ImagineFX April 2014
ImagineFX April 2014
to something different
This issue is a celebration of the unique.
The quirky. We’re in the thrall of artists
who take the road less travelled – perhaps
they work with a well-versed genre,
painting style or technique and add their
own fresh spin. It doesn’t have to be a
huge sweeping change. Take our cover
artist Han-Yuan Yu. By adding in
beautifully detailed Taiwanese aboriginal costumes, he’s given his
manga art a distinct look that’s unmistakably his own.
Elsewhere in the issue, Christopher Moeller’s workshop takes a
different direction. While most comic art is now created digitally,
Christopher is going against the tide by painting comics in a
traditional way (page 106). He also reveals some great brush tips and
advice on using acrylics – ideal for those taking their first steps
traditionally. Artist Serge Kolesov paints a mermaid from a
breathtaking new perspective (page 64), and the internet-shy Wayne
Reynolds tells us how he turned a boring art job into something fun
by putting in a few surprising elements (page 42). There’s even a
workshop on how to use Photoshop in a new way by animating your
art (page 72), and a beautiful traditional FXPosé submission where
the artist adds gold leaf to her paintings (page 100).
So, what I want to know is, how do you breathe new life into your
art? What do you sprinkle on your work that gives it that edge? What
do you add to your art that makes it definitely yours? I’d love to see
what you’re painting. Let us know.
Contact us
Email: mail@imaginefx.com Tel: +44 (0) 1225 442244
Art submissions: fxpose@imaginefx.com
Web: www.imaginefx.com
@imaginefx www.facebook.com/imaginefx
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Contents
FXPosé
8 Reader FXPosé
This month’s artwork includes
42
ImagineNation
20 Spectrum Fantastic
Art Live 3
SFAL 3 is attracting artists to
Kansas City from all over,
including Wayne Douglas
Barlowe and Frank Cho. We
talk to Greg Manchess about
the event’s continued success.
52 Studio profile
KARAKTER, the team behind
some of Game of Thrones’ most
memorable scenes, create
ambitious virtual worlds,
built on style and substance.
Regulars
3 Editor’s letter
6 Resources
32 Subscribe today
63 Back issues Spectrum Live Lindsey Look’s studio Q&A: jumping
82 Next month
4 April 2014
Issue 107 April 2014
Download resources Turn over the page for
this issue’s art assets
Workshops 58
Advice and techniques
from pro artists…
58 Six key steps
to manga magic
Han-Yuan Yu creates a
manga-style mystic.
64 Adopt an unusual
angle in your art
Sergey Kolesov captures
an extraordinary image.
66 Kick-start
your manga art!
Grab attention from a
distance, with Genzoman.
72 Animate your
digital paintings
Paul Tysall introduces
Photoshop’s motion tools.
76 Depict a classic
male manga face
Cris Delara creates a
charismatic visage.
80 Improve your
comic lettering
PJ Holden spells it out for
you in Manga Studio.
84 Tell a story
with an image
Crowgod on creating art Paint a manga magic mystic
for Legend of the Cryptids.
104 114
106
Drawing heads Patrick J Jones
April 2014 5
Comics
Resources
Resources
Getting your hands on all of this issue’s essential over
resources is just a few clicks away. Just go to our 13 hours
dedicated web page at http://ifxm.ag/cool107manga of workshop an
Q&A video to d
watch and
Cover video learn from!
Six steps to
magic manga
Watch and learn how to paint a
magical manga lady in Taiwanese
aboriginal clothing, guided by Han-
Yuan Yu and his Noble Six-Fold Path.
Plus WIPS and brushes
how to get
your files
How to find the video and
workshop files in three
simple steps…
1 Go to the website
Type this into your browser’s address
bar: http://ifxm.ag/cool107manga.
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newsstand
6 April 2014
Issue 107 April 2014
WORKSHOP videos
PLUS Videos on effective techniques for painting light glowing through fur as well as “tasty” but realistic molten metal, accompanied
by WIPS and final artwork from Therese Larsson and Peter Stapleton, and WIPs and final artwork from this month’s workshop artists.
April 2014 7
the place to share your digital art
Murat Turan
Location: Turkey
1
Web: www.designtu.deviantart.com
Email: designtu@hotmail.com
Software: Photoshop
2 3
IMAGINEFX CRIT
“Sometimes it’s the
bad guys who come
out on top, and
while the heroic Bellator
hits all the right notes,
I’m drawn to Jerico’s
striking take on Disney’s
Maleficent. The mad-
looking crow completes
the dastardly duo.”
Cliff Hope,
Operations Editor
2 3
IMAGINEFX CRIT
“The action and
drama of Josh’s
Witcher is so much
fun to see. The mass of
alien bodies behind bring
the hero to the fore, and
it’s cool that this is a pin-
up piece. I’d love to see his
take on horror art!” 3
Beren Neale,
Digital Editor
IMAGINEFX CRIT
“You can see
Amélie’s many and
varied influences in
her work. But painting
without reference means
2 each piece has a really
unique feel, with lots of
interesting stuff going on
beneath the surface. An
artist to keep an eye on.”
Gary Evans,
Staff Writer
IMAGINEFX CRIT
“I love it. Upon
seeing one piece of
work from an artist,
I can quickly zoom out
in my mind’s eye and
visualise the world setting
that they’ve only hinted at
in the scene. Such is the
case with Abe’s A Duel of
Wits. It’s a cracking piece!”
Cliff Hope,
Operations Editor
2 3
2
IMAGINEFX CRIT
“Whether creating
a striking fantasy
environment or
an intimate character
portrait, it’s clear that
Eva is capable of turning
her hand to a range of
composition styles. That’s
a valuable skill in today’s
competitive art market.”
Claire Howlett,
Editor
submit your
art to fxposé
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
Fantastic Art
York’s Museum of American Illustration back
in 2005. But as Cathy and Arnie explain,
it was Bob Self at Baby Tattoo Books who
provided the impetus to take things to
the next level.
