Core Java
Core Java
There are four principle concepts upon which object oriented design and programming rest.
They are:
   •   Abstraction
   •   Polymorphism
   •   Inheritance
   •   Encapsulation
2.What is Abstraction?
Abstraction refers to the act of representing essential features without including the
background details or explanations.
3.What is Encapsulation?
Encapsulation is a technique used for hiding the properties and behaviors of an object and
allowing outside access only as appropriate. It prevents other objects from directly altering
or accessing the properties or methods of the encapsulated object.
5.What is Inheritance?
   •   Inheritance is the process by which objects of one class acquire the properties of
       objects of another class.
   •   A class that is inherited is called a superclass.
   •   The class that does the inheriting is called a subclass.
   •   Inheritance is done by using the keyword extends.
   •   The two most common reasons to use inheritance are:
           o To promote code reuse
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o To use polymorphism
6.What is Polymorphism?
   •   In some cases, multiple methods have the same name, but different formal
       argument lists (overloaded methods).
   •   In other cases, multiple methods have the same name, same return type, and same
       formal argument list (overridden methods).
There are two types of polymorphism one is Compile time polymorphism and the other is
run time polymorphism. Compile time polymorphism is method overloading. Runtime
time polymorphism is done using inheritance and interface.
Note: From a practical programming viewpoint, polymorphism manifests itself in three
distinct forms in Java:
   •   Method overloading
   •   Method overriding through inheritance
   •   Method overriding through the Java interface
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 Binding refers to the linking of a procedure call to the code to be executed in response to
 the call. Dynamic binding (also known as late binding) means that the code associated with
 a given procedure call is not known until the time of the call at run-time. It is associated
 with polymorphism and inheritance.
 Method Overloading means to have two or more methods with same name in the same
 class with different arguments. The benefit of method overloading is that it allows you to
 implement methods that support the same semantic operation but differ by argument
 number or type.
 Note:
 Method overriding occurs when sub class declares a method that has the same type
 arguments as a method declared by one of its superclass. The key benefit of overriding is
 the ability to define behavior that’s specific to a particular subclass type.
 Note:
    •   The overriding method cannot have a more restrictive access modifier than the
        method being overridden (Ex: You can’t override a method marked public and
        make it protected).
    •   You cannot override a method marked final
    •   You cannot override a method marked static
 13.What are the differences between method overloading and method overriding?
                         Overloaded Method                       Overridden Method
Arguments        Must change                            Must not change
Return type      Can change                             Can’t change except for covariant
                                                        returns
Exceptions       Can change                             Can reduce or eliminate. Must not
                                                        throw new or broader checked
                                                        exceptions
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 Yes, derived classes still can override the overloaded methods. Polymorphism can still
 happen. Compiler will not binding the method calls since it is overloaded, because it might
 be overridden now or in the future.
NO, because main is a static method. A static method can't be overridden in Java.
 To invoke a superclass method that has been overridden in a subclass, you must either call
 the method directly through a superclass instance, or use the super prefix in the subclass
 itself. From the point of the view of the subclass, the super prefix provides an explicit
 reference to the superclass' implementation of the method.
             // From subclass
                    super.overriddenMethod();
17.What is super?
 super   is a keyword which is used to access the method or member variables from the
 superclass. If a method hides one of the member variables in its superclass, the method can
 refer to the hidden variable through the use of the super keyword. In the same way, if a
 method overrides one of the methods in its superclass, the method can invoke the
 overridden method through the use of the super keyword.
 Note:
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To prevent a specific method from being overridden in a subclass, use the final modifier on
the method declaration, which means "this is the final implementation of this method", the
end of its inheritance hierarchy.
19.What is an Interface?
You can’t instantiate an interface directly, but you can instantiate a class that implements
an interface.
Interfaces may have member variables, but these are implicitly public, static, and
final- in other words, interfaces can declare only constants, not instance variables that are
available to all implementations and may be used as key references for method arguments
for example.
Only public and abstract modifiers are allowed for methods in interfaces.
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 Marker interfaces are those which do not declare any required methods, but signify their
 compatibility with certain operations. The java.io.Serializable interface and
 Cloneable are typical marker interfaces. These do not contain any methods, but classes
 must implement this interface in order to be serialized and de-serialized.
 Abstract classes are classes that contain one or more abstract methods. An abstract method
 is a method that is declared, but contains no implementation.
 Note:
     •   If even a single method is abstract, the whole class must be declared abstract.
