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Badger Logan

The document provides background information on a character named Logan Lynch, an 11th level Gnome Artificer/Gunsmith. It details his abilities, equipment, and personality traits which include a love of tinkering and breaking chains. His primary weapons are a Thunder Cannon that can blast waves of force and a Sunblade that harms undead.

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JamesRuth
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0% found this document useful (0 votes)
16 views3 pages

Badger Logan

The document provides background information on a character named Logan Lynch, an 11th level Gnome Artificer/Gunsmith. It details his abilities, equipment, and personality traits which include a love of tinkering and breaking chains. His primary weapons are a Thunder Cannon that can blast waves of force and a Sunblade that harms undead.

Uploaded by

JamesRuth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artificer/Gunsmith 11 Criminal Logan Lynch

class & level BackgrouNd Player Name


Badger
Gnome/Rock Gnome Chaotic Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth Never tell me the odds.
+1 25
16 armOr
class
+4 prOficiEncy bOnus initiativE spEEd

+3 PersoNality traits

hit Point maximum


+3 strength Chains are meant to be broken.
dExtErity
+1 dexterity

12 * +8 constitution
ideals
currEnt hit pOints
+8 intelligence
+1 * +3 Wisdom
Those who fight with me are worth more
+2 charisma than life itself...but they just keep
cOnstitutiOn
dying.
saving thrOws
tEmpOrary hit pOints BoNds
18
+1 acrobatics (dex) total successes My pride will probably lead to my
+4 destruction
+3 animal handling (Wis) Failures
+4 arcana (int) hit dice death saves FlaWs
intElligEncE +3 athletics (str)
+6 deception (cha)
18 * +12 Name atk BoNus damage/tyPe
Gnome Cunning: You have advantage on Intelligence,
history (int)
* Thunder Cannon +5 7d6+1 thnd Wisdom, and Charisma saving throws against magic.
+4 +3 insight (Wis) Artificer's Lore. Expertise in History checks
Tool Expertise. All checks made with any set of tools
+2 intimidation (cha) TC: Blast Wave DC 16 2d6 frc + 10 ft you're proficient in get double the proficiency bonus.

+8 investigation (int)
wisdOm
* +3 medicine (Wis) Sunblade +9 1d10+5 rad
Tinker. Using Ticker's tools, you can spend 1 hour and
10 gp worth of materials to construct a Tiny clockwork
device (AC 5, 1 hp) that lasts 24 hours. Up to 3 active at
16 +4 Nature (int) Thunder Cannon: Rng 150/500. Bonus to a time.
reload Gain 40 rounds every long rest. 10/short Clockwork Toy. This toy is a clockwork animal, mon-
+7 Perception (Wis) ster, or person, such as a frog, mouse, bird, dragon, or
+3 * +2 Performance (cha)
rest. Blast Wave: Str save. 15 foot cone range.
Sunblade: Bonus: turn on/off. 30 ft radius of
soldier. When placed on the ground, the toy moves 5
feet across the
light, action to extend light to max of 60 feet or ground on each of your turns in a random direction. It
+2 Persuasion (cha) min of 20. Deals 1d8 extra damage on undead. makes noises as appropriate to the creature it repre-
charisma
Wand of Lightning Bolts (_____/7 Charges) sents.
+4 religion (int) Fire Starter. The device produces a miniature flame,
Wand of Paralysis (_____/7 Charges)
14 +5 sleight of hand (dex) which you can use to light a candle, torch, or campfire.
* +5 stealth (dex)
DEFENDER +7/8/9/10
L. Crossbows +5
1d4+3/4/5/6
1d8+1 pierc
Using the device requires your action.
Music Box. When opened, this music box plays a single
+2 * +3 survival (Wis) Quarterstaff +7 1d6+3 bldg
song at a moderate volume. The box stops playing
when it reaches the song's end or when it is closed.
Boomerang +5 1d6+1 bldg Wonderous Invention. You've crafted several magical
skills attacks & spEllcasting
items which reflect long hours of study, tinkering, and
experimentation.
1. Wand of Lightning Bolts (___/7 charges)
17 Passive Wisdom (PercePtioN)
cP
2. Bag of Holding
3. Sunblade

Infuse Magic. You can take any spell and infuse it into
Languages: Common, Gnomish sP
any item you have for use by you or any of your allies.

Weapons. Simple Superior Attunement. You can be attuned to 4 magic


items
Armor. Light, Medium eP
Defender. Gain up +3 AC depending on how powerful
Tools. Thieves Tools, Tinkers Tools, Smith's the Defender Hammer is. Adjust AC or Dmg 1/round.
Tools, Carpenter's Tools, Woodcarver's Tools gP
Lucky. ____/3 Luck Points
(Expertise bonus to all)
Sentinel: On an AoO hit, target speed drops to 0. Crea-
PP tures provoke attacks even if they disengage. You can
use a reaction to make a melee attack against an adja-
cent target who is attacking someone else.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
~19 3' 6.5" 43
AGE HEIGHT WEIGHT
Badger
Sapphire Olive Auburn
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer +4 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mending
Magic Missile
Identify (Ritual only)
Detect Magic (Ritual only)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Alarm

Comprehend Languages
4
Shield

Absorb Elements
SPELLS KNOWN

Healing Word

Bless

2 3
Shatter

Enlarge/Reduce

Suggestion
5
Augury

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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