Arthur Lives
Arthur Lives
Second Edition
       By Jason Tondro
    Arthur Lives!
                     Second Edition
                  Writer Jason Tondro
                 Publisher Mike Lafferty
                 Cover Art Denise Jones
  Interior Art Hannah Friederichs, Jon Gibbons, Denise
 Jones, Michael Kucharski, Susan E. Meyer, Dan Smith
       Graphic Design and Layout Kara Hamilton
          Kickstart Coordinator Walt Robillard
              Proofreading Kristen Perkins
                The Fate Core font is © Evil Hat Productions, LLC and is used with permission.
                           The Four Actions icons were designed by Jeremy Keller.
                               Acknowledgements
            To thank everyone who helped me make this book would be to thank
           virtually every friend I have ever gamed with. And so: Thank you all.
           I am also incredibly grateful for the support of my Kickstarter backers,
           without whom this book would not exist. This includes many friends
           and members of my family who will never play an RPG in their lives,
                    but who believe in me. I am deeply humbled by that.
           My thanks, as always, to Chuck Rice, James Dawsey, and Mike Lafferty,
                three publishers who put time and resources into this project.
 And finally, I dedicate this one to my mum, who gave me my first book of Arthurian legend
so long ago I don’t even remember it. As far as I can tell, that book was always on my shelf.
             Arthur Lives! Second Edition is © 2018 Fainting Goat Games. All rights reserved.
  Arthur Lives!, Fainting Goat Games, and their associated logos are trademarks of Fainting Goat Games.
                                              Table of Contents
    Introduction...........................3 Chapter 6:
       What You Have Here..................................................3
       Other Fate Material....................................................4 The Arthurian Age.............. 95
                                                                                 410, the Year Arthur Became King........................95
    Chapter 1:                                                                   411, the Year Arthur’s Birth Was Revealed......... 98
                                                                                 412, the Year of the May Babies............................. 98
     Creating Characters..............5                                          413, the Year the King and Queen Were
          The Big Questions.......................................................5                    Married..................................................................... 100
          The Short Version.......................................................7
          Characters Step by Step.............................................7                    Chapter 7:
          Name...............................................................................8
          Aspects...........................................................................8       Running the Game............. 103
          Skills..............................................................................10       The Traditional Campaign...................................103
          Stunts and Refresh.....................................................11                    Dials & Switches......................................................105
                                                                                                       Plot Gallery................................................................ 107
                                                                                                       Whedonisms.............................................................109
    Chapter 2:                                                                                         Dreams & Prophecy.................................................112
     Paths................................. 12                                                         Alternative Campaigns...........................................114
          Damosels, Enchanters, Knights, and Kings....... 13
          Named Paths............................................................... 17            Chapter 8:
    Chapter 3:                                                                                      The Setting........................ 118
                                                                                                       The Secret History...................................................118
     Skills and Stunts................ 43                                                              The Round Table Conspiracy.............................. 124
          Summary of Changes from Fate Core Rules.....43                                               Heaven, Hell, and Faerie....................................... 127
          Archery - Willpower ..........................................44-54
                                                                                                   Chapter 9:
    Chapter 4:                                                                                      Allies and Adversaries........ 136
     Extras...............................55                                                           Scale.............................................................................137
          Companion.................................................................56                 Creature Features.....................................................137
          Estate............................................................................. 57       Dressing the Beast....................................................137
          Minion.......................................................................... 57          Incarnations.............................................................. 138
          Organization............................................................... 57               Animals......................................................................146
          Vehicle..........................................................................58          Earthly Perils.............................................................151
                                                                                                       Across the Veil..........................................................166
    Chapter 5:                                                                                         Heaven and Hell......................................................184
2
Introduction                                                  Dresden Files, Harry Potter), supernatural thrillers
                                                              (Supernatural or True Blood), conspiracy theories
                                                              (Holy Blood, Holy Grail or Angels & Demons), the
  Arthur Lives! is a roleplaying game of supernatural         rich vein of our own occult tradition (the Golden
adventure, conspiratorial intrigue, and occult mystery        Dawn, John Dee), and of course the many legends
using the Fate Core system. Heroes and villains from          of Arthur and his knights, that serve as inspiration
Arthurian myth have been reincarnated, coming back            and initial outlines for player-driven stories with
to life in the cinematic present. At first, these individu-   unexpected outcomes and surprising twists.
als don’t remember their former lives, but as they be-           For make no mistake, if Arthur and his knights
gin to recognize each other, old feuds and tragic affairs     are living second lives, they are also empowered
resurface. Why has the King returned now? Does                to change their destiny. At its heart, Arthur Lives!
some unseen danger threaten? And even if the an-              is really a story about second chances; given the
swer is yes, will these legendary heroes be able to put       opportunity to learn from your mistakes, will you
their old grievances aside long enough to oppose it?          choose to live this second life differently than the
  Players in Arthur Lives! make characters who are,           one before? Can you do better? Or perhaps the real
secretly, these reincarnated figures from Arthurian           lesson is that, in this life as much as the next one,
legend. In the traditional campaign set-up, the he-           your mistakes are the only things that you can tru-
roes are not aware of their former lives at the start of      ly call yours. Perhaps we should focus less on the
play. Recognizing yourself, learning who you truly            do-over, and more on being true to ourselves.
are and the nature of your new existence, is one of              It’s your call. But while you’re thinking, you’re going
the first major turning points for your character. As         to be shot at by hired assassins, pursued by Masonic
you grow in power and regain more of your mem-                FBI agents and Templar wizards, stalked by the vam-
ories of the first Arthurian Age, you may recover             pire menace, hunted by chimera crawling across the
some of the magical artifacts you once wielded,               Faerie Veil and, ultimately, confronted by another ver-
you will meet old friends and family, and you will            sion of your own self – one who thinks she’s got more
be confronted with some of the same adversaries.              right to live than you do. Arthur Lives! has its cerebral
But these meetings seldom go as planned; friends              moments, but they alternate with high-adrenaline
may turn out to be rivals or even enemies, and                action in the Hollywood tradition. Do try to keep up.
an old nemesis may be your only ally. Slowly you
part the curtain that separates you from the truth
of your rebirth, and your quest for knowledge is              What You Have
always hand-in-hand with a fight for survival.                   The book you are holding has everything you
  There is room for great diversity when it comes             need to make characters and GM adventures in
to heroic type, from action stars to academics.               Arthur Lives! You’ll also need the Fate Core rules. It
Government agents, New Age philosophers, con-                 has a special focus on what we might call “Season
men, university professors, bounty hunters, students,         1” of AL! The Arthurian characters spotlight-
Army vets, actors down on their luck, gamblers,               ed in it, and the questions and problems which
rogue cops, by-the-book cops and, yes, the oc-                the players are likely to face, are inspired by the
casional medieval recreationist are all welcome.              early years of Arthur’s reign, when he was strug-
Because all the characters are tied together by their         gling to cement his position as High King.
shared Arthurian heritage, you can even make a                   The first six chapters are for players. Character
character who would normally avoid adventure at               creation rules are first; AL! differs only slightly from
all costs and who has no training for such heroics,           Fate Core when it comes to character creation, but
but who is nevertheless drawn into stories relat-             each player does choose a path—the Arthurian
ed to her former life. The race, gender, and social           character who has been reincarnated in the present.
class of your incarnation is up to you, the player;           Paths are detailed in Chapter 2. Ten characters from
Lancelot used to be a white French aristocrat, but            Arthurian myth are singled out for special treatment;
this time he may come back as an Israeli secret               you will recognize some of them, but others will be
agent, an African mother with two kids, or a beggar           surprises. AL!’s skill list, along with a selection of
on the streets of Chicago. Arthur has gone viral.             stunts, make up Chapter 3. Chapter 4 is for Extras,
  This is a supernatural world, full not only of vam-         largely of the non-magical variety: companion char-
pires, ghosts, and monsters under the bed, but with           acters like squires, minions, organizations which
relics, dangers, and spells from Arthurian legend             belong to particular PCs, and “estates,” buildings
which have manifested as “echoes” in the 21st century.        or other locations which the players may use as
Stories are painted with a broad palette: paranor-            headquarters (a “New Camelot”, perhaps). Magic
mal mysteries (X-Files, Fringe), modern magic (The            and enchantment—the magic system by which
                                                                                                                           3
    magician characters cast spells—is Chapter 5.
    Finally, there is a chronicle of important events in         Other Fate Material
    the first few years of Arthur’s reign. This summary             The only resource you need to play Arthur Lives!,
    of events should help you roleplay characters who            other than the book you are holding, is Fate Core,
    come from this key period in Arthur’s history.               which is available in a “pay what you want” mod-
       The next few chapters are for GMs. They include a         el from Evil Hat Productions (www.evilhat.com).
    great deal of information which PCs should discover             However, there are many additional Fate re-
    through play. That is not to say players cannot read         sources out there which you might find useful. In
    these chapters, but it does mean that players who            particular, the Dresden Files RPG, also sold by Evil
    know their contents should work with the GM to               Hat, contains a wealth of NPCs, monsters, and sto-
    ensure that player knowledge does not “bleed over”           ry ideas set in an urban fantasy environment very
    into character knowledge. In other words, you may            compatible with Arthur Lives! The Dresden Files RPG
    know how Arthur returned, but that does not mean             uses a previous version of Fate and its magic sys-
    your character does. You may know what dwells on             tem works very differently than enchantment, but
    the other side of the Faerie Veil, but your character is     the compatibility between that book and this one is
    likely to be ignorant, at least at first. Chapter 7 begins   very high. In fact, with all the Arthurian elements
    with an overview of what might be considered the             that pop up in Harry’s life, it’s possible he is in an
    “traditional” AL! campaign – how it starts, what the         Arthur Lives! campaign and doesn’t even know it.
    big issues are, how the characters and stories develop          The Fate System Toolkit includes rival mag-
    and where the milestones are. If AL! was an ongoing          ic systems. Look at Fate Accelerated Edition (FAE)
    television series, this book really only covers the first    if you like the AL! setting and basic principles
    season, when characters and conflicts are introduced.        but want to run a faster, less rules-intensive ses-
    Some questions are answered, but others remain               sion, perhaps for a convention or a pick-up game.
    unrevealed. However, there are many other ways to            Spirit of the Century is great if you are running a
    run AL!, and this chapter also includes advice and           historical AL! campaign; see Chapter 7 for more
    options concerning them, including the choice of an          on this. Other Fate games published by third-par-
    unusual historical period for your game or a change          ty publishers provide more monsters, stunts, and
    in one of the essential ground rules for the campaign,       magic; Legends of Anglerre, a high fantasy RPG by
    resulting in a very different experience. Chapter 8 is       Cubicle 7, is especially handy in this regard.
    about the world of Arthur Lives!, including a secret
    history of the Arthurian Age, its waning, and the
    reason for its return. The cosmology of the setting
    is also described, including detail on Heaven, Hell,
    and especially Faerie, the one “other world” which
    heroes are likely to adventure in. There’s a rundown
    of the Round Table Conspiracy, one of the “big bads”
    for season one. A large “Allies and Antagonists”
    chapter includes NPC incarnations, mortal threats
    like FBI agents and conspiratorial assassins, animals
    like bears and lions, Faerie creatures from across the
    Veil, angels from Heaven, and demons from Hell.
       Finally, we end with a bibliography of sourc-
    es in fiction, film, gaming and elsewhere to
    help inspire you in your own adventures.
4
                                                                              Chapter 1: Creating Characters
    today. Likewise, Arthur’s Britain had room for many        seeming strangers who the incarnation has deep,
    kings, sorcerers, and heroes whose exploits are now        unexplained, emotional feelings for. One of the
    forgotten. You can make those heroes live again.           best ways to stimulate an incarnation’s memory is
       Regardless of who you were before, your past life       through re-enactment; when an incarnation finds
    has been a mystery to your character for most of her       herself going through the same actions as her for-
    life. In fact, she probably still does not know about      mer self did in the Arthurian age, the whole body
    her previous life in Arthur’s world. Instead, she thinks   can wake up at once with physical memories which
    she is a perfectly ordinary person in a perfectly ordi-    the mind has – until now – been blind to. (You can
    nary world: the world outside our own window. But          read more about recognition in Chapter 5: Magic.)
    in fact, magic and myth hides in the shadowy corners         Once an incarnation recognizes herself, some of
    of that 21st century world, and there are secrets under    her former memory will return to her … but not
    every street. Modern magicians carefully work their        all. Different incarnations react differently to the
    spells where no one else can see; supernatural be-         truth once it has been revealed. Some give up their
    ings from Faerie slip over into our world and dis-         modern existence entirely, and abandon friends,
    guise their monstrous shape in order to walk among         family, and job to devote themselves entirely to
    us unseen; horrifying stories of ghosts, vampires,         the person they were before, who feels more “real”
    and other monsters in the closet are more real than        despite the distance of time and myth. Other in-
    anyone would like to admit. Your character may have        carnations reject their Arthurian life and refuse to
    some knowledge of the world’s hidden supernatu-            answer to their former name, instead trying to hold
    ral elements, especially if she has the Occult skill.      on to the normal world in which they live and love.
       Although your character does not remember her           Often this struggle is made more difficult by the
    previous life, she nevertheless is surrounded by           presence of multiple, conflicting, relationships; if
    things that seem familiar and which might remind           an incarnation of Guinevere is already married in
    her of who she once was. After all, she is still the       21st century America, and then recognizes herself,
    same person, whether she remembers it or not, and          how does she reconcile her mundane husband with
    so she still has many of the same likes and dislikes.      Arthur, her former one? And what about Lancelot?
    An Arthurian damosel who preferred the rain to any           Over time, more of the incarnation’s original mem-
    other kind of weather will still prefer the rain in the    ory will return, but that time is seldom available,
    21st century, and might even move to Seattle just to       since the world is a dangerous place and Arthur still
    get more of it. A knight famous for his pet lion might     has many enemies. Some incarnations recognized
    decorate his home with art depicting those animals,        themselves years ago, and have been hard at work
    keep a big cat for a pet, or even work with lions at       since that time gathering allies, building resourc-
    the nearby zoo. Many modern incarnations will be           es, and organizing schemes for mysterious ends.
    drawn to professions which resemble the ones they          Not all these incarnations are friendly to Arthur,
    had in their former lives, so that knights will often      and sometimes even apparent friends have hidden
    be found among the ranks of law enforcement or             goals and cross-purposes. Because there are mul-
    soldiers, while kings and queens continue their life’s     tiple incarnations of many Arthurian characters,
    work as politicians, administrators, or corporate          these rivals are often brought into conflict with
    executives. Incarnations often find that their current     one another. Each battles the others to determine
    family situation models that of their former life.         which is the “real” Arthur, Guinevere, or Merlin.
       One of the most important things to happen to           Sometimes these conflicts are physical, but just
    your character is that moment in which she recog-          as often they become conspiracies and plots too
    nizes herself – she suddenly realizes who she once         elusive for any simple knight to overcome. No one
    was, and that she is a reincarnation of that person in     knows why there is more than one of each incar-
    the modern world. Recognition is guided more by            nation, but it has proven very difficult for them to
    story than by rules, but there are some things which       cooperate without trying to destroy one another.
    we know for sure. A person cannot simply be told             These are the challenges that your character will
    she is a reincarnation; that is such a fantastic and       confront: Who are you, really? How will you come
    unreasonable argument that the mind of the incar-          to recognize yourself? When you do, how much will
    nation instinctively recoils and rejects this truth.       you really remember of the world that came be-
    After all, if someone tried to tell you that you were      fore, and will you embrace those memories or reject
    King Arthur, why, that would be crazy! Instead, an         them? Will you try to find those who were import-
    incarnation must be led to the truth; she must come        ant to you in your first life and, even if you don’t,
    to the conclusion on her own through an emotional          what will you do when they find you? When you
    realization. Often this involves a return to familiar      find Arthur, will you side with him or against him?
    places, holding familiar objects, or contact with
6
                                                                            Chapter 1: Creating Characters
                                                                                                                     7
    Chapter 1: Creating Characters
  If you are stuck trying to figure out something              At the same time that you are handing your char-
that encapsulates both sides of your character,              acter to two other players, of course, other play-
past and present, focus on the present. When                 ers are handing their sheet to you. So when this is
your character recognizes herself, you will get              all over, you will have connections to a couple of
a chance to change her trouble to something                  characters from the Arthurian Age and a couple
that better represents her legendary baggage.                of connections to characters from the present.
  Example: Sonja has an idea for a reincarnation
of Arthur who is an Elvis impersonator. She takes
the high concept Once and Future King (of Rock and
                                                             But I Don’t Know
Roll) and the trouble I Ain’t Nothin’ but a Hound-Dog,
naming the character Leonard “Lennie” Fontaine.
                                                             My Own Past!
                                                                Some of you will start play without having chosen
She sees Lennie as a womanizer, which is a real              a path with a specific Arthurian identity. You can’t
problem for him because Lennie is married with               do the Past Adventure and Past Connection part of
two kids. But he spends most of his time on the              character creation, because your past is a mystery.
road touring, and the road is a lonely place.                   That’s fine. Just leave those aspects blank for
                                                             now. You can fill them in as you go. If anyone gives
Past and Present                                             you a hard time, tell them you are using the Quick
   Fate Core details the “Phase Trio,” which is an im-       Character Creation rules from p. 57 of Fate Core.
portant step in character creation wherein the players          Example: Sonja sees Lennie as over-the-top, and
describe the past adventures of their characters, build      she wants to focus on Arthur in his later years, a vet-
connections between each other, and flesh out their          eran of many wars, rather than the young Boy King.
aspects. There are some very strong advantages to            Turning to his past adventure, she makes up a story in
this approach and Arthur Lives! does not make major          which Britain was plagued by a rebellion led by giants
changes to it. But, because every AL! character has two      who march on Camelot. In the climactic battle which
lives and (at least in the traditional game) does not        followed, Arthur leapt onto the shoulders of the King
start play aware of his or her prior identity, this phase    of the Giants and, by yanking on his hair, steered
of character creation is played out a little differently.    him like a battle-chariot, decimating the Giant’s own
                                                             ranks. She writes, I’ve Done Things You Wouldn’t Believe.
   • Your Past Adventure: Describe an adventure your
                                                                Now she hands her sheet to another player who
     character had in the Arthurian Age. Although
                                                             is developing an incarnation of Nimue. Nimue’s
     nothing stops you from using a famous adventure
                                                             player decides the only way to end the war with the
     already recorded for your character (The Sword in
                                                             Giants was to pacify them with a fantastic feast, one
     the Stone, for example, or Gawain’s quest for the
                                                             so magnificent and large that they would be forced
     Green Knight), it’s usually more fun to make up a
                                                             to acknowledge Arthur as the greatest of all kings.
     new tale, one which we haven’t heard before. From
                                                             There was a catch: only one animal could possibly
     this, you acquire one aspect.
                                                             be large enough to feed all those giants, and that
   • Past Connections: Hand your sheet to another            was a monstrous boar which had died years before.
     player who, in the Arthurian Age, got involved in       Nimue guided Arthur to Annwn, the horrifying land
     the adventure with you. Between the two of you,         of the dead, braving evil spirits and wicked Faeries
     figure out what that second character did in your       to capture the ghost boar and bring it back to the
     story and add an aspect that reflects it.               world, where its magical pork-flesh fed an army
   • Present Adventure: Now leave the Arthurian Age          of giants. The journey would have driven a lesser
     behind and get into the shoes of your present-day       man mad, so Sonja writes, I Never Lose My Cool.
     self. Describe a story of the modern era in which          It’s time for Lennie’s adventure in the present.
     your character was the star, and use it to create a     He’s run afoul of organized crime a few times, and
     third aspect for your character. This is a good time    in one case, he was performing at a local hotel
     to focus on whatever skills, talents, or unique as-     whose attractive female owner was being threat-
     sets your modern-day self has; after all, she doesn’t   ened by the mob. Lennie tried to solve the problem
     know she’s an Arthurian reincarnated at the time        diplomatically, but one thing led to another and
     of this adventure.                                      he ended up in a fist fight and shoot out with the
   • Present Connections: Hand your sheet to a sec-          mob boss and his flunkies at a strip joint down-
     ond player and elaborate or complicate the story        town. He gets the aspect I’ll Do Anything for a Fan.
     you just came up with. Working with that player,
     add a final aspect to your sheet.
                                                                                                                         9
     Chapter 1: Creating Characters
       Finally, he needs a Present Connection. Sonja             You should craft your own aspect that embod-
     turns to the player making Isolde, who in the 21st        ies the particular relationship you have with your
     century is a celebrated surgeon named Rose. She           nemesis or the feelings you have towards him or
     decides Lennie’s hard life on the road caught up          her. You’ll be able to invoke this aspect against
     with him after the shootout in the strip club, and he     him, and it can be compelled against you by him,
     collapsed with a heart attack, which brought him to       but you aren’t obligated or compelled to attack
     her emergency room. Rose discovered Lennie had a          your nemesis. The grudge is a powerful one, but
     tear in the walls of his heart and needed an immedi-      old, and you can choose to bury the hatchet and
     ate transplant. Naturally, it was at this moment that     leave your nemesis alone if you so choose.
     the mobsters returned, taking the entire hospital           Example: Lennie’s nemesis is Mordred. Sonja writes
     hostage in order to force an operation on their dy-       down I Brought You Into This World, I’ll Take You Out.
     ing boss, suffering from Lennie’s gunshot wounds.
     Over the course of a harrowing night, while Isolde
     was performing surgery on the mob boss, Lennie
     took them all out one at a time. But this meant he                      My Nemesis, My Self
     was too late to save himself, and the transplant                    Incarnations in Arthur Lives! have a peculiar
                                                                      supernatural rivalry with other incarnations
     heart had expired. Strangely, he felt fine. Isolde               of the same path. Because they’re reflections
     once again examined his heart, and found that the                of the same person, each instinctively knows
                                                                      what the other is thinking, and they can even
     previous damage was gone, without explanation. It                sense each other’s presence in a vague “He’s
     was a miracle. Sonja writes Sometimes Prayer Is the              close, I can feel it” kind of way. There is an
                                                                      emotional friction between rival incarnations
     Best Choice You Can Make as Lennie’s final aspect.               that makes it hard for them to work togeth-
                                                                      er and that makes conflict all too likely.
     Nemesis
                                                                         This all sounds a lot like a nemesis, and
                                                                      its very similar. But in game terms, it’s not
                                                                      a function of your nemesis aspect. Instead,
        Some incarnations have a nemesis—a particular                 it’s actually a special invocation or compel
                                                                      of your high concept! Two rival incarnations
     person or creature against whom they gain special                of Arthur, for example, can compel each
     advantages. Often, your nemesis was responsible for              other’s high concept, or invoke their own, to
                                                                      gain bonuses in combat against each other,
     your death in the first Arthurian Age. Sometimes                 to sense each other’s presence, or to predict
     your nemesis is someone you wanted or even tried                 what the other will do. A GM might com-
                                                                      pel your high concept to make you mis-
     to kill, but you perished before you were able to                trust—or even betray—a rival incarnation.
     finish the job. Your nemesis may have killed some-                  Not everyone has a nemesis, and if they
                                                                      do, their nemesis aspect applies strict-
     one close to you. Blood feuds were a famous and                  ly to that nemesis. But every incarnation’s
     very destructive force that worked against Camelot               high concept can be invoked or compelled
                                                                      in this way, should a rival incarnation of
     from within. The first significant such feud was                 the same path appear in your story.
     between the sons of King Lot and King Pellinore,
     who killed Lot. Once Pellinore was murdered,
     Gawain and his brothers moved on to Lamorak
     and Pellinore’s other family members. When their
     own mother Morgause became Lamorak’s lover,               Skills
     revenge won out over blood: Morgause was killed in          When you’re happy with your aspects, it’s time
     her bed. Your nemesis aspect helps represent these        to select and rate your skills. The simplest way to
     long-standing grudges in Arthur Lives! games.             do this is to follow the process outlined in Fate
        For named paths, your nemesis is already specified.    Core: you have a pyramid of ten skills, one of
     If you’re making a Knight, Damsel, King or Enchanter,     which you are Great at (+4), two of which you are
     you will want to figure out who your nemesis might        Good at (+3), three of which you are Fair at (+2),
     be. Usually the person who killed you is a solid place    and the final four of which are Average (+1).
     to start, but you may have made an enemy in your            If you want to get more complicated, you can buy
     younger adventuring days who made a more emo-             your skills individually with 20 skill points. Spend one
     tional connection. Sometimes your nemesis might           skill point for every level of the skill; you cannot have
     be a group of people, such as a family. A rival is also   more skills at any given level than you have skills under
     a potential nemesis; if you and another knight both       that level. So, if you have three skills at Average (+1),
     competed for the same woman, that knight may be           you can have up to three skills at Fair (+2), but not four.
     your nemesis, even if the two of you never actually         At character creation, no skill can be higher than
     came to blows. Nemesis is a two-edged aspect; it gets      +4. If your GM is running a game in which the PCs
     used against you as often as you use it, and you’re        have already recognized themselves,
     not required to have one. But it’s pretty common.         the skill cap will be +5 or higher.
10
                                                                                  Chapter 1: Creating Characters
                                                                                                                       11
     Chapter 2: Paths
                                  Chapter 2: Paths
         Your Arthur Lives! character is a reincarnation of      did not change; you just have more accurate infor-
      an Arthurian figure; you decide who. Once you do,          mation now than you did before. When you make a
      that choice brings with it some suggestions, guide-        character and leave his incarnation undecided, only
      lines, and occasional rules. Collectively all of this      to eventually choose the path of Arthur, that doesn’t
      is known as your path. For most characters, your           mean your character chose to be a reincarnation of
      path consists of some aspect advice, important             Arthur. It means your character was always a reincar-
      skills, and some potential stunts. A few charac-           nation of Arthur; you just didn’t know it until now.
      ters have special extras including magical equip-             Characters who have recognized themselves and
      ment, supernatural powers, or mundane resources            are on a path are more powerful than those who are
      like followers, companions, or a headquarters.             not. Once you recognize yourself, you gain one new
         Each Arthur Lives! reincarnation has a path, and        skill at Great (+4), one at Good (+3), one at Fair (+2),
      once your character recognizes himself, his path will      and one at Average (+1). (If your game is using skill
      never change. But until your character has recognized      points, you gain 10 skill points instead). This is a
      himself as a reincarnation, your true nature is not        great time to select skills which make sense for your
      perfectly known. Although it is rare, it is possible for   past life—like Archery, Melee, or Wilderness—but
      a character’s former life to be “misdiagnosed.” As a       which would have been out of character for your
      player, this means you can choose a different path         present life. Your refresh also goes up by 2, allow-
      than you first intended. It is even possible to put off    ing you to select stunts or extras that suit your path.
      the choice of path until the moment of recognition, if     All of this counts as a Major Milestone, so you can
      you are not sure what path you want your character         also rename your high concept. In fact, if your path
      to take. In cases like this, your character’s true self    is not represented somehow in your high concept,
12
                                                                                                     Chapter 2: Paths
you should definitely rename it, because your path is       Master of the Lists or Giant-Killer or Hero of the Battle of
who you are. Because this is a Major Milestone, you         Badon Hill. Knights often have considerable resources
also have some flexibility to swap a couple of skills       in the form of wealth, followers, and an expansive
around, rename another aspect, or change a stunt.           estate. This can be represented with an aspect that de-
                                                            scribes your holdings, whatever they are: a Car Repair
Damosels, Enchanters,                                       Shop, Central Park Address, or a Historic Lighthouse.
                                                                                                                           13
     Chapter 2: Paths
      know how to motivate them to success—whether                  or love. Willpower helps you to resist fear and in-
      through loving inspiration or sharp-tongued humili-           timidation, even during the inevitable kidnapping
      ation. Not every damosel is benevolent, some are evil         plot. Damosels are usually observant (Notice), rich
      and wicked, and a few are rumored to have magical             (Resources), and knowledgeable on all sorts of things
      powers such as prophecy or the brewing of potions;            knights know nothing about (Education). Medical
      this can be represented with the magical talent of            skill (Education again, this time with a stunt), musical
      Divination or the Potions extra (see the Enchantment          talent (Performance) and a level of comfort traveling
      chapter for details on these extras). Chapter 7 has           in the wild (Wilderness) are all amply supported by
      advice for the use of Prophecy in the game.                   the source material. Those who dabble in potions
        Damosels are everywhere in Arthurian stories,               or the odd enchantment will need Occult. And, of
      though we don’t always learn their names. When                course, women who are in more progressive jobs
      Arthur triumphed in an early battle before meet-              than the Arthurian age allowed may have combat
      ing Guinevere, he sought refuge at the castle of the          skills like Firearms, Athletics, Drive, or Brawl.
      Lady Lyonors, who had lost her father in the same
      battle; they got along so well that she bore him a son.       Stunts
      Elaine of Astolat, whom Tennyson immortalized as                Consider Mythic Vision (Empathy), Pattern
      the Lady of Shalott, was a damosel who observed               Recognition (Investigate) or some other way to
      Lancelot from afar in a magic mirror before finally           improve your ability to recognize Arthurian in-
      dying out of unrequited love for him. Guinevere’s             carnations; this is a signature characteristic of
      malicious twin sister—also named Guinevere, and               damosels in the Arthurian age, who always seem
      boy was that confusing—was a particularly dangerous           to identify knights who come riding down the
      damosel who even replaced her twin on the throne of           road. Stunts that help you give support to your
      England and convinced Arthur she was the real thing!          allies will make you the most popular character
                                                                    at the table: Confident in Victory (Confidence),
      Aspect Advice                                                 Sharp Tongue (Provoke), or Inspiring Beauty
         It is an unfortunate fact that most of the women in        (Rapport) are all new in Arthur Lives!; you can find
      the Arthurian age—even very important ones—are                them in Chapter 3. When in doubt, stunts which
      less than famous or, even worse, completely nameless.         boost your primary skills—Empathy, Contacts,
      So Elaine of Carbonek probably won’t get you very far         and Rapport or Provoke—are always a safe bet.
      as a high concept, though Lady of Shalott will. While
      it makes a lousy high concept (for various reasons),          Extras
      consider an aspect that characterizes your relation-             Damosels run the gamut of extras. A surpris-
      ship with other Arthurians, like Percival’s Saintly Sister,   ing number of them have supernatural powers of
      I Seduced Sir Lancelot or Guinevere’s Evil Twin. Social       some sort, often easily represented with a single
      connections are very important to a successful damo-          magical talent like Divination, Healing, Refuge (for
      sel, and aspects like Extended Family, Everyone’s Best        servants of the Ladies of the Lake) or Summon &
      Friend, or Ten Thousand Twitter Followers are a power-        Banish. The Potions extra gives you access to three
      ful way to reinforce that. Damosels are often healers         talents, but only when you put the magic into a
      or physicians able to cure poison (Healing Hands);            liquid that must be drunk or an ointment spread
      others dabble in a supernatural power or two (My              onto a wound. Minions are another common extra
      Mother Was a Witch). As sexist as it sounds, physical         for damosels, representing servants and soldiers
      beauty was an important asset for many damosels               bound to her by oaths of loyalty, friendship, or blood.
      and worth representing as an aspect. Besides, there’s         A brother or a special pet may be useful enough to
      nothing that says your damosel has to be reincar-             qualify as a companion. She may have an enchanted
      nated in the body of a woman. Fashion Sense, Cleans           item or two, like a magic mirror, knife, or ring.
      up Good, or Hot Body all work just as well for a man.
      Key Skills                                                    Enchanter
        Damosels have the most diverse skill set of any                Merlin, Morgan Le Fey, and the Ladies of the Lake
      path, but social power is key. Empathy, Rapport and           are the most famous of Arthurian magicians, but the
      Contacts are the bread and butter for damosels.               legends boast many individuals capable of working
      Not every damosel is a nice girl, however; charac-            magic to fantastic effect. There was more than one
      ters like Lynette “back-talk”, swapping out Rapport           way to learn magic in Arthurian Britain; for some,
      for Provoke, sniping at enemy knights, and goad-              magic power came from Hell, either through a famil-
      ing their own protectors into action with taunts and          ial tie (such as that of Merlin, whose father was a de-
      insults. Use Confidence to put positive aspects on            mon) or through devil-worship. But other magicians,
      your allies and to fuel stunts or extras based on faith       like Morgan, learned their art through long study
                                                                    and the reading of ancient books. Finally, characters
14
                                                                                                  Chapter 2: Paths
like the Ladies of the Lake seem to be heirs to oc-        skills is most likely to have picked up Firearms in his
cult traditions beyond ordinary human experience.          second life, but Brawl makes an entertaining choice.
By crossing over into the land of Faerie, they came
into contact with magical beings, places, and powers       Stunts
which they were somehow able to master. No matter             Most of your refresh will be spent broaden-
how an enchanter got his abilities, he could count on      ing your magical repertoire, but consider acquir-
being feared by ordinary mortals, who wisely rec-          ing a stunt which makes your best magical skill
ognized his power. Enchanters who lent their pow-          even more useful. For example, if your best skill is
ers to kings were usually benevolent advisors who          Occult, select a stunt which allows you to cast spells
could be relied upon to use their magic for good, but      faster by combining Occult with another skill in the
there were many black magicians who tried to kill          same action (Master Occultist); confident magi-
or imprison their enemies through magic, and there         cians might craft a stunt which gives them a bonus
is also a tradition of evil queens who, working with       to Confidence when using a particular talent, such
Morgan Le Fey in a kind of supernatural conspiracy,        as Glamour or Necromancy. An enchanter can’t be
tried to weave a web of black magic around all Britain.    good at everything, but you can become very effec-
   Enchanters abound in the legend: When Merlin            tive indeed at a narrow specialty, if you choose.
traveled to the court of the French kings Ban and             You will not always be able to use your magic;
Bors, he taught their advisor Gwenbaus much                mundane witnesses complicate matters and you may
about magic —magic which the new enchanter                 want to avoid enchantment stress and consequences.
then went on to use on behalf of his lords in their        A stunt or two giving you strong non-magical op-
war against their rival King Claudus. The Queen of         tions will not go unused. I’ve Read about That
Norgales (Northern Wales) was considered a dan-            (Education), The Power of Deduction (Notice) or
gerous sorceress, and cooperated with Morgan and           Armor of Fear (Provoke, perhaps adjusted to affect
King Mark in various plots against Arthur. Morgan          only attacks with Firearms) are all good examples.
herself, the most infamous sorceress in history,
can be represented with the enchanter path.                Extras
                                                             You will not have enough refresh to purchase all
Aspect Advice                                              the extras you want; alas, this is the life of an en-
   It is vital that your high concept establish your       chanter. While it will be tempting to simply add
nature as a magician: Lady of the Lake, Student            more talents to your list, a magical focus or a mun-
of Merlin, or Thoroughly Modern Morgan are all             dane place of power can allow you to turn rare spells
solid examples, as are particular styles of magic          into common ones, and to use them frequently
like Spellsinger or Technomancer. This will enable         and reliably without accumulating stress. Ladies of
you to select some starting magical talents. You           the Lake need Refuge and possibly Healing, Ward,
might use another aspect to clarify a magical spe-         or Travel. Black magicians will have Necromancy,
cialty or some special source of power, like Friends       Binding, and Summon & Banish. Witches make do
in the Faerie Court, I Talk to Angels, or Hellfire.        with Emotion and Blessings & Curses. If you are a
                                                           magician in the Merlin tradition, well, he used every
Skills                                                     talent at one point or another, so you can pretty much
  Occult, Confidence, and Willpower are your key           pick the ones you like best and call it a character.
skills; see Chapter 5 for details on how they interact
and differ from each other. An enchanter whose
highest skill is Occult knows a large variety of spells,   King
has a lot of experience with magic, and has plenty of        The great nobles of Arthurian myth are skilled lead-
tricks up his sleeve. An enchanter with Confidence         ers, veteran tacticians, and highly respected figures
overwhelms his rivals and enemies through brute            treated with courtesy even by their foes. Every king
magical force. And an enchanter who relies on              has a realm of his own, even if it is relatively small,
Willpower is a master of finesse and the precise           and this ensures the wealth not only of the king, but
manipulation of magical energy. Otherwise, enchant-        also his extended family. At first, the kings of England,
ers usually have a good Education; Morgan herself          Wales, Cornwall, Scotland, and Ireland answered to
learned black magic in an abbey, from books. They          no one, ruling their lands in complete autonomy. Over
are often tricksters, concealing their powers or their     the years, however, all eventually knelt before Arthur.
identity with Deceive or intimidating mortals with         Some were conquered by force, but many more were
Provoke. Because they are almost always highly             so impressed by his just, prosperous, and peaceful
intelligent, they are often also perceptive (Notice)       rule that they joined him willingly. A very few kings
or analytical (Investigate). Enchanters who spent          abandoned their homelands and became knights-
much of their former lives apart and alone may have        errant; for kings of this sort (such as Pellinore),
Stealth or Wilderness. An enchanter with combat            the path of the knight may be more suitable.
                                                                                                                       15
     Chapter 2: Paths
16
                                                                                                  Chapter 2: Paths
Named Paths                                               had done the deed. Ector revealed that Merlin had
                                                          given you to him when you were but an infant; the
                                                          magician himself soon appeared to claim you were
                                                          the child of the last king, Uther Pendragon, and his
Arthur, the Once                                          Queen, Igraine of Cornwall. Although you had drawn
                                                          the sword, not everyone accepted your claim to the
and Future King                                           status of King of England. In particular, King Lot of
                                                          Scotland declared his intent to take the title by force.
   Arthur’s reign over England was engineered by            With Merlin’s constant help, you organized a gov-
Merlin, who arranged for the boy’s birth, took him        ernment and re-staged the sword-drawing stunt a
from his parents, gave him to a foster family, then       few times to persuade more lords of England to join
re-appeared when Arthur was (barely) old enough           your cause. You were in the middle of a very closely
for him to stake his claim. Merlin didn’t really know     fought war with Lot when you committed your great
what kind of king he was getting; Arthur was some-        sin—you allowed yourself to be seduced by Lot’s wife,
thing of a wild card. What Merlin got was an idealistic   Morgause. At the time, you had come to doubt the
and proud man who took his oaths of fealty                story that you were Uther’s son and thus Morgause’s
seriously. He needed a lot of guidance at                   brother. It was only after Morgause had returned
first, and it was in his early days that he                  to Scotland that your mother, Igraine, emerged
made all his worst mistakes, but with                         from a convent and confirmed Merlin’s tale. Only
work he managed to bring peace and                            you and Morgause knew you had committed both
prosperity to all the British Isles. It                       adultery and incest. In a panic, warned by Merlin
all collapsed in the end, but while                           that your son would one day kill you, you ordered
it lasted Camelot was a magi-                                 all the boy children born in May to be rounded
cal place in a magical time.                                    up and drowned. Your orders were carried out
   Arthur is a good warrior                                       and, when Lot                       learned of it,
with access to potent magi-                                       he renewed                           his war with
cal weapons and an array                                           you.                                He never
of resources (reputation,                                                                             learned that
wealth, followers) that                                                                            Mordred was
can make life easier for                                                                       not his son. With
everyone. He’s also at                                                                   the help of Merlin, Kay,
the heart of many of the                                                              Balin, and Pellinore, you
most important per-                                                               killed Lot and his allies and
sonality conflicts in the                                                     claimed the crown. Soon after,
game, especially the love                                             you married Guinevere, the daughter of
triangle with Guinevere and                                           your ally Leodegrance of Cameliard.
Lancelot. It is difficult to                                            Your wars continued, though you were
imagine a story in which                                               always responding to the aggression of
Arthur’s player runs out                                                others. When you refused to pay trib-
of roleplaying opportuni-                                                ute to Rome, the Emperor rattled his
ties or has nothing to do.                                               sabers. In return, you invaded the
                                                                          Continent and were briefly Emperor
Your Past Life                                                             yourself. The Saxons were a constant
                                                                           thorn until the battle of Badon Hill,
  You grew up believing Sir
Ector, a country lord, was your                                             when you succeeded in killing an
father and that Kay was your                                                entire generation of their warriors.
older brother. You served him                                               Your lords and barons extended
as squire and anticipated being                                              your rule into Ireland and France.
knighted yourself one day when,                                              Eventually all the major wars were
at a great tournament in London,                                              over and a long peace—the Pax
you found yourself able to draw                                               Arthuriana—settled over the land.
the sword from the stone.                                                      Your magnificent castle, Camelot,
You promptly gave it to                                                         became the magical capital of a
Kay, whose sword you                                                               magical land. Within its halls,
had run to fetch. Kay                                                               the Round Table embodied
claimed the sword at first,                                                         all that was just and good. By
but he soon admitted that you                                                       this time, most of your fighting
                                                                                                                       17
     Chapter 2: Paths
      was over. You had become an administrator                second son of a country knight—and not the heir
      and a dispenser of justice, the most famous, re-         apparent to a warlike king—you empathized with
      spected, and influential man in the world.               the common people of your kingdom and preferred
        Your knights—inspired by the examples of               peace to war. You were capable of great feats of
      Lancelot, Percival, Tristan, and Gawain—pursued          arms—such as the defeat of Sir Lamorak (credited
      quests all over the land and brought exhilarating        as the third best knight in the world) and the de-
      stories back to your court. The greatest of these        feat of the Giant of Saint Michael’s Mount—but
      quests was that for the Holy Grail, which appeared       as you aged, becoming more and more a symbol,
      in a vision to you and your court. The quest was         the heroic deeds of your knights eclipsed you.
      necessary—Balin’s Dolorous Stroke many years               There were women before Guinevere (the
      before had put a wound in the world which only           Lady Lyonors, who bore you a son, and of course
      the Grail could heal—but in many ways the Quest          Morgause) but none after. You loved her, though
      for the Grail proved the beginning of the end for        you did not always appreciate her. Once, she was
      your perfect society. Some of your greatest knights      kidnapped and replaced by an evil twin—it took
      never returned from it; many others were killed.         you more than a year to notice. You may not have
        Your old sin would not be forgotten. Mordred, the      been the most observant king, but you were re-
      youngest of Morgause’s children, came to your court      lentless in the energetic pursuit of your desire to
      and was made a knight. Soon his true nature was          bring peace, justice, and prosperity to the world.
      revealed to him, and his personality turned cruel
      and evil. Blood feuds—especially the one between
      Morgause’s sons and the Pellinore clan—began tear-
                                                               Recognizing Arthur
                                                                 Arthur is likely to be younger than some of the
      ing your court apart. It was Mordred and his brother     other PCs, especially characters like Merlin, Nineve,
      Agravaine who eventually exposed the long affair         Kay, Balin, and Pellinore. He may be an orphan or
      that Guinevere had been having with Lancelot, an         raised by someone other than his acknowledged
      accusation that had been made many times in the          parents. As the Pendragon, he may have some con-
      past but which the Queen had always been proven          nection to dragons or drakes. He’s almost certain to
      innocent of. In Lancelot’s escape from the trap,
                                                               pull something (a crowbar, a baseball bat, whatever)
      several knights were killed, adding to the crime.
                                                               out of something immovable. There are some sug-
        You felt obligated to put Guinevere on trial. Before
                                                               gestions the name Arthur may be related to Artus,
      she could be burnt, Lancelot arrived with a small
                                                               the Latin for “bear,” suggesting bear-like qualities,
      force to rescue her. More of your knights were
                                                               or a Welsh word meaning “dark.” He is often de-
      killed, notably Gareth and Gaheris. This prompted
                                                               picted with red hair and may be in a leader position
      Gawain—your greatest remaining supporter—to
                                                               of some sort (chairman of the board, quarterback).
      swear vengeance on Lancelot. There seemed no op-
      tion but to pursue Lancelot to France, where he had
      holed up with many of your remaining knights, who
                                                               Nemesis
      supported his side in the feud. Incredibly, Guinevere      Your nemesis is Mordred, your son by incest with
      returned to you and, even more incredible, you al-       your sister Morgause. When Mordred was still in
      lowed her to rule as Queen while you were in France.     the womb, God delivered you a dream warning you
        Mordred tried to seize the throne in your ab-          of your sin and your eventual defeat at Mordred’s
      sence but Guinevere outwitted him and fled to the        hand. You repented and did public penance before
      Tower of London, where Mordred could not get             God, crawling up the steps of St. Stephen’s cathedral.
      her. You hurriedly packed up your army in France         Consumed by shame and afraid for your own life,
      and returned to England, where Mordred and his           you ordered all the boy children born in the month of
      many foreign allies met you in climactic battle on       May to be put on a ship and drowned. Miraculously,
      Salisbury Plain. He was the last man of his army         Mordred survived your plan and grew up ignorant of
      to remain standing; you dealt each other mortal          his true father. When the truth was revealed to him
      blows. He died. You lingered long enough to order        by a prophetic hermit, he became a cancer within
      Bedivere, one of your longest-serving knights, to        Camelot. Eventually he exposed the Queen’s long-
      return Excalibur to the Lady of the Lake. Then four      running love affair with Lancelot and you were humil-
      queens, your half-sister Morgan le Fey among them,       iated before the entire kingdom. Lancelot’s resistance
      arrived to bear you to Avalon, where your wounds         to arrest led to the death of many excellent knights, in-
      were to be healed. That’s the last you remember.         cluding two of Gawain’s younger brothers. When you
        You believed that strength should be used to aid the   pursued Lancelot to France, Mordred tried to seize
      weak and powerless, not to impose tyranny. You were      the throne. You returned to battle him at Camlann
      generous to your allies and guests, slow to punish       and killed him with Excalibur. It was too late. He had
      those who were close to you, but proud and wrath-        already driven a spear through your body but, more
      ful once aroused. Because you had been raised the        importantly, he’d already destroyed your dream.
18
                                                                                                 Chapter 2: Paths
                                                                                                                    19
     Chapter 2: Paths
      Balin the Savage,                                         by Nineve, the Lady of the Lake, so you considered
                                                                yourself wrongfully jailed. Arthur needed the sup-
      the Knight with                                           port of everyone he could get in those days, and he
                                                                freed you and many other prisoners so that you might
      Two Swords                                                join his army. You were free again but impoverished
                                                                and lingering at the court when a mysterious woman
         One of the best warriors from the early years of
                                                                claiming to be a servant of Nineve arrived wearing a
      Arthur’s reign, Balin became known as the Knight
                                                                large, bulky sword which she said she could not take
      with Two Swords when he acquired a second blade
                                                                off. In fact, no one could remove it unless that person
      from a mysterious woman in Arthur’s court. Balin
                                                                was the best knight the damosel could find. You alone
      was an extraordinarily deadly fighter, but was cursed
                                                                of all the knights present were able to draw the sword,
      with bad luck. A series of rash decisions eventually
                                                                and even though she warned you it would bring
      resulted not only in his death but in the Dolorous
                                                                you only misery and death, you vowed to keep it.
      Stroke and the creation of a Wasteland which would
                                                                   As you were out putting on your armor, Nineve
      only be cured years later by the Quest for the Holy
                                                                herself arrived. This was too good to be believed,
      Grail. Balin is little known today, but it can be ar-
                                                                since you had hunted her three years in an effort
      gued that Arthur would have died without Balin’s
                                                                to gain justice for your brother’s death, but you
      help in a critical battle. In a modern setting, he pits
                                                                had never been able to find her enchanted Faerie
      his twin swords against a new generation of foes,
                                                                home. Nineve had given Arthur Excalibur and
      living fast and furious before his inevitable death.
                                                                was now in Camelot to collect a favor in return:
         Unlike most other knight characters, Balin has
                                                                she demanded either your head or the head of the
      few ties to anyone or anything and his resources          maiden with the sword. You emerged about this
      are not particularly good. He lives by his wits,          time, brand new sword in hand, and swiftly de-
      surviving on plunder he has taken from his foes.          capitated her in front of Arthur and all his lords.
      Balin is exclusively a warrior; his focus on fight-          The King was furious, as he considered Nineve
      ing with two swords makes him especially dan-             to be under his protection. You tried to explain that
      gerous in hand-to-hand combat. Balin’s curse              Nineve had killed many knights including your
      ensures his life will be a brief but brilliant one;       brother, but Arthur banished you from the court.
      he is at his best when he ignores his impending           Quickly getting on your horse, you were neverthe-
      death and fights the good fight as long as he can.        less followed by a prince of Ireland, Sir Lanceor,
                                                                who sought to gain favor in Arthur’s eyes by kill-
      Your Past Life                                            ing you. You fought Lanceor in a fair joust and slew
                                                                him. Lanceor’s girlfriend Colombe happened to see
        You got started on the wrong foot
      in the early days of Arthur’s reign.                      the whole thing, and in grief she fell on Lanceor’s
      You were imprisoned half a year for                       sword. It was turning into a pretty bad day for you.
      killing the cousin of the king of                            King Mark of Cornwall was passing by and
      Northumberland, but this                                  he found the dead bodies. He asked you your
      was in revenge for the                                    name and your brother, Balan, who had finally
      death of one of your                                      caught up with you, answered: “Sir . . . ye may
      own brothers who                                            see he beareth two swords, thereby ye may
      had been poisoned                                            call him the Knight with the Two Swords.”
                                                                     That’s how you gained your famous title.
                                                                         You sought to regain Arthur’s favor, and so
                                                                      you captured one of his earliest enemies, king
                                                                      Ryons of Wales. Ryons had been leading an
                                                                       army against the Boy King, and while his cap-
                                                                        ture didn’t end the problem, it certainly helped.
                                                                         When Ryons’ brother Nero took over the army
                                                                         and began the Battle of Castle Terrabil, you
                                                                                  waited until things looked bad for
                                                                                     Arthur before leading a charge
                                                                                      out of the nearby forest and
                                                                                       helping to turn the tide. Some
                                                                                        say you killed king Lot, one of
                                                                                        Arthur’s most dangerous foes,
                                                                                         but in fact this is not true.
                                                                                         Nevertheless, Arthur pub-
                                                                                       licly regretted banishing you.
20
                                                                                                 Chapter 2: Paths
                                                                                                                       21
     Chapter 2: Paths
22
                                                                                               Chapter 2: Paths
Your Past Life                                         of your knightly virtue. By remaining true and not
                                                       yielding to the seductive temptations of Bertilak’s
   You were the eldest son and heir of king Lot of     bewitching wife, you proved your worth and Bertilak
Orkney and queen Morgause, who was herself the         spared you. By the time you returned to Camelot, you
daughter of Gorlois of Cornwall and Queen Igraine.     had become a champion of all women everywhere,
Thus, you were King Arthur’s nephew, and you were      and you were legendary for your courtly grace.
first brought to court by your mother when—unbe-         Many women and many battles followed, but your
knownst to you—she seduced him in an effort to force   long-promised vengeance finally came to pass: you
a peace between your uncle and your father.              and your brothers murdered Pellinore. In this case,
When the peace failed and your father went                         loyalty to your family trumped your loyalty
to war against Arthur you were not quite                             to a fellow knight of the Round Table.
old enough to take the field. Your father                            Later, your mother began a romance
was killed by Pellinore, and although you                            with Pellinore’s son, Lamorak. With your
swore revenge, as a good son should,                                 brothers, you snuck into her bedchamber
you were nevertheless of divided loyalty.                            and cut off her head. Lamorak refused
You had seen Arthur’s court, and the                                 to fight you and escaped alive, but you
wisdom and justice of the king (so                                   and your brothers later cornered him
close to your own age!)         had                                  and overwhelmed him through sheer
impressed you. When                                                   numbers, killing him too. Your devo-
Arthur announced his                                                   tion to Arthur—who warred with your
marriage to Guinevere,                                                     father but did not kill him—and
you convinced your mother to                                                   your willingness to kill Pellinore
bring you to Arthur’s court, where you                                          and his family—who killed your
became one of the Boy King’s great-                                             father in Arthur’s name—is a
est knights. Your other brothers would                                          complex puzzle that suggests
soon follow you, acting first as your                                          you might have felt guilty for your
own squires, then as knights themselves                                   father’s death, or perhaps displaced
   For a time, you were the greatest                                      your vengeance off of Arthur and
knight of Arthur’s court. You partici-                                      onto those who were easier for you
pated in heroic quests, and you were                                          to hurt without consequence.
instrumental in the war against Rome.                                            When the Holy Grail appeared,
When Lancelot arrived at court, you                                            you were the first to vow that you
took his superior fighting skills in                                         would find it, but in fact your amo-
stride and eventually came to love                                         rous habits and battle-lust ensured
him like a brother. More knights came                                      that you were an utter failure on the
and your status slowly gave way to people                                   Quest. You returned to Camelot as
like Tristan, Pellinore, and Galahad, but                                    your younger brothers were con-
Arthur never wavered in his affection and                                    spiring to catch Guinevere and
respect for you. He named you his heir,                                      Lancelot in bed. When they did
and gave you Excalibur to wield on his                                        and Lancelot escaped, your love for
behalf. You were the last person to “see”                                     your fellow knight led you to per-
Merlin alive, though actually all you did                                     suade Arthur not to go to war over
was hear his voice coming out from                                           the matter—but when Lancelot’s
the cave Nimue had sealed him into.                                          rescue of the Queen resulted in
Your greatest adventure was your                                            the death of two of your brothers
rivalry with Sir Bertilak, the myste-                                       your stance predictably reversed
rious Green Knight, who came to                                            and you led the charge into France.
Arthur’s court and offered to let you                                     But Lancelot was still your better on
chop his head off if he would get the                                     the field, and each time you dueled
chance for a return blow. You cleaved                                      him he left you wounded but alive.
Bertilak’s head off easily enough,                                          Finally, Mordred led a revolt back
but he walked over and put it back                                           in England and Arthur abandoned
on his shoulders! The enchanted                                               France to return home. On your
Green Knight gave you a year to live,                                          deathbed you saw the error of
but just before you were          to                                           your ways and forgave Lancelot
meet him in battle you                                                            for the death of your brothers.
were lured into a test
                                                                                                                     23
     Chapter 2: Paths
Adventures with Gawain                                     that do not have an Arthur player character; indeed,
                                                           without an Arthur or Lancelot around, Guinevere
  • Perhaps more than any other character in the           may feel like she finally has a chance to shine and
    Arthurian saga, Gawain’s personal problems are         forge her own destiny. If Arthur or Lancelot are
    centered around issues of family. Some of his          around, of course, Guinevere’s relationship with them
    family are near-perfect role models (Gareth),          becomes key; will she pick one over the other, try to
    while others have almost no redeeming features         balance both, or try to leave them both behind her.
    (Agravaine). Yet he tries to remain loyal to all of
    them. This forces him into some very difficult
    situations—situations which inevitably force him
                                                           Your Past Life
    to choose between one family member or another.           Your father was King Leodegrance of Cameliard,
                                                           but he was not faithful to your mother. On the same
  • Gawain was also infamous for his vendetta against
                                                           night that you were conceived, Leodegrance slept
    Pellinore and the knight’s family. This hatred
                                                           with the wife of his seneschal and engendered an-
    even led Gawain to participate in the murder of
                                                           other daughter. Magically, when she was born she
    his own mother! Players of a Gawain incarnation
                                                           was identical in appearance to you, differentiated only
    can count on confronting this vendetta head on;
                                                           by a small crown-shaped birthmark on your back.
    will it be continued, or abandoned? And even if
                                                           Perhaps because it was no longer possible to pretend
    he admits he was wrong in his former life, will
                                                           he was not the girl’s father, he even named both you
    his victims be so quick to abandon revenge?
                                                           and your half-sister the same name: Guinevere.
  • As Arthur’s heir, Gawain could take a leading role        You first met Arthur when he and his knights came
    in many Arthur Lives! stories. He may be search-       to the aid of your father, who was under attack by
    ing for Arthur or be the agent of an Arthur who        King Ryons of Wales. Arthur was brave, handsome,
    is off-stage, either unwilling or unable to perform    and young, not to mention revered by the many
    heroic deeds himself. In campaigns without an          knights who followed him. You were sixteen years
    Arthur or Guinevere, Gawain makes a good leader        old; it was easy to fall in love then. In time, Ryons was
    for the group, since he has a close connection to      defeated and his army shattered. Arthur chose you
    the King, is known to have wielded Excalibur,          to be his queen and your father gladly consented; he
    and has connections to many other characters in        gave the Round Table as a wedding present, along
    the saga (be they enemies, friends, or family).        with all the knights that sat around it. As the daugh-
                                                           ter of a king, you had been well taught in the skills of
Guinevere,                                                 governance, and you became Arthur’s partner in rule.
High Queen and Lover                                       Your youth, grace, generosity, intelligence, courtesy,
                                                           and beauty set the bar for courts throughout Britain.
   Arthur’s wife and Lancelot’s lover, Guinevere is        But despite an energetic love life, you were unable
famous as a woman torn between responsibility and          to give Arthur a child; Arthur never held this against
passion. Loved by the greatest knight in the world,        you (choosing his nephew Gawain as heir), but it was
she eventually came to return that love. But we really     the first strain on an otherwise storybook romance.
know very little about how she regarded her own               Much more serious was the return of your twin
husband. She was idolized and adored by the other          half-sister. Conspiring with others, she arranged
knights at court, especially Gawain and Kay, and           to take your place at court, and with a love potion
indeed everyone seems to have been at least a little in    convinced Arthur that you were the imposter, not she.
love with her. This universal affection for the Queen      You fled with Lancelot—who had already proclaimed
helped patch over quarrels, make peace with foes, and      his love for you but whom you had not yet come to
keep the kingdom running smoothly even through             take seriously—and were protected by Gawain and
the Grail Quest—when many knights were killed.             Kay, both of whom were especially devoted to you.
It was only at the very end, when she and Lancelot         It wasn’t until your half-sister was struck down by a
got careless and allowed the affair to be brought out      divine curse that Arthur eventually came to his senses
into the open (where Arthur could no longer ignore         and welcomed you back, but things were never quite
it), that Guinevere truly failed as Queen. But that        the same. You never really forgave him. It was not
was also when she was most honest with herself.            long after that you were abducted by Sir Meliagrant,
   Incarnations of Guinevere excel at intellectual chal-   a traitorous knight of the Round Table who was
lenges and social activities, though neither of these      infatuated with you. Kay and Lancelot fought over
things preclude her from being an active warrior in        the right to rescue you, but Lancelot eventually
a century far more open to women in combat. She            triumphed and you were forced to admit that his
makes an excellent alternative to Arthur in campaigns      love for you might be more than a boyhood crush.
                                                                                                                       25
     Chapter 2: Paths
        As the years passed, the love between you and        by everyone, from the common folk to the knights
      Lancelot grew and matured. Just as many men sought     who came to court and fell in love with you at first
      your eye, so Lancelot was pursued by other women,      sight. Indeed, you eventually had to create your own
      and you were always intensely jealous of them—so       order of knighthood just for all the knights who swore
      much so that Lancelot was driven to mad grief by       themselves to your service. The Queen’s Knights bore
      your displeasure and fled the court. Nonetheless,      white shields and they were friendly rivals with the
      your stormy relationship eventually went from          Round Table, even though many knights were mem-
      semi-harmless flirtation to intimate encounters;       bers of both groups. For all the storybook qualities
      Arthur knew, but always turned a blind eye. In the     of your marriage and reign as Queen, it is perhaps
      Grail Quest, Lancelot swore to break the affair off,   perfectly ordinary that you should fall in love with
      but instead when he returned to court the two of       a devoted man ten years younger than you. What
      you became more passionate—and reckless—than           made this tragic was the high position you occupied;
      ever. Two of Gawain’s younger brothers, Mordred                           bound by duty to the realm yet
      and Agravaine, conspired to catch you and                                    enslaved to the power of your
      Lancelot in bed together. It wasn’t hard.                                     heart, you chose to love, no
        Lancelot killed many knights in his                                         matter the risk. You were will-
      escape and your husband, who you                                              ing to pay the price for that
      believed willing to ignore the affair as                                     love, but in the end it was not
      long as it didn’t put the realm in dan-                                you alone who was forced to pay it.
      ger, ran out of patience and put you on                                 Your affair brought down a kingdom,
      trial for adultery. He ordered you to                                   even as it made you into a legend.
      be executed, but Lancelot (predict-
      ably) appeared and rescued you, again
      killing many more knights in the process.                              Recognizing
      More of Gawain’s brothers died; although
      he had once been one of your defenders,
                                                                             Guinevere
      Gawain now led the attack against your                                   Guinevere had gray eyes, blonde
      lover. Weary of fighting, your marriage, and                           hair, and a pale complexion (indeed,
      your impossible situation, you chose not to                            her Welsh name Gwynhyfar means
      go with Lancelot, but you were not alone in                            “white phantom”). She was the best
      England for long before Mordred tried to                              chess player in Arthur’s court, and
      force himself onto you in order to claim the                          may be known for this skill in the
      throne. You pretended to agree to this, but                          modern world. Of course, she was also
      on the excuse that you had to do some shop-                         incapable of bearing children. She may
      ping to prepare for the wedding, you went                            have a twin sister whom she hates,
      to London and promptly locked yourself                                  and she inspires amorous atten-
      into the Tower. There you remained until                                  tion (both wanted and unwanted)
      Arthur returned, fought Mordred, and                                         in those around her. She was
      was mortally wounded. You went                                                known for a crown-shaped
      into an abbey and took the holy                                                birthmark on her back, which
      vows of a nun. Lancelot visited                                                might manifest as a tattoo.
      you one last time but you
      again refused to go with
      him, urging him to for-                                                     Nemesis
      get you and take a wife.                                                 Guinevere’s jealousy over Lancelot
      Your royal status ensured                                              was legendary, especially when it
      that you were soon ab-                                                  came to Elaine of Carbonek, the
      bess, but in a few years                                                daughter of King Pellam the Fisher
      you died and Lancelot                                                   King. Elaine twice tricked Lancelot
      came with his companions                                              into sleeping with her by pretend-
      to take your body for burial.                                       ing she was the Queen. She became
        There’s no question that your                                    the mother of Lancelot’s son, Galahad,
      long affair with Lancelot was partly
                                                                        and Guinevere’s rage over the whole
      responsible for the fall of the kingdom,
      but with that exception you were very                            business drove Lancelot mad on at least
      nearly a perfect Queen. You were wise,                           one occasion. Elaine died in Carbonek
      kind, generous with gifts and praise,                            during the Grail Quest and Guinevere
      and a good administrator. When                                    eventually forgave Lancelot. Perhaps,
      danger threatened, you were clever                                   by the time she retreated to an ab-
      and resourceful. You were beloved                                    bey, she had forgiven Elaine as well.
26
                                                                                                  Chapter 2: Paths
jealous of your brother. Whenever Arthur would              Kay: first, he is Arthur’s Foster Brother. Second,
send a small, select group of knights to perform            he is Keeper of the Keys, the seneschal, the man
some special task, you were invariably included.            Arthur has put in charge of the castle of Camelot.
You were also very close to the Queen. Indeed, your         It may be impossible to get both these ideas
life-long working relationship with Guinevere de-           into a satisfying high concept, but there are ad-
veloped into an intense devotion. Unsurprisingly,           ditional aspect slots to pick up the slack (Right-
there was a strong rivalry between you and Lancelot,        hand Man, Big Brother, Master of My Domain)
one in which you never seemed to get the up-                   Kay’s personality is surly, cynical and snarky; and
per hand. It was Guinevere, not you, who decided            this, combined with his reputation as a Bully who
your relationship with her would be platonic.               Can Dish It Out But Can’t Take It, is the source of
   Your most memorable trait was your sharp tongue.         his Trouble. He is a Glory Hound and Not a People
You were surly and foul-mouthed. You bullied other          Person. He’s also hopelessly in love with Guinevere,
knights, bragged constantly, and were quick with            but he’s hardly alone in this and it only matters if
insults and sarcasm. You often tried to take credit for     Gwen is a recurring character. This is probably a
heroic deeds you did not do (like the Sword in the          facet of Guinevere’s Trouble Men Are Always Fighting
Stone incident). But despite all this, your loyalty to      over Me rather than something unique to Kay.
Arthur never wavered. You performed only one truly             Another good use of Kay’s aspects is to reinforce
evil act: Arthur’s illegitimate son, Loholt, killed a gi-   his effectiveness as a teacher and administrator. After
ant and, out of jealousy, you murdered him. Perhaps         all, this is the man who made Gareth into one of
it was this that prompted you to amend your ways            the greatest knights of the Round Table after a year
a little. When Lancelot put on your armor and trav-         spent in the kitchens. He might be a Mr. Miyagi, a
eled across Britain defeating countless foes in your        Master of the Training Montage or just a Perfectionist.
