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The document details the initialization process of a game engine on an Android device. It lists hardware details, loading steps, performance metrics, and debugging information from the startup process. The startup took over 27 seconds to complete due to various loading, analysis and compilation tasks required to launch the game interface.
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0% found this document useful (0 votes)
15 views2 pages

Log

The document details the initialization process of a game engine on an Android device. It lists hardware details, loading steps, performance metrics, and debugging information from the startup process. The startup took over 27 seconds to complete due to various loading, analysis and compilation tasks required to launch the game interface.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Tue Dec 19 08:37:09 2023

Unknown platform.
Ren'Py 7.4.11.2266

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer Xiaomi model Redmi Note 5
Screen diagonal is 6.7946617288 inches.
Early init took 0.15s
Early init took 0.15s
Android search paths: /data/data/beingadiks3.hotzone18.com/files/game
Loader init took 0.38s
Loader init took 0.38s
Loading error handling took 0.73s
Loading error handling took 0.73s
Loading script took 9.75s
Loading script took 9.75s
Saving to /storage/emulated/0/Android/data/beingadiks3.hotzone18.com/files/saves
Loading save slot metadata. took 0.10s
Loading save slot metadata. took 0.10s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 11)
- Init at 00images.rpyc:52 took 1.01525 s.
Running init code took 1.85s
Running init code took 1.85s
Loading analysis data took 2.75s
Loading analysis data took 2.75s
Analyze and compile ATL took 0.47s
Analyze and compile ATL took 0.47s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 1.51s
Initial gc. took 1.51s
DPI scale factor: 1.000000
Creating interface object took 0.21s
Creating interface object took 0.21s
Cleaning stores took 0.01s
Cleaning stores took 0.01s
Init translation took 1.84s
Init translation took 1.84s
Build styles took 0.03s
Build styles took 0.03s
Load screen analysis took 0.86s
Load screen analysis took 0.86s
Analyze screens took 0.03s
Analyze screens took 0.03s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 3.19s
Prepare screens took 3.19s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 2.81s
Interface start took 2.81s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2160, 1027)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 509'
Version: 'OpenGL ES 3.2 V@331.0 (GIT@cf57c9c, I1cb5c4d1cc) (Date:09/23/18)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2160, 1080) drawable=(2160, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 27.4531910419s
Hid presplash.

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