Misc - Projectile Motion
Misc - Projectile Motion
PROJECTILE MOTION
       Objects of the experiment
                                               1. To predict and verify the range of a ball launched at an angle.
                                               2. Projectile Range versus Angle
                                               3. Conservation of Energy
                                               4. Conservation of Momentum in Two Dimensions
Trigger
                                                                                                                                                                                                Projectile Balls
        90
                                                                                                                                         Launcher
         80
          70
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                                                                                                                                                           Base
              60
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                        Scale Indicator
Accessory Groove
Safety Goggles
                                                                                                                                                    1
Projectile Motion                                  BS P-III                                     Institute Of Physics
General Instructions
➀ Ready
   - Always wear safety goggles when you are in a             - Place the ball in the piston. Remove the ramrod
     room where the Projectile Launcher is being                from its Velcro® storage place on the base.
     used.                                                      While viewing the range-setting slots in the side
   - The base of the Projectile Launcher must be                of the Launcher, push the ball down the barrel
                                                                with the ramrod until the trigger catches the pis-
     clamped to a sturdy table using the clamp of
                                                                ton at the desired range setting.
     your choice. When clamping to the table, it is
     desirable to have the label side of the Launcher         - Remove the ramrod and place it back in its stor-
     even with one edge of the table so a plumb bob             age place on the base.
     can be used to locate the position of the muzzle
                                                              - When the Projectile Launcher is loaded, the yel-
     with respect to the floor.
                                                                low indicator is visible in one of the range slots
   - The Projectile Launcher can be mounted to the              in the side of the barrel and the ball is visible in
     bracket using the curved slot when it is desired           another one of the slots in the side of the barrel.
     to change the launch angle. It can also be                 To check to see if the Launcher is loaded, al-
     mounted to the lower two slots in the base if              ways check the side of the barrel. Never look
     you are only going to shoot horizontally, such             down the barrel!
     as into a pendulum or a Dynamics Cart.
                                                            ➃ Shoot
➁ Aim
                                                              - Before shooting the ball, make certain that no
   - The angle of inclination above the horizontal is           person is in the way.
     adjusted by loosening both thumb screws and
                                                              - To shoot the ball, pull straight up on the lanyard
     rotating the Launcher to the desired angle as
                                                                (string) that is attached to the trigger. It is only
     indicated by the plumb bob and protractor on
                                                                necessary to pull it about a centimeter.
     the side of the Launcher. When the angle has
     been selected, both thumb screws are tightened.          - The spring on the trigger will automatically re-
                                                                turn the trigger to its initial position when you
   - You can bore-sight at a target (such as in the
                                                                release it.
     Monkey-Hunter demonstration) by looking
     through the Launcher from the back end when            ➄ Maintenance and Storage
     the Launcher is not loaded. There are two
                                                              - Do not oil the Launcher!!
     sights inside the barrel. Align the centers of
     both sights with the target by adjusting the             - To store the Launcher in the least amount of
     angle and position of the Launcher.                        space, align the barrel with the base by adjust-
                                                                ing the angle to 90 degrees. If the photogate
➂ Load                                                          bracket and photogates are attached to the
   - Always cock the piston with the ball in the pis-           Launcher, the bracket can be slid back along
     ton. Damage to the piston may occur if the                 the barrel with the photogates still attached.
     ramrod is used without the ball.
                                                        2
Projectile Motion                                  BS P-III                                   Institute Of Physics
        EQUIPMENT NEEDED:
        -Projectile Launcher and plastic ball
        -Plumb bob
        -Meter stick
        -Carbon paper
        -White paper
Theory
        In this experiment the initial velocity of the ball is determined by shooting it horizontally and
        measuring the range and the height of the Launcher.
        To predict where a ball will land on the floor when it is shot off a table at some angle above the
        horizontal, it is necessary to first determine the initial speed (muzzle velocity) of the ball. This can
        be determined by shooting the ball horizontally off the table and measuring the vertical and hori-
        zontal distances through which the ball travels. Then the initial velocity can be used to calculate
        where the ball will land when the ball is shot at an angle.