                                                               Kay’s career moves through distinct phases, which
name, your reputation soared, but you knew the
                                                            allows you to rationalize almost any skill choice. A
truth. When you got back to Camelot, you explained
                                                            young Kay might be Arthur’s greatest warrior, with
to Arthur what had happened and insisted Lancelot
                                                            combat skills like Firearms or Melee, Athletics, Drive,
—your greatest rival—get the credit he deserved.            and Physique. But a more seasoned Kay, master of
   You may not have been the most famous knight             Camelot, sacrifices his fighting edge for Leadership,
in the world, and you certainly weren’t the nic-            Contacts, Notice, and Investigate. From his earliest ap-
est, but you did your job without complaint and             pearances, he showed his willingness to Deceive and
when Arthur needed you, you were always there.              his boasts, brags, and bullying are done with Provoke.
                                                            He might have Willpower, but after coming out on the
Recognizing Kay                                             losing end of so many conflicts, his Confidence is low.
                                                               Use stunts to make Kay’s insulting demeanor into
  Kay may be a duplicitous wisecracker, but he will
                                                            something useful. Try Okay, Fine!, Troll, or Sharp
be loyal, especially to his brother. He may be some-
                                                            Tongue (Provoke), Cyber-Bully or Rumormonger
one’s right-hand man, like a platoon sergeant or an         (Contacts). Make yourself superior when in a spe-
executive vice-president. Other people will underes-        cific location using stunts like Security Specialist
timate him, but he may be responsible for training          (Burglary), Face in the Crowd (Stealth), Slush Fund
young people or keeping a large organization running        (Leadership), or Ear to the Ground (Contacts). Here
smoothly. He may be butler to a large estate, a “Big        are a few new stunts especially appropriate for Kay:
Brother,” or a mentor figure. His early willingness
                                                               • Weapon Cache: You hide weapons in your liv-
to lie to get ahead might manifest in a criminal past
                                                                  ing space, vehicle, and other regular haunts.
which Kay is now trying to extricate himself from. His
                                                                  When you are in one of these places and
loud mouth makes him a scrapper; he might even be a
                                                                  use Notice to create an aspect, you can in-
stand-up comedian or someone who lives by his wit.                voke that aspect twice instead of once.
                                                               • Training Flashback: Once per session, you
Nemesis                                                           can use Leadership to retroactively create an
  You were a foul-mouthed braggart who often came                 aspect on someone who is under your author-
out on the short end of a joust, but you didn’t bear              ity, such as a student, squire, or employee. The
a grudge. Kay has no nemesis.                                     new aspect directly applies to whatever current
                                                                  problem that subordinate is facing, and you
                                                                  taught them how to handle it between scenes.
Aspects, Skills,                                               • Master of the Kitchens: You have a +2
Stunts and Extras                                                 on Performance rolls to entertain com-
                                                                  pany with excellent food and drink.
  There are two distinct ideas which should be
brought together in an ideal high concept for
                                                                                                                       29
     Chapter 2: Paths
         There are two kinds of extras which Kay requires.       rival lords, Merlin was his chief advisor and strate-
      First, Camelot may belong to Arthur in name, but           gist. Men feared him, but none dared disobey him.
      it’s Kay who keeps it running. If he is a character        Eventually he fell in love with the maiden named
      in the game, whatever organization or estate he            Nimue, to whom he taught all his magic. But his
      chooses to create with an extra becomes an echo of         love was unrequited, and to be rid of him Nimue
      Camelot. See Chapter 5 for specific rules on echoes        imprisoned the great wizard in a cave for all time.
      of Camelot. Secondarily, Kay is one of the characters        Incarnations of Merlin have prodigious magi-
      most likely to have a squire or other companion:           cal gifts, and they also enjoy a famous reputation
      an aspiring knight who has been put under Kay’s            as a powerful wizard and advisor to King Arthur.
      authority for training and education. Needless to          Merlin can count on being welcome in Arthur’s
      say, Kay’s methods and expectations can be unusual         company even if he’s mistrusted by Arthur’s other
      compared to those of traditional knights, but no one       companions, and Merlin takes upon himself shady
      can argue with his results. Less traditional versions      dealings the King shouldn’t know about. When
      of Kay may have the outlandish supernatural pow-           Arthur does screw up, Merlin often takes the
      ers mentioned elsewhere, but the magical talents           blame himself to protect the king’s reputation.
      described in Enchantment won’t really cover these.
      Work with the GM to figure out a refresh cost if you
      want to grow as tall as a tree, go without breathing or
                                                                 Your Past Life
      sleeping for days, or light fires by touch. (You might       You were intended to be the Antichrist, and were
      start with the superpowers designed for Venture City,      born to a virgin nun impregnated by the Devil him-
      available on the Evil Hat site as part of the Fate SRD).   self, but God intervened to give you the power to
                                                                 decide your own destiny. As a result, you inherited the
      Adventures with Kay                                        power to know all future events from your mother,
                                                                 and the power to know the past from your father.
        • If Arthur is in trouble, Kay is always going to be     From the day of your birth you could speak perfect
          the first man at his side. This means that any-        English and you were covered in thick black hair.
          one who wants to hurt Arthur is going to have          Understandably, your mother was going to be burned
          to come up with a way to get rid of Kay first. Or,     at the stake for witchcraft, but using your prophetic
          even better, turn Arthur against his own brother,      gifts you revealed embarrassing facts about the judges,
          possibly by framing Kay for some awful deed.           who were so shamed that they let your mother go free.
                                                                   Famous as “the boy without a father,” you were
        • Kay grew to love Guinevere, but both his brother       captured by agents of King Vortigern, who had been
          and Lancelot were in the way. This time, that          told by his court astrologers that only the blood of a
          might not be so. If Kay can recognize Guinevere        child without a father would save his crumbling castle
          before either of his other rivals do, he might fi-     from collapse. Your prophecies at that castle saved
          nally be able to find the happiness he was denied      your life (you exposed the astrologers as frauds) and
          in his former life. Of course, he’d again have to      made you a legend. About this time you slipped away
          choose between family and personal happiness.          to study magic at the foot of Blaise, who began as your
          Or perhaps Guinevere will reject him yet again?        master but became your biographer. His book col-
        • In one tale, Kay is given a blood-red horse of         lecting your prophecies would go down in history.
          incredible speed. Once he recognizes himself,            Using a combination of magic and architectural
          Kay might try looking for that horse, which            science, you moved the rocks of Stonehenge all the
          could manifest as an echo of virtually any size        way from Ireland to Britain and constructed them
          or shape. Try looking for cars named after             in their current form, using them to mark the tomb
          horses (Mustang, Charger, Colt, and so on).            of Ambrosius Aurelianus, a Roman commander
                                                                 whose leadership of the British Isles you supported
      Merlin the Magician                                        as advisor. The kings that followed sought out your
                                                                 wisdom, though you tended to appear and disap-
         Merlin is the most famous magic-worker in               pear without much warning. Eventually Uther
      Western literature. He is the archetypal wizard: a         Pendragon asked for your help. He was infatuated
      mysterious trickster traveling from place to place         with Igraine of Cornwall, who was married to the
      issuing prophecies that no one understands until           powerful duke Gorlois. Using your magic, you gave
      they come true. He is something of a kingmaker—            Uther the appearance of the duke while also disguis-
      it was he who arranged for Arthur to be raised in          ing yourself and Ulfius as two of Gorlois’ compan-
      secrecy by Ector, and he placed the sword in the           ions. While Uther’s army fought Gorlois in a night
      stone so that Arthur might draw it and claim the           battle, you, Ulfius, and Uther walked into Castle
      crown. While Arthur struggled for acceptance by            Terrabil and Uther had his night with the duchess.
30
                                                                                                 Chapter 2: Paths
  Gorlois died that very night and Uther soon took      really your fault: Arthur’s most dishonorable acts (like
Igraine as wife. As Uther agreed, you were given the    his decision to murder the May Babies in an effort
child that resulted from that magical night. You took   to kill Mordred) were often blamed on you, and you
Arthur and gave him to Ector, a humble but honor-       accepted this in the name of preserving the kingdom.
able country knight, to be raised. You traveled the     Often you showed up at the scene of some awful
world as Arthur grew up, expanding your knowledge       tragedy only after it was too late to avoid it—your
and spreading your reputation. When the time was        powers of foresight had already told you the outcome,
right, you set the sword in the stone and helped or-    so you did not try to avert it. Instead, you appeared
ganize the great tournament that brought knights to     afterwards to commemorate the people involved
London from all over. When Arthur drew the sword,       and make sure their virtues were not forgotten. Not
you appeared to confirm that he was Uther’s son,        everyone seemed to appreciate this point of view.
though for years no one believed you. It was assumed      Why make Arthur king in the first place? It’s a fair
that you had made Arthur, a naive bastard, into your    question. By Uther’s time you had seen three kings of
puppet ruler. Eventually Arthur’s mother emerged        Britain; the ones that were good didn’t last, and the
from a convent and that largely settled the matter.     ones that lasted weren’t good. You believed that what
  Throughout Arthur’s early battles—when he             Britain needed was a king who didn’t want to be king,
fought to become High King against King Lot and                   a king who knew what it meant to serve oth-
others —you were his best general. Your advice                     ers, a king who was in touch with what the
turned the tide at the Battle of Carleon and, later,                      people needed, not adding to his own
you enchanted Lot to keep him from leading                                      glory. You had Arthur raised as
reinforcements to Castle Terrabil until it was too                                   a squire because you hoped
late to do any good. You helped Arthur choose a                                          it       would teach him
wife and create the Round Table. You saved him                                                     humility. You
from King Pellinore (who would have killed him                                                        continued try-
in battle) and arranged for Nineve, the Lady                                                          ing to shape
of the Lake, to give Arthur Excalibur.                                                                Arthur into
  Soon after Arthur’s coronation and mar-                                                  your      ideal ruler,
riage, however, you fell in love with Nimue, a                                              but he still had a long
maiden with great magical talent. You taught                                                way to go when Nimue
her everything you knew in an attempt to                                                 arrived and interrupted
woo her, and took her with             you                                                your       long-term
on a tour of the world, but              she                                                          agenda. As
never answered your love.                                                                             your life-
Since you would not give                                                                            long project,
up trying to persuade her,                                          you                        could say that
she eventually used your                                          Arthur could have turned out better. But he
own spells to get rid of you,                                    also could have turned out a lot, lot worse.
imprisoning you inside a magic
cave where you entered a kind of
half-life. Neither living nor dead, you
                                                                  Recognizing
were visited by occasional knights to
whom you prophesied, but you never
                                                                     Merlin
earned release from that cave. To this                                 A merlin is a kind of falcon, so Merlin
day, you’re not entirely sure what                                     might be associated with birds, hunt-
happened between then and now.                                          ing, or some business or enterprise
  For your entire life you were an in-                                    which uses the falcon as a symbol.
veterate prankster, constantly adopt-                                      He may have black hair or some as-
ing the shape of a beggar, a child, or                                       sociation with devils, have a holy
an animal just to test Arthur’s intelli-                                      person for a mother, or an evil
gence. You were often critical of those                                        individual for a father. Merlin
around you, and although you were                                               may be a world-traveler, and
constantly rattling off prophecies, you                                         he is certain to have a power-
seldom bothered to explain them. You                                            ful talent for magic, though
came and went as you pleased, without                                           that talent may not be realized
explanation. When you gave advice, you                                         yet. He may be something of
expected it to be obeyed. Most people                                         a conman, deceiving even his
hated and feared you. Some of your                                            friends with tricks and disguises.
awful reputation was not                                       He               may be an influential mentor
                                                                                                                       31
     Chapter 2: Paths
      or advisor, whose opinion is sought out by others.        for Divination. His book of prophecies was the
                                                                medieval version of a bestseller, long outliving
      Nemesis                                                   him; a Merlin incarnation without Divination is a
                                                                quack imposter. He appeared in various shapes to
        Merlin has no nemesis. Although eventually              both allies and enemies (Shapeshifting), and ac-
      imprisoned underground by Nimue, he was in-               complished his most famous deed—the engender-
      fatuated with her and powerless to resist her. His        ing of Arthur—through the use of Glamour. He
      other foes, such as Vortigern, lived and died before      taught Binding to Nimue so she could use it on him,
      Arthur was born and have not been reincarnated.           put Sir Pellinore to sleep with a gesture (Emotion),
                                                                was publicly known as a necromancer even though
      Aspects, Skills,                                          he never spoke to the dead, and brought a French
                                                                army across the channel without boats (Travel).
      Stunts and Extras                                           As the constructor of Stonehenge, Merlin might
         Because so much has been written and said about        have a place of power here in the mortal world, in
      Merlin over the centuries, your task is not to define     contrast to the lake. He is the creator of numerous
      him, but rather to select which version of him you        magical weapons and devices, including the Dragon
      wish to play. Your high concept should clarify your       Banner, the Bed of Madness, and Galahad’s Sword,
      nature as a magician so you can begin with a few          all of which can manifest as echoes. (See Chapter 5
      free magical talents. Merlin the Magician is simple       for more on echoes.) Merlin is credited with teach-
      but effective, but you could be a Legendary Wizard or     ing many people magic, including the Ladies of the
      Court Magician. Merlin has many potential Troubles,       Lake and men like Gwenbaus, so a companion is
      depending on the stories you want to tell. A Son of the   perfectly in character for him. These apprentices
      Devil and even a Potential Antichrist, he was Untrusted   often turn out to be bad news, however, or at least
      by all save Arthur, sometimes even considered Mad.        rivals of the great magician. Alternately, his com-
         Merlin is a Kingmaker, Royal Advisor and Tactician.    panion might be a modern Blaise, Merlin’s tutor
      A Prophet and Master of Shapes, he is also a Trickster    and foster-father, now biographer and scribe.
      and, in some versions, Spymaster. He is some-
      times depicted as a teacher, Arthur’s Tutor, and
      can be a Wise Old Man or the victim of a bizarre
                                                                Adventures with Merlin
      condition in which he Lives Backwards, not aging           • Merlin is going to be looking for Arthur or
      but instead “youthening,” resulting in a 21st cen-           watching out for him once the king is found.
      tury Merlin who appears to be a Child Magus.                 As Arthur’s chief magical guardian, he will
         Occult is Merlin’s best skill. Confidence and             be the target for many supernatural foes. His
      Willpower will also be useful, but not as required.          knowledge of the future will help lead Arthur
      You won’t have enough skill points to cover all of the       to other incarnations, and this is another good
      great wizard’s abilities, and will instead work a bal-       reason for Arthur’s enemies to target Merlin.
      ancing act using skills to make up for areas where         • Any source of supernatural lore is going to
      your magic is lacking (and vice versa). As the smart-        be a big temptation for Merlin and could be
      est man in the room, Merlin benefits from Education          used to draw him into adventure. He will seek
      (I’ve Read about That), Investigation (Attention to          out supernatural items both for himself and
      Detail, Eavesdropper), and Notice (Body Language             for his fellow knights, who might use them as
      Reader). His trickster nature makes him a good can-          weapons. And whenever anything mysteri-
      didate for skills like Deceive (the One Person, Many         ous turns up, you can bet that Arthur and his
      Faces stunt is perfect for Merlin), Burglary (Always a       men will turn to Merlin for an explanation.
      Way Out) and Stealth (Slippery Target). If his appar-      • Merlin’s habit of keeping secrets will often lead
      ent foreknowledge is actually the result of spies and        to tension among the characters, who will all
      informants, use Contacts (Ear to the Ground, Weight          suspect Merlin knows more than he is saying.
      of Reputation). The man who brought Stonehenge               Merlin has shown himself willing to work with
      from Ireland to southern Britain through machinery           some dangerous individuals whom Arthur might
      alone, as depicted in the oldest Merlin stories, is a        not normally associate with, and his nefarious
      master of Technology. He was both hated and feared,          reputation means that he is always under suspi-
      so pick up Provoke (Armor of Fear). Leadership               cion. Gamemasters who want to bring in some of
      reflects his years acting as the young Arthur’s best         Arthur’s villains as supporting cast may be able
      general. About the only skills Merlin wouldn’t               to do so through Merlin, who might be willing to
      have are Rapport, Physique, and combat skills.               meet with them and strike up deals that Arthur
         Merlin demonstrated or was attributed every               would never permit were he to know about them.
      magical talent in this book, but he was most known
32
                                                                                                  Chapter 2: Paths
Morgause, Queen,                                          made war upon your father and killed him, taking
                                                          your mother as wife. At this time you were already in
Spy, and Mother                                           your teens, and so you were pushed off into a politi-
                                                          cal marriage designed to solidify Uther’s reign and
   Morgause is most famous as the mother of               keep Britain at peace. You were married to Lot, King
Mordred, Arthur’s killer. She was not aware of her        of Lothian, a self-made warlord who had conquered
incest with Arthur at the time, and in fact was act-      much of Scotland. (Elaine was also married off, but
ing as a spy for her husband Lot, who was at war          Morgan was too young and was sent to a nunnery.)
with Arthur for the title of High King. After Lot’s          As the Queen of Lothian, you bore Lot four sons,
death Morgause took over rule of Lothian, and her         all destined to be great knights: Gawain, Agravaine,
five sons (counting Mordred) all became Knights of        Gaheris, and Gareth. You were in your thirties
the Round Table. Morgause is Morgan le Fey’s older        when a boy of unknown lineage (but backed up by
sister. She was killed by her own sons when she took      Merlin’s powerful magic) claimed the rank of High
Lot’s killer’s son, Lamorak, as her newest lover.         King, a title your husband also coveted and was
   As a hero in Arthur Lives!, Morgause presents a        willing to take by force. War broke out, but when
wealth of character challenges. How does she feel         Lothian was invaded by foreigners your husband
about her incest with Arthur? About the blood feud        had to turn his attention to self-defense and he
that resulted in her death at the hands of her own        sent you to Arthur’s court as an ambassador-spy.
sons? Morgause is abso-                 lutely fearless      You, however, had your own agenda for this long
and makes an excellent                                    visit to the court of the Boy King. You did not believe
character for anyone who                as-               the stories that Arthur was Uther’s son (and there-
sumes Arthurian women are                                  fore your half-brother) and you were impressed with
all quiet wallflowers who                                    Arthur’s generosity, sense of justice, and idealism.
live only to be rescued                                       You sought peace between Arthur and Lot and
or seduced. In some                                               you hatched a dangerous scheme to force
versions of the story,                                              that peace. It was not hard to seduce Arthur
Morgause has magical                                                (he was a virgin and you were a beautiful
powers like her sister                                                queen) and you didn’t head back north
Morgan; you can rep-                                                  until you were sure you were with child.
resent these powers by                                                      When you got home, your husband
selecting magical talents                                                        welcomed you and within the
like Glamour, Summon                                                                 year you gave birth to a son,
& Banish, or Emotion, at                                                              whom you named Mordred.
a cost of 1 refresh each.                                                                Your intent had been to
                                                                                      forge a union between the
Your                                                                                  lines of Lot and Arthur.
                                                                                       Mordred was Arthur’s child
Past Life                                                                              in blood, but would be
  You were the old-                                                                     raised by Lot as his own.
est daughter of Duke                                                                     Eventually you would
Gorlois of Cornwall and                                                                  reveal Mordred’s true
the beautiful, devoted,                                                                   parentage to Lot, but
Queen Igraine. You                                                                        by that time Lot would
had two younger                                                                           have come to love the
sisters: a quiet, oft-                                                                    boy as he loved you, and
neglected middle                                                                          Lot would be forced to
sister named Elaine,                                                                       accept Mordred as his
and the young,                                                                             son. According to your
haunted, littlest                                                                          plan, neither Arthur nor
sister Morgan. King                                                                        Lot would ever be High
Uther Pendragon                                                                            King, but Mordred—
fell in love with                                                                         their mutual heir—would
your mother,                                                                              be and the inheritance
who refused to                                                                            would pass peacefully,
have anything                                                                             without war. It was a bold
to do with him.                                                                           plan, one which hinged
In answer, Uther                                                                           on your knowledge
                                                                                                                       33
     Chapter 2: Paths
      that Lot was absolutely devoted to his family.            and courtliness, and even in your middle age were
      But fate conspired against you, and your scheme           considered one of the most beautiful women in
      to save Britain from war instead became a dag-            the kingdom. You were a queen, a mother, a de-
      ger stabbing the kingdom from within.                     voted wife, a romantic lover, and a spy by turns.
        Your mother Igraine emerged from a convent and          You did as you pleased, and you died for it.
      confirmed that Arthur was her son. Only you and
      Arthur knew that you had committed incest on top
      of adultery. Your horror and revulsion was largely
                                                                Recognizing Morgause
      internalized; after all, Lot was away fighting invad-       Since Morgause was a queen, she may be found
      ing Saxons and you still had a kingdom to run. Not        in a position of authority (CEO or a government
      long after, agents of Arthur arrived at your court and    job). She will be generous, passionate, and beauti-
      stole Mordred from you. Sometimes you wonder if           ful. Men may fight—or even murder—over her.
      you let them do it. Soon you learned that all the boys    She may have a terrible sin in her past which she
      born that May had been collected—most people              suffers in silence. She may have a controversial
      were blaming Merlin. The May Babies vanished.             lover, someone whom others do not approve of. She
      Your tears were half misery and half relief. But Lot      may have sons who are brave, wicked, or both. She
      was furious with anger and returned to vigorous           may be a spy or diplomat, be associated with “the
      war against Arthur, this time motivated by Arthur’s       North” in some way, or be mistaken for an incarna-
      crime against Lot’s own family. In a climactic battle     tion of Morgan le Fey (a result of modern retell-
      outside Castle Terrabil in Cornwall (the same castle      ings which often combine the two characters).
      where your mother had hid from Uther, and where
      Arthur had been conceived), Lot’s army was defeated
      and your husband was killed by King Pellinore.
                                                                Nemesis
        You were made a widow and though you came to              It is Morgause’s great tragedy that while she be-
      Arthur’s coronation with all four of your sons, you       came mother to some of the greatest knights of the
      left with only the youngest, Gareth, while the rest       Round Table, those same sons committed awful
      remained with their uncle to be made knights. You         treason that included her own murder. They also
      ruled Lothian alone and capably, avoiding atten-          killed her lover, Lamorak, who had proven his devo-
      tion and trouble, comfortable in the close protec-        tion and defended her in battle many times. Four of
      tion of your brother the High King. Although in           Morgause’s sons—Gawain, Gaheris, Agravaine and
      your forties by this time, you took a young lover:        Mordred—count as her nemesis. Only Gareth, who
      Sir Lamorak, one of the greatest knights of Arthur’s      was not involved in any of these murders, is exempt.
      realm. Unfortunately, he was also the son of Pellinore,
      the man who had killed your husband. Your sons            Aspects, Skills,
      already hated Lamorak and they took his romance
      with you as an unforgivable insult. You always knew       Stunts and Extras
      your sons were passionate—like you —but you                 Morgause is Queen of the North, a Widowed Queen,
      had no idea how serious they were about the blood         Queen of Orkney and Arthur’s Oldest Sister. In the
      feud with Pellinore’s family until it was too late.       past, her Trouble was founded on her adultery and
        Your sons invited you to visit them at a castle near    incest. Today, she may have Done Terrible Things
      Camelot. Lamorak was nearby, serving Arthur, so the       or just have a Checkered Past. She was lusty and
      two of you arranged a tryst and Lamorak found you         strong-willed, taking men half her age as lovers;
      in your chambers. While you both were sleeping,           this can be portrayed positively (Defies Convention)
      Gaheris slipped into the room and—to avenge the           or negatively (Shameless). She was Famous for Her
      dishonor you had inflicted upon him and his broth-        Beauty even when she was no longer young.
      ers—cut off your head. Lamorak sprung up naked              Morgause is absolutely fearless; represent this
      in alarm, but Gaheris would not fight him. Arthur         with Willpower and stunts like Indomitable. She
      exiled Gaheris, and Lamorak left Camelot on his           wields her great beauty with Rapport, Deceive, and
      own, deep in grief over your death. Despite Arthur’s      stunts like Inspiring Beauty, Seduce, and Covert
      best efforts he could never convince Lamorak to           Affairs. Use Empathy to discern the aspects of your
      return, and eventually your sons found him, cor-          enemies and rivals. If she has a combat skill, it is
      nered him, and fought him four-on-one for three           almost certainly Firearms. A widow queen from a
      hours before Mordred stabbed him in the back.             remote land, with stables, falcons, and hounds of
        You were smart, passionate, and absolutely fear-        her own, she is comfortable in the Wilderness but
      less, a fitting bride for one of Arthur’s greatest ri-    also has considerable Resources and experience
      vals. You had committed sins, but you bore them           at Leadership. Her connections to so many impor-
      in private. You were known for your generosity            tant Arthurian characters suggests Contacts and
34
                                                                                                Chapter 2: Paths
                                                                                                                     35
     Chapter 2: Paths
36
                                                                                                   Chapter 2: Paths
                                                                                                                        37
     Chapter 2: Paths
      Your Past Life                                              and Balan. Both left Northumberland and headed
                                                                  south looking for you, but as long as you remained
        Your story begins in Northumberland, the north-           in your enchanted refuge of the lake, you were safe.
      ernmost edge of England on the Scottish border.             Unfortunately, the same could not be said for your
      There you were born and grew up, a relative to the          friends and family. Balin could not find you, so he
      king of that land. You studied magic and enchant-           found your own brother and killed him in “eye for
      ment, and became the Lady of the Lake: governess            an eye” fashion. The young King Arthur learned
      of a Faerie realm across the Veil. From there, you led      of the killing and had Balin thrown into prison.
      a community of followers who practiced a blend of             It was at about this time that the magician Merlin
      pagan and Christian faith. Your lake was surrounded         came to you. He asked you to make a sword for his
      by mists that kept out all travelers, but it was possible   protégé and you agreed. Soon after Arthur’s origi-
      for those who knew the way to boat across the water         nal magic weapon was broken in a duel with King
      around Glastonbury and reach your magical home.             Pellinore, you met both he and Merlin on the mist-
        A woman sought you out. Her name is not recorded,         shrouded shore of the lake. Walking across the water,
      but we know her now as the Falsest Lady Living. She         you retrieved Excalibur from one of your servants
      had fallen in love with a man her brother did not           who was holding it above the water (and across the
      approve of, and her brother had slain him. Now the          Faerie Veil). You warned Arthur, however, that the
      Falsest Lady wanted revenge.                                                       sword was not free. You would
      You agreed to help her, for                                                          eventually come to collect a
      a price: she became your                                                              service from him. He agreed to
      servant. Eventually you                                                               your terms. All was proceed-
      crafted an enchanted                                                                      ing according to your plan.
      sword and scabbard for                                                                        Soon thereafter, you
      her. Once the sword was                                                                      arrived at Camelot to
      belted on, it could not                                                                        demand Balin’s head
      be removed by anyone                                                                            in exchange for
      except the most ca-                                                                             Excalibur. As you ar-
      pable knight in England.                                                                        rived, you discovered
      This knight would be                                                                            that your luck was
      fated to slay the Falsest                                                                       improving: the Falsest
      Lady’s brother, and                                                                             Lady Living had
      thus grant her revenge.                                                                         shown up just before
        Your former servant                                                                           you, and you still
      left to find this knight,                                                                       owed her for the death
      and as time passed and                                                                          of your father. You
      she failed to find the best                                                                   gave Arthur a choice:
      knight in England, she                                                                    execute Balin or the Lady.
      came to repent her choice.                                                            But Arthur, who was gather-
      The large and heavy sword                                                             ing troops for war and needed
      would not come off. She                                                               every hand, had just released
      could find no rest nor peace                                                          Balin from prison, and killing
      in her wandering. She began                                                           a woman in cold blood was
      to hate you, and her desire                                                           too much for Arthur to agree
      for revenge was now directed                                                          to. You were in the middle
      towards you, not her brother.                                                         of reminding him about his
      Somehow she arranged for                                                              promise when the strang-
      your father to be killed.                                                             est thing happened: Balin
        Meanwhile, your sta-                                                                emerged from the shadows,
      tus and powers as a Lady                                                               fully armed and armored,
      of the Lake gave you the                                                               and chopped off your head.
      chance to settle some old                                                                Arthur was furious over
      grudges of your own. A                                                                 your death, since his in-
      knight in your homeland of                                                             ability to repay you for
      Northumberland had earned                                                              Excalibur became a stain
      your enmity, so you killed                                                            on his honor. He exiled
      him with a burning poison.                                                          Balin and gave you a lav-
      Unfortunately for you, he had two                           ish funeral. Merlin, too late as usual, came to your
      brothers, knights named Balin                               defense and explained all about the Falsest Lady
38
                                                                                                Chapter 2: Paths
Living and how she had caused your father to die.         which she uses to physically craft the items she later
  It’s true, your first loyalty was always to yourself,   enchants. As the chief priestess for a hidden mystical
and you used your status as the Lady of the Lake          community, she might have Leadership. A business-
and your magical skills for your own benefit. But the     woman at heart, she benefits from Empathy (to learn
same could be said of many, and unlike most you           what her trading partners want) and Rapport (to
always stuck to bargains you had made. But you also       seal the deal). Wilderness makes sense for a woman
expected others to do the same, and when they did         who lives on a remote island far from civilization,
not, you had no pity for them. Few knew you and even      especially one with a knowledge of animals and
fewer understood you, but you seem to have gotten         plants. She benefits from stunts like Always Making
along with Merlin best of those who got close to you.     Useful Things (Technology), I’ve Read about That
You hold grudges and sometimes you can be cruel           (Education), Savvy Investor (Resources) or Ninja
and ruthless, but if a man respects you and sticks to     Vanish (Stealth), but should avoid stunts which
his word, you can be the best friend he’s ever had.       improve her initiative or allow her to detect enemies.
                                                          After all, she was famously ambushed by Balin. The
Recognizing Nineve                                        confusion over the various Ladies of the Lake suggests
                                                          she may be an Elusive Incarnation (Stealth). Here are
   Nineve may be identified because of her reclusive      a few new stunts especially appropriate for Nineve:
lifestyle—she may be a hermit or someone who has             • Awe: When Nineve enters a scene for the
isolated herself from the world for religious rea-             first time, she can spend a Fate point and
sons. She will be secretive about her true agenda              automatically create a situational aspect of
and may have a hidden past. Although imperious,                supernatural awe. She gets one free invoca-
she will be up front about her business transac-               tion of this aspect, but others must overcome
tions and may have a reputation as a deal-maker.               it before any physical conflict can begin.
She may have an association with water—she could
be a lifeguard, a marine biologist, or a corporate           • Boatsman: Nineve can use Drive to pilot water-
executive for a bottled water company. It’s a good             going vessels.
bet she has some sort of secret weapon which she             • Swordsmith: Nineve has a +2 to create as-
will offer to a potential ally when he needs it most.          pects with Technology on any kind of blade,
                                                               from a knife to a razor to a greatsword.
Nemesis                                                      As a Lady of the Lake, Nineve is expected to have
                                                          the Refuge magical talent. If she does not, she is a
  Balin, and any member of his family (past or            Lady without a Lake, the pursuit of which becomes
present), is your nemesis. It’s not clear how the feud    an important goal for her. In the Arthurian age, she
began, but you poisoned his brother and he killed         also wielded the Emotion, Blessings & Curses, Travel,
your brother in revenge when he could not find you.       and Weather talents. She has access to echoes of some
You gave Arthur his weapon just so that you could         legendary enchanted items, including Excalibur and
later demand Balin’s death from the king, but as          its magical scabbard, which along with additional
luck would have it Balin got released from prison         items of her own creation she can then barter to
and ambushed you, lopping your head off. Next             others to accomplish whatever goals she might have.
time he won’t find you so easy to sneak up on.            You might try to accomplish this with the Potions
                                                          extra, but that’s really for hedge wizards and witches,
Aspects, Skills,                                          beneath an enchantress of your stature. You might
                                                          have additional extras for loyal companions, minions,
Stunts and Extras                                         an organization or estate, if you want mundane power
                                                          and not just Faeries who serve you in your refuge.
  Nineve is a Lady of the Lake and Maker of Excalibur.
At her core, she is a Deal-Maker who likes to Make
You an Offer You Can’t Refuse because Everything Has      Adventuring with Nineve
a Price. Unfortunately, she also Carries a Grudge,
Always Looks out for Number One, and No Price Is Too        • Working with Nineve means walking a fine
High. She expects everyone to stick to The Letter             line. She may perform the occasional unsavory
of the Contract. Tennyson’s lines on the Lady of the          act, but if you treat her fairly you can keep her
Lake are especially haunting. She is a beautiful              on your good side and at least be sure that her
master of Subtle Magic, Surrounded by Mist and has            ire will (usually) fall on your enemies. Because
A Voice As of the Waters. She Dwells Down in a Deep.          she’s so demanding, Arthur and his allies may
  Nineve specializes in the creation of magical items;        have to work hard to keep her happy, but they’ll
in addition to Occult, Confidence, and Willpower              also expect her to pull her weight and use her
(the skills of all magicians) she needs Technology,           potent magical abilities on their behalf.
                                                                                                                    39
     Chapter 2: Paths
        • Nineve’s blood feud poses a problem for her in-      up? Because the quest itself is worth doing, even if
          carnations. Will she still harbor a grudge? Will     mortal abilities fall forever short.
          she seek out incarnations of Balin and get revenge     Incarnations of Pellinore can take almost any form,
          for her death all those years ago? Perhaps she       but he will always be looking for something which
          should at least keep track of him, out of a sense    eludes him. He makes an excellent hunter and tracker,
          of self-preservation. The most interesting way to    and his fighting skills make him invaluable to Arthur.
          go may be to put Nineve in Balin’s debt, or vice
          versa, to force two apparent enemies to work to-
          gether towards a common goal (at least for now).
                                                               Your Past Life
        • As a maker of supernatural weapons, Nineve             You come from a holy lineage of kings charged with
          always has something valuable to offer. Once         the guardianship of the Holy Grail. Your elder brother
          word gets out of her ability, even Arthur’s en-      Pellam inherited that sacred duty while you became
          emies might try to contact her, hoping to ne-        King of the Isles, a land off the western coast of Britain,
          gotiate fair deals for her workmanship. There’s      beyond Wales. But you are most famous for your
          no reason she has to tell Arthur about these         legendary quest for Glatisant, the Questing Beast.
          offers, even if she should accept them. Nineve         The Beast was a demon with the head and neck of a
          may find herself working as something of a           serpent, the body of a leopard, the haunches of a lion
          double agent, passing information to both            and the feet of a stag. From its belly came the sound
          Arthur and his enemies if the price is right.        of sixty hounds barking. You would chase the Beast
                                                               for a year at a time and you were in the middle of just
      Pellinore, Knight of                                     such a stint when, having just ridden your horse to
                                                               death, you encountered Arthur and took his horse
      the Questing                                                                            instead. The young king
himself soon followed and you fought a ferocious          so many extramarital (and sometimes violent) liai-
battle. One of your mighty blows shattered the Sword      sons. But it wasn’t your amorous indiscretions which
in the Stone, but Arthur would not relent; he grappled    proved your death, nor even the demon Glatisant.
you with enormous strength. You were forced to pull       Someone had to kill Lot if Arthur was to become King
his helmet off and you were about to kill him when        of Britain, and you chose to be that person. Perhaps
Merlin interfered and told you who you were fight-        you knew you would die for it, perhaps you didn’t.
ing. Now afraid that Arthur would order your death        But even if you had been aware that Lot’s death sealed
out of revenge for his having lost the battle, you were   your own fate, your choice would have been the same.
even more determined to kill him, but Merlin put
you to sleep with a spell. By the time you awoke,
Arthur was gone. You returned to your quest.
                                                          Recognizing Pellinore
   But later, at a critical moment, you lent your lance     Pellinore will always be obsessed with finding
to Arthur’s cause in his battle with Lot of Orkney        something. He may be a book collector hunting rare
and eleven other kings who had allied against             volumes, a bounty hunter chasing escaped felons, a
Arthur. It was you and no other who killed King           physicist working on the Unified Field Theory, or an
Lot, and with this act you saved Arthur. When the         archaeologist recovering ancient artifacts from hid-
new High King created the Knights of the Round            den tombs. He could be a detective or a Great White
Table, you were given the seat of honor as the best       Hunter who always brings’em back alive. Pellinore is
knight living, and you kept that title until your         going to be comfortable working alone for extended
murder ten years later. Alas, the seeds of your           periods, though he’s willing to help others so long
death would be sown in the victory over Lot.              as they don’t interfere too seriously with his obses-
   You had other adventures. At the High King’s wed-      sion. He may be older than other incarnations, with
ding you undertook a quest to rescue Nimue, the           many sons, and he may have powerful enemies
future Lady of the Lake. But in your single-minded-       who are gunning for him. Since he was King of the
ness (a trait that characterized you throughout your      Isles, he may have some connection to an island
life) you ignored the plight of another knight and his    country or a business with “Island” in the name.
lady. This turned tragic when you discovered that
lady was your own daughter Elaine, and she died
for your lack of help. But you remained by Arthur’s
                                                          Nemesis
                                                            Your Questling, and Glatisant itself, is your nem-
side and served as something of an advisor, recom-        esis. Keep reading for more information on your
mending knights for the Round Table. Within ten           quest and the form your questling might take.
years of Arthur’s coronation, however, two of Lot’s
vengeful sons—Gawain and Gaheris, both knights
and kin to Arthur—cornered you and killed you.            Aspects, Skills,
   You had many children, some of them outside of
marriage with women who roused your passion. Most
                                                          Stunts and Extras
of them would prove to be instrumental figures in           Pellinore was Knight of the Strange Beast or Knight of
Arthur’s reign. Your sons Lamorak, Percival, Aglovale     the Questing Beast, King of the Isles and Arthur’s Early
and Dornar (by your wife the Queen) became Knights        Champion. He comes from the Grail Family. But he was
of the Round Table. Your bastard son Tor also rose        Obsessed and Lusty, leaving bastard sons and daugh-
to that honor, though you had taken his mother, a         ters all over Britain, at least once a Rapist. His pursuit
cowherd’s wife, “half by force.” Your eldest daughter     of the quest left him Tireless and he was an Expert
Elaine’s death has already been mentioned, but your       Jouster and Wise Counselor whom Arthur asked for
other daughter, Dindrane, led Percival and Galahad        advice. Pellinore’s pursuit of the Questing Beast locks
to success in the Grail Quest before sacrificing her-     him into a special destiny; see below for more details
self at the Castle of the Leprous Lady. The blood         on Glatisant and Questlings, the demons which every
feud between your family and that of Lot’s would          incarnation of Pellinore hunts, in one form or another.
continue, claiming many lives, including Lamorak’s.         As a hunter, Pellinore’s chief skills are Wilderness,
   You were the greatest knight of Arthur’s early reign   Notice, Stealth and Investigate. Today he could be
and were known for your obsessive focus on quest-         hunting anything, however, so his best skill could be
ing to the detriment of all other occupations. One        Education, Technology, or just about anything else.
wonders how much time you actually spent govern-            A great knight, he had excellent Melee and Athletics
ing your kingdom, the Isles, since you chased the         in the Arthurian age, though since he was older
Questing Beast a year at a time and spent any inter-      than other knights his Physique may have suffered.
vening periods at Arthur’s court. Perhaps it was your     Today, he may have Firearms instead of Melee, es-
time on the hunt that excited your passions and led to    pecially if his outdoor skills manifest as some kind
                                                          of army ranger, scout, or sniper. A loner by nature
                                                                                                                       41
     Chapter 2: Paths
      who came from an earlier, violent Britain before the        of making Zenith the object of his quest makes
      civilizing trends of court life, he needs few social        Zenith a Questling and Zenith gains supernatu-
      skills and prioritizes Willpower over Confidence.           ral characteristics from his newly demonic nature.
      Depending on your skill selection, Pellinore might          After a long investigation and some close calls,
      benefit from stunts like Ambusher or Forest Ghost           Jackson and his allies succeed in capturing Zenith.
      (Wilderness), Sleep When You’re Dead (Willpower),             But the quest cannot end. The GM has several
      Sprinter or Hardcore Parkour (Athletics), Hard to           options. Zenith might escape confinement, prompt-
      Shake or Pedal to the Metal (Drive), Killing Stroke         ing Jackson to renew his hunt. Or Jackson’s player
      (Melee), The Power of Deduction (Investigate),              might select a new target for his quest: a new out-
      Called Shot, Demon Hunter, In the Crosshairs,               law is discovered whose crimes put Zenith’s to
      or Uncanny Accuracy (Firearms). Here are some               shame. Zenith’s capture is irrelevant and forgot-
      new stunts especially appropriate to Pellinore:             ten. Jackson sets out to capture this new crimi-
        • Demonologist: You have a +2 on Occult rolls to          nal. The Questling that had been part of Zenith
           learn the aspects of demons.                           leaves him and now infuses the new target.
        • Single-Minded: You have a +2 on Willpower rolls
            to overcome distractions.                             Adventures with Pellinore
        • Woodsman: You are +2 on Stealth rolls made to            • In the traditional approach, Pellinore performs
            hide in the woods.                                       his quest alone. He is often missing for long
        Pellinore needs no extras. While ostensibly a king,          periods, usually between the adventures that
      he never seems to spend any time in his lands, so              make up the actual Arthur Lives! play sessions.
      he doesn’t need an estate or organization. He has              This style of play can be hard on Pellinore’s
      no magical powers or equipment. In the musical                 player, since the character will have aspects he
      Camelot, his pet sheepdog, who accompanies him in              seldom gets to use onstage. Nevertheless, be-
      the confusing quest for Glatisant, is named Horrid.            cause Pellinore is often working alone and away
                                                                     from the other player characters, the GM can
      The Questing Beast                                             use the quest to lay the groundwork for future
                                                                     adventures. Perhaps Pellinore, while out on
        Every incarnation of Pellinore quests after some-
      thing, but the form of that quest is up to you. By             the quest, discovers some evil which he cannot
      selecting the object of your character’s quest, you            take the time to investigate. When he returns
      transform that object into a supernatural force                to Arthur’s side, he tells the king about it, and
      called a “Questling.” Questlings are demons re-                the player group can investigate it together.
      lated to Glatisant, the original Questing Beast.               Pellinore’s long absences might make others sus-
      Because Pellinore could be searching for virtually             picious of his loyalty, leading to surveillance or
      anything, Questlings can take many forms, from                 interference which Pellinore must then elude.
      animals and criminals to paintings, rare coins,              • A more team-oriented approach would lead
      or scientific processes like a cure for cancer.                Pellinore to accept help on his quest, or to pursue
        A Questling can be caught or even killed, but                his quest while still fighting alongside Arthur.
      Pellinore’s quest will always remain, like a televi-           If Pellinore is seeking the magic spell to rid
      sion series which is perpetually renewed, season               the world of all vampires, a hint to the spell’s
      after season. The flush of victory fades, Pellinore            location might be found in the lair of some
      becomes restless again, the attainment of the quest            socialite witches who are using their magic to
      seems not as significant as it first appeared (the             curse their Fortune 500 rivals. Arthur and his
      theory is proven wrong, the villain escapes or is              knights take care of the witches; Pellinore gets
      eclipsed by a greater villain), and Pellinore begins           one step closer to his goal. Everyone wins.
      to see signs that his goal is still out there, unrealized    • Pellinore is at the heart of one of the most de-
      but tantalizingly within reach. The untouchable                structive blood feuds in the Arthurian saga.
      supernatural essence that made up the Questling                He killed King Lot, whose sons avenged him
      moves to inhabit the new object of Pellinore’s                 with the death not only of Pellinore himself,
      quest, and in this way the Questling lives forever.            but his son Lamorak, their mother Morgause,
        See Chapter 9 for more information on Questlings             and even some innocent victims who got
      and Glatisant, including example Questlings.
                                                                     caught in the crossfire. Will Pellinore feel
        Example: Jackson Blake is an incarnation of
                                                                     threatened by new incarnations of Gawain and
      Pellinore and a bounty hunter who tracks down
                                                                     his kin? Even if he chooses to forgive his kill-
      felons on the run from the law. He has his sights
                                                                     ers, can he be sure they will do the same?
      set on Zenith, a legendary serial killer. The act
42
                                                                                     Chapter 3: Skills and Stunts
                                                                                                                        43
     Chapter 3: Skills and Stunts
            low Confidence doesn’t really believe in anything         better at creating advantages than attacking. This is a
            but is very hard to break mentally. A character           great skill for heroes who like to win by virtue of good
            with high Confidence but low Willpower is the             planning, rather than superior firepower.
            classic fanatic, throwing himself wholly into his           aAttack: Use Archery to make attacks with bows,
            cause but easily broken if he fails.                      crossbows, and similar weapons such as a speargun.
        •   Lore has been divided into Occult (arcane and other         dDefend: You won’t use Archery to defend. If you
            secret knowledge) and Education (everything else).        want to provide cover for a friend who is caught in the
        •   Performance has been added; it covers not just per-       open, create an advantage.
            formance art (music, dance and acting) but also the        (MORE) ARCHERY STUNTS
            creation of art (painting, sculpture, writing).
        •   Wilderness has been added; it covers outdoor and            Most Shoot stunts work for Archery. Quick on the
            animal skills such as tracking, living in the wild, and   Draw might seem out of place, but cinematic archers
            animal training.                                          are superhuman in their skill and reflexes.
        •   The riding application of the Drive ability has been        • Never Too Close: You can use Archery to stab
            re-assigned to Athletics.                                     someone in your zone with an arrow, making an
                                                                          attack action opposed by Athletics or Brawl. The
        •   Some abilities have been renamed for a modern                 arrow is Weapon:1.
            setting.
                                                                        • Chink in the Armor: You can roll an overcome
  aAttack: You won’t usually use Athletics to at-            dDefend: You can usually use Brawl to defend
tack, even in a joust. Opposed Athletics rolls will        against other Brawl or Melee attacks, though fail-
determine a victor.                                        ing to defend against an axe while using only your
  dDefend: In addition to using Athletics for all the      bare hands is usually a good opportunity for some-
defensive actions you normally would, including op-        thing awful to happen. Brawl cannot defend against
posing Brawl, Melee, Archery and Firearms attacks,         Archery or Firearms; use Athletics for that.
you will roll Athletics to defend against attempts to
create an advantage on you during a joust.                  BRAWL STUNTS
 (MORE) ATHLETICS STUNTS                                     • Buck and a Quarter Staff: You can use Brawl with
                                                               a quarterstaff. Other weapons traditionally used
  In addition to the Athletics stunts listed in Fate           by the lower classes, such as nunchaku or even a
Core, some additional stunts focus on the application          woodsman’s axe, could also be used in this way,
of Athletics to jousting.                                      and would have their own stunts.
  • Good Arm: You can use Athletics instead of Brawl         • Nothing Up My Sleeve: You are skilled at conceal-
    to make attack actions when throwing any weap-             ing fist-loads, daggers, hairpins, poison, and other
    on, such as a knife, axe, or grenade.                      very small weapons in your hand, from where
  • Knight of the Road: You can use Athletics to drive         they can be used by surprise on unexpecting foes.
    a motorcycle.                                              Use Brawl instead of Stealth when creating an
  • Full Tilt: You can use Athletics to make attacks           advantage representing your hidden weapon, or
    with a lance while riding.                                 whenever you are rolling active opposition against
                                                               someone’s Notice.
Brawl                                                        • Hoist: You have a +2 bonus to Brawl when you are
                                                               grabbing someone and pulling them into your ve-
  Brawl governs fighting without weapons, with                 hicle or up onto your mount.
knives, or with improvised weapons such as bottles
and chairs. It includes traditional martial arts as well
as boxing or “bare knuckle brawling.” While Brawl is       Burglary
usually used in hand-to-hand combat, it also includes         The Burglary skill appears in Fate Core and there
throwing knives, rocks, and other improvised weap-         are no changes to it here.
ons. The Core skill Fight is largely divided between          For modern characters, Burglary includes knowl-
Brawl and Melee.                                           edge and avoidance of all kinds of high-tech security
  Brawl is far more likely to be a skill learned by mod-   systems. While stealing isn’t on the resume of any rep-
ern characters than by knights. While a knight might       utable knight, squires, peasants, nosy handmaidens,
get into a scuffle once in a while, such activity was      or lovers who go to great lengths to conceal their af-
beneath him. Important issues were settled with duels      fairs may have some proficiency in this area. Burglary
or jousts and unimportant issues should be ignored         is a great example of the specialist skill: something
or forgiven. Mercenaries, brigands, knights from the       most player groups won’t have access to, and may have
uncivilized border regions, and cads like Mordred          to acquire by reaching out to an NPC.
(who famously stabbed Sir Lamorak in the back with
a dagger) will have it. Modern action heroes, however,      (MORE) BURGLARY STUNTS
resort to brawling at almost every opportunity and,          • But I Don’t Want To Burgle: You never intended
bereft of weapons like swords, spears, and axes, a             to be a thief; you’re just good at it naturally! You
modern action hero relies on his fists at least as often       have a +2 bonus to Burglary whenever your use of
as he relies on his gun.                                       the skill is the direct result of a compel.
  oOvercome: You probably won’t be using Brawl               • Ham Burglar: Your theft grows more impressive
to overcome an obstacle. Martial arts tournaments              in the retelling. When you tell the story of your
are an obvious exception, and if you’re looking for an         larcenous deeds, you can create advantages on
improvised weapon in a Scene, you could roll Brawl to          your listeners or the entire scene, rolling Burglary
find something suitable.                                       as it were Rapport.
  cCreate an Advantage: Brawl is used to create
advantages in a physical conflict when you are using a       • Thief of Hearts: You have a +2 bonus to overcome
knife, an improvised weapon, or no weapon at all.              when using Burglary to sneak in or out of some-
  aAttack: This is the main use of Brawl. You’ll need          place where you are having an illicit affair.
to be in the same zone as your target.
                                                                                                                      45
     Chapter 3: Skills and Stunts
magic. In some versions of the myth, Merlin’s disguises         also attack in the same exchange using another
aren’t magic at all, just clever use of deception. Lovers       skill such as Firearms or Melee. The attack is at -2.
male and female Deceive to cover their affairs. Even          • Pilot: Your Drive skill is expanded to include
chivalrous knights Deceive when, before going into              planes and helicopters
battle, they conceal their identity behind an anony-
mous shield or don someone else’s armor in an attempt
to gain more valor. When Lancelot rescued Kay from          Education
imprisonment, he stole Kay’s armor and rode away in            The Education skill governs most of what Fate Core
it, knowing that knights across Britain hated Kay and       calls Lore, except for knowledge of magic, the super-
would attack on sight. Meanwhile, Kay was left with         natural, conspiracies and the paranormal, which has
Lancelot’s armor and, once he put it on, no one dared       its own skill: Occult.
to hassle him. To Kay’s credit, once he got to Camelot,        Education was pretty spotty in the Arthurian age; the
he told the true story even as bandits and highwaymen       best scholars were scribes and monks, who seldom ad-
showed up claiming they had been beaten by “Kay.”           ventured. Magicians were usually learned; Gwenbaus
   In Arthur Lives!, you can use Deceive to disguise your   was a scribe in the French court before Merlin taught
appearance, but if you want to adopt the appearance of      him magic, and Morgan actually learned her magic
a specific other person, you need a stunt.                  studying books in a nunnery! A good king might study
                                                            Roman law, economics, military strategy, agriculture, or
 (MORE) DECEIVE STUNTS                                      animal husbandry, but there were plenty of rulers who
  • Blank Shield: +2 to defend against actions made         relied on battle prowess alone. Damosels often had
    to identify you.                                        the most time to read and could be experts in almost
  • Master of Disguise: You can use Deceive to dis-         any field. But by and large, characters with strong
    guise yourself as a specific individual. Spend a        Education will have acquired that in the 21st century
    Fate point to make Nameless NPCs unable to see          and this is one of the ways Incarnations contrast most
    through this disguise for one scene. If the disguise    with their previous lives.
    is physically damaged, it is no longer foolproof.          Specialized knowledge, such as that belonging to a
  • Covert Affair: When you create an advantage to          doctor or a hacker, is unlocked with stunts.
    make a cover story for one of your romantic affairs,     EDUCATION STUNTS
    you and your partner each get one free invocation.
                                                              • Lawyer: Your specialized knowledge of the law far
Drive                                                           exceeds the general knowledge possessed by most,
                                                                and you are licensed to practice law in your home
  A stable of horses was a defining characteristic for          region. This is an example of specialized knowl-
every knight, but in the 21st century, cars are king.                                 edge that can be unlocked
Drive is a key skill for characters who are incarna-                                     with additional stunts.
tions of knights. An Arthur Lives! game starring                                            l Linguist: You have
                                                                                                                         47
     Chapter 3: Skills and Stunts
                                                                                                                       49
     Chapter 3: Skills and Stunts
        • Arthurian: When you are outnumbered (your              to have minor facility with magic even if they weren’t
          opponent is benefiting from the teamwork rules),       enchantresses—enough Occult to brew up a potion or
          your defense rolls with Melee are +1. If you attack    escape to the Other Side.
          two or more Nameless NPCs, you do an additional          In addition to the guidelines here, the rules for the
          stress on a hit.                                       Lore skill in Fate Core include good advice for adju-
                                                                 dicating Occult..
      Notice                                                       oOvercome: Use Occult when you need to an-
                                                                 swer a question related to magic or the supernatural.
        Notice is a Core skill just as applicable in the mod-    You might roll Occult to understand a spell wielded
      ern era as it was in the Arthurian age, but knights        by a rival magician or to decipher the magic words
      were not traditionally very observant. Balin failed to     required to activate a ley line or gateway to Faerie.
      recognize his own brother until both were dying of         A contest of Occult could be used for enchanters to
      mutually inflicted blows. Pellinore failed to recognize    measure each other’s skill, or even duel.
      his own daughter when she was in need by the side            cCreate an Advantage: Occult is great for creating
      of the road. Arthur himself failed to recognize when       advantages relating to magical practices and tech-
      Guinevere’s evil twin replaced her. Damosels, en-          niques. For example, you might use astrology to cast
      chanters, and lovers were more proficient in Notice;       a horoscope for a character (The Stars Are Right) or
      Guinevere recognized Lancelot from a scar on his           interpret an auspicious dream. Numerology can reveal
      cheek, and when Tristan and Isolde met in the or-          Your Name Means Victory and tarot cards might indi-
      chard to plan their adultery, it was Isolde who spotted    cate The Future Is Bright.
      her husband hiding in a nearby tree.                         aAttack: Occult is not usually used to attack. Even
        All of the actions and stunts found in the Core rules    when you have a magical talent, direct magical attacks
      still apply for Notice                                     usually roll Confidence instead.
                                                                   dDefend: Occult might be used to defend against
       (MORE) NOTICE STUNTS                                      magical spells or rituals, but this is unusual and un-
        • Watching The Watchman: You’re good at notic-           locked through extras or stunts.
          ing when you’re being watched, and concealing            See Chapter 6: Enchantment for details on how
          that knowledge from your observer. You have a          Occult is used to work magic, including addition-
          +1 to detect anyone observing you, and call roll       al Occult stunts.
          Notice as if it were Deceive to keep your knowl-
          edge of that observation secret.                        OCCULT STUNTS
        • Bold Escape: You are +2 to create an advantage           • Meet the Magus: You can use Occult like the
          when you use Notice to find an escape route.               Contacts skill, to create advantages when you are
        • That’ll Do: When you create an advantage to                trying to locate an occult practitioner.
          Notice an improvised weapon, you get two invoca-         • Feng Shweet: When you enter a building you do not
          tions out of it instead of only one                        know, you can spend a Fate point to find the magical
                                                                     nexus in that building—the place where magic is
      Occult                                                         strongest and spells are easiest to cast. As long as you
                                                                     are in that spot, you are +2 on Occult rolls.
        Knowledge of magic, the supernatural, conspiracies,        • Parapsychologist: Your Occult has the veneer of
      and the paranormal is represented by the Occult skill,         acceptability. You can use it like Rapport in over-
      while all other branches of knowledge are governed             come actions which make a good impression on
      by Education. While it is traditionally the province of        someone you just met.
      magicians and enchanters, the depiction of magic in
      popular culture means just about anyone could know
      what a mandrake root is, that silver works on were-        Performance
      wolves but not on vampires, or that a ring of salt can       Performance is the skill of creating and performing
      serve as a trap for spirits. Superstition, folklore, and   art—painting, writing, sculpture, music, theater, acting,
      old wives’ tales are all facets of Occult.                 and less traditional art forms. It excels at appealing
        Occult is a key skill for enchanters and magicians,      to crowds or in creating tangible works of art that can
      who measure their knowledge of spells, tricks, and         have impact on the story.
      magical traditions with Occult. Many intelligent             As Arthur, and especially Guinevere, led Britain out
      Faeries, supernatural creatures, and most demons           of the dark ages and into a more courtly and civilized
      will have it. In the Arthurian age, only wicked knights    time, it became expected for knights, lords, and ladies
      and kings, and servants of the Devil, would associate      to have at least some artistic skill, especially in music,
      with the Occult, but priests, monks, and nuns could        dance, or the composition of poetry. But art is promi-
      easily learn it from books. Many damosels seemed           nent in multiple tales of the Arthurian age; Isolde fell
50
                                                                                          Chapter 3: Skills and Stunts
in love with Tristan as he taught her the harp, Lancelot        find excellent guidelines for using it on page 118 of the
created a monument to his love for the Queen on the             Fate Core System.
wall of his prison cell, and Morgan later showed this             For knights and warrior kings like Lot and Arthur,
mural to Arthur in a final, futile, attempt to force her        who seldom relied on grappling or wrestling when
brother to admit the truth. Guinevere sent a shield             swords were at hand, Physique meant you could fight
symbolizing her affair to Isolde, knowing only another          longer without exhaustion and you could survive
lover would be able to understand it. Sir Dinadan and           otherwise mortal wounds. Gawain’s strength was
Dagonet, King Mark’s fool, were both famous for their           legendary and fantastic, but there were many lesser
ability to tell jokes and satirical stories, usually at their   examples. Physique was also seen in the enemies of
own peril. In some versions of the myth, Merlin and             Arthur’s knights: Saxon chieftains and their warriors,
the other enchanters of Britain are Celtic bards whose          dragons, and giants
magic and music are intertwined and codependent.
   oOvercome: Use Performance to establish a                     (MORE) PHYSIQUE STUNTS
connection with an audience or prove your artistic
bona fides in a quick contest. Re-enactment is one                • Intimidating Physique: You can use Physique to
of the most effective ways to get an incarnation to                 make mental attacks based on fear.
recognize himself and his past life, so after you’ve              • Cut: When your body is exposed, you can roll
figured out who he is for yourself with Empathy, use                Physique to make a good impression on anyone
Performance to remind him.                                          who might be physically attracted to you, as if you
   cCreate an Advantage: This is the most common                    were rolling Rapport on an overcome action.
use of Performance, used both to create aspects that              • Under the Table: You have a +2 on rolls made for
represent objects of art (Haunting Sketch) and to cre-              drinking contests
ate situation aspects that affect an entire audience
(That’s the Dover High School Fight Song!). You might
rally a crowd with I Have a Dream, turn them against            Provoke
your enemy when you Come Not to Praise Caesar but                  Provoke is a Core skill and there are no additional
to Bury Him, or woo the woman of your dreams with               rules for it; for a culture like the Arthurian age which
Mad Dance Skills.                                               prized courteous behavior, it’s amazing how common
   aAttack: Performance isn’t used to attack.                   this skill was.
   dDefend: Or defend.                                             Knights used it to create fear in their enemies and
                                                                to challenge rivals; Provoke is a great way to prompt
 PERFORMANCE STUNTS                                             another knight into a duel or joust. Alternately,
  • Piano Man: You use Performance to gener-                    if the point is to avoid a fight, Provoke can stress
    ate income. You can create advantages using                 a rival enough to make him back down. Social
    Performance that represent money you have ac-               conflict using Provoke could happen even at the
    quired during the performance of your art, such             Round Table amongst men who had sworn never to
    as Tip Jar or Recording Contract.                           harm one another.
  • Fans: You can spend a Fate point to single out a               Shame and fear of humiliation was a great way to
    Nameless NPC in the scene. That NPC is a fan of             motivate knights; at least one boasting knight was
    your work and positively disposed towards you.              challenged to sit in the Siege Perilous and did so, even
  • Method Actor: You can use Performance to imitate            when he knew it would kill him. Sir Dinadan used
    specific individuals. This does not allow you to craft      Provoke in Mark’s court, satirizing the wicked King
    a disguise that changes your appearance, but if             in front of his courtiers and earning Mark’s hatred
    your audience doesn’t know the difference, you can          forever. Dame Lynette was infamous for her sharp
    string them along, rolling Performance as Deceive.          tongue and caustic personality; she was only the most
                                                                famous damosel to wield Provoke, but there were
  • Dance-Off: You can use Perform to inflict harm on
                                                                many others who got their knights to do what was
    a target, as if you were using Provoke. This is so-
                                                                necessary with taunts instead of pleas, and Guinevere
    cial damage, manifesting as public ridicule, shun-
    ning, and shame. If your foe is immune to such              provoked Lancelot so badly when she found out he
    concerns, he is immune to the Dance Off. If he is           had slept with another woman that he went mad and
    Taken Out, he probably flees the scene                      fled to the forest. Magicians and enchantresses used
                                                                Provoke to frighten mortals; it usually worked.
        • Troll: You have a +2 when using Provoke to create       the Round Table, virtually without end. Knights were
          advantages on targets through the Internet.             often chasing damosels who stood to inherit large es-
        • Sharp Tongue: When you create an aspect on a            tates. Wicked characters like King Mark, Mordred, or
          target based on shaming him into good behavior,         Breuse sans Pitie were motivated by jealousy or ven-
          you can invoke that aspect twice instead of once        geance, but never gold. Enchanters, whose interests
                                                                  lay across the Other Side, were poor but didn’t care.
      Rapport                                                       In the modern day, AL! protagonists won’t be as uni-
                                                                  versally well-heeled. In fact, one of the best sources of
         Courtly behavior and chivalrous conduct is based         tension in an AL! campaign comes when characters
      on trust, good behavior, and good intention. As such,       used to being lords of men find themselves in humble
      it falls squarely under the purview of Rapport, which       conditions, just trying to pay the mortgage or stretch
      should be a common skill in Arthur Lives! cam-              financial aid a few more months. Modern incarna-
      paigns. The rules for Rapport are on page 121 of the        tions don’t seek money as an end, but sometimes they
      Fate Core System.                                           sure miss not having it. Resources is one of the skills
         Rapport may have been even more important in the         most likely to rise during the course of a campaign
      Arthurian age than it is in the 21st century. Kings and     as incarnations recover long-buried treasure caches
      lords use it to defend their reputation against smears      and loot the accounts of their enemies, but there are
      and gossip and to interact with their knights. Queens       also increasing demands on that money as the heroes
      and damosels use it to persuade knights on adven-           build a headquarters, travel the globe, and sacrifice
      ture. Those women possessed of legendary beau-              their regular jobs in the name of saving the world.
      ty—Guinevere, Isolde, Morgause—effectively wield
      that beauty as Rapport. Even squires, peasants, and          (MORE) RESOURCES STUNTS
      servants use Rapport to interact with their superiors.        • Merchant of Death: You have a +2 on Resources
      Knights with Rapport are known for their politeness             rolls to acquire weapons.
      and “gentleness,” while those without are infamous
      boors. And, if you’re Gawain, you have a reputation           • Payoff Flashback: Once per session, you can
      as both, depending on who you ask. None of this, of             make a retroactive Resources roll that establishes
      course, means that modern incarnations have to have             you previously bribed an NPC in a current scene.
      good Rapport, it only means that they did have it in          • Rig the Game: You can use Resources in contests
      their former lives; they may have left noble inten-             of Leadership that pit your organization against
      tions and kind words behind for a jaded and cynical             another. Instead of winning on strategy or tactics,
      modern demeanor.                                                you just bribe low-ranking personnel in the op-
                                                                      posing group to take the fall
       (MORE) RAPPORT STUNTS
        • Inspiring Beauty: You can make a Rapport roll to
          create a positive aspect on a target without speak-
                                                                  Stealth
          ing to them; the target of your roll must be attract-      While Stealth is very common in modern settings
                                                                  and in the cinematic adventures which AL! calls
          ed to your gender and able to see you.
                                                                  home, most stealthy heroes will have acquired that
        • Unimpeachable Honor: You are +2 on rolls to de-         skill in their second lives rather than their first. Like
          fend against attempts to sully your reputation.         Firearms, Brawl, and Burglary, Stealth is a skill that
        • Seduce: When you are using Rapport to facilitate        few protagonists in the Arthurian age could boast of.
          a sexual encounter, you can turn a boost from a tie        The chief exceptions to this rule are sneaky cads
          into a situation aspect                                 like Mordred, Mark, Agravaine, and Breuse sans Pitie.
