Ice Boce 123003916
Ice Boce 123003916
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 16 27 --
+1 • +2 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage against being Immunities - Disease FAILURES
+1 paralyzed or poisoned.
DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear
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Druid 3 Ice_Boce
CLASS & LEVEL PLAYER NAME
tes
Autognome Pirate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES === (minimum of 1 HP). You also benefit from being healed
by spells that don’t normally affect Constructs:
* Hit Points • PHB 65 === AUTOGNOME RACIAL TRAITS === <em>cure wounds</em>, <em>healing word</em>,
<em>mass cure wounds</em>, and <em>spare the
* Proficiencies • PHB 65 * Ability Score Increases • SAiS 5 dying</em>.
When determining your character’s ability scores,
* Druidic • PHB 66 increase one score by 2 and increase a different score |
You know Druidic, the secret language of druids. by 1, or increase three different scores by 1.
* Mechanical Nature • SAiS 11
* Spellcasting • PHB 66 | Increase two scores (+2 / +1) • You have resistance to poison damage and immunity
You can cast prepared druid spells using WIS as your Increase one of these scores by 2 and a different to disease, and have advantage on saving throws
spellcasting modifier (Spell DC 13, Spell Attack +5) score by 1. against being paralyzed or poisoned. You don’t need
and prepared druid spells as rituals if they have the to eat, drink, or breathe.
ritual tag. You can use a druidic focus as a spellcasting * Languages • SAiS 5
focus. Your character can speak, read, and write Common * Sentry’s Rest • SAiS 11
and one other language that you and your DM agree is When you take a long rest, you spend at least 6 hours
* Wild Shape • PHB 66 appropriate for the character. in an inactive, motionless state, instead of sleeping. In
As an action, you can magically assume the shape of this state, you appear inert, but you remain conscious.
a beast that you have seen before twice per short rest. * Creature Type • SAiS 11
You are a Construct. * Specialized Design • SAiS 11
You can stay in beast shape for 1 hours before You gain two tool proficiencies of your choice, selected
reverting back to your normal form (or as a bonus * Size • SAiS 11 from the <em>Player’s Handbook</em>.
action earlier or if you fall unconscious, drop to 0 hit You are Small.
points, or die).
* Speed • SAiS 11
| 2 / Short Rest • 1 Action Your walking speed is 30 ft.
CP 0 Shield 1 6 lb.
Leather 1 10 lb.
SP 0 Scimitar 1 3 lb.
Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
360 lb.
EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
tes
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S
O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
O Snare Druid DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Summon Beast <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M
O Moonbeam <C> Druid CON 13 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M
O Locate Animals or Plants [R] Druid -- 1A Self V,S,M Instantaneous PHB 256 V/S/M
O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M
O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Flame Blade <C> Druid +5 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M
O Flaming Sphere <C> Druid DEX 13 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M
O Gust of Wind <C> Druid STR 13 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M
O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Hold Person <C> Druid WIS 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M
O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S
O Dust Devil <C> Druid STR 13 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M
O Earthbind <C> Druid STR 13 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V
O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
SPELLS
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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V
O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S
O Wither and Bloom Druid CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous SACoC 38 10 ft. Sphere, V/S/M
O Air Bubble Druid -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S
SPELLS
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