        HORIZONTAL INITIAL VELOCITY:
        For a ball shot horizontally off a table with an initial speed, vo, the horizontal distance travelled by
        the ball is given by x = vot, where t is the time the ball is in the air. Air friction is assumed to be
        negligible.
                                                                       1 2
        The vertical distance the ball drops in time t is given by y = 2 gt .
        The initial velocity of the ball can be determined by measuring x and y. The time of flight of the
        ball can be found using:
                               2y
                        t=     g
                                                       3
Projectile Motion                                    BS P-III                                   Institute Of Physics
Procedure
     ➀ Put the plastic ball into the Projectile Launcher and cock it to the long range position.
       Fire one shot to locate where the ball hits the floor. At this position, tape a piece of
       white paper to the floor. Place a piece of carbon paper (carbon-side down) on top of
       this paper and tape it down. When the ball hits the floor, it will leave a mark on the
       white paper.
     ➁ Fire about ten shots.
     ➂ Measure the vertical distance from the bottom of the ball as it leaves the barrel (this
       position is marked on the side of the barrel) to the floor. Record this distance in
       Table 1.1.
     ➃ Use a plumb bob to find the point on the floor that is directly beneath the release
       point on the barrel. Measure the horizontal distance along the floor from the release
       point to the leading edge of the paper. Record in Table 1.1.
     ➄ Measure from the leading edge of the paper to each of the ten dots and record these
       distances in Table 1.1.
     ➅ Find the average of the ten distances and record in Table 1.1.
     ➆ Using the vertical distance and the average horizontal distance, calculate the time of
        flight and the initial velocity of the ball. Record in Table 1.1.
                                     Table 1.1 Determining the Initial Velocity
10
Average
Total Distance
                                                          4
Projectile Motion                                 BS P-III                                  Institute Of Physics
10
Average
Total Distance
        Analysis
             ➀ Calculate the percent difference between the predicted value and the resulting
               average distance when shot at an angle.
             ➁ Estimate the precision of the predicted range. How many of the final 10 shots
                                                       5
Projectile Motion                                    BS P-III                                  Institute Of Physics
Theory
        The range is the horizontal distance, x, between the muzzle of the Launcher and the
        place where the ball hits, given by x = (v0cosθ)t, where v0 is the initial speed of the ball
        as it leaves the muzzle, θ is the angle of inclination above horizontal, and t is the time of
        flight. See figure 3.1.
υ0
                                                     x
                                    Figure 3.1 Shooting on a level surface
        For the case in which the ball hits on a place that is at the same level as the level of the
        muzzle of the launcher, the time of flight of the ball will be twice the time it takes the ball
        the reach the peak of its trajectory. At the peak, the vertical velocity is zero so
                                            vy = 0 = v0 sinθ – gt peak
                                                                                              v sinθ
        Therefore, solving for the time gives that the total time of flight is t = 2t peak = 2 0 g   .
                                                                   υ0
        For the case in which the ball
        is shot off at an angle off a                              θ
        table onto the floor (See
        Figure 3.2) the time of flight is
        found using the equation for                                    y0
        the vertical motion:
        y = y0 + v0 sinθ t – 1 gt 2
                             2
        where yo is the initial height of                                        x
        the ball and y is the position of
        the ball when it hits the floor.
                                                                 Figure 3.2 Shooting off the table
                                                     6
Projectile Motion                                                     BS P-III                                                                                                                                                                       Institute Of Physics
Setup
    ➀ Clamp the Projectile Launcher to a sturdy table near one end of the table with the
      Launcher aimed so the ball will land on the table.
    ➁ Adjust the angle of the Projectile Launcher to ten degrees.
    ➂ Put the plastic ball into the Projectile Launcher and cock it to the medium or long range
      position.
                                                                                                                                                                           ow
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                                                                               80
                                                                                    70
                                                                                                                       0
                                                                                         60
                                                                                              50                  10
                                                                                                   40   30   20
AR TY S E.
