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Maddie Owens
Dr. Stufft
EDU 260 A
14 April 2024
Philosophy of Teaching with Technology
Technology has evolved rapidly over the past decade and continues to change at an even
faster rate. In the education profession, technology has changed in the classroom setting as well.
Though some teachers find technology to be a distraction, there are many teachers who find
technology to be very beneficial for students in a number of ways. As a future teacher, I believe
technology can be used as a critical aid for application and learning in education, cognitive
development, and development into modern society.
Through the use of online educational learning games, students learn problem solving
skills they can utilize both in the classroom and in their everyday life. In an online interview by
renowned linguist James Gee, he compares video games to the use of curriculum tests in school.
He expresses “video games are a set of problems to solve”, and the ‘test’ is beating every level of
the game (Gee).As an elementary education major, I liked this idea because this would reduce
test anxiety among young learners. The use of educational video games would also be more
engaging for younger students to learn the criteria. Although younger students (such as
kindergartners) should not be spending numerous hours on technology devices in school, a few
hours during the week may be just the amount of time they need to reiterate the content of
lessons taught during the week. In a world where standardized test scores are of great
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importance, I believe technology can intervene in a way that ensures students are retaining the
criteria because they enjoy the tools they are utilizing in order to learn.
Elementary students develop strong cognitive skills through technology which allows for
multiple differentiation strategies and accountability. The internet provides educators with
various technological platforms that allow students access to multiple formats of learning
including platforms like Pixel, Google Arts, Myon, Kahoot, Nearpod and others. These platforms
can aid in helping students differentiate which learning style works best for them. For example, a
student who is an auditory learner may prefer Myon (which allows books to be read aloud)
compared to a student who is a visual learner who would prefer more visual aids such as the
platform Google Arts. Many digital platforms offer learning mastery problems that are
personalized to the student through the repetition of problems. MobyMax is a great example of
this with elementary kids because the platform provides questions varying in difficulty levels to
help grow the student in areas of weakness. Students also learn accountability through
technology such as interacting with information. Informational literacy is a form of digital
literacy that connects students with information and requires them to analyze the data (Ribble).
Students will then be held accountable for the content they view and include in their papers,
projects, reports, and more. Students are also held accountable for completing work and ensuring
the work is correct. Programs such as study island will not allow a student to move on unless the
answers are correct within a given amount of time. Especially during elementary years, cognitive
growth is extremely crucial for developing student identities which is why technology can be a
great aid to these teachers and students.
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With technology on the rise, social communication through technology is a crucial tool
for these students to possess. Digital citizenship is a term which aims to teach everyone how to
use technology “appropriately and effectively” (Ribble). Ribble defines nine elements which aid
in digital citizenship including a term known as digital etiquette. Digital etiquette is a strong way
technology teaches social behavior because students learn the “proper electronic standards of
conduct and procedure” (Ribble). This means students learn proper manners to use when
addressing an email, how to safely and professionally interact with other students online, and
how to appropriately use technology within the classroom. This is crucial for preparing students
early on for real-world jobs and careers that require numerous communications through online
platforms such as Linkedin or Zoom. Developing these social cues through technology online is
just as important as students learning manners and how to carry on a successful in-person
conversation.
Personally, I believe technology is crucial to the success of students within the classroom
through application, cognitive development, and social interaction. I recognize that not everyone
prefers the use of technology. However, technology is undoubtedly here to stay, and we would be
doing a disservice to our students by denying them the proper knowledge and training. I do plan
for my classroom to be more hands-on with the traditional “paper and pencil” route, but I will
also include time for the use of technology to close the gaps of missed concepts. I view
technology as a major tool to be utilized and I look forward to learning more about technology
uses along with my students in the years to come.
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Works Cited
Gee, James, director. Games and Education Scholar James Paul Gee on Video Games, Learning,
and Literacy. 2011. Connected Learning Alliance, 2011. YouTube,
https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.
youtube.com/watch%3Fv%3DLNfPdaKYOPI&ved=2ahUKEwj3t6i8kMOFAxWIJNAF
HWc_AYEQwqsBegQIDhAG&usg=AOvVaw3dqAAuO7lMJ7O6aEQkkARz. Accessed
2024.
Ribble, Mike. Digital Citizenship in Schools : Nine Elements All Students Should Know. Third
edition, International Society for Technology in Education, 2015.