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Subwaysurfer 65 Manual

The document provides instructions for operating a Subway Surfers arcade game. It details safety notices, how to access the main menu and adjust settings like volume, tickets and games. It also provides instructions for testing components and resetting the game to factory defaults.

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0% found this document useful (0 votes)
80 views12 pages

Subwaysurfer 65 Manual

The document provides instructions for operating a Subway Surfers arcade game. It details safety notices, how to access the main menu and adjust settings like volume, tickets and games. It also provides instructions for testing components and resetting the game to factory defaults.

Uploaded by

blasrebecakarina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

65” OPERATOR’S MANUAL

COASTAL AMUSEMENTS, INC,


1950 SWARTHMORE AVE
LAKEWOOD, NJ 08701
(732) 905-6662
http://www.coastalamusements.com

INTRODUCTION
Subway Surfers is an amusement redemption game in which the player tries to collect as many
coins as possible in the time allowed, while running down subway tracks. The player must
jump, duck, or switch tracks to avoid obstacles. Random power ups can be collected along the
way. There is a BONUS than can be won by collecting the letters B O N U S. The player is
awarded tickets based on how many coins were collected.

SAFETY NOTICE

This Manual describes how to set up and use this product. It is intended to instruct operator and
maintenance personnel to safely and correctly operate the machine. Make sure to follow all the safety
and warning instructions described to prevent injury or damage to the machine.

● Before connecting the machine to the mains supply, verify that the voltage is correct to avoid
fires or electric shock.

● DO NOT touch the plug with damp hands.

● To avoid electric shock and short circuit, DO NOT expose the power cord or ground wire
across walkways.
● To avoid fires, DO NOT place any flammable objects close to the power cord.

● When plugging/unplugging the power cord, make sure to hold plug. DO NOT pull on the power
cord.
● In the event of frayed power cord, please contact your dealer for replacement.

● DO NOT use fuses or parts that are not recommended by the manufacturer.

● DO NOT disassemble, change or modify the machine without authorization. Inappropriate


handling of the machine will cause damage to the machine and injury threat to players and
spectators.

● Please check and maintain the machine regularly.

● Standing or climbing on the machine is prohibited to avoid any injury threat to players and
spectators.

● Coastal Amusements does not assume responsibility, either express or implied, for the
correctness or completeness of this manual.
● Nor do they guarantee any merchantability or fitness for a particular purpose. Coastal
Amusements reserves the right to change this publication at any time without obligation to notify
anyone of such revisions or changes.

POWER SOURCE
IMPORTANT! MACHINE MUST BE CONNECTED TO A GROUNDED POWER SOURCE OF 120
VOLTS AC. MACHINE MUST HAVE GROUND CONNECTION FOR PROPER OPERATION AND
USER SAFETY PROTECTION. DO NOT OPERATE EQUIPMENT WITH GROUND LEAD CUT
OFF POWER CORD. SHOULD LOCATION NOT HAVE GROUNDED OUTLET(S), CONTACT A
QUALIFIED ELECTRICIAN.

MAIN MENU
Press the MENU button behind the coin door to enter the main menu. Use the
joystick to move through menu items and press the start button to select an option.
Use the joystick to modify the option and then press the start button to save that
setting.

VOLUME
You can set the volume from 0 (OFF) to 20. The default setting is 10.

AUDITS
This page contains a summary of credits in, game plays, and tickets paid. It also
shows the ticket payout percentage and BONUS hits and percentage.

CURRENT LIFETIME
Coin Chute 1 Credits 0 0
Coin Chute 2 Credits 0 0
DBV Credits 0 0
Total Credits 0 0
Game Starts 0 0
Continues 0 0
Free Plays 0 0
Paid Plays 0 0
Game Tickets 0 0
BONUS Tickets 0 0
Total Tickets 0 0
Average Tickets 0 0
Ticket Payout Percentage 0% 0%
BONUS Hits 0 0
BONUS Percentage 0% 0%
Press ATTENDANT to reset current audits
Press START or MENU to exit

RESET CREDITS
This screen shows how many credits remain on the game. Press the
ATTENDANT button to reset the value to zero.

RESET TICKETS
This screen shows how many tickets are still owed to the player. Press UP on the
joystick to resume paying tickets owed (if you had to refill tickets for example), or press
the ATTENDANT button to clear the tickets owed. You can also press the
ATTENDANT button in attract mode to pay out the remaining owed tickets.

RESET HIGH SCORES


This page shows the current high score table. Press the ATTENDANT button to
reset it to the default values.