    ➀ Fire one shot to locate where the ball hits the box. At this position, tape a piece of white paper to
                      the box. Place a piece of carbon paper (carbon-side down) on top of this paper and tape it down.
                      When the ball hits the box, it will leave a mark on the white paper.
    ➁ Fire about five shots.
    ➂ Use a measuring tape to measure the horizontal distance from the muzzle to the leading edge of the
                      paper. If a measuring tape is not available, use a plumb bob to find the point on the table that is
                      directly beneath the release point on the barrel. Measure the horizontal distance along the table from
                      the release point to the leading edge of the paper. Record in Table 3.1.
       ➃ Measure from the leading edge of the paper to each of the five dots and record these
         distances in Table 3.1.
    ➄                  Increase the angle by 10 degrees and repeat all the steps.
    ➅                  Repeat for angles up to and including 80 degrees.
Angle 10 20 30 40 50 60 70 80
                             2
     Horz. Distance
Average
                          Paper
                           Dist.
                          Total
                          Dist.
                                                                                                                                                7
Projectile Motion                                        BS P-III                          Institute Of Physics
        Aim the projectile launcher so the ball will hit the floor. Repeat the procedure and
        record the data in Table 3.2.
        Table 3.2 Shooting off the Table onto the Floor
                                            Table 3.2 Shooting Off the Table
Angle 10 20 30 40 50 60 70 80
                                 2
            Horz. Distance
Average
                              Paper
                               Dist.
                              Total
                              Dist.
Analysis
    ➀ Find the average of the five distances in each case and record in Tables 3.1 and 3.2.
    ➁ Add the average distance to the distance to the leading edge of the paper to find the
      total distance (range) in each case. Record in Tables 3.1 and 3.2.
    ➂ For each data table, plot the range vs. angle and draw a smooth curve through the
      points.
Questions
    ➀ From the graph, what angle gives the maximum range for each case?
    ➁ Is the angle for the maximum range greater or less for shooting off the table?
    ➂ Is the maximum range further when the ball is shot off the table or on the level
                                                         8
Projectile Motion                                     BS P-III                                      Institute Of Physics
         EQUIPMENT NEEDED
         -Projectile Launcher and plastic ball          -plumb bob                      final position
Theory
         The total mechanical energy of a ball is the sum of its poten-
         tial energy (PE) and its kinetic energy (KE). In the absence                  initial position                                                                                                                                     υ0
                                                                                                                                                                        Position
                                                                                                                                           Launch
of Ball
                                                                                                                                                                                                                      PROJECTILE LAUNCHER
                                                                                                                                                                            b a l l s O N LY !
                                                                                                                                                    Use 25 mm
         of friction, total energy is conserved. When a ball is shot
                                                                                                                                                                                                        SHORT RANGE
                                                                                                                  Indicates Range.
                                                                                                                  RANGE
                                                                                                                  SHORT
                                                                                                                                                                   BARREL!
                                                                                                                                                                      LOOK
                                                                                                                                                                      BARREL.
         straight up, the initial PE is defined to be zero and the
                                                                                                                                                               CAUTION!
                                                                                                                                                                  NOT LOOK
                                                                                                                                                                CAUTION!
                                                                                                                                                                NOT
                                                                                                                                                             DOWN THE
                                                                                                                                                            DOWN
                                                                                                                                                             DODO
                                                                                                                  MEDIUM
                                                                                                                  RANGE
                                                                                                                  RANGE
                                                                                                                  LONG
         KE = (1/2)mv02, where m is the mass of the ball and vo is the
                                                                                                                                                                                                                         ME-6800
                                                                                                                                                                                                             0
         muzzle speed of the ball. See Figure 5.1. When the ball
                                                                                                                                                                                                          10
                                                                                                                                                                                                        20
                                                                                                                                                                                                   30
                                                                                                                                                                                           40
                                                                                                                                                                           50
                                                                                                                                                                                                 WHEN IN USE.