                                                                  It’s perfectly in character for these “gentlemen” to be
      Resources                                                   creeping around, eavesdropping on others, and gener-
                                                                  ally being up to no good. But lovers are also good
        Wealth is important to most Arthur Lives! games, but      candidates for Stealth: Tristan, Isolde, Lancelot, and
      important is not the same as central. In a traditional      Guinevere spent plenty of time tip-toeing to and from
      AL! game, wealth is abstracted through the Core             bedrooms in the dark.
      skill Resources.                                               What all this means is that Stealth is one of those
        Virtually all the protagonists of the Arthurian age       skills that puts incarnations into a tense spot. Are
      were rich; characters like Balin and Tor were notable       you going to use your modern skills but violate your
      for their exception to this rule. For such knights,         legendary code of honor? Or is honor just a word,
      poverty is a distinguishing feature. Of course, some        something you’ve cast aside along with all the other
      characters were more rich than others, and Arthur           nonsense from a bygone age?
      and Guinevere were fantastically rich, able to bestow
      fabulous gifts to all their knights and companions of
52
                                                                                     Chapter 3: Skills and Stunts
                                                            TECHNOLOGY STUNTS
                                                             • Retroactive Crafting: Once per session, you can
                                                               describe an item you have crafted off-stage and
                                                               have prepared for just this moment. You still need
                                                               to make any Technology rolls to make the item, but
                                                               the time involved has already passed, and you have
                                                               the item either on your person or within conve-
                                                               nient reach.
                                                             • Artificer: When you build something, the difficulty
                                                               is never made higher so that the item can be made
                                                               in some way magical; everything you make is auto-
                                                               matically able to be enchanted by default.
 (MORE) STEALTH STUNTS                                       • Q: When you use Technology to create an advan-
                                                               tage on an object in your possession, you can give
  • Passing Notes in Class: You have a +2 when you             it aspects which represent otherwise impossible
    are using Stealth to covertly slip an object to an-        weaponization. For example, your watch may have
    other person.                                              a Hidden Monofilament Garotte and your pen may be
  • Elusive Incarnation: When someone tries to iden-           a One Shot Micro Missile.
    tify you as an Arthurian incarnation, you can de-
    fend with Stealth.
  • Where Did He Get That? You can use Stealth to cre-
                                                           Wilderness
    ate aspects that describe hand-to-hand weapons you        Wilderness is a new skill for Arthur Lives! and it de-
    have concealed on your person as mundane objects.      scribes your skill hunting, handling animals, surviving
                                                           in the wild, tracking people, and traveling overland.
Technology                                                    This was a vital skill for many knights, who spent a
                                                           lifetime hunting for sport and to rid the land of dan-
  Technology is the Fate Core skill Craft, renamed for     gerous beasts. Pellinore, in particular, was a master
the 21st century. There are very few applications of       hunter, having dedicated his life to finding the de-
Technology which will be relevant to the Arthurian         monic Questing Beast. The Green Knight was also an
age. Unless you are using one of the versions of           expert hunter, bringing down a stag and a boar with
Merlin in which he “ages backwards,” and has lived         hounds while hosting Gawain at his castle. Kings and
in reverse all the way from the modern era to the          lords entertain their guests with hunting, damosels
medieval, Arthurian characters would have almost no        traveling with knights always seem to know their way
practical experience with what passes for machines in      around the forest of adventure, and even queens prac-
their environment, and those machines are limited to       tice the art of falconry, using well-trained birds of prey
things like grain mills and siege engines.                 to bring down small game. A magician like Merlin,
  Instead, incarnations will acquire Technology from       who forsakes the civilized company of others, will find
their new lives, and the decision to embrace that          much use for Wilderness.
technology or avoid it may represent a larger decision        In the 21st century, Wilderness skill has gone from
on the part of the Arthurian character to forsake the      ubiquitous to remarkable. Trackers, rangers, and
old ways in favor of the new. Not every character will     scouts have a unique skill which their allies rely upon
intellectualize this decision, though. Plenty of knights   to avoid ambush, lay traps, and navigate. Soldiers
will swap out their horse and sword for a car and a        trained in the military are the most likely to have
gun without a second thought.                              Wilderness skill, but often this is just an advanced
  Note that some skills involve high tech equip-           form of the sort of home-grown knowledge acquired
ment, but that doesn’t always mean you need the            in humble, rural conditions by those who hunt
Technology skill. High-tech thieves with Burglary          their own food.
have experience with security systems, FBI agents             oOvercome: Roll Wilderness to follow tracks, to
with Investigate know how to use databases and             find your way in the woods, to find safe food and wa-
surveillance gear, and a doctor with Education and a       ter, and find or build shelter.
Surgeon stunt doesn’t need Technology to use medi-            cCreate an Advantage: You can use Wilderness to
cal equipment. Use Technology if you want breadth,         control, tame, or train animals, placing aspects upon
when the specialized knowledge that comes from             them which you invoke later. This action can also be
other skills is just not enough.                           used on the environment to create details that make
                                                           your work easier, like Fresh Snow or Dead-end Ravine.
                                                                                                                        53
     Chapter 3: Skills and Stunts
      Willpower
         Fate Core uses a single skill, Will, to represent all
      aspects of mental effort. AL! splits this skill in half.
      While Confidence represents how strongly you
      believe whatever it is you believe, Willpower is your
      self-control. It is inward-focused, representing primar-
      ily your ability to use mental effort on yourself. It has
      all the defensive aspects of the Core skill Will and de-
      termines your mental stress track. Those with strong
      Willpower are resistant to bullying, fear, and torture
      while those without Willpower are easily broken and
      exhibit a lack of self-control. Magicians also use it to
      represent finesse and fine control of magical power.
         oOvercome: Use Willpower to overcome chal-
      lenges through incredible self-control. You might
      rely on Willpower to stay awake and alert on a long
      shift of guard duty, to resist temptation by a succu-
      bus, or to stay strong in the face of an addictive habit.
      When confronted with something especially ter-
      rifying or horrific, a Willpower roll is appropriate to
      avoid running away.
         cCreate an Advantage: When you’re creating as-
      pects with Willpower, it will almost always be done on
      yourself. Aspects like I Laugh at Danger or You’ll Have
      to Do Better Than That help you resist fear and inter-
      rogation, I Ain’t Got Time to Bleed can help mitigate a
      consequence, while a 12-Step Program or remember-
      ing A Woman Worth Fighting For can help with other
      aspects of self-control and determination.
         aAttack: You won’t usually use
      Willpower to attack.
         dDefend: Use Willpower to defend against mental
      attacks made with Provoke and in mental contests
      where you are attacked with Confidence..
54
                                                                                          Chapter 4: Extras
                          Chapter 4: Extras
While the most obvious sort of extra for characters        If you are making a magician, see Chapter 5 for
in an Arthur Lives! game is a magical weapon like        rules on enchantment and for many examples of
Excalibur or the ability to cast magical spells, you     magical weapons and tools which characters might
don’t need to be a magician or King Arthur to have       acquire during play.
an extra. Extras can be used to represent all kinds of
things common to heroes, including a companion,
minions, an estate, vehicle, or organization.
                                                                                                              55
     Chapter 4: Extras
                                                                                                                              57
     Chapter 4: Extras
     skills, and stunts. However, if you want to build an or-       Reduce your refresh by 1. You might have an aspect
     ganization that answers to you alone, you can do that.       related to your vehicle, but this is not strictly required.
     Reduce your refresh by 1.                                    Do it if you can; your vehicle is going to get damaged
       Your organization has a high concept, a trouble,           or stolen or otherwise put in peril, you may as well get
     and three additional aspects. If everyone is building        Fate points for it through compels.
     the organization together, it has 1 stunt for every PC.        Your vehicle has a high concept, a trouble, and
     Otherwise, it has 1 stunt. It has a single skill column      three other aspects. It has one minor and one moder-
     equal to the skill cap for the campaign. Organizations       ate consequence which can be used either to absorb
     select their skills from a different list than characters:   stress inflicted upon the car or to turn your failed
       • Agents: This is your organization’s attack skill,        Drive rolls into ties or successes. Your vehicle has skill
          used against other organizations.                       points equal to twice the campaign’s current cap. A
       • Aggression: This skill gives your organization           vehicle’s skills are different than those for a character.
          a Weapon value, increasing damage when it in-             • Chassis: This skill measures your vehicle’s resil-
          flicts stress.                                              ience and general resistance to damage, granting
       • Facilities: This is your organization’s defense skill,       Armor equal to its value. Vehicles made of solid
          used when other organizations attack it.                    steel will have a strong Chassis, while plastic cars,
                                                                      motorcycles, and bikes will have low (sometimes
       • Internal Affairs: This skill defends against at-
                                                                      very low) Chassis. The maximum Chassis is 4.
          tempts to infiltrate your organization or root out
          internal corruption.                                      • Handling: This skill measures your vehicle’s re-
                                                                      sponsiveness and agility. A high Handling can
       • Records: Used to answer questions based on in-
                                                                      add +1 to your Drive rolls, as if you were using the
          formation stored in the organization’s files, not
                                                                      teamwork rules and your vehicle was an ally. A
          unlike a character’s Education.
                                                                      low Handling acts as a ceiling to your Drive skill,
       • Surveillance: This is your organization’s                    forcing you to roll at less than your best. There’s
          Investigate skill, covering the acquisition of              no maximum to Handling, but there’s not much
          information.                                                reason to raise it by more than your own Drive +1.
       • Resilience: This skill counts as Armor for your            • Power: This measures your vehicle’s speed and
          organization when it comes under stress.                    engine size. You’ll use it in races, chases, and to
       • Resources: When you need to know if your orga-               pull things. There’s no limit to Power. That doesn’t
          nization has a particular item or piece of equip-           mean your vehicle can have unlimited speed! Its
          ment, roll this skill.                                      general speed is determined by the type of vehicle
       • Scale: An organization of Scale 0 has no full                it is; the Fate System Toolkit establishes a speed hi-
          time agents at all, just a couple of volunteer part-        erarchy of Foot/Bike or Horse/Car or Motorcycle/
          timers. A Scale 1 organization is about a dozen             Helicopter/Airplane. You will roll Power in con-
          people. Scale 2 organizations describe small com-           tests against other vehicles in your own class.
          panies, a police precinct, or a mafia family. Scale 3     • Scale: A vehicle with Scale 0 is too small for a
          organizations are big: an Army company, a major             human being to sit in, though he can stand on it
          business, or an NGO. All but the largest groups             (like a skateboard). If it’s big enough to sit on, but
          can be described with Scale 4; this includes mul-           not to sit in, it’s Scale 1 (anything about the size of
          tinational corporations or an Army division. Only           a motorcycle, basically). Most cars and trucks are
          the very largest organizations need to be Scale 5.          Scale 2. Tractor-trailer rigs and most helicopters
       The organization has a single minor, moderate, and             are Scale 3. A passenger jet is Scale 4. Anything of
     severe consequence, but you can’t use them for your-             Scale 5 is enormous, like an aircraft carrier.
     self, only for the organization itself when it comes           You can spend additional refresh to give your ve-
     under attack.                                                hicle other qualities, such as additional consequences,
       You can spend additional refresh to give your orga-        weapons, or stunts which add to your rolls in special
     nization more stunts or other qualities.                     circumstances.
     Vehicle
       Basic rules for vehicles can be found in the Fate
     System Toolkit. In brief, such vehicles have 3 aspects
     and a minor consequence which can be used to turn
     a Drive failure into a success. An intermediate vehicle
     can be represented with a single aspect on your char-
     acter sheet. But if you want a detailed vehicle, you
     need an extra.
58
                                                                                Chapter 5: Magic & Enchantment
     Know Thyself                                                  the world. After all, if an aged Merlin changes into
                                                                   a twelve year old boy right before your eyes, or the
        Arthurian incarnations are born, grow up, and live         Lady of the Lake leads you through elevator doors
     as ordinary people. They don’t know who they once             to a mist-shrouded island, it is hard to deny that the
     were, and although they may have some of the same             world is more amazing than you ever thought. But
     desires, likes, and needs of their past life, and even        convincing a person that magic is real and convincing
     though their modern lives may have an uncanny re-             him that he is himself magical are two very different
     semblance to their former one, they do not consider           things. Revealing the presence of magic is a good way
     this necessarily strange or unusual. A reincarnation          to get an incarnation’s attention, but it doesn’t do much
     of Yvain, Knight of the Lion, may like lions, but lots        towards prompting recognition. For that to happen,
     of people like lions. That doesn’t have to mean any-          an incarnation still needs to be prompted by familiar
     thing special.                                                sights or experiences.
        But as Arthurian legend becomes more and more                One of the most difficult (but also most effective)
     pervasive in the 21st century world, strange things start     ways of prompting recognition is through re-enact-
     to happen, and eventually it becomes hard to avoid            ment. In a re-enactment, the Arthurian incarnation
     contact with magic and enchantment. Incarnations              does not merely see or touch familiar things, he goes
     who have already learned the truth about themselves           through the same actions and events he went through
     are searching for others of their kind – sometimes to         before, at first blind to their significance but then in-
     help awaken them to the truth, sometimes to kill them         creasingly self-aware. If you want an incarnation of
     before they become a danger. Faerie creatures are slip-       Arthur to recognize himself, have him pull a weapon
     ping over the Veil between worlds and blending in             or tool (baseball bat, crowbar, hockey stick) out of
     with mortal society. Supernatural menaces unrelated           some solid object (dumpster, block of concrete, frozen
     to Arthur are growing ever more bold. GMs will create         lake). If you want an incarnation of Lancelot to realize
     situations for their players in which their characters        his true self, get Guinevere to kiss him. Orchestrating
     come to recognize first themselves, then others.              a re-enactment can require a lot of research, time, and
        If an incarnation is simply told that he is a reincarna-   investment, but because it involves the whole body as
     tion of a legendary individual, the reaction is always        well as the mind, because the sensory stimulus is so
     the same: an instinctive, gut-level, rejection and de-        overwhelming, it is very effective at forcing individuals
     nial of the truth. This may simply be because of the          to recognize themselves.
     implausible nature of the claim, but there seem to be
     deep psychological, and even magical, forces at work.
     The rational mind rejects the influence of magic and
                                                                   Game Mechanics
     denies it. Instead, if someone is to recognize his true          In the game, a character can only recognize him-
     nature, he must somehow come to the conclusion him-           self if he has had his memory triggered by familiar
     self. This can be tricky. And after the player characters     people, places, things, or events. In situations where
     in your group have come to recognize themselves, they         failure is as interesting as success, the player rolls
     will have many opportunities to try to help NPCs come         Willpower, typically against a Fantastic (+6) difficulty.
     to the same conclusion. When you want to help recog-          If the character succeeds on this action, he recognizes
     nition along, there are three common strategies.              his Arthurian self and immediately gains all the ben-
        One method of prompting recognition is to sur-             efits, including two refresh, four new skills (or 10 skill
     round the person with familiar places, people, and            points), and a major milestone. He immediately rec-
     things. Most obviously, this could involve a trip to          ognizes every Arthurian person, place, or thing that
     England to walk through the same fields, castles, and         he can clearly see at that moment. Also, his memories
     roads that the Arthurian character walked in a more           return, or at least part of them. The character’s memo-
     fantastic age. Surrounded by these familiar sights            ries should return in proportion to the campaign; if
     and sounds, an incarnation will feel a strange haunt-         the campaign is just beginning, he can remember only
     ing kind of memory, as if there was something he can          a few key moments and most of his life is blank. But if
     almost remember, but not quite. You don’t have to go          he is near the end of the story, he has nearly full recall
     to England to find castles, cliffs, beaches, and forests,     of his past life. Some memories may remain blank,
     however, and in most cases you won’t have the need or         however, such as events which took place across the
     time to. Even the children’s castle of a mini-golf course     Faerie Veil and which might reveal Arthur’s fate after
     can take on special meaning to a reincarnation, and a         his battle with Mordred. If myths and legends con-
     ride on a horse and carriage through a big city’s down-       tradict each other about an incarnation’s life, those
     town can make a reincarnation pause and wonder.               contradictions are often noticeable as “holes” in the
        A second method of prompting recognition, often            incarnation’s memory. When the GM decides what re-
     undertaken when time is short, is to confront the ig-         ally happened and solves these contradictions to her
     norant person with irrefutable evidence of magic in           satisfaction, the character’s memories fill in.
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                                                                                Chapter 5: Magic & Enchantment
   The difficulty for a self-recognition roll with              If you are the GM, you will want to think about
Willpower is high. To reliably help another character         moments of recognition before each session. If your
recognize himself, create aspects on him or the situation     player characters have not yet recognized themselves,
which stimulate the memory and can be invoked for             you should plan for at least one recognition by a PC
bonuses to the die roll. As an example, if an incarnation     every session until you’ve worked through everyone
of Gawain is met by Arthur (his uncle) and Morgause           at the table. Player groups are often very diverse, and
(his mother), he could invoke both his Heir to the Throne     especially in a modern setting it can be hard to find
and his Family Über Alles aspects. If Arthur’s player cre-    an explanation for a motley group of people to work
ates another aspect, something like I Loan You Excalibur,     together. But when one or more of them has come
he could tag that too, because Arthur often loaned            to recognize himself as a reincarnation of Arthurian
Excalibur to Gawain in the legends.                           myth, suddenly there is a very strong reason to work
   A re-enactment or the use of once-in-a-lifetime            together: to awaken all the other incarnations in the
memories can create an opportunity for more aspects or        group, seek out more, and find answers to many im-
just grant a bonus to the Willpower roll. To get this bo-     portant questions such as “How?” and “Why?” This
nus, characters should be reminded of events which are        makes the GM’s job much, much easier.
literally unforgettable – their knighting ceremony, the         For this reason, GMs should plan scenes which stim-
consummation of their love, their death, and other key        ulate the memory of player characters who have not
events. Arthur’s drawing of the Sword from the Stone is       recognized themselves. Give each character his own
the most famous such event, but each incarnation will         scene, if you can. After all, this is an important moment
have such moments, drawn from the myth. Research is           for each character, and you want it to be memorable for
key to a successful re-enactment.                             the player. There is no single way to force recognition;
   GMs have one final option: don’t roll. When fail-          some re-enactments are funny, some are terrifying,
ure would be boring, or when player characters have           some are tragic, and some romantic. The best way to
worked hard to stage the perfect re-enactment, recogni-       approach the topic is to tailor it to the player charac-
tion should happen. That’s the Fate way.                      ter who will be on the receiving end. Once you have a
                                                              couple of player characters who have learned the truth,
Recognizing Others                                            they will begin trying to do the same thing to the other
                                                              player characters, leaving you free to work on compli-
   Once a player character has recognized himself, he         cations, conflict, and the other threads of your story.
can begin recognizing other Arthurian characters and            Once all your player characters have recognized
things. These other things – which might be weapons           each other, they will keep an eye out for other incarna-
like Excalibur, animals like Gawain’s famous horse            tions. When you introduce new Arthurian elements
Gringolet, or even places like Lancelot’s castle of           into your ongoing story, remember that recognition
Joyous Garde – are known collectively as echoes. An           rolls (Empathy or something else) might take place
echo is like an incarnation, except that while an incar-      and plan for them. If you do not want the player char-
nation is always of an Arthurian character, an echo is        acters to recognize someone, conceal that person’s
an object, creature, or place which has also been recre-      identity, have him work through mortal intermediar-
ated in the modern world. Like incarnations, there can        ies, or give him an incarnation which is often confused
be multiple echoes of a single object. Every Arthur will      for others, such as Morgan, Morgause, or the Ladies
have his own Excalibur for example, each an echo of           of the Lake. It is difficult but not impossible for an
the real thing. If there is a single, true, Excalibur which   antagonist to pretend to be an incarnation other than
is still around in the 21st century, no one has found it.     her true one, but again this will require keeping the
   Characters use Empathy to recognize incarnations           character out of sight and off stage most of the time;
and echoes, even echoes which are inanimate objects.          Elusive Incarnation helps, as do aspects which you
If they fail, they can try again when the incarnation or      can compel with Fate points to keep the characters
echo does something which stimulates the memory               guessing, even if the players know what is going on.
or which would seem familiar. Players who want to               Be sure to include in your story incarnations who
be especially good at recognizing other incarnations          have not yet recognized themselves. Each of these
and echoes will want stunts like Mythic Vision or             characters poses a unique challenge to your players,
Pattern Recognition. Characters that have recognized          who must decide not only if they will try to lead the
themselves no longer have the intense psychological           character to the truth, but how. Arranging re-enact-
barriers they once had, and if they are simply told an        ments will require both historical and literary research
incarnation’s true identity (or it is openly revealed),       as well as planning and organization; once the recog-
they are not forced to reject and deny it as they once        nition takes place, you should know how the newly-
did. If an incarnation reveals his true self, this is usu-    awakened character will react. There should always
ally enough for others present to recognize him, but          be something unpredictable about the new incarna-
a GM might call for an Empathy roll in the case of an         tion – something the players did not expect. Perhaps
Elusive Incarnation or similar interesting wrinkle.           the character refuses to give up his 21st century ties.
                                                                                                                          61
     Chapter 5: Magic & Enchantment
     Perhaps he sees past events in a new light and now                 • Potency establishes the elixir’s value on the ladder,
     hates those he once loved. Perhaps he regrets the ac-                from Mediocre (+0) to Legendary (+8). Potency is
     tions he took in his former life and now disavows                    used when the elixir takes effect.
     the very behavior which the players expect him to                  Each combination of type and form is a separate
     perform. Perhaps the character has current problems             recipe (for example a sleeping potion or a healing oil),
     (Wanted by the Law, In Debt to the Mob, Schizophrenia)          but an alchemist who knows a given recipe can craft it
     which the player characters only learn about after it is        at any potency. The more potent an elixir is, the harder
     too late. Every newly-recognized incarnation is a sub-          its materials are to acquire and the more dangerous its
     plot which can make your overall story more complex             brewing process can be.
     and interesting; do not dismiss these characters lightly.
     Even those who die quickly and are written out of your
     story should, through their death, have something
                                                                     Alchemy Skill Challenges
     meaningful to say or do.                                          Brewing an elixir is a skill challenge involving
                                                                     Occult, Technology, either Wilderness or Resources,
     Alchemy                                                         and sometimes other skills. Before you can begin
                                                                     the challenge, you must know the type, potency, and
       Many women in the Arthurian age were famed for                form of the elixir you are trying to make and calcu-
     their skill at crafting potions. Some have other magical        late the difficulty for both the Occult and Technology
     powers, represented with additional extras, but this is         roll. Be sure to check the specific elixir notes listed
     by no means universal. Alchemy has a magical aspect             below; there may be increased difficulty or other
     to it, but the magic comes from nature and properties           requirements.
     inherent in the ingredients; no spell is cast and there is        First, you must acquire the ingredients. There
     no risk of exposure to the Other Side, as there is with         are generally two ways to do this: you can buy the
     enchantment. But alchemical elixirs are very difficult          ingredients with Resources, or you can find them
     and time consuming to make.                                     yourself using Wilderness. Thanks to the 21st century
       Elixirs are crafted as challenges using multiple              economy, eBay, and overnight shipping, acquiring
     skills, including Occult, Technology, Wilderness or             ingredients with Resources is very fast, but it is also
     Resources to acquire rare ingredients, and more.                expensive. If you have the time, and you know where
     These challenges take a great deal of time, and al-             to look, acquiring your ingredients with Wilderness is
     chemists will often leave an elixir “on the stove” for a        much cheaper.
     scene or more before coming back to finish.                       • If you’re using Resources: Find the difficulty of
       To be an alchemist, reduce your refresh by 1. You                  your Occult and Technology rolls, based on the
     begin knowing alchemy recipes equal to your skill in                 elixir’s potency and form. Add one to the highest
     Occult, and may acquire more in play. Only recipes                   of these two numbers. Attempt an overcome ac-
     common in the Arthurian age are provided here.                       tion against this new difficulty. If you succeed, the
       Elixirs are defined by a type, form, and potency.                  ingredients generally arrive within 24 hours. On a
       • Elixir types include elixirs of sleep, love, calm,               success with style, they arrive within the hour. Tip
          healing, traditional poisons, and the insidious                 your couriers; they work hard.
          bleeding poison.                                             • If you’re using Wilderness: Find the difficulty of
       • Elixirs come in various forms. A potion must be                  your Occult and Technology rolls, based on the
          ingested, which usually takes one action. It takes              elixir’s potency and form. Subtract one from the
          effect one exchange after it is consumed. An oil                highest of these two numbers. Attempt an over-
          must be spread upon its surface, which takes at                 come action against this new difficulty. You usually
          least one action and sometimes more, depending                  need to spend a Scene at an appropriate place and
          on the size of the area that needs to be covered.               actually gather the ingredients yourself.
          Most oils work on contact while others are deliv-            Next, you give the elixir potency. Roll an overcome
          ered through injury and are carried by the blood.          action with Occult; the difficulty is equal to the elixir’s
          In either case, they take effect after one exchange.       intended potency. It usually takes about three scenes
          A pastille is burnt, creating thick smoke. One ex-         (or half a session) for this action to be completed,
          change after it is lit, the smoke cloud fills the cur-     though you don’t need to be physically present for
          rent zone, where it remains in the absence of as-          most of it. If you succeed with style, you complete this
          pects like Gust of Wind or Strong Breezes. Anyone in       action in a single scene.
          the cloud suffers its effects but, unlike other elixirs,     Finally, you set the elixir’s form. Roll an overcome
          the effect ends if you leave the cloud. There are no       action using Technology. A potion is difficulty +2, an
          lasting effects.                                           oil which works on injury is difficulty +4, one which
                                                                     works on contact is +6, and a pastille is difficulty +8.
                                                                     Again, it takes a few scenes (or about half a session)
62
                                                                               Chapter 5: Magic & Enchantment
for this final stage of the process to be completed.         against the elixir’s potency, removing the aspect on
You don’t usually need to be present for most of             a success.
the process. If you succeed with style, it’s ready in          If the victim has any mental consequences that
a single scene.                                              represents emotional stress, and those consequences
                                                             have a value equal to or less than the potency of the
Bleeding Poison                                              elixir, the consequences are reduced one step (minor
   This insidious and dangerous poison prevents the          consequences are removed). If he is under the effects
victim’s wounds from healing so that the victim con-         of the Emotion magical talent, that magic ends unless
tinues to bleed until the poison is cured. Sir Urre is its   the enchanter has Confidence higher than the potency
most famous victim and, by the time he was eventually        of the elixir. An elixir of calm instantly ends the effect
healed by Lancelot, hundreds of Round Table knights          of any elixir of love which has potency equal to or less
had tried to help him. He was, by this time, being car-      than the calming potion.
ried around on a litter and was utterly incapable of
physical activity. After he was cured, he became one of      Healing Elixir
Lancelot’s most devoted followers.                             Healing elixirs reduce the severity of a wound but do
   Victims of the bleeding poison do not recover             not eliminate it completely. They are also a powerful
from physical consequences in the normal way.                cure for diseases and poisons.
Compare the potency of the poison to the level of the          Healing elixirs only work on consequences with a
consequence.                                                 value equal to or less than the elixir’s potency. If the
   • If the poison’s potency is equal to or higher than      consequence is an injury, reduce it from severe to
     the consequence, that consequence cannot begin          moderate, or from moderate to minor. Healing elixirs
     recovery without magical aid.                           cannot eliminate a minor consequence, and no injury
   • If the poison’s potency is less than the conse-         which has already benefited from any kind of magi-
     quence, when the consequence would recover, it          cal healing can benefit from a healing elixir (which
     instead is reduced by one step (from moderate to        means you can’t use one twice on the same injury). If
     minor, for example). Eventually, the consequence        the consequence represents disease or poison, it is in-
     will be reduced to a level equal to the potency of      stantly and miraculously removed. If used on someone
     the poison, whereupon it stops recovery.                suffering from a poison elixir, the healing elixir acts as
   Magic, such as the Healing magical talent, can still      an antidote, curing the poison if the healing elixir has
put a victim’s consequences into recovery. If a victim of    equal or greater potency, or otherwise rolling a contest.
the bleeding poison has all his physical consequences          Healing elixirs can be made in pastille form, but the
in recovery, the effect of the poison ends, and he is        healing effect only lasts as long as the cloud remains.
cured of it.                                                 When those within leave it, or if the cloud fades, the
   There is an antidote for the bleeding poison, but it      consequences return in their original severity.
is exceptionally difficult to make. Anyone who knows         Love Elixir
how to make any version of the bleeding poison knows
how to make this antidote, but raise the difficulty of         Isolde and Tristan are only the most famous victims
the Occult roll by 2. Antidotes for the bleeding poison      of love potions in Arthurian myth. These potions are
are usually potions, but can be made in any form. The        not always made for nefarious ends. In a world where
antidote removes the effects of any bleeding poison          marriages were for politics more than for love, a po-
of equal or lesser potency. If the poison has greater        tion like this could make such a long-term relationship
potency, use a contest to determine if it works. An ef-      bearable. Unfortunately, something always seemed to
fective antidote does not put the victim’s physical con-     go wrong, sending the potion to the wrong victim.
sequences into recovery, it just allows them to recover        The maker of the elixir can specify one physical
using the normal means.                                      characteristic for the target of the elixir’s love – for
                                                             example, “human being,” “male,” or “blonde” – but
Calming Elixir                                               no more than that. The victim of the elixir falls in
  This elixir calms those who are lost to rage, anger, or    love with the first character he sees who fulfills this
grief. It reduces the severity of mental consequences        condition, and marks off a minor, moderate, or other
and removes other emotional effects, including the ef-       consequence with a value equal to or more than the
fects of the Emotion magical talent and elixirs of love.     potency of the elixir. The consequence’s aspect reflects
  The victim of an elixir of calm is drained of all ex-      this new infatuation with an intensity proportionate
tremes of emotion and gains the aspect Supernatural          to its severity. A minor consequence might be just a
Calm, which can be compelled to prevent him from             One Night Stand, but a moderate consequence might
taking violent or destructive action. Aggressive action      be Infatuation and a severe consequence means I’ll Do
or stress gives the victim a chance to roll Willpower        Anything for Love. The consequence can be recovered
                                                             naturally, usually through the Empathy skill. If you
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     succeed with style on the Occult roll to create an elixir          The sleeping elixir requires special considerations
     of love, you can name any single individual, and who-           in game; a PC who falls victim to the sleeping elixir
     ever consumes the elixir will immediately fall in love          is unable to play the game. This is not fun, and a GM
     with that person.                                               should give careful consideration to its use.
        Any alchemist who can make a love elixir also                   • Don’t use it on PCs. Use it on NPCs, creating a
     knows how to make an antidote for it. The antidote                   problem which the PCs must solve. They must fig-
     is usually a potion, but it can be crafted in any form.              ure out the awaken condition and then arrange for
     Reduce the difficulty of the Occult roll by 2. Antidotes             it to happen. This creates story, rather than taking
     automatically end the effect of a love elixir of equal               it away.
     or lesser potency; if the elixir of love has a greater po-         • Use it on PCs who are leaving the game. When
     tency, roll a contest.                                               one of your players joins the military, has a big
        You can alter the recipe of the elixir of love so that its        deadline at work, or suddenly finds a boyfriend,
     victim has no memory of the actions he takes while suf-              you can use the sleeping elixir to put that charac-
     fering from it. Raise the difficulty of the Occult roll by 2.        ter on hold until the player returns. The awaken
     Poison                                                               condition may be discovered, but it seems to be
                                                                          impossible to satisfy. The PC stays asleep until the
       A poison Takes Out whoever consumes it. This is                    player returns.
     seldom lethal for PCs, but often lethal for NPCs. A                • It can be used in the short term. A player should
     standard poison requires three exchanges to Take                     never miss out on playing her character for an en-
     Out its victim, who attempts an overcome action with                 tire session, but a partial session is often all right.
     Physique when the poison affects him using a difficul-               If an NPC alchemist uses the sleeping elixir as a
     ty equal to the poison’s potency. If the character loses,            means to knock out a PC, only for the big villain to
     subtract the number of shifts from the poison’s three                wake her up a couple of scenes later, that’s all part
     exchange delay; this can result in the poison taking in-             of the job.
     stant effect. If the character succeeds, add those shifts
     to the poison’s delay. The victim has that long to find            • Let players use it on NPCs. The sleeping elixir
     an antidote, often by creating the appropriate aspect                is a great alternative to death. It puts a villain
     with Notice. As with anything else, a player can always              or rival on hold instead of removing them from
     concede to the poison, go down early, and negotiate a                the story. It’s inevitable the character will return,
     non-lethal outcome.                                                  and because you’re the GM, you can arrange that
       Any alchemist who can make poison potions also                     whenever the story requires. It’s usually good to
     knows how to make poison antidotes. Antidotes are                    leave the NPC asleep for at least one full session.
     easier to make than poisons and are always potions.                  Otherwise, the PCs feel cheated.
     Reduce the difficulty of the Occult roll by 2. An anti-            • Players can use it on other players. Even if the al-
     dote automatically cures any poison it is specifically               chemist ensures that the awaken condition won’t
     designed for and also any poison with a potency equal                be satisfied (usually by making his ally the only
     to or less than its own. Otherwise, roll a contest be-               character who can fulfill it), you can always create
     tween the potency of the antidote and the potency of                 a new NPC to do it, allowing the PC to return to
     the poison.                                                          the game.
                                                                        • Encourage players to concede. Conceding usu-
     Sleeping Elixir                                                      ally means the character didn’t actually drink the
       Some alchemists are capable of brewing sleeping                    elixir, it only looked like he did. Perhaps he faked
     potions with magical effects that last for years or even             it, or got just enough to fall unconscious but not
     generations. The victim of such an elixir is Taken Out,              enough for the magic to take hold. Maybe it reacts
     effectively unchanging for as long as the elixir lasts.              with the bad salami he had earlier in the day, and
     The maker of the elixir must set an “awaken condi-                   he vomits the whole thing up onto the floor. This
     tion” described by an aspect. If the awaken condition                can still take the character out of the scene with-
     occurs, the victim of the sleeping elixir wakes up, but              out taking him out of the entire session.
     until that time the victim remains unconscious. The                While the sleeping elixir would seem to be an in-
     most common awaken condition requires that the vic-             definite, perhaps even infinite, curse, it actually never
     tim be woken only by The Best Knight in the World, True         works out that way. Alchemists who can make the
     Love’s First Kiss, Noble Blood, or some other qualifica-        sleeping elixir know that its magic only works because
     tion. Whatever it is, the awaken condition becomes an           the sleep is finite. No matter how rigorous or impos-
     aspect placed on the sleeping victim. Any individual            sible the awaken condition might seem to be, it is
     who might fulfill the awaken condition can try to do            inevitable that the victim will wake up. The only ques-
     so, invoking the aspect. If the aspect is invoked, the          tion is: how long will it take for the awaken condition
     sleep ends and the victim awakens.                              to be fulfilled?
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   If the victim is a PC and isn’t leaving the game, the   have been discovered. Only their faded echoes remain.
awaken condition must be designed in such a way that         Echoes are described below with the following
another PC qualifies and can awaken the victim. For        guidelines:
example, the awaken condition “kissed by the best            Description: The echo’s origin, history, and powers
knight in the world” could be used if someone in the           are given first.
game had that title. Of course, as the GM, you can al-       Mechanics: The specific game effects of the echo are
ways create new NPCs or aspects ensuring that a PC             given next.
wake from the elixir. The alchemist is never the person
who qualifies for the awaken condition; it is always         Manifestation: An echo begins as an ordinary ob-
someone else.                                                  ject, but that object must fulfill certain require-
   The awaken condition should always be interpreted           ments. Those requirements are given here. Often
as generously as possible. Surnames are a common               a manifestation must be a weapon; if this is so, an
way of getting around tricky awaken events; for exam-          improvised weapon does qualify, and any echo
ple, a victim who can be awoken only by Noble Blood            that manifests as an improvised weapon can be
could be rescued by a custodian named John P. Noble.           used normally with the Brawl skill.
Similarly, despite being written down, the awaken con-       Arrival: This describes how the echo enters the
dition of a given elixir is actually an oral phenomenon;       game. Sometimes an echo is crafted or created by
this is important, because homonyms are a common               a character. In other situations, a character can
way of getting around pesky awaken conditions. To a            find an echo, or a player can reveal a seemingly-
sleeping elixir, there is no difference between “knight”       ordinary object to be an echo.
and “night.”                                                 Departure: Every echo fades and leaves the game. The
   Sleeping elixirs have a potency of +8. Unless he            specific conditions of that fading are given here.
concedes, the victim of the elixir rolls a contest of
Willpower against a Fair (+2) difficulty; he remains
awake and conscious for a number of actions equal
                                                           How Echoes Appear
to the shifts of success. Once that time has gone by,        There are three ways echoes appear in the game.
the victim falls into an enchanted slumber and is in a       GM Choice: The GM places many echoes in the
state of suspended animation; he does not need to eat,         story. In this case, the GM decides that a particular
drink, or even breathe, nor does he age. However, he           object is actually an echo of a supernatural origi-
can be wounded and even killed.                                nal. The object can be recognized as an echo by
   There is no known antidote for the sleeping po-             any incarnation who sees it (and who has recog-
tion, but Occult can be used to determine the awaken           nized himself ).
event aspect and whatever PC or NPCs might poten-            Player Character Creation: Some echoes, like
tially qualify.                                                Excalibur and its scabbard, are crafted by particu-
                                                               lar incarnations. The requirements for this craft-
Echoes                                                         ing are given in the echo’s description. NPCs of the
                                                               proper incarnation could also craft these echoes,
  An echo is a special type of supernatural object,            giving the GM a way to introduce these items with-
creature, or place; like reincarnations, an echo is a          out player character involvement.
modern double or duplicate of a legendary source;
but in the case of the echo, the new form is weaker          Player Choice: Some echoes are placed by players,
than the original and temporary in nature. Excalibur,          not their characters. A player can decide that a
Camelot, the Round Table, and the Holy Grail, along            particular object is (and always has been) an echo
with many other magical things and creatures, have             of a supernatural original. No one has noticed the
echoes in the 21st century. Each only appears under            echo’s true nature until now. The player announces
certain conditions, and often these conditions require         his decision upon seeing the object and fulfilling
the participation of particular incarnations. Once an          whatever other requirements the echo might have.
echo does appear, it remains in the game for a while           At that point, the echo can be recognized normally,
before fading. It usually leaves behind a mundane,             and often everyone who sees it will recognize it
non-magical, object or animal.                                 instantly. This method of echo appearance is most
  Echoes make excellent objects of quest, temporary            common for magical weapons or animals which are
rewards, and “secret weapons” which are used to tip            especially associated with a particular incarnation.
the balance in key conflicts. The presence of echoes           In almost all cases, a player can only place a par-
in the modern world suggests that the true and origi-          ticular echo once in the entire life of his character,
nal form of these supernatural objects and creatures           so he should choose wisely. Since the GM controls
might return to existence just as Arthurian reincarna-         narrator characters, he can also place echoes of this
tions have, but as of yet none of these legendary things       type, attaching them to appropriate incarnations
                                                               which are not player characters.
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66
                                                                                Chapter 5: Magic & Enchantment
of a stature which suited his legendary master. Caball’s     especially after the Grail Quest. It was in Camelot
final fate is unknown; he survived numerous hunts for        that Guinevere and Lancelot were finally exposed as
magical boars and stags and probably lived a long and        lovers, forcing Lancelot to flee. Guinevere remained
comfortable life fed scraps from the Round Table.            behind through her trial, Lancelot’s attempted rescue,
  Mechanics: Caball is a companion; its master must          and Arthur’s pursuit of him to France. When Mordred
     lower refresh by 1. He has the high concept Caball,     tried to force her to marry him in a bid for the throne,
     the Trouble Just a Dog, three additional aspects,       she pretended to agree and traveled to London, pre-
     two minor and one moderate consequence, and a           sumably to shop for wedding preparations. Instead,
     single skill column as high as his owner’s highest      she locked herself in the Tower and waited out the
     skill. He has a Scale one higher than a normal dog      rest of the war. In the years after Arthur’s death, King
     of his breed.                                           Mark of Cornwall led an army to Camelot and reduced
  Manifestation: An echo of Caball can manifest in           it to ruins.
     any living dog.                                            Mechanics: Kay must reduce his refresh by 1 (if no
  Arrival: The GM places echoes of Caball. He can                 one is playing Kay in your game, the GM might
     be recognized normally, but Caball will always               allow Arthur, Guinevere, or someone else to
     choose one player character to be his master.                place Camelot instead). Camelot is an estate; see
                                                                  Chapter 4 for more details on estates. It has the
  Departure: An echo of Caball lasts until it can give
                                                                  Camelot high concept, a Trouble that describes im-
     its life for its master. Caball will not allow his
                                                                  moral actions performed within its walls (Under
     master to be Taken Out in a lethal manner while
                                                                  Cover of Darkness or Living in Sin), three additional
     Caball himself still has consequences to use. He
                                                                  aspects, and a minor, moderate, and severe conse-
     will take the consequence himself, sparing his
                                                                  quence. It has a single skill column with a height
     master the lethal blow, and die.
                                                                  equal to the campaign’s current skill cap and a
Camelot                                                           number of stunts equal to the number of play-
                                                                  ers+1. Camelot’s high concept can be invoked by
   Arthur and his court traveled throughout Britain               anyone within it to defend against fear, to create a
and he stayed at many cities during his reign, but                positive impression of awe or wonder, or to enforce
the most famous was Camelot. Its precise location is              oaths sworn within it.
not known, and in fact at various points it may have
                                                                Manifestation: Camelot can manifest in any build-
slipped over the Faerie Veil. It was situated along a riv-
                                                                  ing that Kay has purchased with the estate extra.
er and was surrounded by forests and plains, including
                                                                  Although Kay had to spend a point of refresh to
a meadow where tournaments were held. Initial con-
                                                                  make this estate into Camelot, the estate itself
struction was complete in time for Arthur’s wedding,
                                                                  should not cost refresh because the entire group
and the Round Table was installed here, though the
                                                                  will be using it. See Chapter 4: Extras and con-
table was so large that a new building had to be con-
                                                                  struct the estate as one used by the group.
structed just for it. Camelot was both a city and a cas-
tle; its outer stone walls enclosed a growing metropolis        Arrival: Kay’s player places the echo of Camelot, and
which included a great cathedral, St. Stephen’s. Kay, as          he may do so only once. He must have an estate
Arthur’s seneschal, was Camelot’s manager and gover-              and create the Camelot aspect using Resources
nor. As the kingdom and the city grew, Kay became so              with a difficulty of Fantastic (+6). If he succeeds,
preoccupied with the estate that his fighting skills in-          the building which is the manifestation for Kay’s
evitably suffered. Even so, more than one Round Table             estate is revealed as the echo; any incarnation
knight began as a squire in Kay’s kitchens.                       within sight of it recognizes it instantly. If he fails,
   Everyone was welcome in Camelot, and visitors did              he can try again in subsequent game sessions.
not even have to give their name to receive hospitality,        Departure: The echo of Camelot lasts until it is
though it was presumed that Arthur’s peace would be               Taken Out. Although the structure can be rebuilt,
observed. Those who insisted on performing violence               it is never the same.
within the court were exiled from the King’s presence.
Damosels came here seeking help from the King,               The Dragon Banner
knights arrived with bold challenges, and ambassa-             The dragon banner was made by Merlin to be
dors from foreign lands came with threats of war. The        Arthur’s battle standard, and Merlin carried it
King and Queen received visitors from magnificent            throughout the King’s early battles. The banner de-
matching thrones of ivory and gold fashioned in the          picted a red dragon; during battle the dragon would in
shape of leopards and crocodiles. It was here that the       fact come to life and, perched on the metal shaft which
quest for the Holy Grail began, when the enchanted           Merlin carried, breathe fire over Arthur’s foes. It was a
cup appeared and Gawain first swore to seek it out.          ghastly and terrifying weapon, and Merlin was much
   But Camelot had its share of intrigue and deception,      feared because of it.
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     Chapter 5: Magic & Enchantment
   aspect which represents the weapon and must                 could still absorb 1 more stress. Or, he could put
   lower refresh by 1. Excalibur ignores Armor:4. It           those 2 stress into a moderate consequence, but
   grants its wielder a +2 bonus on attacks. Its aspect        the consequence would not yet be marked off; it
   can be invoked to cut, break, or pierce any object,         could still absorb 2 more stress. The wearer of the
   to intimidate or create awe, and to compel some-            scabbard cannot use these special rules when suf-
   one to tell the truth.                                      fering mental stress or enchantment stress, though
  Manifestation: An echo of Excalibur can only mani-           “partial” consequences can still only absorb as
   fest in a weapon or improvised weapon which is              much stress as they have unmarked.
   made specifically for this purpose. It must be an          Manifestation: An echo of Excalibur’s scabbard can
   object of extraordinary quality. Nineve must either         manifest as a belt, jacket, holster, garter, pair of
   make the object herself or supervise its construc-          suspenders, or any other article of clothing that
   tion, being present at all times.                           encircles a part of the body other than the feet,
  Arrival: Only Nineve can make an echo of Excalibur,          hands, or head. The item must be of extraordinary
   and any given incarnation of her can only do so             quality and made for this express purpose.
   once. First, she must have a suitable manifestation.       Arrival: Only Nineve can cause an echo of
   Then, she must spend a day in uninterrupted la-             Excalibur’s scabbard to appear. She must either
   bor, calling forth magic from across the Faerie Veil.       make it herself or supervise its construction
   To complete the process, she spends a Fate point            throughout the entire process. To complete the
   and takes a moderate consequence, usually related           process, she spends a Fate point and takes a minor
   to fatigue or some bargain she made to empower              consequence, usually related to fatigue or some
   the weapon.                                                 bargain she was forced to make to complete the
  Departure: An echo of Excalibur lasts precisely as           enchantment.
   long as Nineve wants it to. She can demand its             Departure: As with Excalibur, Nineve can cause an
   “return” at any time with a free action. When she           echo she has made to disappear at any time as a
   does so, no matter where she is or how much dis-            free action. If she does, she regains a Fate point
   tance separates her from the echo she has made,             and removes a minor consequence. If Nineve dies,
   the echo loses all its magic and becomes a mun-             any echo of the scabbard which she has made
   dane object while Nineve regains a Fate point and           fades at once.
   removes one moderate or minor consequence. If
   Nineve dies, any echo of Excalibur that she has          Galatine
   created fades immediately.                                  Galatine was Gawain’s sword. Its origin is not record-
                                                            ed, but there are two likely possibilities. First, it may
Excalibur’s Scabbard                                        have been in Gawain’s possession when he was grow-
  When Nineve gave the young King Arthur his fa-            ing to manhood in his father’s northern kingdom of
mous sword, she also gave him this scabbard, which          Lothian. It would have been an heirloom of the family,
Merlin assured Arthur was twice as good as the sword.       or perhaps made specifically for Gawain and intended
So long as it was worn, Arthur’s wounds did not bleed.      for his knighthood. (Considering Gawain’s superhu-
He entrusted the scabbard to his sister Morgan, who         man strength, it would seem wise to make a special
promptly replaced it with a forgery and gave the            sword which could withstand his especially fierce
original to one of her lovers, Accolon, in a plot to kill   blows!) Alternately, Gawain might have received the
Arthur. Nimue thwarted the scheme, but the scab-            sword when he was knighted by Arthur himself short-
bard was eventually hurled into the sea where it was        ly after the marriage to Guinevere. Although Gawain
presumed to be lost forever. However, in one legend,        was occasionally lent Excalibur, Galatine was the
a fairy recovered it and gave it to Gawain for a crucial    sword he relied upon in all other occasions. No one
battle. If true, Gawain must have lost it or given it       is certain what happened to it, but it might have been
back, because he didn’t have it for his climactic duels     buried with Gawain upon his death on the coast of
with Lancelot.                                              Britain after he received mortal wounds from Lancelot.
  Mechanics: The owner of Excalibur’s scabbard must            Mechanics: Galatine grants a +1 bonus to dam-
     reduce his refresh by 1. The scabbard makes a               age when it is used. It is a magical weapon and
     significant change to the wearer’s stress track and         indestructible.
     consequences. Whenever the wearer is attacked             Manifestation: Any melee weapon, even an impro-
     with a physical attack, he can mark off more than
                                                                 vised one, is a suitable manifestation for an echo
     one box at a time from his stress track and can do
                                                                 of Galatine.
     “partial damage” to a stress box or consequence.
     For example, if Arthur is hit with a 2 point attack,      Arrival: Only the GM can decide when an echo of
     he could put those two points into his 3-hit stress         Galatine appears. An incarnation can then recog-
     box and the box would not yet be checked off; it            nize it normally.
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     Chapter 5: Magic & Enchantment
       Departure: An echo of Galatine disappears when its              Longinus, it is said, was cursed to wander the world
        owner dies or when the echo itself is lost or stolen.       immortal until Christ’s return. His spear, as an instru-
                                                                    ment of the world’s redemption and a tool of God’s
     Gringolet                                                      will, became a holy relic. It was retrieved by Joseph
       Gringolet was Gawain’s horse and the most famous             of Arimathea, who brought it to England with the
     horse in Arthurian myth. There are contradictory tales         Holy Grail, and in time it came into the care of the
     of his origin. In one version, he was bred in the stables      Grail Kings in their fortress at Carbonek, the Grail
     of the Grail Castle and given to Gawain by a duke. A           Castle. There it remained for many generations, until
     second version has Gawain winning him from a Saxon             Balin intruded into the castle in his search for Garlon,
     chieftain. Finally, he may have been a Faerie creature,        the treacherous brother of Pellam, the Fisher King.
     gifted to the half-giant half-witch Escanor the Large, a       Balin killed Garlon, and Pellam was in pursuit of him
                                                                    for this deed when Balin trespassed into the private
     villain who hated Gawain and shared his supernatural
                                                                    chambers of the castle. There, in a room decorated in
     strength. Regardless of Gringolet’s origins, he was of-        gold and hung with the finest curtains, he found an
     ten stolen and Gawain had to recover him.                      enchanted spear. Since Balin had come into the castle
       The name Gringolet translates as “white-hardy,”              with only one of his swords and that weapon had
     creating the impression of a beautiful, white horse of         broken in battle with Pellam, Balin took up the spear
     particular strength and stamina. Gawain covered the            and used it to deal the king a crippling blow through
     horse with saddle and equipment of gold trimmed                the groin. He returned the spear to its resting place
     in red cloth. One legend says it had red ears, a Faerie        at once, but it was too late. Balin, who was no saint
     trademark.                                                     himself, had wielded one of Christianity’s holiest relics
       Mechanics: The owner of Gringolet must lower his             against its own divinely-appointed caretaker. This sin
          refresh by 1. Gringolet is a companion or vehicle—        was so great that it not only destroyed the Grail Castle,
          depending on his manifestation—with two minor             it laid Pellam’s land waste for miles around and tore a
          consequences and one moderate one. He has the             hole in the Faerie Veil, releasing waves of magic and
          high concept Gringolet, the Trouble Frequently            enchantment over Britain that worked both forward
          Stolen, three additional aspects, and a single skill      and backward in time. This was the Dolorous Stroke.
          column equal to the current skill cap of the cam-            Gawain was later tasked with recovering the spear,
          paign. If anyone other than Gawain drives or rides        and it was eventually returned to the castle. There,
          Gringolet, his consequences are unavailable to            Galahad used blood from the lance to cure Pellam,
          that character.                                           repairing the damage done by Balin years before.
                                                                    Pellam’s injuries finally healed and the wasteland was
       Manifestation: Gringolet can manifest as any mount
                                                                    restored to a place of plenty. The lance itself was then
          or vehicle which is predominantly white.                  lifted up to Heaven; perhaps God felt man could no
       Arrival: Only Gawain’s player can place an echo of           longer be trusted with it. But its echoes seem to have
          Gringolet, and he can only do so once. He must be         surfaced throughout the centuries that followed. At
          in control of a suitable manifestation and spend a        least two different versions of the lance have been on
          Fate point, recognizing the echo instantly.               exhibit in museums throughout the 20th century. One
       Departure: Gringolet departs at the end of any               of these was acquired by Nazi forces when Austria was
          scene in which all its consequences have been             annexed by the Reich, and the relic was transferred to
          marked off. The vehicle can be repaired but is            Wewelsburg castle, where some say it was used in un-
          never the same. An animal must be put down.               holy rites designed to bring back King Arthur…
                                                                       Mechanics: The wielder of the lance must take an
     The Holy Lance                                                      aspect that represents the weapon, such as The
       The Holy Lance, also known as the Spear of Destiny,               Spear of Destiny, and reduce his refresh by 1. The
     the Spear of Vengeance, or the Lance of Longinus, is                lance is a magical weapon. It ignores Armor:4.
     one of the great relics of the Christian faith. Its original        When the lance inflicts stress, the wielder can
     form was that of a Roman pilum, a throwing spear of                 invoke this aspect to force the target to use
     the sort carried by the Roman legions. Longinus was,                a consequence for some or all of that stress.
     according to tradition, the soldier tasked with guard-              Consequences dealt by the lance cannot recover
     ing Christ as he hung upon the cross; when the day                  without magical help such as a Healing elixir or
                                                                         the magical talent Healing. An echo of the lance
     grew long and Christ had not yet perished, Longinus
                                                                         can, however, also heal any consequences cre-
     helped the process along by stabbing Jesus in the side.
                                                                         ated by any echo of the lance, using blood which
     Miraculously, Christ’s blood turned to water as it ran              magically appears on the tip of the weapon. This
     down the spear. Soon after, Christ died and the central             requires a Confidence roll to overcome a difficulty
     miracle of the Christian faith took place: the sins of              equal to the value of the consequence being cured;
     all the world were forgiven, the debt paid by Christ’s              the consequence instantly vanishes or, in the case
     martyrdom.                                                          of extreme consequences, is renamed.
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                                                                               Chapter 5: Magic & Enchantment
  Manifestation: The Holy Lance can only manifest in           thrown weapon, it magically returns to the hand
   a piercing weapon. Improvised weapons qualify.              of the person who threw it at the beginning of that
  Arrival: The GM places echoes of the Holy Lance.             character’s next turn. It has a moderate physical
  Departure: The Holy Lance vanishes if its wielder            consequence which its wielder can access.
   uses it to inflict a physical consequence on a virtu-      Manifestation: Any thrown or ranged weapon (even
   ous person, something the GM will usually need              an improvised one) is a suitable manifestation for
   to determine. When the lance vanishes, it does not          an echo of Ron.
   leave its manifestation behind; the entire object          Arrival: The GM decides if a particular object is an
   disappears in a burst of divine light.                      echo of Ron.
                                                              Departure: When Ron’s moderate physical conse-
Pridwen                                                        quence is used, the weapon breaks or is lost; even
  Arthur had an image of the Virgin Mary painted               if repaired or regained, it has nevertheless lost all
on his shield so that he had ready inspiration when-           supernatural properties and is once again a mun-
ever battle turned against him. He named it Pridwen,           dane object.
which meant “fair face,” and used the shield for key
victories against the Saxons. Later, Sir Gawain, fa-        The Round Table
mous for his defense of women, was known to carry             The original Round Table was made by Merlin
an identical shield; presumably, Arthur gave it to his      in imitation of the table of the Last Supper. It was
nephew. No one knows the shield’s final fate, but if he     used by Uther Pendragon, Arthur’s father, and was
had it for his final battles against Sir Lancelot, Gawain   large enough to seat 150 knights. When Uther died,
would eventually have been buried with it on the coast      Guinevere’s father, Leodegrance of Cameliard, ac-
of England.                                                 quired the table and later gave it to Arthur as a wed-
  Mechanics: Pridwen grants the aspect Fair Face to         ding present along with one hundred knights. Arthur
    whatever object it manifests in. Anyone touching        slowly filled out the ranks of the table, selecting only
    this object and able to see the woman depicted on it    the best and most worthy knights. As each man was
    can invoke the aspect and get a +2 on defense rolls.    added to the table, Merlin’s magic ensured that his
    This bonus lasts until the character loses a defense    name would appear on his chair in golden letters. The
    roll or until the end of the scene, and cannot be re-   table survived Arthur and the fall of Camelot; tradi-
    invoked by the same person in the same scene.           tion holds that it was preserved in Winchester Castle,
  Manifestation: An echo of Pridwen can manifest            where Henry VIII had it reconditioned, but scholars
    in any object which covers or protects something        believe the Winchester table to be a forgery.
    else. Improvised shields like garbage can lids are        Mechanics: The Round Table is always represented
    suitable manifestations, as are actual shields, but         by an aspect, usually on the location where the
    Pridwen could also manifest as the hull of a ship,          table is placed. Arthur can invoke the table’s aspect
    the inside of a tank, an armored door, or the cover         no matter where he is, and he can spend a Fate
    of a locket.                                                point and one action to make any other individual
  Arrival: Any incarnation of Arthur or Gawain can at-          a Knight of the Round Table, applying only to the
    tempt to create an echo of Pridwen, but each char-          specific echo of the table which he has access to.
    acter may do so only once. The character must at-           A Knight of the Round Table also gains the ability to
    tach (or have attached; he does not need to do the          invoke the table wherever he is for as long as it is
    work himself ) the image of a woman to the inside           manifested, and gains one free invocation of it when
    of the manifestation and create the Fair Face aspect        he is officially dubbed by Arthur. The table’s aspect
    on the object using Confidence. If the action suc-          grants a bonus to enforce justice, promote equality,
    ceeds, the echo appears.                                    see through a lie, or tell a good story. It can also be
  Departure: Pridwen’s magic fades instantly if the             invoked to lend support to another knight of the
    image is removed from the manifestation or if the           table who is in need. For example, Lancelot might
    object is broken.                                           invoke the table’s aspect in order to rescue Kay from
                                                                imprisonment. The Knight of the Round Table aspect
Ron                                                             is a title, and could theoretically be lost or taken
                                                                away by Arthur, but there is no precedent for this;
   Arthur’s spear is mentioned in Welsh tales, where
                                                                even known adulterers, murderers, and traitors
it is called Rhongomynyad (“cutting spear”). It was
                                                                were never stripped of this title.
described as “long, broad in the blade, and thirsty for
slaughter.” Ron’s origins are unclear, but it is said to      Manifestation: The Round Table always manifests
have been one of God’s gifts to Arthur.                         as a circular table, but it can be of any size and
                                                                material and could even be a naturally occurring
   Mechanics: Ron gives its wielder a +1 bonus to dam-
                                                                round object (like a stone or tree stump).
      age and it has the aspect Long Range. If Ron is a
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     Chapter 5: Magic & Enchantment
       Arrival: The GM decides if a particular object is an         Departure: Arthur’s player can choose to use the
        echo of the Round Table. Once he does, the table             sword’s moderate consequence whenever the
        can be recognized normally. Each echo of the                 user of the sword takes physical stress. The sword
        Round Table can be used by only a single incarna-            breaks and cannot be repaired.
        tion of Arthur.
       Departure: If Arthur is unable to sit down at his          The Sword of Adventure
        table for an entire year, it loses all its supernatural      Balin’s magic sword, known also as the Sword of
        properties and becomes once again an ordinary             Adventure, was made by Nineve, who also made
        table. Any Knight of the Round Table who was a            Excalibur and who seems to have cornered the magic
        member of that table loses the title.                     sword market for a while. The sword was made to help
                                                                  the Falsest Lady Living get revenge on her brother,
     The Sword in the Stone                                       who had killed her sweetheart. Since her brother was
        The Sword in the Stone, also sometimes known as           a particularly good and valiant knight, he would not be
     Sequence, was originally placed in a block of stone          easy to kill, so Nineve made this sword to find a suitable
     by Merlin. (No one knows where he got it, however.)          avenger – it could only be drawn from its scabbard by
     It was placed in a cathedral in London, where Arthur         the most capable knight in England. At the time, that
     found it when he went searching for a sword to give to       was Balin. But it took years for the Falsest Lady to find
     his brother Kay. A prophecy was written on the stone         him, and in that time she repented of her scheme. She
     which revealed that the sword could only be with-            tried to convince Balin to give her back the sword (spar-
     drawn by the rightful king of England. Although many         ing her brother), but he insisted on keeping it. Since he
     knights tried to pull out the sword, only Arthur could       had recently become impoverished by a stint in jail and
     do it. He had to repeat this feat several times for the      the sword was especially rich and handsome, his greed
     lords of England, not all of whom were easily persuad-       is perhaps understandable. In any case, she warned
     ed. The sword also had a magical power: when drawn           that he would use it to kill the man he loved most in the
     in Arthur’s greatest need, the sword gave off a brilliant    world, but her words had no effect. Balin did, indeed,
     light which blinded all his foes. This allowed Arthur        later use this sword to kill his own brother, Balan, in a
     to escape death in his first great battle with King Lot.     single combat which also resulted in Balin’s death. No
     The Sword in the Stone eventually broke in battle with       one’s quite sure what happened to the Lady’s brother.
     King Pellinore, and it was replaced by Excalibur.               With Balin dead, Merlin arrived and refurbished
        Mechanics: When Arthur acquires the sword, he             the sword. He set a new pommel into the weapon and
         must take an aspect to represent it. The sword is a      put it in a block of red marble enchanted to float down
         magical weapon. It has a moderate consequence            the river Thames. Again, he had the sword and block
         which only Arthur may use. Arthur has a +1 bonus         enchanted so that only “the best knight in the world”
         when attacking with it and a further +1 to damage.       could pull it out. Lancelot refused to try, Gawain and
         Once in its life, Arthur may draw the sword as a         Percival tried and failed. Galahad finally did the deed
         free action and freely invoke it to place the situ-      and used the sword in his quest to heal the Fisher King
         ation aspect Blinded on all enemies in the scene.        and achieve the Holy Grail. There is some evidence
         Allies of Arthur are immune. Each blinded foe            Galahad sent the sword to his father upon his own
         grants one free invocation of the aspect.                death, because Lancelot may have used it in his final
                                                                  battles with Gawain (who was himself armed with
        Manifestation: Any weapon or improvised weapon
                                                                  Excalibur).
         can be used as a manifestation of the Sword in the
         Stone.                                                      Mechanics: The Sword of Adventure has two ver-
                                                                       sions: a cursed one, when placed by Balin’s player,
        Arrival: Only Arthur’s player can bring forth the
                                                                       and a blessed one, when placed by Galahad’s play-
         Sword in the Stone and each incarnation of Arthur
                                                                       er. In either case, the bearer must reduce refresh
         can only do so once. (Arthur does not need to have
                                                                       by 1. It is a magical weapon that gives a +1 bonus to
         recognized himself in order to do this. But since
                                                                       attack rolls and an additional +1 to damage. Balin’s
         the manifestation requires that a weapon be stuck
                                                                       sword grants an unusual ability: whenever Balin or
         in another object, some GM assistance is likely.)
                                                                       one of his allies in a conflict suffers a consequence,
         First, he must have a proper manifestation trapped
                                                                       Balin must add the value of the largest such con-
         in an object. Then, Arthur must try to pull the
                                                                       sequence to his next damaging attack with the
         manifestation out and he must spend a Fate point.
                                                                       sword. Galahad’s sword has, instead, a +2 damage
         This frees the manifestation from the object that
                                                                       bonus against demons and, once per conflict, its
         it was imprisoned in and turns the manifestation
                                                                       wielder can spend a Fate point to force the target
         into an echo of the Sword in the Stone.
                                                                       to use a consequence to absorb stress. The Sword
                                                                       of Adventure gives its bearer a moderate physical
                                                                       consequence.
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                                                                                Chapter 5: Magic & Enchantment
  Manifestation: The Sword of Adventure can manifest           Most spells are resolved as challenges taking 2-4
   in any melee weapon, even an improvised one.              overcome actions. Describe what you want to do with
  Arrival: Players of Balin and Galahad place echoes         your talent and roll some combination of three skills:
   of The Sword of Adventure. Any particular in-               • Occult is for magical knowledge or sensory-related
   carnation can do so only once. Balin must have a              effects.
   proper manifestation in hand and be compelled               • Willpower is for internal effects or fine control and
   by a negative aspect, possibly his Trouble but po-            manipulation.
   tentially an aspect created on him such as Vengeful         • Confidence is for external effects, affecting other
   or Bloodthirsty. Galahad must do the same thing               people or the environment, and brute force.
   but the compel must come from a positive aspect,            Words of Power are special one-action spells with
   such as Charitable, Generous, or Honorable. When          very specific effects derived from each talent.
