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Age of Mythology Keyboard Shortcuts Guide

The document provides instructions for keyboard shortcuts and controls for interacting with units and buildings in an real-time strategy game. It lists shortcuts for cycling through different types of units and buildings, selecting groups, saving and loading games, taking screenshots, and other common in-game actions.

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0% found this document useful (0 votes)
327 views16 pages

Age of Mythology Keyboard Shortcuts Guide

The document provides instructions for keyboard shortcuts and controls for interacting with units and buildings in an real-time strategy game. It lists shortcuts for cycling through different types of units and buildings, selecting groups, saving and loading games, taking screenshots, and other common in-game actions.

Uploaded by

pavoh78439
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TO PRESS

Cycle through event noticati


notications
ons Middle mouse button or HOME key
Cycle through idle villagers PERIOD (.) key
Cycle through idle military units COMMA (,) key
Cycle through heroes SLASH (/) key
Cycle through Barracks, Markets, CTRL+B, CTRL+X, CTRL+A
Archery Ranges, etc.
Center view on selected unit SPACEBAR
Assign group number to units CTRL + 1-9
Select group assigned to this number 1-9
Select this group in addition to SHIFT + 1-9
currently selected units
Display detailed help F1
Display improvements F2
Display objectives F3
Display score F4
Display chat menu F5
Display tribute menu F6
Display diplomacy menu F7
Quicksave F8
Quickload F9
Display in-game menu F10
Display game time F11
F11
Capture screenshots CTRL+F12
Select all units of one type Double-click a unit of that type
Garrison selected unit(s) ALT
ALT + right-click building
Delete selected unit or building DELETE key
Pause game PAUSE key
Display chat interface ENTER key
Select Town Center H
CLICK A VILLAGER/
TO ULFSARK, THEN
Build House Press E
Build Farm Press F
Build Temple Press T

Get the strategy


guide from Sybex!

0902 Part No. X09-14063


Safety Warning Table of Contents
About Photosensitive Seizures Main Screen .................
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A very small percentage of people may experience a seizure when
exposed to certain visual images, including ashing lights or patterns Chapterr 1: Getti
Chapte Getting
ng Started ......
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that may appear in video games. Even people who have no history of Installation ..................
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seizures or epilepsy may have an undiagnosed condition that can cause
Main Menu.............................................................................4
these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms,
symptoms, including lightheaded- Getting Help .................
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ness, altered vision, eye or face twitching, jerking or shaking of arms Options .................
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or legs, disorientation, confusion, or momentary loss of awareness.
awareness. Save and Exit..........................................................................6
Seizures may also cause loss of consciousness or convulsions that can
lead to injury from falling down or striking nearby objects. Chapter 2: Playing Age of Mythology
Mythology.............
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Immediately stop playing and consult a doctor if you experience any of
Gameplay Basics .................
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these symptoms. Parents should watch for or ask their children about the
above symptoms—children and teenagers are more likely than adults to Movement
Movement .................
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experience these seizures. Resources ................... .................... ................... .................... .8
The risk of photosensitive epileptic seizures may be reduced by taking Buildings ..................
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the following precautions: Population .................. .................... ................... ................... 11
• Play in a well-lit room. Raising an Army ................... .................... ................... ......... 12
• Do not play when you are drowsy or fatigued. Combat............. .................... .................... ................... ......... 12
If you or any of your relatives have a history of seizures or epilepsy, Age Advancement ................. .................... ................... ......... 13
consult a doctor before playing.
Researching
Researching Improvements
Improvements .................
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Information in this document, including URL and other Internet Web site references, is subject to Winning the Game .................
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... 14
change without notice. Unless otherwise noted, the example companies, organizations,
organizations, products,
domain names, e-mail addresses, logos, people, places and events depicted herein are ctitious,
and no association with any real company, organization, product, domain name, e-mail address, Chapter 3:
3: Game Types ................................ 15
logo, person, place or event is intended or should be inferred. Complying with all applicable
copyright laws is the responsibility of the user. Without limiting the rights under copyright, no Single-Player
Single-Pl ayer Games.......................
Games... .................... ................... ................... 15
part of this document may be reproduced, stored
stored in or introduced into a retrieval system, or
transmitted in any form or by any means (electronic, mechanical, photocopying, recording,
recording, or
Multiplayer
Multiplayer Games .................
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otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual Chapter 4: Mythology...................................18
property rights covering subject matter in this document. Except as expressly provided in any
written license agreement from Microsoft, the furnishing of this document does not give you any
Gods........ ................... .................... ................... ................... 18
license to these patents, trademarks,
trademarks, copyrights, or other intellectual property.
property. God Powers
Powers .................
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© & p 2002 Microsoft
Microsoft Corporation. All rights reserved. Microsoft, Age of Mythology,
Mythology, Ensemble, the
Microsoft
Microsoft Game Studios logo, the .NET connection logo, Windows, and Windows NT are either
Myth Units ..................
..........................
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...... 18
registered trademarks
trademarks or trademarks of Microsoft
Microsoft Corporation in the United States and/or other Heroes .................. ................... .................... .................... ..... 19
countries/regions.
Developed by Microsoft Corporation.
The Pantheons...... ................... .................... .................... ..... 20
Microsoft and the Microsoft logo are trademarks of Microsoft Corporation.
Age of Mythology uses Miles Sound System© 1991–2002 RAD Game Tools, Inc.
Technical Support Options..................... .......
.......29
29
The names of actual companies and products mentioned herein may be the trademarks of their
respective owners.