COIN ADJUSTMENTS

OPTION VALUES (DEFAULT) DESCRIPTION


Credits To Start 1-5 (2) # of credits needed to start
game
Coin Chute 1 Credits 1-20 (1) # of credits given when coin
is dropped in chute 1
Coin Chute 2 Credits 1-20 (1) # of credits given when coin
is dropped in chute 2
DBV Credits 1-20 (4) # of credits given for $1 bill
Coin Prompt Insert Coin, Swipe This text will be displayed on
Card (Insert Coin) the bottom of the screen in
attract mode
Free Play ON, OFF (OFF) Turns free play on or off
Ticket Value 0.005-0.100 (0.010) Value of a ticket (in dollars)
Cost Per Game 0.01-2.00 (0.50) Cost of 1 game (in dollars)
TICKET ADJUSTMENTS

OPTION VALUES (DEFAULT) DESCRIPTION


Ticket Dispense ON, OFF (ON) Controls whether or not the
game pays out tickets
Coins Per Ticket 1-99 (20) # of coins needed to be
collected to award 1 ticket
Dispense While Playing ON, OFF (ON) Choose whether or not to pay
tickets during game play
Minimum Tickets OFF, 1-1000 (OFF) The minimum # of tickets to
be paid regardless of coins
collected
Maximum Tickets OFF, 1-1000 (OFF) The maximum # of tickets to
be paid regardless of coins
collected
Bonus Coin Value 100-9999 (1000) # of coins to be awarded
when player collects all
letters in BONUS

NOTE: If you want the game to pay out a flat amount of tickets every time, set
both the minimum and maximum tickets values to that amount.

GAME ADJUSTMENTS

OPTION VALUES (DEFAULT) DESCRIPTION


Game Time in seconds 60-120 (75) Number of seconds each
game lasts
Player Chances Infinite, 1-5 (Infinite) # of lives given to player in
each game
Difficulty Easy, Medium, Hard Game difficulty (adjusts
(Medium) game speed)
Attract mode sound Low Volume, ON, The sound volume of the
OFF (Low Volume) game in attract mode
Stop Timer At Death ON, OFF (OFF) The game timer will stop
when a player dies if this
setting is ON

INPUT/OUTPUT TEST

On this screen you can test the joystick, start button, ATTENDANT and RESET
buttons, cabinet LEDs, coin mechanisms, and the ticket notch sensor. Each items
name will turn green when the corresponding switch is closed.
If you hold down the START button while on this screen, you can also test the
COIN and TICKET meters as well as test dispensing a ticket.

FACTORY RESET

If you enter this screen, you can hold down the ATTENDANT button to restore all
settings to their original factory defaults. This will NOT clear the audits or the high
scores.
INSTRUCTIONS FOR SETTING
MOTHERBOARD BIOS
NOTE: This is only needed if the motherboard does not power up when the game is turned
on!
1.Connect a keyboard to the motherboard.
2.Turn on power to the game.
3.Short the two pins (shown in the picture) to each other. The power supply should turn
on the the CPU fan should start spinning.

4.Press the delete key multiple times while it is booting up to enter the BIOS menu.

5.Select the SETTINGS option (just press ENTER)


6.Select Advanced

7.Select Power Management Setup


8.Select Restore after AC Power Loss

9.Select Power On
10. Press the ESCAPE key twice to return to the top menu. Select Save & Exit.
1 2 3 4 5 6

A A

+12LED
Power Supply
Low Ticket Light
VCC +12 +24 +12
+12vdc
120vac J15-2 SpeakerA- +12V J8-20
120vac J15-1 SpeakerA+ +12V J8-19
GND
Power Supply
J14-2 SpeakerB-
+12V
+12V
J8-18
J8-8
+12
PIDS?01 PIDS?02
Ticket Dispenser Station 1
J14-1 SpeakerB+ U9_HS6 J8-14
5 Amp
COF? +24vdc U9_HS5 J8-11 J1-1 J1-1
PIF?01 PIF?02 120vac +12vdc +12vdc U9_HS4 J8-10 J1-2 J1-2
120vac +5vdc +5vdc U9_HS3 J8-5 J1-3 J1-3
GND GND U9_HS2 J8-4
Low Ticket Detector
GND U9_HS1 J8-1
GND GND
NLDBV Data J5_5 Gnd U9_LS6 J8-13
DBV Data +12 Meter, Coins
ATX PC Mother Board J5_4 TTL Serial U9_LS5 J8-12
J8-9
NLCoin
Coin 1 1Lockout
Lockout
U9_LS4 NLCoin
GND Coin 2 2Lockout
Lockout
J4_6 Gnd U9_LS3 J8-6 NLDBV Send
DBV Send
012345
J4_5 +V U9_LS2 J8-3 NLDBV AcceptENEN
DBV Accept Coin#1 Coin#2
J4_4 U6-RXD U9_LS1 J8-2
Meter, Tickets +12
Audio Port J4_3 U6-CTS Gndriver J8-17
+12
J4_2 U6-RTS Gndriver J8-16
J4_1 U6-TXD Gndriver J8-15 012345
B Audio Amplifier, Auto 12V
Serial Port
Gndriver J8-7 GND PIDS?01 PIDS?02 PIDS?01 PIDS?02 B
+V J6-8 MicroTXD +Vdriver J3-20
+12
Gnd J6-6 MicroRXD +Vdriver J3-19
Left Spkr
J6-2 Gnd +Vdriver J3-9
+Vdriver J3-7
Left IN U3_HS6 J3-18