“Bob had been doing Baby Tattooville,
LIV
the first intimate convention for collectors
E
to spend time with artists, and he believed
Body of work Now in its third year, SFAL is again something larger and more inclusive was
set to attract artists worldwide to Kansas City – possible with a Spectrum event,” says Cathy.
and it promises to be better than ever! “So we got together with Bob to make it
happen, along with a group of friends and
volunteers including Carl Anderson,
Back in 1993, Cathy and Arnie Amanda Banion, Arlo Burnett, Jim Fallone,
Fenner established the John Fleskes, Lazarus Potter, Jeff Smith
Spectrum Annual, offering and Shena Wolf.”
creators of fantasy, sci-fi “We wanted to expand on the sense of
and horror art a regular community associated with the Spectrum
showcasing platform. A phenomenal Annual,” continues Arnie. “We felt the best
response to their first Call For Entries led way to do that was to provide a venue free
to a full-colour book, Spectrum 1, the of prejudice and elitism, where everyone
following year – and another has been was welcome, and which didn’t come with
released each year since. a high price tag. We’ve always believed that
Almost 20 years later, the first live event, the health of the fantastic art field relies on
Spectrum Fantastic Art Live (SFAL), quickly attracting more people to talk about it in a
established itself as a must-attend fixture for positive atmosphere, to purchase art and
creators and aficionados alike. A simple goal ultimately to become patrons.”
Comics art legend Frank Cho (who drew the above) is one of several great
was at its core: to grow the market for, and As it enters its third year, Spectrum
artists confirmed for Spectrum Fantasy Art Live 3, held in Kansas this May. appreciation of, fantastic art. Fantastic Art Live boasts an impressive haul
20 April 2014
back in Full of having a
vogue dredd good look
Games artist Michael Comics artist RM Guéra American fantasy
Winterbauer created talks about the illustrator Lindsey Look
covers for cult-classic challenges of painting a cheerily opens the door
games back in the day. geriatric Judge Dredd. to her new studio to let
Now his art is finding a The superhero is us have a little peek
new audience among depicted in his 70s in a about at where the
retro gamers. new 2000 AD release. magic happens.
Page 24 Page 25 Page 26
Industry insight
Gregory
Manchess
On why SFAL has become
“the Sundance of illustration”
clients include Walt Disney Studios, Wizards the artists and put on an field, from all over the world. I’m
excited to see the ones I don’t get to
of the Coast and Dark Horse Comics, and he
concepted for The Chronicles of Narnia, event that anyone is welcome talk with most of the year. We share
our thoughts, help each other
Snow White and the Huntsman, The
Avengers and many more fantasy movies.
to attend and enjoy express ideas or solve visual and
technical problems. New artists are
welcome to attend and enjoy,” he explains. gradually pulled into that circle,
fine-tuning the event “Fortunately, the Fenners got the ball rolling and the community widens in a
There are a few improvements in store for and had 20 years to build the Spectrum galaxial radius with a black-hole
the rest of the event: “We’re fine-tuning our name, so the momentum was already in centre that attracts us all back
programming to provide more focus and place. Starting a show from scratch without again. Put simply, creatives love
less overlap,” Cathy reveals. “It’ll have more a reputable name attached would be much being around other creatives.
of an educational approach, with various more difficult.”
panels and workshops to help students and Of course, the biggest convention in the The multi-award winning
professionals advance their skills and find States to cater to fantastic artists is San
American illustrator’s work
has appeared right across
new job opportunities.” Diego Comic-Con, which attracts a crowd of US popular culture.
Fascinating demos of both traditional and 120,000 each year. “But there are over 350
www.manchess.com
digital art are on the schedule, while Tor’s million people in this country, and only a
April 2014 21
ImagineNation News
Musician, co-author,
designer, sculptor
and former
apprentice jeweller,
Tim Bruckner is
another top artist
appearing at SFAL 3.
devoted attendee
To understand the impact that SFAL has for
the fantastic art community, you only need
to speak to a devoted
attendee. Having exhibited at
both previous SFAL events,
John Picacio has 9–11 May
2014 ringed in his calendar.
“It’s the kind of event that artists dream
about,” says the Texan, who has a World
Fantasy Award, two Hugo Awards, a Locus
Award, five Chesley Awards and two
International Horror Guild Awards under his
belt – not to mention cover art for Star Trek
and X-Men, and a calendar for George RR
Martin’s A Song of Ice and Fire.
“I see a lot of big tent events where stuff
is bought and sold, but precious few where
inspiration abounds, relationships are born,
memories are made, and art lives change,”
says John. “SFAL really is the right event at
the right time for our field, and I wouldn’t
miss it for the world.”
Learn more about this year’s SFAL at
www.spectrumfantasticartlive.com.
22 April 2014
Artist news, software & events
WINNER!
A pensive portrait by
Henryk Kajkowski, who Patrick Suin’s winning
earns an honourable sketch took just 90
mention for this skilled seconds to complete.
piece of line work.
ne
Runner-up Pablo Polanco Patrick wins this Moleski
our
managed considerable full of sketches from
detail in 100 seconds. favourite artists.
April 2014 23
ImagineNation News
Hatboy
by Vaughn Pinpin
Ian McQue
(@ianmcque)
“Sketchbook: birch
tree study.”
http://ifxm.ag/ian-mcQue
Fantasy talk Explaining the inexplicable
“I’m fairly slow to embrace technology but I can see the benefits
of having an online presence in a digital age”
Wayne Reynolds admits to being a bit behind the curve with this new-fangled internet lark… See page 42
Edwin Huang
(@ironpinky) Ahead of the game
“Here’s an old Console kid An old-school game artist explains why his work
watercolour study of the is enjoying a resurgence in popularity
monkey king.”
http://ifxm.ag/edwin-huang Michael Winterbauer created created with real brushes and real paint on
covers for a string of cult- a real illustration board.”
classic games, and now his The work has a lo-fi quality, harking back
art is finding a new audience to a simpler time in both aesthetic and
among gaming aficionados. gameplay. While techniques have changed,
The illustrator created artwork for video Michael says the covers aren’t all that
games such as Gameboy’s Ninja Taro, Sega different to modern counterparts.
