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Blaise Zabini's Magical Abilities Guide

The document provides information about Blaise Zabini, including their background, masteries, perks, wand, hit points, skills and abilities. It also includes descriptions of several magic spells with their incantations, prerequisites and effects.

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Guy Fawkes
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0% found this document useful (0 votes)
54 views2 pages

Blaise Zabini's Magical Abilities Guide

The document provides information about Blaise Zabini, including their background, masteries, perks, wand, hit points, skills and abilities. It also includes descriptions of several magic spells with their incantations, prerequisites and effects.

Uploaded by

Guy Fawkes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Caratteristiche

Blaise Zabini
Nome 4 Potere
4
Mezzosangue cresciuto tra i maghi
Background

- Defense Master [+1


Defense Master DADA Checks]

Masteries 2 Intelligenza

You Wouldn't Hit A Face Like Mine Schivare +2

A Way With Wands


3
Ricorda le bacchette delle persone

Tollera 2 Ferite leggere in più prima di


Destrezza
Tussle Hardened perdere Potere
Perks

Salice, Corda di
Cuore di Drago
- Jinx +1
- Stupeficium +1 3 Spirito
Bacchetta

Dadi Azione Ferite

Combattimento Magia
Trasfigurazione
Attacco Fisico 7 4 10
3 Difesa
Schivata 4 12 5
1 12
Incantesimi
4
Resistere 3 7 6 10
Arti Oscure
Life Skills 1
2 7
Persuasione Erbologia

1 4 1 3
Percezione
3 Creature Magiche

3 6 1 3
Artigianato Pozioni

1 3 1 6
Storia della Magia Volo
3
1
2 3 2 5
Babbanologia Divinazione

1 3 1
3 4
Incantesimi
Nome Incanto Prerequisito Tipo Descrizione
The Wand Lighting Charm causes a bright light,
Wand-
Charms 1 comparable to a flashlight at the tip of the
Lighting Lumos Charm
(Automatic) [7] caster's wand. The Wand Extinguishing Charm
Charm
Reverses this effect.
Levitates the target, conducting it about with the
Levitation Wingardium Charms 1 tip of the caster's wand. Lifts a weight up to 5
Charm
Charm Leviosa (Automatic) [7] kilograms plus 1 kilogram per 1 over the
Difficulty.

Charms 3, DADA
Stunning Spell Stupefy 2, Dark Arts 1 Charm Knocks the target unconscious for 1D hours
(Automatic) [11]

Dark Arts 1,
Blindfold Jinx* Causes a blindfold to appear over the target's
Obscuro Transfiguration 4 Jinx
[+1] eyes
[13]

Causes a target person to become confused


and loose track of the past few seconds and the
next few seconds. In combat, they lose one die
from their pool. During this time they are very
susceptible to suggestion and will believe
Charms 6, Dark
Confundus whatever you tell them, however if they think
Confundo Arts 1 Charm
Charm back on it they will realize something is wrong.
(Automatic) [17]
When this spell is cast the target may make a
resistance check, if their resistance result
exceeds the casting result of the Confundus
Charm, they are not affected by the Confundus
Charm.

Creates a silvery, intangible animal based on


the caster's happiest though which drives away
dementors. If a dementor is already in the area
then this spell cannot be cast without rolling.
This spell may be attempted by anyone who
Patronus Charms 8, DADA knows the incantation, though it will never be
Expecto Patronum Charm
Charm 3 [21] successful until it is added to the spellbook and
practiced. Instead, with a casting Difficulty of
15, the caster can produce a lesser version of
the spell which produces only an indistinct
silver mist which can be used to repel a single
dememtor but is ineffective against swarms.

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