     •   Abstract classes may not be instantiated, and require subclasses to provide
         implementations for the abstract methods.
     •   You can’t mark a class as both abstract and final.
An abstract class can never be instantiated. Its sole purpose is to be extended (subclassed).
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28.When should I use abstract classes and when should I use interfaces?
     •   If various implementations are of the same kind and use common behavior or status
         then abstract class is better to use.
     •   When you want to provide a generalized form of abstraction and leave the
         implementation task with the inheriting subclass.
     •   Abstract classes are an excellent way to create planned inheritance hierarchies.
         They're also a good choice for nonleaf classes in class hierarchies.
29.When you declare a method as abstract, can other nonabstract methods access it?
Yes, other nonabstract methods can access a method that you declare as abstract.
31.What is Constructor?
     •   A constructor is a special method whose task is to initialize the object of its class.
     •   It is special because its name is the same as the class name.
     •   They do not have return types, not even void and therefore they cannot return
         values.
     •   They cannot be inherited, though a derived class can call the base class
         constructor.
     •   Constructor is invoked whenever an object of its associated class is created.
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 If a class defined by the code does not have any constructor, compiler will automatically
 provide one no-parameter-constructor (default-constructor) for the class in the byte code.
 The access modifier (public/private/etc.) of the default constructor is the same as the class
 itself.
 No, constructor cannot be inherited, though a derived class can call the base class
 constructor.
       •   Constructors use this to refer to another constructor in the same class with a
           different parameter list.
       •   Constructors use super to invoke the superclass's constructor. If a constructor uses
           super, it must use it in the first line; otherwise, the compiler will complain.
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 36.What are the differences between Class Methods and Instance Methods?
               Class Methods                                   Instance Methods
                                                 Instance methods on the other hand require an
                                                 instance of the class to exist before they can
Class methods are methods which are
                                                 be called, so an instance of a class needs to be
declared as static. The method can be called
                                                 created by using the new keyword.
without creating an instance of the class
                                                 Instance methods operate on specific
                                                 instances of classes.
Class methods can only operate on class
                                                 Instance methods of the class can also not be
members and not on instance members as
                                                 called from within a class method unless they
class methods are unaware of instance
                                                 are being called on an instance of that class.
members.
Class methods are methods which are
declared as static. The method can be called     Instance methods are not declared as static.
without creating an instance of the class.
     •   Constructors use this to refer to another constructor in the same class with a
         different parameter list.
     •   Constructors use super to invoke the superclass's constructor. If a constructor uses
         super, it must use it in the first line; otherwise, the compiler will complain.
     •   Public- public classes, methods, and fields can be accessed from everywhere.
     •   Protected- protected methods and fields can only be accessed within the same class
         to which the methods and fields belong, within its subclasses, and within classes of
         the same package.
     •   Default(no specifier)- If you do not set access to specific level, then such a class,
         method, or field will be accessible from inside the same package to which the class,
         method, or field belongs, but not from outside this package.
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    •    Private- private methods and fields can only be accessed within the same class to
         which the methods and fields belong. private methods and fields are not visible
         within subclasses and are not inherited by subclasses.
Accessible to class
                               yes                   yes                 yes             no
from same package?
Accessible to class
                               yes        no, unless it is a subclass     no             no
from different package?
The final modifier keyword makes that the programmer cannot change the value anymore.
The actual meaning depends on whether it is applied to a class, a variable, or a method.
Static block which exactly executed exactly once when the class is first loaded into JVM.
Before going to the main method the static block will execute.
Variables that have only one copy per class are known as static variables. They are not
attached to a particular instance of a class but rather belong to a class as a whole. They are
declared by using the static keyword as a modifier.
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where, the name of the variable is varIdentifier and its data type is specified by type.
Note: Static variables that are not explicitly initialized in the code are automatically
initialized with a default value. The default value depends on the data type of the variables.
A static variable is associated with the class as a whole rather than with specific instances
of a class. Non-static variables take on unique values with each object instance.
Methods declared with the keyword static as modifier are called static methods or class
methods. They are so called because they affect a class as a whole, not a particular instance
of the class. Static methods are always invoked without reference to a particular instance of
a class.
Note:The use of a static method suffers from the following restrictions:
46.What is an Iterator ?
To use an iterator to traverse through the contents of a collection, follow these steps:
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 Iterator also has a method remove() when remove is called, the current element in the
 iteration is deleted.
50.How is ListIterator?
