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Article=15766
Peebles Primers – Shadowmoor Limited in Action
by Benjamin Peebles-Mundy
The end of last week was one of the best times to be a Magic player at
CMU. Not only was the Prerelease coming up, we got Thursday and Friday
off for the annual Spring Carnival. While I’d usually be in class all day on
Thursday, instead I found myself getting ready to relax, hang out with
friends, and see where the drink might take us.
Most of us managed to get out of Carnival unscathed, but one of my
roommates was not so lucky. When we returned early from FNM to get a
little bit of fun in our veins, we found him playing Rock Band much more
enthusiastically than usual. At first we thought that he was simply really into
the game, but as the night progressed it became clear that he had
pre-gamed with intensity.
My other roommates and I had ourselves a good time, relaxing on the porch
with a hard-won pizza and a couple of reasonable beverages. The last
roommate, though, was running up and down the streets barefoot, hugging
cars, and spending his free time hurling books at our front window. We
managed to get him settled down, wearing not much beyond a bath towel,
at around three in the morning. The rest of us retired an hour or two later.
I woke up the next morning without needing my alarm. This would be
strange on any day, but it was even stranger given that we’d been having a
good time the night before. One of my roommates was shouting from the
front porch; he’d been locked out while on a bagel run to the Bruegger’s up
the street. When I went to let him in, I found the adventurous roommate still
in quite the state on our living room couch. In addition to looking clearly
worse for wear, the room around him showed plenty of signs of his hard
times during the night.
Stomach problems are nothing to a die-hard Magic player from CMU,
though, and he managed a herculean effort and was ready to roll out the
door at 8:50, ten minutes ahead of schedule. News of his antics the night
before had spread across Pittsburgh as he slept on our couch, and when
we arrived at the tournament site, he was presented with a strawberry cake
as a token of appreciation for brightening everyone’s day. His first-round
opponent was a child of maybe eight years who had absolutely no idea how
anyone could look so tired at noon.
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Spring Carnival antics aside, the Prerelease went very well for CMU. Four
people that regularly play on campus made the Top 8 of the main event,
while two people we know from a nearby store also made it in. We looked
over each other’s sealed decks, and spent our free time the next day
running some drafts.
Here is everything I know about Shadowmoor Limited.
Shadowmoor Sealed Deck
My Sealed Pool
Prerelease Pool
Suggested by Benjamin Peebles-Mundy on 2008-04-27 as
a potential deck for Shadowmoor Limited
As written about in http://www.starcitygames.com/php/news/article/15766.html
Print this deck!
1 Aphotic Wisps 1 Barkshell Blessing
1 Apothecary 1 Ashenmoor Cohort 1 Medicine Runner
Initiate 1 Blowfly Infestation 1 Raven's Run Dragoon
1 Kithkin Rabble 1 Cinderhaze Wretch 2 Rhys The Redeemed
1 Disturbing Plot 2 Safehold Elite
1 Niveous Wisps 1 Gloomlance 2 Shield Of The Oversoul
1 Pale Wayfarer 1 Loch Korrigan
1 Prison Term 2 Rite Of Consumption 2 Aethertow
1 Augury Adept
1 Woeleecher 1 Biting Tether 1 Plumeveil
1 Kinscaer Harpoonist 1 Repel Intruders
1 Knacksaw Clique 1 Somnomancer
1 Crabapple 2 Merrow Wavebreakers 1 Steel Of The Godhead
Cohort 1 Whimwader 1 Zealous Guardian
1 Drove Of Elves
1 Gleeful Sabotage 11 Elsewhere
Scrapbasket
Flask 1 Giantbaiting
1 Morselhoarder
1 Gloomwidow 1 Thornwatch Scarecrow 1 Mudbrawler Raiders
2 Hungry Spriggan 2 Wicker Warcrawler 1 Runes Of The Deus
2 Nurturer Initiate 1 Wingrattle Scarecrow 1 Scuzzback Scrapper
1 Tattermunge Witch
1 Roughshod 1 Sapseep Forest 1 Wort, The Raidmother
Mentor
1 Cultbrand Cinder
1 Toil To Renown 1 Fulminator Mage
1 Sootstoke Kindler
1 Blistering Dieflyn 1 Spiteflame Witch
1 Bloodshed Fever 1 Gravelgill Axeshark
1 Boggart 1 Memory Sluice
Arsonists 1 Merrow Grimeblotter
1 Intimidator
Initiate
1 Jaws Of Stone
1 Rustrazor
Butcher
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deck in deck in in
Apprentice format! Magic Workstation Magic Online Text
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format! format!
