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Ice Boce 123003916

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28 views5 pages

Ice Boce 123003916

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Druid 3 Ice_Boce

CLASS & LEVEL PLAYER NAME


tes
Autognome Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 16 27 --
+1 • +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage against being Immunities - Disease FAILURES

+1 paralyzed or poisoned.
DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P +5

+0
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

16 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Herbalism Kit,
-1 Deception CHA
Navigator's Tools, Vehicles (Land), Vehicles
+0 History INT (Water)
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking) === LANGUAGES ===
+0 -1 Intimidation CHA
Common, Druidic, Minotaur
+0 Investigation INT
10 +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS === points, or die).
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
+0 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
+1 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape === SPECIAL ===
P +5 Survival WIS
of a beast that you have seen before twice per short Built for Success • 2 / Long Rest
You can add a d4 to one attack, ability check, or
-1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 saving throw you make, and can do so after seeing
the d20 roll but before the effects of the roll are
You can stay in beast shape for 1 hours before resolved. You can use this 2 times per long rest.
9 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Scimitar +3 1d6+1 Slashing Martial, Finesse, Light

Thorn Whip +5 1d6 Piercing V/S/M


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 3 Ice_Boce
CLASS & LEVEL PLAYER NAME
tes
Autognome Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === (minimum of 1 HP). You also benefit from being healed
by spells that don’t normally affect Constructs:
* Hit Points • PHB 65 === AUTOGNOME RACIAL TRAITS === <em>cure wounds</em>, <em>healing word</em>,
<em>mass cure wounds</em>, and <em>spare the
* Proficiencies • PHB 65 * Ability Score Increases • SAiS 5 dying</em>.
When determining your character’s ability scores,
* Druidic • PHB 66 increase one score by 2 and increase a different score |
You know Druidic, the secret language of druids. by 1, or increase three different scores by 1.
* Mechanical Nature • SAiS 11
* Spellcasting • PHB 66 | Increase two scores (+2 / +1) • You have resistance to poison damage and immunity
You can cast prepared druid spells using WIS as your Increase one of these scores by 2 and a different to disease, and have advantage on saving throws
spellcasting modifier (Spell DC 13, Spell Attack +5) score by 1. against being paralyzed or poisoned. You don’t need
and prepared druid spells as rituals if they have the to eat, drink, or breathe.
ritual tag. You can use a druidic focus as a spellcasting * Languages • SAiS 5
focus. Your character can speak, read, and write Common * Sentry’s Rest • SAiS 11
and one other language that you and your DM agree is When you take a long rest, you spend at least 6 hours
* Wild Shape • PHB 66 appropriate for the character. in an inactive, motionless state, instead of sleeping. In
As an action, you can magically assume the shape of this state, you appear inert, but you remain conscious.
a beast that you have seen before twice per short rest. * Creature Type • SAiS 11
You are a Construct. * Specialized Design • SAiS 11
You can stay in beast shape for 1 hours before You gain two tool proficiencies of your choice, selected
reverting back to your normal form (or as a bonus * Size • SAiS 11 from the <em>Player’s Handbook</em>.
action earlier or if you fall unconscious, drop to 0 hit You are Small.
points, or die).
* Speed • SAiS 11
| 2 / Short Rest • 1 Action Your walking speed is 30 ft.

* Druid Circle • PHB 67 * Armored Casing • SAiS 11


While you aren’t wearing armor, your base AC is +14.
| Circle of the Moon
* Built for Success • SAiS 11
* Combat Wild Shape • PHB 69 You can add a d4 to one attack, ability check, or
You can use Wild Shape as a bonus action and you saving throw you make, and can do so after seeing the
can use a bonus action to expend one spell slot to d20 roll but before the effects of the roll are resolved.
regain 1d8 HP per level of the spell slot expended. You can use this 2 times per long rest.

| 1 Bonus Action | 2 / Long Rest • Special

* Circle Forms • PHB 69 * Healing Machine • SAiS 11


When using Wild Shape, you can transform into beasts If <em>mending</em> is cast on you, you can spend
with a CR of 1 or lower. and roll a Hit Die and regain HP equal to the roll plus 3

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Leather 1 10 lb.

SP 0 Scimitar 1 3 lb.

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Rope, Silk (50 feet) 1 5 lb.


GP 10 Druidic Focus 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

86 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

360 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
tes
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Druid -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Thorn Whip Druid +5 1A 30 ft. V,S,M Instantaneous PHB 282 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

=== 2nd LEVEL === 2 Slots OO

O Summon Beast <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M

O Moonbeam <C> Druid CON 13 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Locate Animals or Plants [R] Druid -- 1A Self V,S,M Instantaneous PHB 256 V/S/M

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +5 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 13 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 13 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Druid WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

O Dust Devil <C> Druid STR 13 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 13 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Wither and Bloom Druid CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous SACoC 38 10 ft. Sphere, V/S/M

O Air Bubble Druid -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S

SPELLS

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