town is a werewolf. T General 20
31 A druid needs help defending her grove against goblins. T General 20
32 All the dwarves in an underground city have disappeared. T Unusual 21
33 A fire elemental has escaped from a wizard’s lab. T Magic 21
34 A community of gnomes has built a flying ship. T General 21
35 Undead shadows vex a large library, especially an old storeroom long left undisturbed. T Unusual 21
36 A shapechanged mind flayer is gathering mentally controlled servitors. T Magic 13
37 A lonely mountain pass is guarded by a powerful sphinx denying all passage. T General 13
38 The Count is cheating on his wife. F Politics 15
39 Burgulers broke in to a wealthy merchants shop, but apparently didn't take anything. T General 28
40 The town may be hireing mercenaries to augment the town guard. T Military 16
41 A wealthy merchants daughter is engaged. T General 14
42 A new inn is opening in town. F General 15
43 The duke has been acting strangely. F General 15
44 A rare plant has suddenly boomed in population on a local farm. F Unusual 10
45 A child has gone missing. F General 15
46 A house is for sale in the town. F General 7
47 A new arrival in town has caused a great commotion. F General 5
48 The judge may be taking bribes. F Politics 21
49 The kings son is very ill, and the king will pay anything for a cure. T Medical 21
50 People in a town have rebelled against their government, but were put down by the police. T Politics 13
Random Rumors Table
Random Rumors Table
List all of your possible rumors
List all of your possible rumors
here, in the Rumors column. Then
here, in the Rumors column. Then
indicate whether the rumor is true
indicate whether the rumor is true
or not using "T" or "F". You can
or not using "T" or "F". You can
also list the basic topic of the
also list the basic topic of the
rumor. Lastly be sure to specify the
rumor. Lastly be sure to specify the
Gather Information DC in the Last
Gather Information DC in the Last
column. The players Gather
column. The players Gather
Information Check on the Main
Information Check on the Main
Page is compared to the Check DC
Page is compared to the Check DC
listed here. If the Play dose not do
listed here. If the Play dose not do
well enough, the rumor will not be
well enough, the rumor will not be
displayed. Do not edit Coolum B.
displayed. Do not edit Coolum B.
Attitude
1 Hostile
2 Unfriendly NPC Attitude
NPC Attitude
3 Unfriendly
4 Unfriendly Use this table to determine The
Use this table to determine The
general attitude of the NPC when
5 Indifferent general attitude of the NPC when
giving out rumors. Make sure you
6 Indifferent giving out rumors. Make sure you
always have 20 attitudes listed.
7 Indifferent always have 20 attitudes listed.
Don't alter the numbers in column
Don't alter the numbers in column
8 Indifferent B. Default uses the NPC Attitudes
B. Default uses the NPC Attitudes
9 Indifferent on the Table on page 72 of the
on the Table on page 72 of the
10 Indifferent PHB. Of coarse you can chage
PHB. Of coarse you can chage
these attitudes to what ever you
11 Indifferent these attitudes to what ever you
want, and alter their frequency
12 Indifferent want, and alter their frequency
depending on the setting.
13 Indifferent depending on the setting.
14 Indifferent
15 Friendly
16 Friendly
17 Friendly
18 Friendly
19 Helpful
20 Helpful

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