   Balin’s player does this, the sword is always the           When you fail any Enchantment roll, you instead
   cursed version. When Galahad’s player does it, it is      succeed but generate 1 Enchantment Point (EP) for
   the blessed version.                                      each additional shift required for success. When the
  Departure: The Sword of Adventure lasts until its          spell is cast, the GM spends your EP to cause stress on
   consequence is used, at which point the magic of          you or the environment.
   the sword fades, leaving only a mundane object.
Enchantment                                                  Mechanics
                                                               Enchanters must reduce refresh by 1 and select a
                                                             magical talent. This can be done more than once.
  Magic takes many forms, from hermetic thauma-
                                                             Characters whose high concept establishes them as
turgy to Kabbalah to Haitian voodoo, but the most
                                                             enchanters—such as incarnations of Merlin, Morgan,
common form of magic seen in Arthurian myth is
                                                             or the Ladies of the Lake—instead select a number of
enchantment. It is the casting of spells fueled by magic
                                                             talents equal to their Occult skill and can select more
from across the Faerie Veil. Enchantment is capable
                                                             at a cost of 1 refresh each.
of a wide array of magical effects and is almost impos-
                                                               The magical talents are:
sible to resist, but it ultimately cannot be controlled
and is dangerous to those who try to wield it.                 • Binding: You can force creatures (usually animals,
                                                                  Faeries, demons, or angels) to obey you. The great-
Description                                                       est binding spells enslave the victim or trap him in
                                                                  a prison of your own devising.
   There is another world alongside ours, a world of           • Blessings and Curses: You can place positive or
magic called Faerie or “The Other Side.” Faerie lies              negative aspects on a target (individuals, objects,
across the Veil, an invisible curtain which could be              or places), or remove those aspects.
anywhere in our world and sometimes seems to be                • Dispel: Use your magic to oppose or remove the
everywhere. Enchanters like Merlin, Nimue, and                    magic of another magician.
Morgan are magicians who cast spells fueled by the             • Divination: Your awareness of the influence
Other Side, calling power across the Veil. As it erupts           of magical forces allows you to answer specific
into our world, that power is focused by the enchanter,           questions.
who shapes it into a specific effect. But Faerie is unpre-
dictable and strange; it resists control and breaks all        • Emotion: You can manipulate the emotions of
laws. Magicians in other traditions struggle to make              others, causing passion, sleep, or other effects.
their spells work, but enchanters know the real danger            Emotion magic is often channeled through music.
is getting magic to stop.                                      • Glamour: Glamour is the temporary alteration of
                                                                  reality. It is a kind of illusion, but the illusions are
Enchantment:                                                      real for the duration of the magic. It is used to craft
                                                                  disguises, to create advantages in battle, to add
The 30-Second Version                                             drama to a scene, and more.
                                                               • Healing: A magician can hasten the natural heal-
  Don’t want to read all the rules? Use this short-
                                                                  ing process or perform miraculous cures, albeit at
hand version:
                                                                  great cost.
  Reduce Refresh by 1 to open up a magical talent,
such as Weather or Necromancy. Alternately, take a             • Necromancy: Necromancers summon the spirits
high concept that makes your status as an enchanter               of the dead, forcing them to answer questions, or
clear, and get a number of talents equal to your                  cause corpses to walk again.
Occult skill.                                                  • Refuge: You have access to a magical realm which
                                                                  cannot be entered by ordinary means; you can
                                                                                                                             73
     Chapter 5: Magic & Enchantment
          practice magic in power and safety there, and it              body, making up for his lack of power with uncon-
          makes a handy prison.                                         trolled magic.
        • Shapeshift: Many magicians are able to adopt               • Failures of Willpower inflict stress on the envi-
          the form of a specific animal, but a few are able to          ronment, as the enchanter’s lack of control allows
          change their shape at will.                                   the magic to spill across the Veil.
        • Summon and Banish: You have the power to call              If there was more than one skill involved, the EP
          or dismiss animals, Faeries, or other supernatural       come from multiple sources and the GM can pick from
          beings from the surrounding region or from across        any which apply.
          the Veil.                                                  Stress from EP affect an enchanter’s stress tracks
        • Travel: Supernatural travel is faster than ordinary      and consequences normally, but consequences from
          travel and skilled magicians can bring many allies       enchantment take a special form: strange, linger-
          with them, crossing impassable terrain at great          ing, magical effects which make the enchanter’s life
          speed.                                                   difficult, hinder, or harm him. These enchantment
                                                                   consequences can sometimes have beneficial, if un-
        • Unseen Hand: You can move objects without
                                                                   controlled, side effects.
          touching them; the power of the Unseen Hand can
          also be used to strike physical blows using only
          magic.
        • Ward: You can use your magic to protect people,                                    Ties
          objects, or places.                                              We know what happens if you try to cast
        • Weather: This is the calling or dismissal of fair or          an enchantment and fail: you acquire enough
                                                                        Enchantment Points to turn your failure into a
          inclement weather, including thunder and light-               success. That’s at least 2 EP. But what happens
          ning storms.                                                  if you tie?
                                                                           Enchantments which tie should still succeed,
        Magic includes short, relatively easy Words of Power            but at a minor cost. The exact nature of this cost
     and longer, more flexible, spells. Words of Power re-              is left intentionally vague, in order to give GMs
                                                                        some flexibility. You might decide the enchanter
     quire only a single action and can be performed dur-               just gains 1 EP and turns the tie into a success;
     ing conflicts. They include useful combat magic like               that’s perfectly fair. But something else could
                                                                        happen: perhaps the spell succeeds, but it is de-
     the Word of Striking or the Word of Slumber, which                 layed a round, attracts the attention of nearby
     swiftly sends your enemy into a magical sleep. Spells              guards, or is noticed by magical enemies who
                                                                        now scry on the enchanter from afar?
     are challenges usually requiring several minutes and                  As long as the spell succeeds at a minor cost,
     requiring two to four actions using some combination               you’re good.
     of Occult, Confidence, and Willpower. Necromancy,
     for example, has a spell which causes the dead to walk.
     Spells can be hurried if you are willing to accept high-
     er difficulty, or if you have the right stunts. Each talent
     lists the words and spells associated with it.
        In all but rare cases, enchantment cannot fail. A
                                                                   Occult
     mortal who resists enchantment forces the magician to           Occult governs an enchanter’s knowledge of specific
     unleash more and more magic from across the Veil in           spells, magical traditions, supernatural creatures and
     order to overcome that resistance, but the victor is sel-     places (including Heaven, Hell, and Faerie), and all
     dom in doubt. When an enchanter tries to cast a spell         the denizens therein. It also measures your ability to
                                                                   sense and perceive magic. Magicians roll Occult when
     or use a Word of Power and his action fails, he instead
                                                                   they are casting a spell that requires them to sense
     succeeds at a cost: he generates one Enchantment
                                                                   or perceive the flow of magic as they manipulate it,
     Point (EP) for each shift required to turn his failed roll
                                                                   when their knowledge of magic is matched against
     into a success. This is not optional, and always turns
                                                                   another magician (Dispel or Ward), or when they are
     the failed roll into a success, not a tie or a success with
                                                                   calling upon beings from Heaven, Hell, or across the
     style. If the enchanter is working a spell, the EP add up     Veil (Summon).
     over each action until the spell is cast. Once the Word         Enchanters with a magician high concept begin with
     or the spell takes effect, the GM takes the EP and uses       a number of magical talents equal to their Occult.
     them to inflict stress on the enchanter or his environ-         When an enchanter tries to work a spell with Occult
     ment, depending on what sort of failure generated the         and fails, magic overwhelms his mind and his senses.
     EP in the first place.                                        This can cause blindness or confusion, or it can cause
        • Failures of Occult inflict mental stress as Faerie       him to hear and see things which aren’t there, such as
          enters the enchanter’s mind and threatens to drive       hearing the blowing of Faerie horns or seeing people
          him mad.                                                 no one else can see.
        • Failures of Confidence inflict physical stress as          Here are some stunts based on Occult which en-
          Faerie magic courses through the enchanter’s             chanters might find useful:
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                                                                                Chapter 5: Magic & Enchantment
  • Sense Magic: Often called “the Sight.” This stunt        primarily internal. Shapeshifting, Travel Magic, and
    allows you to perceive magical effects with Notice       Ward all rely heavily on Willpower, and Willpower is
    and Investigate; the nature of your perceptions is       your best defense against most magic. An enchanter
    idiosyncratic however, wildly variable by magi-          whose Willpower fails loses control of the magic as it
    cian. Characters who have enchantment in their           streams over from Faerie, resulting in an eruption of
    high concept get Sense Magic for free.                   magic upon the environment. This can take almost
  • Astrology: When you work a spell, you can roll           any form, from the spontaneous transformation of ob-
    Occult (once) to create an advantage during your         jects to the arrival of Faerie creatures or an alteration
    challenge as you work astrological names, sym-           of the landscape.
    bols, and terminology into your spell. This does           Here are some Willpower stunts which a magician
    not take up your action for the exchange. Several        may find helpful:
    variants of this stunt exist, each tapping a different     • Unshakeable Will: Select one of your magical tal-
    magical tradition, such as Numerology or Sacred               ents. When you work a spell using that talent, you
    Architecture.                                                 can roll Willpower while also rolling another skill
  • Master Occultist: Select one of your magical tal-             in the challenge in the same exchange. You can do
    ents. When you work a spell using that talent, you            this once per spell. You can select this stunt more
    can roll Occult while also rolling another skill in           than once, picking a different talent each time.
    the challenge in the same exchange. You can do             • Master of Shapes: You have a +2 on Willpower
    this once per spell. You can select this stunt more           rolls to work Shapeshifting. There are variants
    than once, picking a different talent each time.              of this stunt for each magical talent that uses
  • Enchanting Spell: When you inflict stress on                  Willpower.
    another character using magic, you can choose
    to inflict enchantment consequences instead of
    physical or mental consequences.
                                                             The Magical Talents
Confidence                                                   Binding
   Confidence measures a magician’s power to impose            Binding spells are most often used to force animals,
his will on others (turning someone into a newt, for         Faeries, or demons into obedience. However, they can
example) and upon the environment (weather magic).           also be used to imprison or dominate the wills of spe-
It also measures his magical “oomph” in situations           cific individuals.
where power is more important than fine control. An            Merlin himself became the victim of a Binding spell
enchanter who fails while rolling Confidence is forced       when he unsuccessfully wooed Nimue. She was afraid
to allow magic to pour through his body, making up           of him because he was the Devil’s son, and he would
for his weakness with raw power. This can cause crip-        not go away or accept no for an answer. Because he
pling debilitations or strange physical effects, such as     was enchanted, he gladly taught her all his magic, in-
the loss of your own shadow or a magical slumber.            cluding Binding magic, and she used that same power
   Here are some Confidence stunts which magicians           to imprison him forever under a stone. Gwenbaus, a
may find helpful:                                            French clerk taught magic by Merlin, bound an entire
                                                             gathering of knights and their ladies to dance perpetu-
   • Great Confidence: Select one of your magical tal-       ally, breaking only for food and necessary sleep. They
     ents. When you work a spell using that talent, you      were eventually rescued by Lancelot, but not before
     can roll Confidence while also rolling another skill    they had lost both their memories and their minds.
     in the challenge in the same exchange. You can do
     this once per spell. You can select this stunt more     Binding Spell (Spell)
     than once, picking a different talent each time.
                                                               Over several minutes, you craft a powerful spell
   • Confident Necromancer: You have a +2 on                 which binds the victim to your will. As long as the
     Confidence rolls to work Necromancy, including          spell remains potent, the victim will continue to obey
     both spells and Words of Power. There are variants      you, but all the while he is silently, secretly, struggling
     of this stunt for each magical talent (Confident        to resist. When he does, watch out.
     Hand, Confident Weatherman, and so on).
                                                               Mechanics: Your control over the subject is repre-
                                                                                                                           75
     Chapter 5: Magic & Enchantment
         When the victim wins the contest, he inflicts stress        Mechanics: Your imprisonment of the victim is
         on the aspect you have placed on him. Eventually,              represented by a consequence which you create
         he either gives up or inflicts more stress than it             and place on him; the severity of the consequence
         has, Taking Out the spell.                                     determines the length of the imprisonment. This
       The Challenge: Each step of the Binding spell takes              spell can only be performed on a victim who is
         about a minute. If you have less time, the difficulty          willing or already helpless, usually after being
         goes up.                                                       Taken Out. He is unharmed during the time of the
       • Craft the Binding: Roll Willpower to create an                 imprisonment, awake and able to act on things
         advantage, describing the aspect you are about to              within his prison, but nothing he does can affect
         place on the victim. The difficulty is equal to your           anything outside the prison.
         own Confidence. When you succeed, the aspect                The Challenge: A spell of imprisonment takes a
         gains a Binding skill equal to your Confidence. If             little time to complete. Each action requires about
         your victim is already bound by another binding                a minute. Increase the difficulty if you are rushed.
         spell, you realize this and your spell fails, generat-      • Craft the Prison: Use Willpower to create an
         ing 1 EP. You will have to dispel the original bind-           aspect that describes the imprisonment you are
         ing spell before trying again.                                 about to inflict. A Minor consequence is Fair (+2)
       • Bind the Crowd: This is an optional step. You can              difficulty, a moderate one is Great (+4), severe
         extend the Binding to multiple victims, if they are            is Fantastic (+6) and an extreme consequence is
         all present and they are all Nameless NPCs. Roll               Legendary (+8).
         Confidence. The difficulty is +3 for up to half a           • Give It Permanence: Roll Confidence against the
         dozen people, +6 for groups up to a couple of doz-             same difficulty you used to Craft the Prison. Minor
         en, and +9 for groups up to about a hundred.                   consequences imprison the victim for a scene.
       • Make It Tough: Roll Confidence and generate 1                  Major ones imprison him for the session. Severe
         EP. The aspect gains stress boxes equal to your                consequences keep him imprisoned for the dura-
         total.                                                         tion of the scenario, and extreme consequences
       • Make It Last: If you don’t take this step, the victim          keep the victim imprisoned until further notice.
         can roll Willpower to break free every exchange.            • Make the Prison Hard to Get To: Roll Occult with
         Otherwise, roll Occult. The difficulty is +3 (Good)            a difficulty of +2. The prison is in an out-of-the-
         for spells that allow resistance rolls every scene.            way place, but can be reached by most people. If
         Increase the difficulty to Fantastic (+6) if the victim        it is very hard to reach, raise the difficulty to +4. If
         can resist every session. If the victim can resist             it can only be reached by magic, the difficulty is
         only every scenario, the difficulty is +9.                     +6. Mortal magicians cannot imprison people in
       Presuming you succeed, the victim gains the aspect               Heaven or Hell, but Faerie is an option. The dif-
     you have created. You may give him a command. On                   ficulty is +8.
     his next action, he gets an immediate chance to break           • Hide It: Now you must make the prison secret,
     the Binding, rolling Willpower against your aspect’s               placing it somewhere out of sight. Roll Occult with
     Binding skill. Further attempts to damage the Binding              a difficulty of +2. The prison can be found with
     are restricted by your decisions during the “Make It               Investigation or other skills. Increase the difficulty
     Last” step, above. As long as the aspect remains on                to +4 if it is especially hard to find, and raise it to
     the victim, he will obey your commands to the best of              +6 if it can only be detected through magic. If you
     his ability.                                                       put the prison in Faerie, the difficulty is +8.
       However, if you order the victim to do something              • Make It Hard to Break Open: Roll Confidence
     which his aspects oppose, he can invoke that aspect for            with a difficulty of +2. Once the prison is found,
     an immediate chance to break the spell. He may even                the prisoner can be released in a fairly simple,
     have multiple aspects to invoke, boosting Willpower.               straight-forward way. If freeing the prisoner re-
     Supporting characters get a +2 on all attempts to break            quires special skills or is especially hard, raise the
     a binding spell, and Named NPCs get a +4.                          difficulty to +4. If he can be freed only with magic,
       You have no intrinsic ability to know the status of              raise the difficulty to +6. And if the conditions by
     your binding spell. It can be damaged or even de-                  which he can be freed appear to be impossible, the
     stroyed without your knowledge.                                    difficulty is +8.
                                                                     Presuming you succeed, the victim is imprisoned
     Spell of Imprisonment                                         for the duration you set. If he is released, the conse-
       With a long ritual performed upon a helpless foe,           quence goes away or—in the case of an extreme conse-
     you call a fragment of the Other Side into the world          quence—is renamed.
     and shape it into a custom prison from which your en-
     emy cannot escape.
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Word of Enslavement                                          It was through this magic that Sir Marrok was
                                                           cursed to be a werewolf by his wife, and it was through
(Word of Power)                                            this magic that Garlon, the Fisher King’s brother, was
  With a commanding gesture and an authoritative           blessed with the power of invisibility.
word, you dominate the will of a single person, forcing
him to obey you.                                           Blessing or Curse (Spell)
  Mechanics: Use your Confidence as an attack gen-            You craft a vile curse or a benevolent blessing and
   erating mental stress. You generate 1 EP and the        work it into a person, place, or object using magic, pa-
   victim defends with Willpower. If your roll would       tience, and skill.
   fail, you instead succeed but generate 1 additional        Mechanics: Blessings and curses are represented
   EP for every required shift.                                 with aspects, so decide what you want the aspect
      If the victim suffers a consequence, he falls             to be.
   under your control and the new consequence                 The Challenge: Working a blessing or a curse takes
   (Nobody’s Home, Yes My Master, Dominated) rep-               time. Each of the steps below takes about five min-
   resents that. Each turn, he can roll Willpower               utes. If you are rushed, increase the difficulty.
   against passive opposition equal to your
                                                              • Unravel Current Magic: If the target is already the
   Confidence to break free from the domination, but
                                                                victim of a blessing or a curse, you must unmake
   you can invoke the consequence to increase the
                                                                it with your own magic before your own spell can
   opposition. If he succeeds on this contest, the con-         take effect. Roll Occult with the same difficulties
   sequence is renamed to something like Haunted by             listed under “Craft It” but add +2 Difficulty if your
   What I Done or He Was in My Head, and it begins              target is not present, and +4 if he is across the Veil.
   recovery. Regardless, when the scene ends, so does           You can’t unravel a blessing or a curse on someone
   your control.                                                in Heaven or Hell. Your own roll can fail, but if you
      If the victim would be Taken Out by the stress            succeed, the old spell ends. Generate 1 EP. If all
   your Word inflicts, he is instead still in the scene         you wanted to do was break a curse or end a bless-
   but you control him until the scene’s end. If he             ing, you’re done.
   doesn’t have one already, give him an aspect that
                                                              • Craft It: Roll Occult. The difficulty is derived from
   represents your control.                                     the aspect you are trying to create. A mild effect
      If the victim concedes before receiving stress, he        like Good Luck or I’m Having a Bad Day can be eas-
   falls under your control but the GM must clarify             ily brushed off; that’s Fair (+2). A moderate effect
   what you can and cannot order him to do. For                 is going to get noticed (Sweepstakes Winner), and
   example, he might fight his friends, but they will           at least in the case of a curse, is going to take some
   only be captured or left for dead, not killed.               work to overcome; that’s Great (+4). A serious effect
      Controlled characters keep their physical stress          makes your life miraculously better (I Can Walk!)
   tracks but lose access to any unused consequence             or a nightmare (Cancer Patient); it can be all but im-
   slots. If they are attacked in a way that would cause        possible to function with a curse of this level. That
   mental stress, you defend on their behalf and suf-           is Fantastic (+6). Finally, a Legendary (+8) blessing
   fer any stress they would suffer. If they would take         or curse can transform the target almost without
   a consequence, they are instead Taken Out.                   limit, including turning him into something awful
      You must spend your action to give commands               (Where Wolf? There Wolf! or You’re a Newt).
   to controlled characters, but the command can be           • Delayed Effect: This is optional. You can decide to
   open ended and can be delivered to multiple char-            keep the blessing or the curse suspended for later
   acters at once: “Kill them!” is traditional. The GM          release. For example, you may create a short-dura-
   may ask for Leadership rolls to get a controlled             tion curse which you intend to release when you
   character to do something he is strongly against             confront your enemy in person. Or, you can put
   doing, but if the victim would have been Taken               the blessing or curse in a potion to be drunk, or an
   Out by your Word, or if they conceded, this will             ointment to be spread. Roll Occult with difficulty
   not be necessary.                                            of Good (+3).
                                                              • Place It: Now you have to put the blessing or curse
Blessings and Curses                                            on its subject. Roll Confidence. If your target is a
                                                                person and unwilling, he resists with Willpower
  Divine blessings and ancient family curses are some
                                                                and your spell can fail. If your target is not physi-
of the oldest forms of magic. In Arthur Lives!, this is
                                                                cally present and you didn’t choose to delay the
represented chiefly through aspects placed on a per-
                                                                spell’s effect, raise the difficulty by +2; raise this
son, an object, or a place. Blessings and curses cannot         modifier to +4 if you are casting across the Faerie
be removed through the Dispel talent, but an enchant-           Veil. If your target is in Heaven or Hell, you can’t
er knowledgeable in curses can try to break one.                affect them with this spell.
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       • Make It Stick: This is optional. If you don’t at-            talent, but you must have the magical talent you
          tempt it, the blessing or curse lasts for the rest of       are trying to Counterspell. In other words, if you
          the current scene. Otherwise, roll Confidence to            have Glamour you can Counterspell Glamour, but
          give the blessing or curse a duration. +4 opposition        not Necromancy.
          will last for the session, +6 opposition lasts for the     Mechanics: Counterspell is an Occult contest; you
          scenario, +8 opposition lasts for the arc and +10           generate 1 EP and the magician you are trying
          opposition lasts for the campaign.                          to counter gets active opposition. If your roll is
       If you succeeded with the challenge, your target ac-           higher, the opposing magician can choose to gen-
     quires your new aspect and whatever effect it brings.            erate EP equal to your shifts or allow his spell to
       You can easily sustain only one blessing or curse at           fail. If the opposing magician wins the contest, you
     a time. Each active curse or blessing you have going             generate 1 EP and the original spell completes nor-
     adds +2 to all opposition rolls when you try to cre-             mally. If your contest is a tie, the spell is delayed or
     ate another.                                                     suspended for one round.
                                                                        You can try to Counterspell even when it’s not
     Dispel                                                           your turn, but this generates an additional 2 EP.
                                                                      Counterspell cannot itself be countered.
       Magic can break spells as well as make them. Dispel
     has additional uses in battle where it can counterspell
     rival magicians, and it can even negate or suspend the
                                                                   Revealing Word (Word of Power)
     working of powerful items.                                      With a word and a gesture, you dispel the illusion
                                                                   concealing a faerie creature’s true form, revealing its
     The Dis-Spell (Spell)                                         actual appearance to everyone present.
      Slowly and carefully, you find a weakness in another           Mechanics: Use this word to permanently dispel
     magician’s spell and take the whole thing apart.                  a dressing placed upon a Faerie creature. See
      Mechanics: Dispelling another spell is a relatively              Chapter 9 for more information on dressings. This
         straightforward challenge, but it does take time.             is a relatively simple and straight-forward process,
         Each action lasts about a minute. If you are                  but it comes at a cost. The Revealing Word takes
         rushed, the difficulty goes up. You have to be in the         one exchange and you generate Enchantment
         presence of the spell, where you can inspect it, in           Points equal to the Scale of the target creature. You
         order to dispel it.                                           must be in the same scene as the creature and able
          Dispel cannot interfere with magical talents                 to see it. There’s no roll required; the Revealing
       which already include their own opposite power:                 Word always works.
       Blessings and Curses, for example, or Summon and                   If multiple creatures have been dressed the same
       Banish. However, it can be used to disrupt most                 (because they are all the same kind of creature and
       other ongoing magical effects, including Binding,               were all dressed at the same time), and you are in
       Emotion magic, Glamour, Necromancy, Shapeshift,                 the same scene with them and can see them, you
       Weather magic, and Wards.                                       can dispel all their dressings at the same time. Add
      The Challenge: Unlike ordinary enchantment, all of               1 additional Enchantment Point for each addition-
         the actions in this challenge can fail. Each action           al creature targeted in this way.
         generates 1 EP. If the caster of the original spell is
         present when you try to dispel it, the opposition is      Divination
         active. Otherwise, it’s passive.                            Strictly speaking, divination is the ability to com-
      • Figure It Out: Roll Occult to overcome a difficulty        municate with a deity: God or one of the pagan deities.
         equal to the caster’s Occult.                             However, in Arthur Lives! this magical talent is also
      • Pull Some of It Loose: Roll Willpower to over-             used to represent any kind of supernatural knowledge.
         come a difficulty equal to the caster’s Willpower.        Magicians with divination simply know things.
      • Apply Leverage: Roll Confidence to overcome a                Merlin is the most famous example of divination
         difficulty equal to the caster’s Confidence.              magic. Because his father was the Devil, he was born
      If you succeed, the target spell ends.                       with absolute knowledge of everything in the past.
                                                                   But because his mother was a virtuous nun devoted to
     Counterspell (Word of Power)                                  God, he also had knowledge of the future. He used this
       As another magician directs a spell, you raise a            knowledge to save his own life when, as a child, he was
     hand in forceful gesture and use your own magic to            found and almost sacrificed by King Vortigern.
     interfere.                                                      There are many ways to perform divination rites,
                                                                   from the reading of animal entrails to astrology, the
       • Special: You can use Counterspell against another
                                                                   use of tarot cards, or the reading of tea leaves. Most
         magical effect even if you don’t have the Dispel
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     Chapter 5: Magic & Enchantment
       • Compel It: Compel the aspect using Confidence,             changes it; those changes are temporary, but while
         opposed by the subject’s Willpower. If you win, the        they are here, the world is a different place. Glamour
         target gets a Fate point for the compel. If you chose      is one of the most potent and most flexible weapons in
         one of the three traditional options, the target           the arsenal of an enchanter, but when the magic fades,
         becomes happy and laughs, sad and cries, or tired          so does its power. Someone slain by a glamour will be
         and falls asleep. If you lose, your target still feels     alive again when the spell ends.
         the emotion but is not compelled to act on it. This           Morgan once used the power of Glamour to trans-
         is an exception to the usual rules for Enchantment,        form herself and several soldiers into trees, eluding
         and you do not generate EP to turn your failure            pursuit by Arthur and his men. But the most famous
         into a success.                                            use of Glamour was Merlin’s spell of disguise, which
       • Now the Rest: If you are using Emotion magic               transformed Uther Pendragon into the semblance of
         on a group, roll Confidence. The difficulty is +2          Duke Gorlois of Cornwall. At the same time, Merlin
         for a small group of half a dozen people, +4 for a         changed his own appearance and that of Duke Ulfius
         couple dozen people, or +6 for a crowd of about a          to that of two of Gorlois’s most trusted companions.
                                                                    The glamour lasted for a night, during which Arthur
         hundred. If you’re using Emotion magic on every-
                                                                    was conceived and the real Gorlois died in battle.
         one in a stadium: +8. Using Emotion magic on a
                                                                    The spell was convincing enough to fool Igraine, the
         group like this only works on Nameless NPCs with
                                                                    Duke’s wife, even in intimacy.
         a Willpower equal to or lower than the target of
         your Confidence roll in the previous step.                 Spell of Glamour (Spell)
       • Make It Last: If you don’t perform this action, your       By invoking the power of the Other Side, you temporar-
         compel (and any aspect you created or modified)            ily alter reality—transforming an object, turning it into
         lasts for only a single exchange. To make the ef-          something else, or simply creating it out of thin air.
         fect last for the scene, roll Confidence against a
                                                                       Mechanics: Spells of Glamour are performed as
         difficulty of +3. If you succeed with style, it lasts an
                                                                         challenges. First, decide what you want to create
         additional scene. Emotion magic is too fleeting to
                                                                         or change and for how long you want the glamour
         last longer than that.
                                                                         to last. This determines the difficulty for the chal-
       • Potions: You can place your spell into a potion.                lenge which follows. As with other enchantments,
         Roll Occult with a difficulty of Good (+3).                     if you fail a challenge, you instead generate 1 EP
                                                                         for every shift necessary to turn your failure into a
     Word of Slumber (Word of Power)                                     success.
       With a gesture, the target of your magic falls into a             • Fair (+2): Cosmetic alteration of an individual;
     temporary but supernatural sleep.                                      create a small and ordinary object.
       Mechanics: Use your Confidence to create an advan-                • Great (+4): Significant alterations of the target,
        tage on a single character, something like You Are                  but it is still recognizable; create an anonymous
        Feeling Very Sleepy, Zzzz, or just Magical Slumber.                 human-sized entity.
        You generate 1 EP.                                               • Fantastic (+6): Major alterations; the target
          The target defends with Willpower. If you fail,                   might no longer be recognizable. Create some-
        you instead generate 1 additional EP for every shift                thing as big as a bear.
        required to turn your failure into a success. The                • Legendary (+8): Change one thing into another
        target character is now in a magical sleep from                     completely different thing. Create something as
        which he can emerge with a successful overcome                      big as the biggest animal.
        action using Willpower against passive opposition              Modifiers: If your target is an entire zone, or a few
        equal to your Confidence. You can invoke the as-                 people in it, add +2 to the opposition. If your target
        pect you created to raise that opposition by +2 for              is an entire scene or a crowd of people, add +4 in-
        one action. Regardless, the sleep ends at the end of             stead. If your glamour has a supernatural power (a
        the scene.                                                       flaming sword) add +2. If it has multiple such pow-
                                                                         ers (a dragon) add +4.
     Glamour                                                           The Challenge: Glamour can be created pretty
                                                                         quickly. Each action in the challenge below takes
       The ignorant and uninitiated think of glamour as a
     kind of illusion, for it makes people appear in differ-             only a single exchange.
     ent forms, creates warriors and monsters out of thin                • If you are creating something out of nothing,
     air, and indeed can alter the very terrain on which we                 you must bring an object across the Veil from
     stand. But this fails to account for one very important                Faerie to provide raw material. Straw, leaves, or
     fact: So long as the magic of the glamour endures,                     snow are common choices. Roll Occult to over-
     the things it conjures are real. Glamour calls magic                   come the difficulty you calculated above. If this
     from the Other Side which erupts into our world and                    step is necessary, it must be done first.
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                                                                                    Chapter 5: Magic & Enchantment
     • Create the shape of the glamour; you may be                 Nancy didn’t fail any of her actions, so she didn’t
       transforming a mundane object or person,                  generate any Enchantment Points. But she’s still in
       or fashioning the shape out of whatever you               danger, and the agents are close behind.
       brought from Faerie. Roll Willpower; the diffi-
       culty is the same.                                        Conjuring the Obedient Soldier
     • Fill the shapes you have created with power and           (Word of Power)
       make them real. Roll Confidence; the difficulty is          With a bold gesture and a spoken call, you create a
       the same.                                                 fully armed and armored warrior out of thin air. The
     • If you want the glamour to last for longer than one       warrior will obey your commands until he is “killed”
       action, roll Occult to establish a more long-lasting      or the scene ends, whereupon he (and all the injuries
       link to the Other Side. The difficulty is +2 to make      he dealt) vanish as quickly as he came.
       the glamour last for a scene, +4 for the session, +6        Mechanics: Soldiers created by this Word have a
       for the scenario, +8 for the arc, or +10 for the entire        single skill column which can be no higher than
       campaign. Apply the modifiers listed previously                your Confidence. To conjure him, roll an overcome
       for scale and supernatural powers as well.                     action using Occult with passive opposition equal
  Once you succeed, your glamour becomes “real” for                   to the soldier’s best skill. This action generates 1 EP
the duration of the spell. Each time you suffer a conse-              and, if you fail, convert the failure to a success by
quence, this disturbs your concentration enough that                  generating EP, according to the normal rules for
one of your glamours ends. If you are ever killed, all                enchantment.
your glamours immediately end. When your glamour                   Your warrior’s highest skill is either Archery, Brawl,
ends for any reason, any stress and consequences dealt           Melee, or Firearms. Subsequent skills are Physique,
by it vanish. If someone is Taken Out by your glamour,           Athletics, Provoke, or additional combat skills. He has
that individual recovers from that condition immedi-             a single 1-hit stress box. He is armed with one weapon
ately. If your glamour kills someone, that individual            appropriate to his highest skill and Armor:1. He obeys
returns to life when the spell ends.                             your commands and lasts for the scene or until de-
  Example: Nancy Waterman is in her home alone                   stroyed. If you succeed with style, you can choose to
when FBI agents sent by the Masons break down her                either summon an identical pair of warriors, or you
door. She flees into the bathroom, figuring they will            can upgrade your single warrior’s armor and weapon
find her in a few seconds. Her first impulse is to create        and give him a second 1-shift stress box.
a tidal wave of water behind the door so that, when the
agents open it, they will be washed down the corridor            Word of Blinding (Word of Power)
while she runs for the exit. But this will require her to          With a gesture, you invoke magic from across the
both create something out of nothing and establish a             Veil to create a brilliant flash of light that blinds an en-
duration, making her spell take 4 actions. She doesn’t           emy long enough for you to escape.
have that kind of time.                                            Mechanics: Use your Occult to create an advantage
  Instead, she decides to glamour a door out of the                   such as I Can’t See!, Momentary Blindness or Bright
house from her bathroom. Putting it in the shower                     Light! Bright Light! The difficulty is equal to your
should work. This is a human-sized object, and putting                own Confidence. Add +2 difficulty to affect everyone
a door into a wall sounds Significant but not Major,                  in a zone or +4 difficulty to affect everyone in the
so the GM rules it as Great (+4) opposition. She won’t                scene, but the Word never affects you. If you fail,
have to create something out of nothing or extend the                 generate enough EP to turn your roll into a success.
duration, so the challenge will only take two actions.             Other characters affected by the blindness can
  First, she shapes the glamour using her Willpower              roll overcome actions using Confidence to shake off
and rolls a +5. Success! The door begins to take shape           the blindness; they are passively opposed by your
in the shower, appearing as a translucent image.                 Confidence, but you can invoke the aspect you created
Outside, the agents arrive outside the door. On her              to add +2 to this opposition.
next turn, Nancy rolls Confidence to make the door
real. She rolls only a +4 and ties. The GM rules that            Glamour Stunts
the door becomes real... But it’s stuck and won’t open!
                                                                   • Eternal Beauty: You have used Glamour to dis-
Meanwhile, FBI agents pound on the bathroom door
                                                                     guise your age and ugliness. You always appear
and order her to open it. Desperately tugging at the
                                                                     young and beautiful. This does not count as “cast-
door, Nancy yells back, “Just a second! I’m in the show-
                                                                     ing a spell on yourself,” so you can recover from
er!” She’s not lying.
                                                                     enchantment normally. There is a way to end your
  On her next turn, Nancy gets the stuck door open.
                                                                     spell, usually by being Taken Out or by breaking
She runs out as the FBI agents bash into the bathroom.
                                                                     an object like a mirror. If this happens, you are
The door is actually still visible, but it vanishes before
                                                                     revealed, but you can restore the spell next session.
they can move through it.
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                                                                                   Chapter 5: Magic & Enchantment
Spell of the Walking Dead                                           command all corpses in a zone, raise opposition by
                                                                    +2, or by +4 if you are commanding all corpses in
  You make repeated bold gestures and call upon                     a scene. If you want the corpse to obey you for the
the dead... or upon dark powers such as the Lords of                duration of the scene, add +2, or add +4 instead for
Annwn, the Unseelie Court, or the Devil himself. In                 the corpse to obey you for the rest of the session.
answer to your call, the dead rise.
                                                                      If your Occult roll fails, you instead generate 1
  The Challenge: It takes a little while to get your un-            EP for each shift necessary to turn the failure into
    dead army walking. Each action in the challenge                 a success. The corpse will do as you command, but
    takes about five minutes. If you have less time, the            when unsupervised it will act according to its nat-
    difficulty goes up.                                             ural impulses—which usually means it tries to kill
    • Establish a Link: If the corpse you are trying to             any living thing it perceives. Enchantment points
      raise is not in your presence, you need to estab-             accrued from Necromancy are particularly nasty
      lish a connection to it. Roll Occult. The difficulty          and tend to backfire on the enchanter.
      is +2 for a body buried in a grave you are present              If the corpse is already under the control of
      at. Raise the difficulty by +2 if it is somewhere             someone else—usually another necromancer—
      else in the world, or by +4 if it or you are across           things change. Instead of the usual opposition, the
      the Veil; this presumes you can somehow ob-                   necromancer opposes your Occult roll with his
      serve the grave or corpse, by video or magic; if              Confidence. Unlike other enchantments, you can
      you are “casting blind,” add another +2.                      fail. And, of course, someone else can steal con-
    • Make It Walk: Roll Confidence with difficulty                 trol of the corpses by successfully using this Word
      +3. This will animate a Nameless NPC corpse                   upon them. If you want to prevent that, you’ll need
      minion with Average (+1) Physique. For Fair                   to supervise them or put a Ward on them.
      corpses, raise the difficulty by +3, and for Good
      corpses raise it by +6 instead. Fill in the rest of its   Calling the Fiendish Corpse (Spell)
      single skill column with Brawl, Melee, Provoke,             You perform a ritual over a dead body, taking at least
      Confidence, or Athletics.                                 several minutes, making repeated bold physical ges-
    • And Now the Rest: Make a Willpower roll with              tures, and loudly invoking the name of the deceased.
      difficulty equal to the number of corpses you are         At the completion of the rite, black magic and the
      calling. If you’re only calling one corpse, you can       spirit of the dead combine to bring a semblance of life.
      skip this step.                                             Use this spell to animate a Named NPC of greater
    • Black Magic: You can give your corpses an addi-           power and intelligence than a walking corpse.
      tional aspect. Roll Occult and the difficulty is +3.      Fiendish corpses are touched by infernal powers: a de-
      Add +3 or +6 to give it one or two stress boxes.          mon from Hell or a similar dark force from the Faerie
    • Make It Last: If you skip this step, the corpse           underworld. They remember the events of their life
      walks only so long as you devote all your atten-          but, regardless of their prior behavior, they are now
      tion to it. Otherwise, roll Confidence. A duration        thoroughly and irrevocably evil.
      for the scene is Fair (+2) difficulty, the session is       The Challenge: Calling a fiendish corpse takes
      Great (+4) and the scenario is Fantastic (+6).                time. Each action in this challenge takes about five
  Animated corpses have the aspect Already Dead;                    minutes, less if you are willing to rush it (raise the
unless you used Black Magic, they have no stress                    difficulty).
boxes. They are not mindless, but they will generally               • Establish a Link: If the corpse you are trying to
obey the necromancer’s commands. In the absence                        raise is not in your presence, you need to estab-
of other directions, they murder all living things. The                lish a connection to it. Roll Occult. The difficulty
more skilled the corpse, the more intelligent it is and                is +2 for a body buried in a grave you are present
the more able to communicate. If they get uppity, use                  at. Raise the difficulty by +2 if it is somewhere
Command the Corpse.                                                    else in the world, or by +4 if it or you are across
                                                                       the Veil; this presumes you are observing the
Command the Corpse                                                     grave or corpse remotely, such as by video or
(Word of Power)                                                        crystal ball. If you are casting blind, add another
  You point at a walking corpse and command it to                      +2 difficulty.
obey you, perhaps invoking a higher power. Use this                 • First Skill Column: Roll Confidence with a dif-
spell to command any Nameless NPC corpse animated                      ficulty equal to 2 + the number of skills in the
through Necromancy.                                                    corpse’s smallest skill column.
  Mechanics: Generate 1 EP. Roll Occult in an over-                 • Additional Skill Columns: If the fiendish
    come action opposed by the corpse’s Willpower                      corpse has more than one skill column (and
    (which is probably +0). If you are trying to                       this is something your GM determines), roll
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     Chapter 5: Magic & Enchantment
           Confidence again for each in ascending order.            Your refuge has a number of aspects equal to your
           Trying to animate a spirit with several high skill    Willpower. You select these aspects.
           columns can earn you an astonishing amount               Your refuge has one skill column with a highest rank
           of enchantment points and, being Necromancy,          equal to your Occult. Its best skill is always Size. Select
           this is especially bad.                               its other skills from the following list:
         • Animate It with an Evil Spirit: Roll Occult to           • Access: Your refuge has one entrance/exit for every
           bind a demon into the corpse and give it a sem-            point in this skill. These entrances do not have to
           blance of life. Use the corpse’s highest skill as          lead from mundane places which are near each
           passive opposition. You get a random demon                 other. You might, for example, have one entrance
           unless you know a particular demon’s name, in              lead from a Paris street corner and another from
           which case it resists you with Willpower.                  the Great Barrier Reef. You may even choose to
       Once you succeed, the corpse rises. Fiendish corpses           have your entrance be on the Other Side, across
     are not under the necromancer’s control, but can be              the Faerie Veil. If an entrance to your Refuge
     bargained with, threatened, or appeased. The magic               should be destroyed (the cave collapses, the ward-
     which animates them does not naturally dissipate;                robe burned), you can replace it next scenario. If
     unless dispelled, the fiendish corpse remains until              your refuge does not have this skill, there’s no way
     destroyed.                                                       out of it, and the only way into it is the Word of
                                                                      Vanishing. It makes an excellent prison.
     Refuge                                                         • Awareness: If your refuge has this skill, you know
                                                                      what goes on within it. Substitute Awareness for
        Some enchanters have access to a secret, mystical             Notice, and you can “see” anywhere in your refuge
     domain. There, they can rest and recover from injury,            at any time. You can specifically roll an overcome
     safe in the knowledge that they cannot be attacked or            action with Awareness whenever someone enters
     even located by their enemies. A magician with this              your refuge, in order to detect them and know
     talent has such a refuge and has control over the lim-           their identity. Awareness may also substitute for
     ited routes by which it can be accessed.                         Empathy or Investigate in some situations.
        The Ladies of the Lake are the most famous wield-
     ers of this talent. Each has her own Lake, though this         • Dominance: Some enchanters control the use
     magical realm of safety and enchantment also has ac-             of magic within their refuge. If you select the
     cess to Avalon, across the Faerie Veil. Morgan also cre-         Dominance skill, your refuge automatically tries
     ated a refuge for herself, the Vale of No Return, which          to counterspell any spell or Word of Command
     she used as a prison for her enemies. In some tales,             used within it, if you are aware of that magic and
     Merlin takes refuge in a crystal cave or even in the             choose to oppose it. This doesn’t generate EP for
     tower Nimue built for him.                                       the refuge, but it can force the invading enchanter
        Your refuge exists in a magical space outside of the          to generate additional EP!
     mundane world, but it can be reached from the mun-             • Followers: Your refuge can be home to as many
     dane world through an entrance that you designate.               people as you wish to live there and who can live
     The entrance might be a door, a cave mouth, a lake               in comfort within its size, but this skill gives you
     shore, or any other place in the mundane world. It               the support of loyal minions. Followers 1 gives
     might be an object, such as an elevator or a phone               you a single group of 4 Average minions. Each
     booth. Those who move through this entrance arrive               additional point in Followers allows you to either
     in a specific physical location in your refuge which             increase their quality by 1 (to a maximum of Good)
     also provides an exit back to the world. These loca-             or add another group of 4. Followers cannot leave
     tions, both in the mundane world and in your refuge,             your refuge.
     do not change. If you are ever trapped in your own             • Guardians: Guardians are special characters who
     refuge, you can go to sleep and, when you awaken, you            guard the entrances to your refuge. They can live
     are back in the world at the same place you were when            within the refuge or in a special “foyer” that lies
     you went to your refuge in the first place.                      between your refuge and the world. Each en-
        Your refuge is similar to a character; it has aspects,        trance has its own foyer. A guardian has two skill
     stunts, and skills (though its skills are different than         columns and a number of stunts equal to your
     yours). Begin by giving it “refresh” equal to your               refuge’s Guardian skill. Guardians cannot leave the
     Confidence. Each day, your refuge generates enchant-             entrance they guard.
     ment equal to this refresh. If you are in your refuge,         • Resources: Your refuge can contain whatever
     you can use this magic to make up for a failed roll              mundane objects you happen to need and which
     working a spell, using its points instead of generating          make sense there, but if you want something fancy,
     EP on a one-for-one basis.                                       specific, or unusual, roll Resources. Objects native
                                                                      to your refuge vanish if they leave it.
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   • Size: Measure the size of your refuge with this skill.       individual you choose to bring with you increases
      Mediocre (+0): The size of a closet.                        this opposition by 1, and they must be willing to go
      Average (+1): The size of a bedroom.                        or already Taken Out. If your roll fails, you instead
      Fair (+2): The size of an apartment.                        succeed but generate 1 additional EP for every re-
      Good (+3): The size of a house.                             quired shift. You appear in your refuge at one of its
      Great (+4): The size of a large estate.                     exits. If you succeed with style, you and your pas-
      Superb (+5): A city block or neighborhood.                  sengers appear anywhere you choose within your
      Fantastic (+6): A city                                      refuge.
      Epic (+7): A huge city or a small state
      Legendary (+8): A large state or small country          Word of Dismissal (Word of Power)
   You decide the appearance of your refuge, but once           With a single word, you send someone in your ref-
a given area is described it usually cannot change. As        uge back into the world.
your refuge grows, you may continue to describe each            Mechanics: You need to be in your refuge and in the
new area as you choose. If you reach a major mile-                same scene as your target. Roll your Occult and
stone, you may completely redescribe your Refuge.                 generate 1 EP. The target’s Willpower provides ac-
   Each entrance to and exit from your refuge is either           tive opposition. If you fail, you instead succeed but
open, closed, or conditional, and you can set different           generate 1 additional EP for every shift necessary
states for an entrance and exit (which is open to all             to make the roll into a success. The target returns
who try to enter, but closed to all who try to leave, for         to the world as if he had moved through whatever
example). An open entrance or exit works for anyone               exit he arrived by. If you succeed with style, you
who passes through it. A closed one cannot be used                can move him through any of your exits, as you
at all, not even by you. A conditional entrance or exit           choose.
works if those passing through it satisfy the conditions
which you have set for it. Such conditions must be, at        Refuge Stunts
least in theory, able to be accomplished by an ordinary,
unskilled person and might include physical rituals             • Enchanting Refuge: When individuals suffer
or acts. For example, you may have an entrance which              consequences within your refuge, you can choose
works only for someone who enters the elevator, press-            to make them enchantment consequences instead
es the button for the top floor, and whistles “God Save           of physical or mental ones. These consequences
the Queen.” Your exit might work only for those who               generally cannot be recovered as long as the target
have been true to their spouse. You could not, however,           is within your refuge.
require anyone passing through your entrance to play
Beethoven on the trumpet or Shapeshift, because an
ordinary unskilled person could not do these things.
                                                              Shapeshift
                                                                 The Shapeshift magical talent allows a magician to
“Only natural redheads” is not a valid condition since        temporarily adopt a non-human, generally animal,
it forever excludes most people, but take the word ‘nat-      form. It is not used to disguise yourself as another
ural’ out, and it works fine. Likewise, “Only someone         human being or as an object; use Glamour for that.
who has killed Ysbaddaden the Giant” excludes every-          Likewise, it cannot allow the adoption of magical
one except one person and is an invalid condition, but,       forms without access to stunts.
“Only someone who has killed a giant,” is theoretically          When Merlin discovered that Sir Grisandoles, the
possible—if highly unlikely—and would work.                   Seneschal to the Emperor of Rome, was actually Lady
   Opening, closing, or changing a condition to your          Avenable, a woman in disguise, he used this talent to
refuge is something only you can do, using an over-           turn into a stag and lure Avenable deep into the forest.
come action and the Occult skill, generating 1 EP.               Shapeshifting comes in two varieties: in most cases,
The passive opposition is 1 to open or close but 5 to         a mortal can adopt only a single animal form, but they
change or remove a condition. If you are not physically       do so naturally and without difficulty. Other enchant-
present at the entrance or exit, increase the opposi-         ers can adopt a variety of forms, but they must invite
tion by 2. If your roll would fail, you instead succeed       magic from the Other Side to do so, with all the risks
but generate 1 additional EP for every shift you need         that entails.
to succeed.                                                      Regardless of the kind of shapeshifting you possess,
Word of Vanishing (Word of Power)                             all your clothing and other belongings are left behind
                                                              when you change form. The shape you adopt must
  You vanish from the world and appear in your ref-           be a naturally appearing example of its type, native to
uge. The Word of Vanishing cannot be used to travel           the world. While in the new form, you may use your
from your refuge to the world!                                new form’s skills or your own, whichever are higher,
  Mechanics: Roll Occult to overcome an obstacle              with the exception of Physique, which is always lim-
    and generate 1 EP. The base opposition is 3. Each         ited to that of the new form. You gain your new form’s
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     physical stress boxes, but retain your own mental              • Retain Belongings: When you shapeshift, your
     stress boxes and all consequences. You may not cast              clothing and other possessions vanish. They reap-
     spells or use Words of Power. Unless your chosen form            pear when you return to human form.
     is an animal capable of imitating human speech, you
     cannot speak. If you are Taken Out, you return to your
     original form.
                                                                  Summon and Banish
                                                                    This is the power to bring creatures (usually ani-
     A Single Alternate Form (Stunt)                              mals, Faeries, demons, or angels) to your side. “Called”
       If you acquired the Shapeshift talent by reducing          creatures come to you under their own power, usually
     your Refresh by 1, you can adopt a single alternate          from the surrounding area. “Summoned” creatures,
     form with skills no higher than your Willpower. It can-      however, appear instantly at your side. This magic can
                                                                  also be used to send such creatures away, either under
     not be larger in Scale than you. You do not need to cast
                                                                  their own power or by sending Faeries, angels, or de-
     a spell to do this or even attempt an action.
                                                                  mons back home. This magic does not work on corps-
     Word of Shaping (Word of Power)                              es or spirits of the dead; for that, use Necromancy.
                                                                  Summoning magic does not give the magician control
       If you acquired the Shapeshift talent because you          over the target creature, though thinking beings can be
     have a high concept that makes you an enchanter, or if       reasoned with.
     you have another aspect that marks you as a master of          Dame Lynette used Summoning magic in her adven-
     shapeshifting magic, you instead use Words of Power          ture with Sir Gareth. When Gareth tried to sleep with
     to change form. To use these Words, each of which is         Lynette’s sister before the pair were married, Lynette
     different, roll Willpower to create an aspect on your-       summoned a Faerie knight to battle Gareth. Gareth
     self. The creature’s highest skill sets the difficulty.      killed it but sustained serious wounds. Lynette just
     Add +2 to this difficulty for the power of flight, deadly    gathered the pieces together and summoned another
     venom, or the ability to speak (like a parrot). Add its      on the next night.
     Scale, any Weapon or Armor, and +1 for each stunt
     the animal possesses. If you fail this roll, generate 1      Summoning (Spell)
     EP for every shift you came up short, and the Word             You name a specific being or a generic type of crea-
     instead succeeds. While in another shape, you cannot         ture and call it to you. If it exists in the world, it moves
     recover from enchantment stress or consequences.             towards you at its best speed. If it dwells across the
     Every scene in which you appear in a shape other than        Veil, in Heaven, or in Hell, it must be forcibly brought
     your usual mortal one, you generate 1 EP, all of which       into the world. You have many options with a summon
     go off when your spell ends. You can end the spell and       spell; you might create a circle to contain the creature
     return to your normal shape at any time.                     before it arrives, you might bind it to your will, or you
                                                                  might give it a mortal disguise.
     Shapeshift Stunts                                              The Challenge:
       • Speaking Shape: You can talk while in a form nor-          • Name it: Decide what you are calling or sum-
         mally incapable of speech.                                   moning and roll Occult. If your target is a generic
       • Monstrous Shape: You can adopt shapes of great               creature of a particular type (“a Faerie knight” for
         size. If you are a magician using Shapeshift to              example), you have passive opposition equal to the
         adopt multiple forms, this stunt allows you to               character’s best skill, you generate 1 EP, and the
         adopt monstrously large versions of ordinary ani-            spell can fail, unlike most enchantments. If you
         mals (like a giant spider or a dog as big as a house).       are naming an individual, its Willpower provides
         If you are a shapeshifter with only one form, your           active opposition and a failure is instead turned
         single form can be larger than Scale 1, but must             into a success by generating EP. In either case, add
         still be a natural animal (like a bear or a horse).          the creature’s Scale to the difficulty (man-size crea-
       • Chimera: You can combine multiple animals into               tures are Scale 1). Note that if both you and your
         a single shape. For example, you may adopt the               target are in the world, you cannot summon it! It
                                                                      can only be called.
         shape of a griffon, with a lion’s body but an eagle’s
         head and wings.                                            • Duration: If you’re calling something, set the
                                                                      length of time which the creature will be forced to
       • Faerie Shape: You can adopt the shapes of non-
                                                                      remain in the area. Roll Confidence with passive
         intelligent Faerie creatures.                                opposition of +2 for the scene, +4 for the session
       • Enchanting Shape: Select one shape; you can cast             or +6 for the scenario. Summoned creatures work
         spells in that shape. If the animal can speak, or            differently; by default, a summoned creature is
         you have Speaking Shape, you can even use Words              just here permanently and it’s actually harder to
         of Power.                                                    build an automatic banish into the summon. Your
                                                                      passive opposition is +2. If, however, you want it
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      to vanish at the end of the scene, raise opposition        Mechanics: Use your Confidence to attack and gen-
      to +4. If you want it to vanish at the end of the ses-      erate 1 EP. If the creature you are trying to banish
      sion, opposition is +6. If you want it to vanish at         is unintelligent, or intelligent and wants to be here,
      the end of the scenario, opposition is +8.                  it is your target and it resists with Willpower. If it
   • Summoning Circle: This step is optional. If you              concedes or is Taken Out, it is banished, returning
      are summoning something from Heaven, Hell, or               to Heaven, Hell, or Faerie. If it was called, it flees
      Faerie, you can prepare a summoning circle which            the area.
      will contain the thing when it arrives. This can               If the creature you are trying to banish is intel-
      take some time to prepare, but it takes one action          ligent, does not want to be here, and is here only
      to activate. Roll Occult to create an advantage that        because someone else has summoned it, that
      describes your trap, generating 1 EP. Your total is         summoner is your target and he resists you with
      an absolute barrier; if the creature you summon             Willpower. The summoner takes any mental stress
      has any skill higher than your total, it can leave the      you inflict, and instead of taking a consequence, he
      circle. Otherwise, it cannot.                               can choose to allow the creature to be banished.
   • Summon: If you choose to (or must) instantly
      summon the creature, roll Confidence opposed             Travel
      by the creature’s Willpower. If it is in Faerie, its       Enchanters use the magic of the Other Side to move
      opposition rises by +2. If it is in Heaven, add +4.      rapidly and secretly across the land, walking Faerie
      Demons don’t bring a modifier; they want to be           paths long forgotten. Travel magic is not instanta-
      summoned.                                                neous, but it does allow the magician and his allies to
   • Dress It: This step is optional. Do it if you want        reach otherwise inaccessible places.
      to give the creature a realistic appearance when           Merlin used travel magic to bring the French kings,
      it arrives. Roll Willpower to create an aspect; the      Ban and Bors, along with all their knights and horses,
      GM sets opposition based on the quality of your          across the Channel in time to help Arthur at the battle
      disguise: a perfect human disguise is +8 and hu-         of Bedegraine.
      man disguises of inferior quality are at least +4.
      Animal disguises are slightly easier (+2 or +3), and     Traveling Spell (Spell)
      the easiest of all is the shape of an inanimate ob-        You can get to places you shouldn’t be able to and
      ject (which brings limitations of its own). While        faster than you should. You can even bring peo-
      a primitive dressing can be done in a single ex-         ple with you.
      change, even a mediocre one takes several minutes          Mechanics: Begin by determining the distance you
      and a good one can take hours to prepare.                    want to go. This is a matter of scale. Then you must
   • Bind It: This step is optional. If you have the               satisfy the travel requirement and the secrecy re-
      Binding talent, you can work a Binding spell on              quirement. After these two conditions have been
      the creature before you complete the Summon, so              fulfilled, enchantment takes you the rest of the way
      it is bound on arrival.                                      to your destination.
   There are two possible successful outcomes for the              • +0: Cross a town; go from one neighborhood to
spell: If you are calling, the creature you have called               another.
is aware of your presence and is compelled to come to              • +2: Cross a large city, or move from one city to a
you as fast as it can. The effect lasts for whatever dura-            nearby one.
tion you set. If that duration ends before the creature            • +4: Cross the state or a large geographical feature
arrives, well, you’re out of luck.                                    like a desert, sea, or mountain range.
   If you are summoning, the creature arrives instantly
from Heaven, Hell, or Faerie and is here to stay until             • +6: Cross an ocean.
banished. If you created a summoning circle, dressed               • +8: Go anywhere in the world.
the creature, or bound it, those conditions all apply.                Add +2 difficulty if you want to bring up to half
   Animals and other non-intelligent called beasts                 a dozen people with you. Add +4 instead to bring
obey your commands for the duration of the spell.                  a few dozen people, +6 if you want to bring a
Intelligent creatures, however, are under no obligation            couple hundred, and +8 if you want to bring up to a
to obey you.                                                       thousand.
                                                                 The Travel Requirement: Travel magic does not
Word of Banishing (Word of Power)                                  work instantly. Instead, the magician and anyone
   You invoke your magical power to return a sum-                  traveling with him must move towards their des-
moned creature to Heaven, Hell, or Faerie. Alternately,            tination for a certain amount of time before the
if you direct this Word at a called creature, you sever            magic takes them the rest of the way. If you are
the ties that bind it to this location.                            crossing town (+0), this takes only a moment and
                                                                   can actually be done during a scene. A magician
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                                                                                Chapter 5: Magic & Enchantment
Word of Striking (Word of Power)                            targeted with Dispel, it resists with its Warding skill. If
                                                            it fails, the ward collapses.
  With a wave of your hand, you use magical force to
knock a weapon from an enemy’s hand, trip him up,              The Challenge: Wards can be created quickly.
or simply batter him senseless. You can even make a              Each action in this challenge takes only a single
weapon rise up and attack by itself.                             exchange.
  Mechanics: Use your Confidence or Willpower to                 • Create the Ward: Roll Willpower to create an
     perform actions normally associated with other                 advantage like Warded or Protected by Power. The
     skills. Hand-to-hand actions requiring Melee,                  opposition is +0 if you are placing the ward on a
     Physique, or Brawl are usually Confidence rolls,               person, +2 if it is on an easily removable object
     while ranged actions with Archery or Firearms                  (like a hat) or a single zone, +4 if it is on an object
     are done with Willpower. Thrown objects are a                  that is hard to remove (a business suit) or +6 if
     little tricky: if the object is small and light, de-           you are warding an entire scene.
     pending on accuracy or speed to be effective, roll          • Strengthen It: Roll Confidence. The difficulty
     Willpower. If it is large and heavy, depending on              is equal to your own Occult. If you succeed, the
     weight to crush a foe, roll Confidence. Using the              ward gains a Warding skill at a level equal to
     Word of Striking generates 1 EP.                               your Occult.
  While the Word of Striking is traditionally used to            • Make It Last: If you don’t roll, the ward will
make attack actions, nothing prevents you from creat-               last for only a single exchange. Otherwise, roll
ing an advantage instead (Disarmed) or overcoming an                Confidence with opposition of +2 for a ward that
obstacle (Pinned to the Ground). The opposing character             lasts the scene, +4 for a ward that lasts the ses-
defends normally.                                                   sion, +6 for a ward that lasts for a scenario, +8
  Resolve the action using the normal rules for what-               for a ward that lasts for the arc, or +10 for a ward
ever skill you are duplicating with magic. Your Word                that will last for the entire campaign.
of Striking can fail; this is an exception to the normal       Presuming you succeed, spells cast by magicians
rules for enchantment. If you succeed with style, you       with Occult less than the ward’s Warding skill are re-
can continue to wield your magical strength for two         pelled harmlessly by the ward. If you chose to ward a
additional actions without casting a spell or gain-         place, magic inferior to the Warding skill simply can-
ing more EP.                                                not enter, but if it is greater than the ward, it enters
                                                            with its full force.
Ward                                                           You can sustain one ward at full strength, but the
                                                            more wards you have up, the weaker they each be-
  You can use your magic to protect individuals or          come. Reduce the Warding skill of each of your wards
places against rival magic.                                 by 2 if you have two up, by 4 if you have three up,
  Lancelot benefited from a magic ward created by           and so on.
his benefactor and foster mother, Vivian, the Lady of          Example: Christopher Starr knows a mob of walking
the Lake. She gave him a ring enchanted with a ward         dead are on their way, and he wants to ward the club.
that protected him from hostile magic. When Lancelot           First, he creates the ward using his Guitar Wizard
slept on a cursed bed which had driven many other           stunt, which allows him to roll Performance instead of
men insane, he was unaffected by its power.                 Willpower in this case. He’s warding the entire club,
                                                            which is +6 opposition. His first roll is a +5, which
Spell of Warding (Spell)                                    would fail, but he spends a Fate point to invoke Wizard
   Ward creates an aspect on the target. That aspect        Prince. This boosts his total to +7, a success.
also has a skill, Warding, which acts as a barrier to          Next he must strengthen the ward. He rolls
all other magic, including your own. Wards are nor-         Confidence against a +5 (his Occult) and gets a
mally cast on a person but can also be put on a place       +4, another failure. Running short of Fate points,
or portable object like a ring. Magic which targets the     Christopher instead generates 2 EP to turn that into
warded individual fails unless the enchanter’s Occult       a success.
is higher than the ward’s Warding skill. If a magician’s       Finally, he must make the ward last. Dawn is a long
Occult is higher than the ward’s skill, his spells affect   way off, and Christopher decides to make the ward last
the warded target normally, with their full force.          for the scenario. That’s +6 opposition and he rolls an-
   The target of the ward cannot recover from enchant-      other +4, generating another 3 EP.
ment stress or enchantment consequences as long                The ward is created and the GM hits Christopher
as your ward is in place. If you cast this spell on a       with 5 mental stress. He marks off his 3-point mental
place, no one in that place can recover from enchant-       stress box and takes a minor consequence: during
ment! (This explains why Merlin was seldom seen             his spell he called on the power of a Faerie Queen
at Camelot, which he had warded.) If your ward is           who demanded a Fair skill (Contacts) in payment.
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     Until he recovers, A Queen Has My Contacts List and            The Challenge: It takes time to manipulate the
     Christopher has Contacts +0. She’ll be texting his                weather. Each action usually takes at least five
     friends all night; that ought to be interesting.                  minutes, more if you are making drastic changes. If
        As long as Christopher is in the club, he cannot re-           you’re rushed, the difficulty of these actions goes up.
     cover the stress and consequences from enchantment.               • Shape the weather you want, rolling Willpower
     However, the walking dead will only be able to enter                to control the air, temperature, humidity, and
     if the necromancer who created them has Occult of                   pressure. The strength of the weather, decided
     6 or more.                                                          by the GM, provides passive opposition.
                                                                       • Expand the weather you have created over an
     Word of Concealment                                                 area. Roll Confidence to overcome a difficulty
     (Word of Power)                                                     based on the size of the area you want to affect:
       With a subtle gesture, you mask your presence from                +0 for the entire scene, +2 for a neighborhood or
     those around you. You are not invisible, but people                 small town, +4 to affect the city, +6 if the city is
     look away from you or fail to see you in even obvious               famously large, or +8 opposition if you want to
     circumstances. If forced to confront your presence,                 affect weather across the state.
     they forget you the moment you are gone. Your image               • Make your weather last with an overcome action
     does not appear in mirrors or on cameras.                           using Confidence. The difficulty is Fair (+2) for
       Mechanics: The Word of Concealment requires                       weather that ends at the end of this scene, Great
         great subtlety and control; use Willpower to create             (+4) if you want the weather to last for the ses-
         an advantage on yourself. This generates 1 EP and               sion, or Fantastic (+6) if you want it to last for the
                                                                         entire scenario.
         has passive opposition equal to your own Occult.
                                                                    As usual with enchantment, if you fail on a roll in
         If you fail, turn the failure into a success by gener-
                                                                  the challenge, you instead succeed but generate 1 EP
         ating 1 EP for every necessary shift.
                                                                  for every shift you need to turn the failure into a suc-
       For a character to see you, he must overcome an ob-        cess. Once you have completed the challenge, you cre-
     stacle using Confidence with passive opposition equal        ate the aspect with a free invocation.
     to your Occult. You can invoke your new aspect to              Sometimes the weather you are trying to dispel isn’t
     make that harder.                                            natural. If the aspect you want to get rid of was created
       You can use the Word of Concealment to hide a              by weather magic, that magician’s Occult opposes you
     group of people, making the aspect into a situation as-      in the first roll of the challenge. Unlike most enchant-
     pect and placing it on the environment rather than on        ment, you generate 1 EP, you can fail this roll and, if
     yourself. This increases the difficulty by +2. Allies must   you do, the challenge ends. But if you succeed, you can
     remain in your zone for the Word to conceal them.            continue to dispel or alter the weather by matching
                                                                  the scale and duration of the aspect he created.