Michael created the
favourite Wolfchild and Wing Commander artwork for 1991 action-
“They are very similar in theme and
for the Super Nintendo. Over the past adventure game Ninja concept,” the artist says. “The difference is
Taro on the Gameboy.
couple of years, he’s sold almost 50 pieces the new game art has a super-slick CG feel,
to collectors around the world. while the early game art has a more classic,
Just finished something you want us to shout The reason the old artwork inspires such traditional style.”
about? Send it our way on Twitter
feelings of nostalgia, Michael says, comes To see more of Michael’s artwork, old and
(@imaginefx), or find us on Facebook!
down to the production process: “They were new, visit www.winterbauerarts.com.
24 April 2014
Artist news, software & events
The judge,
jury and
pensioner
Geriatric judgement How
artist R M Guéra rose to
the challenge of drawing
an elderly Judge Dredd
Even heroes get old. The longest-running
character in 2000 AD, Judge Dredd, is
now in his 70s. But, as we see in a brand
new story, age hasn’t slowed him down.
The Man Comes Around sees writer
Rob Williams team up with
artist R M Guéra, as Dredd
investigates a series of
explosive suicides in
Mega-City One.
“I wasn’t sure how rounded his muscle
should be,” Guéra says, “thinking about his
advancing years, as well as who he is. So I
opted for a bonier body, one that’s angled
by bone rather than muscle.”
Guéra’s trademark gritty European style
is perfectly suited to Rob’s 11-page strip, so
much so that future collaborations could be
on the cards. “After this issue,” Guéra says,
“I’m pretty attracted to the elaboration of it.
Hopefully we’ll work again – I really enjoyed
Rob’s script.”
Judge Dredd Magazine 344 is available
now from www.2000adonline.com; find
more from R M Guéra at www.rmguera.com.
Judge Dredd
reveals his bonier
side in Guéra’s
take on the aging
upholder of law.
April 2014 25
ImagineNation News
My desktop Mac is a big improvement over my college
I went thorough a serious dragon-collecting phase in laptop and its 12-inch screen. It may not be as
college. I have no regrets. portable, but it’s never failed to turn on.
+deviantWATCH
Here are some of the many gems we
found on the pages of deviantART…
Zephyri
www.zephyri.deviantart.com
England-based concept artist Sam
Hogg says she “digs old, silver-
haired evil men, voluptuous ladies
and tentacles”. While there are no
tentacles in the Whaler Girls, it’s a
prime example of the artist’s
elegant and emotive style. She
works in a mix of media – mainly
Photoshop and watercolour.
Thecreatorhd
www.thecreatorhd.deviantart.com
The Dark Knight’s brooding, as
usual. Only, here, he’s wearing a
hoody and military boots. Harvey
Dent shoots pool. And the Joker
mixes drinks. Hipster Batman is
the second in a continuing series My morning always starts This Wacom tablet is ancient, but I still use it
of reworkings of famous with coffee. Always. to sketch digitally and touch up my paintings
superheroes – we featured the in Photoshop. It’s also very useful when I run
out of batteries for my wireless mouse (which
first, Hipster X-Men, in issue 105. is all the time).
Lindsey Look
Look around The American fantasy illustrator shows us around her
well-organised studio and explains why she works at night
AlectorFencer I’m usually pretty all of them for my weekly trip to my mentor’s
www.alectorfencer.deviantart.com organised. But if it happens studio a much simpler task.
One of the standout pieces on that I have tight deadlines, I tend to take care of bookkeeping (okay,
deviantART this month, An Empire my studio soon starts fine, Facebook), emails and preparatory jobs
Rises is the official convention
book cover for Melbourne event looking like a scene straight in the morning and afternoons, because it’s
ConFurgence 2015: the Dragon out of Hoarding: Buried Alive. easier for me to get back into them if I get
Dynasty, where artist Alector Don’t get me wrong, I do try to clean up interrupted or have errands to run. I save the
Fencer is guest of honour. It’s easy
to see why. His portfolio is full of between jobs – it just doesn’t always interesting, creative stuff for getting on with
action-packed art, just like this. happen. I store my oil paints in a travel box during the night, because I sometimes paint
underneath the table, which makes grabbing or draw for six or seven hours straight. It’s
26 April 2014
Artist news, software & events
My latest project, a book cover for a brand new fantasy I love the natural light in the mornings, but I put these up when I
series. I was able to read the full manuscript before I started, realised my neighbours had an excellent view into the studio and
and I’m extremely excited to be a part of the project. were keeping track of my night-time work habits.
I started loading my reference photos onto my I found this table on the street when I was living
tablet in order to use them while I’m painting. It’s in Boston. I carried it almost a mile to my dorm,
much more convenient and cost-efficient than painted it and turned it into my painting table.
printing everything. It’s the perfect height for keeping a palette on.
tough to get back into the groove if I have decent backdrop. It’s also located over an Just a few of the books I’ve collected over the years. I need a bigger bookcase
(or two). Whenever I’m feeling uninspired, I peruse them.
to stop for any reason, and I’m rarely unheated garage which, in the winter, makes
interrupted in the evening. Of course, since the floors about as cold as a skating rink and
I save the painting and drawing for the night, requires at least two pairs of socks to be
I usually don’t stop until 2-3am. Or, at least, even remotely comfortable.
until I run out of clean brushes. I keep my computer next to my easel so
My husband and I only moved into this I can play music or put on a movie while I’m
house a few months ago, so my studio is still working. All of my paints, mediums and
very much a work in progress. It’s in the brushes are kept on the table to the right of
Connecticut suburbs and is very quiet. The my easel. I like to use grey disposable palette
studio still feels kind of sparse to me, but paper to lay out and mix my paints on. This
eventually there will be more storage and helps to keep the paint a bit cleaner than on
artwork up on the walls. a traditional palette, and makes cleaning up
The original idea was to paint the walls a the colours a lot easier.
neutral grey and leave one wall bare so I Working predominantly in oils, Lindsey is a
could use it as a backdrop when shooting traditional artist who counts Applibot, Dagger
reference, but the paint looked almost green Games and Stihl in her client list. You can see These flat files are the best way to store artwork. They’re four by five feet and
once it dried. Fortunately, it still works as a her art at www.lindseylook.com. weigh close to three hundred pounds when put together.