At the time I sat down to register a sealed deck, I thought that the format
was going to be all about the control decks. I looked over the spoiler and
saw all sorts of amazing bombs like Incremental Blight and Jaws of Stone
that could take out someone’s entire team, and figured it would be about
who could get their one guy to stick in play. It also seemed like a lot of the
two-drops were weak, and that control decks could use the Persist
mechanic to double up on an aggressive deck, buying plenty of time for the
big cards to take over. By the end of the day, though, I was thinking just the
opposite.
When I opened this pool, there were a handful of cards that really caught
my eye: Prison Term, Repel Intruders, Biting Tether, Gloomlance, Jaws of
Stone, Wort, and the two Rhys. Unfortunately, my Black cards didn’t run too
deep, so Gloomlance was the first that I gave up on. I went back and forth
over Jaws and Wort, but my Red was similarly shallow and the Green cards
that I really wanted to play were hybrid Green/White.
Not only did playing Blue/White give me access to the great GW Hybrids, it
gave me some solid evasion and the highest concentration of good spells,
even if the best of them was not on the same level as something like Jaws
of Stone. Plus I had plenty of bombs in these colors; it was pretty hard to
feel bad about leaving Jaws on the sidelines when I had Biting Tether and
two Rhys in my deck.
I spent a few minutes during deckbuilding trying to decide how many of the
Hybrid enchantments I wanted to run, and I was leaning towards not playing
them until I managed to read them and found the word “indestructible” on
the Green/White one. I knew that I still risked running into things like Turn to
Mist, but the idea of an unstoppable Griffin Guide that could also save my
Rhys from a lot of the best removal was too much to pass up. I decided not
to run the Blue/White one because I didn’t want to push it; the idea of
drawing a hand of two auras, one creature, and four lands frightened me.
My Sealed Deck
2 Rhys the Redeemed
1 Somnomancer
1 Medicine Runner
2 Safehold Elite
1 Plumeveil
1 Augury Adept
1 Raven's Run Dragoon
1 Knacksaw Clique
1 Kinscaer Harpoonist
1 Merrow Grimeblotter
2 Merrow Wavebreakers
1 Niveous Wisps
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1 Barkshell Blessing
1 Prison Term
2 Shield of the Oversoul
1 Repel Intruders
2 AEthertow
1 Biting Tether
10 Plains
7 Island
This deck played in essentially two modes. My primary route to victory was
simply to fly over the top, either by suiting up a Safehold Elite and swinging
for four in the air on turn 3 or by going the fair route with my Blue creatures.
My secondary gameplan was to enter Rhys token-swarm mode; I won two
matches by swinging with thirty-two Elf Warriors in the late game.
Interestingly, at least to me, this was the first sealed deck I ever built that I
chose to play with. In all other formats, I’ve gone with the power build,
splashing my best cards, playing eighteen lands, and drawing first. I thought
that I had an offensive monster on my hands, and I did. I did lose some
games, but my deck felt massively more powerful than my opponents’
decks over the course of the day.
At a certain point, I realized that I might have been very wrong about how
the format was going to play out. All of the sealed decks at the top tables
were aggressive. Sure, they had some “control” bombs in them like Order of
Whiteclay, but they were widely being used to press offensive edges. The
first game that I lost on the day featured my opponent curving out with
Nurturer Initiate, Safehold Elite, Boggart Ram-Gang, Witherscale Elves, and
more. Everywhere I looked, the guy coming out of the gates fastest was the
one who won.
Kevin’s Sealed Pool
Prerelease Pool 2
Suggested by Kevin on 2008-04-27 as a potential deck for
Shadowmoor Limited
As written about in http://www.starcitygames.com/php/news/article/15766.html
Print this deck!
1 Aphotic Wisps 1 Barkshell Blessing
1 Armored 1 Blowfly Infestation 1 Elvish Hexhunter
Ascension 1 Gloomlance 1 Medicine Runner
1 Ballynock Cohort 1 Incremental Blight 1 Mercy Killing
2 Sickle Ripper 1 Rhys The Redeemed
1 Goldenglow Moth 1 Splitting Headache 1 Safehold Duo
2 Inquisitor's Snare 1 Torture 1 Safehold Elite
1 Mine Excavation 1 Safewright Quest
1 Biting Tether 1 Wheel Of Sun And
1 Prison Term 1 Cerulean Wisps Moon
2 Woeleecher 1 Ghastly Discovery
1 Parapet Watchers 1 Aethertow
1 Put Away 1 Barrenton Cragtreads
1 Crabapple 1 Sinking Feeling 1 Mirrorweave
1 Spell Syphon
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Cohort 1 Thought Reflection 1 Giantbaiting
1 Manamorphose
1 Foxfire Oak 1 Blight Sickle 1 Morselhoarder
1 Gloomwidow 1 Revelsong Horn 3 Mudbrawler Raiders
1 Gloomwidow's 1 Scuttlemutt 1 Runes Of The Deus
1 Tatterkite 1 Scuzzback Scrapper
Feast 1 Thornwatch Scarecrow 1 Tattermunge Maniac
1 Nurturer Initiate 1 Trip Noose
1 Prismatic Omen 1 Watchwing Scarecrow 2 Manaforge Cinder
1 Traitor's Roar
1 Roughshod 2 Leechridden Swamp
Mentor 1 Dream Salvage
1 Gravelgill Duo
1 Wildslayer Elves 1 Memory Sluice
1 Woodfall Primus 1 Torpor Dust
1 Inescapable
Brute
1 Puncture Bolt
1 Pyre Charger
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deck in in
deck in
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Apprentice format!