                                                                                                                                                                   60
                                                                                                                                                         70
                                                                                                                  90                      80
                                                                                                                                                                                                 GLASSES
                                                                                                                                                                                                 SAFETY
         reaches its maximum height, h, the final KE is zero and the
                                                                                                                                                                                                 WEAR
         PE = mgh, where g is the acceleration due to gravity. Con-
         servation of energy gives that the initial KE is equal to the
         final PE.
         To calculate the kinetic energy, the initial velocity must be
         determined. To calculate the initial velocity, vo, for a ball
         shot horizontally off a table, the horizontal distance travelled
         by the ball is given by x = v0t, where t is the time the ball is
         in the air. Air friction is assumed to be negligible. See
                                                                              Figure 5.1 Conservation of Energy
         Figure 5.2.
         The vertical distance the ball drops in time t is                             υ0
         given by y = (1/2)gt2.
         The initial velocity of the ball can be deter-
         mined by measuring x and y. The time of                 y
         flight of the ball can be found using
                                2y
                          t=    g
         and then the initial velocity can be found                                                       x
         using v0 = x/t.
                                                                            Figure 5.2 Finding the Initial Velocity
Set up
     ➀ Clamp the Projectile Launcher to a sturdy table near one end of the table with the Launcher aimed
       away from the table. See Figure 5.1.
     ➁ Point the Launcher straight up and fire a test shot on medium range to make sure the ball doesn’t hit
       the ceiling. If it does, use the short range throughout this experiment or put the Launcher closer to
       the floor.
     ➂ Adjust the angle of the Projectile Launcher to zero degrees so the ball will be shot off horizontally.
                                                             9
Projectile Motion                                 BS P-III                                  Institute Of Physics
Procedure
   PART I: Determining the Initial Velocity of the Ball (without photogates)
    ➀ Put the plastic ball into the Projectile Launcher and cock it to the medium range position.
      Fire one shot to locate where the ball hits the floor. At this position, tape a piece of white
      paper to the floor. Place a piece of carbon paper (carbon-side down) on top of this paper
      and tape it down. When the ball hits the floor, it will leave a mark on the white paper.
    ➁ Fire about ten shots.
    ➂ Measure the vertical distance from the bottom of the ball as it leaves the barrel (this
      position is marked on the side of the barrel) to the floor. Record this distance in Table 5.1.
    ➃ Use a plumb bob to find the point on the floor that is directly beneath the release point on
      the barrel. Measure the horizontal distance along the floor from the release point to the
      leading edge of the paper. Record in Table 5.1.
    ➄ Measure from the leading edge of the paper to each of the ten dots and record these
      distances in Table 5.1.
    ➅ Find the average of the ten distances and record in Table 5.1.
    ➆ Using the vertical distance and the average horizontal distance, calculate the time of flight
      and the initial velocity of the ball. Record in Table 5.1.
10
Average
Total Distance
                                                         10
Projectile Motion                                    BS P-III                                 Institute Of Physics
      ALTERNATE METHOD FOR DETERMINING THE INITIAL VELOCITY OF THE BALL (USING
      PHOTOGATES)
   ➀ Attach the photogate bracket to the Launcher and attach two photogates to the bracket.
     Plug the photogates into a computer or other timer.
   ➁ Adjust the angle of the Projectile Launcher to 90 degrees (straight up).
   ➂ Put the plastic ball into the Projectile Launcher and cock it to the long range position.
   ➃ Run the timing program and set it to measure the time between the ball blocking the two
     photogates.
   ➄ Shoot the ball three times and take the average of these times. Record in Table 5.2.
   ➅ Using that the distance between the photogates is 10 cm, calculate the initial speed and
     record it in Table 5.2.
AVERAGE TIME
INITIAL SPEED
Mass of Ball
Percent Difference
                                                     11
Projectile Motion                                      BS P-III                                     Institute Of Physics
                                                               12
Projectile Motion                                   BS P-III                                        Institute Of Physics
Assembly
To assemble the collision accessory, insert the screw
through the hole and secure with the nut as shown be-
low.