April 2014 27
ImagineNation
Forum
Winners
Image of the month
After suggesting the theme Time-Travelling Theatre
Troupe himself, Vince Hewitt realised he didn’t actually
have any ideas for his own entry.
“I started scribbling random shapes, as usual, hoping
something would appear,” he says. “After overworking a few ideas
Dramatic tension Imagine a theatre troupe that tours that I really didn’t like it became apparent that I’d have to start from
through time… Vince Hewitt did just that, and it scratch. I liked the caravan idea, so I thought an old horse-drawn
resulted in this brilliant image of the month version with modern tech. The image grew from there.”
Vince’s finished work is one full of narrative, and demonstrates
deft use of lighting – both on the face of the troupe leader and the
characters gathered around the campfire. His perseverance paid off.
“I’m glad I decided on this image. I like the atmosphere of a group
of time-travelling thespians relaxing and planning their next move.”
28 April 2014
Forum winners
Join in!
www.imaginefx.com/forums
April 2014 29
ImagineNation
30 April 2014
1P 80
AGE
OF ARTIS
SKETCH ST
ES!
film
for the
industries. He’s
produced
work for companies
as Hasbro Inc, Paizo such
Publishing, Liquid
Development, Radical
Entertainment,
Applibot Inc, Team
Chaos and many
more. Mike specialises
in
design and development,creature
design, environments character
and
Check out his awesome art direction.
work at the
site below.
www.mikecorriero.com
BLIND
“Producing unique
DRAGON
takes on creatures
been produced that have
a thousand times
fun task. Here are is always a
a few smaller mole-inspired
concepts before
working up a blind
anatomy inspired dragon with
by the
and wings developed star-nosed mole
into additional
digging limbs.”
HERMIT
CRAB
“This is a fictional
design that was
meant to fit in with
a
I never got around personal project
to finishing. It’s
on the back burner, still
mind.
crabs would continually These
QUADRAPECK
“Giant behemoth
with age – much grow
like the
giant tortoise.”
fascinate me, but creatures always
I usually like them
they’re more grounded when
ORNITHOPODS
“It’s useful to produce
Oliphants created in reality. I loved
for The Lord of
and the giant Hammerhead
the
the Rings
your own Avatar. This sketch Titanothere in
take on extinct or was produced
prehistoric somewhere between
mammals and dinosaurs. the making of
case I was fooling In this those two films.”
around
fictional Ornithopods.”with
TERRORBIRD
“Extinct species
of animals
as well as existing
species
always play a big
part
inspiring new ideas.”in
Sketchbooks Vol.
1
23
PROFILE
Hendrik Gericke
GerickeTown, South SUIT
HendrikBased in Cape
sci-fi
“This is a loose girl in a
of a
is a self- type scribble can figure it
Africa, Hendrik you
al artist, mech suit, if
taught profession a finished digital
career after out! There’s online if you
choosing this wash version
his very first care to go looking
for
BOOTH
purchasing South a line
in 1995. Being it. Or drop me
copy of 2000AD growing up during and I’ll send
you
was part of
core, “This drawing
African to the major the link.” university’s
hero in an
1980s and the a set for a local The theme
the stormy of the 1990s
has
embarrassing situa
TWIST is a constantly
“Anatomy studyfor me, because
evolving subject ways to approach
SURGE of a set I
there are a millionprobably never
it and you’ll
“This is part to pin it down.
seeing the first quite manage
made after astonished I try to keep
it loose
rs film. I was on ated.”
Transforme and energy and uncomplic
at the complexity to capture
show and wanted
some of that.”
LOADidea from a
“I stole this
of a fully laden
Navy poster which reads
cartoon SEAL Day Was
‘The Only Easy live by
I
Yesterday’.
these words.”
is a
“Anatomy studyng subject
constantly evolvi
se there are a
for me, becauto ach it”
million ways appro
55
Vol. 1
Sketchbooks
Vol. 1
Sketchbooks
54
Jennifer Healy
Jennifer Healy
We’ve got a case of paramnesia,
PROFILE
Jennifer Healy
Jennifer’s elaborate
illustrations first caught
our attention way back
issue 82, where we
crowned her our FXPosé
Artist of the Month. Much
in
CHOICES
“These digital sketches
were
done in Photoshop, mostly
consisting of surrealism
and fashion
designs. I like to put them
all
together like this – it
makes it
easier to decide which
one
to work on first.”
Sketchbooks Vol. 1
67
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sketchbooks of some of the world’s best-known fantasy artists…
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ImagineNation Artist Q&A
Download resources http://ifxm.ag/cool107manga
VIDEOS • FINAL ART • WIPS
Nick Harris
Gloucestershire-based Nick
went digital in 2000 after 18
years working with traditional
methods. He mostly paints
children’s illustrations.
www.nickillus.com
Therese Larsson
Therese, based in Stockholm,
has worked with clients such
as Google, Disney, Adidas and
Coca-Cola. Her specialities are
animals and character design.
www.sillybeastillustration.com
Peter Stapleton
Peter started working
professionally in 2013. He’s
an Australian freelance artist
who specialises in illustration
and concept art.
www.artofstapleton.blogspot.com
Mark Molnar
Mark works as a concept artist
for games company Ninja
Theory in the UK, and
freelances for film, game and
animation companies too.
www.markmolnar.com
Question
Viktoria Gavrilenko
Originally a freelance How would you go about depicting different
illustrator from Sweden,
Viktoria now lives in England,
generations of an alien family?
where she works as a concept Jess Abbott, US
artist for Atomhawk.
www.viccolatte.deviantart.com
34 April 2014
Your questions answered...