1
Main Screen Age Advancement Bar
Tracks age advancement progress
Objective Banner
God Power Display Hero Banner
Click to view objectives
Displays god powers Click to nd Heroes

Unassigned Banner Idle Villager Banner


Banner with no units Click to nd idle Villagers
assigned
• Civilization
Civilization Chart
• Player Status
Group Banners
• Tribute
Right-click to assign
• Chat
units to each banner
• In-Game Menu

Mini Map
Displays the entire
Rollover Help game map
Flare
Resource Panel Sends a distress signal
Shows current stock- seen by all players
piled resources and Town Center
Cent er
population limit Focuses view on
Town Center
Food
Combat Filter
Displays military units
Wood and buildings on the
mini map
Gold
Resource Filter
Population Displays economic
units and buildings
Favor on the mini map
Default Filter
Displays all units
and buildings on
Command Panel
the mini map
Displays available tasks,
units, buildings, com-
mands, and i mprovements
mprovements Player Name and Deity Stats Production Queue
Displays player name and Displays the currently selected Shows unit/improvement
main god unit/building information progress and selected units

2 3
Chapter 1: Getting Help
Getting Started There are three ways to get help while playing Age of Mythology
Mythology..
Tooltips—Pause your mouse pointer over an icon to open a brief
description in the lower-left corner of the screen. Pause your pointer
over a resource to display the number of villagers tasked to gather it.
In Age of Mythology
Mythology you determine the fate of one of nine civiliza-
tions. To
To be successful, you must gather resources, build your Detailed Help—Right-click any icon to display detailed help or press
empire, research improvements, train an army, and appease the F1. Help shows the attributes and improvements available for the
gods. Survive long enough and you will be able to advance your unit, building, improvement, or god power.
power.
civilization through the ages. Civilization
Civilization Chart—Press F2 to access the online civilization chart.
Click any icon on the chart to access detailed help.

Installation
To install Age of Mythology
Mythology, insert the Age of Mythology
Mythology CD 1 into
Online Manual
your CD-ROM drive. Follow the onscreen instructions to complete Information on Age of Mythology
Mythology features such as improvements,
improvements,
the setup process. If installation fails to start automatically,
automatically, market and diplomacy,
diplomacy, tactics, military units, and buildings is also
complete the following steps: available in the online manual. The online manual can be viewed or
printed before the game starts from the autorun screen.
1 Insert the Age of Mythology
Mythology CD 1 into you CD-ROM drive.
Start menu, click RUN.
2 On the Start
3 Type D:\setup.exe (where D: is your CD-ROM drive).
4 Click OK.
Options
You can c hange your graphics, audio, and other settings through
Follow the onscreen instructions to complete setup. Options. On the main menu, or the in-game menu, clic k Options.

Main Menu
Learn to Play— Start the learning campaign or watch brief
User Proles
Each user can store game settings in a unique prole. To
To create a
cinematics that explain playing a Norse or Egyptian civilization. personal prole, click Add then type a user name. Option settings
will now be saved under your user name.
Campaign—Play the single-player campaign or load a saved
campaign game. Select a screen size and graphics detail level. Selecting a smaller
screen size and lower graphics detail will improve performance.
Single Player—Start a random map game, play a scenario, or load
a saved single-player game. Move the audio slider to adjust sound and music volume.
Mouse scroll speed and screen brightness can also be adjusted
Multiplayer— Start an ESO, LAN, or Direct IP game. using sliders.
Options—Customize game settings.
More—View recorded games, start the scenario e ditor,
ditor, view
history,
history, and list in-game c redits.
Exit—Leave Age of Mythology
Mythology.