Coastal Game I/O


Right IN J1-12 P2.0 U3_HS5 J3-12
+12
Gnd J1-11 P2.1 U3_HS4 J3-11
Right Spkr
J1-10 P2.2 U3_HS3 J3-5
Bill Acceptor
J1-9 P2.3 U3_HS2 J3-4
COS? J1-8 P2.4 U3_HS1 J3-1
PIS?01 PIS?02 J1-7 P2.5 DBV Send
Leap/Shift S1
PIS?01 PIS?02 J1-6 P2.6 U3_LS6 J3-14 DBV Accept EN
POEXP
NLEXPINT/
INT0 Leap/Shift S2
J1-5 P2.7 U3_LS5 J3-13 DBV Interrupt
J1-3 P1.3 U3_LS4 J3-10
J1-2 Gnd U3_LS3 J3-6 DBV +12
J1-1 Gnd U3_LS2 J3-3 DBV GND
U3_LS1 J3-2
PIS?01 PIS?02 J2-12 P0.7 Gndriver J3-17
Coin#2
NLTicket NotchS1
S1
PIS?01 PIS?02 J2-11 P0.6 Gndriver J3-16
Ticket Notch Coin#1
J2-10 P0.5 Gndriver J3-15
NLDBV Interrupt
DBV Interrupt
J2-9 P0.4 Gndriver J3-8
GND
PIS?01 PIS?02 J2-8 P0.3
Reset Button Low Ticket
CODS? Light
PIS?01 PIS?02 J2-7 P0.2 +Vdriver J9-20
Attendant Pay GND +12 +12
NLTicket NotchS2
S2
PIS?01 PIS?02 J2-6 P0.1 +Vdriver J9-19
Ticket Notch Menu Button
J2-5 P0.0 +Vdriver J9-9
J2-4 Gnd +Vdriver J9-7
C J2-2
J2-1
Gnd
Gnd
U10_HS6
U10_HS5
J9-18
J9-12
+12

Ticket Dispenser Station 2


PIDS?01 PIDS?02 C

U10_HS4 J9-11
U10_HS3 J9-5 J1-1 J1-1
GND
U10_HS2 J9-4 J1-2 J1-2
U10_HS1 J9-1 J1-3 J1-3
Low Ticket Detector
J12-1 +12V U10_LS6 J9-14
J12-2 U10_LS5 J9-13
GND GND
J12-3 SCL U10_LS4 J9-10
J12-4 J9-6
NLPWR
PWR RSRS Lighting
Lighting
SDA U10_LS3 NLPWR EN0 Lighting
Lighting
PWR EN/
J12-5
J12-6
Gnd
P1.2
U10_LS2
U10_LS1
J9-3
J9-2
NLOE0 Lighting PO
OE/ Lighting
SCL
NLSCL
J12-7 P1.1 Gndriver J9-17
Gndriver J9-16
NLSDA
SDA
Gndriver J9-15
Gndriver J9-8

GND

D D

Title
65 Cabinet Main Wire Diagram
Size Number Revision
Tabloid A.3
Date: 4/11/2016 Sheet of
File: C:\Documents and Settings\..\Wire Diagram Drawn
65 Cabinet-1
By: RevA.SchDoc
1 2 3 4 5 6
1 2 3 4 5 6

A A

PIConsleTp0Bt2
COConsoleTop/Bot
Console Top0Bot

COPedestalTop
Pedestal TopLighting
Lighting PIedstalTopLighn02

Grn
Red

Blu
PIedstalBLighn02

Grn
COPedestalBase
BaseLighting
Lighting

Red

Blu
Pedestal

PIConsleTp0Bt1 PIConsleTp0Bt4 PIConsleTp0Bt3


PIMonitrSdeLghts02 PIedstalTopLighn01 PIedstalTopLighn04 PIedstalTopLighn03

Grn
Red

Blu
COMonitor Side Lights
Monitor Side Lights Coastal Lighting and I/O Expansion

COConsole SideLights
Lights PIConsleSidLghts02 PIedstalB Lightn01 PIedstalBLighn04 PIedstalBLighn03 P2_1 +12Vs