format! format!
Kevin’s best cards are almost certainly Prison Term, Biting Tether,
Incremental Blight, and Rhys. He felt like he couldn’t get away with Red or
Blue cards in his deck, since those colors just didn’t offer him enough to
really build a full deck.
Kevin told me that he felt he needed to play Green for his creatures, leaving
him looking at either Green/Black or Green/White. He also really wanted to
play White for the Prison Term and two Inquisitor’s Snares. After all, we’d
heard from the event staff that the most popular decks in the early flights
was Red/Black. I think that it’s hard to justify leaving the Incremental Blight
on the sidelines, but the new format can make things hard to consider
correctly. When you look at a deck that contains cards like Rhys the
Redeemed, Mercy Killing, and Barkshell Blessing, it’s hard to avoid
defaulting into Green/White, even when you could easily play those cards in
Green/X.
After the event completed, Kevin said that he wished he’d built his deck as
Green/Black. While he’d be giving up three solid removal spells, he would
gain Incremental Blight and Gloomlance, which I agree more than make up
for the loss of the White cards. Kevin also expressed interest in running
Blowfly Infestation, especially given the Incremental Blight and multiple
Wither cards he could play. I like the idea of the Infestation, but I haven’t
gotten a chance to play with it, so I don’t have a solid evaluation of it one
way or the other.
Steve’s Sealed Pool
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Prerelease Pool 3
Suggested by Steve on 2008-04-27 as a potential deck for
Shadowmoor Limited
As written about in http://www.starcitygames.com/php/news/article/15766.html
Print this deck!
1 Ashenmoor Cohort 1 Dawnglow Infusion
1 Apothecary 1 Disturbing Plot 1 Elvish Hexhunter
Initiate 1 Hollowborn Barghest 1 Safewright Quest
1 Goldenglow Moth 1 Loch Korrigan
1 Sickle Ripper 1 Aethertow
1 Kithkin 1 Torture 1 Barrenton Cragtreads
Shielddare 1 Enchanted Evening
1 Mine Excavation 1 Briarberry Cohort 1 Glamer Spinners
1 Consign To Dream 2 Mistmeadow Witch
1 Niveous Wisps 1 Flow Of Ideas 1 Somnomancer
1 Resplendent 1 Parapet Watchers 1 Thistledown Duo
1 Prismwake Merrow 1 Worldpurge
Mentor 1 Spell Syphon 1 Zealous Guardian
1 Rune-cervin 1 Whimwader
Rider 1 Guttural Response
1 Safehold Sentry 11 Blight Sickle
Gnarled Effigy
1 Loamdragger Giant
1 Morselhoarder
2 Thornwatch Scarecrow 1 Mudbrawler Raiders
1 Crabapple 1 Umbral Mantle 1 Rosheen Meanderer
1 Watchwing Scarecrow 1 Scuzzback Marauders
Cohort 1 Wingrattle Scarecrow 1 Tattermunge Witch
1 Gleeful Sabotage
1 Presence Of 1 Island 1 Cultbrand Cinder
1 Leechridden Swamp 1 Emberstrike Duo
Gond 1 Moonring Island 1 Fists Of The Demigod
1 Toil To Renown 1 Manaforge Cinder
1 Viridescent 1 Spiteflame Witch
Wisps 1 Gravelgill Duo
1 Helm Of The Ghastlord
1 Blistering Dieflyn 1 Inkfathom Infiltrator
2 Torpor Dust
1 Ember Gale
1 Furystoke Giant
1 Inescapable
Brute
1 Jaws Of Stone
1 Power Of Fire
1 Rustrazor
Butcher
1 Slinking Giant
Download this Download this deck
Download this
deck in in
deck in
Magic Workstation Magic Online Text
Apprentice format!
format! format!