Step-by-step: Question
Paint a family of When I paint someone’s legs buckling,
extra-terrestrials they just look weird. Any tips?
Phil Jenkins, Canada
April 2014 35
ImagineNation Artist Q&A
Question Question
How do I capture weight and I’m having a hard time drawing
movement in a composition? wolves – do you have any tips?
Maddie Hall, England Brittany Foltz, US
Question
Can you please help me come up with
some original jewellery designs?
Keely Hartnell, US
Answer
Viktoria replies
Coming up with something helps to get some ideas rolling. Jewellery
completely original can be a can be made from a range of different
struggle, especially when materials – the obvious metals such as
dealing with jewellery design gold and silver and various precious stones,
– an art form that’s been around for but also regular rocks, ribbons, wood,
countless centuries. So I think it’s futile plastic, seashells, bones, lace, fabric, beads
to worry about originality. Instead, I’d and even pencils! Let the textures and
recommend ensuring that you get your forms of the component materials inspire
own unique artistic voice across – this in you. It’s up to you to decide how to mix
itself will make any design original. the materials together and create items
So following my own advice, I begin of jewellery with your own twist to them.
by gathering some references of all kinds of And bear in mind that you don’t need to
Cropped and framed more conventionally in a central position, the pose
different jewellery that catch my eye. Seeing meticulously render all the details and
loses a lot of its power and movement. It still works, just in a different way. all the different materials immediately textures of the component materials.
36 April 2014
Your questions answered...
Question
Can you help me get the
perspective right in a scene?
Warren Chan, Australia
Answer
Mark replies
There’s no easy way to get If you’re not confident
about perspective or
perspective right, but there have to show the same
are plenty of digital tools environment or object
from different angles,
available to speed things build it from 3D blocks.
up. Because I come from a traditional I used Google’s free
SketchUp to quickly
art background, I prefer drawing a model these buildings.
perspective grid and building up the concept from alternative angles or For this image I quickly put together
everything from the basics. However, experiment with different camera lenses. the main gates and one wall section, then
The solid foundation of
I’ve found that 3D software can help in your 3D model can give
After I’m happy with the scene I do a couple duplicate these elements to create the
certain situations. Because I’m not a 3D you a freedom to paint of really simple but high-resolution renders second gate on the right. Then I duplicate
the lighting, textures
artist, I tend to use only basic building and details without
that I then import into Photoshop. Their this whole section again, and transform
blocks when creating a concept. worrying about the perspective will be accurate and I can easily it so that it’s higher off the ground. Then
perspective. Don`t be a
Once I have a solid silhouette and slave to the 3D render
paint on top of them or even create my own I just have to find the angle I want. From
base, 3D software enables me to check – treat it as just a guide. additional perspective grid on top. this point the painting phase is pretty
straightforward because I’m using the
render as a guide. I use various painting
techniques and also some photo textures
that I obtained during a recent forest trip.
Artist’s secret
Add visual int erestmake your
You can
environments or buildings
more interesting by breaking
up their silhouettes. Adding
extra building elements such
as in the case
as chimneys and poles, or antenn ke your
ern bui ldin gs, will ma
of more mod
concepts look more interesting.
Using Photoshop I start off by doing a Moving on to colour, I add my light And now, some good old rendering!
1 range of black-and-white thumbnails, 2 sources and start defining the main 3 I’ve got all my shapes down, so now
where I mainly focus on exploring shape shape of the necklace. I try to feel it out I focus on detailing the folds of the dress,
and size. I already know that I want a bold from the rough brush strokes already laid the metal work and the reflections and
sci-fi/fantasy-inspired necklace. Keeping down. I now also decide what materials to highlights. I keep the details focused on
this in mind I roughly block in the shapes use – in this case shiny metal and matte the centre of the necklace, and make them
with a half-sharp, half-soft brush. fabric for interesting contrasts. rougher as I pan out.
April 2014 37
ImagineNation Artist Q&A
Question
Can you help me paint light glowing through fur?
Minty Edmondson, England
Answer
Therese replies
When painting digital light in
fur I try to take advantage of
Photoshop’s strong light layer
styles. By switching between
Soft Light, Hard Light or Overlay and seeing
what works best, I can effectively achieve
that particular kind of glowing light that
appears when light is scattered through and
between strands of hair.
I always paint the animal without light
first, as if it were completely unlit. On top
of that, I wash it over with surrounding
colours and light, which helps to sculpt the
shapes of the animal. Bounce light is very
important, so don’t concentrate just on
painting direct light from the sun. For
example, if you’re painting a forest scene,
make sure that the fur which isn’t in direct
sunlight picks up the green colours of
the environment.
Where direct sunlight hits the creature,
I paint in bold strokes of white and light
yellow. Be careful though, and don’t overdo
it so that it looks garish. Keep it clean.
Always be consistent with light directions Photoshop is good at Artist’s secret
st
Add realistic motes ofhtlydulit scene, try
handling lighting, but
and try to picture the animal as a three- not everything will work
dimensional object. Light should always be
To add extra realism to a brig
first time for you. I
wrapped around the form – it’s what makes always trial-and-error
nd in the air.
my way through a adding some dust floating arou be hit by the
will
All the little airborne particles
a painting read as believable. painting. Experiment!
ble to the eye.
strong light and will become visi
Step-by-step: Light up some fur
I start off with a rough I continue by blocking in
1 sketch of a cuddly looking
2 the main colours, which at
fox that I can paint underneath. this point are unlit by an
I don’t pay a lot of attention to external source. I keep it dark,
details at this point, because because I plan on building up
this sketch will only be a guide the shapes by going from dark
and not set in stone. Reduce to light. I like to maintain a
the Opacity of the sketch layer traditional approach to my art,
when you paint to about so I’m not afraid to work with
50 per cent. This will enable messy, textured brushes. These
you to see the line work add a lot of unintentional detail
without it interfering with and keep the art from looking
the painting process. plastic and overly smooth.