     Weather
        Weather magic can call or remove clouds from the          Enchantment Stress
     sky, change the temperature, and even bring a storm.
     This is represented with aspects placed on the scene.        and Consequences
     If you are trying to remove an aspect placed on a scene        When an enchantment goes off—either as a Word
     with weather magic, create a spell equal in power but        of Power or a completed spell—any Enchantment
     with the opposite effect.                                    Points accumulated by the caster are dealt as stress.
                                                                  Usually that stress is applied to the magician himself,
     Weather Spell (Spell)                                        but in some cases it affects the environment instead.
       You seize control of the clouds, the lightning, the        Consequences from enchantment take special form,
     rain, and the thunder. You can make the weather do           as the enchanter is swept up in the power of his own
     just about anything. If you are strong enough, you           magic. Sometimes this manifests in a relatively straight
     can even seize control of the weather from anoth-            forward physical or mental condition, like Aged Before
     er magician.                                                 My Time or Distracted by Faeries Only I Can See, but
                                                                  sometimes the enchantment consequence involves
       Mechanics: Weather magic allows you to place or
                                                                  other beings or Faerie itself. You may end up Hunted
          remove weather-related situation aspects. Decide
                                                                  by a Faerie Knight or Plagued by Demons. If the con-
          what aspect you want to create or remove. If you
                                                                  sequence is something that affects the environment
          are creating it, you can give it a “strength” no
                                                                  other than you, such as innocent bystanders suddenly
          higher than your Occult; when other characters
                                                                  being replaced by Redcaps or a house fire gaining
          perform actions, the aspect can provide passive
                                                                  sentience and a desire to burn things, the good news is
          opposition equal to the strength you set for it. If
                                                                  that this consequence is not applied to you; it’s on the
          you’re trying to remove a weather-related aspect,
                                                                  scene or the victims. The bad news speaks for itself.
          the GM will set its strength.
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                                                                               Chapter 5: Magic & Enchantment
   Consequences have to be agreed upon by both play-         accumulation of additional stress. (This rule for
er and GM, and enchantment consequences are no               enchantment is really just a formalization of Fate’s
exception to that rule. But, because they represent the      rule that a failure on an action can be interpreted as
inherent wildness of magic, they can take many forms         “Success with a Major Cost.” But it makes it manda-
and you have a lot of flexibility when it comes time to      tory, which is distinctive to enchantment.)
make one. The emphasis should always be on making              Other styles of magic should generally avoid the
an interesting story and making the magic feel magi-         talents of Glamour, Travel, and Refuge, which are sig-
cal. As consequences, enchantments can be invoked            nature abilities of enchanters in Arthurian myth. They
by others, and they will make the magician’s life dif-       may, however, include other talents not described in
ficult, though some enchantments can have beneficial         this chapter.
side effects which become frustrating mostly because           The Fate System Toolkit has two spellcasting systems
they cannot be controlled or turned off. Enchantments        of special use to AL! GMs. The Subtle Art is a great
fill a character’s consequence slots just like any other     extra for magicians in AL! who have no connection to
consequence. Usually the Enchantment Points “go off”         enchantment or the Other Side. These are men and
either when the spell is cast or when its duration ends,     women practicing magic in the “real world.” They
but if this would interfere with the current scene and       believe their spells work, but the effects are so subtle
derail the plot, the GM can always hold them for later.      as to be unprovable. As magic increases in the world,
They’ll be fine. They’re not going anywhere ... yet.         allow characters to use the “Combat Curses” and
   Use Occult to begin the recovery process for en-          “Magical Duels”. Magic will suddenly become de-
chantments. As usual, if you try to use it on yourself,      monstrably real. PCs are unlikely to use the Subtle Art
increase the difficulty by 2. Sometimes an enchant-          when they can be enchanters instead, but it’s a won-
ment will require a specific condition to be satisfied       derful way to differentiate an NPC magician.
before it will recover or begin to recover. An enchanter       Similarly, the Void Callers spellcasting system can
who has cast a spell on himself (such as a glamour dis-      easily be re-skinned as Diabolism, bringing demons
guise or Shapeshift) cannot recover from enchantment         and other denizens of Hell to Earth. Doom Points cre-
stress or put enchantment consequences on the road           ate messes for PCs to clean up, and work similarly to
to recovery so long as the spell is in effect. This is why   Enchantment Points. Again, it is unlikely that a PC is
magicians seldom cast Blessings on themselves.               going to wield the powers of Hell when he can use en-
   A long list of sample enchantment consequences are        chantment instead, but it’s certainly possible.
provided on pages 93-94, but this list should be consid-
ered a starting point, not an authoritative catalog. Not
all are created equal; they are presented in approxi-        Ley Lines and
mate order of increasing gravity. A consequence which
would be crippling in some situations might be virtu-
                                                             Places of Power
ally harmless in others; Can Only Speak Faerie Tongues          Ley lines, sacred places, and buildings constructed
is a serious handicap in Los Angeles, but in the Court       with mystical architecture can supply raw magical
of Gloriana it is hardly noticeable! Enchantment             power an enchanter can use to facilitate spellcasting.
should always be unpredictable and strange; when a           Ley lines are most common: these are invisible cur-
player thinks he has the system figured out and is play-     rents of magical energy which stream across the earth.
ing it to his advantage is precisely when that system        They can be detected with the Sight, but most magi-
should change.                                               cians rely on educated guesswork. A ley line generates
                                                             1 point of enchantment every day; an enchanter on
Variations                                                   the line can tap this magic and use it to add a shift to
                                                             a failed roll without generating an EP. The point can
and Expansions                                               also be used to, for example, fuel a Word of Power.
                                                             Places of power generate more than 1 enchantment
Other Systems of Magic                                       or give special advantages, such as the ability to keep
                                                             a small reservoir of enchantment ready in case of
  The mechanics for magic presented in this chap-            failure, bonus enchantment usable only for specific
ter can be used for magicians who are not enchant-           talents, or generating more enchantment on specific
ers, with a few minor notes. Other forms of magic            days, hours, or seasons. The ability to generate 2 en-
might inflict simple stress on the caster, rather than       chantment is approximately equal to having an extra
Enchantment Points. This stress can be physical or           Fate point, but enchanters will usually not be spend-
mental. Some magical styles may require one kind or          ing Refresh to buy places of power when they could
the other. Some magic styles will incorporate a differ-      just have a Refuge or Estate instead.
ent cost altogether and not inflict stress.
  Other forms of magic should not require the ma-
gician to turn a failure into a success through the
                                                                                                                        91
     Chapter 5: Magic & Enchantment
92
                                                                        Chapter 5: Magic & Enchantment
                                                                                                           93
     Chapter 5: Magic & Enchantment
94
                                                                                Chapter 6: The Arthurian Age
410, the
Year Arthur
Became King
  Although there were many mag-
ical events which happened prior,
and many great deeds done by
knights and queens who lived prior,
the Arthurian Age properly began
on Christmas in the year 409. It
was then when, by order of the
Archbishop of Canterbury (who
acted on the advice of Merlin),
the lords of Britain gathered in
London. King Uther, brother to
Pendragon who was king before he,
had been dead thirteen years and
in that time the island had been
torn by war and struggle as each
lord fortified his lands, gathered an
army, and made a bid for kingship.
Merlin had a plan to end that strife
and unite Britain, and Archbishop
Dubric was part of that plan.
  When the knights of England
arrived in London they found the
Sword in the Stone in St. Paul’s
cathedral, decorated with the fa-
mous words:
  Whoso pulleth oute this swerd of
this stone and anvyl is rightwys kynge
borne of all Englond.
  Dubric, clearly treating the
Sword in the Stone as a holy relic
and an instrument of divine will,
allowed any knight who wanted
a try at the sword, then set up an
honor guard around it. None could
draw it, but the Archbishop assured
                                                                                                                     95
     Chapter 6: The Arthurian Age
     them that God would provide a proper king. The             end the strife throughout Britain, and by this pressure
     knights, taking matters into their own hands, began        the lords were forced to kneel before Arthur. The boy
     a great tournament to occur on New Year’s Day. The         was made both knight and king; Archbishop Dubric
     winner, by proving himself the strongest on the field      had used the last few months to prepare everything
     of battle, would presumably be able to draw the sword      for the coronation. Arthur’s first task was to resolve
     and claim divine right as king.                            many old disputes which dated back to the time of
        Everything was going smoothly and the tourna-           Uther. He also appointed his first officers; in addi-
     ment was in full swing when rumor began to spread          tion to Kay being made Senechal, Baudwin became
     through the city that someone had drawn the sword.         Constable, Ulfius was made Chamberlain, and Sir
     The first to arrive on the scene was Sir Ector, an aging   Brastias became Warden of the North, for it was from
     but respected country lord; his elder son Kay, newly       the north that Arthur expected trouble to come.
     knighted, bore the sword and initially claimed to have        A feast was declared in Wales, at the city of Carleon
     drawn it. But paternal pressure and the prospect of        on the river Usk, and Arthur withdrew there with his
     swearing on the Holy Bible persuaded Kay to con-           followers. Many of Arthur’s rivals, great lords who
     fess that it was, in fact, his fifteen-year-old brother    had made themselves king of sections of England in
     Arthur, still a squire, who had done the deed. Arthur      the wake of Uther’s death, came to the feast. Foremost
     confessed and Ector had him replace the Sword, then        among them was King Lot of Orkney with five hun-
     Ector and many other lords tried to draw it. All failed,   dred knights, but with him was King Uriens of Gore,
     but again Arthur drew it effortlessly. It was at this      Nantres of Garloth, King Barant of Malahaut (who
     moment that Ector confessed that Arthur was not, in        was called the King of a Hundred Knights), the young
     fact, his son, but had been given to him as a boy by       king of Scotland, and finally King Carados of the
     Merlin, who had bid the knight to raise Arthur as his      Dolorous Tower, who was built like a giant and had
     own. Ector immediately swore his loyalty to a shocked      an army of some five thousand mounted men. At
     Arthur, and asked that when Arthur became king             first, Arthur was delighted to see them arrive; in his
     that Kay be made his seneschal. This Arthur at once        youthful naiveté he presumed they had come to do
     agreed to do, vowing that no one else would hold that      him homage and he sent them generous gifts. But
     office as long as both brothers lived.                     his gifts were returned, and Lot vowed that the only
        Ector’s loyalty was clear, but the rest of the assem-   present he would give Arthur would be a spear be-
     bled knights were not so sure. The Archbishop kept         tween the shoulders. The rival kings had come not
     the peace while barons who had not yet come to             for homage but for war, and that quickly Arthur was
     London began to arrive; it was one thing to miss a         besieged in Carleon castle, where – with a far smaller
     tournament, but a fifteen-year Boy King was some-          force of hand-picked knights – he holed up for some
     thing else altogether. On the 6th of January 410           fifteen days.
     (Twelfth Night), every knight and baron was given a           That was when Merlin arrived; this was his first ap-
     chance to draw the sword; none succeeded. When             pearance since Arthur had drawn the Sword from the
     Arthur drew it forth the barons were outraged at the       Stone, and the lords and knights trapped in Carleon
     prospect of being governed by a beardless bastard.         with Arthur demanded to know the truth of Arthur’s
     Although Uther had, on his deathbed, named his             parentage. After all, they were about to die for it, and
     missing son Arthur as his heir, no one believed that       if Merlin’s story was not convincing it was not too late
     the boy Merlin had given over unto Ector was actually      to turn on Arthur and hand the Boy King over to Lot
     this child. Arthur was, in other words, considered a       for judgment. But Merlin gave a compelling tale, re-
     pretender – a fake Prince Arthur. Archbishop Dubric,       assuring his audience that Arthur was not a bastard,
     however, stood by the divine blessing of the Sword in      since Queen Igraine’s husband had been dead for a
     the Stone, and he set additional demonstrations for        good three hours (!) before Uther engendered Arthur
     February 2nd (or Candlemass), for Easter, and finally      on her, and in any case had married her within two
     at Pentecost (known also as Whitsunday, the holiday        weeks, so that Arthur was born in wedlock. That was
     fifty days after Easter). He also assigned an honor        when Merlin had taken the boy for safekeeping and
     guard to keep Arthur safe from assassination and           delivered him to Ector. Arthur’s supporters were con-
     accident – among this initial guard was the young Sir      vinced more by Merlin’s reputation than by his lack of
     Kay and the older and more experienced knights Sirs        evidence, and they remained loyal, but it would take
     Ulfius, Baudwin, and Brastias.                             more than a good story to break the siege. Turning
        At Pentecost, Arthur again drew the Sword when          then to Arthur himself, Merlin reminded the boy that
     none of the other assembled lords could, and al-           if he was going to be king he had better start acting
     though they would gladly have put off any accession        like it. Lot and his fellow rebels could sense Arthur’s
     of Arthur to the throne, by this time the common           fear, and morale within the castle was low. Arthur was
     people of England had found their voice. For the com-      persuaded to ride out and parley with his enemies,
     moners loved Arthur, and were desperate for a king to      though he did wear a double thick shirt of mail just
96
                                                                                  Chapter 6: The Arthurian Age
for safety. With Kay and his other officers he boldly       of Strangore, King Clarence of Northumberland, King
assured Lot and the others that he would soon be            Idres of Cornwall, King Cradelmas of Norgales, and
king of all England, Wales, Scotland, and Ireland, and      King Anguish of Ireland. Their army was enormous:
that it was not too late for Lot to surrender. Of course,   fifty thousand horsemen and an additional ten thou-
with a vastly superior army, Lot did no such thing, but     sand on foot. As they moved south, Arthur – accom-
Arthur’s show of confidence did much to raise the mo-       panied by Ban and Bors – went north to intercept with
rale of his own allies behind the walls.                    his own army of only twenty thousand. He met Merlin
   The time had come for a sortie; Arthur gathered          in the forest of Bedegraine (which would later come
three hundred of his best knights to lead the attack        to be called “Sherwood”). The magician had already
and they rode out, attacking Lot’s supply stores, which     arranged for the supernatural travel of some ten thou-
he had simply taken from the town surrounding               sand French horsemen across the English Channel
Carleon castle. Arthur and Kay were especially brave,       and he had hidden them in the forest by way of am-
but Lot slew Arthur’s horse out from under him and          bush. Then, perhaps using his magic and perhaps
was about to kill the king when Arthur’s honor guard        relying on mundane scouts and spies, Merlin learned
found him and got him out. Arthur’s surprise attack         that Lot had laid siege to the nearby Bedegraine
had enjoyed initial success but the numbers were just       Castle, and he deduced the location of the rebel camp.
too great; the tide was turning and he would soon be        With this intelligence, he persuaded Arthur to make a
possessed of the shortest reign in English history. At      bold night attack.
this moment of greatest need, he did as Merlin in-             Bedegraine was the first great battle of Arthur’s
structed him: he drew forth the Sword in the Stone,         reign. Lot and his allies had made a strong camp,
which he had kept sheathed until this moment. It            but no one was prepared for a night attack and the
shone with a light so brilliant that it blinded all his     initial casualties were horrendous, with Arthur re-
enemies, allowing Arthur’s forces to regroup. More          treating before an organized defense could be made.
importantly, the light was seen by the common people        By morning, Lot could see twenty thousand British
of the city of Carlon, who interpreted it as a sign of      troops blocking the pass south through the forest; on
God’s favor. The mob poured out of their homes and          Merlin’s advice the French forces were still hiding in
hiding places and swarmed over Lot’s army, pulling          ambush. Although a fifth of his army lay dead from
many of his knights from their horses and clubbing          the night assault, Lot attacked at once and the fighting
them with cudgels. Lot, his army in disarray and the        was extremely fierce; Kay struck Lot down, but the
siege broken, withdrew in good order. Arthur had            king was rescued by Barant, the King of a Hundred
survived his first battle – but it was far from a glori-    Knights. Arthur himself killed Cradelmas of Norgales
ous victory.                                                and managed to reach Lot, wounding the man in the
   Arthur needed allies, for already news of Lot’s          shoulder, but Lot was too well protected by his many
near-triumph had spread and convinced more rebels           allies for any duel to last for long. Knights on both
to join his cause. On Merlin’s advice, he sent Ulfius       sides were tiring, and Lot decided to withdraw some
and Brastias to France, where they fought their way         of his forces under Barant, Idres, Anguish, and Duke
to the court of King Ban of Benwick and King Bors of        Eustace to rest while the others held the line against
Gaul. These two brothers were at war with one King          Arthur. That is when Ban and Bors sprung their trap,
Claudus for the sovereignty of all France, but they         falling upon Lot’s reserve while they rested. It was
were willing to help Arthur provided he agreed to           not until Lot recognized Ban and Bors that he began
do the same and help them defeat Claudus. To this,          to seriously consider the day might not be his; it was
Ulfius and Brastias agreed, and the French kings with       one thing to defeat a boy king and his wizard mentor,
a token force of their household knights reached            but another thing indeed to win against the flower of
England by the 1st of November, when Arthur hosted          French chivalry. Nevertheless the fighting continued
them in London. A tournament was held in which              throughout the day, with many casualties on both
the French knights fought against the British, and          sides, until by nightfall the eleven rebel kings had
at the end of the day the prize was given to Kay, who       retreated to a hill surrounded by a small river; there
fought best of all men present, and also to Sir Lucan       they camped and both hosts rested.
(who was Arthur’s butler) and the newly-knighted Sir           Overnight Ban and Bors praised Lot and his al-
Griflet, who was called “le Fise de Dieu” or the Son of     lies for their valorous fighting, though Arthur for
God. In the wake of the tournament, Arthur and his          understandable reasons was focused solely on their
new allies made plans with the help of Merlin, who          destruction. For his part, Lot drew up new plans with
traveled to France with a token of King Ban and used        his men: they would leave their footmen, who were
it – along with his own supernatural speed of travel –      only slowing them down, behind to escape through
to quickly muster thousands of French men at arms.          the woods, and they renewed their vows to stick close
   The six rebel kings from Carleon had by now been         to one another and not separate during the fighting.
reinforced by Duke Eustace of Cambenet, King Brand          With dawn Arthur, Ban, and Bors led an attack up
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     Chapter 6: The Arthurian Age
     the hill but they were eventually repulsed after heavy     for knighthood himself, but Gaheris and Agravaine
     fighting. When Merlin came to Arthur then it was not       were still too young and Gareth was but an infant.
     to encourage more battle, but rather to scold the King     Morgause was the eldest child of Queen Igraine, and
     for too much bloodshed: of the sixty thousand men          therefore if Merlin’s story was to be believed she was
     the rebels had brought to battle, three-quarters were      Arthur’s half-sister. No one seemed to much believe
     already dead. Was Arthur so hungry for slaughter that      the story, however, and Arthur treated his rival’s
     he had to kill those who remained? Further, Merlin         queen very richly indeed. She returned to Orkney
     claimed, the northern lands of the rebels were even        at the coming of winter, and the king seemed out of
     now being invaded, and Lot and his allies would soon       sorts with her departure, thoughtful and moody. On
     withdraw. Insisting that Arthur could not win a victo-     a hunting expedition he witnessed a demonic crea-
     ry that day, Merlin persuaded Arthur to step back and      ture, the Questing Beast, and had his horse stolen by
     allow Lot to escape.                                       the mysterious knight who hunted it (King Pellinore,
                                                                though it would be some time before anyone in
     411, the Year Arthur’s                                     Arthur’s court learned his name).
                                                                  Merlin, still hoping to unite the realm without fur-
     Birth Was Revealed                                         ther armed conflict, decided to put to rest the question
                                                                of Arthur’s parentage. He arranged for Arthur to invite
        A few months passed, and Arthur remained camped
     in Bedegraine with his allies while Lot and the oth-       Queen Igraine to come to Carleon from the abbey
     er rebels fled north to fend off a seaborne invasion.      where she had been living since Uther’s death. She
     Merlin visited his master Blaise – who was recording       brought her beautiful daughter, Morgan le Fay (wife
     the events of the Arthurian Age for future scholars –      of Uriens of Gore, one of the rebel kings) with her.
     and then returned to show Arthur where a great trea-       That night in the great hall, Merlin collected everyone
     sure was buried in the forest. This treasure, along with   who had been involved in the story of Arthur’s birth
     all the plunder from the Battle of Bedegraine, Arthur      and childhood, including Ulfius and Sir Ector. With
     gave to Ban and Bors, who distributed it among their       Igraine to provide the missing pieces, the complete
     French men at arms. Arthur was in no rush to depart        story of how Uther came to Igraine in the shape of her
     the castle, for over the winter he had come to enjoy       husband and sired a child, which was then handed
     the company of the lady Lyonors. The daughter of           to Merlin and raised by Ector, came to light. Igraine
     Earl Sanam of Karadigan, who had died in the recent        and Arthur embraced as mother and son. Thankful to
     battle, Lyonors had come to Bedegraine to reaffirm         know that he really was the son of Uther Pendragon,
     oaths of homage to the young king. But the two had         Arthur declared an eight-day feast in Igraine’s honor.
     quickly fallen for one another, and became close           But some who were there said that in the king’s pri-
     enough that by February she was with child.                vate moments he was troubled by something which
        With Cradlemas dead, King Ryons rose to take the        he would not speak of.
     throne of Norgales. Rather than attack Arthur directly,
     he laid siege to Leodegrance in the land of Cameliard.     412, the Year
     Leodegrance had been one of Uther’s strongest allies
     when the king had still lived, and he had transferred      of the May Babies
     that fierce loyalty to Arthur, whom he accepted as           Igraine returned to her abbey and Morgan briefly
     Uther’s son. When Arthur learned that one of his           returned to the nunnery where she had spent her ado-
     friends was under attack, he marched with his French       lescence (there to continue her study of necromancy).
     allies and an army of twenty thousand to lift the          But into Arthur’s court at Carleon rode a squire whose
     siege. It was there, at Cameliard, that Arthur first saw   master had been slain by a mysterious knight en-
     Leodegrance’s daughter, Guinevere, and it is said he       camped at a well in the nearby woods. Young Griflet
     loved her at once. Ryons retreated and was joined          prevailed upon the king to be given a chance to defeat
     by his brother Nero; the two men with their army of        this intruder, but he was quickly defeated. (It was not
     Welshmen combined forces with the other rebel kings        uncommon for young knights to lose to an elder man
     under Lot. With armies scattered around Britain, the       at a joust, since while fighting on foot was primarily
     rebels continued to hold Cornwall, Wales, and all the      a matter of strength and vitality, mastering the joust
     North against Arthur, even as they fought off an inva-     required years of experience.) Griflet managed to re-
     sion from over the sea.                                    turn to Carleon with a terrible wound in his side, and
        It was in the fall of this year that Morgause, Lot’s    Arthur was furious both at himself for allowing Griflet
     queen, came to Arthur’s court as an ambassador and         to go, and at the mysterious knight of the well who
     spy. Arthur’s lusty demeanor had by now been noticed       had done such damage to one of Arthur’s favorites.
     by his rival, and Lot seemed confident that his beau-        It was at this untimely moment that ambassadors
     tiful wife would get a good reception. She came with       from Rome arrived. Twelve in number, they bore a
     four of her sons: the eldest, Gawain, was nearly ready     demand for tribute from Emperor Lucius of Rome,
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                                                                                Chapter 6: The Arthurian Age
who based his claim on Rome’s conquest of the is-         less quiet for the last year, and there had been some
land centuries before. But Arthur was in no mood for      hope that with the clarification of Arthur’s legitimate
diplomacy; he grudgingly respected the neutrality of      birth there might even be peace. But the May Babies
the messengers, but in the same breath insisted that      incident assured that war would follow, for Lot’s own
the only tribute he might give would be “sharp spears     son Mordred, only weeks old, had been among those
or sharp swords.” With this, the ambassadors with-        slain. If before Lot had fought against Arthur out of
drew and Arthur, taking a squire for himself, rode off    personal desire for power, and out of scorn for a bas-
to meet with the knight at the well personally. It was    tard child king, he now fought for family vengeance.
just this sort of thing which, though rash, endeared        Word came to Carleon that Ryons had marched
Arthur to his own knights. For it was not the habit of    forth from Wales and was pillaging the land. Arthur
kings to risk their lives in personal adventure as poor   called up all his lords and knights and ordered they
knights did, and when Arthur proved that he was will-     meet at the castle of Camelot. Construction on
ing to do everything he expected his own men to do,       Camelot had begun two years previous at Arthur’s
they became all the more devoted to him.                  coronation and although work was not yet done, it
  The king did not return for three days, leading other   was more centrally located than Carleon and would
men of the court to ride out to the well to challenge     prove a better mustering point. In preparation for
the knight there. Pellinore chased one of these knights   war, Arthur issued a general pardon of prisoners who
all the way back to Carleon and was waiting there         were willing to take up arms in his cause. One of these
when Arthur finally returned, wounded but alive and       freed knights was Balin the Savage. Balin was thus
bearing a new sword: Excalibur, a gift from the Lady      in the court when a strangely-garbed woman arrived
of the Lake. He told the tale of how he had fought        at Camelot. She wore a large sword in a belt around
with Pellinore at the well and his own blade had been     her waist, and she claimed that it could not be drawn
broken. Merlin’s timely arrival saved his life. Since     save by the best knight in the world. Balin drew it, but
Pellinore had recently completed a year of questing,      when she asked for the sword to be returned to her, he
he remained at Carleon to become one of Arthur’s          refused and earned his sobriquet, “The Knight with
advisors and the most feared man at court – after all,    Two Swords.” (It was rare for a knight to carry two
neither Arthur nor any of his men had been able to        swords since, if he did, it was considered fair for two
best the masterful Pellinore in battle.                   knights to fight him at the same time.)
  Although Arthur had forced Ryons to withdraw              At precisely this moment, the Lady of the Lake ar-
from Cameliard the year before, the king of Norgales      rived at Camelot and asked Arthur to make good on
had been busy in the meantime and sent a messenger        the promise he had made when she had delivered
to Carleon to renew the promise of war. Ryons was fa-     Excalibur to him. She asked for the death of either
mous for a cloak he wore which was trimmed with the       Balin or the maiden with the sword. Arthur tried to
beards of twelve rival kings who had knelt before him;    refuse, as both were under his protection, but before
Arthur’s beard would provide the final bit of trim. But   any agreement could be reached Balin emerged and
the seventeen-year-old monarch wittily replied that       decapitated Nineve. Arthur, furious at this insult to his
he did not have enough of a beard yet to satisfy Ryons.   own honor, banished Balin and offered reward to any
He vowed to make Ryons kneel before him or die.           knight who could kill him. Lanceor, prince of Ireland,
  In early June, Arthur made what came to be the          immediately attempted the deed. Not only did Balin
most controversial and hateful decree of his long         kill him, but when Lanceor’s betrothed found his
reign: he ordered that every male infant born in the      corpse on the road she used his sword to kill herself
previous month be gathered together and brought to        too. Merlin prophesied that, for allowing the Lady
him. At first, the lords of England presumed this was a   Colombe to die when Balin could have prevented her,
plan to make the children royal hostages. This would      Balin was now doomed to inflict the Dolorous Stroke.
ensure good behavior on the part of Arthur’s vassals.       As the New Year approached, word came that Ryons
Although harsh, such a decree had historical prece-       had invested his forces at the castle of Terrabil in
dent and was obeyed; Arthur’s messengers dutifully        Cornwall, there to wait out the winter. Lot and his
collected the infants. However, this was not the king’s   alliance of rebel kings were poised to strike from the
intention. Instead, the May Babies were put on a ship     north. Only king Mark, who had come to Camelot for
that was then sunk at sea. It was presumed that all       the winter and whose territory Ryons had also invad-
the children perished. This ghastly act of infanticide    ed, was a potential ally, but “King Fox” – as Mark was
was largely blamed on Merlin; few could believe that      sometimes called – was notoriously untrustworthy.
Arthur would do such a thing on his own volition, but     The first Christmas in Camelot was a grim and
all recognized that Merlin was Arthur’s chief coun-       cheerless one.
selor. Lot and the other rebels had remained more or
                                                                                                                      99
      Chapter 6: The Arthurian Age
      413, the Year the                                           Lot’s wife, Morgause, attended the funeral with her
                                                                  four sons, as did Uriens, his wife Morgan le Fay, and
      King and Queen                                              her young son Yvain. At this meeting, Arthur gave the
                                                                  enchanted scabbard of Excalibur – which ensured
      Were Married                                                whoever wore it lost no blood – to his sister Morgan
                                                                  for safe-keeping.
         When Arthur had gathered in Camelot all the
      knights and men at arms that would answer his call,           There was peace in the realm, and Balin at last came
      he marched at once towards Castle Terrabil in Wales.        before Arthur to be welcomed back to court. While
      This was the same castle which his father had be-           there, the king sent Balin on an errand to retrieve a
      sieged when Duke Gorlois refused to yield up his wife       knight named Sir Herlews, but Herlews died while
      Igraine, and now Ryons had made it his stronghold.          under Balin’s protection, stabbed from behind by
      The year was early and winter gripped the island,           the wicked and invisible knight Sir Garlon. Herlews
      but Lot’s massive army was already on its way to link       charged Balin to protect his paramour and Arthur had
      up with Ryons. If Arthur could reach Terrabil first,        the dead knight buried richly. But Balin continued
      he might have an opportunity to fight Ryons alone.          to be dogged both by ill luck and Sir Garlon – soon
      He would have no chance if Ryons and Lot joined             after Balin befriended one Sir Peryne at a hermitage,
      forces. At the same time, Merlin sought out Balin and       Garlon assassinated him too from behind. Balin con-
      Balan, who were anxious to win back Arthur’s favor          tinued on with Herlews’ damsel until they reached
      after the unpleasant business of the Lady of the Lake.      the feared castle of the Leprous Lady. This woman,
      Ryons, it seemed, had a paramour, the Lady de Vance,        cursed with a supernatural disease, could not be
      who was sequestered at Castle Tintagel not far from         cured of her condition without the use of a bowl full
      Terrabil. Balin and Balan ambushed him on the way           of blood taken from the virgin daughter of a king.
      to visit her and, killing many of his guard and routing     Unfortunately, no one knew which daughter was
      the rest, they captured Ryons. Merlin delivered him         required, and the Lady’s knights forced Balin’s com-
      promptly to Arthur’s camp, where he was treated hon-        panion to bleed till a silver dish was full. Unlike most
      orably, but Balin and Balan did not yet dare to rejoin      of the Leprous Lady’s victims, this damsel survived
      Arthur’s forces.                                            and departed with Balin the following day. (The Lady,
         The next day Arthur arrayed his army and offered         however, remained uncured.)
      battle to Nero, Ryons’ brother and the new command-           Soon after, Balin got a lead on Garlon; King Pellam,
      er of the Welsh forces. As the two armies clashed,          who was Garlon’s brother, had announced a great
      Merlin intercepted Lot, who was camped nearby.              feast at his castle of Carbonek. Garlon was sure to be
      Using his enchantments, Merlin lulled Lot into a kind       there, but only knights who were accompanied by
      of waking dream, preventing him from rousing his            paramours or wives were allowed to attend; fortu-
      army and coming to help Nero. With the help of Balin        nately, Herlew’s lady agreed to be Balin’s escort. They
      and Balan, his own brother Kay, and Sir Hervis de           rode some fifteen days and reached Carbonek just
      Revel, Arthur defeated Nero before the castle walls.        as the feast began. Claiming that it was the custom
      Lot, waking from Merlin’s spell, saw that his chance        among his people never to go unarmed (he was from
      to overwhelm Arthur through sheer numbers had               Northumberland), Balin persuaded Pellam’s castle
      slipped through his fingers, and he considered with-        staff to permit him one of his two swords. Garlon soon
      drawing entirely, but his knights persuaded him that        found him and, confident in the security of a public
      victory was still likely (Arthur’s troops being weary       feast with many knights and guards, he taunted Balin,
      from fighting). Accordingly, Lot took the forefront of      urging him to sit down to table, “do what you came to
      the battle and led his army of allied kings in final con-   do,” and eat. Balin, weighing the certain impossibility
      test against the man who had slain Lot’s infant son.        of escape from Carbonek against the unique opportu-
      His feats of arms amazed all who saw him, but finally       nity to catch Garlon when he was visible, retorted that
      Pellinore found him on the field, killing first his horse   he would indeed “do what I came to do,” and he cut
      and then Lot himself. At the death of their legendary       off Garlon’s head.
      king, Orkney troops broke and ran. Many of the reb-           Pellam was, predictably, outraged. Breaking Balin’s
      el kings were slain; the survivors – including Barant       sword with his own, he chased Balin through the
      of Malahaut and Uriens of Gore – bent the knee to           castle. Few know what happened next, but clearly
      Arthur, whose claim to the throne of England was            awesome magic was at work, for within a few minutes
      now uncontested.                                            the entire tower came crashing down to rubble and
         The King sought to do honor to his fallen foes, and      all the land for three counties was laid waste. Many
      he had a mighty tomb constructed at the church of           innocents for miles around were simply struck dead.
      Saint Stephen’s in Camelot. All the dead kings were         The ruin was cataclysmic. The first one on the scene
      buried there, but Lot’s tomb was especially grand and       was Merlin, three days later. It was he who rescued
      imposing, lit by magic tapers provided by Merlin.           Balin from the collapsed tower. Pellam was taken to
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                                                                                 Chapter 6: The Arthurian Age
bed, where he would remain with a wound that did              As the feast was winding to its end, Merlin warned
not heal. Balin’s companion was killed in the collapse.     of a coming adventure and in burst a white hart
As he rode away on a horse loaned by Merlin, Balin’s        chased by a white hunting dog and a large pack of ad-
name was cursed by those who survived.                      ditional hounds, all in pursuit. After running around
   Balin’s last days were no less tragic. When he tried     the table the hart escaped, but one of the knights at
to help a certain Sir Garnysh find his lady, Balin found    the table seized the white dog and rode away with it.
the woman abed with another man. Upon revealing             A damsel on a white horse arrived and, claiming that
this to Garnysh, the heartbroken knight killed first        the dog was hers, insisted Arthur retrieve it, but she
the two lovers and then himself, blaming Balin. Three       was also immediately abducted by another knight.
days later, Balin arrived at a mysterious castle on the     This, apparently, was the adventure Merlin had
river with a nearby island. He was persuaded to fight       warned about. Arthur dutifully assigned his knights
against a red knight who waited on the island, though       to the task: Gawain was sent to retrieve the hart, Tor
he was also given a blank shield to replace his own.        was commanded to bring back the stolen dog or the
The two knights dealt grievous and mortal wounds            knight who took it, and Pellinore was given the most
to one another before Balin and his brother Balan           important task: the rescue of the damsel.
recognized each other. They died and were buried;             Although he had been given the inglorious task of
Merlin provided the marker, built his magic bed, and        rescuing a dog, the most successful of these questers
placed Balin’s sword in a floating block of marble for      would be the newly-knighted Tor. Promptly defeating
safekeeping. So much for Sir Balin the Savage, Knight       two knights who set on him without cause, sending
with Two Swords.                                            them back to Camelot as prisoners, and by this feat
   Meanwhile, Arthur had been hounded by his lords          earning the service of a loyal dwarf, he peacefully
and knights to take a wife and secure the inheri-           retrieved the dog from the pavilion of a lady who had
tance of the kingdom. Pressed by Merlin to name the         claimed it. Sir Abellus, the knight who had stolen the
woman he liked best, he named Guinevere, daughter           dog, had given it to his lady as a present, and when he
to Leodegrance of Cameliard. Along with some of             learned that Tor had taken it back Abellus followed
Arthur’s men, Merlin traveled to Cameliard to make          Tor in order to reclaim it. Tor defeated him but was
inquiries with Guinevere’s father, and Leodegrance          reluctant to kill a knight, offering mercy, but Abellus
was very pleased by the news. He offered the Round          would not yield. At this moment, with Tor uncertain
Table as dowry; this enormous table, capable of seat-       how to resolve his dilemma, a damsel arrived who was
ing one hundred and fifty, once belonged to Uther.          an enemy of Abellus, and she pleaded with Tor to kill
Leodegrance would give it back to the family along          the knight, claiming Abellus had murdered her broth-
with a hundred knights to fill it. To fill the remaining    er. Now, seeing the way the wind was blowing, Abellus
fifty seats at this elite table, Arthur turned to Merlin,   pleaded for mercy. But Tor, deciding that not only had
but the magician could compile a list of only twen-         he already given Abellus a chance to surrender, but
ty-eight who were worthy. Archbishop Dubric blessed         also that he was honor bound to do as the lady com-
the table and all the chairs, and each seat was deco-       manded, cut off Abellus’ head. When Tor returned to
rated with magical letters of gold that spelled out the     Camelot and recited everything he had done, the king
occupant’s name.                                            and his knights were very impressed with the young
   Of course the wedding and Guinevere’s coronation         man’s conduct, and Arthur rewarded him richly, for
called for a great feast, and to celebrate Arthur prom-     Tor had until then been impoverished.
ised a gift to anyone who asked it. The most notable          Gawain went after the hart with the help of his
of these requests came from a cowherd who claimed           younger brother Gaheris, who acted as his squire.
that his son wished to be made a knight. This son, Tor,     Along the way they resolved a dispute between two
looked nothing like his humble father and refused to        brothers who were fighting each other for the right to
do simple work. Arthur made good on his promise,            pursue the hart; neither was healthy enough to fight
though he was skeptical that Tor would amount to            Gawain so when he sent them along to Arthur’s court
much, till Merlin revealed that his father was none         they were forced to acquiesce. The tracks of the hart
other than king Pellinore, who in his pursuit of the        led across a river where another knight waited; this
Questing Beast had fathered more than one bastard.          one Gawain killed in a fight that began on horseback
Merlin also led Pellinore to the place of honor at the      but ended on foot. The Orkney brothers, sensing they
Round Table, naming him the greatest knight pres-           were near their prey, released three greyhounds to
ent. This greatly aroused the anger and jealousy of         hunt the hart. These dogs followed their quarry to the
Gawain, who himself was knighted by Arthur at this          courtyard of a castle where they killed the hart, but
very feast, for Pellinore had killed Gawain’s father Lot.   the animal’s owner, Sir Blamoure, had already slain
This was when Gawain and Gaheris began to plot              two of Gawain’s dogs by the time the brothers arrived.
Pellinore’s death.                                          A fight broke out, but Gawain was by far the stronger
                                                            and Blamoure begged for mercy. Gawain refused to
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      Chapter 6: The Arthurian Age
      give it, insisting on vengeance for the death of his two   horse, and took his promise to protect Nimue from
      hunting hounds. When Blamoure’s lady threw her-            all harm on the way back to Camelot. Pellinore and
      self over her love, Gawain killed her by accident. For     Nimue returned with a few mishaps along the way;
      this, he was much chided by Gaheris and Blamoure           the lady fell and broke her arm at one point, and the
      was disconsolate with grief, but Gawain sent him           two overheard an assassination plot against Arthur
      on to Camelot anyway to tell his story. Four knights       that involved poison to be delivered by someone very
      arrived that night, having heard of Gawain’s murder        close to the king. Worse, they came across the lady
      of an innocent woman, and in fierce battle they over-      whom Pellinore had spied at the start of his quest;
      whelmed both brothers, shooting Gawain through the         she was dead and her body savaged by wild beasts.
      arm with an arrow and taking them prisoner. Gawain         Pellinore was immediately struck by his failure; if he
      was able to prevail upon the knights’ ladies to release    had helped the woman she would still be alive. On
      him, on account of his family name and his connec-         Nimue’s advice he brought her remains back to court,
      tion to Arthur, but they forced him to wear the head       where the queen shamed him openly. But the final
      of the woman he had murdered around his neck as a          tragedy came when Merlin revealed that this damsel
      token of his shame. It was in this way that he arrived     who was slain for Pellinore’s inaction was his own
      back at Camelot, bearing the head of the white hart        daughter, Elaine.
      but no glory.                                                With the conclusion of these three quests, Arthur
        But the worst fate of all was that of Pellinore.         inaugurated the Order of the Round Table, enjoining
      Chasing the abducted damsel, Nimue, with his usual         his knights with the following vows: that they would
      obsessive vigor, he passed by a lady on the road who       never do outrage or murder, always avoid treason, and
      called out for aid. Ignoring her plea, Pellinore soon      give mercy to those who ask it or else forfeit Arthur’s
      found that Nimue had been abducted by a knight             protection forever. Always they were to do service to
      named Sir Outelake, and one of Nimue’s cousins –           ladies, damsels, gentlewomen, and widows, strength-
      Sir Meliot – was trying even now to win her back.          en them in their rights, and never take a woman by
      Pellinore interrupted the duel and revealed he was         force, on pain of death. Each man was charged never
      commanded to bring Nimue back to Arthur’s court,           to fight in an unjust quarrel, not for love of fighting
      but Outelake killed his horse and Pellinore slew him       or for worldly goods. And this oath, the oath of the
      quickly in turn. Meliot knew better than to fight,         Round Table, was repeated every year at Arthur’s
      especially as he was already wounded, and he in-           highest feast, Pentecost, on the fiftieth day after Easter.
      stead hosted Pellinore at his pavilion, replaced his
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                                                                                 Chapter 7: Running the Game
                            Gamemaster Chapters
     Chapter 7: Running the Game
The Traditional                                             become very complicated. They find that they have
                                                            old relationships with both PCs and NPCs, some
Campaign                                                    of whom used to be friendly but many of whom
                                                            are trying to kill them. Typically, an incarnation of
   Every Arthur Lives! campaign is different, with big      Arthur, Guinevere, Merlin, or a famous knight like
issues crafted by your table in the first session, unique   Gawain takes up nominal leadership of the PC group,
characters, and your particular vision as a GM. That        though this leadership may often be questioned and
being said, there are certain basic assumptions which       the leader figure relies heavily on the help of his or
combine to create a kind of “traditional narrative” for     her fellows.
a new AL! campaign. Because
Fate is so flexible in terms of
character, setting, and theme,
virtually all of these assump-
tions are imposed on AL! by
the setting. We know that your
characters will be proactive, ca-
pable people leading dramatic
lives, for example, something
that is true of almost all Fate
games. But it’s also normal for
Arthur Lives! PCs to be working
class, blue-collar Joes; some-
thing the rules do not require.
Another important assumption
is that there are multiple in-
carnations of each Arthurian
character out in the world,
and the PCs are not the first to
recognize themselves. You can
throw these assumptions out
if you want a non-traditional
campaign, but what follows is a
walk-through of this traditional
Arthur Lives! campaign, touch-
ing on recurring themes: foes,
resources, the presence of the
supernatural, and the discovery
of other incarnations.
   The typical AL! game starts
out with a handful of PCs, all
of whom are unaware of the
fact that they are incarnations
of Arthurian characters. Over
the first few game sessions, the
player characters all become
aware of who they really are.
In so doing, their lives quickly
                                                                                                                     103
      Chapter 7: Running the Game
         Simply because they are incarnations, the PCs have        its weight, or a skill that was overlooked but the PC
      acquired many foes from various factions, especial-          should really have. Minor milestones give players a
      ly the Round Table Conspiracy (which includes the            chance to fix all these issues one step at a time. But,
      Illuminati, Freemasons, Assassins and other secret           in addition, your characters may quest for their old
      societies). We’ve made it into an aspect because it          belongings or be offered more power: Excalibur
      makes a good “Big Issue” for your campaign. Other            could be presented to the party leader, or Elaine of
      incarnations who have already awoken, and are both           Carbonek could discover an alchemy database. Your
      rich and powerful, make up the second big issue              magicians may make some echoes on their own. Don’t
      in many campaigns; you can get specific with this            be too restricted by game mechanics when this hap-
      (see General Douglass’s KOTUS plot in Chapter 9)             pens; signature weapons linger in the campaign and
      or vague (Haunted by the Past), as your table prefers.       help make those incarnations distinct, while a new
      These adversary groups target the PCs from the shad-         extra can energize a player and make a dull character
      ows and begin attacking them, quickly emphasizing            interesting again. If Arthur hasn’t got the refresh to
      how important secrecy is to player character survival.       buy Excalibur right away, and the rules say Elaine
      Each attack teaches the heroes more about the vari-          can’t make a potion without the alchemy extra, let the
      ous factions which exist in the world, their weapons         more interesting story happen. The players can always
      and strategies, and their goals. Many of the agents          pay for the new extra at the next milestone, removing
      who attack the PCs are defeated, killed, or otherwise        a stunt or aspect, as necessary. The player may have
      driven off and are never seen again, but a select few        second thoughts and decide not to take the new extra
      escape and become recurring villains, often with spe-        after all. That’s fine; you got a good story out of it. Just
      cial rivalries directed towards one or another player        make sure the player knows that, by choosing not to
      character. The first definitive conflict with the Round      take the extra when he had the chance, he won’t be
      Table makes for an excellent significant milestone and       getting any more freebies.
      sends both PCs and the Conspiracy back to sharpen               The protagonists will encounter—accidentally, as
      their knives for another confrontation down the road.        subplots in other scenarios, or on purpose if they are
      Eventually there comes a time when the heroes stop           looking—other incarnations who are unaware of their
      running and take a stand. This is a significant mile-        true nature. This confronts the players with a diffi-
      stone in the Round Table Conspiracy plot, but it doesn’t     cult decision: should they lead the NPC to recognize
      mean the end of that antagonist. The Table may be            himself, waking up old memories of the Arthurian
      bloodied, but it survives.                                   Age? Even if they can come to a consensus in this case,
         The characters do not know why they have been             the next incarnation they meet will have entirely dif-
      reincarnated or how, and their ability to answer these       ferent circumstances, prompting the debate all over
      questions is almost entirely governed by the GM.             again. Perhaps the NPC is in imminent danger, and
      We’ll summarize this as another aspect, The Quest for        waking her up is the only way to save her life. Perhaps
      Answers. This isn’t a threat, exactly; it’s something your   she is a former enemy of the heroes, and waking her
      proactive PCs must pursue themselves. But you might          up brings great risk. Perhaps she has valuable skills
      add an aspect like this to specific scenarios or scenes,     which the PCs could use, but recognizing herself
      creating a lever which players can then pull. You            would ruin her personal life. Each incarnation’s situa-
      could provide a knowledgeable NPC or simply give             tion is unique, and once the players decide to prompt
      the answers to a magician with Divination, but these         recognition, they still have to find a way to do the
      are the least interesting options. Instead, the PCs hack     deed, usually requiring research, social interaction,
      coded files off the computers of their foes, discover        and re-enactment.
      arcane tomes detailing Nazi rituals, and experience             In addition to their encounters with Arthurian
      mysterious dreams that suggest Arthur may have               agents and the Round Table Conspiracy, the PCs will
      come back at the time of the world’s greatest need.          frequently stumble across other elements of the su-
      Eventually, they learn the details of the Wewelsburg         pernatural and the occult. Vampires dance the night
      Working, of the Four Queens and the Cauldron of              away at the city’s hottest club, werewolves prowl the
      Annwn, of Arthur’s reincarnation in the middle ages,         reservation, and ghosts haunt the old house on the
      and the Round Table’s efforts to keep Arthur dead            hilltop. Magic and enchantment leaks across the
      so that an age of reason might prevail over the age of       Faerie Veil, leading to goblins, ogres, elves, and trolls
      magic. There is probably a scenario that brings all          walking amongst mundane human beings, con-
      of this together, perhaps with a trip to Faerie or to        cealed by magic or just a bulky coat and floppy hat.
      Germany. Once the PCs have learned everything they           Mortal sorcerers work magic for their own personal
      can—the how but not the why—they have reached a              gain, summoning Faeries from across the Veil or just
      significant milestone in The Quest for Answers.              peddling spells to a black magic market. These su-
         Players will want to make adjustments to their char-      pernatural threats pose many dangers for ordinary
      acters. Perhaps there is an aspect that isn’t pulling        civilians who are caught up in things beyond their
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                                                                                 Chapter 7: Running the Game
understanding; it is up to the PCs to save these peo-      or extras, they have forged a large web of alliances
ple and drive the monsters back into the shadows.          including other incarnations, beings out of Faerie,
Sometimes the “monsters” can be negotiated with,           and supernatural creatures who mean mortals no
and sometimes it’s the ordinary people who turn out        (great) harm.
to be the villains of the story. These scenarios are not      This is the time for a climactic story that ends the
related to the campaign’s primary plot but provide for     first “season” of your campaign: a story which pits the
great distraction, allow room for subplots, and enable     heroes against the best the Round Table Conspiracy has
the GM to change the stakes from session to session.       to offer. Proactive players will already have a strategy
   The heroes start out defending themselves on their      for taking the fight to the enemy, but you may have to
home turf—a big city such as Los Angeles, New York,        make the Conspiracy take the lead. Regardless, this
or Chicago—but as they discover more incarnations          is a fight not only for survival, but for the symbol of
around the world they soon become globe-hopping            the Round Table itself. Will the heroes fail, and leave
adventurers. The group’s ability to travel might de-       the Conspiracy in possession of this great symbol of
pend on you, the GM, since the PCs might not be able       unity, equality, and justice? Or will the heroes reclaim
to afford expensive plane tickets, and they also have      the Table, sunder the Conspiracy into its component
weapons to smuggle aboard. This is where the one PC        factions, humble the enemy, and clear the way for
with high Resources or the Travel talent can enable        Arthur and his knights to consolidate in a strong
new stories, ferrying the heroes from one place to         headquarters without fear of sudden ambush from
another. A helpful NPC might encourage the players         the shadows? This is major milestone which removes
to follow leads wherever they go. As a result, they en-    the Round Table Conspiracy as a big issue. Soon there
counter Arthur in a multicultural setting: a Caribbean     will be newer, more dangerous and terrifying, forces
Morgan le Fey, Illuminati plots in Amsterdam,              assaulting the world, and your heroes will be con-
Parisian vampires, and the ghost of Rasputin in a          fronted with even greater challenges—challenges that
Moscow cellar. Depending on how much trouble the           do not come from our own shores, but from places far
players have gotten into, and how powerful their ene-      off, alien, and strange.
mies are, constant travel may become a necessity, not a
luxury. Similarly, the PCs probably don’t have enough
Resources to outfit a real headquarters. Unless one of
                                                           Dials & Switches
them is a king or a wealthy knight or damosel, they          Fate Core is designed to be customizable; it is a sys-
have an ad hoc meeting place like a coffee shop, uni-      tem which can be dialed up or down to suit the genre
versity library, or family room in the suburbs.            and the setting. AL! already moves some of these dials
   Inevitably, the heroes encounter their first dupli-     by adding refresh and skill points to characters when
cate incarnation, usually another incarnation of a PC.     they recognize themselves. But there are other dials
Previously, the heroes assumed they were unique,           and switches which need to be noted.
but the other incarnation is probably older and more
knowledgeable than the heroes. At best, he is a dan-
gerous rival, and at worst, he’s a predatory enemy. The
                                                           Weapons and Armor
                                                             AL! uses the rules for Weapon and Armor Ratings
discovery that there are multiple Arthurs, Merlins,
                                                           described on p. 277 of Fate Core System and expanded
and Lancelots in the world will prompt new ques-
                                                           upon in the Fate System Toolkit.
tions, sending the heroes back to old contacts who
have known the truth all along but have kept these           Weapon 1: Knives, improvised weapons
secrets from the players out of self-centered motives.       Weapon 2: Most pistols, swords, axes
This is probably part of The Quest for Answers plot, but     Weapon 3: Shotguns, big pistols, most rifles,
you may choose to emphasize it by letting it stand on                    greatswords
its own. The Who Am I? plot doesn’t resolve any time         Weapon 4: .50 rifles and machine guns
soon, and can’t really resolve as long as there are mul-     Armor 1: Concealed vest
tiple incarnations out there, but learning about them
for the first time makes a good significant milestone.       Armor 2: Bulletproof vest
   By this time your PCs have had a few significant          Armor 3: Military grade combat armor
milestones. They began running from the Round                Armor 4: Vehicles or science fiction
Table, but they’ve taken a stand and have had addi-          Weapons and armor can possess stunts or aspects.
tional confrontations with them. They began igno-          The main difference is that a stunt always applies in a
rant of their own nature, but have since learned how       given situation, while an aspect needs to be invoked,
Arthur was reincarnated and how it all went wrong.         either through a skill or a Fate point.
Their refresh may not have changed since recognition,
but they’ve gained at least a few skill points. While
they may not have added any new magical talents
                                                                                                                      105
      Chapter 7: Running the Game
      Weapon and Armor Aspects                                   Fate Core. Each helper does not add +1 to the lead
                                                                 character’s roll. Instead, use the table below to come
        Accurate: This aspect can be invoked whenever the        up with a bonus.
      shot is far or especially difficult.
        Cheap: Weapons, armor, or any other piece of gear          2-3 Helpers: +1 to the leader’s skill
      can have this aspect, signifying that it is in poor          4-6 Helpers: +2 to the leader’s skill
      shape and prone to all kinds of problems like jams           7-10 Helpers: +3 to the leader’s skill
      or breakage.                                                 11-15 Helpers: +4 to the leader’s skill
        Concealed: This aspect describes armor or a weapon         Note that this rule only applies to Nameless NPCs.
      which is designed to be hidden and worn with ordi-         Other characters, especially PCs, still use the normal
      nary clothing.                                             rules for Teamwork. Each helper gives a +1 bonus to
                                                                 the leader’s roll.
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                                                                                 Chapter 7: Running the Game
Plot Gallery                                                 Missing Time: The legend is not always clear on ev-
                                                               ery issue; important moments (like the manner of
  One sign of a vibrant campaign setting is the abil-          a character’s death) may be contradictory or omit-
ity to rattle off all the possible stories you might tell      ted entirely. These moments manifest in an incar-
in that setting. Over twenty such stories are provided         nation as a blank spot in her memory. But while
here to serve as examples and inspiration for your             visiting an area she frequented in her first life, or
own campaign. Some of them are very generic, be-               while handling an object which once belonged to
cause they could be reused many times with differ-             her, a player character begins to get hints of what
ent variations. Others are very specific, and are tied         happened in her “missing time.” More answers
to particular incarnations. They provide a good mix            might be found by seeking out more such loca-
of the sort of adventures which Arthur Lives! protago-         tions, locations which will have mysteries (and
nists in their first season will experience as they fight      guardians) of their own. The eventual resolution
supernatural monsters in the shadows, encounter                of what happened in the past might lead to any-
old foes for the first time, stumble across the work-          thing from a brief narrative sequence to an entire
ings of the Conspiracy, and help allies to recognize           flashback adventure.
themselves in the new Arthurian Age.                         Necroscope: A player character is getting strange
  Awakening: The players identify an incarnation               visions in which he is hunted and killed in various
     who has not yet recognized herself. The players           ways. He’s actually picking up on his other incar-
     must help her do so, then extricate her from her          nations, who are being stalked and murdered by
     mundane life. This will mean getting close to her         a mundane (non-Arthurian) psychopath. The kill-
     and arranging for events which remind her of her          er’s psychic gifts have led him to see all the play-
     Arthurian life, triggering her memory. Opposing           er’s incarnations as the same person, and his psy-
     forces might be trying to recruit her first or elim-      chosis has led him to mistake that person for an
     inate her before recognition. She and her friends         individual whom the killer resents (like an abusive
     and family might believe the players are obsessed         parent or the girl who rejected him). The players
     and dangerous stalkers, making the task more              need to find out what is going on, then track down
     difficult. Once she recognizes herself, old conflicts     the killer before any more incarnations—includ-
     with player incarnations re-surface and she will          ing the player!—are slain.
     be forced to choose between her two lives.              Siege Perilous: The PCs learn of an incarna-
  Big Brother: The players are detected by an old en-          tion of Balin who would make a valuable ally.
     emy incarnation who recognized himself long               Unfortunately, he’s on death row and slated to be
     ago and has spent the last several years pre-             executed within the week! The heroes must some-
     paring for the new conflict. He is entrenched,            how free him from prison.
     well-funded, supported by a small army of allies        Fire Sale: A supernatural antagonist from myth (a
     and servants, and gunning for the heroes. First           giant, witch, or dragon, for example) is masquer-
     they must figure out who their enemy is, then             ading as a human being and using her magical
     play catch-up. Alternately, the enemy might be            might to amass power, influence, and wealth at
     another incarnation of a player, one who is out           the expense of others. Once the heroes learn of
     to eliminate all rivals.                                  her existence, they cannot simply murder her, as
  Test for Echo: Famous objects from the Arthurian             she is a very public figure. Instead, they must find
     legend are also appearing in the modern world.            a way to put her out of business.
     These are called “echoes” and one of the heroes         The Crystal Cave: One of the heroes accidental-
     has reason to believe that a modern, hard-to-get          ly stumbles into Faerie, or into the remnant of
     object is actually an echo of one of his signature        a magical refuge (an otherworldly space like
     possessions. Gawain might realize that the auto-          Avalon) now abandoned by its creator. Various
     mobile used by a famous race car driver is an echo        supernatural creatures hiding from mundane eyes
     of his legendary horse, Gringolet. Lancelot might         have moved in and won’t let the player leave. The
     recognize the ring on the Pope’s finger as an echo        other characters must find their lost member and
     of his own ring, which protected him from evil            retrieve him, dealing with the inhabitants (either
     magic. The item may be in use by a villain (mak-          diplomatically or forcefully).
     ing this an action scenario) or by an otherwise         Round Table: The heroes come across an organized
     ignorant bystander (making this a heist scenario).        and skilled group of mundane individuals (a hack-
     Either way, the player will have to persuade his          er club, a street gang, an investment group) who
     companions that the reward is worth the risk.             have modeled themselves on King Arthur and the
                                                               Round Table. They are prepared to believe the
                                                               hero’s outrageous claims about reincarnation and
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      Chapter 7: Running the Game
         could contribute to the player’s current mission.        currently facing. If the players refuse the extended
         Even if the players refuse to recruit them, the          temptation, their current investigation proves
         group butts in on whatever investigation is cur-         extremely dangerous but winnable with courage
         rently ongoing, possibly providing key assistance.       and fortitude. If they accept the temptation, the
         Are these erstwhile followers really cut out for the     apparently easy solution turns out to have ines-
         life-or-death choices which confront the heroes          capable consequences that lead to tragedy. In the
         every day? Are they an aid or a liability? And what      morning, the tempter—a demon in disguise—has
         if one of the group longs for his mundane life so        vanished, along with all trace of its existence.
         much that he is ready to cut a deal with Arthur’s      Clarity: The heroes discover a mundane man who
         enemies, just for a chance at normalcy?                  has gone crazy after some traumatic life experi-
       Left Behind: A person from a player character’s            ence. Now he instantly recognizes all Arthurian
         mundane life (a family member, close friend, or          incarnations just by looking at them! Everyone
         significant other) refuses to let go when the player     else thinks the man’s ravings about King Arthur
         character walks away to join Arthur’s mission. He        are part of his hallucinations, but the players
         follows the hero, gathering clues on her activities      know the truth. By probing his past, they can un-
         and laying traps for Arthur, whom he considers           cover the trauma and help bring the man back to
         a cult leader that has brainwashed the player            sanity, though this will deprive him of his special
         character.                                               insight and deprive the heroes of a potentially
       ERA: A female hero is abducted by a supernatural           valuable ally. Meanwhile, forces related to the
         menace, mundane villain, or antagonist organi-           secret trauma are also conspiring to “acquire” the
         zation, but the abduction does not go as expect-         lunatic for themselves, or kill him.
         ed. Perhaps Guinevere is a more active defender        A Winged Serpent, Argent: A player incarnation of
         of her own interests than she was in the myth.           Morgause is sought out by her biological son, the
         Perhaps the abducted woman is actually the in-           mundane child of her teenage years whom she
         carnation of a male knight, who retains all his          gave up for adoption. He shows no sign of being
         fighting prowess. Perhaps the kidnappers are not         an incarnation, but how can the heroes be sure?
         truly evil, and need the abducted hero’s help in a       He’s eager and wants to get to know his mother,
         struggle with the real villains, who have already        but he shows a willingness to compromise when it
         approached the remaining player characters and           comes to matters of honor and mercy. Can the he-
         offered to help them rescue the “helpless victim.”       roes afford to dismiss him and let him find a new,
       Underhand: Nineve, the Lady of the Lake, is craft-         more amenable, mentor? Or can they convince
         ing a supernatural item to help Arthur out of his        him to turn aside from the “practical” path of re-
         current jam. Unfortunately, she needs a special          morseless violence?
         something to complete the item, and this thing         The Gripping Hand: In the middle of a conflict
         is in the hands of a rival power. While the other        with powerful foes, a player incarnation of
         heroes organize a raid, the rival power secretly ap-     Pellinore discovers a clue to the location of the
         proaches Nineve with the terms of a deal.                Questing Beast. The data is time-sensitive and
       Gonzago: An influential political figure (perhaps          if he delays the Beast will escape. But Arthur
         a former Secretary of State or one of the recent         may not survive his current dilemma without
         spate of celebrity ambassadors) announces the            Pellinore’s help. If Pellinore is not a player char-
         creation of a “Round Table” meant to resolve             acter, he begins stalking one of the heroes, con-
         Middle East tensions. It turns out this same figure      vinced that the hero has the clue he seeks.
         is part owner of something called “Pendragon           Well of Souls: After defeating some supernatural
         Exports” and has had an obsession with medieval          foe (a dangerous ghost, warlock, demon, or even
         history ever since a life-changing event a few years     the Ubiquitous Vampire Menace), the heroes dis-
         ago. Another incarnation? No, a trap laid by the         cover a portal to the underworld, where they en-
         Round Table Conspiracy designed to flush the he-         counter the souls of loved ones who have not been
         roes out of hiding.                                      incarnated (like Uther Pendragon, Duke Gorlois
       Omelet: Archeologists in China discover the largest        of Cornwall, or the spirits of people related to the
         fossilized dinosaur egg yet. Merlin, however, rec-       player character’s mundane life). While staying in
         ognizes it as a dragon egg, and it’s about to hatch.     the underworld is not without its dangers, the he-
       Straight and Narrow: An apparently mundane                 roes may be able to gather clues as to the reason
         individual tempts the heroes with wealth, power,         for Arthur’s return.
         or romance. The tempter is particularly well-po-
         sitioned to solve whatever problem the heroes are
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                                                                               Chapter 7: Running the Game
 Giant’s Dance: The media reports that several           protagonists to struggle against. Even if the series
  of Stonehenge’s massive blocks have been dis-          never makes it past season one, your final confron-
  turbed! Merlin knows that Stonehenge was the           tation with that first villain will make for a satisfying
  site of burial for many of Arthur’s forebears, and     ending to the game.
  investigation reveals that their bones have been          The Arthur Lives! game has been built around this
  removed. What possible purpose would someone           seasonal structure, and it is deeply embedded in the
  have for digging up the bones of Arthur’s uncles?      game’s basic concepts. The “seasons” of this “series”
 Tooth and Claw: A spate of violent animal attacks       roughly correspond to Arthur’s own career. First, he
  leads the heroes to a clutch of shapechanging          has to discover who he really is, build his close cir-
  killers. One of them turns out to be Sir Marrok,       cle of friends and family, and defend his right to be
  a Knight of the Round Table who—according to           king. This first phase of Arthur’s early life ends with
  Malory—also happened to be a werewolf!                 his marriage and the establishment of both Camelot
 The Project: A mysterious individual, who denies        and the Round Table. In the same way, the first sea-
  any official governmental position but who none-       son focuses on low-level adventure and setting up
  theless seems able to go anywhere, acquire virtu-      the protagonists. It is in many ways about the idea
  ally anything, and who has access to Top Secret        of discovery: the heroes spend a lot of time learning
  government files, offers to help the heroes with       what the world is really like, how magic works, how
  their ‘project’. He asks for nothing in return and     Arthur has returned, and so on. It is presumed that
  will pass info to the heroes even if they refuse his   during this first season the protagonists will be tak-
  help, threaten him, or physically injure him. Even     ing a fairly quiet approach to many problems; while
  when the heroes come to hate him, he uses his          most adventures will end in a rousing action se-
  influence to get them out of trouble and cover up      quence, the heroes will not be publicly broadcasting
  any entanglements with the law.                        the fact that they are Arthurian reincarnations. In
                                                         other words, season one takes place in the shadows.