4 5
Additional Options
Friend or Foe Colors—Select to display your units and buildings
Chapter 2: Playing
green, allies yellow, and enemies in red.
Allow Audio Taunts— Select to hear scripted audio taunts
between players.
Age of Mythology
Allow Camera Rotation— Select to enable rotation of the mini map.
Press <CTRL> and the arrow keys or the mouse wheel to rotate the
mini map.
Gameplay Basics
Full Rollover Help— Select to view help in the rollover help panel. The easiest way to learn to play Age of Mythology
Mythology is to use the
Show Idle Military Banner—Select to display a banner whenever learning campaign provided with the game.
military units are idle.
One-Click Garrison—Select to garrison selected units by right-
Tutorial
clicking a building. The learning campaign tutorial teaches the basics of playing
Age of Mythology
Mythology. Movement, resources, combat, and construction
Attack Move— Select to attack enemy units along movement path.
along with gods, favor, and myth units are taught.
Play in a Window—Select to play Age of Mythology in a window,
To start the learning campaign, on the main menu, click Learn to
rather than full screen.
Play, and then click Tutorial.
Show Build Status Messages—Select for notication whenever
buildings, research, or unit production is completed.
Campaign
Edit Hotkeys The single-player campaign follows the battles of the hero Arkantos.
To complete the campaign, guide Arkantos through each scenario
Click to set up or change hotkeys. against the enemies of Atlantis.
Click Save when all options have been set. To start a campaign, on the main menu, click Campaign, and then
click Play Campaign.

Save and Exit Random Map Game


Save Game—On the in-game menu, click Save Game. In the Save Players familiar with Age of Mythology
Mythology can start a Random Map
Game dialog box, type a name for the game, and then click OK. Game to quickly play a new game against up to eleven c omputer
Load Saved Game— On the main menu, click Single Player , and opponents.
then click Load Saved Game . In the Load Saved Game dialog box,
select a previously saved game. To start a Random Map Game
Load Scenario—On the main menu, click Single Player, and then On the main menu, click Single Player, and then click Random Map.
click Load Scenario. In the Load Scenario dialog box, select the When all game settings have been selected, click Start to begin play.
scenario to load.
Exit Game—On the in-game menu, click Quit Game.

6 7
The typical Random Map Game starts in the Archaic Age with a
Town Center, several Sentry Towers, a military or scout unit, and
Creating Villagers
Villagers. The area surrounding your settlement is revealed, but To gather resources, you nee d Villagers. Create enough Villagers to
areas out of your or your allies ’ line of sight are cloaked in darkness. quickly collect each resource.
To reveal more of the surrounding terrain, move a unit into
the unexplored areas. To create a Villager

Movement Click the Town Center to select it. The command panel displays
the units your Town
Town Center can produce as well as any improve-
ments available for research. Click Villager . The unit appears in the
production queue with a completion percentage tracking its creation
Click a unit to select it. To select multiple units, drag the mouse
progress. You
You can add more Vil lagers to the production queue by
pointer over multiple units. With the unit(s) selected, right-click the
clicking Villager multiple times.
game or mini map location to move units.
Exploration of the map reveals the surrounding terrain and resources
vital to the expansion of your civilization. Food
Villagers collect food from hunting, foraging, farming, shing, or
Explore the map early to locate resources, nd strategic shepherding livestock.
positions, and monitor
monitor your enemies’
enemies’ progress.
progress.
Hunting—Select a Villager and then right-click an animal. Some
wild animals, such as boar and bear, require many Villagers, or even

Resources military units, to hunt s uccessfully.


Foraging—Select a Villager and then right-click a forage bush.
Farming—Select a Villager and then click Farm on the command
In Age of Mythology
Mythology there are four types of resources to gather: food, panel. Click the map where you want the Farm built. In Age of
wood, gold, and favor. You
You must be able to balance the collection Mythology , Farms never need to be replanted. Farming and shing
of these resources for your civilization to prosper.
prosper. Resources are generate food at a slower rate than hunting or foraging.
gathered by Laborers (Egyptian), Villagers (Greek), and Gatherers/
Dwarves (Norse), and are stockpiled in the Town Center, Granaries, Greek and Norse civilizations cannot farm until they reach the
Storehouses, Lumber Camps, Mining Camps, and Ox Carts. Fishing Classical Age.
ships deposit their food at the Dock. To simplify resource descrip-
tions, all resource gathering units are referred to as Villagers.
Fishing—Fishing ships (built at the Dock) are used to harvest food
from sh shoals.
The Norse civilization can create a Dwarf unit that specializes
in mining gold.
Fish shoals are never depleted.

Shepherding—Capture herd animals by moving one of your units


close to the animal. The animal changes to your color and can be
selected and moved like any unit. To harvest food, select a Villager
and then click the herd animal.

Cows, goats, and pigs fatten over time.