38 April 2014
Your questions answered...
Question Question
What advice can you give me for Could you show me a few
depicting molten metal? ways to depict smoke?
Billy Ramirez, Chile Adam Dimple, US
Depending on
what’s burning (and
Answer how) the particles
emitted will float
Tony replies away differently, so
choose your way of
Smoke, steam and clouds painting based on
vary in shape, size and the effect you need.
density. A cigarette, for
instance, usually involves
two different types of smoke. Plumes
coming off of the lit end leave in
tendrils, slowly turning around each
other as the air circulates. Exhaled
smoke, however, tends to be more
lumpy and cloud-like.
When a candle flame goes out,
however, the trails need to be more
clearly drawn. Using a Soft Round
brush, draw the motion of the
smoke. Once you have a basic idea
of how you want the tendrils to
move through the air, use the
The background has a subtle cool Smudge tool to smooth out
blue colour to complement the warm transitions. For the most part I just
oranges and yellows of the metal.
use the basic Photoshop Round
When painting a forest
brush, and the standard brushes 14,
Answer 27 and 59. You can also use the
fire, the clouds rising
will billow out in a fairly
Peter replies Eraser and the Opacity of the layer consistent stream. Use
harder, clearer edges to
Molten metal is an best effect, and keep the rest of the to alter the smoke’s translucency. make it feel more solid.
amazing thing to see. It image dark. The molten metal acts
almost looks tasty – or like a viscous liquid, and as it cools
perhaps that’s just me! starts to act like melted wax. I use a Question
The most important thing to get right
is the fierce glow – that bright
bright, saturated yellow paint for the
liquid metal and give its
How can I paint
orange/yellow that’s so great to look surroundings a deep saturated cool dreadlocks?
at. When metal becomes hot enough orange from the light it gives off. It’s Bryan Look, South Africa
it starts glowing at a saturated important to have a full range of
brown/orange, and as it gets hotter, reds, oranges and yellows, otherwise
starts moving towards yellow and it’s just going to look like melted Answer
then finally to white. So, as I paint banana ice cream. I paint the areas of Paco replies
I keep in mind which parts will be the metal that are cooling down a While painting hair is a
hotter and cooler. cool grey silver colour. bit tricky, because it’s
I start by drawing what the molten To give it a realistic glow, I use an not a solid object,
metal will be held on or in. I want airbrush with an Overlay or Color dreadlocks are quite
the container to look interesting so I Dodge layer with a saturated orange solid, simple and easy to paint.
give it angles and spikes. I plan out a colour selected. Then I paint around They’re just cylinders that you can
picture that will show off the glow to the hottest parts. paint like anything else. The only
possible complication appears when
you try to add detail and realism.
What I do in those situations is to
add some texture on a Soft Light
layer, something tangled like a
photo of a kitchen scourer, in black
Placing an appropriate texture on a Soft and white, with a high contrast to
Light layer over your painting can help you
paint realistic and detailed dreadlocks
maximise the texture effect. This
relatively easily. will make the dreadlocks look a lot
Here’s what the
more like tangled hair. After that it’s
dreadlocks look just a matter of adding more hair
like without the
texture. If the base
manually, with thin and short
isn’t the right brush strokes, to make it look more
shape or is lit
incorrectly, the
natural. Photoshop’s Dodge, Burn
texture won’t work. and Smudge tools can help when
This image shows before and after the glow layer is applied. In Painter, you can use the Glow
integrating this additional hair into
brush with a dark orange colour. In Photoshop, a Color Dodge or Overlay layer will work nicely. the dreadlocks.
April 2014 39
ImagineNation Artist Q&A
Question Question
I’d like to paint someone jumping How can I bring a sense of
through the air – any tips please? depth to my artworks?
Deirdre Toot, Israel Tom Cattington, Germany
The trick for showing a figure correct from the get-go. You can find lots of
in the air is to capture the key dynamic poses if you study dancers or
momentum of their movement extreme sport practitioners. For this speed
in the scene. If you’re able to painting I’m using photos of French
find this peak in the movement, then your parkour artists.
illustration will be dynamic and you can I start with a loose line drawing of the
tell a story at the same time. character, then quickly block in the
For this image I want to show a futuristic silhouette based on my references. In this
cyber-assassin on the run – he’s jumping case the silhouette is the most important,
from a high building. I’ll keep the focus on because its job is to sell the overall
the character and give only hints for the proportions and the pose. Then I block in
surroundings. To make the illustration the main lights and shadows on a sub-layer
work I have to find the key momentum of and roughly paint in the various
his jump. I choose the moment just before mechanical parts, while still keeping
he dives into the depths of the city and everything black and white.
disappears. We can still see the crouched After this it’s just a matter of refining the
position of his legs as he jumps out of an parts and the silhouette. I flatten down the
open window without hurting himself – background and the separated character,
but his arms are already open, preparing for and colour them up quickly using Color
the long dive… or drop! Balance adjustment layers. Finally, I apply
For these type of poses – ones that you some colour variations, paint some graphic
don’t see every day – it’s best to use design elements to the character, and add
references as your starting point, so that the final effects – dust, debris and so on –
your general anatomy and proportions are to make the scene look more cinematic.
Artist’s secret
on the furthermost
object pushes it
into the distance.
adjust edges accordingly
Make the edges on the side of
the
the movement sharper and blur direction of
the edges on
the opposite side. This will help
to give more Hard cast shadow
dynamism to your character.
