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Wanderhome Dungeon

The document describes a dungeon as a place where history lies forgotten and provides options for choosing two aesthetic elements of the dungeon like heavily fortified entrances or boot-scuffed blood stains and one folklore about the place like the clamouring darkness or the memory eater.

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Breno
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0% found this document useful (0 votes)
415 views1 page

Wanderhome Dungeon

The document describes a dungeon as a place where history lies forgotten and provides options for choosing two aesthetic elements of the dungeon like heavily fortified entrances or boot-scuffed blood stains and one folklore about the place like the clamouring darkness or the memory eater.

Uploaded by

Breno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Dungeon A dungeon is a place where history lies forgotten.

This Place Can Always:


* Describe the historic violence of the world
* Threaten the health of the kith
* Ask: “What are you willing to exchange for
power?” Give them a token if they refuse the
offer.

Choose 2 Aesthetic Elements:


◊ Heavily Fortified Entrance
◊ Vicious Traps, Already Sprung
◊ Boot-Scuffed Blood Stains
◊ A Steady, Distant Drip
◊ The Faint Smell of Sulfur
◊ An Unnatural Breeze
◊ The Whispered Promise of Power

Choose 1 Folklore About This Place:


◊ The Clamouring Darkness
◊ The Witch-King And The Drowned Child
◊ The Memory Eater
◊ The Myth Of Geometry

Wanderhome is copyright of Possum Creek Games Inc. Dungeon is an independent production by Chris Bissette / Loot The Room and is not affiliated with
Possum Creek Games Inc. It is published under the Wanderhome Third Party License. Art licensed from Adobe Stock. More at loottheroom.io

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