Grn
Red

Blu
Console Side PIS?01 PIS?02
P2_2 +12Vs U1_P00 P1_1
UP S1
P2_3 +12Vs U1_P01 P1_2 PIS?01 PIS?02
DN S1
P2_4 +12Vs U1_P02 P1_3 PIS?01 PIS?02
Grn
Red

PIMonitrSdeLghts01 PIMonitrSdeLghts04 PIMonitrSdeLghts03


Blu

LF S1
P2_5 LED7 U1_P03 P1_4 PIS?01 PIS?02
RT S1
P2_6 LED6 U1_P04 P1_5 PIS?01 PIS?02
UP S2
P2_7 LED5 U1_P05 P1_6 PIS?01 PIS?02

PIConsleSidLghts01 PIConsleSidLghts04 PIConsleSidLghts03 P2_8 LED4


P2_9 LED3
P2_10 LED2
U1_P06 P1_7
U1_P07 P1_8
+5V P1_9
PIS?01
LF S2
DNCOS?S2
PIS?02
PIS?01
RT S2
PIS?02

P2_11 LED1 U1_P17 P1_10


B P2_12 LED0 U1_P16 P1_11 B
U1_P15 P1_12
P4_1 +12Vs U1_P14 P1_13
P4_2 +12Vs U1_P13 P1_14
P4_3 +12Vs U1_P12 P1_15
P4_4 +12Vs U1_P11 P1_16
P4_5 LED8 U1_P10 P1_17
P4_6 LED9 GND P1_18
P4_7 LED10 GND P1_19
P4_8 LED11 GND P1_20
P4_9 LED12
P4_10 LED13 U3_P00 P5_1
P4_11 LED14 U3_P01 P5_2
P4_12 LED15 U3_P02 P5_3

PILeap0Shift on102 Leap/Shift


COLeap0ShiftStation
Station11
P7_1 LED15
U3_P03 P5_4
U3_P04 P5_5
U3_P05 P5_6

PILeap0Shift on20 Grn


P7_2 LED14 U3_P06 P5_7
Red

Blu
COLeap0Shift Station 22
Leap/Shift Station
P7_3 LED13 U3_P07 P5_8
P7_4 LED12 +5V P5_9
P7_5 LED11 U3_P17 P5_10
PILeap0Shift on10 PILeap0Shift on104 PILeap0Shift on13
Grn
Red

Blu

P7_6 LED10 U3_P16 P5_11


P7_7 LED9 U3_P15 P5_12
P7_8 LED8 U3_P14 P5_13

PILeap0Shift on201 PILeap0Shift on204 PILeap0Shift on203 P7_9 LED7


P7_10 LED6
P7_11 LED5
U3_P13 P5_14
U3_P12 P5_15
U3_P11 P5_16
C P7_12 LED4 U3_P10 P5_17 C
P7_13 LED3 GND P5_18
P7_14 LED2 GND P5_19
P7_15 LED1 GND P5_20
P7_16 LED0
P7_17 +12V LED15 P8_1
P7_18 +12V LED14 P8_2
P7_19 +12V LED13 P8_3
P7_20 GND LED12 P8_4
LED11 P8_5
LED10 P8_6
NLOE0Lighting
Lighting LED9 P8_7
OE/
PO P3_1 OE/ LED8 P8_8
PWR
NLPWR EN/
EN0 Lighting
Lighting
P3_2 PWR EN/ LED7 P8_9
NLSDA
SDA
P3_3 SDA LED6 P8_10
SCL
NLSCL
P3_4 SCL LED5 P8_11
PO NLEXPINT/
EXP INT0 P3_5 INT/ LED4 P8_12
P3_6 GND LED3 P8_13
P3_7 GND LED2 P8_14
P3_8 SCL LED1 P8_15
P3_9 SDA LED0 P8_16
NLPWR RS
PWR RS Lighting
Lighting P3_10 PWR RS +12V P8_17
VCC +12LED
+12V P8_18
P6_1 +12V +12V P8_19
P6_2 GND GND P8_20
P6_3 GND
P6_4 +5V
D D
GND

Title
65 Cabinet Main Wire Diagram
Size Number Revision
Tabloid A.3
Date: 4/11/2016 Sheet of
File: C:\Documents and Settings\..\Wire Diagram Drawn
65 Cabinet-2
By: RevA.SchDoc
1 2 3 4 5 6

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