40 April 2014
Next month
ON SALE: 28 March
Replicate the look of
Question watercolour digitally
I’m pretty terrible at painting hands
– how can I improve in this area?
Vin T-Bone, US
Answer
Paco replies Always paint using references if you
Hands are quite tricky to paint want to learn how to depict hands. Once
you finally know how to paint them, you
or draw, and painting them can stop using the reference material.
when you’re a beginner can be
an uphill struggle, to say the
least. The key to success is to learn about
their real shape (anatomy), to learn how to
construct them in a painting (perspective)
and how to render them (this is basically
practice, practice and more practice).
Buy or borrow a good anatomy book and
study the bones and joints of the hand and
forearm. Try to understand their shape and
how they move. Take some pictures of your
hands and spend time drawing the bones
over them – this will help you understand
what’s going on under the skin. Visualise
the hands as simple three-dimensional
shapes – such as boxes – to get the volume
right. Painting two-dimensional hands may
be easier and be something you can get
away with for now, but you’ll have trouble
painting them in perspective further on
down the line. Put the groundwork in now,
and reap the rewards later!
And finally, spend time observing hands:
photos of hands, paintings of hands, or
your own hands (or those of a friend) and
try to paint them. Pay attention to the
subtle shape of fingers (they’re thicker on
Artist’s secret
the joints and are oriented in different
directions), the wrinkles on the skin and
the position of the knuckles. Fingers aren’t
Hands and char acteris ation
sausages, so practise until you understand t realistic hands
them inside and out – literally! It’s the only Painting hands can be difficult, but if you Even if you don’t want to pain y style, try
way to become better at painting one of the spend some time analysing their and you want to develop a cartoon ce, and
ren
human body’s most complex elements.
anatomy, volume and details, then you
should be able to improve quickly. to learn from real life using refe best way to
reinterpret the resu lts. This is the
l style.
achieve an expressive and persona
Step-by-step: Get a grip on drawing hands
Painting the bones over a photo of a Hands are three-dimensional objects, A hand is full of subtle details and all
1 hand (or over a painted hand) is a 2 so you should be able to paint them 3 of them change with every hand
good exercise that will help you to from every possible view. This will be movement. So observation and analysis
understand how a hand works, because difficult at first. But once you get some are important to be able to depict a hand
not only do the fingers move, but the palm practice it becomes much, much easier. properly. Because humans use hands to
also has bones (the Reducing the hands express themselves,
metacarpal bones) to simple three- a character with
and joints dimensional objects well-painted hands
(carpometacarpal is a good way to not can greatly improve
joints), and it only to sketch a any illustration.
changes its shape hand, but also to Gather lots of
according to the understand the references and study
fingers’ movements. volume of a hand. them closely.
Got a digital art problem? Is an image giving you art-ache? Our panel can help. Email your question to our
experts at help@imaginefx.com or write to Artist Q&A, ImagineFX, 30 Monmouth St, Bath, BA1 2BW, UK.
April 2014 41
The Art of
Wayne Reynolds
From pub signs to the publication of his own book, Wayne’s
love of high fantasy has served him well throughout his career
© Paizo Publishing LLC
42 April 2014
omewhere in Pathfinder art has recently published his first collection of experience. I learnt a steady hand from
S
England there is – or Originally adorning a original artwork, Visions of War. carefully painting lettering. I found I could
© Wizards of the Coast
April 2014 43
Get an armoury
“I use my armoury all the time. Moving
around in the armour is where I take my
motion reference from. By seeing how I
move myself, I can mentally extrapolate
how the movement might look at the
extreme.”
Secrets of Xend’Drik
For the synonymous accessory to the
D&D Eberron setting, Wayne went
for another epic, dramatic scene.
mail games and doing the odd cartoon. of Warcraft, and indeed Wayne has
“It was immediately apparent that freelance worked with both of them.
Wayne Reynolds
begun. His imagery has since remained in painted work. My painting style has evolved
44 April 2014
The Art of
Wayne Reynolds
how to avoid a
giant headache
Forge of War
Another piece for D&D’s Eberron, depicting
the moment before a momentous clash.
April 2014 45
echoing various cultures of various
times, yet still managing to seem original.
“I’ll often begin a character concept with a
historical example of armour or clothing,”
he explains. “Once I have begun a basis
from reality, I can then begin designing
new elements of the costume – pushing
those shapes and design into something
fantastic or unusual, but keeping a certain
part of the design rooted in reality that
will hopefully resonate with the viewer
through recognition.”
Another technique he uses is to think of
the characters as being in a roleplaying
game, collecting more and more equipment
over the course of an adventure: “I begin to
wonder where they put it all, which creates
previously unreleased paintings. point to a particular book, film or teacher Baine Bloodhoof
He was originally approached by Paizo that ignited their passion at an early age, for Wayne has also
depicted characters for
three years ago with the idea of an art book. Wayne, it’s just always been there. Or, as he Blizzard’s World of
At first he was convinced he just wouldn’t puts it rather more elegantly, “I spent a lot Warcraft card games.
have enough “quality artwork” to fill it – an of time in worlds that never were.”
46 April 2014
Know thy self
“I’m quite a solitary person and
Creatures of don’t play well with other children
Freeport over a prolonged period of time.
The Seattle-based RPG Without the distraction of other
company Green Ronin people I find that I work
worked with Wayne to faster and longer.”
produce a jaw-dropping
piece of art.
© Green Ronin
April 2014 47
profile
Fernando Forero
Country: Poland
A Colombian graphic
designer based in Poland
since 2009, Fernando
started working for small
advertising agencies
before university, mainly on corporate
identity, typefaces and illustration.