Whedonisms                                               There are some scary, supernatural creeps out there,
                                                         and the heroes not only have to take them down
  It is time for a couple of confessions from the au-    but do it in a way that doesn’t scare the straights.
thor. When I pitch Arthur Lives! to my local gaming      The main adversary in this first season is the Round
group and other playtesters, I often describe it as      Table Conspiracy. It is unlikely that every element
“my Joss Whedon game,” citing the creator of var-        of the Conspiracy will be destroyed by the heroes—
ious fan-favorite projects such as Buffy the Vampire     indeed, that may not even be possible—but if the
Slayer, Angel, Firefly, and Dollhouse. My suggestion     Conspiracy itself can somehow be broken up into
that Arthur Lives! = Joss Whedon has usually been        its component parts, then Arthur can claim to have
received with enthusiasm, though recent accusa-          defeated this imposter “Round Table” and taken the
tions over his treatment of women are concerning.        image of the Table for himself.
But why would I say that in the first place, besides        This rough outline of story inspiration does not
the obvious marketing appeal? What is it about Joss      preclude you from introducing whatever themes
Whedon’s writing that is especially inspirational or     and ideas you want to explore and your players are
constructive when it comes to running AL? The an-        interested in. If you want to focus your first season of
swers are many, and they can be very instructional       Arthur Lives! on betrayal, greed, the role of the media
for GMs looking to improve their game.                   in our lives, or our willingness to put up with unjust
                                                         rulers, you can do that. A plot outline seldom pre-
The Seasonal Approach                                    cludes you talking about whatever topic interests you
                                                         and your group. And this book doesn’t really try to
  Whedon’s television projects were divided up into      provide you with themes for your campaign, for the
seasons, each with around two dozen episodes. Each       simple reason that no one knows your group (and
season was built around a few over-arcing themes,        what they enjoy) better than you do.
usually including a specific antagonist who was at          Future seasons of Arthur Lives! use Arthur’s first life
the root of that season’s story. This technique is not   as further inspiration. Once he was King, Arthur had
unique to Whedon, but he does use it, and it informs     to fight off a sustained invasion by foreign invaders.
so much else that goes on in these shows that it is      By then, the arrival of great knights like Lancelot and
a good place to start. Think of your ongoing Arthur      Tristan had begun to eclipse the King himself, not
Lives! campaign not as a novel, or even as an action     only in personal heroism but as lovers and romantic
movie, but rather as episodes in a television show       figures. The Quest for the Holy Grail sent the great
lasting several seasons. Pick themes, ideas, and sym-    knights out into the world on a spiritual test which
bols that you want to return to over and over again      almost all failed. Even after Lancelot and other
in that first season, and establish a villain for the    knights return, the decline of Camelot metastasizes
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      Chapter 7: Running the Game
      into the Queen’s adultery, Arthur’s war with Lancelot        In Arthur Lives! you see the idea of empowered
      in France, and Mordred’s attempt to seize the throne.      women in the many reincarnated Arthurian figures
      It all ends with a cataclysmic battle not against out-     who no longer need to obey the social expecta-
      side foes, but against the product of Arthur’s own         tions they endured in their former lives. Women in
      sin and error. Somewhere in there is the Dolorous          Arthurian myth fall into broad categories of wife,
      Stroke, and Arthur leads an army into Europe and           lover, evil sorceress, or nun, but modern AL! heroines
      defeats Rome, being crowned Emperor.                       are not bound by these terms. They can be warriors,
                                                                 leaders, and mothers all at the same time. Not all
      Keeping Your Head Down                                     gaming groups will have female players in them, but
                                                                 those that do will welcome AL’s feminist sensibilities.
        Whedon’s heroes seldom want to be heroes. In fact,         Complicating this notion is the gender confu-
      they often just want to be left alone, go to school, or    sion of Arthur’s reincarnation. Female figures like
      do their job and get paid. They shun the spotlight.        Guinevere or Morgause can be reincarnated as men,
      However, they also have deep-rooted ethical codes.         and men like Merlin or Gawain can come back as
      They may not talk about it a lot, but their moral          women. Not all groups will explore this aspect of the
      compass points true north. Because of this, when           game, but it remains in the GM’s toolkit as a way of
      they are confronted with moral or ethical challeng-        mixing things up and providing the unexpected.
      es—which happens every week like clockwork—they
      are obliged to step out of their normal lives and do
      the right thing. This usually involves well-choreo-        Family vs. Hierarchy
      graphed action.                                               In the worlds of Buffy, Angel, Firefly, and Dollhouse,
        Protagonists in Arthur Lives! will not look heroic       official hierarchy is contrasted with the emotional
      or talk heroic, and they will often do all they can to     bonds normally found among family. This family,
      avoid acting heroic. They will reject their past, and      usually a surrogate family but including at least
      try very hard to get on with an ordinary life. But         some people who actually are related to one another,
      inevitably they will see someone in trouble, or they       is where the protagonists live. They quarrel often,
      will learn of some wrong which it is in their power to     and don’t even like each other all that much, but
      prevent. A moment of hesitation will ensue, during         their familial bond is strong enough that, in the end,
      which the hero tries not to be a hero. He tries to just    it trumps all other disagreements. Even though the
      walk on by, perhaps insisting this isn’t his problem.      heroes fight a lot, they stick together when it counts.
      But to walk on by would mean a violation of his mor-          On the other side is the hierarchy, be it a law firm,
      al code, and that he cannot do. That’s usually when        a master vampire and his slavish minions, or an in-
      the guns (or the swords, or the fists) come out.           terplanetary government. These organizations are
        Talk about this idea openly with your players.           oppressive and unhealthy. Free will is squashed,
      Make it clear that just because they are playing           rules are arbitrary and unexplained, and despite its
      Arthurian knights, they do not have to be shining          great size and vast resources the organization itself is
      examples of nobility and courtesy. On the outside,         actually quite dysfunctional. Its bureaucratic policies
      their characters may even talk about letting the bad       and procedures get in the way, while the protagonist
      guys win. That’s all fine. But when push comes to          family operates under a more freeform and adapt-
      shove, they do the right thing. That’s what makes          able set of rules which make them harder to predict
      them heroes.                                               and impossible to counter. Often there are organi-
                                                                 zations which would seem to be allies of the pro-
      Empowered Women                                            tagonists—the order of Watchers, or the Dollhouse
                                                                 staff—whose obedience to strict hierarchy and rules
        This (or the sudden fatality of beloved characters)      makes them more of an obstacle to the heroes than
      may be Joss Whedon’s most famous characteristic as         a resource. The more a group pays attention to rules
      a writer. He writes strong female characters. They         and regulations, the more likely it is that this group’s
      are often action heroes, though never without flaw.        activities will ultimately prove to be disastrous. The
      Many have suffered through terrible tragedy, but           more rebellious an antagonist gets, the more likely
      they never let their suffering define them. That is,       that antagonist will ultimately prove to be an ally.
      they are not victims. Even characters who seem to             In Arthur Lives!, as in most roleplaying games, play-
      be the very image of weak, pliant, pushed-around           ers will usually consult with one another and make
      and mousy women grow and mature into—or are                plans together, rather than relying on one person—
      suddenly revealed to be—unstoppable engines of             or off-stage NPCs—to make the decisions. This is not
      butt-kicking might. It’s just a matter of time, and that   to say there may not be a single protagonist who has
      development is often central to the entire series.         a “leader” role; indeed, any incarnation of Arthur,
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Guinevere, or Merlin is very likely to have such a          Sometimes the table wants to tell stories of wealth
role. But these characters should advise, listen, and     and power. That’s fine, and totally in keeping with
consult before making decisions, and there’s always       the Arthurian Age. What you lose is a contrast be-
the possibility that another hero will take it upon       tween the Arthurian and modern age, a contrast
himself to disobey the leader—not simply out of           between past life and new that adds energy to many
spite, but because it is what the hero thinks is right.   stories. It’s important that wealth create stories, and
Often, that rebellious hero is proven to have been        not be used to end them. And your goal as GM is
correct. This is especially noteworthy in Arthur Lives!   not to nullify what wealth a hero has, but to create
because the Arthurian Age was a time of strict orga-      stories in which they need to use that wealth in order
nizational hierarchy; every knight owed fealty to the     to succeed. Occasional stories will remind the PCs
lord above him, and every lord was obliged to pro-        of the problems that money brings, and sometimes
vide for his knights. Wives obeyed their husbands.        they’ll have to give their wealth away in order to
Sons obeyed their fathers. But in the modern setting      maintain their moral code; for a real hero, that’s not
of the new Arthurian Age, the protagonists will rene-     really a very difficult choice to make.
gotiate those old relationships into something more
equal, relationships based on mutual respect and not
feudal tradition. Moreover, family relations are al-
ready built into the game setting; each hero will have
two families—one from his former life, and a second
21st century one that he is born into.
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                                                                               Chapter 7: Running the Game
      if ever understood prophecies spoken in their pres-        around, it is important to give the players as much
      ence. Instead, the prophecy simply drifted through         freedom of choice about incarnation as possible.
      the story until it finally came true, leading those        That means not using up fun and recognizable char-
      present to look back and exclaim, “Oh, so that’s what      acters like Gawain, the Lady of the Lake, or Arthur
      Merlin meant all those years ago!” As a GM, you will       by making them into NPCs. The players always get
      use prophecy to leave breadcrumbs for PCs to follow,       first pick. Similarly, a GM may want to get some good
      and to raise flags which tell the PCs they’ve arrived.     reference materials ready for Arthurian characters,
                                                                 because he will not be able to reuse the famous ones
      Alternative Campaigns                                      over and over. Instead of making yet another Morgan
                                                                 le Fey incarnation, he will have to find other mag-
        Ultimately, Arthur Lives! is a toolbox for the           ic-workers from the myth who may be less famous
      Gamemaster and players, a mechanism which en-              but still useful as an antagonist. This type of game
      ables you and your group to play whatever version of       encourages a relatively small roster of supporting
      the New Arthurian Age you care to create. The “tra-        and recurring characters who come back to thwart or
      ditional” Arthur Lives! campaign is set in the present,    aid the players again and again.
      allows multiple incarnations of each Arthurian char-          Ultimately, this option is excellent for player
      acter, and encourages other supernatural elements          groups that have very little turnover, and for limit-
      so long as those elements do not take the spotlight        ed-run campaigns that will end long before they run
      off of Arthurian myth. Each of these assumptions (or       out of story ideas. If you want to run Arthur Lives! for
      all of them!) can be questioned.                           your local group, and you have a two or four session
                                                                 story you want to run, and the heroes aren’t going
      There Can Be Only One                                      to meet any other incarnations, why not make them
                                                                 all exclusive? Chances are, the player characters will
         In this version of Arthur Lives! Arthur, Merlin,
                                                                 never know the difference anyway.
      Guinevere and the rest have been reincarnated, but
      only once. If one of your players has chosen to play
      Gawain, he or she is the only Gawain in the world.         Historic-AL
      If he dies, Gawain is dead.                                  In this option, the story is set in a dramatic and
         This kind of story is, in many ways, much more          exciting historical time period rather than in the
      cinematic and true to the adventure fiction which          present. Fortunately for us, roleplaying has explored
      lies at the heart of an AL! campaign. It postulates a      historical settings for decades, and virtually every
      setting in which your player group is the only player      setting you might want to use has been written about
      group. The game already presumes that the more             in various games and expansions.
      milestones a character has, the more important they          If you want to preserve an American take on
      will be and the more they will come to dominate            Arthur, one that still looks, feels, and plays like an
      the campaign setting, but the option detailed here         action movie or television series, look at American
      makes the heroes vitally important from day one. A         genres like the pulps, the western, or noir. You can
      lucky shot or one bad mistake can have tragic conse-       find good inspiration in other authors who have al-
      quences if it results in the death of a key protagonist.   ready written Arthurian stories set in the past. The
      Players and the GM can control much of this chaos,         novel Arthur, King sends a time-traveling Arthur to
      ensuring that important characters do not die, but         England’s “darkest hour,” where he becomes a fight-
      every group suffers some amount of attrition when          er pilot in the Battle of Britain. Chandler wrote a
      individual players move away, find other hobbies, or       Phillip Marlowe novel called Lady of the Lake. A little
      enlist in the military. This poses serious challenges      research can provide interesting hooks for your plot.
      to the campaign’s story, challenges which are best         Wild Bill Hickok had a testicle shot off in a gunfight;
      overcome when the GM and players work together             was he the Fisher King of a western Wasteland?
      to find a suitable new direction.                          The Marvel UK comic series Knights of Pendragon
         Some changes are required to the setting’s ordi-        put forth superheroes who were modern incarna-
      nary background; in particular, we must presume            tions of Galahad, Percival, Gawain, Guinevere, and
      that the Wewelsburg Working was far more effective         Merlin. They didn’t wear costumes, but their powers
      than first thought. The Nazis may have had the ac-         came from a mystic Green Knight who looked a lot
      tual Grail (instead of a false one) and the real Holy      like Cthulhu.
      Lance. Several of the characters in this book are            GMs who want to use history can go much farther
      incarnations; Narrators will probably need to revise       back and much farther afield, however. The secret
      these characters if the characters are to be used, ef-     history of Arthur Lives! already gives some sugges-
      fectively “de-Arthuring” them. In a setting in which       tions of alternate settings. Perhaps the players take
      the players are the only Arthurian incarnations            on the great personages of Elizabeth’s court, with
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the magician John Dee, the dashing Raleigh, even          genre in which the game is set. If you have a player
the Queen herself as incarnations? A medieval set-        group which includes a Golden Dawn magician,
ting could use the War of the Roses or the Thirty         a talking ape from a lost city in South America, a
Years War as a background. A Victorian AL! might          Consulting Detective, and a dashing zeppelin pi-
combine the magic of the Golden Dawn, steampunk           lot who just happens to also be a reincarnation of
sensitivities, and romantic adventure, using famous       Lancelot, only one of your players is really using this
characters from history and literature side by side in    book. But everyone is having a pretty good time.
the mode of League of Extraordinary Gentlemen. What
if Mordred allied with the Martians? This is roleplay-
ing in the Ken Hite “high weirdness” mode.
                                                          AL3K
   This points to one of the dangers of the historic         Instead of a step into the past, take a leap to the
setting: the question of “How much to include?”           future. An Arthur Lives! game blended with science
Historical settings already have a lot going on and       fiction gets you a science fantasy feel, where space
the GM should make some early decisions on the            knights wield laser swords and alien worlds are
breadth of the campaign’s scope. For example, if you      home to monstrous neo-dragons.
choose to make superheroic incarnations, are there           Many “return of the king” stories have been set in
also other superheroes who are not derived from           the future during some world-threatening danger
Arthur? (Perhaps they are out there, but the player       that prompts Arthur’s awakening. Perhaps the best
characters seldom interact with them. We might call       of these is the justifiably famous Camelot 3000, writ-
this the Vertigo solution.) If you set your game in the   ten by Mike Barr and drawn by Brian Bolland. That
pulp era, are literary characters like Doc Savage,        book includes many elements which Arthur Lives!
the Shadow, and Fu Manchu out there, and do they          readers will recognize, including incarnations who
have any connection to Arthur? If your historical         have to somehow be convinced of their true nature, a
time period is already cluttered with world-saving         multinational cast that takes the Round Table out of
adventurers and diabolical villains who                      Britain, and the possibility of transgendered char-
have nothing to do with Arthur, the                           acters like Barr’s memorable “Sir” Tristan. Other
game ceases to really be about                                 takes on Arthurian SF include TSR’s Once and
Arthur and it becomes                                           Future King setting for the Amazing Engine line,
more about the                                                   long out of print but available in digital form,
historical                                                        and the much more recent Corporia RPG by
                                                                   Mark Plemmons.
                                                                       As with historic Arthur, you will want to
                                                                      decide how much of the story is based on
                                                                       Arthur, and how much just coincidentally
                                                                        happens to have Arthur in it. Because of
                                                                          the tradition that Arthur will awaken
                                                                           in the moment of England’s great-
                                                                            est need, science fiction versions of
                                                                             Arthur Lives! usually posit some
                                                                               world-threatening danger like an
                                                                                alien invasion, interstellar war, or
                                                                                 galactic disaster. Only the heroes
                                                                                  can save the Earth. This idea
                                                                                   combines well with the “There
                                                                                    Can Be Only One” option dis-
                                                                                     cussed above; Arthur is not
                                                                                       reincarnated in multiple
                                                                                        versions. Instead, the plots
                                                                                         and characters that would
                                                                                          usually be taken up with
                                                                                           Arthurian incarnations
                                                                                            are instead filled by
                                                                                             aliens, robots, and
                                                                                              psychic mutants who
                                                                                               have little, if any-
                                                                                                 thing, to do with
                                                                                                  Arthur. You may
                                                                                                                       115
      Chapter 7: Running the Game
      decide to strip all the magic out of Arthur Lives! and      work well for limited-run campaigns or for groups of
      replace it with psionic powers, strange alien talents,      method actors. Sometimes an Ignorant Arthur game
      or cyberwear.                                               can turn into a more traditional Arthur Lives! story by
        In many ways, the decision to set your Arthurian          the sudden revelation that all those Arthurian ele-
      game in the future actually does very little to deter-      ments haven’t been just thematic coincidences.
      mine what the game will ultimately be like. After
      all, a far-future game could focus on the crew of
      a single starship (Star Trek, Firefly), a war against
                                                                  Mythic Relations
      an evil Empire (Star Wars, Flash Gordon), “hard sci-           If Arthur has come back to the world, why not
      ence” exploration of other worlds (The Martian, Blue        other heroes? Can Lancelot rub shoulders with
      Planet, or even 2001: A Space Odyssey), or social ques-     Hercules, Beowulf, and Sinbad? A traditional AL!
      tions posed by new technology (Neuromancer, Blade           campaign keeps the focus on Arthurian myth, but
      Runner, Corporia). These are all very different, but        the only thing between you and a mythic smorgas-
      very fun, games. The role of Arthur in any of them is       bord is a lot of work.
      up to you.                                                     The best reason to include other myths alongside
                                                                  Arthur is to accommodate your players. Arthur Lives!
      Ignorant Arthur                                             takes several important steps to make the game as
                                                                  open as possible when it comes to character con-
         Arthur Lives! presumes that the presence of Arthur       cepts, but it is inevitable that someone in your group
      in the setting is overt. That is, it is something which     will say, “I’m just not that into Arthur.” That player
      exists in character. The heroes can find out about          may, however, enjoy Norse or Greek mythology, or
      it; indeed, it is presumed they will. This need not         Asian legend, or Native American. You may want
      be so. Many authors have created tales in which the         to extend character options to include characters
      protagonists have a great resemblance to Arthur,            from any myth, rather than just one. One strong
      and in which Arthurian themes are very strong, but          treatment of this idea is Matt Wagner’s Mage II: the
      Arthur’s influence is never acknowledged or rec-            Hero Defined. In it, Kevin Matchstick, a reincarnated
      ognized by anyone in the story. In other words, the         Arthur, meets modern versions of Roland, Beowulf,
      Arthurian elements are all out of character.                Cuchullain, Prester John, Hercules, and Coyote,
         In stories of this sort, the protagonists are all        among others. In the end, his very nature as an
      friends, family, and rivals who work together. They         Arthurian incarnation is thrown into doubt. It turns
      may make up a football team, a crime gang, a police         out he may be an incarnation of Gilgamesh instead
      precinct, or a powerful corporation. Three of them          of, or in addition to, Arthur. Another good example
      may be named Arthur, Lance, and Jenny. You can bet          is the Hercules and Xena television shows, which
      that they will soon sit down at a round table. None         may have begun as Greek myth but ran farther and
      of these facts are ever noted or commented upon.            farther afield as each season demanded more and
      Instead, the heroes concern themselves with tense but       more new stories.
      mundane challenges which face them in their daily              Mythic Arthur Lives! has the beneficial side effect
      lives; the football team has to make it to the playoffs,    of throwing open the doors when it comes to adver-
      the mobsters have to turn a profit without betraying        saries and story ideas. A traditional campaign has no
      their personal codes of honor, the cops chase a serial      hydras, no Valhalla, and no peaches of immortality,
      killer, and the corporation deals with a hostile take-      but your game can have all these things and more.
      over or some genetic engineering project run amok.          The GM in a game of this sort is at the all-you-can-
         These tales work best with all the magic and en-         eat mythology buffet. But because the menu is so
      chantment removed from the setting. The GM never            large, there’s no way that any single resource will
      has to answer the question “Are these characters re-        be able to do all the work for you. There have been
      ally reincarnations of King Arthur?” because no one         entire games written on Greek, Egyptian, or Norse
      in the setting will ever know. The player characters,       myth, for example. You will have some reading to
      their allies, and foes are probably the only Arthurian      do. More importantly, by expanding the game to in-
      incarnations in the setting, so there is no need            clude all heroic myth, you de-emphasize the role of
      for multiple versions of any one Arthurian hero.            Arthur. Only the most famous of Arthurian charac-
      However, if “Arthur” dies on an adventure or has to         ters are going to make the cut in a game of this sort;
      be replaced, this is easily done. This, like all the oth-   even significant heroes like Tristan, Gawain, and Kay
      er Arthurian themes in the story, is simply winked at;      will lose out to the likes of Paul Bunyan, Hiawatha
      no explanation is necessary.                                and Baba Yaga. The game ceases to be about Arthur
         Tales of the ignorant Arthur are typically very real,    in specific, and becomes about myth and heroes
      and motivated by drama between the characters               in general.
      rather than flashy special effects or fighting. They
116
                                                                               Chapter 7: Running the Game
      What Was
        His name was Balin. He was a warrior of
      Britain recently released from prison, where
      he had been put for the killing of another man.
      Poor and unlucky but well-meaning, Balin
      quietly crashed a banquet being thrown by a
      wealthy and highly respected though secretive
      lord named Pellam. What no one, including
      Balin, knew was that Pellam was the latest in a
      long line of guardians of the Holy Grail. At the
      banquet, Balin caught sight of Garlon, a known
      murderer whose skill at avoiding capture had
      earned him a reputation for being “invisible.”
      Seizing the opportunity to stop an elusive out-
      law, Balin killed Garlon. But Garlon, it turned
      out, was Pellam’s younger brother. Pellam or-
      dered his men to apprehend Balin; Balin ran,
      trying to escape Pellam’s castle and reach the
      woods to elude pursuit.
        Instead, Balin found the chamber where the
      Holy Lance was kept. The Lance, along with
118
                                                                                                Chapter 8: The Setting
the Grail, was a divine relic of incalculable occult im-     battle. The two armies clashed at Camlann. Mordred
portance, but to Balin it was just a weapon. His own         perished; Arthur was dealt a mortal, though not in-
crude iron sword broken, he seized the spear and             stantly deadly, wound.
used it against Pellam. This proved disastrous, for by         But there were some who were sad to see the en-
wielding the Lance against the keeper of the Grail,          chantment end. Arthur had a tremendous capacity
Balin performed a sinful magical act of world-shaking        to turn even his enemies into his friends, and chief
importance. As symbols, the Lance represented the            among these was his half-sister Morgan. Now she
power of the masculine, with the Grail embodying             and Nimue, who had been foes and rivals for many
the open and accepting womb of the feminine. Balin’s         years, hatched a desperate plan. The enchantment of
act became a kind of occult rape, using one holy relic       Britain had started with Balin and the Spear, but it had
against another. Completely unaware of the ramifica-         resonated and centered around Arthur himself. So
tions of what he was doing, Balin physically emascu-         long as he lived, there was a chance that enchantment
lated Pellam by piercing his groin with the spear. But       might return. And so they resolved to save the King,
the magic of this tragic wound was amplified on a cos-       and with him the magic of all mankind. They secured
mic scale; Balin’s thrust tore a gaping hole in the Faerie   the help of two others: Pellam’s wife the Queen of the
Veil, the invisible barrier that separated the mundane       Wastelands, a saintly miracle-worker, and the sor-
Earth from the uncontrolled magic of Faerie.                 ceress Queen of Norgales, who had conspired with
   The power of enchantment poured through the               Morgan against Arthur on more than one occasion.
hole in the Veil, spilling over not just Pellam’s castle     Together the four women intercepted Arthur as he lay
but all of Britain and, eventually, the rest of the world.   dying on the field of Camlann, and they sailed him
Whatever it touched it transformed, and its powers           across the Faerie Veil to Avalon in a boat of their own
were not confined to the 5th century. Enchantment            making. There, they hoped to heal his injuries and
began to work both backwards and forwards in time,           restore both King and magic to the world. In Arthur’s
rewriting history and future events. What had been a         wake, the last echoes of the enchantment of Britain
mundane, firelit, few decades in the history of Britain      faded: Lancelot and his allies hunted down Mordred’s
became a fantastic age of heroes, monsters, treachery,       sons before themselves dying. Normality returned to
and true love that encompassed the entire known              a mundane world. Magic faded, leaving behind it the
world. A British warlord became first a Boy King and         history of the world we know.
then King Arthur; his seasoned veterans became
Knights of the Round Table. Some ships off the British
coast became an invasion by entire tribes of coloniz-
ing Saxons. A mission into Gaul to help Rome against
the Visigoths became a war against Rome that ended
with Arthur conquering the city and being crowned                    Who Remembers What Was?
Emperor. Through it all, the Holy Grail and the                       There are only a few people who might remem-
Bleeding Lance continued. Pellam, the keeper of the                ber the way things were before the Enchantment
                                                                   of Britain: Balin and Pellam. Garlon will remember
Grail, lay crippled and unable to move, waiting for his            things up to the point he gets his head chopped
mystic wound to be healed and scheming to make that                off by Balin; he won’t remember the Dolorous
                                                                   Stroke at all. It is also possible that original char-
healing come to pass. Many knights came and tried                  acters created by your players at the table may
to cure him of his injuries, but it would take someone             have been present at Pellam’s feast and seen
                                                                   Balin use the Lance on the king. Merlin might
without sin to repair the wounds Balin had dealt.                  know, even though he was not present, but on
   In time, Pellam’s backstage plotting paid off, and              the other hand it would be nice to have a mystery
                                                                   that Merlin can’t solve.
that sinless person came to the Grail Castle. Galahad,                It’s up to you and your players to decide if any
Lancelot’s son, succeeded in the Grail Quest and used              of these individuals remember what was, before
                                                                   the Dolorous Stroke and the Enchantment of
the blood at the tip of the Lance to cure Pellam’s injury.         Britain transformed history into fantasy. It’s not
The rift in the Faerie Veil closed. The enchantment of             clear what practical use this knowledge would
                                                                   be, but it does answer a question many players
Britain began to end, though it took years for all the             and player characters might have: “Why is there
echoes to completely fade. Many of the best knights                no evidence for the fantastic history I remember
                                                                   from my first life?”
were already dead. Others turned to infighting and
treason. Arthur’s son conspired against the throne.
Lancelot and Guinevere were revealed as adulterers.
Arthur put his own queen on trial and, when Lancelot
tried to rescue her, the King pursued his former best
friend to France. What was once glorious and awe-in-
spiring became confused and sordid. Mordred took
power and tried to force himself on the Queen, who
fled to the Tower of London. Arthur returned to give
                                                                                                                            119
      Chapter 8: The Setting
120
                                                                                          Chapter 8: The Setting
Rise of the Freemasons                                    Jefferson, Franklin, and the other Founding Fathers
                                                          broke off from European Masonry to form their own
  It took less than a century for the thwarted plan       nation founded on principles of science, reason, and
of Arthur’s return to be picked up and refurbished.       equality. This, for all practical purposes, became the
John Dee had traced his own lineage and that of his       true Order of Freemasons. European Masonry as a
monarch, Elizabeth I, to Arthur. Working with the         single organization ceased to exist; instead, its lodg-
other members of Sir Walter Raleigh’s School of           es were now recruiting grounds for the Templars,
Night, including Philip Sydney, Lord Strange, Henry       who still believed in the power of the Grail, and their
Percy (the Wizard Earl of Northumberland) and Kit         Rosicrucian allies, who continued to pursue enlighten-
Marlowe, Dee and Elizabeth’s spymaster, Walsingham,       ment through alchemical means. In Germany, profes-
drew up plans of occult imperialism. The scheme           sor Adam Weishaupt founded the Illuminati as an ally
was elegant in its simplicity. The magic of Arthur’s      organization to the American Freemasons. Together,
return was still out there, somewhere; all Dee had        these two groups codified and continued to wage the
to do was claim it. Symbolically arranging Elizabeth      Entzauberung der Welt, the “disenchantment of the
and her courtiers in the positions of the Round Table     world.” King Arthur, a vestige of a time of magic, chiv-
and reserving Merlin’s position for himself, Dee used     alry, and similar outdated romantic notions, was rele-
England’s slow domination of Renaissance Europe to        gated to the dustbin of history. There wasn’t a printing
re-enact Arthur’s own rise to power. His ultimate goal    of Malory’s Morte for two hundred years.
was the New Avalon across the Pacific Ocean. If his
political-ritual working was a success, a new Arthurian
Age would finally come with Elizabeth as its magi-        A New Grail Quest
cal monarch.                                                In 1802 Thomas Jefferson’s spies revealed evidence
  But not everyone in the Queen’s court was on board      that a large fleet of Templars had survived the splin-
with Dee’s supernatural approach to empire. Francis       tering of the Order in the 14th century and may have
Bacon, Grand Master of the Freemasons, envisioned a          taken the Holy Grail across the Pacific to a safe
new world ruled not by magic and romance but by                     haven in northeastern America. Jefferson was
reason, hard work, and the bonds of trade and                         committed to Freemason ideals, but that
commerce. He lured Dee to the continent on                             didn’t preclude him from interest in the
espionage missions to German courts, then                              Grail. If the Grail had been taken to the
destroyed the political influence of the School                        New World, Jefferson felt obliged to find it
of Night. By the time Dee returned, his former                         and hide it so that the forces of rationality
allies were dead or at each other’s throats and                          and science would no longer be troubled
Elizabeth – aging and feeling her own mortali-                            by fear of its discovery. Careful inves-
ty – had no time for him. He was exiled to the                             tigation revealed that the Templar
country and Bacon was enshrined in court                                     sailors had been ambushed and slain
by King James.                                                                by local Blackfeet, who may have tak-
  Working behind the scenes to consoli-                                        en the Grail with them when they
date their influence in Europe and west                                          relocated west beyond the Great
into the New World, the Freemasons’                                                Lakes. The Louisiana Purchase
highly effective lodge structure at-                                                allowed Jefferson to buy the
tracted occultists and absorbed                                                       land where the Grail and its
other secret societies, including the                                                   Blackfeet guardians were
Knights Templar. But the re-in-                                                          thought to dwell, and he
troduction of mysticism into the                                                            enlisted his friend and
Freemasons created tension                                                                           fellow Mason,
within the Order; John                                                                                   Meriwether
Dee may have been                                                                                         Lewis, to
defeated but his                                                                                          lead an
Rosicrucian philos-                                                                                       expedition
ophy took root and                                                                                      there. On
spread. The struggle                                                                                  paper, Lewis’s
between these two                                                                                      task was sci-
halves of Masonry                                                                                        entific ex-
erupted into history                                                                                       ploration
as the American                                                                                              and the
Revolution;                                                                                                   search
Washington,                                                                          for                       a
                                                                                                                       121
      Chapter 8: The Setting
122
                                                                                         Chapter 8: The Setting
Anschluss. The war began to turn against Hitler, but       their way to anonymous Freemason warehouses.
work in Wewelsburg continued up to the very last           The secret masters breathed a sigh of relief; they had
moment, since Himmler felt that if the Ahnenerbe’s         dodged the bullet. It seemed Arthur’s resurrection
work could be completed, Germany’s armies would            had been prevented at the last moment.
be transformed from mere men to Arthurian-Aryan              But, in fact, it had succeeded.
superbeings.
  Preparations were not yet complete when the
moment of truth came; Allied forces, tipped off by
                                                           Arthur Lives!
the Vehm’s enemies in the Round Table movement,               Slowly, over many years, Arthur and all those who
were closing in on the castle. Himmler’s magicians         had been a part of his myth were reborn, reincarnated
quickly assembled in Wewelsburg’s tower to attempt         in modern lives. Where there were competing no-
the ritual and recall Arthur’s legacy from his van-        tions of a particular character, as with Arthur himself,
ished Age. Starting with their “Grail” (which they         each conception was reincarnated into its own body.
had been unable to verify without Rahn) and the            Indeed, it seemed there were multiple versions of al-
“Spear of Destiny” (which was only one of several          most everyone; only the most obscure and unknown
relics competing for that claim), Nazi sorcerers added     heroes of the Arthurian Age escaped this fate. Not
black magic rites and Nordic rune lore, sealing the        all the reincarnations happened at once, nor was it
deal with genuine human sacrifice. The mystic forces       immediate. Some of these spiritual fragments floated
gathered were awesome but misdirected, tainted by          around for decades before finally finding a home. A
Satanism and beyond control. The inhabitants of            few early reincarnations grew, lived, and died never
the first Arthurian Age were indeed brought back to        knowing their true nature and were reborn yet again,
the modern world, but they didn’t merge with the           as if they were waiting around for something.
German army to form a race of Aryan supermen.                 All the while, the Faerie Veil that separated the
Instead, disembodied and confused, they were both          world of the mundane from that of enchantment be-
blinded by the afterlife they had been torn from and       gan to weaken, almost as if another Dolorous Stroke
splintered by competing interpretations of their own       had been unleashed … but there was no such wound
legendary selves.                                          and no explanation could be found. The tide of mag-
  Himmler had set out to resurrect King Arthur and         ic began to rise. Faerie beings crept across the Veil
all his kind, but which King Arthur would that be,         or were summoned here by newly-bold magicians;
precisely? Was he really the Aryan superman that           dressed in human form, they hid in the shadowed
Nazi philosophy required him to be? Perhaps he was         corners of human society and made their plans.
a Welsh chieftain with magical powers and an army          Arthurian incarnations began to remember their past
of Faerie warriors. Or maybe he was a Sarmatian cav-       lives, recognizing themselves. The Grail, the Lance,
alry officer cut off from home. The British called him     and all the other great relics of Arthurian myth were
a mighty war-leader who conquered Rome, but to the         gone, but their magic reappeared as supernatural
French he was a weak king who relied on his knights        echoes which temporarily infused ordinary objects
for deeds of valor. The power of enchantment en-           with a glimmer of true power.
sured that no one version of Arthur was any more              Through it all, the Freemasons, Illuminati, and other
real, any more true, than the others; ultimately, all of   secret societies that made up the Round Table mar-
them were based on imagination, wishful thinking,          shaled their forces and prepared for war. They were
and romance. And since no one Arthur was more              not blind to the sudden rise of magic, and although
real than any other, the ritual in Wewelsburg brought      they did not understand its cause, they knew they were
them all back – not only every knight, damsel, king,       under attack by a force unseen and as yet unorganized.
and enchanter who had been caught up in Arthur’s           To these secret masters of the world, the return of
myth, but even multiple versions of those heroes           Arthur meant a relapse into archaic, unpredictable,
famous enough to earn contradictory legends. Each          and romantic notions which threatened to undermine
competing version of Guinevere, Percival, Gawain,          centuries of progress towards rational civilization.
and the others was its own fragment of a single soul       Arthur and his knights were waking up all around the
… and all those souls craved bodies in which to dwell.     world, but even as they did time was running out – an-
  Within hours of the ritual’s completion, the Allies      cient enemies who had long conspired to keep King
rolled into Wewelsburg to mop up, but those Vehm           Arthur asleep were even now loading their rifles and
who survived had already been driven insane. They          lining up their shots.
told tales of spectral warriors who whirled and
shrieked through the black castle of the false Grail,
searching hungrily for fleshly houses but unable to
assemble the pieces of their own shattered souls. The
relics of the Ahnenerbe were impounded and found
                                                                                                                      123
      Chapter 8: The Setting
                                                                 The Round
                                                                 Table Conspiracy
                                                                    The Conspiracy, also known as the Round Table
                     The Ground Rules                            Group or RTG, is one of the “Big Bads” in Arthur Lives!,
              Here are the specifics of Arthurian
           reincarnation:
                                                                 and deserves particular attention because it is the first
              The souls of Arthur and everyone else from         Big Bad the players are likely to encounter. The Round
           the Arthurian Age were brought back to Earth
           on March 31, 1945. No reincarnation predates this
                                                                 Table Group has stolen Arthur’s symbol, and they
           event, and under natural circumstances a reincar-     have been using it in a long-term agenda for world
           nation would not be born until nine months later:
           January 1 1946. It is possible some souls forced
                                                                 domination for over a century. Your players are going
           their way into the bodies of unborn fetuses and       to have to decide how they feel about that and, even if
           were born in late 1945, but these individuals
           would have had two souls and a tortured exis-
                                                                 they are willing to leave the Conspiracy in peace, the
           tence. They’re almost certainly dead by now, 70       Conspiracy has plans for them.
           years later. Right?
              Incarnations began to appear slowly and
                                                                    Officially, the Group was formed in 1909 with the
           gained in number as the decades went by, peak-        aim of maintaining a common purpose and close
           ing around 2000. The number of reincarnations
           born since then has dropped off dramatically and
                                                                 working relationship between Britain and its former
           is approaching zero.                                  colonies. It briefly influenced global policy and hit its
              Only individuals who were alive during Arthur’s
           reign as King returned. That means Uther, who
                                                                 high-water mark during the First World War. It still
           died a decade before Arthur drew the Sword            exists, but has become entirely irrelevant. Its meetings,
           from the Stone, is out but his mother, Igraine,
           who came to Camelot and met her son, is in.
                                                                 its publications, and its sponsored activities are excus-
              Not everyone came back. The Wewelsburg             es for some of the world’s richest people to gather in
           working brought back knights, magicians, da-
           mosels, kings, and other people who participated
                                                                 fabulous locales and spend obscene amounts of mon-
           in Arthur’s story, interacted with him, or were af-   ey. They’re harmless.
           fected by him. The great majority of people alive
           in the Arthurian Age—peasants and all kinds of
                                                                    The second origin of the Conspiracy is deeper, and
           ordinary folk—are still dead.                         goes back decades further to Cecil Rhodes, the great
              In order to be brought back as an incarnation,
           a character has to appear prior to March 31, 1945.
                                                                 British imperialist and white supremacist who carved
           Fictional characters who appear prior to 1945, like   a diamond-fueled nation out of South Africa. Rhodes’s
           1937’s Prince Valiant, are fair game. But Sir Goose
           Fat and Sir Kung Fu George, both of whom ap-
                                                                 goal was to extend the British Empire over as much of
           pear for the first time in 2017’s King Arthur: the    the world as possible, an end which he saw as human-
           Legend of the Sword, are sadly out of contention.
              Incarnations who are born after 1945 but die
                                                                 itarian and profitable for all concerned, and he found-
           might be reincarnated again (and again!) up to        ed his “Society of the Elect” in 1889. It was renamed
           the present. Most reincarnations have not done
           this, however; for most, their current incarnation
                                                                 the Round Table and, though he edited it out of his
           is their only reincarnation.                          public will in favor of the Rhodes Scholarship, secret
                                                                 codicils established the structure and format of a con-
                                                                 spiracy, based in England but embracing Americans
                                                                 and Germans, which used the later “Round Table
                                                                 Group” as cover.
                                                                    The third origin of the Round Table is deeper still.
                                                                 For the Round Table, under whatever name it is
                                                                 called, is devoted to the rise of reason and order over
                                                                 wild romance and capricious magic. It pursues this
                                                                 transformation of the world through the spread of
                                                                    capitalism and the advancement of science, and
                                                                         the mastermind of its creation lived centuries
                                                                            ago in the age of Queen Elizabeth and King
                                                                               James. Francis Bacon was the head of
                                                                                  the Freemasons, Lord Chancellor of
                                                                                    England, and a polymath knowledge-
                                                                                     able in every field of human endeav-
                                                                                       or. He did not come up with the
                                                                                        phrase “British Empire”—he stole
                                                                                         it from his rival, the magician
                                                                                          John Dee—but once Dee was
                                                                                           gone, Bacon used his incredible
                                                                                           influence and vision to launch
                                                                                            the movement which, two and
124
                                                                                            Chapter 8: The Setting
a half centuries later, Rhodes would head. For Bacon,        possessed of great personal wealth or a large base of
the Conspiracy and the Freemasons were one and               popular support, unwilling to listen to logic and eager
the same, but by the 19th century, the split between         to embrace an irrational world-view, have even begun
American and European Freemasonry and the rise of            to threaten the Masonic lock on Washington and the
the Illuminati forced Rhodes to create a Round Table         state governments.
Group which had seats for several different conspira-           The European branch of Freemasonry more or less
torial groups and secret societies. It is this alliance of   ceased to exist as an organization by the 18th centu-
groups which exists today, owing its ideals to Bacon         ry, with the Illuminati taking its place. Rhodes was
but its structure to Rhodes.                                 himself a member of this group, and it remains the
   While the composition of the Conspiracy has               best spokesman for his original goal: a single world-
changed over the decades, as various groups have             wide government led by the British, Germans, and
risen and fallen in influence or been supplanted by          Americans (whom Rhodes idealistically imagined
new organizations, there are some constants. While           would one day rejoin the Empire). The Illuminati are
the Conspiracy is vast and includes countless agents         the “blue bloods” of the Round Table Group: ancient
around the world—most of whom have no idea they              aristocratic families with sophisticated tastes and
are agents of the Conspiracy—there actually is a             expensive pleasures who treat Europe as their own
round wooden table at which the various factions of          private estate. Bloodlines, inheritance, and tradition
the Conspiracy occasionally meet. There are, by tradi-       are important to the Illuminati, and their long con-
tion, twelve seats at this table, but there are more than    trol over stable European nations has allowed them
twelve factions. Secret societies struggle amongst each      to pursue long-term projects out of reach of even the
other to gain enough influence for a seat at the table;      Freemasons. This includes research and development
sometimes a group will be invited to send a represen-        of psychic powers and the “third eye.” The Illuminati
tative, but it’s more common for an up-and-coming            consider it their responsibility to monitor and oppose
faction to unseat a rival and take their place by right of   any resurgence of the Rosicrucians, a mystical society
assassination. Every secret society and conspiratorial       with roots in Germany and England, as well as the
movement which sits at the round table is, by defini-        Vatican, still a bastion of superstition.
tion, fabulously wealthy, influential in world affairs,         The Assassins, who trace their origin to the 11th
supported by a large and effective power structure, and      century and Alamut’s “Old Man of the Mountain,”
supportive of the Round Table’s broad goals: scientific      began as a sect of Islam. By the 21st century, however,
progress; global capitalism; the repression of magic,        the Assassins are the world’s foremost murder-for-hire
mysticism, and irrationality; and the continuance of         organization, and although they continue to use reli-
the Round Table Conspiracy itself, a mechanism by            gious and mystical language, especially as a means to
which world history is managed by an intellectual and        control recruits and even long-term agents, the group
financial elite.                                             is in fact entirely secular and focused on the accumu-
   The Freemasons and Illuminati are the oldest,             lation of profit and influence. Iran remains its primary
most conservative, and probably still the most influ-        power base but many other smaller groups are part of
ential of the factions at the table. Each was present        its power structure, with the international drug trade
when Rhodes formed the table in the 19th century,            providing a secondary income. The Assassins keep
and each still maintains two seats at the table. The         their seat on the table through fear; it is widely under-
Freemasons dominate the United States, the world’s           stood that no one in the world is safe from them, and
only remaining super-power, and have fully infiltrated       a seat on the table is the price they demand for your
its politics, legal system, military, and economy. The       continued existence. Every faction in the Conspiracy
formal United States is almost entirely a Freemason          can murder, and most try to take care of their own
creation and entity, with presidents, congressmen,           dirty laundry, but when a problem becomes too big
Supreme Court justices, and generals doing its will.         for one faction to handle—or when a faction bungles
As usual, not all these individuals realize they are         the job—the task falls to the Assassins, who are sure
tools in a conspiracy, but at the highest of echelons,       to make the killing into an object lesson. The biggest
formal membership in the Freemasons is the rule,             challenges facing the Assassins are the rise of ISIS (a
not the exception. Recently, however, populist move-         jihad movement whose fanaticism the Assassins find
ments inside the US and reaching across the politi-          difficult to control) and the Syndicate, which com-
cal spectrum, have inconvenienced the Freemason              petes with the Assassins in the field of global orga-
operation. The Internet has made it possible for             nized crime.
scattered groups to organize, and resentment of every           When Cecil Rhodes formed the Round Table Group,
governmental system and authority is higher than it          he enlisted a small but select band of engineers and
has been in a century. This has become something of          mechanics to provide technical support. Supported by
an embarrassment to the Freemasons, as they cannot           the Conspiracy’s wealth and contacts, these engineers
seem to control their own populace. Rogue elements,          developed the computer and microchip. In the 20th
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      Chapter 8: The Setting
      century they were sometimes called the Network, but          Just about anybody can show up as one of the Ones, as
      of all the groups which sit at the table, this one has       long as they are among the world’s richest few people
      seen the most change. Today, information is monop-           and not already a part of a faction on the table. When
      olized by a faction calling itself the Panopticon. The       new groups force their way onto the table, it is at the
      Panopticon claims to be a merit-based organization           expense of the Ones.
      led by the greatest living computer geniuses; the truth         As an antagonist for your players, the Conspiracy can
      is they are very mysterious and the identity even of         wear many faces. They are the mall employee who taps
      their representative to the table is unknown. They have      your cellphone, the neighbor who brings you a cheese-
      infiltrated every major intelligence service on Earth        cake, and the drunk who crashes into your car when
      (even those previously managed by the Freemasons             you’re in the middle of a chase scene. Any authority fig-
      and Illuminati) and claim that Anonymous and other           ure, from the patrolman manning a speed trap to your
      “hacker” groups are their tools, but this is not entirely    regional manager, could be one of Them. Most are
      believed. The other factions use the Panopticon to           ignorant that they are part of a conspiracy; they think
      gather and interpret intelligence. Their goals include       their actions are their own idea, or they are following
      not only fostering increased dependence on informa-          instructions given to them by trusted friends or super-
      tion systems, but also an increased global surveillance.     visors. A few are deep cover operatives who know they
         The Syndicate is worldwide organized crime. It            work for Someone, but it’s not the Someone they think.
      evolved slowly in the 19th century, coalescing around        Above them in the hierarchy are agents who belong to
      the Sicilian Mafia before expanding to the United            the Illuminati, Cartel, or other faction, but they believe
      States a century later and, by the 21st century, shifting    these groups are at war with one another and would
      its power base to Asia. It forced its way onto the table     never cooperate. Only the rarest of individuals, includ-
      in the 1950s. While the Syndicate is less sophisticated      ing those who actually sit on the table but also some
      than the Assassins when it comes to murder-for-hire,         inspired rogues at all levels of society, will know the
      their portfolio is far more diverse. Criminal mobs           truth about the Conspiracy of conspiracies.
      within the Syndicate are allowed to war with and even           The Round Table Group uses subtlety and misdi-
      exterminate each other as part of the Syndicate’s belief     rection when possible, but violence when necessary—
      in “survival of the fittest” and advancement through         which usually means “when your players are tired of
      violence, and most mob bosses are not even aware that        misdirection and have missed the subtlety.” Any high-
      the Syndicate exists, except as an urban myth.               tech weapon or armament is in their arsenal, from the
         The sixth group to join the table, during the 1970s oil   strap-on bomb and Improvised Explosive Device to the
      crisis, was an alliance of global energy giants. Known as    F-35 stealth fighter. They have practically unlimited
      the Cartel, their symbol is a black hexagon. Their ar-       access to mercenaries and hit-men, moderated mainly
      rival was a tacit admission of defeat by the Freemasons      by the threat of publicity and exposure; the best way to
      and Illuminati, who had struggled to contain oil power       avoid a Conspiracy assassin is to stay out of sight and
      for over a century. The Cartel began as an alliance          lie low, but the only way to keep them from sending a
      of Venezuela with various Middle East oil nations,           platoon of hired guns after you is to stay in public plac-
      but now boasts deep inroads into post-Soviet Russia,         es. Pick your poison.
      Canada, and the United States. The Cartel finances              Although the Conspiracy eschews magic and en-
      climate change science while simultaneously debunk-          chantment, they do have access to abilities beyond
      ing it in the media; their R&D efforts are focused on        those of mortal men. Science fiction hardware and
      the discovery and exploitation of new energy sources,        psychic talents are the Conspiracy’s ultimate weap-
      including renewables, nuclear fusion, and theoreti-          ons. The former could include lifelike androids and
      cal energy sources on the bleeding edge of specula-          armed robots; humanoid battle frames, or “mecha”;
      tive physics.                                                cybernetic implants and prosthetics; vehicles that can
         The Assassins, Panopticon, Syndicate, and Cartel          drive, fly, and also go underwater; mundane objects
      each have one seat at the table. The remaining four          with concealed firearms or explosives; hidden space
      seats are held by some of the world’s richest individuals    stations and installations on the moon or Mars; clones,
      and families, nouveau rich who are looked down upon          genetically engineered creatures, or uplifted animals;
      by the other factions but who nevertheless must be           and computers capable of seizing control of any sys-
      recognized simply because of the enormous influence          tem, breaking any encryption, or predicting the future.
      each could potentially wield. They are called “The           General Douglass’s silver arm (Chapter 9: Antagonists)
      Ones,” because they represent no one but themselves,         is an example of this type of plot element. The Fate
      they are representatives of the mythical 1%, and they all    System Toolkit will give you some ideas for cyberware
      act as if they are the Chosen One, destined to save the      and additional gadgets.
      world. The other factions use the Ones as levers and            Psychic abilities are more unpredictable, and it can
      votes-for-hire and find them useful, which is why they       be challenging to distinguish them from magic. Mind-
      are allowed to think themselves free and independent.        reading and mental communication (“telepathy”), the
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                                                                                            Chapter 8: The Setting
                                                                                                                          127
      Chapter 8: The Setting
      Muslim knights in the Arthurian Age who converted            devils and demons, more than enough to continue the
      to Christianity, but they were honorable men long            torture of evil souls while still sparing a few hunting
      before they were Christian, and that is no less true in      parties to track down mortal intruders. If any heroes
      modern Arthur Lives! campaigns. A character’s specific       are so bold and foolish as to actually venture into
      religion is, in other words, less important than his con-    Hell, they are advised to remain on its outermost edge
      duct. Characters who do what is right even when the          where their presence is briefly tolerated. When mortal
      path is hard and painful, and who avoid what is wrong        visitors arrive at Hell’s limit, the souls of those known
      even when that is easiest, most “efficient,” or most         to them are released for a time from their tortures so
      “practical,” will be treated favorably by divine agents      they may appear before the visitors, prophecy, and
      regardless of the individual’s religious faith. Those        answer questions. This much the grace of God allows.
      who are selfish and cruel will be treated poorly, even if    Getting even this close to Hell, however, is no task for
      they wear the badge of religious office. Every time your     the faint-hearted. Natural passages to Hell are exceed-
      character acts in an immoral or unethical way, God           ingly rare, and their tracks are obscured by myths and
      knows about it. Hopefully, you at least got a Fate point     legend. More common, but far more terrifying, are
      out of the compel.                                           manmade gates to Hell, typically only found in places
         Holy persons, saints, and angels may not appear           of great horror and sin: the site of mass murder, pos-
      frequently in your story, but when they do they should       session, or human sacrifice.
      occupy the top of the supernatural food chain. They             Of course, there is another common way to go to
      can be outrun or out-witted, but a mortal cannot ex-         Hell. Those who die and who are especially wicked
      pect to defeat any but the least of them in battle. If the   do not linger on Earth or ascend to Heaven. Instead,
      hand of God should actually appear – a rare but not          they go promptly to Hell, where they are subjected to
      unheard-of event – it does not roll dice. God’s will is      horrific psychic torture as punishment for their sins.
      simply accomplished, leaving those present to wonder         Although they are only incorporeal souls, they seem
      as to His purpose. If a character compels an angel to        to have a body, and the violence inflicted upon this
      appear, and that angel proceeds to fail a defense roll       body is felt by the soul as pain. But it can never “kill”
      and be Taken Out, that angel has not been defeated—          them, and they are usually able to think and reflect on
      it simply chose to depart. You do not need to provide        the sins that got them into Hell in the first place. This
      an explanation, for the heroes of the Arthurian Age          punishment is not done without cause; those who re-
      seldom understood God’s ways. The mysteries of the           pent their deeds are eventually allowed to move on. A
      divine are ineffable and mysterious, but there is no         sincere repentance is more than just saying “I’m sorry,”
      higher power in the universe.                                and imprisoned souls can remain in Hell for a long,
                                                                   long time. Some sins are so wicked that there is no
      Hell                                                         forgiveness, and some sinners are so steeped in their
                                                                   crime that they will never repent, so Hell has many
        Infernal agents were even more common in the               long-term tenants. But it also has many short-term
      Arthurian Age than divine ones. Often a knight of the        visitors who die with sins on their heads; rumor has
      Round Table would escape a seductress or corrupt             it that even Arthur himself spent some time here, and
      abbot, or defeat a wicked knight in battle, only to learn    the tale of Lancelot and Guinevere has brought many
      that the individual was actually a demon in disguise.        adulterous lovers to a stint in Hell.
      Merlin himself was the offspring of a devil (some even          The ultimate authority in Hell is God, not Satan.
      say The Devil), a fact which was known throughout            Satan’s role is a strange one, at once both prisoner and
      Britain and which caused many to fear him. During            instrument of divine will. He hates his master but is
      the Grail Quest, devils and their kind were seen with        too consumed by sin to repent. Instead, he struggles
      more frequency and in greater numbers; because the           futilely against divine justice, never succeeding. The
      Grail Quest was a test of moral character rather than        birth of Merlin is perhaps the best illustration of this
      skill at arms, the knights who triumphed against de-         principle in action. Satan wanted an Antichrist to
      mons were always those who were the most virtuous.           bring about the end of the world, a world God made
      In this sense, demons were agents of the divine, pun-        and Satan hated. So he sent a devil to seduce a mortal.
      ishing mortals for their frailty, wickedness, and sin.       But God ensured that the mother was an innocent
        Arthurian heroes do not travel to Hell, and most           woman and so Merlin was born with the best of both
      would not want to. Created as a prison for the fallen        worlds: perfect knowledge of the past thanks to his
      angels and as a place of punishment for wicked mor-          demonic parent, but perfect knowledge of the future
      tals, it boasts the cruelest terrain imaginable, from        thanks to God. He was neither the Antichrist nor with-
      burning mountain peaks to frozen plains of cracking          out sin. He was, in other words, just like the rest of
      ice, soot-filled skies and molten rivers. More import-       us: able to rise or fall just as every other mortal does.
      ant, it is populated by a seemingly infinite number of       Satan’s plan came to naught, as always. The real drama
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                                                                                            Chapter 8: The Setting
in the universe isn’t the struggle between God and the     what is being tested here. Besides, there are plenty
Devil; the outcome of that conflict is always the same.    of other Troubles that have nothing to do with sinful
Mankind, however, is in doubt. Will they be good or        behavior. When a hero does resists temptation and
evil, virtuous or wicked? That question is asked every     takes positive action, the demon is defeated and flees
moment of every day for every mortal on earth, and         or self-destructs. The point here is that demons do not
the answer is never known until the very last moment.      need to be fought in hand-to-hand combat. Simply
   You may have player characters who choose to draw       acting in a virtuous manner will keep the infernal at
on Hell’s power during the game. Far more common           bay, though it’s not always clear what “right” is, and a
will be antagonists who are either demons or mor-          knight must often persevere through extreme pain and
tal agents who have fallen into Satanism. Chapter          discomfort before the trial ends.
9: Allies & Adversaries has examples of witches and           However, sometimes demons do pose physical dan-
black magicians. The magical talents Necromancy            ger. Demons are constantly wreaking havoc in the
and Summon & Banish allow a GM to introduce both           mortal world, and it usually falls to mortal champions
walking corpses and demons, especially when cou-           to oppose them. Half-demon offspring are a common
pled with stunts like Human Sacrifice or Coven. For        example; they mature with supernatural speed and
a diabolist whose power comes from Hell, not Faerie,       possess great strength and stamina (among other pow-
dispense with Enchantment Points and simply inflict        ers). When God restrains his hand and allows ordinary
stress and consequences that represent increasing          human beings to stand up to and defeat demons, he
damnation. Many demons and evil magicians can dis-         is giving those mortals a chance to rise above fear and
guise their appearance to create a beautiful form; you     weakness to become something greater. Characters
can do this with a stunt, an aspect, or an ad hoc extra.   who have taken it upon themselves to protect innocent
The Fate System Toolkit describes the Void-Callers, a      people from harm must prove their dedication to that
great magic system for evil magicians.                     philosophy by facing foes who are more than mortal.
   Satan-worshipping antagonists are mortal and will
have all of a mortal’s foibles and personal concerns.
They make good foes because their goals and actions,
                                                           Faerie
while mad or petty, are still human. A neo-Nazi who           In contrast to Heaven and Hell, Faerie is a realm
has convinced himself that “Satan was right” does not      which heroes of the Arthurian Age can expect to visit
need to have a direct line to a demon, or indeed have      – though coming back may be a bit more difficult! It
any supernatural power at all. Armed with nothing          is an intensely magical place; indeed, everything na-
but fanaticism and a credit card, he could do immea-       tive to it is to some extent magical. This has led some
surable harm to a great many innocent people. This         to argue that Faerie is the source of magic. The con-
is likely to be the first contact your heroes will have    tention is difficult to prove, but in the end it may not
with the powers of Hell: ordinary people who have          much matter. What does matter is that while heroes
turned to evil out of a desire for money, power, or                         can reach Faerie, have adventures in its
self-gratification.                                                                        woodlands, and even hold
   Actual demons, however, appear in order                                                   court with its mighty rul-
to test mortal heroes. These tests can take                                                  ers, they had better keep
nearly any form. Players are going to get                                                    their wits         about
compelled to do wicked things and, if                                                       them.
they accept these compels, the de-                                                            Faerie
mon is victorious—demonstrating
its victory by hurting the hero or
someone close to him and then
departing. Situations like this
are exceptions to Fate’s
usual advice regard-
ing compels; if a play-
er is willing to fork
over hard-earned
Fate points to resist
a demon’s tempta-
tions, you should let
him. That willingness
to do good, to be self-
less, charitable, and                                                                                              does
merciful, is exactly                                                                                         not
                                                                                                                          129
      Chapter 8: The Setting
      obey the same rules as the world we were born in, and
      those who
                                                                    Hollow Hills
      ignore its peril will learn their folly only too late.          Places of burial have sometimes provided entrance
                                                                    to Faerie, specifically to the Faerie otherworld of
      Parting the Veil                                              Annwn. The most famous of these paths began as
                                                                    burial mounds in Britain, home to Neolithic remains
         While Heaven is somewhere above us, and Hell un-
                                                                    and those of Anglo-Saxon chieftains. The British
      doubtedly somewhere below, Faerie is always close by.
                                                                    called these low earthen barrows “hollow hills,” and
      It is just over the next hill or just out of sight of land.
                                                                    they were entered by a single stone doorway in the
      Faerie is separated from the mortal world by an invis-
                                                                    side of the tomb. Those who entered found themselves
      ible barrier known as “the Faerie Veil,” or simply the
                                                                    in a similar tomb somewhere in Annwn, usually sur-
      Veil. The Veil is permeable; anyone can walk across it.
                                                                    rounded by the inhospitable dead. Such a journey was
      In the time of Arthur’s reign it was possible to wander
                                                                    not for the faint of heart. Indeed, only the most foolish
      across the Veil without even knowing it. But with the
                                                                    attempted it, and only the most brave survived.
      waning of magic and the end of the Arthurian Age,
                                                                      The connection between places of burial and
      the Veil retreated so that none knew just where it lay.
                                                                    Annwn remains today; actual hollow hills are rare,
      There are, however, other ways to reach Faerie even if
                                                                    but easier to find than ever thanks to GPS and Google
      the Veil cannot be found.
                                                                    Maps. Heroes seeking to find the Faerie otherworld
      Stone Circles                                                 are advised to seek out tombs, open graves, or any-
                                                                    where else that notable mortals have been laid to rest
         The oldest and most well-documented method                 … but be careful on your way out.
      of travel to Faerie is through stone circles, of which
      Stonehenge in England is only the best example.               Boats
      Stone circles are often places of power that rest at the
                                                                      Before every degree of the world was known to car-
      confluence of ley lines; this means they are likely to
                                                                    tographers and explorers, there was a long tradition
      be watched or even lived in by supernatural guardians
                                                                    that Faerie could be found by sailing beyond sight
      such as witches, magicians, spirits, or Faerie creatures.
                                                                    of land. The connection between water and Faerie is
      It is difficult for aspiring travelers to approach such a
                                                                    deep, profound, and mysterious. It was by this very
      stone circle unobserved, and wise heroes will bring
                                                                    means that Arthur himself was brought to Faerie by
      gifts or bribes to secure passage through the circle.
                                                                    the Four Queens.
         Each stone circle has its own method of activation.
                                                                      Those who seek to reach Faerie by water must lose
      Often they are built to part the Veil on a particular
                                                                    sight of all civilization or even landmarks. Deep fog
      evening of the year or hour of the day. Others require
                                                                    can suffice for those who sail rivers, lakes, or coastal
      skill in Occult and the performance of a magical rite.
                                                                    waters, but any sign of the familiar – including land or
      Diligent research is key to learning the method of
                                                                    stars – will prevent the crossing. The larger the crew,
      activation for any given circle, and that may require
                                                                    the more difficult it is to break contact with anything
      seeking out dusty books or finding a living mortal who
                                                                    familiar, so take as small a boat as possible and con-
      has used the circle in the past. Those who dwell in or
                                                                    sider leaving trained navigators at home. The actual
      near stone circles usually know the method to activate
                                                                    passage between worlds is marked by intense storms
      them, so heroes who have no personal Occult skill can
                                                                    which, more often than not, break the ship apart.
      still reach Faerie if they have payment the guardians
                                                                      Those fortunate enough to actually make the transit
      will accept.
                                                                    to Faerie and not simply wind up lost, shipwrecked, or
         Stone circles send travelers to corresponding circles
                                                                    dead, should see one of Faerie’s many western islands
      in Faerie similar in appearance but in better repair.
                                                                    or, if they traveled over rivers and lakes, the isle of
      Thanks to the timelessness of Faerie, the memory
                                                                    Avalon. Because arriving in Faerie by sea is the least
      of previous travelers is always fresh in the minds of
                                                                    expected means of travel, Faerie inhabitants are often
      Faerie creatures, so mortals can expect a welcome of
                                                                    surprised at the sight of mortals, whom they may nev-
      some sort – perhaps from an ogre or troll who uses
                                                                    er have encountered before. Travelers frequently wash
      the circle as a reliable source of food, or from a with-
                                                                    up on Faerie beaches with nothing but the clothes on
      ered hag who shoos travelers out of her home and
                                                                    their back, but the hospitality of Faeries can be exces-
      on to Goblin Market. Faerie rulers in need of cham-
                                                                    sive; handsome heroes can be welcomed, dressed, and
      pions have even been known to post signs near well-
                                                                    pampered only to find they are not allowed to leave.
      known stone circles, directing mortals to the nearest
      glass castle.
