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Rodolfo Tobias
Mrs. Briones
English 1302-264
March 21,2024
The Positive Impact of Video Games on Mental Health: A Researched Position
Games have developed from being mainly a entertainment medium to a daily need in our
culture these days. Even though frequently criticized for likely damaging effects on mental well
being - like social, aggression, and addiction withdrawal - new studies have shown that video
games can in fact help mental health. This particular essay examines the evidence that indicates
that video games might positively affect psychological well being and concludes that video
games - as a helpful tool for psychological health enhancement - might actually serve a purpose.
The ability to lower stress and anxiety is a significant characteristic of video games.
Granic, Lobel & Engels 2014 found that "casual video game playing can lead to reduced stress
levels and improved mood in players " (p. 763). Video games offer a form of escapism: the
player is temporarily detached from daily life stresses and interested in a calming exercise. This
is particularly essential in todays fast-paced world where individuals are always searching for
ways to relax and unwind. Although some would argue that video games raise stress, particularly
during high-stakes or competitive play, researches have hypothesized that everyday or relaxing
games offer healing effects and aid in improving mood.
Video games can help boost cognitive functions in addition to minimizing anxiety. K'hn
et al. (2014) state "video game players show improvements in several cognitive domains,
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including attention, memory, and spatial navigation" (p. 265). The extremely interactive and
challenging nature of video games involves players to think critically and make fast decisions,
and this can frequently translate to enhanced cognitive performance in the real life. A report
demonstrated that specific video games, especially strategy-based or problem-based, might foster
cognitive development.
Video games might also assist in emotional regulation and social relations. Birk and
Mandryk (2019) demonstrate that "video games can facilitate emotional regulation by providing
opportunities for players to express and manage their emotions in a safe environment" (e128).
This is especially of great help for individuals who encounter problems with emotional
regulation or expression throughout life. Furthermore, multiplayer and online video games
provide a cultural community aspect whereby players might meet up with others, form
associations, and also learn to be socially responsible. Research indicates that video games can
foster social interaction and also offer an invaluable social hub, particularly for people that think
it is hard to socialize in standard settings.
Serious games are gaining in popularity for overall health reasons. Games are currently
being produced to facilitate psychoeducation & certain behaviour modifications in individuals
with health conditions including psychological disorders. Fernandez-Aranda et al. (2012):
PlayMancer (prototype video game designed for certain psychological disorders to "aims to
increase emotional self-control skills in patients and help them manage impulsive behaviors"
(e26615). This innovative therapy strategy shows that video games could be utilized instead of
standard therapy to make it easier and fun patient-centered mental health work.
There's been growing research verifying the positive psychological effects of video
games. For instance, a work by Vahlo et al. (2019) in IEEE Transactions on gaming systems
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determined that "certain video game genres, such as puzzle games, are associated with positive
cognitive and emotional outcomes" (p. 8764331). This particular study demonstrates the kind of
video game and its context must be considered when assessing its psychological effects. Granic,
Lobel & Engels (2013) in Nature likewise cite video games such as a "video games are a safe
and fun way for people of all ages to develop their cognitive and emotional skills" (p. 425). This
supports the idea that video games - played responsibly - could be a helpful resource for mental
health improvement.
Video games have numerous benefits for mental well-being - however they actually do
have critics. Video game addiction, violence - promoting behaviors and social isolation are
common concerns. However, it's crucial to separate harmful versus wholesome gaming behavior.
Research indicates that moderate gaming is advantageous, and the kind of gaming and its
environment has a considerable effect on the person. Promoting responsible gaming and
selecting games which support personal growth & well as wellbeing, individuals can enjoy the
rewards of gaming while decreasing potential risks.
Video games are increasingly being acknowledged for their healing and rehabilitation
potentials. Games made with therapeutic objectives might help deal with mental health problems,
cognitive impairments, along with physical rehabilitation. For example, physically active games
could be employed with physiotherapy to aid in damage healing, while games based on mind and
problem solving might help cognitive rehabilitation. Games could be utilized in healthcare to
inspire and keep therapeutic regimens.