8
Wood Buildings
Wood
Wood is gathered from trees and is a primary building material for Greeks and Norse use wood and gold for building construction. The
Greek and Norse civilizations. Egyptians do not use wood to build. Egyptians do not use wood for construction. Assign Villagers to
To gather wood, select a Villager and then right-click a tree. construct buildings.

Gold To construct a building


1 Select a Villager (or a group of Villagers).
Villagers).
This precious yellow metal is found in deposits near the earth’s
surface. Gold serves as c urrency for nancing your units, buildings, 2 On the command panel,
panel, click the desired building.
and technology research. To gather gold, select a Villager and then 3 Click the map to build.
right-click a gold mine.
If the building outline is red, you cannot build on that location.

Favor Move the building to try construction in another spot.

The goodwill—or favor—of the gods is required for the creation of To build more than one of the same building, press and hold Shift,
mythical units as well as researching mythical improvements
improvements that and then click multiple locations on the map.
advance your culture. There is a 100-point limit on favor for all ci vi- Buildings that produce units have designated gather points. Gather
lizations, with one exception: a Greek civi lization worshiping Zeus points determine where units produced in that building gather.
gather. To
has a favor limit of 200. choose a new gather point, select the building, then right-click a
Greeks—Earn favor by assigning Villagers to pray at a temple. Select location on the map. Or click New Gather Point on the command
a Villager and then right-click a temple to pray. panel then right-click the location on the map for units to gather.

Egyptians—Earn favor by building monuments to the gods. Egyp-


tians can build ve different monuments, but they must be built one
at a time. Each monument increases in size, resource cost, build
time, and favor generation.
PPopulation
opulation
Population is based on Town Centers and Houses. Each civiliza-
The monuments of Isis prevent your
your enemies f rom using their god tion can build ten Houses. To expand
expand your population beyond this
powers against
against you within
within a certain radius of the
the monument. amount, you must capture a settlement.

Norse—Earn favor by engaging in battle. All damage dealt to oppos- To capture a settlement, build a Town Center on it.
ing units, buildings, and animals by Norse mili tary units increases
favor.
favor. Norse Gatherers who are assigned to hunt animals for food Settlements are the only place a Town
Town Center can be built. If the
also generate favor. Norse heroes earn more favor than other units. settlement already has a Town Center controlled by another player,
Norse mythological units never earn favor.
favor. you must destroy it before you can build on that settlement. Settle-
ments cannot be destroyed.
Before building a Town Center your civilization must advance to the
Heroic Age. Additional Town Centers support more population.

10 11
Raising an Army Age Advancement
To defend your civilization, you need an army. To gain better military units, myth units, improvements, and build-
Egyptians train soldiers in the Barracks and Migdol Stronghold. ings, advance your civilization through the ages. Age advancement
Greek civilizations train soldiers in the Academy,
Academy, Archery Range, costs resources and requires that buildings from the previous age
Stable, and Fortress. Norse civilizations train soldiers in the have been constructed. Select the Town Center and then pause your
Longhouse and Hill Fort. pointer over the Age Advance icon to see the buildings or resources
required to advance. If all requirements are met, cl ick Age Advance to
research the next age. Progress of the age research is shown above
To create a military unit the god powers panel in the top-center of the screen.
Select the building and then click a military unit on the command
panel. The unit is added to the production queue if you have the To advance, choose a minor god to worship. The minor god sel ec-
required amount of resources in your stockpile. ToTo add multiple units tion box contains a portrait of two minor gods. It also shows the
to the production queue, click the unit button multiple times. myth unit, improvements, and god power for each minor god.
Place the pointer over a god’s portrait to view a description of how

Combat that god benets your civilization.

Archaic Age
Now that you have assembled a ghting force, it’s time to test it on
the battleeld. Select a military unit and then right-click an enemy This is the typical starting age in Age of Mythology
Mythology. In this age,
unit or building to attack. your civilization is very basic. Constructing a temple allows you to
In Age of Mythology
Mythology you can group units into armies by using group advance to the Classical Age.
banners. Group banners give quick control over units.

To assign units to group banners


Classical Age
Advancing to the Classical Age means that you have begun assem-
Select the units to group, and then right-click a furled group
bling your pantheon. To advance
advance to the H eroic Age, you need to
banner in the top-left corner of the screen. The se lected units
build an Armory.
are now grouped under the banner that has unfurled. To select
these units collectively, click the group banner to which you have
assigned them. To add more units to a banner, select them, hold
down <SHIFT> and right-click the banner.
Heroic Age
Advancing to the Heroic Age means your civili zation can expand
To send your army into battle, click their group banner, and then its population limit by constructing Town
Town Centers on settlements.
right-click an enemy unit or building to attack. Stockpile more food and gold and build a Market to advance.
As your civilization advances, new military buildings can be built
and more powerful military units can be created.
Mythic Age
The Mythic Age is the pinnacle of your civili zation. All buildings and
improvements are available, including a Wonder.