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                                                                                            Chapter 8: The Setting
More on the Veil                                              If it can be found, the Veil makes for a very easy
                                                            travel method to Faerie. It can be crossed effortlessly,
   For most of mortal history the Veil was a relatively     though one is never quite sure where in Faerie one will
sturdy barrier. Occasionally a unicorn would stray          end up. Once in Faerie, the Veil is visible as a shim-
too far and end up in the mortal realm, or a traveling      mering blue curtain, and it tends to remain in more
storyteller would make an unwise camp too close to          or less the same place thanks to the timeless nature of
the Veil and wake up in Elfland, but these were rare        Faerie itself. This means that getting back to mortal
exceptions. As a rule, creatures of Faerie stayed in        lands is relatively easy; that’s good when a mortal is
Faerie, and mortals remained here. That changed             trying to return to his family, but hazardous when a
with the Dolorous Stroke, a magical blow which sent         Faerie denizen wants to come to Earth for a bout of
shockwaves throughout the mystic cosmos. The Stroke         chaotic violence.
rent a hole in the Veil and the enchantment that filled
Faerie spilled out over Britain. The immediate effect
was the destruction of three counties and the death         Far from the Fields We Know
of many innocent people, but the long-term ramifica-           The lands of Faerie are not well known or under-
tions were far-reaching. Magic suffused Arthur’s realm      stood by mortals, and few reliable maps of these
and his reign, enchanting the King himself, Britain,        territories exist. For a time it was believed that all the
and all who dwelt there. Faerie knights, monsters, and      magical realms described by mortal cultures over the
castles slipped across the Veil into our world; knights     centuries were each separate and distinct places, but
stumbled in and out of Faerie so frequently that the        we have now come to understand that all these en-
Veil ceased to be a barrier in anything but name.           chanted locales are contained within Faerie, though
Arthur became known as “the King of Adventure” and          they may not always be accessible to one another.
his very life was magical; these effects spread forward        The magic of Faerie is visible in its supernatural
and backward in time like ripples in a pool. History        landscape: mountains are perilously tall and forebod-
was rewritten and made more amazing thereby.                ing, their cliffs sheer and sharp. Rivers are sparkling,
   Galahad’s successful achievement of the Grail Quest      cold, and pure. Forests are thick, verdant, and home to
allowed him to cure the Dolorous Stroke and repair          all sorts of amazing creatures. Indeed, all the animals
the Faerie Veil. Magic began to retreat from our world,     native to Faerie are in some way magical. They can
but the echoes left by the Stroke ensured that Arthur’s     understand human speech and often talk themselves,
reign did not collapse overnight. It took a few years for   though there are always some poor mortal beasts
the last effects of the Stroke to fade and for mundane      which have wandered into Faerie to be pitied by their
history to take hold again. The balance between the         smarter and more self-aware kin.
mortal world and Faerie returned to its previous state.        Faerie is a timeless place; those who visit it now will
There were occasional visitors from here and there,         find it little changed from the Arthurian Age. Many of
and magic was fainter than it had been; it was once         its denizens are immortal, at least as long as they dwell
again easy for all of us to pretend that magic was not      within Faerie’s borders, and they will remember trav-
real, and Faeries were the stuff of make-believe and        elers from centuries past as if it was yesterday. Seasons
children’s stories. Over the years the Veil retreated un-   do come to Faerie, and those who dwell there remem-
til its location was unknown to all but a select few.       ber a then that is in contrast to now, but the amount of
   Recently, however, there are hints that the Veil may     time which lay between these two concepts is a flexi-
have slipped forward again, and that it may be found        ble, messy thing. While it is never safe to make broad
in our mortal world even by those who do not seek it.       generalizations, most pilgrims from the mortal world
No one has yet learned an explanation for this. Those       who come to Faerie and have adventures there return
who seek the Veil are advised that it is seldom where       to Earth to find that very little time has passed. (The
you expect it to be. The mortal folk who dwell near         opposite is also sometimes true – travelers spend a
it refuse to speak of it, for the nearness of that much     short time in Faerie and return to find months or years
magic and enchantment has disturbed and frightened          have passed in the mortal realm – but this mechanic
them. But stories of missing persons, strange arrivals,     is perhaps best reserved for GMs in special situations.
and lights or sounds which defy easy classification         For example, when one of your players leaves the
are signposts that Faerie may be near. In ancient days      game for a while and returns months later, perhaps
the Veil appeared only in forests, fields, and lakes, far   she has been wandering Faerie in the interim.)
from cities and settled land, but in the centuries that        Ley-lines and places of power are common in
have passed many previously wild countries have been        Faerie, but the entire place is The Source of Magic, an
tamed. Swamps have become cities, and woodlands             aspect that can be invoked by any enchanter trying to
bulldozed into homes. The Veil could be anywhere.           cast a spell.
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      Chapter 8: The Setting
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                                                                                             Chapter 8: The Setting
                                                                                                                         133
      Chapter 8: The Setting
      is something Faeries wish to avoid, but individual           behind until their patience ran out, then fled back
      knights who have sworn loyalty to one lord or another        across the Veil. Some of these children grow to adult-
      frequently meet in personal combat along the track-          hood in Faerie and end up making a humble living in
      less paths that lead through Faerie woods, and in this       Arden, their royal masters eventually tiring of them,
      way the courts compete for pecking order, influence,         while others manage to escape back to the mortal
      wealth and reputation.                                       world and grow up to lead brief but inspired lives of
                                                                   poetry, artistic expression, and song.
      Gloriana                                                       Titania is served by an order of priestesses modeled
        Generally acknowledged as the most influential             on the Ladies of the Lake, and she is believed to be on
      of the Faerie monarchs, if not the most personally           good relations with both them and the Amazons of the
      powerful, Queene Gloriana’s realm centers on the             Forest of Adventure. Oberon, for his part, relies heavily
      sprawling Forest of Adventure. Her magnificent city          on his chief courtier, Robin Goodfellow, whose travel
      of Troyvantium lies just beyond the forest’s borders         back and forth to the mortal realm has been frequent
      along a broad and shimmering river, and it is there          enough to make him something of a local legend.
      where she keeps her court of Faerie nobles, knights,         While the Faeries of the court of Arden enjoy mortals,
      and damsels. Gloriana is widely revered for her gener-       they have little respect for them – they seem quite
      osity, fairness, and sense of justice. She is gracious and   comfortable doing whatever they want with beautiful
      kind to all whom she considers friends, but when her         men and women, whom they consider playthings and
      wrath is aroused she becomes fierce and tempestuous.         momentary entertainments, somewhat better than fa-
      Beautiful and unmarried, she plays her many court-           vored housepets.
      iers against one another in competition for her favors,
      and by this means keeps her court busy improving the         The King of Elfland
      realm and the lives of her subjects.                            The King of Elfland is a distant and inscrutable
        Gloriana met Arthur shortly after he drew the sword        figure greatly feared for his intense magical might.
      from the stone, before he was crowned king. During           Although he holds court in his fabulous glass castle,
      this time, the handsome and young “Prince Arthur,” as        it is his daughter Lirazel and her mortal husband
      he was known, was Gloriana’s greatest champion. He           Alveric who administer the day to day needs of the
      traveled throughout the Forest of Adventure lending          realm. Their son, Prince Orion, busies himself with
      his aid to Gloriana’s questing knights, learning the vir-    hunting, an obsession which has driven out virtually
      tues of a good king, and acting as a role model for all      all other concerns.
      whom he encountered. But once Arthur was crowned,               Clad in stately robes, wearing a high crown, and pos-
      his romance with lady Lyonors, as well as the need to        sessed of an enormous white beard, the King seldom
      find a mortal wife and queen, soured his relationship        leaves his tower and seems discomfited only when his
      with Gloriana, who became fiercely jealous and re-           daughter leaves his sight. It is said his bride was a mor-
      sented Arthur’s rejection. It is said that Gloriana quiet-   tal woman, but her name is unknown and she must
      ly provided aid to the Four Queens when they sought          have died long ago. No one knows for sure. Since the
      to bring Arthur back to life, but it is not certain what     withdrawal of the Faerie Veil, the King has watched
      reaction Arthur would have were he to personally             events in the mortal realm with growing unease and
      return to court. Virtuous knights and ladies, however,       concern. He has long considered Earth and its peo-
      can count on a welcome reception.                            ple a threat to him and his way of life, even if mortals
                                                                   intend no direct harm. The introduction of time into
      Oberon and Titania                                           Elfland would mean the introduction of pain, suffer-
        This married Faerie couple is infamous for their           ing, and death, none of which the King would wel-
      lovers’ quarrels, which spill over into thunderstorms,       come, and he is actively seeking ways to preserve the
      freakish weather, and other bizarre phenomena                Veil and make it stronger against human intrusion.
      thanks to the relationship between fey and nature            Lirazel, who conducts the business of the kingdom in
      within Arden forest. Both Queene Titania and King            her father’s name, finds the mutability of mortal life
      Oberon are endlessly absorbed by mortals, and their          fascinating, however, and has an endless appetite for
      lusty habits have led both to take multiple lovers of        traveler’s tales, so the King keeps his concerns to him-
      either gender on occasion. Inevitably one finds out          self even as his magical investigations lead his research
      about the affair of the other, the two get to fighting,      farther and farther afield.
      then eventually make up, and peace is restored. In
      the meantime, snow falls in Faerie spring and the sun        Alberich
      burns hot in winter.                                           Alberich, King of the Dwarves, is a legendary
        The court of Arden has, in the past, abducted many         shapeshifter, craftsman, and magician. There is a
      mortal children who struck its fancy. Stolen youths          small but vocal minority of Faeries who claim that he
      were replaced with Faerie changelings who remained           and Oberon of Arden are actually one and the same
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                                                                                        Chapter 8: The Setting
creature, an allegation made possible by Alberich’s       cannot hope to supervise all of them, even with the
reclusive ways, but the Dwarf King’s scorn for the        aid of her large court of Faerie servants. With the
frivolous and unbecoming habits of Arden’s court          weakening of the Veil, Mab has redoubled her labors
seems persuasive.                                         and press-ganged many Faeries into her employ in an
  Certainly the most wealthy of all Faerie lords,         effort to expand her domain into as many dreams as
Alberich has come to resent mankind for its repeated      possible. So far, it seems to be working, though she
efforts to seize his treasure. Alberich’s seclusion may   must keep very strict discipline among her followers
be due to some kind of curse which has grown into         and occasionally resort to ghastly punishment in order
rampant paranoia. Regardless, those who attempt to        to keep everyone in line.
visit him in his mountain court are undoubtedly pre-        Mab, who maintains a strict policy of neutrality to-
sumed to be spies and thieves. A long bout in one of      wards other realms such as Annwn, Arden, and the
Alberich’s prisons is the usual result, and many mor-     Forest of Adventure, has a somewhat antagonistic
tals have been trapped here in timeless Faerie dun-       relationship to mortals, even though she relies upon
geons for centuries of Earthly history.                   them for the nightly construction of her kingdom. She
  Within Alberich’s mountain fortress, the engines        seems to think them very unreliable tenants in her do-
and hammers of the dwarves ring without cease, craft-     main, as if at any time all the mortal world might sud-
ing weapons, jewels, and other more arcane machines       denly wake up at once and her domain would cease to
the purpose of which few can guess. The craftsman-        exist. Her followers ensure that men and women have
ship of his court is revered throughout Faerie and his    many tantalizing dreams of wish-fulfillment in order
baubles decorate the throats, wrists, and fingers of      to keep them dreaming. This grants stability to Mab’s
every fashionable elvish lord and lady. The higher he     realm, but has also increased the contempt which
raises his prices, the more other Faeries seem willing    Mab and her kind feel towards mortals who, after
to pay, and this only increases Aberich’s scorn for       all, usually wish for quite mundane and petty things.
them. Privately, he considers all the other kings and     The mortals who earn Mab’s respect are those who
queenes of Faerie to be enslaved to him through bonds     dream awesome, majestic, and fantastic dreams. These
of greed and avarice, worthy only of his contempt. He     dreams bring new wonders to her kingdom and elicit
may be right.                                             her own grudging admiration.
                                                            Merlin, who is said by some to have been made into
Mab                                                       a dream during the time of his imprisonment, is ru-
  Queene Mab dwells on the outskirts of Faerie soci-      mored to have had a relationship of some kind with
ety and she has little interaction with the other royal   Mab, though the details are not known. Otherwise,
courts. This is because she is so very busy, for Mab’s    few of Arthur’s knights have ever knowingly met this
domain is that of mortal dreams. She is the self-ap-      elusive Faerie mistress, though all have walked in her
pointed monarch of these dreams, even though she          kingdom on nightly excursions.
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      Chapter 9: Allies and Adversaries
      +5, Galatine, and inhuman strength, but Morgause,          +3     Bear, Blackcap, Bluecap, Lion, Magus, Salamander,
                                                                        Security Officer, Shark, Shooter, Big Spider,
      sitting right next to him, has no combat ability high-            Vampire Spawn, Wild Boar, Witch
      er than Brawl +1. Here’s a short list of all the adver-   +4      Basilisk and Cockatrice, Small Dragon, Faerie
      saries in this book, organized by highest skill.                  Damsel, Giant Boar, Hippogriff, Old Ned, Phoenix,
                                                                        Huge Spider, Vampire Lieutenant, Werewolf, Worm,
                                                                        Wyvern
                                                                 +5     Black Magus, Cath Palug, Faerie Knight, Fiendish
                                                                        Corpse, Large Dragon, Small Giant, Incubus and
                                                                        Succubus, Manticore, Nathan Landis, Mr. Invisible,
                                                                        Shannon Goodall, Sphinx, Unicorn, Master Vampire,
                                                                        Big Worm
                                                                +6      Demon, Devil Spawn, Huge Dragon, Faerie Queene,
                                                                        Giant, Griffin, Hiram Warren, Questling, Rialto, Troll,
                                                                        Huge Worm, Yron Squire
                                                                 +7     Demon Prince, Enormous Dragon, General Douglass,
                                                                        Big Giant, Gretchen Schwan, Vampire Lord
                                                                 +8     Angel, Mythical Dragon, Fairy Tale Giant, Glatisant,
                                                                        Sophie Von Ribbentrop, Twrch Trwyth
136
                                                                              Chapter 9: Allies and Adversaries
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      Chapter 9: Allies and Adversaries
      Dressing Mechanics
         Regardless of which kind of dressing is used, there
      are some rules which apply. Magical senses pene-
      trate dressings, and dressings can be broken with
      the Revealing Word (see Dispel in Chapter 5). The
      enchanter who created a dressing can remove it in a
      single exchange as long as he can observe the crea-
      ture he dressed, even remotely. A dressed creature
      who takes a minor consequence may have its dressing
      broken, revealing its true appearance; note that the
      dressing does not grant an additional consequence,
      losing it is just a common form of minor consequence.
         Intelligent creatures can pass as human and so are
      usually dressed as people. They become Scale 1 re-
      gardless of their original size, lose any wings, tails, or
      other appendages, and any extras or stunts dependent
      on these limbs (such as flight or a tail attack). They
      lose natural Weapons and Armor, but retain extras
      like Inhuman Strength or Supernatural Toughness.
      All their skills and aspects remain, though some
      might apply only when the creature loses its dressing.
         Unintelligent creatures — like wyverns, drakes,
      and a basilisk — cannot convincingly pass as hu-
      man even if given human form, so they are instead
      dressed as animals or objects. (Note that a quick &
      dirty dressing into an animal or object will result
      in a bizarre looking animal or object.) To make the
      disguise more effective, the dressing is usually sim-
      ilar to the creature’s original shape, but this is not
      always possible. A giant boar can be dressed as an
      ordinary pig and a basilisk can look like a snake, but
      a wyvern may have to make do with the shape of a
      horse or a cow. Creatures can also be given the shape
      of inanimate objects like cars, trees, or boulders. In
      this shape, the creature has only limited control of its
      own body. A dragon dressed as a car can roll under
      its own power, open its doors, turn the stereo on or
      off, or be driven, but it can’t walk or fly. Creatures of
      this sort generally retain their Scale but lose oth-
      er qualities like wings, tails, Weapons and Armor,
      extras and stunts, just as dressed humanoids do.
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                                                                                Chapter 9: Allies and Adversaries
   Now aware of his true nature, and of his first            time; if he can do this, he believes he will supplant
wife’s betrayal and incest with the young Arthur,            Arthur as High King and effectively steal Arthur’s
Douglass hates the Boy King for both engender-               legend. Whatever it is that has brought Arthur back
ing Mordred in the first place and for trying to             now – whatever foe is out there – Douglass is ab-
kill the baby when the truth came out. The loss of           solutely prepared to fight it. But he’ll be damned if
his other sons – Gawain, Agravaine, Gareth and               he’ll let Arthur bullocks the whole thing up again.
Gaheris – to the Round Table makes everything                   The general is surrounded by allies with plenty of
even more painful. Douglass knows that if he had             firepower, but when the season finale comes he’s a
beaten Arthur that day at Castle Terrabil, every-            hand-to-hand fighter. His cybernetic arm hits with
thing would have been different. He would have               inhuman force and he’s highly trained in its use, able
been High King, not that beardless bastard. And he           to grapple and choke his foe to death in seconds.
is certain he would have done a better job, too.             (The addition of the cybernetic limb is based on the
   For over a decade now, Scott Douglass has planned         belief held by some that Lot may be derived from
his rise to power. Long aware of secret alliances            the older Welsh character Ludd of the Silver Arm.)
within the military and the federal government,              Douglass is intended to be a villain just at the limit
he became a Freemason and began rising through               of what a hero with Superb (+5) skills could duel;
the degrees of that society, using his military and          in order to succeed, any player character is going to
Washington contacts to sabotage his rivals and grease        need a good plan, the right weapon, plenty of Fate
his own wheels. With a small army of soldiers fanat-         points, and some help. But because a duel is so much
ically loyal to himself, he has assassinated a dozen         more satisfactory than a massive dogpile on Lot,
Arthurian incarnations in order to “clear the field.”        be sure to give the other player characters plenty
(Incarnations of Morgause, Arthur, and Pellinore             of soldiers or other foes to fight at the same time.
get special, personal, treatment.) Seven years ago
                                                               ASPECTS
he went back to Iraq, and this time a suicide bomb-
er took his arm. Using his pull as one of the Round            Scottish King
Table’s inner circle, he got his limb replaced with a          It Should Have Been Me!
deadly cybernetic prototype developed in Japan.                Big Bad Evil Guy
   Now a general, Douglass has his sights set on the           Military Training
presidential election. He intends to invite Shannon            The Silver Arm
Goodall, whom he has recognized as Guinevere but               SKILLS
who has not yet met him personally, to be his run-
ning mate. If his command of the military and “moral           Epic (+7) Brawl and Leadership
values” vote is not enough to get him into the Oval            Fantastic (+6) Confidence, Contacts and Firearms
Office, threats of terminal violence will force the other      Superb (+5) Athletics, Investigate and Willpower
inner circle members to use their influence on his             Great (+4) Physique, Stealth and Resources
behalf, rigging the election. Once he’s President, it will     Good (+3) Deceive, Provoke and Notice
be child’s play to arrange for martial law and a manu-         Fair (+2) Drive, Education and Wilderness
factured crisis which will extend his term indefinitely.       Average (+1) Burglary, Occult and Technology
   General Douglass’ plan to become KOTUS (King                FEATURES
of the United States) is an impending “big issue” for
the first season of your Arthur Lives! campaign. He’s          Choke. Once per scene, when Scott is grappling a
actively hunting several key incarnations and is easy to       victim with the Silver Arm, he can spend a Fate point
introduce in this manner, but because he has so much           to increase any inflicted consequence by one level.
going on at once, it is also easy to allow the players         Disarm. When Scott successfully disarms a foe
to fly under his radar for a while. Squads of faceless         using Brawl, the resulting obstacle is 2 levels higher.
army goons (and mercenaries hired to ensure deniabil-          Tactical Genius. When Scott uses Leadership
ity) give you all the mobs you need, and his access to         to create an advantage for his men, he gets two
vehicles and heavy weapons encourages high-energy              free invocations out of it, instead of just one.
action and plenty of explosions. Adventures using              The Silver Arm. Scott’s cybernetic arm punch-
Douglass are an opportunity for you to be inspired by          es as a Weapon:3. He has a +3 bonus on rolls to
all those films in the last decade which have made a           crush something, provided he can do so with
fetish out of the military, their equipment, and their         one hand. When grappling, he inflicts an ad-
missions – stories begin with surveillance, infiltra-          ditional point of stress. The arm is invulnera-
tion, and flash/bang grenades, grow to machine guns,           ble to anything short of a magical weapon.
helicopters, and Predator drones, and climax with              Smash and Grab. Scott can spend a Fate point to
fighter jets, smart missiles, and a nuclear weapon.            make a simultaneous Physique roll to create an
Douglass’s goal is to master both the Round Table              advantage at the same time he makes a Brawling
conspiracy and the office of President at the same             attack, representing a successful grapple.
                                                                                                                         139
      Chapter 9: Allies and Adversaries
        Elite Minions. Scott commands a person-                   looking for purpose, and she has decided to give
        al platoon of Good (+3) minions armed with                them one. Using discreet funding creatively buried
        assault rifles, military combat armor, gre-               by her accountants, she has organized and managed
        nades, heavy weaponry and vehicles.                       small teams of Arthurian reincarnations and directed
                                                                  them to investigate strange happenings, hunt down
        STRESS
                                                                  supernatural menaces, and gather more of their own
        Physical: bbbb Mental: bbbb                               kind. One of the youngest individuals in Congress,
        CONSEQUENCES                                              she is a breathtaking blonde with deep blue eyes.
                                                                  She has a weakness for especially fashionable cloth-
        Two minor, one moderate, one severe consequence.          ing, and is seldom seen without high heel shoes.
        GEAR                                                        GMs can use Shannon Goodall as a patron for PCs
        Besides the Silver Arm, Scott bears a pistol              who do not have an Arthur or Guinevere among
        and a knife. If he’s going into a firefight he’s almost   them. She keeps a balance between her former
        certainly wearing a bulletproof vest, but in pub-         and modern life, and has completely rationalized
        lic he appears to be unarmored, but that’s just so        her conservative political philosophy with her life
        he can use the Vest Concession (see page 106).            as the Queen; in particular, she believes that since
                                                                  any unborn child could be another Arthurian in-
                                                                  carnation (and thus a soldier in whatever war is
      Shannon “Starburst”                                         coming), her pro-life stance has become ever more
      Goodall (R-UT)                                              passionate. This has caused some friction among
                                                                  her followers, but no bridges have yet been burned.
        Main NPC
         Shannon Goodall is the daughter of a solidly              ASPECTS
      prosperous Mormon family. Brilliant, charismatic,            Queen of Salt Lake City
      and disciplined, she attended Harvard Law on a full          Principles Over Facts
      scholarship and returned to Utah to start a family           Harvard Law
      and run for local political office. Since she has a birth    Telegenic
      defect that prevents her from conceiving children,           Rising Star
      she adopted a son (now age nine) and two daugh-
                                                                   SKILLS
      ters (ages six and fourteen). Stridently pro-life in her
      political leanings, she won instant popularity among         Superb (+5) Confidence and Contacts
      Utah’s devoutly religious middle class, and these            Great (+4) Leadership, Rapport and Willpower
      voters propelled her to victory. On election night, a        Good (+3) Education, Investigate and Resources
      local television journalist called her “the Queen of         Fair (+2) Athletics, Empathy and Notice
      Salt Lake City” and she instantly recognized herself.        Average (+1) Firearms, Occult and Physique
         The next few months prompted some soul-search-            FEATURES
      ing in Shannon, who was unsure how to reconcile
      her political life, her personal values, and her rein-       Breathtaking Blonde. Shannon has a +2
      carnation as Britain’s legendary High Queen. She             on Rapport checks to make a good first im-
      continued to do her job and do it well, which got            pression on a heterosexual man.
      her noticed by national Republicans who urged her            Don’t Touch the Queen. Shannon can use her
      to a House run in 2014. She accepted the challenge           Confidence to defend against hand-to-hand attacks
      and quickly took a commanding lead thanks to her             as if it were Athletics, until she is hit for the first time.
      stunning good looks, confident manner, and deep              Runner. Shannon has a +2 on Athletics
      knowledge on matters of business and the law. She            checks to flee the scene.
      was invited to speak at the Republican National              STRESS
      Convention and was an instant hit both with reli-            Physical: bbb            Mental: bbbb
      giously conservative GOP loyalists and FOX News
      pundits. One of them declared that, during her               CONSEQUENCES:
      speech, she sent “starbursts” through every television       One minor, one moderate, and
      screen in America; this earned her a new nickname.           one severe consequence.
         Goodall may be the most visible Arthurian rein-
      carnation alive today, and she is on television con-         GEAR
      stantly both at home and in Washington. When                 Shannon is a licensed gun owner and has a pistol for
      young incarnations recognize themselves, Goodall is          close defense, a shotgun for hunting, a rifle for target
      likely to be one of the first incarnations they see. She     practice, and an assault rifle in case things go sour.
      has been sought out by more than one incarnation
140
                                                                             Chapter 9: Allies and Adversaries
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      Chapter 9: Allies and Adversaries
142
                                                                               Chapter 9: Allies and Adversaries
Nancy Waterman
Supporting NPC
   Nancy Waterman thinks she might be going crazy.
She was just an ordinary girl. Okay, a very pretty, very
lucky, girl. It was mostly her luck and her looks that
got her through an audition for the Los Angeles Lakers
cheerleading team, and she’s become a favorite of local
reporters who like her friendly, upbeat demeanor. But a
few months ago she started to get these strange dreams.
They were little things at first: a jump shot that she later
saw happen just as she had imagined it, a final score that
she predicted exactly. But then she dreamed that the for-
ward got a hamstring injury, and it happened that very
night. Nancy began to get afraid. She found a psychic
friend of hers and tried to get advice, but after a few days
she figured out the guy just wanted to get into her pants.
   Now Nancy has begun to crack the books and do
some research on dream visions; she’s reading blindly
on just about every imaginable topic, but writing down
her visions has definitely helped her remember them,
and last week as she faded off to sleep she resolved
to dream about her mother … and it worked. She’s
starting to get used to the notion that there is more to
the world than she has ever imagined, and she likes
that idea. Her control over her dream-visions is rapidly
increasing. Now if only she could land an endorse-
ment contract or something; being a Laker Girl doesn’t
exactly put her in Gucci, and the bills are piling up.
   Nancy has seen Arthur in movies and knows
that the Lady of the Lake is the woman who gave
Arthur his magic sword, but she has read little else
about the legend of which she is a part. Once she
recognizes herself, she gains the Refuge talent.
   GMs could use Nancy in many ways at the same
                                                               SKILLS
time. Firstly, she is a person in need. Even the most
rookie incarnation will have information which would           Good (+3) Athletics and Perform
greatly benefit Nancy and help her get her life back           Fair (+2) Notice and Rapport
together. However, she is also an unrecognized incar-          Average (+1) Occult and Stealth
nation, and that poses certain questions which the             FEATURES
heroes will have to answer. Perhaps the heroes, attend-
ing a basketball game, recognize Waterman among the            Good on Camera. Nancy has a +2 bonus to overcome
cheerleaders; now what do they do? A quick meeting             obstacles with Rapport when she is being filmed.
with her will reveal that she does not know who she            Cheerleader. Nancy has a +2 bonus to
is, nor who the heroes are. Will they stage her recog-         Perform rolls when cheerleading.
nition? Even if she has not yet realized the truth, her        STRESS
visions make her useful to the players and GM in an-
other way: as a way to introduce stories or plot compli-       Physical: bb          Mental: bb
cations. She might get a vision which sends the heroes         CONSEQUENCES
off on an adventure, or which suggests a tragic end to         One minor consequence
the current story (an ending the heroes must avert).
                                                               GEAR
  ASPECTS
                                                               Cellphone, closets full of casual clothing, simple
  Laker Girl                                                   lodging, pepper spray, stun gun, compact car.
  Afraid of Her Own Powers
  Smokin’ Hot
  Fast Learner
  Dream Visions
                                                                                                                    143
      Chapter 9: Allies and Adversaries
and his allies are shooting it out with Rialto’s min-        CONSEQUENCES
ions, then Nero with more minions, and finally the           Two minor, one moderate and
boss herself – preferably in a suitably dramatic lo-         one severe consequence.
cation, like atop a building or out on an ice flow.
  If such a simple plot outline bores your play-             GEAR
ers, then you can use Rialto as a chance to let the          Rialto wears her fur coat everywhere and her
heroes demonstrate their guile. Her desire for re-           massive club is usually close at hand. She has
venge will be no less, but the heroes may wish to            even employed minions to carry it around for her
shut her business down, humiliate her, or ruin her           like a golf caddy. Otherwise: skimpy European
financially rather than simply kill her. (After all,         clothing that would fit right in at a runway show.
the corpse of a wealthy fur magnate can create a             She is always in impossibly-high heeled shoes
lot of problems.) In this case, the GM can set the           which further accentuate her imposing height.
stage and let the players come up with a plan. Don’t
make Rialto any smarter than she is; sometimes
the heroes should be able to outwit their foes, and
Ryons makes a good candidate for such a story.
                                                                          The Lady de Vance
  ASPECTS                                                           We know precious little about the Lady de
  Fighting Fashion Model                                         Vance, Ryons’s paramour. Merlin knew of the
                                                                 romance and sent Balin and Balan to inter-
  Bully                                                          cept Ryons on his way to the castle Tintagel
  Giant Blood                                                    in Cornwall, where the Lady was waiting. This
                                                                 is an interesting coincidence because Tintagel
  Fur Makes Me Strong                                            was the same place Igraine was waiting for
  World Traveler                                                 her husband Gorlois when Merlin enchanted
                                                                 Uther with Gorlois’s appearance. Uther en-
                                                                 tered the castle, Igraine thought he was her
  SKILLS                                                         husband, and Arthur was engendered.
                                                                    Ryons was en route with a retinue of knights,
  Fantastic (+6) Melee and Physique                              and so there’s no reason to think his romance
  Super (+5) Athletics and Resources                             of the Lady de Vance was a secret. He was
                                                                 unmarried, newly king of Norgales, and had an
  Great (+4) Confidence and Contacts                             impressive track record. After his capture by
  Good (+3) Leadership and Provoke                               Arthur, he even displays something of a sense
                                                                 of humor. The Lady might have found it easy to
  Fair (+2) Perform and Rapport                                  love him. And since he was in a position to ask
  Average (+1) Deceive and Willpower                             almost any eligible woman to be his wife, we
                                                                 can presume that the Lady de Vance was either
  FEATURES                                                       astonishingly rich and possessed valuable land
                                                                 and castles, or else Ryons actually loved her
  Taller Than on Television. Rialto has a +2 bo-                 and was courting her regardless of her wealth.
                                                                    Ryons survives his encounter with Arthur,
  nus when making attacks with Provoke against                   unlike Lot, and it seems likely he reunited with
  someone she can physically stare down upon.                    the Lady and they eventually married. Ryons has
                                                                 a daughter, the female knight Britomart, but by
  Fighting with Style. If Rialto makes a Melee                   the time of her adulthood the Lady de Vance
  attack and succeeds with style, she can give                   is not present. Britomart, one of the heroes of
                                                                 Spenser’s epic poem The Faerie Queene, even-
  up the boost to instead create an advan-                       tually marries Arthegal, Arthur’s half-brother,
  tage such as Staggered or Intimidated.                         son of Igraine and Gorlois and full brother to
                                                                 Morgause and Morgan le Fey. This would make
  Ryons’ Sword. The original version of this sword               the Lady de Vance one of King Arthur’s rela-
  was forged by Vulcan, Roman god of the forge, for              tives, the mother-in-law of his half-brother.
  Hercules. Rialto’s is an echo of the original, man-
  ifesting as an enormous two-handed club with
  which she has killed everything from seals and
  tigers to slow minions. It is a Weapon:4. If she is
  killed or defeated in combat, the echo fades.            Nathan Landis
  Fur Makes Me Strong. The original Ryons made             Supporting NPC
  a cloak trimmed with the beards of eleven kings            Nathan Landis was working for a catering business
  he had defeated in battle. Rialto wears an echo of       when he met Rialto, a prosperous fashion designer
  the original: A coat of white tiger fur. So long as      specializing in fur. When she kept staring at him
  she wears it, attempts to inflict mental stress on her   during a photo shoot, he thought maybe she was inter-
  always fail unless the attack is magical in nature.      ested in him, but the truth turned out to be something
  If she dies or is defeated in battle, the echo fades.    else. Rialto kept Nathan in the dark about his true
  STRESS                                                   identity until she could get him to Cornwall. Walking
                                                           in the shadow of Castle Terabil, the site of his death,
  Physical: bbbb Mental: bbb                               allowed Nathan to recognize himself; he was Nero,
                                                           brother to Ryons, and briefly King of North Wales.
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Boar                                                      Hawk
Nameless NPC                                              Nameless NPC, Scale 0
  Wild boars were hunted by knights through-                These birds of prey are beautiful creatures with
out the forests of the Arthurian Age, typically           keen eyesight, graceful flight, and a long tradition
using special spears to hold the boar at bay as it        as hunting animals. Knights and ladies alike kept
dies. They were, and are still, exceptionally dan-        falcons, with the large gyrfalcon being most prized
gerous, with a vile temperament and tusks which           and reserved for lords, while smaller breeds were for
can inflict serious harm. Today, wild boars have          their wives. Although the practice is much less com-
lost so much territory that they have begun to be         mon in the modern era, it is still found in Faerie.
seen in cities. The largest boars are Scale 2.              Because falcons and hawks are so small (Scale
                                                          0), most human beings have Armor:2 against
  ASPECTS
                                                          their attacks and inflict +2 harm upon them.
  Razorback
  Lethal When Cornered                                      ASPECTS
                                                            Hunting Hawk
  SKILLS
  Good (+3) Brawl                                           SKILLS
  Fair (+2) Physique                                        Average (+1) Athletics, Notice, and Wilderness
  Average (+1) Notice and Wilderness
                                                            FEATURES
  FEATURES                                                  On the Wing. Falcons and hawks have a +2
  Not Dead Yet. When a boar is Taken Out,                   Athletics bonus to catch up to a target in a chase.
  it can spend a Fate point to continue its at-             Hawkeye. +2 on Notice rolls to catch sudden movement.
  tack for one more exchange. If successful-
                                                            STRESS
  ly attacked again, before it has had its final
  turn, it must spend another Fate point.                   None
  Tusks. A boar’s tusks count as Weapon:1
  Hide. The boar has Armor:1                              Horse
  STRESS                                                  Nameless NPC, Scale 2
  One stress box.                                           A knight without a horse is just a bloke with
                                                          a sword, unable to perform the key role of a
                                                          knight: crushing an enemy front line in a mount-
                                                          ed charge. The horse is, quite literally, what makes
                      Giant Boar                          a knight a knight, and a wise knight maintains
        There are many tales of giant boars, hail-        many horses of various sizes and specialties, some
      ing from Faerie but roaming the world. Some         for riding (palfrey), some for hunting or deliver-
      are violent and destructive, while others are
      passive until they become the object of leg-        ing messages (a courser), and some for carrying a
      endary hunts. As the focus of a large hunting       heavily armored warrior into battle (a destrier).
      party made up of PCs, the Giant Boar is a Main
      NPC with a full stress track and set of conse-
      quences. It is Scale 3, but can use the same        Hunting Horse
      skills and stunts as an ordinary boar. The great-
      est of these magical boars is Twrch Trwyth,
      who is detailed elsewhere in this chapter.            ASPECTS
                                                            Courser
                                                            SKILLS
                                                            Fair (+2) Athletics
                                                            Average (+1) Notice and Physique
                                                            FEATURES
                                                            Long Winded. A hunting horse has a +2 on
                                                            Physique rolls to resist fatigue and exhaustion.
                                                            Runner. A hunting horse has a +1 on
                                                            Athletics rolls to run or jump.
                                                            STRESS
                                                            One stress box.
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        FEATURES                                               SKILLS
        Long Winded. A warhorse has +2 on Physique             Good (+3) Athletics and Physique
        rolls to avoid fatigue and exhaustion.                 Fair (+2) Brawl and Wilderness
        Fearless. The warhorse has a +2 on Willpower           Average (+1) Provoke, Notice, and Stealth
        rolls to remain calm when confronted with              FEATURES
        something it has never seen before.                    Stealth Hunter. Lions have a +2 bonus
        STRESS                                                 to Stealth when they approach prey.
        Two stress boxes.                                      Jumper. Lions have a +2 bonus on Athletics
                                                               rolls to overcome while leaping.
      Faerie Steeds                                            Tooth and Claw. A full grown lion
                                                               is deadly with Weapon:2
      Supporting NPC, Scale 2
        Faerie stallions lead herds of wild horses, and        STRESS
      are highly prized as mounts by Faerie knights.           Physical: bbbb Mental: bb
      To tame one is a legendary feat for a mortal.
                                                               CONSEQUENCES
        ASPECTS
                                                               One minor.
        Faerie Charger
        Proud
        Fast as the Wind
        I Know This Land
        SKILLS
        Good (+3) Athletics
        Fair (+2) Leadership and Physique
        Average (+1) Brawl, Notice and Wilderness
        FEATURES
        Runner. The Faerie charger has a
        +2 on Athletics rolls to run.
        Leaper. The Faerie charger has a
        +2 on Athletics rolls to jump.
        Tireless. The Faerie charger has a +2 on
        Physique rolls to resist fatigue and exhaustion.
        Faerie Resilience. The Faerie charger has Armor:1.
        The Tongues of Men. The Faerie charger can un-
        derstand, but not speak or read, human languages.
        STRESS
        Physical: bbb         Mental: bb
        CONSEQUENCES
        One minor.
      Lion
      Supporting NPC
        Lions have a long tradition in Arthurian litera-
      ture, best demonstrated by Sir Yvain, the Knight
      of the Lion. In legend and heraldry, they are the
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Ravens
Nameless NPCs, Scale 0
  Heralds of misfortune and eaters of carrion, ravens   Shark
are another animal with ties to Arthurian legend; in    Supporting NPC, Scale 2
particular, Welsh characters like Yvain and Morgan        This is a big, man-eating shark of the sort best
have been associated with them, and sometimes           seen in deathtraps, the deep ocean, and coast-
they appear en masse as dangerous flocks capable        al communities celebrating the Fourth of July.
of feasting on knights. They make good targets for      Because of Scale, big sharks like this one will
Summoning magic because they are so common in           have Armor:2 against human-size characters.
cities and can arrive swiftly from a great distance.
  Treat a flock of ravens as a single NPC. Gather         ASPECTS
multiple such flocks together into a mob of minions.      Shark Attack!
 ASPECTS                                                  Feeding Frenzy
 An Unkindness of Ravens (or a Murder of Crows)           SKILLS
 SKILLS                                                   Good (+3) Brawling and Physique
                                                          Fair (+2) Athletics and Notice
 Fair (+2) Athletics                                      Average (+1) Provoke and Wilderness
 Average (+1) Brawl, Notice, and Provoke
                                                          FEATURES
 FEATURES
                                                          Blood in the Water. Sharks have a +2 on Notice
 Always Out of Reach. The ravens have a +2 bo-            rolls when trying to locate prey by scent.
 nus to Athletics when using Full Defense.                So Many Teeth. Sharks are dangerous
 Everywhere and Nowhere. The flock of ravens              with natural Weapon:2, rising to Weapon:4
 ignore stress that targets a single bird at a time.      vs. player characters thanks to Scale.
 Attacks that affect an area (such as shotguns, ex-
 plosives, or weather effects) affect them normally.      STRESS
 STRESS                                                   Physical: bbbb Mental: bb
 None.                                                    CONSEQUENCES
 CONSEQUENCES                                             One minor.
 Each point of stress inflicted disperses one flock.
                                                        Snake
                                                        Nameless NPC, Scale 0
                                                          An individual snake can be scary, but when
                                                        snakes appear in scenarios, they are usual-
                                                        ly in large mobs. Magical serpents from Faerie,
                                                        or especially lethal mundane snakes, can pose
                                                        unique dangers even to experienced knights.
                                                          ASPECTS
                                                          Why’d It Have To Be Snakes?
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        SKILLS
        Average (+1) Brawl
        FEATURES                                                          Faerie Stags and White Stags
                                                                           Magical stags hail from Faerie but can be
        Just a Scratch. When a snake ties on a Brawl attack,            found in surprising places, having crossed the
        it can sacrifice its boost to instead deliver its venom.        Veil to take over leadership of mortal herds. They
                                                                        hunt poisonous snakes; give them the nemesis
        Reflexive Strike. Snakes have a +2 on                           aspect Serpent Hunter, Fair (+2) Stealth, and
        rolls to determine initiative order when                        immunity to all poisons and venoms. A White
                                                                        Stag is a mysterious Faerie creature which
        they are suddenly discovered.                                   appears to herald important events, to deliv-
        Venom. A typical venomous snake is dangerous                    er a silent warning, or to mark the boundary
                                                                        of the Veil. They are Supporting NPCs with a
        but not lethal to a PC. Its venom inflicts a single             full stress track and one minor consequence.
        point of stress, but the snake can spend a Fate point           Add Good (+3) Leadership and the high con-
                                                                        cept Guardian of the Forest. They are not to be
        to force this stress to be taken as a consequence.              hunted; those who harm one are often cursed.
        STRESS & CONSEQUENCES
        None
                                                                   Wolf
                          Faerie Serpent                           Nameless NPCs
                                                                     Wolves in Arthurian myth are nocturnal
               Snakes from Faerie are cunning and wicked
            creatures with a Taint of the Infernal and the         predators who work in groups to pick off care-
            trouble aspect Charmed by Music. Their poison          less travelers or foolish children. Found in
            takes many forms, all magical: use the effect of
            the poison, bleeding poison, or elixir of sleep        the wild, and aggressive enough to inflict se-
            from the rules for alchemy in Chapter 5.               rious harm, they can be very dangerous.
                                                                    ASPECTS
                                                                    Pack Animal
      Stag                                                          SKILLS
      Nameless NPC                                                  Fair (+2) Athletics
        Hunted by knights for sport and by lesser men               Average (+1) Brawl and Notice
      for food, a well-fed stag weighs several hundred
                                                                    FEATURES
      pounds, can have a rack of antlers four feet across,
      and is distinguished by a shaggy dark mane.                   Stalk. Wolves have a +2 bonus to Stealth
      They flee from hunters, luring them away from                 when creeping up on intended prey.
      the rest of the herd, but can fight if they are cor-          Tracking Scent. A wolf can use
      nered or worn out. The largest stags are Scale 2,             Notice to track by smell.
      as tall as some horses though of lighter build.               Natural Weapons. A wolf ’s bite and
                                                                    claws add up to Weapon:1
        ASPECTS
                                                                    STRESS & CONSEQUENCES
        Object of the Hunt
                                                                    None. Each point of stress inflict-
        SKILLS                                                      ed takes out one wolf.
        Fair (+2) Athletics and Wilderness
        Average (+1) Brawl, Notice and Physique
        FEATURES
                                                                                             Dogs
        Fight or Flight. A stag has a +2 bonus on                          In the 21st century, the animal PCs are most
        Athletics rolls to evade pursuit in a chase.                    likely to meet in a conflict is a guard dog or three.
                                                                        Use the stats for wolves but replace Stalk with
        Antlers. When a stag bears mature ant-                          Born to Run: A +1 bonus on Athletics rolls to run
        lers, these count as Weapon:1                                   or jump. Replace Pack Animal with Loyal Hound.
        STRESS
        One stress box.
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Doctor Alorda
Supporting NPC
  With every occult and illuminated group probing the
mystery of Arthur’s return, it will come as no surprise
that the Vatican has made this investigation a priority.
In addition to the potentially world-changing impact
of the Holy Grail’s return, the Church has a long histo-
ry of partnership with Arthur, supporting his right to
rule but also chastising him when he needed instruc-
tion. (When Lancelot’s affair with the Queen was
revealed, the Pope pressured Arthur to take her back
and call off the war with France.) The current program
of research into Arthur’s reincarnation is conducted
out of the Congregation for the Doctrine of the Faith,
the modern descendant of the original Inquisition,
with special agents granted the title of monsignor and
answering directly to His Holiness the Pope. Lawrence
Alorda, Dominican friar, is one of those agents.
  Lawrence is an unassuming Hispanic in his sixties.
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       ASPECTS
       Illuminati Double Agent
                                                                 Hiram Warren
       Self-Indulgent                                              Main NPC
       Third Eye Open                                               Hiram was indoctrinated into the global Masonic
       Corporate Board Member                                    conspiracy at the age of 13, when he joined Demolay
       Playing for Both Sides                                    to play basketball. He found friendship there, and
                                                                 his intelligence brought him to the attention of se-
       SKILLS                                                    nior Masons, who groomed him for a leadership
       Epic (+7) Confidence and Notice                           post. He was made a Mason proper at the age of 21,
       Fantastic (+6) Contacts and Resources                     by which time he was halfway through a criminal
       Superb (+5) Deceive and Willpower                         justice degree at Princeton. Several law enforcement
       Great (+4) Empathy and Rapport                            agencies competed for his attention, but Masonic
       Good (+3) Education, Occult, and Investigation            influence ensured that the FBI’s offer was the most
       Fair (+2) Firearms, Leadership, and Technology            lucrative. He did well in his training and was initial-
       Average (+1) Athletics, Drive, and Stealth                ly assigned to the Las Vegas office, where he came
                                                                 to hate the desert and, especially, scorpions, one
       FEATURES                                                  of which found its way into his bed one evening.
       Not the Droids You’re Looking For. Gretchen can              Now in his fifties, Senior Agent Warren is officially
       influence the minds of others by speaking to them.        based in Washington at FBI Headquarters, but in truth
       Use Confidence, opposed by the target’s Willpower.        is a roving mastermind for the Freemasons and the
       On a success with style, she can influence nearby indi-   Round Table conspiracy. He has a small detachment
       viduals with the same suggestion. This is not absolute    of agents who are personally loyal to him and who
       mind control; her instructions must be reasonable.        will do virtually anything he commands, even if it
       Read Thoughts. Gretchen can communicate by                seems to violate the law or FBI regulations. With the
       thought with anyone she can see. If she wants             Bureau’s chief administrators all Masons or co-opted
       to read your mind against your will, she rolls            by Masons, Warren has free license to pursue ene-
       Confidence opposed by your Willpower. On a                mies of the brotherhood and the Round Table. This
       success with style, you don’t know she is doing it.       he does with grim enthusiasm, first investigating
       Cloud Men’s Minds. Gretchen can spend a Fate              targets and then branding them with accusations
       point to make a character unable to perceive her.         of terrorism before apprehending them or forcing
       Create an obstacle using Confidence against the           a lethal shootout. If Hiram believes a target may
       target’s Willpower; as long as the obstacle is not        have useful information, he captures, interrogates,
       overcome, she is invisible to that character.             and if necessary tortures the individual. If Hiram’s
       I Was Never Here. Gretchen can use Confidence to          traditional approach has a flaw, it is his belief that
       erase any memory of interacting with her during the       information gained by torture is usually reliable.
       current scene from one character. This is opposed by         Hiram has personal experience with the super-
       Willpower. If she succeeds with style, the memory         natural, though he has no powers himself. A good
       is gone forever. Otherwise, it can be brought back to     and loyal Freemason, he believes in a universe ruled
       the surface as an obstacle that others can remove.        by order and reason, not romantic flights of fancy.
       Sense Magic. Gretchen can use Notice to                   He’s caught vampires and staked them in the sun,
       sense the presence of the supernatural.                   had haunted hotels burned to the ground, and once
       Danger Sense. At the start of any physi-                  rooted out a goblin infestation in the Phoenix sewer
       cal conflict when Gretchen would normal-                  system. He’s heard of people who are reincarna-
       ly be surprised, she can roll Notice to create            tions of Arthurian myth, but he considers them no
       an advantage based on the fact that she’s not             more dangerous than any other magical freak, and
       as surprised as her enemy thinks she is.                  he exterminates them without joy or pleasure.
       STRESS                                                       In an Arthur Lives! campaign, Hiram Warren is an
                                                                 example of the Recurring Antagonist. As a represen-
       Physical: bb       Mental: bbbb                           tative of federal law enforcement, albeit a corrupt
       CONSEQUENCES                                              one who answers to his Freemason masters rather
                                                                 than the law, he also represents a threat which must
       Two minor, one major, and one severe consequence.
                                                                 be handled carefully and not with casual violence.
       GEAR                                                      Introduce Warren after the heroes have had an ad-
       Pistol, fashionable European clothing, limousine          venture which is noticed by the public; perhaps there
       and driver, smart phone, business cards, reading          are bodies left behind after a warehouse firefight, or
       glasses, and a swan-shaped lapel pin which dis-           the player characters are forced to draw weapons in
       rupts all surveillance equipment in the scene.            plain sight of bystanders. Agent Warren takes a special
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      Chapter 9: Allies and Adversaries
        ASPECTS
        Born to be a Magician
        Let’s Experiment
        SKILLS                                                                            Beyond Black
        Good (+3) Occult                                                 If you’re looking to emphasize multiple magic sys-
        Fair (+2) Confidence, Perform                                  tems in your campaign, and you want an even darker
        Average (+1) Education,                                        version of Nigel, give him the Voidcaller magic sys-
        Investigate, Rapport, Willpower                                tem from the Fate System Toolkit instead of his listed
                                                                       talents. Instead of the Lore skill, he uses Occult.
        FEATURES
        The Stars Are Right. Simon has a +2 bonus to
        Occult when creating astrology-based advantages.
        Illegal Substances. Simon uses hallucinogens
        and other drugs in his work. He has a +2 bonus                   ASPECTS
        to Contacts when acquiring such materials.                       Black Magician
        Magical Talents. Simon can use Blessings                         I Will Live Forever!
        and Curses, Divination, and Ward.                                Tall, Dark and Handsome
        Talisman. Simon’s talisman is an elaborately dec-                Slippery as an Eel
        orated amulet he is seldom without. Wearing it,                  Tech Baron
        he has a +2 to Occult when using Divination.
                                                                         SKILLS
        STRESS
                                                                         Superb (+5) Resources
        Physical: bb         Mental: bbb                                 Great (+4) Occult and Technology
        CONSEQUENCES                                                     Good (+3) Confidence and Willpower
        One minor.                                                       Fair (+2) Firearms, Provoke and Leadership
                                                                         Average (+1) Deceive, Education and Physique
      Black Magus                                                        FEATURES
                                                                         Chicks Dig the Accent. Nigel has a +2 bonus
         The black magician uses his powers for his own grat-
      ification and to get revenge on his many enemies and               on Deceive rolls to seduce American women.
      rivals. His relationship to mundane power is complex:              Human Sacrifice. Nigel can push stress from spell-
      he may see it simply as a route to deeper magical                  casting onto helpless individuals in his presence.
      secrets, or his magic may be the instrument by which               Redshirt. When attacked, Nigel can choose
      he attains worldly power. A magus of this type makes               to spend a Fate point, forcing the attack-
      an excellent minor adversary; alone he is little threat,           er to target one of Nigel’s allies instead.
      but he commands obedience from mundane minions                     Magical Talents. Binding, Necromancy, Summon
      as well as supernatural allies from Hell or Faerie.                & Banish, Unseen Hand
                                                                         Talisman. Nigel’s talisman is a dagger; holding it,
      Nigel Blackmun                                                     he has +2 Confidence using Summon & Banish.
        Main NPC                                                         STRESS
        Nigel Blackmun, a native Londoner, was the inventor              Physical: bbb         Mental: bbbb
      of the famous “Blacktop” series of home computers.
      Leveraging that into a multi-million-dollar company, he            CONSEQUENCES
      then sold to an even larger conglomerate, accepting a seat         One minor, one moderate, one severe.
      on the board and a truly revolting salary. He is set for life.
                                                                         GEAR
        But no amount of wealth, no human affection, no
      number of fawning sycophants would be enough to                    In addition to his sacrificial dagger (Weapon:1), Nigel
      satiate Blackmun, whose true obsession is everlast-                keeps a semi-automatic pistol (Weapon:2). He is
      ing life. The demons he summons have convinced                     never without his smartphone, and has access to vir-
      him that such a thing is possible, and they direct                 tually any other item of technology he might need.
      him to occult rituals or legendary items of power
      which, they suggest, shall finally grant him his long
      sought boon. But the Devil is a liar, and Nigel is being
                                                                       Security Officers
      played for a fool; the errands his demonic “allies”              Nameless NPCs
      send him on always serve Hell’s purpose, and the                   For well-armed and aggressive security forces,
                                                                       use Cops. The men and women described here are
      immortality he seeks is always over the next horizon.
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      body fell into a catatonic state but Montauk doctors      recognizes the magicians of the Ahnenerbe were
      were able to sustain her long enough for a Caesarian      unable to control their own spell, she sees the re-
      section to remove the baby once it was viable. Sophie     sult as a promising opportunity and something of a
      was “born” for the second time with a mature psyche       miracle. She idolizes all Arthurian incarnations as
      and complete awareness of her former life, but being      Aryan supermen, regardless of the bodies which their
      a child again caused her power structure to take some     souls may inhabit. That is, if Arthur’s soul inhabits
      hits. She lost track of the Montauk chair (and the copy   the body of a Jew, that person is no longer a Jew; the
      of it reputedly hidden somewhere along the Thames)        power of the Aryan soul filters out any racial impu-
      and spent the nineties building a new faction of Nazi     rities. And, since each Arthurian figure has been
      followers out of skinhead groups, the Aryan Nations,      brought back in multiple versions, the possibility
      and descendants of other Nazi leaders like herself.       exists for a return of the Arthurian Age on a massive
      Only her Brotherhood of Saturn power base remained        scale: a global Aryanizing of the world’s people. To
      completely intact during her second childhood.            Sophie, society stands at the brink of a Golden Age.
        Sophie’s research into Nazi occultism led her to           For GMs, Sophie von Ribbentrop is the Unwanted
      records of the Wewelsburg Working and the testi-          Ally: a character with great resources and a desire to
      monials of those who survived the experience. She         help the heroes, but whose help they find distasteful
      knows everything about Himmler’s intentions and the       and wrong. She is best introduced in a quiet manner,
      results of the spell, including the rebirth of Arthur     perhaps as a reliable and friendly astrologer, without
      and his knights into the modern world. While she          any sign of her Nazi affiliation or wild claims. Only af-
                                                                ter she has demonstrated her usefulness to the heroes
                                                                should the truth come out, and then the player charac-
                                                                ters soon find themselves in a situation which Sophie
                                                                could easily get them out of (perhaps some south-
                                                                of-the-border legal trouble, or occult interference by
                                                                a hidden lodge). In their search for the truth about
                                                                Wewelsburg, the Grail, and the Holy Lance, Sophie
                                                                has many of the answers – if the heroes can stomach
                                                                her presence. All the while, Sophie will volunteer her
                                                                aid with few strings attached, never asking as much as
                                                                her information is worth. She treats the heroes nicer
                                                                than they treat her and plays down her ruthless Nazi
                                                                ways out of consideration for heroic sensitivities she
                                                                does not share. When she lends aid, keep Sophie out
                                                                of combat; her omnicompetence is not intended to
                                                                overshadow the heroes. Instead, she provides intelli-
                                                                gence, resources, and roleplay opportunities between
                                                                action scenes. In all likelihood, most of the heroes will
                                                                reject her help. In that case, she becomes the Jilted
                                                                Lover who thwarts the heroes without killing them.
                                                                   Like any good mastermind, Sophie has goals of
                                                                her own. She seeks the Montauk chair, a device
                                                                which boosts the psychic power of those who sit in
                                                                it, and which may have the ability to travel or see
                                                                through time. She believes the chair may be the
                                                                modern incarnation (and not just a mere echo) of
                                                                the Siege Perilous, and she hopes to use it to locate
                                                                all other incarnations around the world. She seeks
                                                                the “false grail” used in the Wewelsburg Working
                                                                (which she believes to be a fragment of Lucifer’s
                                                                soul). And, finally, she seeks to conceive an Arthurian
                                                                incarnation of her own; to this end, she will use all
                                                                her charm and grace on a handsome male hero.
                                                                   Physically only 31, Sophie von Ribbentrop has the
                                                                soul of an octogenarian. Her hair is long and pale
                                                                gold, her eyes crystal blue. She has a petite athletic
                                                                figure maintained with a merciless workout regimen
                                                                and enhanced by select cosmetic surgery. She adapts
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easily to any social situation and is something of a      current scene. The action is initially opposed at
cultural chameleon, leading a skinhead rally one          +0 but this increases by +1 each time she does this.
moment, before ditching her black leather uniform         When she fails one of these Occult rolls, she still
for the designer gown of a runway gala that night. Her    creates an advantage, but she has now used up all
Nazi connections are an unspoken open secret among        the spells she was able to prepare during her last
civilized company, who owe and fear her. She lavishes     sexual episode, and can work no more magic until
praise and affection on those who please her, but is      she can arrange a new sexual episode, after which
cold as ice to those who insist on defying her wishes.    the opposition resets to +0. If Sophie cannot work
                                                          magic, she also loses the use of Sense Magic.
 ASPECTS
                                                             Once she has successfully created an aspect
 Nazi Occultist                                           (Demon Summoning, for example), she can then
 I Believe My Own Propaganda                              invoke that aspect to cast an appropriate spell
 Tantric-Armanen Runic Yoga                               using Binding, Blessings & Curses, Summon &
 I’ve Had Two Lives                                       Banish, Unseen Hand, Ward or Weather. No stress
 Brotherhood of Saturn                                    is expended casting the spell and, indeed, it takes
 Otto Skorzeny Was Like a Father to Me                    only one exchange to create the advantage and
 Capable of Anything                                      release the spell, no matter how many times she
 Social Chameleon                                         rolls, because all the stress and time was actually
 SKILLS                                                   expended during the previous sexual encounter.
 Legendary (+8) Confidence and Occult                     STRESS
 Epic (+7) Resources and Willpower                        Physical: bbb         Mental: bbbb
 Fantastic (+6) Contacts and Rapport
 Superb (+5), Leadership and Perform                      CONSEQUENCES
 Great (+4) Athletics, Education, and Investigate         Three minor, one major, and one
 Good (+3) Deceive, Firearms, and Notice                  severe consequence.
 Fair (+2) Provoke, Melee, Physique, and Stealth
                                                          GEAR
 Average (+1) Brawl, Drive, Empathy,
 Wilderness, and Technology                               Black leather trench coat and clothing, pistol, knife,
                                                          shades, smart phone. Ribbentrop can appear in any
 FEATURES                                                 outfit from an SS uniform to that of a rural farmer.
 Stirring Speeches. When Sophie uses                      She can quickly gain access to any piece of military
 Performance to create an advantage related               or occult hardware she or the players might require.
 to powerful oratory or motivating the troops,
 she can invoke that aspect twice for free.
 Nazi Redoubt. Sophie has a +2 on Contacts rolls
                                                         Suicide Bomber
 when she is working with Germans or Argentinians.       Nameless NPC
 Fear, not Love. Sophie has a +2 to                        The bomber lives only to complete his mission and
 Provoke her own Contacts.                               fulfill his destiny. The archetypal suicide bomber is
 Sense Magic. Sophie can sense the pres-                 motivated by fanaticism and has strong Confidence,
 ence of the supernatural with Notice.                   but some are motivated by poverty or threats.
 Talents. Sophie has access to Binding,                   ASPECTS
 Blessings & Curses, Summon & Banish,
 Unseen Hand, Ward and Weather, but only                  All I Want To Do Is Die
 under special circumstances. See below.                  SKILLS
 Tantric-Armanen Runic Yoga. Ribbentrop’s magi-           Fair (+2) Confidence
 cal technique is, shall we say, unique. She prepares     Average (+1) Contacts, Deceive,
 spells by visualizing Armanen runes, invoking            Technology, Willpower
 them in a loud voice, and physically embodying
 the runic combination through tantric yoga. This         FEATURES
 can only be done during sex; practical consid-           It’s a Bomb! The suicide bomber has a +2 to Provoke
 erations limit preparation to one spell per five         when he reveals his bomb for the first time.
 minutes. The magically sensitive will perceive her       Bomb. The bomb is extremely lethal to Nameless
 vivid tantric aura whenever she has spells stored.       NPCs, but far less dangerous to player characters.
    In play, when Sophie would release a spell,           Should it explode, everyone in the zone takes 2
 she rolls Occult to create an advantage; this new        stress and everyone in the scene takes 1. NPCs Taken
 advantage represents her prior working of mag-           Out in the zone of the bomb are dead, but those
 ic during an intimate encounter previous to the          outside the zone may only be seriously wounded.
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      must always use every letter of her original name and        additional moderate consequence for Carmilla.
      no more.) For more than a century, she was obliged           Numbing Touch. When Carmilla makes a
      to spend at least a few hours of every evening in her        Brawling attack, she can spend a Fate point
      grave; she may have outgrown this, or simply had her         to also place a 2-point obstacle on the target
      grave moved. She is cursed with a strange lethargy, a        which represents a paralyzed arm or leg.
      supernatural fatigue which makes her appear slow             Inhuman Strength. Carmilla has a +3 on
      and tired at almost all times. She can rouse herself at      Physique checks to lift or break things, a +1
      need, however, and can indeed move so fast that she          when Grappling, and a +2 bonus to dam-
      appears to simply vanish and reappear a short dis-           age when strength would be relevant.
      tance away. Like most vampires, she has phenomenal           Supernatural Toughness.
      personal strength and her touch can paralyze a limb          Carmilla has natural Armor2.
      (which makes a good consequence). When caught                Inhuman Speed. Carmilla has a +4 bonus when
      by surprise while feeding, she has been spotted in           determining initiative. She can move one zone
      the form of a black panther about five feet long; in         for free on every exchange. All her Athletics
      this diabolical form she can use black magic to bind         checks are made at +1, or +2 if she is doing noth-
      her victim to her, emotionally. When necessary, she          ing but moving. When she uses Stealth, she re-
      can even briefly adopt a ghost-like form which al-           duces the difficulty of opposition rolls by 2.
      lows her to enter locked rooms or escape pursuit.
                                                                   STRESS
         Physically, the young Countess Karnstein is extraor-
      dinarily beautiful with large, dark eyes, lustrous and       Physical: bbb          Mental: bbbb
      thick brown hair, a sweet voice, and a dark mole on her      CONSEQUENCES
      throat; she appears to be in her late teens. She main-
      tains a pulse by conscious effort and has complete           One minor, one moderate (two if she has Strange
      control over it, a fact she uses to simulate injury when     Ardour), and one severe consequence.
      it suits her purpose. She has none of the paleness so        GEAR
      often seen in vampires, and can move freely under            Carmilla does not use or require mundane
      the sun. Her cursed nature does manifest as a hatred         equipment. She is probably dressed either
      of religious ritual, objects, and people; characters         in expensive, custom-made, fashions which
      wielding religious objects can make mental attacks           suit her station or a filmy dressing gown.
      on her using Confidence, opposed by her Willpower.
        ASPECTS                                                  Vampire Lord
        The Countess Karnstein                                     The Vampire Lord is a largely cinematic creation:
        Languor                                                  A monstrous and terrifying being born in the Middle
        Soft Kisses                                              Ages and possessed of fantastic powers, it is too
        Sudden Fury                                              hideous to effectively pass among mortals and in-
        SKILLS                                                   stead sequesters itself in a lightless prison of its own
        Superb (+5) Brawling, Contacts, and Rapport              devising, pursuing long-term goals through master
        Great (+4) Deceive, Occult, and Willpower                vampires, lieutenants, and a faceless army of vam-
        Good (+3) Investigate, Resources, and Stealth            pire minions. Sometimes the vampire lord’s hunger
        Fair (+2) Athletics, Notice, and Physique                has grown so strong that it must feed on other vam-
        Average (+1) Burglary, Education, and Empathy            pires, leading to strained alliances between mortal
                                                                 heroes and ex-predators now turned into prey.
        FEATURES
        Cat Form. Carmilla can adopt the form of a
                                                                 Rytgier
        large black predatory cat. In this form, she               Main NPC
        cannot speak, but she can use Binding mag-                 In the 8th century, Rytgier was a chief among the
        ic. She does not gain enchantment from                   Allemani, a pagan Germanic tribe living along the
        working magic, taking normal stress instead.             Rhine. When Krakus, King of the Vandals, died and
        Unlike enchantment, her magic can fail.                  left only his daughter on the throne, Rytgier sensed
        Ghost Form. Carmilla can transform into an               weakness and invaded with a small army of fierce
        insubstantial ghost. She is recognizable in              and experienced warriors. At the sight of the Princess
        this shape, but can move through physical ob-            Wanda, however, Rytgier was consumed with desire.
        jects at will. Magical attacks still harm her.           He offered to end his invasion if she would marry him,
        Strange Ardour. Once Carmilla has seduced                but Wanda refused. Rytgier ordered a night attack
        and begun feeding from a young woman, her                in an attempt to carry Wanda off, but she escaped
        relationship with that victim is represented by an       him in death, hurling herself into the Vistula river.
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      Across the Veil                                                Claws of the Cat. The Cat’s claws are Weapon:2,
                                                                     modified to Weapon:4 against Scale 1 heroes.
                                                                     Fiendish Vigor. The Cat has one ad-
      Cath Palug                                                     ditional minor consequence.
      Supporting NPC, Scale 2                                        STRESS
         The Palug Cat is known to us from the fragmen-
      tary poem “Arthur and the Porter,” which appears               Physical: bbbb           Mental: bbb
      in the Black Book of Carmarthen. The myth tells of             CONSEQUENCES
      a legendary sow, Hen Wen, which stormed across                 Three minor consequences. Note that
      the British Isles dropping its monstrous offspring.            the Cat’s Scale gives it natural Armor:2
      These included a wolf, an eagle, and a demonic cat             against most player characters.
      thrown out to sea by the swineherd who found it.