Virtual reality (VR) video games have also examined for use as exposure treatment for
anxiety problems like PTSD and phobias. VR games could provide individuals a controlled and
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safe room to face their fears and steadily lessen them - perhaps delivering beneficial therapeutic
effects.
Moreover, research has proven that video games can help suppress disturbing memories
regarding distressing events. A study in Psychological Science by James et al. (2015)
demonstrated that playing the computer game Tetris a day after seeing a traumatic movie
decreased disturbing memories of the movie in the following week. This advocates the use of
video games to interrupt recollection of distressing memories as a possible new therapeutic
mechanism for PTSD along with other trauma related psychopathology.
Video games also offer opportunities to develop social connection and competences,
which are particularly applicable to individuals who have social anxiety or who struggle with
social interaction in person. Multiplayer games and online communities enable collaborative,
teamwork, and socialization work among players via a virtual world. These kinds of interactions
might offer opportunities to develop communication skills, empathy and belonging - every one
of which are crucial for mental well being.
Most multiplayer games call for players to coordinate on some kind of common
objective, hence encouraging cooperation and teamwork capabilities. Through these cooperative
pursuits, players will acquire communication skills, role playing and friendship assistance - all
attributes helpful for applying to real world social situations. Additionally, communities and
forums relating to video games offer players with platforms to talk about strategies, experience,
and build friendships based on common interests. These communities can offer a feeling of
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belonging and public support, especially crucial for individuals who go through homelessness or
marginalisation in their offline lives.
Video games can offer a soothing means for individuals with social anxiety to perform
with individuals and build up confidence. Gaming online is able to offer anonymity and balance
which could get rid of the fear of judgement and permit even more expression. As players get
much more comfortable with utilizing the online interface, they might be a little more
comfortable in being socially active in the real life.
Additionally , games which imitate genuine social situations are able to offer an
appropriate environment to practice social skills. Games which call for social judgments,
decision making in interpersonal interactions, or mental regulation might give players a much
better sense of interpersonal cues and responses. Such experiences might be especially of great
help for youth and individuals with developmental disabilities (for instance, autistic spectrum
disorder) who might have problems interpreting social conventions and norms.
In conclusion, recognizing the positive impact of video games on mental health is crucial
in a society where mental well-being is of paramount importance. The evidence presented in this
essay underscores the potential of video games as a valuable tool for enhancing mental health,
offering new avenues for therapy, rehabilitation, and personal growth. As we continue to explore
the multifaceted effects of video games, it is essential for readers to consider the potential
benefits of gaming for mental well-being. By embracing a balanced and informed approach to
video gaming, we can harness its positive aspects for enhancing mental health and overall quality
of life.
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Works Cited
Fernandez-Aranda, Fernando, et al. "PlayMancer: A Video Game for Treating Mental
Disorders." JMIR Mental Health, vol. 22, no. 8, 2012, e26615,
https://mental.jmir.org/2022/8/e26615.
Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. "The benefits of playing video
games." Nature Reviews Psychology 1 (2014): 763-768,
https://www.nature.com/articles/494425a.
James, Ella L., et al. "Computer game play reduces intrusive memories of experimental
trauma via reconsolidation-update mechanisms." Psychological Science, vol. 26, no. 8, 2015, pp.
1201-1215, https://doi.org/10.1177/0956797615583071.
Kühn, Simone, et al. "Playing Super Mario induces structural brain plasticity: gray matter
changes resulting from training with a commercial video game." Molecular Psychiatry 19
(2014): 265-271, https://doi.org/10.1038/mp.2013.120.
Mandryk, Regan L., and Max V. Birk. "Toward Game-Based Digital Mental Health
Interventions: Player Habits and Preferences." Journal of Medical Internet Research 19.4 (2017):
e128, https://games.jmir.org/2018/1/e3/.
Vahlo, Jukka, et al. "The Relations Between Video Game Use and Cognitive and
Emotional Traits." IEEE Transactions on Games, vol. 11, no. 3, 2019, pp. 272-280,
https://ieeexplore.ieee.org/document/8764331.