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Kerithrion Riverwind Level 3

The document provides character details for a level 3 half-elf bard named Kerithrion Riverwind, including abilities, skills, weapons, spells known, and other proficiencies.

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Nimród Völgyi
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0% found this document useful (0 votes)
28 views4 pages

Kerithrion Riverwind Level 3

The document provides character details for a level 3 half-elf bard named Kerithrion Riverwind, including abilities, skills, weapons, spells known, and other proficiencies.

Uploaded by

Nimród Völgyi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard 3 nimrodinho

CLASS & LEVEL PLAYER NAME


Kerithrion Riverwind
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 14 18 --
+1 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
12
• +5 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 -1

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

11 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Birdpipes, Dice Set, Flute, Lute, Thieves'
P +5 Deception CHA
Tools
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Elvish
+1 P +5 Intimidation CHA
+1 Investigation INT
13 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


E +7 Performance CHA === ACTIONS === === REACTIONS ===
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
P +5 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 3 / Long Rest
-1 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Boomerang +5 1d4+3 Bludgeoning Simple, Range, Range (60/120)

Rapier +5 1d8+3 Piercing Martial, Finesse


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 nimrodinho
CLASS & LEVEL PLAYER NAME
Kerithrion Riverwind
Half-Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your
choice.
* Proficiencies • PHB 52
* Cutting Words • PHB 54
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an
spellcasting modifier (Spell DC 13, Spell Attack +5) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can
spellcasting focus. do so after the roll but before knowing the result.

* Bardic Inspiration • PHB 53 | 1 Reaction


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability === HALF-ELF RACIAL TRAITS ===
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| 3 / Long Rest • 1 Bonus Action
* Fey Ancestry • BR 39
* Jack of All Trades • PHB 54 You have advantage on saving throws against being
You can add half your proficiency bonus, rounded charmed, and magic can’t put you to sleep.
down ( +1 ), to any ability check you make that doesn’t
already include it. * Skill Versatility • BR 39
You gain proficiency in two skills of your choice.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your
performance regain hit points at the end of the short
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points.

* Bard College • PHB 54

| College of Lore

* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Rapier 1 2 lb. Disguise Kit 1 3 lb.

SP 0 Boomerang 1 -- Dice Set 1 --

Ink (1 ounce bottle) 1 --


EP 0 Ink Pen 1 --

Backpack 1 5 lb.
GP 135 Clothes, Common 1 3 lb.

Paper (one sheet) 5 --


PP 0 Signet Ring 1 --

Woodcarver's Tools 1 5 lb.


WEIGHT CARRIED

60 lb. Lute 1 2 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Candle 5 --

PUSH/DRAG/LIFT Clothes, Costume 2 8 lb.

360 lb. Rations (1 day) 5 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 30 Medium 5'11" 162
GENDER AGE SIZE HEIGHT WEIGHT
Kerithrion Riverwind Chaotic Neutral White Green Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t pay attention to the risks in


a situation. Never tell me the
odds.

PERSONALITY TRAITS

Greed. I will do whatever it takes to


become wealthy. (Evil)
Freedom. Chains are meant to be
IDEALS

I’m trying to pay off an old debt I owe to a generous


benefactor.
I’m guilty of a terrible crime. I hope I can redeem
myself for it.

BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Minor Illusion Bard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

=== 2nd LEVEL === 2 Slots OO

O Zone of Truth Bard CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

SPELLS

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