To mount the collision ccessory to the Launcher the
square nut slides into the T-shaped channel on the                                                          Thumb
                                                                                                            Screw
bottom of the barrel. (See Figure 6.2)
The following are helpful hints and approximate val-               essary to shoot to a table that is at the same height
ues you may find useful:                                           as the muzzle.
➀ The muzzle speed will vary slightly with angle.               ➂ The scatter pattern is minimized when the Projec-
  The difference between muzzle speed when shot                   tile Launcher base is securely clamped to a sturdy
  horizontally versus vertically can be anywhere                  table. Any wobble in the table will show up in the
  from zero to                                                    data.
  8 %, depending on the range setting and the par-
                                                                   The angle of inclination can be determined to
  ticular launcher.
                                                                   within one- half of a degree.
➁ Although the muzzle end of the Projectile
  Launcher doesn’t change height with angle, it is
  about 30 cm (12 inches) above table level, so if it
  is desired to use the simple range formula, it is nec-
                                                           13
Projectile Motion                                 BS P-III                                Institute Of Physics
Set up
     ➀ Clamp the Projectile Launcher to a sturdy
       table near one end of the table with the
       Launcher aimed inward toward the table.
     ➁ Adjust the angle of the Projectile Launcher to
       zero degrees so the ball will be shot off
       horizontally onto the table. Fire a test shot
       on the short range setting to make sure the
       ball lands on the table.
     ➂ Cover the table with butcher paper. The
       paper must extend to the base of the
       Launcher.
     ➃ Mount collision attachment on the Launcher.
       See Figure 6.2. Slide the attachment back
       along the Launcher until the tee is about 3
       cm in front of the muzzle.
     ➄ Rotate the attachment to position the ball               Figure 6.2: Photogate Bracket and Tee
       from side to side. The tee must be located so
       that neither ball rebounds into the Launcher        to the Launcher.
       and so both balls land on the table. Tighten      ➅ Place a piece of carbon paper at each of the
       the screw to secure the collision attachment        three sites where the balls will land.
Procedure
     ➀ Using one ball, shoot the ball straight five times.
     ➁ Elastic collision: Using two balls, load one ball and put the other ball on the tee. Shoot the
       ball five times.
     ➂ Inelastic collision: Using two balls, load one ball and stick a very small loop of tape onto
       the tee ball. Orient the tape side of the tee ball so it will be struck by the launched ball,
       causing an inelastic collision. Shoot the ball once and if the balls miss the carbon paper,
       relocate the carbon paper and shoot once more. Since the tape does not produce the same
       inelastic collision each time, it is only useful to record this collision once.
     ➃ Use a plumb bob to locate on the paper the spot below the point of contact of the two balls.
       Mark this spot.
 Analysis
      ➀ Draw lines from the point-of-contact spot to the centers of the groups of dots. There
        will be five lines.
      ➁ Measure the lengths of all five lines and record on the paper. Since the time of flight
        is the same for all paths, these lengths are proportional to the corresponding horizon-
        tal velocities. Since the masses are also the same, these lengths are also proportional
        to the corresponding momentum of each ball.
      ➂ Measure the angles from the center line to each of the outer four lines and record on
        the paper.
         PERFORM THE FOLLOWING THREE STEPS FOR THE ELASTIC COLLISION AND
         THEN REPEAT THESE THREE STEPS FOR THE INELASTIC COLLISION:
     ➃ For the x-direction, check that the momentum before equals the momentum after the
       collision. To do this, use the lengths for the momentums and calculate the x-compo-
       nents using the angles. Record the results in Tables 6.1 and 6.2.
                                                        14
Projectile Motion                                   BS P-III                                Institute Of Physics
     Initial                           Final
                                                                         % difference
     x-momentum                        x-momentum
     y-momentum                        y-momentum
                                                                         % difference
     ball 1                            ball 2
      Initial                           Final
                                                                          % difference
      x-momentum                        x-momentum
      y-momentum                        y-momentum
                                                                          % difference
      ball 1                            ball 2
    ➄ For the y-direction, check that the momenta for the two balls are equal and opposite,
      thus canceling each other. To do this, calculate the y-components using the angles.