      But the cat swam ashore and, wet and bedraggled,
      was taken in by Palug and his family. They nursed it         Dragons
      with milk from their best cow, and the cat grew with           Small dragons are not much bigger than a man;
      supernatural speed. Eventually it grew too hun-              even so, their steel-hard skin and fiery breath make
      gry to be sated by mere milk, and it began to prowl          them more than a match for any ordinary knight. As
      the Welsh countryside. It slew one hundred and               dragons age, they grow large, then huge, and then to
      eighty knights before Kay cornered it and killed it.         enormous, fairy-tale size. Eventually they become
         An echo of the Palug Cat will have been rescued           threats to villages, towns, and entire kingdoms.
      from drowning or a severe thunderstorm and it will
      have been fed particularly unusual food: steroid-laced       The Dragon of St. George
      milk, genetically engineered Frankenfood, or even            Supporting NPC
      human flesh. Its fur turns black and its eyes begin to          Although the legend of St. George specifically states
      glow even as it grows in size, until it is larger than a     that the dragon was so large its body required four ox-
      horse. The Palug Cat is fearless and likes to play with      carts to haul away, when depicted in art the monster
      its food; it is too fast and fierce for anyone but a hero    is rather underwhelming in size. A dragon of this size
      to defeat it, but it can be lured by its favorite meal.      makes an excellent guard-monster for an enterprising
         In order for the echo to fade, the Cat must be slain.     Black Magus or evil enchanter. It is very young, smart
        ASPECTS                                                    for an animal, but a pale shadow of its future glory. It
                                                                   relies on stealth, intimidation, and the sudden strike.
        Monstrous Man-Eating Cat
        Plays with its Food                                          ASPECTS
        SKILLS                                                       It’s a Dragon!
                                                                     Awkward Flier
        Superb (+5) Brawl and Physique
                                                                     Eats Two Sheep for Breakfast
        Great (+4) Athletics and Stealth
        Good (+3) Provoke and Notice                                 SKILLS
        Fair (+2) Confidence and Willpower                           Great (+4) Brawl
        Average (+1) Deceit and Wilderness                           Good (+3) Physique and Confidence
        FEATURES                                                     Fair (+2) Notice and Stealth
                                                                     Average (+1) Athletics, Wilderness, and Willpower
        Inhuman Speed. The Cat has a +1 on all Athletics
        rolls and a +4 when determining initiative.                  FEATURES
        Demonic Visage. When someone sees the Cat for                Cow. The dragon can use Confidence
        the first time, the Cat can immediately roll Provoke         to create advantages based on fear.
        to create a fear-based advantage as a result of its ter-     No Fear. The dragon can use Confidence to de-
        rifying and unnatural appearance. The Cat does not           fend against any fear effect, including Provoke.
        get a free invoke, but the aspect lasts for the scene.       Fiery Breath. The dragon can spend a Fate point
        Pounce. The Cat can spend a Fate point                       to attack at +3 against a single opponent in the
        to take a movement action and then a                         same zone, who defends with Athletics (charac-
        Brawling action in the same turn.                            ters with a shield can use Melee). If the dragon
        Climbing and Jumping. Reduce barriers by 2                   hits, in addition to the damage inflicted, the tar-
        when the Cat is moving from one zone to another.             get is given a difficulty 1 obstacle On Fire, which
        Balance. The Cat can roll at +2 to overcome                  attacks for three rounds or until it is overcome.
        obstacles Athletics would be able to over-
        come, without using an action to do so.
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        CONSEQUENCES                                                SKILLS
        Three minor.                                                Fantastic (+6) Brawl and Firearms
                                                                    Superb (+5) Confidence and Physique
        GEAR
                                                                    Great (+4) Notice and Willpower
        Dressing: As written, the Monster in the Lake               Good (+3) Resources and Wilderness
        isn’t dressed; it hides instead. Dragons of this size       Fair (+2) Leadership and Occult
        are problematic for enchanters, as they are too             Average (+1) Deceit, Empathy, and Stealth
        big to be easily concealed, but not smart enough
        to make for a convincing human being. Some                  FEATURES
        magicians dress their dragons as the mentally ill,          No Fear. Tombstone can use Confidence to defend
        chaining them in place or locking them up in a              against any fear effect, including Provoke. However,
        lair where they act as the ultimate watch-dog. A            he cannot use this stunt to defend against the same
        dragon of this size makes a plausible — if enor-            Winchester rifle which wounded him in 1890.
        mous, scary, and very angry — horse, and in that            Cow. Tombstone can use Confidence
        shape can be ridden by Faeries, black knights,              to create aspects based on fear.
        and witches. If Dressed into a Scale 1 shape, its           Fiery Breath. Tooms can spend a Fate point to spit
        Fiery Breath targets only a single character.               fire at a single individual in an adjacent zone at +5. If
                                                                    he hits, the victim has a difficulty 1 obstacle On Fire,
      Tombstone, aka Mr. Tooms                                      which attacks for three rounds or until it is over-
      Main NPC, Scale 3                                             come. If in his natural form, Tombstone can attack
         At this scale, a dragon really comes into its own.         everyone in a zone in this manner, he can target any
      It has lived for over a century. No longer “merely”           zone on the map, and the obstacle is difficulty 3.
      a monstrous killing machine immune to weap-                   Supernatural Toughness. Tooms has Armor:2
      ons, the dragon has grown to dominate all it sur-             and an additional moderate consequence. If in
      veys. In the air, it is a terrifying shadow that brings       his natural form, he has Armor:8 against Scale
      death to its enemies. In its lair, it is death.               1 characters. None of his Armor, even the ben-
         In 1890, years after silver had peaked and the             efits of Scale, work if he is shot by the same
      mines had both burned and flooded, two residents              Winchester rifle which wounded him in 1890.
      of the once-flourishing town of Tombstone, Arizona            Tall Drink of Water. In his dressed shape,
      rode in claiming they had shot and killed a wound-            Tombstone has a +2 on Rapport to make a
      ed dragon with their Winchester rifles after a long           good impression on a human female.
      pursuit. For proof, they presented a nail taken from          Skin That Smokewagon. Tooms can
      its claw. Newspapermen tried to follow up, in the             spend a Fate point to go first in any com-
      hope of bringing tourists and hunters back to the             bat in which he is wielding a firearm.
      dying town, but there was no corpse. The cowboys              Natural Weapons. When in his natural form,
      seemed honestly disappointed, and the journalists             Tooms’s claws and bite are Weapon:3.
      wanted to sell papers, so they faked a photo. To no           STRESS
      one’s surprise, the Dragon Rush never materialized.
         Tombstone, as he is now known in Faerie and                Physical: bbbb            Mental: bbbb
      among his own kind, barely survived that encounter            CONSEQUENCES
      and has nursed a grudge against humanity to this day.         Two minor, two moderate, one severe.
      He dreads the rifle which nearly killed him, and is
      obsessed with finding it and securing it, lest it be used     GEAR
      against him again. To accomplish this, he has been            Tooms is seldom without a gun, usually an au-
      dressed as Gerald Tooms, a tall and intimidating mil-         thentic Peacemaker revolver (Weapon:3), a lever
      lionaire of the American Southwest. His vintage collec-       action Winchester (Weapon:3) or a shotgun.
      tion of pistols and rifles is the largest in the state, but   Dressing: Gerald Tooms is a tall, lanky man
      he has yet to find the gun which haunts his dreams.           who is mysteriously terrifying. He wears tai-
        ASPECTS                                                     lored Western fashion including a vest, bolo
                                                                    tie, hat, and boots. He has dark, brooding eyes
        He’s a Dragon!                                              and his mustache is impeccably groomed.
        Secretly Afraid of the Gun
        Arizona Tycoon
        I’m a Rancher; You’re the Cows
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      something more dangerous than a petty army or even          which the subject loses all memory and knowledge
      a horde of Saxon longships. The fire of the drag-           of its own skills. Taken Out characters just pass out.
      on boils in its chest, eager for battle, but as long as     Tail Lash. Ddraig Goch can use his action to make a
      Ddraig Goch is stuck in Faerie, its rage is frustrated.     Brawl attack against everyone in one adjacent zone.
        In this state, it might be visited by magi-
                                                                  STRESS
      cians or by Arthur and his knights, but deal-
      ing with the Red Dragon is playing with fire.               Physical: bbbb             Mental: bbbb
        ASPECTS                                                   CONSEQUENCES
        It’s The Dragon!                                          Three minor, two moderate, one severe.
        The Invader Is My Nemesis
        Symbol of Arthurian Myth
        Misses Home
        Inhuman Thoughts                                                         Worms & Drakes
        I Remember Merlin                                                There are many lesser kinds of dragon which
                                                                      resemble their greater cousins but do not have
        SKILLS                                                        the same level of intelligence. If the monster is
                                                                      serpentine in shape, with short or no legs and
        Epic (+7) Brawl                                               moves low to the ground, or is quite large, it
                                                                      is usually called a worm. The word “drake” is
        Fantastic (+6) Physique                                       used for relatively small (Scale 1-2) and fast
        Superb (+5) Confidence                                        reptilian beasts which resemble carnivorous
                                                                      dinosaurs. Regardless of their name, worms
        Great (+4) Notice and Provoke                                 and drakes are only as smart as clever animals,
        Good (+3) Willpower and Athletics                             and this makes them much easier to predict
                                                                      and destroy. They are usually Supporting NPCs,
        Fair (+2) Wilderness and Stealth                              found as guardians, weapons of the primary
        Average (+1) Empathy and Occult                               antagonist, or temporary obstacles. Remove the
                                                                      dragon’s Cow stunt and any skills which repre-
                                                                      sent intelligence, such as Education or Occult.
        FEATURES                                                      Drakes cannot fly, but worms sometimes can.
        No Fear. Ddraig Goch can use Confidence to de-                Breathing fire is rare but not unheard of. Like
                                                                      dragons, worms and drakes are unique crea-
        fend against any fear effect, including Provoke.              tures which should be given a crafted back-
        Terrifying. Ddraig Goch has a +2 when creat-                  ground, aspects, and a special weakness.
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      Chapter 9: Allies and Adversaries
      less, though mortal eyes perceived this not. And it            single attack by spending a Fate point. The shield’s
      was by this that he knew he had found Time at last.            face moves through the moon’s phases; once in
        The Knight of the Moon is no longer naive, and               the scene, the full moon appears upon it and the
      has adopted mortal ways as best a knight of Elfland            Knight may blind a single foe in his zone. This
      can. Time has touched him, bringing crow’s feet to             creates a difficulty 5 obstacle opposed by Notice.
      the corners of his eyes and turning his golden hair            In Faerie, he rode a Faerie stallion, but in the
      almost white. So far, the lure of mortal pleasures             mortal world the stallion has been exchanged for
      — the thrum of a gearshift in his gloved hand, the             an Italian sports car. His shield is in the trunk.
      babble of the paparazzi, photos of a far-off galaxy            STRESS
      caught by glass floating in the dark of space — have
      kept him here, but sometimes he can feel pain in               Physical: bbbb           Mental: bbb
      his hand and in his chest. He remembers the joys               CONSEQUENCES
      of Elfland, and he wonders if it is already too late.
                                                                     One minor, two moderate (includ-
        ASPECTS                                                      ing the dwarf ), one severe.
        Faerie Knight
        Proud
        I’ve Learned Change
                                                                   Faerie Queene
        Shield of the Moon
                                                                   Supporting NPC, Scale 1
                                                                      The Forest of Adventure and its rival realms are
        Dwarf Squire
                                                                   governed by Faerie sorceresses of terrible beau-
        SKILLS                                                     ty and power. Each maintains an elaborate court
        Superb (+5) Melee                                          filled with courtiers, knights, entertainers, and fab-
        Great (+4) Athletics and Resources                         ulous beasts. Some of these courts are bright and
        Good (+3) Confidence, Provoke, and Physique                alluring while others are haunted and foreboding,
        Fair (+2) Contacts, Notice, Occult, and Wilderness         but regardless of the trappings which surround
        Average (+1) Brawl, Empathy, Leadership,                   her, the Faerie Queene is not to be trifled with.
        Performance, and Willpower                                    Queens tend to be sticklers for points of courtesy
                                                                   and honor. They expect to be treated like royalty, but
        FEATURES                                                   this does not mean they are stupid or dull. Indeed,
        Don’t Buy It If You Can’t Handle It. The Knight            they are often the most brilliant creature at court,
        of the Moon can use Resources to drive cars                deftly maneuvering through intrigues and rivalries
        (making overcome actions), provided those                  while insisting on a steady stream of unique and
        cars require at least Resources +4 to buy.                 distracting entertainments to while away the end-
        I Have A Shot. The Knight of the Moon can                  less time. They seem to know everything there is
        use Notice to make attack rolls with a pistol.             to know, even about the mortal realm, which they
        Knight of the Road. The Knight of the Moon can use         often see as a distinct threat even when they also
        Athletics to make overcome actions with a motorcycle.      adore mortal champions. Queens are used to getting
           The Knight has a little person for a squire, a fellow   what they want, and sometimes what they want is
        faerie the Knight refers to as his “dwarf.” The dwarf      a handsome mortal hero for their bed. In these sit-
        has no significant combat ability but can help his         uations, there’s often little the hapless mortal can
        master in a pinch. He mostly runs errands, allowing        do besides run for the Veil and not look back.
        the Knight to roll skills without leaving his home.           The Queene portrayed here is Maeve, Queen of
        The dwarf can be Taken Out as a moderate conse-            Elphame, a Scottish faerieland. She is a master of
        quence. What the dwarf thinks of human society,            many magics, but her favorite is to disguise her-
        where he is not called a dwarf, is known only to him.      self as an innocent girl. In this form, she indulges
           The Knight of the Moon wields a Faerie sword            herself by sneaking out of court and into the for-
        (Weapon:3) which has been enchanted by Glamour             est, hoping to eavesdrop on common gossip or
        to appear as a big, silver, semi-automatic pistol          put wandering knights to the uttermost test. She
        (still Weapon:3). Note that anyone shot with the           is attuned to a power 6 font of power, the location
        pistol while it is glamoured will return to life if or     of which is one of her dearest secrets. (It is prob-
        when the glamour is dispelled and the pistol be-           ably either in her court, a hidden grove, or a ring
        comes once again a sword. He wears silver Armor:2,         of standing stones.) By spending a Fate point, she
        light as fish scales, under a custom Italian suit. If      gains 6 points she may distribute among all the die
        he wishes, he can unveil the Shield of the Moon,           rolls required for one spell or Word of Power.
        an actual shield which allows him to negate any
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  STRESS                                                    GEAR
  Physical: bbbb          Mental: bbbb                      A Fairy-Tale Giant wouldn’t need a weapon unless
                                                            he was fighting something even larger, a prospect
  CONSEQUENCES
                                                            difficult to envision. Technically, he has Armor:8
  Two minor.                                                against player characters thanks to Scale, but in
  GEAR                                                      practice there’s nothing in Faerie that can harm
                                                            him short of the greatest of Dragons, and in that
  There are no weapons large enough for Fum.                case the wisest thing to do is get out of the way.
  He uses an open hand and the ever-reliable                Dressing: You’d never be able to get enough
  foot-stomp. He wears no armor, but has nat-               magic to dress a Fairy-Tale Giant, let alone sum-
  ural Armor:6 against Scale 1 characters.                  mon him in the first place. He’s too big.
  Dressing: Giants this big don’t come to the
  mortal world voluntarily, and they’re too
  large to be summoned. Your players will have            Griffon
  to go to Faerie if they want to see Fum.                Supporting NPC, Scale 2
                                                            The griffon is a wild and majestic creature, a
Fairy-Tale Giant                                          magical denizen of Faerie and one of the masters
Nameless NPC, Scale 5                                     of that land’s wilderness. Combining the qualities
  A Giant this big has outgrown his ability to interact   of the lion and the eagle, it is master of all beasts
with player characters. He towers above the landscape.    which walk and fly, and it has all the intelligence of
Houses look like matchboxes; people are ants. In your     a mortal man. It can never be tamed, but will — on
story, he exists as either the ultimate threat (“He’s     great occasion — allow a deserving mortal to briefly
coming this way!”) or as a random, fanciful rescue        ride it into battle or on a mission of great import.
(“Why is our boat flying?”) which serves to tell the        Griffons are exceedingly strong and can carry off
players they’re in Faerie, far from the fields we know.   a horse in their talons. They have dwelt in Faerie for
  ASPECTS                                                 centuries but were occasionally spotted on Earth
                                                          in the Middle Ages, with their talons and eggs sal-
  The Mountain That Walks                                 vaged for the making of goblets while their ribs
  We’re Like Ants to Him                                  were fashioned into longbows. Griffon feathers
  SKILLS                                                  were used in a medicinal potion to cure the blind.
  Legendary (+8) Physique                                   ASPECTS
  Epic (+7) Provoke                                         King of Beasts Who Walk or Fly
  Fantastic (+6) Willpower                                  The Pride of a Lion and as Haughty as Eagles
  Superb (+5) Confidence                                    Stronger Than Oxen
  Great (+4) Brawl
  Good (+3) Notice                                          SKILLS
  Fair (+2) Athletics                                       Fantastic (+6) Athletics
  Average (+1) Occult                                       Superb (+5) Physique and Willpower
  FEATURES                                                  Great (+4) Brawl and Empathy
                                                            Good (+3) Confidence and Provoke
  Mythic Strength. A Fairy-Tale Giant has +12               Fair (+2) Notice and Wilderness
  on rolls to lift or break things and a +8 dam-            Average (+1) Occult and Rapport
  age bonus when his strength is relevant, mod-
  ified to +16 against Scale 1 characters.                  FEATURES
  The Big Picture. A Fairy-Tale Giant can                   Beak and Claws. The griffon’s lion claws and
  spend a Fate point to ignore any ob-                      eagle beak give it natural Weapon:1, modi-
  stacle or attack less than Scale 5.                       fied to Weapon:3 against Scale 1 heroes.
  Irresistible Force. A Fairy-Tale Giant can spend a        Inhuman Strength. The griffon has a +3 bo-
  Fate point to destroy anything less than Scale 5.         nus on rolls to lift or break things, a +1 on
  STRESS                                                    rolls to grapple, and a +2 bonus to dam-
                                                            age when its strength would be relevant.
  Physical: bb       Mental: bb                             Winged Flight. The griffon has ea-
  CONSEQUENCES                                              gle wings and can fly as fast as a bird.
  Three minor.                                              Command Animals. The griffon’s speech can be
                                                            understood by any animal who walks on the ground
                                                            or flies in the air, but not human beings. Likewise,
                                                            the griffon can understand all these animals.
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        STRESS                                                      STRESS
        Physical: bbbb           Mental: bbbb                       Physical: bbbb           Mental: bbb
        CONSEQUENCES                                                CONSEQUENCES
        Three minor. The griffon has natural                        One minor. Note that the hippogriff has nat-
        Armor:2 against Scale 1 characters.                         ural Armor:2 against Scale 1 characters.
        GEAR                                                        GEAR
        Dressing: A griffon can be summoned from Faerie             Dressing: A hippogriff can be dressed as a horse, but
        and dressed in the shape of a mortal. While they            of course cannot fly without wings. When treated
        lose their wings and thus the power of flight, they         well, it can endure this hardship, but it will be thank-
        gain human speech and a newfound ability to in-             ful when the glamour is lifted and it can soar once
        teract with mortals, an exchange which is valuable          more. If left unattended in horse shape, it grows de-
        for a short time if not forever. A griffon makes an         pressed and anxious, frustrated at its inability to fly.
        excellent patron for a group of player characters who
        know only that their large-eyed benefactor has a
        love of birds and of flight, and brooks no argument.
                                                                  Manticore
                                                                  Supporting NPC, Scale 2
      Hippogriff                                                    The manticore is one of the oldest of the magi-
                                                                  cal beasts, first spotted in Persia some twenty five
      Supporting NPC, Scale 2                                     centuries ago when it crept out of deep tunnels and
         The hippogriff is the magical offspring of a griffon     Faerie caverns in search of its favorite prey: man.
      and a horse, which is especially rare because horses        When Alexander began to conquer the East, manti-
      are the common prey of griffons. They hatch from            cores ravaged his armies whenever he left the roads
      eggs, but an egg which is not tended by its parent can      and tried to cross country. In its natural form, the
      still hatch years later if it can be found and properly     manticore has the body of a lion, a human face with
      cared for, giving birth to a strong hybrid creature.        blue eyes and three rows of sharp teeth, and a long
      Horse blood makes the hippogriff more tractable and         tail tipped with sharp barbs which can be hurled or
      trainable than its high-flying relative, but they have      thrown like javelins. Most are a shade of red and their
      none of the intelligence of a griffon and are essen-        call is a weird, chilling howl like a flute and a trum-
      tially brave and clever animals. They make excel-           pet. Manticores are fiendishly wicked, with all the
      lent mounts, and were tamed and ridden by both              intelligence of a man but still wild and fierce. Violent
      Duke Astolfo of England and Lord Juss of Faerie.            couplings over the centuries have produced manti-
                                                                  cores with demonic or dragon blood, so that some
        ASPECTS
                                                                  have horns, venom, the tails of scorpions, or wings.
        Horse-Eagle                                                 The manticore is not a natural shape-changer, but
        Still Just an Animal                                      long centuries spent among Earthly society while
        SKILLS                                                    dressed in human form has given it the reputation
                                                                  of a “man-tiger” and it has continued to hunt here
        Great (+4) Athletics                                      even when the Faerie Veil was far, far away. In ad-
        Good (+3) Confidence and Physique                         dition to their reputations as wild and violent crea-
        Fair (+2) Brawl and Notice                                tures, they are sometimes symbols of fraud, usury,
        Average (+1) Wilderness and Willpower                     and tyranny. Their love of deep places in the earth
        FEATURES                                                  has led some immigrants from Faerie to co-opt the
        Winged Flight. The hippogriff has ea-                     mining industry, a position which gives them easy
        gle’s wings and can fly as fast as a bird.                access to exploitable workers, poor safety regula-
        Fast as Lightning. A hippogriff can spend a Fate          tions, and a convenient place to dispose of bodies.
        point to move anywhere in the scene as an action.         The manticore makes an excellent adversary in an
        Beak and Talon. A hippogriff’s eagle beak                 episode of Arthur Lives!, especially when the GM
        and talons give it natural Weapon:1, ad-                  wants a session that has no connection to the Big
        justed to Weapon:3 for scale.                             Issues of reincarnation. They mingle easily with
        As Fearless as Its Master. Whenever anyone tries          human kind, are unambiguously predatory and evil,
        to put an obstacle or create an advantage on the          and can shed their disguise for a climactic battle. In
        hippogriff based on fear, its master can defend for it.   their true shape, they gain the benefits of Scale.
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                                                                            Chapter 9: Allies and Adversaries
 (making their teeth and claws Weapon:5 or, if           in the chase of the boar. But Twrch Trwyth was no
 they have the benefit of Scale, Weapon:7).              simple beast; not only did it still possess all the in-
 Skin like Stone. Trollflesh cannot be pierced by        telligence and battle cunning of its mortal life, it
 mundane weapons, and their bones are as hard            was demonically large and powerful. Even its piglets
 as stone. They don’t take stress or consequenc-         were capable of killing Arthur’s knights, and the
 es from weapons. A shotgun blast may force              boar itself was never slain, only chased into the sea.
 a troll backwards, but it won’t really hurt him.        The golden scissors, comb, and razor were, howev-
 Traditionally, heroes have had to wrestle with trolls   er, retrieved and Arthur made good on his oath.
 to defeat them, but a magic weapon can injure             An echo of Twrch Trwyth might begin as simply a
 them. They’ll still have Armor:2 from Scale.            very large pig, but as enchantment and evil coalesced
 STRESS                                                  around it, it would grow beyond any explanation. After
                                                         breaking free of whatever enclosure it is kept in and
 Physical: bbbb                                          spawning with every sow it can reach, it will rampage
 CONSEQUENCES                                            across the countryside killing all in its path. In the first
 Two minor.                                              Arthurian Age, there was no way to ultimately kill the
                                                         creature and it could only be driven off; modern day
 GEAR                                                    protagonists may be able to arrange something cat-
 Dressing: Trolls are strong enough to break a           aclysmically lethal to end the boar’s menace forever.
 man in half, are immune to bullets, and smart           However, Twrch Trwyth is best used as a threat which
 enough to follow orders. In short, they make            cannot be physically defeated, and which can only be
 excellent enforcers and thugs for a powerful en-        avoided, endured, or aimed at a slower enemy. An echo
 chanter. When dressed — usually as big, very            of Twrch Trwyth is always wearing some object or me-
 ugly, men — they are Scale 1 and lose their claws.      mento: a wreath of flowers made by the little girl who
 Most are armed with simple Brawl weapons such           was its owner, a tracking tag delivered by scientists,
 as knives and bats, but trolls love guns even when      or that blue ribbon the pig earned in the local state
 they make terrible marksmen. They take well to          fair. Removing the object causes the echo to fade, and
 human life, which they have always coveted, by          Twrch Trwyth is once again simply a very large pig.
 wearing clothes and trying to blend in, but their         ASPECTS
 hatred for man and their taste for human flesh
 ensures their disguise is never very convincing.          Magical, Monstrous Boar
                                                           All but Invulnerable
                                                           Fast and Furious
                                                           SKILLS
                     Troll-Wife                            Legendary (+8) Physique
       Troll mothers, wives, and daughters are
     more or less identical to their male kin, but         Epic (+7) Brawl
     lack Supernatural Strength and make up                Fantastic (+6) Willpower
     for this by the use of weapons, usually a
     good skinning knife (Weapon:1). They might            Superb (+5) Intimidation
     be smaller (Scale 1). Some know magic.                Great (+4) Athletics
                                                           Good (+3) Confidence
                                                           Fair (+2) Leadership
                                                           Average (+1) Notice
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Wyvern
Supporting NPC, Scale 2
  The wyvern is a draconic creature with wings                         The Wyvern Variations
and two legs. It is of only animal intelligence, but is             Some wyvern are venomous. If this applies to
unusual in that it can appear in flocks of up to six             their bite, the victim suffers three consecutive
                                                                 Physique contests on the turns after it is bitten,
and thus might be encountered in large numbers. A                suffering damage equal to any shifts the wyvern
healthy and mature wyvern is bigger than a horse,                achieves. Sometimes the wyvern has poisonous
                                                                 breath, sickening all who dare to fight it. This
and they make especially flashy and impressive                   is also a contest of Physique rolled as soon as
mounts for black knights, half-demons, and other                 the wyvern is in the same zone, placing a Black
                                                                 Breath aspect on the target. The aspect lasts for
Main NPCs. Some are poisonous or breathe fire.                   the scene and can be invoked twice for free. If the
                                                                 wyvern can breathe fire, it attacks with Physique
  ASPECTS                                                        against all enemies in one adjacent zone.
  Winged Beast
  Brother to Dragons
  SKILLS
                                                           penchant for going to extremes, and Arthegal was
  Great (+4) Physique                                      slow to bring the magical yron squire to heel. Once,
  Good (+3) Athletics                                      when a woman fell to her knees and begged Arthegal
  Fair (+2) Brawling                                       for mercy, Talus dragged the woman through the
  Average (+1) Wilderness                                  mud, cut off her hands and feet, and finally threw
  FEATURES                                                 her over a cliff. Talus was many things, but merci-
  Pounce. The wyvern can spend a Fate point                ful was not one of his traits. Eventually, Arthegal’s
  to land on a foe from the air, both attacking            paramour Britomart – a knight in her own right –
  it and creating an advantage like Pinned.                demonstrated a better ability to keep Talus under
  Wings. The wyvern can travel 3 zones in one              control, and the squire was thereafter more obedient.
  turn without needing to roll Athletics.                    An yron squire is nearly invulnerable to harm. Unlike
  Scaly Hide. The wyvern has scaled skin like a            most animated suits of armor, he can think for himself
  dragon, giving it Armor:2 before considering Scale.      and even speak. He runs faster than a horse, can batter
  Sharp Claws and Big Teeth. The wyvern’s                  down stone walls, and tracks mortals down with the
  hooked claws and draconic jaws are                       efficacy of a bloodhound. When not confronted by
  Weapon:1 before accounting for Scale.                    an issue of justice, an yron squire is content to follow
                                                           along in silence, but any violence against its person
  STRESS                                                   will be met with overwhelming lethal force and a
  Physical: bbbb            Mental: bb                     storm of carnage unless it can be ordered to stop. Only
                                                           someone with the right to command the squire can
  CONSEQUENCES                                             make it obey (such as the person to whom it has been
  One minor.                                               given), and even then the master must roll Confidence
  GEAR                                                     opposed by the squire’s Willpower. If the roll fails,
                                                           the squire does as its merciless mind thinks best.
  Dressing: A dressed wyvern loses its wings, which is       GMs may find yron squires useful not just as
  the primary reason for summoning one in the first        antagonists, but as problematic allies for play-
  place. Nevertheless, some antagonists and villains       er character knights. A story involving an yron
  dress a wyvern as a horse simply to keep it close        squire dwells on the theme of control and the
  among human company, and at least one black magi-        proper response to insult. They also make use-
  cian succeeded in dressing his wyvern as a sports car.   ful allies for evil enchanters to summon.
                                                             ASPECTS
Yron Squire                                                  Power Without Mercy
Supporting NPC, Scale 1                                      Iron Bound by Magic
  The yron squire was a magically animated suit
of armor named “Talus,” given to Sir Arthegal, the           SKILLS
son of Uriens and Igraine. (Arthegal was, therefore,         Fantastic (+6) Brawling
Arthur’s half-brother and a full brother to Morgause         Superb (+5) Physique
and Morgan.) Arthegal styled himself the Knight              Great (+4) Athletics
of Justice and Talus was intended to be his magical          Good (+3) Willpower
squire, helping the knight mete justice throughout           Fair (+2) Provoke
the Forest of Adventure. Unfortunately, Talus had a          Average (+1) Notice
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      Chapter 9: Allies and Adversaries
  he does what the demon urges him to do.                  is able to abandon the child, but never kill it, for the
  Shoplifting from a convenience store might be            women are victims of a terrible curse that makes them
  minor, accepting a bribe from a corrupt subcon-          blind to the monster’s inhumanity and wicked nature.
  tractor is moderate, while extorting money from             Because of their hideous appearance, devil spawn
  a family in need of your medical skills is major.        usually retreat from society and are found in the rural
  Being of Spirit. A demon can abandon its phys-           countryside, the alleys of an abandoned downtown,
  ical form at will, becoming a being of pure spirit.      closed factories, and sewer tunnels. But they are not
  In this shape, it is intangible, invisible, can travel   stupid, and their infernal heritage makes them a
  anywhere in the world instantly, and travel be-          natural leader to the wicked, cruel, and desperate.
  tween Hell and Earth. A demon cannot adopt               It is not uncommon to find one surrounded by a
  spirit form when exposed to the direct light of          small gang of redcaps, walking corpses, or Satanists
  the sun and, if in spirit form when exposed to the       who serve it and are in awe of its power. Such a foe
  sun, is instantly returned to Hell until nightfall.      might be better armed and equipped than the exam-
  Visions. A demon can appear to mortals as                ple below; in that case, swap out Brawl for Melee.
  a waking vision or in a dream. The demon                    The devil spawn depicted here is a monster, a
  can use this power on any mortal anywhere                tough but relatively straight-forward foe that makes
  in the world and can be in spirit form.                  a good obstacle or fight scene, without being the real
  Vessel. Barbariccia’s corporeal form can change          brains behind the scenario. In special circumstanc-
  back and forth between its true, demonic, ap-            es, demonic children can appear human or have the
  pearance and that of a middle-aged well-beard-           ability to adopt a pleasing form. More intelligent,
  ed corporate lobbyist for the coal industry              patient, and adaptable than their hideous cousins,
  who has a prosthetic hook for a hand.                    these half-demons make good primary antago-
  Inhuman Strength. In corporeal form,                     nists for your AL! scenarios and are especially good
  Barbariccia has a +3 bonus on rolls to lift or           rivals for incarnations of Merlin, who was saved
  break things, a +1 on rolls to grapple, and in-          from this fate only through divine intervention.
  flicts +2 harm in hand-to-hand combat.
                                                             ASPECTS
  Supernatural Toughness. In corporeal form,
  Barbariccia has natural Armor:2 and two addi-              Son of a Demon
  tional minor consequences. Virtuous characters             Misshapen Monstrosity
  who call on God can attempt a Confidence roll              Enormous Appetites
  against a difficulty of +2; the first character in         Avoids the Sun
  the conflict who succeeds on the test can ignore           Evil Underlings
  the demon’s armor for the rest of the scene.               SKILLS
  Darkness Visible. A demon can see
  perfectly in any darkness.                                 Fantastic (+6) Physique
  Winged. In its true demonic form, a Malebranche            Superb (+5) Brawl
  has dragon-like wings which allow it to fly.               Great (+4) Provoke
                                                             Good (+3) Willpower
  STRESS                                                     Fair (+2) Occult
  Physical: bbbb            Mental: bb                       Average (+1) Notice and Stealth
  CONSEQUENCES                                               FEATURES
  Three minor                                                Take the Blow. The devil spawn can defend against
                                                             hand-to-hand physical attacks using Physique,
  GEAR                                                       but always takes 1 point of stress on a tie.
  Prosthetic Claw (Weapon:1) which, when in full             Darkness Visible. The devil spawn can
  demon form, is a long fork (Weapon:2) that can even        see perfectly in any darkness.
  be thrown. The claw is a supernatural weapon.              Supernatural Strength. Devil spawn are far
                                                             stronger than any mortal. They have a +6
Devil Spawn                                                  on Physique rolls to lift or break something,
                                                             a +2 on Physique rolls to grapple, and in-
Supporting NPC                                               flict +4 harm with hand-to-hand attacks.
  The women preyed upon by incubi have an awful,             Supernatural Toughness. Devil spawn have
tragic future in store, for their offspring are tainted      Armor:2 and two additional minor consequenc-
by the devil. Once born, they grow with supernatural         es. The first PC who makes an appeal to God and
swiftness and are taller than most men within only a         succeeds in a Confidence roll against a difficulty of
few short months. Misshapen and deformed, they are           +2 ignores this armor for the duration of the scene.
covered in thick black hair. Sometimes the mother
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are symbols of rape, and are not to be treated ca-            Inhuman Toughness. In mortal form,
sually in game. While they make useful agents of              an incubus has natural Armor:1 and ad-
your primary antagonist, their sexual attention is            ditional minor consequence.
best focused on NPCs whom the PCs can protect
                                                              STRESS
and defend. At the same time, the transgender el-
ements of Arthur Lives! create interesting story op-          Physical: bbb         Mental: bb
portunities with these demons. When a queen or                CONSEQUENCES
damosel is reincarnated as a man, or a knight finds
himself reborn in a woman’s body, a succubus is               Two minor
uniquely able to adopt whichever shape the PC
finds both most attractive and most problematic.             Questing Beast
  ASPECTS                                                      The Questing Beast was Glatisant, a demon with
  Demon of Lust                                              the forequarters of a leopard and the rear quarters
  Repelled by Chastity                                       of a lion, the head and neck of a serpent, and the
  I Know What You Like                                       hooves of a stag. From its belly came the sound of
  Lover, Not a Fighter                                       sixty hounds barking; this noise would still only when
                                                             the creature paused to drink. The noise Glatisant
  SKILLS                                                     made ensured that it was easy to follow, but its great
  Superb (+5) Deceive and Provoke                            speed and elusiveness made it impossible to catch.
  Great (+4) Confidence and Occult                           In origin it was an abomination: the offspring of a
  Good (+3) Investigate and Perform                          mortal woman and a creature of Hell. This woman
  Fair (+2) Contacts and Stealth                             lusted after her brother and made a bargain with a
  Average (+1) Athletics and Physique                        devil in order to procure her brother’s love in return.
                                                             She slept with the devil in order to seal the contract,
  FEATURES                                                   but the creature, true to its nature, betrayed her and
  Seducer. An incubus can use Deceive to se-                 convinced her to publicly accuse her brother of rape.
  duce someone, instead of Rapport.                          Her father had his son eaten by dogs as punishment,
  Sexy Lies. An incubus has a +2 when using Deceive          but the innocent man prophesied before his death that
  to create advantages related to seduction.                 his wicked sister would give birth to a creature whose
  Can’t Con a Con-Man. An Incubus can de-                    belly would echo the sound of the hounds which
  fend against lies using Deceive.                           fought over the corpse. The Questing Beast is the
  Rapist. In appropriate non-combat situations, the          result of incestuous desire and demonic bargaining.
  incubus can use Deceive to inflict mental stress on          It’s likely the beast first appeared along the west-
  a target. A Taken Out condition usually results in         ern coast of Britain, because it was King Pellinore
  non-consensual sex. This should not be the outcome         of the Isles who first pursued it and who made the
  when the succubus’s target concedes, however.              creature his own personal nemesis. Pellinore insist-
  One Person, Many Faces. When an incubus meets              ed that only he or a member of his distinguished
  someone for the first time, it can spend a Fate point to   family – already tasked with keeping the Holy Grail
  declare it has met that person before, in another guise.   and the Holy Lance – could catch and kill Glatisant,
  Shape Shifter. The incubus can adopt any hu-               but it is not clear whether he actually believed this
  man shape at will, as long as it is attractive.            or if he simply did not want any other knight horn-
  When it changes its appearance, it can also                ing in on his quest. Pellinore would typically spend
  change its clothes, but it cannot adopt Armor.             a year at a time hunting the beast, then take some
  Being of Spirit. The incubus can abandon its               time off to visit Camelot and Arthur before hitting
  physical form at will, becoming a being of pure            the questing trail once more. Glatisant became a
  spirit. In this shape, it is intangible, invisible, can    symbol of Questing itself, and this is how it got its
  travel anywhere in the world instantly, and move           popular name. Prior to that, Pellinore had simply
  between Hell and Earth. An incubus cannot adopt            been called “the Knight with the Strange Beast.”
  spirit form when exposed to the direct light of              Although modern authors have sought to recast
  the sun and, if in spirit form when exposed to the         Glatisant as benevolent and even something of a
  sun, is instantly returned to Hell until nightfall.        lovesick beast who lures Pellinore on, not out of
  Darkness Visible. The demon can                            an evil nature, but out of affection, the roots of the
  see perfectly in any darkness.                             myth are clear on its demonic origin. As a demon,
  Inhuman Strength. In mortal form, an in-                   Glatisant lured a good knight and king away from his
  cubus has a +3 bonus on rolls to lift or break             proper duty; Pellinore neglected his people and his
  something, a +1 on rolls to grapple, and in-               lands, and his constant questing led him to a great
  flicts +2 harm with hand-to-hand attacks.                  deal of immoral behavior. He had bastards all over
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      England, more than he himself knew about, and his              Each Questling should be carefully crafted by the
      obsession over the pursuit of Glatisant led him first       GM. After all, it is the chief antagonist for any player
      to take Arthur’s horse and then later to fight Arthur       incarnation of Pellinore, and the player should have
      in mortal combat. If not for the arrival of Merlin,         significant input into the shape that the Questling
      Pellinore would have slain the Boy King. Pellinore          will take. If the Questling is a traditional antago-
      was a mighty warrior whose defeat of Lot sealed             nist — someone he can fight and defeat — Pellinore
      Arthur’s rise to power, and Arthur benefited much           should succeed in defeating the Questling at least
      from Pellinore’s advice and counsel, but Pellinore’s        once, so that the escape of the Questling (and the
      obsession with questing led to many misdeeds. To            ultimate frustration of the quest) can be made explicit
      put it more plainly: Pellinore did not fail to catch the    in the campaign. Sometimes the quest is for a spe-
      Beast because of his sins, it was his choice to pur-        cific physical object which, while not able to defend
      sue the Beast that led to the sins in the first place.      itself, is nevertheless hidden and possibly protect-
      The right thing to do was to never chase the Beast.         ed by guardians or traps. The best method here is
         After Pellinore’s death at the hands of the Orkney       to simply ensure that, instead of finding the object
      clan, the Muslim knight Sir Palomides took up               of quest, Pellinore instead finds another clue to the
      the quest of Glatisant, but he had no better luck           object’s actual location. Each step along the journey
      than Pellinore did. Eventually, after converting            promises to be the end of the rainbow, but the pot of
      to Christianity and securing the help of the Grail          gold remains elusive. When the quest becomes boring
      Knights Percival and Galahad, the three knights             for the player, the GM can create traps and guardians
                                                                  which represent the Questling’s demonic influence.
      succeeded in driving the beast into a lake and killing
                                                                  The object is found, but the Questling has fled to a
      it. Since Percival was Pellinore’s nephew, it’s pos-
                                                                  new, even more priceless or sought after, object.
      sible Pellinore was right after all: Glatisant could
                                                                     Here are some guidelines for coming up
      only be killed by a member of the Grail family.             with game statistics for Questlings:
      Questlings                                                     • Main NPC: The Questling is constructed as a Main
                                                                       NPC, even if it is an inanimate object (Leonardo’s
         A Questling can take almost any form, depending               Lost Painting) or idea (Cure for Cancer). It addition
      on the sort of quest which an incarnation of Pellinore           to its Questling aspect, it has five other aspects.
      happens to be pursuing. Each incarnation of Pellinore
      makes this decision independently, it does not change          • Skills: The Questling has skills, though those
                                                                       skills might not be from the same list as PCs if it
      for the life of the incarnation, and it defines the shape
                                                                       has an unusual form. For example, a tradition-
      of the Questling which that incarnation will hunt.
                                                                       al bad guy can have Athletics and Melee, but
         The possible forms a Questling might take are                 if Pellinore is a firefighter and his Questling is
      infinite. An individual incarnation of Pellinore might           The Big Fire, it may have skills like Burn, Choke,
      search for a thing (the Ark of the Covenant, Aristotle’s         Spread, Conceal, and Frighten. Regardless,
      book on Comedy, the wreck of the Lusitania), a person            its highest skill is 2 higher than Pellinore’s.
      (a long-lost father, the leader of Al Qaeda, or “the
                                                                     • Refresh: The Questling does not have refresh like
      man who killed my wife”) or even a concept or idea
                                                                       a PC, but it can buy stunts and extras equivalent to
      (Unified Field Theory, the Great American Novel, the
                                                                       Pellinore. Again, construct its stunts and extras to
      ultimate martial art style). Regardless of the nature of         suit its form. The ideal Questling fights Pellinore
      Pellinore’s quest, a demon arises from Hell to merge             on the knight’s chosen terms, but is so good that
      with the object of that quest. Thus, a Questling is born.        Pellinore cannot match it without Fate points.
         When a Questling arises, it makes that particular
      quest harder to attain. Because a Questling can take           • Gaining in Power: As Pellinore gains re-
                                                                       fresh and as his skill cap goes up, the same
      infinite forms, it is not possible to provide game sta-
                                                                       increases apply to the Questling.
      tistics for every possible Questling. Instead, Questling
      is an aspect that is applied to a creature, thing, or          • The Questling Aspect: The Questling has a
      concept, which gains skills, stunts and extras as if             nemesis aspect that applies to one incarnation
      it were a character. The Questling remains in its                of Pellinore, but no one else.
      current form until the quest is somehow achieved.
      At that moment, the Questling flees from its “host”
      and migrates to a new one, which becomes the new
                                                                  Saint
                                                                    Especially virtuous people sometimes return
      Questling. An incarnation of Pellinore can find the         to Earth after their death as agents of the divine.
      man who killed his wife, he can find the Ark of the         Because they were human, they can identify with
      Covenant, and he can perfect the ultimate martial           and relate to mortals in a way angels simply can’t.
      art, but as soon as he does so the Questling chang-         At any given time, anywhere in the world, some-
      es form and the quest must begin all over again.            one sick or suffering is asking for help from a ven-
                                                                  erated saint, a long-dead but honored relative, or
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                                                                             Chapter 9: Allies and Adversaries
                                                                                                                       193
      Chapter 9: Allies and Adversaries
         Knight Life. Peter David wrote this entertain-             Most of the Knights of Pendragon are card-carrying
      ing novel of a modern King Arthur who wakes                   members of the trenchcoat brigade, and their mag-
      up in New York City and runs for mayor. David’s               ic is as mysterious to them as it should be to us.
      book is very much in the vein of White; his Merlin               The Invisibles. Grant Morrison’s masterpiece of occult
      has “aged backwards” until he now appears to                  conspiracy, pop cool, and kung fu action isn’t just a
      be a young child. Knight Life has two sequels.                great template for modern magic roleplaying, it is
         Stardust. Written by Neil Gaiman and illustrated           also explicitly Arthurian. You may also want Patrick
      by Charles Vess, the comic is out of print and was            Neighly and Kereth Cowe-Spigai’s annotations to
      replaced by an illustrated novel. The story of a mor-         the complex and information-rich series, Anarchy for
      tal man and the magical creature he only eventually           the Masses: The Disinformation Guide to the Invisibles.
      comes to realize he loves, Stardust is a wonderfully
      episodic travelogue through Faerie. Gaiman is heav-
      ily indebted to Lord Dunsany and Shakespeare, and
                                                                    Other Arthurian
      doesn’t bother to hide it, but also creates characters
      and amazing plot twists as only he can. The film
                                                                    or Fate RPGs
                                                                       Pendragon. Greg Stafford’s Pendragon is the one true
      is entertaining, but substantially rewritten, and it          Arthurian RPG, of which all others are but shadows.
      fails to capture much of the subtlety of the novel.           Over its long print history, Pendragon has delved into
      Besides, you’d be missing out on all that lovely art.         virtually all aspects of Arthurian Britain, including
                                                                                                 195
      Index
196
                                                                                                                                                                                      Index
C                                                                                           D
Caball (dog)............................................................. 66-67             Dagonet...........................................................................51
Calling the Fiendish Corpse (spell).................. 83-84                                 Damosel (Path).........................................................13-14
Calming Elixir.............................................................. 63             Dance-Off (stunt)..........................................................51
Cameliard............................... 17, 25, 71, 98, 99, 101, 144                       David, Peter................................................................. 194
Camelot.......................................................................... 67        Deceive (skill)......................................................... 46-47
Camelot (musical)............................................... 42, 193                    DeMolay (organization)........................................... 154
Camelot 3000 (comic)....................................... 115, 194                        Demon Hunter (stunt)...............................................48
Camelot Trigger (game)........................................... 194                       demons..................................................................186-190
Camlann (battle)................................................... 18, 119                 Demonologist (stunt).................................................42
Carados, King...............................................................96              Devil, The............................................................. 128-129
Carbonek.......................................... 14, 26, 70, 100, 104                     devil spawn (half-demon)................................ 187-188
Carboni, Nick...................................................... 160-161                 Dinadan, Sir...................................................................51
Carleon............................................................... 31, 96-99            Dindrane........................................................................ 41
Carmilla.................................................................161-162            Dipsomancer (stunt)................................................... 79
Cartel (secret society)............................................... 126                  Dispel (magical talent)....................................... 78, 138
Cath Palug (Palug Cat)............................................. 166                     Dis-Spell........................................................................ 78
Cauldron of Annwn.................................. 104, 120, 132                           Divination.................................................................78-79
Chess Master (stunt)................................................... 27                  dogs............................................................................... 150
Chimera (stunt)............................................................86               Dolorous Stroke....................................................99-101
Chink in the Armor (stunt).......................................44                         Dominicans........................................................... 151-152
Chretien de Troyes.................................................... 192                  Don Bosco, Patron Saint of Magicians.................191
Clarence, King.............................................................. 97             Douglass, General Scott...................................138-140
Clark, William.............................................................122              Dornar, Sir..................................................................... 41
Claudus, King..........................................................15, 97               Dracula.................................................. 120, 160, 161, 163
cockatrice......................................................................185         Dragon Banner (echo).......................................... 67-68
Colombe....................................................20, 99, 113, 127                 Dragon of St George.......................................... 166-167
Command (stunt)........................................................49                   dragons..................................................................166-170
Command the Corpse (word of power)................83                                        Ddraig Goch, the Red Dragon of Wales.......169-170
Companion (extra)...................................................... 56                  dreams.................................................................... 112-114
Confidence (skill)........................................................46                dressing (of faeries).............................................137-138
Confident in Victory (stunt).....................................46                         Drive (skill).................................................................... 47
Confident Necromancer (stunt).............................. 75                              Dubric, Archbishop............................... 95-96, 101, 127
Congregation for the                                                                        “dwarfs” (little people)...................................... 101, 174
  Doctrine of the Faith...................................... 151-152                       dwarves (faeries).......................................... 134-135, 195
Conjuring the Obedient Soldier                                                              echoes........................................................................65-73
  (word of power)....................................................... 81
consequences................................................................. 11
Contacts (skill)..............................................................46            E
Conversion (stunt)....................................................... 19                Ector, Sir......................................13, 17, 28, 30, 31, 96, 98
cops................................................................................. 151   Edinburgh....................................................................138
Corporia (game).....................................115-116, 194-195                        Education (skill)........................................................... 47
Cool Hand Luke (stunt).............................................46                       Edward III.................................................................... 120
Cougar (stunt)............................................................... 35            Edward VIII.................................................................157
Counterspell (word of power).................................. 78                           Elaine (Arthur’s sister)............................................... 33
Coven (extra).................................................................92            Elaine (Pellinore’s daughter)............................ 41, 102
Covert Affair (stunt).................................................... 47                Elaine of Astolat.......................................................... 14
Cradelmas, King.......................................................... 97                Elaine of Carbonek....................................... 14, 26, 102
Cruz, Simon (fiendish corpse)............................... 188                            Elfland...........................................................................132
“Culhwch and Olwen”.................................66, 181, 192                            Elizabeth I..................................................... 114, 121, 124
Cut (stunt).......................................................................51        Elusive Incarnation (stunt)....................................... 53
Cyber-Bully (stunt).....................................................46                  Emotion (magical talent).....................................79-80
                                                                                                                                                                                              197
      Index
198
                                                                                                                                                                                     Index
H                                                                                          K
Ham Burglar (stunt)....................................................45                  Kameradenwerk.........................................................157
hawks.............................................................................147      Karr, Phyllis Ann.........................................................193
Healing (magical talent)............................................82                     Kay, Sir...................................................................... 28-30
Healing Elixir............................................................... 63           Keyless Entry (stunt)...................................................88
Heart of a Soldier (stunt)...........................................49                    King (path).................................................................15-16
Heaven....................................................................127-128          King of Elfland........................................................... 134
Hell......................................................................... 128-129      King of Elfland’s Daughter......................................193
Hen Wen...................................................................... 166          Knight (path)..................................................................13
Herlews, Sir.................................................................100           Knights of Pendragon (comic)......................... 114, 194
Hervis de Revel, Sir...................................................100                 Knights of Invasion (game)..................................... 194
high concept (aspect).................................................7-9                  Knights of the Garter..........................................24, 120
hippogriffs....................................................................178         Knight of the Moon (faerie).............................. 173-174
Hoist (stunt)..................................................................45          Knight of the Road (stunt)........................................45
Holy Grail..........8, 18, 20-21, 23, 40, 65, 67, 70, 72, 106,                             Knights of the Round Table................................ 71-72
  109, 118, 119, 121-123, 151, 189, 192                                                    KOTUS (King of the United States)......................139
Holy Lance...............................................................70-71             Kung Fu George, Sir................................................. 124
horses..................................................................... 147-148
Human Sacrifice (extra).............................................92
                                                                                           L
I                                                                                          Lady de Vance..............................................100, 144-145
                                                                                           Lady of Shalott.......................... see Elaine of Astolat
I Am A Rock (stunt)....................................................54                  Lady of the Lake.................................................... 35-40
I Know Your Heart (stunt).........................................48                       Lamorak, Sir.......10, 18, 19, 23-24, 33-34, 35, 41, 42, 45
Idres, King..................................................................... 97        Lancelot, Sir...................................3, 5, 6, 8, 13-14, 17-18,
Idylls of the King..........................................95, 122, 192                      21, 22, 23, 24, 25-27, 28-29, 37, 47, 48, 50, 51, 52, 60,
Igraine, Queen.....................17, 23, 30-31, 33, 34, 80, 96,                             61, 63, 66, 67, 69, 71, 72, 75, 89, 95, 105, 106, 107,
   98, 100, 124, 145, 183                                                                     109-110, 113, 115, 116, 119, 120, 128, 151, 153, 192, 193
Illuminati...............................................................125-126           Lancelot-Grail cycle............................................ 95, 192
In The Crosshairs (stunt)..........................................48                      Lanceor, Sir..................................................... 20, 99, 113
incarnations.................................................................5-6           Lancer (stunt)................................................................49
incubus (demon).................................................188-189                    Landis, Nathan.................................................... 145-146
Inferno (book)............................................................ 186             Lawyer (stunt)............................................................... 47
Inspiring Beauty (stunt)............................................. 52                   Leadership (skill)...................................................48-49
Intimidating Physique (stunt)...................................51                         Leodegrance, King......................17, 25, 71, 98, 101, 144
Investigate (skill)..........................................................48            Leprous Lady..................................................41, 94, 100
Invisibles (comic)....................................................... 194              ley lines........................................................................... 91
Iron Stallions (stunt)................................................... 47               Lewis, Meriweather............................................ 121-122
Ironside, Sir...................................................................24         Linguist (stunt)............................................................. 47
ISIS.................................................................................125   lions........................................................................148-149
Islam........................................................ 125, 127-128, 190            Lirazel........................................................................... 134
Isolde..............................................8, 10, 50-51, 52, 63, 79               Loholt, Sir......................................................................29
                                                                                           Longarm (weapon stunt).........................................106
                                                                                                                                                                                             199
      Index
       M                                                                                        N
       Mab, Queene...............................................................135            nemesis (aspect)........................................................... 10
       Mabinogion................................................................. 192          Nantres, King................................................................96
       Maeve, Queene of Elphame............................. 174-175                            Nazis........................................................................122-123
       Mafia............................................................................. 126   Necromancy (magical talent)............................. 82-84
       Mage (comic)........................................................ 116, 194            Nero........................................................................144-146
       magus (NPC).........................................................155-156              Nerves of Steel..............................................................54
       Make My Day (stunt)..................................................48                  Never Too Close (stunt).............................................44
       Maker of Fashion (stunt)........................................... 27                   Nimue........................................................................ 35-37
       Malebranche (demons)..................................... 186-187                        Nineve....................................................................... 37-40
       Malory, Sir Thomas................37, 95, 109, 121, 192, 193                             Norgales....................................... 15, 97-99, 119, 144-146
       manticores.............................................................178-179           Northampton...............................................................155
       Marhaus, Sir.............................................................8, 24           Nothing Up My Sleeve (stunt).................................45
       Marias River.................................................................122         Notice (skill)..................................................................50
       Mark, King..........8, 15, 16, 20, 48, 51, 52, 67, 79, 99, 175                           Now You See Me (stunt).............................................88
       Marrok, Sir.................................................................. 164
       Master Occultist (stunt)............................................. 75
       Master of Disguise (stunt)......................................... 47                   O
       Master of Shapes (stunt)............................................ 75                  Oberon, King.............................................................. 134
       Master of the Kitchens (stunt).................................29                        Occult (skill)..................................................................50
       May Babies..............................................................98-99            Old Ned, the Boxcar King....................................... 142
       Meet The Magus (stunt)............................................50                     Once and Future King (book).................................193
       Melee (skill).............................................................49-50          Once and Future King (game)................................. 115
       Meliagrant, Sir.............................................................. 25         One for Each of You (stunt)...................................... 22
       Melion, Sir................................................................... 164       Order of the Holy Vehm....................................122-123
       Meliot, Sir.................................................................... 102      Organization (extra)...............................................57-58
       Mending Spell..............................................................82            Orion, Prince............................................................... 134
       Merchant of Death (stunt)........................................ 52                     Outelake, Sir............................................................... 102
       Merlin....................................................................... 30-32
       Method Actor (stunt)...................................................51
       milestones.............................................................104-105
       Minions (extra)............................................................. 57
                                                                                                P
                                                                                                Palomides, Sir.................................................. 8, 40, 190
       Miraculous Word.........................................................82               Panopticon (secret society)...............................125-126
       Monster in the Lake (dragon).......................... 167-168                           Parapsychologist (stunt)............................................50
       Monstrous Shape (stunt)...........................................86                     Passing Notes in Class (stunt).................................. 53
       Montauk Chair.....................................................157-158                paths...........................................................................12-42
       Mordred, Sir..........................10, 13, 17, 18, 23, 24, 26, 27,                    Patrise, Sir........................................................................ 5
        31, 33-34, 35, 36, 45, 46, 52, 60, 66, 67, 68, 99, 110,                                 Pattern Recognition (stunt).......................................48
        113, 115, 119, 139                                                                      Payoff Flashback (stunt)............................................. 52
       More Reach (stunt).....................................................49                Peer (stunt).................................................................... 35
       Morgan le Fey....................... 14-15, 18, 27, 33, 34, 36, 47,                      Pellam, King.........................................................100-101
        51, 61, 69, 73, 80, 84, 98, 100, 105, 114, 119-120,                                     Pelleas, Sir............................................................... 36, 37
        145, 149, 183, 194                                                                      Pellinore, King........................................................40-42
       Morgause..................................................................33-35          Pendragon (game)...................................................... 194
       Mr. Invisible.................................................................141        Peron, Eva.....................................................................157
       Mythic Vision (stunt)..................................................48                Peryne, Sir...................................................................100
                                                                                                Pendragon, King.......................................................... 95
                                                                                                Pentecost........................................................96, 102, 142
                                                                                                Percival, Sir...................... 18, 22, 24, 41, 46, 72, 123, 190
                                                                                                Percy (dog)..................................................................... 56
                                                                                                Percy, Henry................................................................. 121
                                                                                                Perfecti (rank)..............................................................153
                                                                                                Performance (skill).................................................50-51
200
                                                                                                                                                                                        Index
Physique (skill)..............................................................51
Piano Man (stunt).........................................................51
Pilot (stunt).................................................................... 47
                                                                                           S
                                                                                           Sagramore, Sir................................................................8
places of power............................................................. 91            saints...................................................................... 190-191
plot gallery...........................................................107-109             Salisbury Plain............................................................. 18
Poison (elixir)................................................................64          Sanam, Earl...................................................................98
Potts, Hannah..............................................................165             Satan..................................................................see Devil
Powers, Tim.................................................................. 117          Satanism......................................... 122-123, 129, 157, 187
Pridwen...........................................................................71       Scale........................................................................137-138
Prince Valiant.......................................................... 8, 124            Scattershot (weapon stunt).....................................106
prophecy................................................................ 112-114           School of Night........................................................... 121
Provoke (skill).......................................................... 51-52            Schwan, Gretchen...............................................153-154
psychic powers........................ 107, 115, 117, 125, 126-127,                        seasonal approach..............................................109-110
  153-154, 158, 161                                                                        Seattle........................................................................6, 141
                                                                                           “secret masters”................................................... 123, 153
Q                                                                                          Security Officers (NPC)......................................156-157
                                                                                           Seduce (stunt)............................................................... 52
Q (stunt)......................................................................... 53      Sequence (sword).................see Sword in the Stone
Queen of Norgales........................................ 15, 119-120                      Sense Magic (stunt)..................................................... 75
Queen of the Wastelands................................. 119-120                           Shapeshift (magical talent)................................. 85-86
Queen’s Knights..................................................... 26, 27                sharks............................................................................ 149
Quest Aspects.............................................................106              Sharp Tongue (stunt).................................................. 52
Questing Beast (Glatisant)...............................189-190                           shooter (NPC)..............................................................157
Questioning the Dead (spell)...................................82                          Siege Perilous................................................ 51, 107, 158
Questlings....................................................................190          Simpson, Wallis..........................................................157
                                                                                           Single-Minded (stunt)................................................42
R                                                                                          Sir Gawain and the Green Knight ....................... 192
                                                                                           Skorzeny, Otto.............................................................157
Rahn, Otto.............................................................122-123             skills.......................................................................... 43-54
Raleigh, Sir Walter.............................................. 115, 121                 Sleep When You’re Dead (stunt).............................54
Rapport (skill)............................................................... 52          Sleeping Elixir........................................................ 64-65
ravens............................................................................ 149     Slush Fund (stunt).......................................................49
Reclusive (stunt)........................................................... 37            snakes....................................................................149-150
recognition.............................................................. 59-62            Speaking Shape (stunt)..............................................86
Redcaps.................................................................179-180            Spell of Glamour................................................... 80-81
refresh.............................................................................. 11   Spell of Imprisonment............................................... 76
Refuge (magical talent)........................................ 84-85                      Spell of the Walking Dead........................................83
Resources (skill)........................................................... 52            Spell of Warding....................................................89-90
Retain Belongings (stunt)..........................................86                      Spelling, Simon....................................................155-156
Retroactive Crafting (stunt)...................................... 53                      spiders.................................................................... 170-172
Revealing Word............................................................ 78              Spy Network (stunt)....................................................48
Rhodes, Cecil................................................122, 124-126                  stags............................................................................... 150
Rialto......................................................................144-146        Stand Fast (stunt).........................................................49
Rice, Charles................................................................195           Starr, Christopher.................................................89-90
Ribbentrop, Joachim von.........................................157                        Stealth (skill)............................................................52-53
Ribbentrop, Sophie von.....................................157-159                         Steel Cutter (stunt)...................................................... 19
Rig the Game (stunt)................................................... 52                 Stonehenge...................................... 30, 32, 88, 109, 130
Road Warrior (stunt).................................................. 47                  Strange, Lord............................................................... 121
Robin Goodfellow (Puck)........................................ 134
                                                                                           Strength of the Sun (extra)........................................24
Ron (echo)......................................................................71
                                                                                           stress................................................................................. 11
Rosicrucians.................................................. 121, 122, 125
                                                                                           Student/Teacher Flashback (stunt)........................ 37
Round Table............................................................ 71-72
                                                                                           Stunts........................................................................ 43-54
Round Table Conspiracy...................................124-127
                                                                                           Subtle Art........................................................ 91, 117, 155
Ryons, King.......................................................... 144-145
                                                                                           succubus (demon)..............................................188-189
Rytgier (vampire).................................................162-163
                                                                                           suicide bomber (NPC).......................................159-160
                                                                                                                                                                                                201
      Index
202
                                                                                                                      Index
                                                                                                                                203
      Index
      COPYRIGHT NOTICE
      Open Game License v 1.0 Copyright
      2000, Wizards of the Coast, Inc.
      Fate Core System and Fate Accelerated Edition © 2013
      by Evil Hat Productions, LLC. Developed, authored,
      and edited by Leonard Balsera, Brian Engard, Jeremy
      Keller, Ryan Macklin, Mike Olson, Clark Valentine,
      Amanda Valentine, Fred Hicks, and Rob Donoghue
      Fate System Toolkit © 2013 by Evil Hat Productions,
      LLC. Developed, authored, and edited by Robert
      Donoghue, Brian Engard, Brennan Taylor, Mike Olson,
      Mark Diaz Truman, Fred Hicks, and Matthew Gandy.
      Arthur Lives! 2nd Edition Copyright 2017 by Fainting Goat
      Games; Developed, authored and edited by Jason Tondro.
      In accordance with the Open Game License
      Section 8 “Identification” the following designate
      Open Game Content and Product Identity:
      PRODUCT IDENTITY
         All artwork, logos, symbols, designs, depictions, illustra-
      tions, maps and cartography, likenesses, and other graphics,
      unless specifically identified as Open Game Content. Any el-
      ements of the proprietary setting, including but not limited
      to capitalized names, organization names, characters, histor-
      ic events, and organizations; any and all stories, storylines,
      plots, thematic elements, documents within the game
      worlds, quotes from characters or documents, and dialogue.
204
Long Live the King!
  Arthur, Guinevere, Merlin, and the knights of the Round
Table have been reincarnated in the 21st century—many
times over. You play one of these characters, or another
Arthurian of your own invention, struggling to survive
against ancient conspiracies, supernatural horrors, and
otherworldly forces from across the Faerie veil.
  Explore a secret history thousands of years old. Come
to the aid of mortals menaced by sinister forces. Contend
with alternative versions of yourself—other Arthurs
and Gawains who may think you’re an impostor! Enjoy
the thrills of a modern Arthurian setting, designed by
someone who is both an experienced game designer—
and a recognized expert on King Arthur.
  Arthur Lives, Second Edition is a complete rewrite of Jason
Tondro’s original game, adapted to Fate Core. It includes a
robust magic system called Enchantment that mirrors the
magic found in Arthurian legend, as well as character creation
rules, a bestiary of fantastic monsters, rival reincarnations,
extensive game mastering advice,
the secret history of the Arthurian
ages, and magical treasures for
heroes to rediscover in the modern
world—including Excalibur, the
Round Table, even Camelot itself!
                                                                         $44.95
              Arthur Lives! Second Edition is © 2018 Fainting Goat Games. All rights reserved.
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