12 13
RReesearching Improvements
Improvements can give your civilization an edge over your enemies.
Chapter 3: Game Types
Technological advances can give your troops better armor and There are several ways to play Age of Mythology
Mythology. Random map games
weapons, allow your Villagers to gather resources faster, and make provide a quick game against computer opponents. The campaign
your buildings stronger. Food,
Food, wood, and/or gold may be required allows you to play as the hero Arkantos, and multiplayer games
to research improvements. You
You can also research mythological provide the challenge of live opponents.
improvements,
improvements, but these may cost favor as well.

Resource Improvements
Improvements Single-Player Games
These improvements can make your Villagers gather resources faster
or carry more. They are typically researched at resource-related
Campaign
buildings such as the Granary,
Granary, Lumber Camp, Mining Camp, Store- To complete the campaign, guide Arkantos and other heroes from
house, Ox Cart, and Town Center. mythology through
through each scenario against the enemies of Atlantis.
The heroes of the story are not created in any building and cannot

Military Improvements be killed in combat. Mortally wounded heroes will fall to the earth
unconscious and are only revived when the area around them is
You can improve your military unit performance in battle by cleared of enemy units or buildings that could attack the fallen hero.
researching military improvements. They can increase your armor, There are four levels of difculty in the single-player campaign.
movement rate, and attack.
Standard—The default difculty level. New players should start here.
Military improvements can be researched at any building where
Veteran—Recommended for experienced players.
military units are created, or at buildings that support your forces
(such as the Armory). Hard—For veteran players looking for a greater c hallenge.
Titan—The ultimate challenge.

Winning the Game To start a campaign, on the main menu, click Campaign, and then
click Play Campaign.
Victory conditions vary based on which of the four game modes you
choose. Supremacy is the default and encompasses all three winning
conditions. Conquest is military victory, deathmatch is the same as
Random Map Game
conquest with very high starting resources, and lightning is suprem- Age of Mythology
Mythology players commonly use the Random Map Game to
acy at ve times the normal game speed. quickly play a new game against up to eleven computer opponents.

Military Victory— Destroy all the units and buildings of your To start a single-player Random Map Game, on the main menu,
opponents. click Play, and then click Random Map Game .

Wonder—Complete a Wonder and defend it until the timer expires.


All Settlements— The winning player, or team, builds a Town Center
on every settlement on the map simultaneously.
simultaneously.

14 15
Multiplayer Games Advanced Setup
Join a game on the games list — Select a game on the list and
Playing multiplayer Age of Mythology
Mythology games requires an Internet, click Join.
LAN, or direct c onnection. To
To start a multiplayer game, on the main Host a game to the games list — Click Host on the Games List
menu, click Multiplayer to start the game login. screen and select game settings. Anyone can now join your game
from the Games List. You can also click Invite Friends to populate
Multiplayer Login this game.
Host a private game — To host an invitation-only game that you
There are three types of multiplayer games available: Ensemble do not want added to the Games List screen, click Host and select
Studios Online (ESO), LAN, and Direct IP.
IP. Private. Use Invite Friends to populate a private game.
To log on to ESO, players must enter a nickname and password at Advanced Setup games do not affect player ratings.
the login screen.
First-time users must click New Account and complete the simple
registration process. Once registration
registration is successful, the user will be Chat
automatically logged on to ESO. To exchange messages or set up games with other players, click
Select LAN/Direct IP connection to join or host local area network Chat. Players waiting for games are listed in the chat c hannels. To
To
games. Direct IP is for advanced users and requires the IP address of change chat channels, click the channel scroll, and then se lect a new
the person you wish to play against. channel. Click on any name in chat to add them to your friends list
or invite them into your room.

Quick Setup Friends List


Age of Mythology
Mythology nds your teammates and opponents — Select Use the friends list to invite your friends to join a game. To
To add or
game settings (number of players, major god, map type, etc.) and remove friends, send chat messages, or invite friends, click Invite
click Start. Age of Mythology
Mythology uses its player rating system to nd Friends. To invite a friend to play, select their name, and then click
opponents of your same skill level. Invite. The selected friend is added to your room when the invitation
Create your team, Age of Mythology
Mythology nds an opposing team — is accepted.
Create your own team using Create Team and Invite Friends. Age of In addition to the friends list there is a pest list. Players on your pest
Mythology then selects appropriate opponents, based on their player list will be unable to send you messages or invitations to play.
play.
rating, and the game begins. Click on the Stats tab to search for players or view rankings and
player statistics.