 ListIterator is just like Iterator, except it allows us to access the collection in either the
 forward or backward direction and lets us modify an element
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     •   ArrayList internally uses and array to store the elements, when that array gets
         filled by inserting elements a new array of roughly 1.5 times the size of the original
         array is created and all the data of old array is copied to new array.
     •   During deletion, all elements present in the array after the deleted elements have to
         be moved one step back to fill the space created by deletion. In linked list data is
         stored in nodes that have reference to the previous node and the next node so
         adding element is simple as creating the node an updating the next pointer on the
         last node and the previous pointer on the new node. Deletion in linked list is fast
         because it involves only updating the next pointer in the node before the deleted
         node and updating the previous pointer in the node after the deleted node.
 Because, if list is structurally modified at any time after the iterator is created, in any way
 except through the iterator's own remove or add methods, the iterator will throw a
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58.How do you decide when to use ArrayList and When to use LinkedList?
If you need to support random access, without inserting or removing elements from any
place other than the end, then ArrayList offers the optimal collection. If, however, you need
to frequently add and remove elements from the middle of the list and only access the list
elements sequentially, then LinkedList offers the better implementation.
   •   The Set interface provides methods for accessing the elements of a finite
       mathematical set
   •   Sets do not allow duplicate elements
   •   Contains no methods other than those inherited from Collection
   •   It adds the restriction that duplicate elements are prohibited
   •   Two Set objects are equal if they contain the same elements
   •   HashSet
   •   TreeSet
   •   LinkedHashSet
   •   EnumSet
61.What is a HashSet ?
62.What is a TreeSet ?
TreeSet is a Set implementation that keeps the elements in sorted order. The elements are
sorted according to the natural order of elements or by the comparator provided at creation
time.
63.What is an EnumSet ?
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 An EnumSet is a specialized set for use with enum types, all of the elements in the
 EnumSet type that is specified, explicitly or implicitly, when the set is created.
65.What is a Map ?
     •   A map is an object that stores associations between keys and values (key/value
         pairs).
     •   Given a key, you can find its value. Both keys and values are objects.
     •   The keys must be unique, but the values may be duplicated.
     •   Some maps can accept a null key and null values, others cannot.
     •   HashMap
     •   HashTable
     •   TreeMap
     •   EnumMap
67.What is a TreeMap ?
 TreeMap actually implements the SortedMap interface which extends the Map interface. In
 a TreeMap the data will be sorted in ascending order of keys according to the natural order
 for the key's class, or by the comparator provided at creation time. TreeMap is based on the
 Red-Black tree data structure.
68.How do you decide when to use HashMap and when to use TreeMap ?
 For inserting, deleting, and locating elements in a Map, the HashMap offers the best
 alternative. If, however, you need to traverse the keys in a sorted order, then TreeMap is
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 your better alternative. Depending upon the size of your collection, it may be faster to add
 elements to a HashMap, then convert the map to a TreeMap for sorted key traversal.
 Note: Only one NULL is allowed as a key in HashMap. HashMap does not allow multiple
 keys to be NULL. Nevertheless, it can have multiple NULL values.
 TreeMap actually implements the SortedMap interface which extends the Map interface. In
 a TreeMap the data will be sorted in ascending order of keys according to the natural order
 for the key's class, or by the comparator provided at creation time. TreeMap is based on the
 Red-Black tree data structure.
 KeySet is a set returned by the keySet() method of the Map Interface, It is a set that
 contains all the keys present in the Map.
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 Values Collection View is a collection returned by the values() method of the Map
 Interface, It contains all the objects present as values in the map.
 Entry Set view is a set that is returned by the entrySet() method in the map and contains
 Objects of type Map. Entry each of which has both Key and Value.
 The Comparable interface is used to sort collections and arrays of objects using the
 Collections.sort() and java.utils.Arrays.sort() methods respectively. The
 objects of the class implementing the Comparable interface can be ordered.
interface Comparable<T>
 All classes implementing the Comparable interface must implement the compareTo()
 method that has the return type as an integer. The signature of the compareTo() method is
 as follows:
        int i = object1.compareTo(object2)
 77.What are the differences between the Comparable and Comparator interfaces ?
                Comparable                                       Comparato
It uses the compareTo() method.                t uses the compare() method.
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It is necessary to modify the class whose   A separate class can be created in order to sort
instance is going to be sorted.             the instances.
Only one sort sequence can be created.      Many sort sequences can be created.
It is frequently used by the API classes.   It used by third-party classes to sort instances.
Core Java