Steve spent a large portion of the day bemoaning his deck’s weak creatures
and weaker spells. While this pool includes some bombs in Jaws of Stone
and Furystoke Giant, and some solid spells like Power of Fire and
Mistmeadow Witches, it didn’t have nearly as much power as most of the
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decks at the upper tables. You never like to see Worldpurge and Enchanted
Evening taking up your rare slots.
Because of this, Steve decided that the best way to win matches would be
to run people over as fast as he could. At the beginning of the day, this
sounded somewhat foolish, but by now you can probably tell that I think that
this is nothing out of the ordinary. He felt that he couldn’t get away from his
Red bombs, and that they were best paired with the small guys that Black
offered. He managed to run his underpowered deck into the Top 8, though,
so it was hard to feel too bad for him.
Shadowmoor Draft
With four boxes in our hands after the main event completed, how could we
do anything but draft? Early drafts are always very interesting to me,
because they put me in a situation that I’m not necessarily sure I can
handle, and because they let me see how everyone else evaluates the new
cards before they’ve become set in their opinions.
We did two drafts, one eight-man and one three-versus-three. I usually find
myself very far behind when a new set comes out; one of my biggest
weaknesses as a Magic player is that I overvalue new cards that eventually
turn out to be marginal, so I can easily waste my early picks on cards that
aren’t worth spending my time on. While there is evidence of this in the two
drafts following, I also found myself experiencing quite a bit of success. In
the same way I talked about the three sealed pools above, I’ll quickly cover
my draft decks, why I drafted what I did, and what I liked and disliked about
each.
My First Draft
1 Safehold Elite
2 Briarberry Cohort
2 Somnomancer
1 Puresight Merrow
2 Ballynock Cohort
1 Leech Bonder
2 Thistledown Duo
1 Silkbind Faerie
2 Rune-Cervin Rider
1 Raven's Run Dragoon
1 Wanderbrine Rootcutters
1 Watchwing Scarecrow
2 Merrow Wavebreakers
2 Niveous Wisps
2 Barkshell Blessing
9 Plains
8 Island
The draft itself was not that strange for me. My first ever Shadowmoor pack
was not very exciting at all, and I found myself first-picking a Scuttlemutt so
that I could keep my options open. The card that I would have taken had I
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not decided on Scuttlemutt was Safehold Elite, and when I realized that I
was considering first-picking a Grizzly Bear, I decided to just wait and see
what the second pack would tell me.
I decided that Briarberry Cohort was a good reason to move into some sort
of Blue deck, and the Thistledown Duo that came after it put me solidly into
Blue/White aggro. In retrospect, it wouldn’t have been so bad to take the
Safehold Elite, but I think that it made sense to keep my options open.
After a relatively uneventful first pack that gave me some solid aggro men
and a few more flyers, I opened Grim Poppet in the second pack. While I
think I’d usually quickly pick the Poppet, my deck at the time didn’t look like
it was heading to a point where I was going to be able to play the Poppet
most of the time I drew it. Instead, my deck featured primarily two- and
three-drops, and only one four-drop, so I decided to take the Poppet’s little
brother: Leech Bonder. Both kill opposing guys with -1/-1 counters, but I
figured that it was much more likely I’d be able to actually get some use out
of the Bonder than the Poppet.
After that, everything went smoothly. I continued to pick extremely
aggressive cards, even going so far as taking Somnomancer over Curse of
Chains simply because one of them would let me keep up the relentless
attack while the other was “just” a removal spell. If the Curse tapped the
creature when it came into play, I probably would have picked it, but the
Somnomancer was going to activate my Cohorts and let me swing
unmolested.
I would have preferred to have more early Hybrid drops, just to make sure
that both flavors of Cohort always had friends, but this deck wound up being
quite strong. I quickly rolled over a Red/Black deck that managed to steal a
game with Knollspine Invocation and a last-turn topdeck to burn me out, but
in the other two games I just never let him get off the ground. The next
match was quite similar; my Blue control opponent couldn’t do enough in
the early turns, and when I was able to punch through Oona with a
Conspired Barkshell Blessing, the match was over. The last round featured
my first aggressive opponent, but he was Green/White, and so he was
slightly slower and had less evasion. Unfortunately for him, this meant that I
was able to just run over him with the blue Cohort, Thistledown Duo, and
Rune-Cervin Riders.
After looking at a main event filled with aggressive sealed decks, the two
most aggressive draft decks in our pod met in the finals. I am fairly
confident that this is not just coincidence; Shadowmoor Limited is defined
by the aggressive decks. You either need to be able to keep pace with your
creature drops, or you need to be able to handle someone consistently
coming out of the gates at blistering speed.