16 17
Chapter 4: Mythology Heroes
Hero units, including Priests and Pharaohs, do bonus damage

Gods against myth units and are more powerful than normal units. These
units radiate a divine aura that makes them easy to locate on the
battleeld. Each civilization has different hero units and conditions
At the start of each game you choose a primary deity for your civili- for creating heroes.
zation. There are three Greek, Egyptian, and Norse major gods. Each
of the major gods benets a different part of your civilization. Greek
The Greek civilizations can have a total of four heroes on land, and
God Powers one hero on the sea by the Mythic Age. They are created in the Town
Center or Fortress. Only one of each Greek hero may exist at a time.

Deities grant one special power in each age. God powers can only
If Greek heroes are killed, their spirits return to the gods and they
be used once and they can be saved from one age to the next. God
can be created again.
powers can be offensive, defensive, or economic, and can vary
depending on the minor gods chosen. Available god powers are
displayed in the top-center of the screen.
Egyptian
Invoking God Powers Pharaohs and Priests are the Egyptian equivalent to the other
civilizations’ heroes. The Pharaoh exists from the beginning of the
To invoke a god power, click the god power button, and then click a game and if he is killed a new Pharaoh is anointed at the Town
location on the map to invoke the god power. Center to take his place. Only one Pharaoh may exist at a time
Most god powers require line of sight to invoke. Others are global unless followers of Osiris research the New Kingdom improvement.
and can be invoked anywhere on the map. If line of sight is required, The Pharaoh can empower buildings by tasking on them. Empow-
you must have a unit or building nearby that can see the location. ering makes the building gather resources faster, train faster, build
faster,
faster, and attack faster.
faster. The Pharaoh can only empower one

Myth Units building at a time.

To empower a building
As you gain favor you can create myth units in Temples. Naval myth Select your Pharaoh and then right-click the building to empower.
empower.
units, such as the Kraken, are c reated at the Dock. Myth unit attacks
The Priests of Ra can also empower buildings and, unlike the Pha-
are strongest against human soldiers. They are weaker against
raoh, you can have any number of Priests simultaneously.
simultaneously. Egyptian
heroes. Myth units have special attacks that they use periodically.
periodically.
priests also heal nearby allied units.

To create a myth unit


Select a Temple (or other building that can create myth units).
Norse
On the command panel, click the myth unit to create. The Norse have only one hero unit—the Hersir. The Norse can have
any number of them simultaneously. Hersirs are created in the Long-
house or Temple, and they generate the most favor in combat.

18 19
The Pantheons Egyptian Minor Gods
Egyptian Gods Ptah—God of creation
Benets Military units

Ra God Power Shifting Sands—Teleport enemy or allied


The Egyptian god of the sun was one of the most units anywhere on the map.
important gods to the ancient Egyptians. Myth Unit Wadjet—Mythical cobra that spits venom.
God Power Rain—This global god power
makes all Villagers on the map gather food from Bast—Goddess of fertility
farms faster. Benets Laborers
Civilization Bonuses: God Power Eclipse— Turns the day to night, reducing
• Priests can empower
empower buildings the range of archer and siege units.
• Chariots and camels
camels have more hitpoints
hitpoints Myth Unit Sphinx—Fast myth unit, rides a whirl-
and move faster wind to attack.
• Monuments cost less and are stronger
Anubis—God of the dead
Isis Benets Infantry and myth units
The wife of Osiris and mother of Horus is a God Power Plague of Serpents— Summon serpents
protective goddess who helps people in need. to defend an area.
God Power Prosperity—
Prosperity —Laborers gather Myth Unit Anubite—Fast-moving
Fast-moving infantry unit that
gold faster. leaps into combat.
Civilization Bonuses:
• Monuments protect
protect against god powers
powers Hathor—Goddess of the sky
• +3 population cap for Town
Town Centers Benets Buildings
• Improvements cost less God Power Locust Swarm—Ravages enemy farms.
Myth Units Petsuchos— A jeweled crocodile that res
Set a beam of focused sunlight.
Set was the god of evil, chaos, the desert,
and foreign lands. He had a close afnity
Roc—A ying transport.
with animals.
God Power Vision— Reveals an unexplored Sekhmet—Goddess of war
section of the map.
Benets Archers and siege units

Civilization Bonuses: God Power Citadel— Transforms a Town Center into


a mighty citadel.
• Priests can convert animals
animals
Myth Unit Scarab—Slow-moving siege unit.
• Slinger and chariots
chariots train faster
• Migdol Stronghold
Stronghold units cost less
• Pharaoh can
can summon animals

20 21
Nephthys—Goddess
Nephthys—G
Benets
oddess of death
Priests
Greek Gods
God Power Ancestors— Resurrect an army of dead Zeus
soldiers to ght. Zeus was the supreme god of the Olympians.
Myth Units Leviathian— Naval transport unit. Poseidon and Hades were his brothers. These
three brothers divided all of creation between
Scorpion Man—Myth infantry unit with a them. Zeus was god of the sky.
venomous sting attack.
God Power Bolt— Kills a single enemy unit.