      Record the results in the Tables.
    ➅ Calculate the total kinetic energy before and the total kinetic energy after the colli-
      sion. Calculate the percent difference. Record the results in the Tables.
Questions
   ➀ Was momentum conserved in the x-direction for each type of collision?
   ➁ Was momentum conserved in the y-direction for each type of collision?
   ➂ Was energy conserved for the elastic collision?
                                                   15
Projectile Motion                                        BS P-III                             Institute Of Physics
Teacher's Guide
Procedure
     ➤ NOTE: For best results, make sure that the projectile launcher is clamped securely to a firm table.
       Any movement of the gun will result in inconsistent data.
     A) The muzzle velocity of the gun tested for this manual was 6.5 m/s (Short range launcher at maxi-
        mum setting, nylon ball)
     B) To find the range at the chosen angle, it is necessary to solve the quadratic equation given in the
        theory section. You may wish for the students to do this, or you may provide them with the solu-
        tion:
Analysis
     ➀ The difference depended on the angle at which the gun was fired. The following table gives typical
       results:
                    Angle            Predicted Range           Actual Range   Percent Error
                     30                      5.22                   5.19         0.57%
                     45                      5.30                   5.16         2.64%
                     60                      4.35                   4.23         2.87%
                     39                      5.39                   5.31         1.48%
     ➤ NOTE: The maximum angle is not 45° in this case, nor is the range at 60° equal to that at 30°.
       This is because the initial height of the ball is not the same as that of the impact point. The
       maximum range for this setup (with the launcher 1.15 m above ground level) was calculated to
       be 39°, and this was experimentally verified as well.
     ➁ Answers will vary depending on the method of estimating the precision. The primary source of
       error is in ignoring the effect of air resistance.
                                                              1
Projectile Motion                                               BS P-III                                Institute Of Physics
Procedure
        Shooting off a level surface:
4.5
3.5
                                        3
                        Range (m)
2.5
1.5
0.5
                                        0
                                            0    10   20   30      40      50      60   70   80   90
                                                                 Angle (degrees)
                                    4
                        Range (m)
                                    0
                                        0       10    20   30      40      50      60   70   80    90
                                                                 Angle (degrees)
    ➤ NOTE: The curves shown are for the calculated ranges in each case. The data points are the
      actual measured ranges.
Questions:
    ➀ On a level surface, the maximum range is at 45°. For a non-level surface, the angle of maximum
      range depends on the initial height of the projectile. For our experimental setup, with an initial
      height of 1.15 m, the maximum range is at 40°. (Theoretical value 39°)
    ➁ The angle of maximum range decreases with table height.
    ➂ The maximum distance increases with table height.
                                                                           2
Projectile Motion                                 BS P-III                                Institute Of Physics
                    Experiment 3
                               3: Conservation of Energy
Analysis
     ➀ Using the photogate method, we found that the initial speed of the ball was 4.93 m/s.
       (Nylon ball, short range launcher at medium setting) The ball mass was 9.6 g, so our
       total kinetic energy was 0.117 J.
     ➁ The ball reached an average height of 1.14 m. Potential energy was then 0.107 J.
     ➂ Energy lost was 8.5% of original energy.
Setup
     ➀ If possible use medium range rather than short. The medium-range setting gives
       more predictable results than the short-range setting.
Analysis
      ➀ Results for the x component of momentum should be within 5% of initial values.
       The total y component should be small compared to the x component.
Questions
     ➀ Momentum is conserved on both axes.
     ➁ Kinetic energy is nearly conserved in the elastic collision. There is some loss due the
       fact that the collision is not completely elastic.
     ➂ Energy is conserved for the inelastic collision; but kinetic energy is not.
     ➃ The angle should be nearly 90°. (Our tests had angles of about 84°)
     ➄ In the inelastic case, the angle will be less than in the elastic case. The exact angle
       will depend on the degree of inelasticity, which will depend on the type and amount
       of tape used.