My Second Draft
1 Sickle Ripper
1 Somnomancer
1 Inkfathom Witch
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1 Silkbind Faerie
1 Leech Bonder
1 Wasp Lancer
1 Gravelgill Duo
1 Wingrattle Scarecrow
1 Kinsbaile Harpoonist
1 Knacksaw Clique
4 Wanderbrine Rootcutters
1 Gravelgill Axeshark
1 Isleback Spawn
1 Scar
1 Curse of Chains
1 Scarscale Ritual
1 River's Grasp
1 Gloomlance
1 Biting Tether
1 Dire Undercurrents
9 Swamp
8 Island
Unlike the previous draft, I was quite happy with my first-pick Leech Bonder.
The pack wasn’t too deep, and I later found out that the opponent to my left
had second-picked Somnomancer out of the pack. The only other card in
the pack that I had my eye on was Helm of the Ghastlord, but it failed to find
its way back to me. My second pick was Blowfly Infestation, which Kevin
had been talking about since reconstructing his sealed deck. I figured that if
there was ever a time to make it work in draft, it was second-pick after
taking Leech Bonder first. My third pick was a Dire Undercurrents that I
wanted to try out; you don’t get many opportunities to experience rares, so
you have to take them when you do.
The rest of the draft proceeded normally. I took removal spells extremely
highly, even over the best creatures I could expect to get (like Gravelgill
Duo), as good removal is rare in Shadowmoor. The two difficult picks I had
to make in the second and third packs were Biting Tether versus Furystoke
Giant and River’s Grasp versus Gloomlance. For the first decision, I wound
up taking Biting Tether, as Persuasion is an absolute bomb, and the -1/-1
counters could easily be managed by Leech Bonder, or at least combo with
the Infestation. I knew that the Giant would go into my opponent’s deck, and
the hate-draft was certainly defensible, but I figured that a bomb for me was
worth a bomb for them. For the second decision, I went with River’s Grasp
for two reasons. First, it’s cheaper; four mana is quite a lot less than five.
Second, I think that its added utility is better than Gloomlance’s.
Gloomlance snags an extra card against three of the five two-color pairs,
but River’s Grasp can bounce a problem and steal an even stronger card
from the opponent’s hand. It will always return the biggest problem on board
to their hand, and then get rid of the biggest problem they’re saving for later.
By the end of the draft, I was really wishing I’d seen more two-drops. I
wasn’t exactly upset about the four Wanderbrine Rootcutters and two
four-drop flyers I had, but I would have greatly preferred to have some
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bears to start the beats earlier. That was not to be, though, and I didn’t mind
it too much.
I wound up not playing the Infestation or many of the cards that could
combo with it (such as two copies of Torture) because I didn’t think I could
find the room for them. I wasn’t willing to cut any of the spells in the above
decklist, and I didn’t think I could handle cutting out enough creatures to fit
in all the cards I would need to really abuse the Infestation. I did play the
Dire Undercurrents, though I ended up sideboarding it out in two of three
matches, as it was just too slow to risk having it clog up my hand. In those
cases, I brought in Memory Plunder to piggyback my opponent’s removal
spells. I always like to test-drive rares, and Memory Plunder did not
disappoint.
The games were not too informative. My first match was against a
Black/Red control deck, and the first two games were one-sided affairs for
one of us, while the other sat there and did nothing. In game 3, I cast
River’s Grasp on his Hybrid bear enchanted with Fists of the Demigod, and
took Incremental Blight out of his hand, which essentially won the game
right there. My second match was against a Green/White aggressive deck
that just completely outclassed me with creatures like Wilt-Leaf Cavaliers
while I tried to get something going with Gravelgill Duo. My last match was
against a Green/Red fat deck that used Devoted Druid and Farhaven Elf to
accelerate into one of his handful of enormous men. Unfortunately, I had
approximately one removal spell for each of his fatties, and his mana
accelerators couldn’t match my actual creatures.
All in all, I really enjoy Shadowmoor Limited. I have heard from other people
that they believe that the format is slow and controlling, which I certainly
would have believed three days ago. Now, however, my main point of
advice is that you need to watch out for the second and third turns of the
game, because you might win or lose the game then and there without
realizing it until a few turns later. All of the successful decks the CMU
players have seen, across multiple sealed and draft events, have been
aggressive. I’m sure that competitive control decks exist, but they don’t work
the same way we’ve come to expect.
As always, if you have any questions, feel free to contact me in the forums,
via email, or on AIM.
Benjamin Peebles-Mundy
ben at mundy dot net
SlickPeebles on AIM
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