Horus—God of vengea
vengeance
nce Civilization Bonuses:
Benets Infantry • Hoplite
Hoplite move faster
faster and infant
infantry
ry do bonus
bonus
God Power Tornado— Summon powerful winds to damage to buildings
destroy buildings and units. • Starts
Starts with 25
25 favor
favor and has a limit of
of
200 favor
Myth Unit Avenger—Fast-moving
Fast-moving unit attacks
• Faster
Faster favo
favorr generation
generation
multiple enemies at once.

Poseidon
Osiris—God of judgment Poseidon was the brother of Zeus and the god
Benets Camels of the sea, horses, and earthquakes.
God Power Son of Osiris— Transforms your God Power Lure—A stone that draws
Pharaoh into a demigod with a lightning wild animals.
bolt attack.
Civilization Bonuses:
Myth Unit Mummy—Undead Pharaohs. Convert
enemy units into minions. • Cavalry
Cavalry cost
cost less to
to produce
produce
• Militia appear
appear at destro
destroyed
yed buildings
buildings
Thoth—God of wisdom • Fishing
Fishing ships and carava
caravans
ns travel
travel faster
Benets Migdol Stronghold • Using Markets
Markets costs
costs less

God Power Meteor— Decimate entire cities with this


meteor storm.
Hades
Hades was the god of the dead and ruler of
Myth Units Phoenix—Aerial attack unit. Can only be the underworld. Precious minerals came from
damaged by ranged units. his realm.
Sea Turtle—Destroy enemy navies with God Power Sentinel— Protects a Town Center
this massive myth unit. with four sentinels.
Civilization Bonuses:
• Dead soldiers
soldiers may genera
generate
te shades (undead)
(undead)
• Buildings
Buildings have
have increased
increased hitpoint
hitpointss
• Archers
Archers and buildings
buildings have
have greater
greater attack
attack

22 23
Greek Minor Gods Dionysus—God of celebration
Benets Cavalry

Athena—Goddess of warfare God Power Bronze—Turns the skin of human sol-


Benets Infantry defense diers to bronze, increasing their armor.

God Power Restoration— Heals units and repairs Myth Units Hydra—Good against buildings and
buildings and siege units in the area. grows more heads during battle.

Myth Unit Minotaur—Myth infantry with a Scylla— Naval myth unit that grows
gore attack. heads during battles.

Hermes—God of messengers Hephaestus—God of labor


Benets Cavalry units Benets Armor and weapons

God Power Ceasere— A global power that forces all God Power Plenty— Creates a vault where the
players to stop combat. bounty of the heavens ows into
your coffers.
Myth Unit Centaur—Fast-moving cavalry archer.
Myth Unit Colossus—Giant construct that can
heal itself by consuming resources.
Ares—God of battle
Benets Military attack
Hera—Goddess
Hera—Goddess of the home
God Power Pestilence— Prevent an enemy from Benets Buildings and myth units
training new military units.
God Power Lightning Storm— Smite enemies with
Myth Unit Cyclops— One-eyed infantry myth unit a storm from Olympus.
that hurls foes from combat.
Myth Units Medusa— Myth archer can petrify
your enemies.
Apollo—God of the sun
Benets Archers Carcinos—A naval myth unit that
crushes ships.
God Power Underworld Passage—Creates a passage
that troops can pass through.
Artemis—Goddess of the hunt
Myth Unit Manticore— Ranged myth unit res a Benets Archers
volley of spikes from its tail.
God Power Earthquake—
Earthqua ke—Destroys enemy build-
ings, throws armies to the ground.
Aphrodite—Goddess of love
Benets Villagers Myth Unit Chimera— Immolate enemy units by
breathing re.
God Power Curse—Turns enemy units into swine.
Myth Unit Nemean Lion—Myth unit with a
roar attack.

24 25
Norse Gods Norse Minor Gods
Odin Freyja—Goddess of beauty
Odin was the leader of the Aesir (the race of Benets Cavalry
Norse gods). He was the god of war, poetry, God Power Forest Fire— Burn an enemy forest to
wisdom, and death. the ground.
God Power Great Hunt—Increase the Myth Unit Valkyrie—Warrior
Warrior maidens who also
population of a group of animals. heal injured units.
Civilization Bonuses:
Heimdall—God of vigilance
• Human units regenerate Benets Buildings
• Ravens for exploration
exploration
God Power Undermine—Crumble the walls and
• Hill Fort units have
have more hitpoints
towers
towers of your enemies.
• Improves gatherer
gatherer hunting rate
rate
Myth Unit Einherjar—Slow myth unit that increases
allies’ morale in battle with a great
Thor horn blow.
The god of thunder, Thor was the son of Odin
and wielded a mighty hammer named Mjolnir. Forseti—God of Justice
God Power Dwarven Mine—Creates a gold Benets Infantry
mine anywhere on the map. God Power Healing Spring— Creates a spring that
Civilization Bonuses: heals all nearby units.
• Cavalry produce
produce gold when attacking buildings Myth Unit Troll— Slow but strong archer. Heal as
• Dwarves cost less they damage enemies.
• Dwarves gather
gather food and wood
wood faster
Skadi–Goddess of winter and hunting
Benets Throwing Axemen
Loki
Loki was a god of re and trickery who eventually God Power Frost—Freeze an enemy army in ice for
became an enemy to the other gods. a short time.
God Power Spy—Target an enemy unit to see Myth Unit Frost Giant— Strong myth unit that
what it sees. freezes enemy units with icy breath.
Civilization Bonuses:
Njord—God of the sea and storms
• Heroes in combat summon myth units Benets Ships and Hill Forts
Forts
• Myth units cost less favor
favor
God Power Walking Woods—Animate trees near an
• Ox Carts cost less, move faster,
faster, and have
have enemy to attack.
fewer hitpoints
Myth Units Mountain Giant—A massive myth unit
who crushes foes and buildings alike.
Kraken—Sea creature who attacks
enemy naval units.

26 27
Bragi—God of poetry and skalds
Benets
God Power
s kalds
Ulfsark (infantry)
Flaming Weapons—Grants soldiers am-
Technical Support Options
ing weapons, which improves attack. For all of our support offerings, visit http://microsoft.com/support/.
In Canada, visit http://microsoft.ca/support/.
Myth Unit Battle Boar—Fast-moving myth unit, To get started, try the following:
good against enemy formations.
• For articles targeted
targeted at specic issues, visit the Microsoft
Microsoft Knowledge
Base at http://microsoft.com/support/.
Baldr—God of beauty • Get game tips, hints, and help from other
other experienced users on
Benets Cavalry and siege public newsgroups. You can view a list of newsgroups for Microsoft
God Power Ragnarok—Turn your gatherers and games at http://support.microsoft.com/newsgroups
http://support.microsoft.com/newsgroups..
dwarves into mighty heroes. For more help reading newsgroups, visit
http://support.microsoft.com/support/news/howto/default.asp..
http://support.microsoft.com/support/news/howto/default.asp
Myth Unit Fire Giant—Fireball-hurling engine • To work with a Microsoft Support Professional
Professional over the Internet,
Internet,
of destruction. submit your issue at http://support.microsoft.com/directory/
onlinesr.asp.
onlinesr.asp.
Hel—Goddess of the underwor
underworld
ld • For your product’s general support policy, visit
Benets Myth units http://support.microsoft.com/directory/productsupportoption.asp .
God Power Nidhogg— Summon the mighty Norse
dragon from its lair. Phone Support: In the U.S., call (425) 637-9308. In Canada,
call (905) 568-3503 (toll charges may apply). These numbers are for
Myth Units Fire Giant—Fireball-hurling engine technical issues only—do not use them to request game hints, codes,
of destruction. or cheats.
Frost Giant—Strong myth unit that TTY Users: Microsoft text telephone (TTY/TDD) services are
freezes enemy units with icy breath. available at (425) 635-4948 i n Washington State,
State, (800) 892-5234
Mountain Giant— A massive myth unit in the U.S., and (905) 568-9641 in Canada.
who crushes foes and buildings alike. Worldwide: Support outside the U.S. and Canada may vary. For
regional contact details, visit http://microsoft.com/support/.
Tyr—God of warfare Conditions: Microsoft’s
Microsoft’s support services are subject to then
Benets Infantry current prices, terms, and conditions, which are subject to change
without notice.
God Power Fimbulwinter—
Fimbulwinte r—Summon a pack of
wolves to attack enemy towns.
Myth Units Fenris Wolf Brood— Group this myth unit
into packs for maximum destruction.
Jormund Elver—Steam-breathing
sea serpent.

www.ensemblestudios.com/aom

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