He’s exhibited his personal art
internationally, and worked alongside
MTV Europe and Polish games
Madonna
“I feel attracted to stamps
Organic
“I have a particular
and the designs of tickets. interest in organic artworks,
Some are incorporated into my and sometimes I’m driven fully
sketchbook, giving a more by my aesthetic values to create
experiential and human pieces such as this one. I like to
character to my creations. In accompany them with lettering
this spread, a lettering design designs that may be related to
sits next to my personal my personal feelings about
version of a Madonna.” the image itself.”
48 April 2014
Sketchbook Fernando Forero
Horse
“I really like the anatomical aesthetics of horses,
so in many of the pages, different creatures
appears with a marked similarity to this
beautiful animal.”
Octopus
compass
poster
“A yachting fan asked me for a
custom illustration of a compass
to be printed as a big poster on
photo paper. This is the basis
of the project: an octopus
in the middle of
the compass.”
“I wonder if I will
have enough creativity
to fill each blank page”
April 2014 49
Art, Games
Inspiration of lines
and therapy
“Perhaps the reason I put so
“Many of my illustrations
start with simple games of
much detail into this artwork is lines that I then begin to
because in the process I let go, develop, trusting my intuition
and illustration, moment- and my own aesthetic
by-moment, becomes values. I just let it evolve
a kind of therapy.” in joy and patience.”
Bus number
1315
“The number of the bus I was
travelling on in Warsaw inspired
me to perform the first lines of this
illustration. I made the illustration
while considering the maturity
you gain over time as you
progress in life.”
After my
mother
“The death of my mother
brought me deep sadness,
because I wasn’t able to be with
my family in Colombia during
this tough time. The
melancholy is present in
this image.”
50 April 2014
Sketchbook Fernando Forero
Sketching
From life
“These are the first pages from
my latest sketchbook, Sketching
From Life. It was pretty low-
quality paper, so I turned to
pen exclusively. Actually,
I cheated here – this sketch
is from my imagination. Mature
The rest are
from life.” faces
“I like to draw the faces of
older people. When drawing
them I imagine the very basic
shapes as basic forms, like
spheres, cylinders and others
under the skin, and
then consider how
the skin folds over
these forms.”
Life as
inspiration
“When I began to draw from reality,
I started to discover that I enjoyed
drawing many more things. As well as
that, I find I’m becoming better at
observation. Drawing from reality
gives strength to the artworks
from my imagination as well.”
Want to share your sketches? Then drop us an email, with a selection of your artwork, to
sketchbook@imaginefx.com, or upload your drawings at www.imaginefx.com/sketchbook.
April 2014 51
This epic space battle is an example of
KARAKTER’s approach to marketing:
a dynamic scene built on good
composition and graphic elements.
studio profile
KARAKTER
From giving projects a shot in the arm to
working on Killzone 3 and Game of
The starting point for this
original Killzone design was
the cockpit of the classic
52 April 2014
studio profile
KARAKTER
We’re always TOBIAS
chasing the highest MANNEWITZ
standard of execution KARAKTER’s creative
director describes his job,
and discusses why AAA
in our works games are under attack
What is the story behind the
company name?
We believe that cultural heritage
plays an important role in how we
create and perceive things.
Character – meaning features of
personality – is understood across all
western countries, being global and
local at the same time. This is what
we hope to give to the projects that
we work on.
April 2014 53
studio profile
swooping in
Discover how the KARAKTER ‘strike team’
operated on the epic Ryse: Son of Rome
KARAKTER is always willing to go the extra mile for its
clients. But in the case of Crytek-Microsoft game Ryse, the
team travelled to Budapest. In what was a real team effort,
creative director Tobias Mannewitz led artists Floris Didden,
Henrik Bolle, Karl Kopinski and Steven Bagazky in defining
the look and feel of the successful action-adventure game.
54 April 2014
studio profile
KARAKTER
One of the many
designs created for
the Anno series of
real-time strategy
games on PC.
Landing
Britannia
sketch
In this image, KARAKTER
explored the dramatic
potential of an authentic
military operation: ships,
fire, landscape and
soldiers were composed
into one single image.
Initial
colour block
Lead artist Floris Didden
establishes the tonal
composition and explores
various colour schemes: “A
cold, wet, coastal feeling
was a counterweight to
the southern impression
of Rome itself.”
The relationship endures, although the Tobias Mannewitz’s set While they’re always hands-on, creating
extension scene from
studio now works independently, and Game of Thrones shows artwork themselves, they also build and
moved to Berlin in 2011. the camp of the Second lead a team of freelancers put together
Sons in front of the
KARAKTER is at its best working on AAA city of Yunkai. There’ll especially for each project.
games. It has contributed to the success of be much more Game of Now in its fifth year, the KARAKTER
Thrones artwork next
titles such as Anno, Shadow Fall and Ryse: issue – see page 82! team continues to hone its skills in creating
Son of Rome, to name just a few. The studio engaging world designs. While most of its
also succeeded in working on launch titles projects are top secret, Mike reveals the one
for both the PS4 and Xbox One. he’s most excited about. “Killzone
Doing so requires the studio to take on Shadowfall will be the next project to hit the
multiple projects simultaneously. The shelves,” he says, “and we can’t wait to share Artist Henrik Bolle looked at Russian nuclear rocket
founders take the roles of project directors. the fruits of several years of labour.” silos and attempted a similar look for this image.
April 2014 55
DIGITAL ART
INSPIRATION
PHOTO EDITING
WEB DESIGN
GRAPHIC DESIGN
3D DESIGN
www.creativebloq.com
Join us now on Facebook & Twitter
56 www.facebook.com/creativebloq www.twitter.com/creativebloq
Download resources http://ifxm.ag/cool107manga
final images • WIPS • videos • brushes
Workshops assets
are available…
Download each workshop’s WIPS, final image and
brushes by visiting this link. And if you see the video
workshop badge, you can watch the artist in action, too.
April 2014 57
Workshops
Download resources http://ifxm.ag/cool107manga
WIPS • FINAL IMAGE • VIDEO • BRUSHES
his workshop will guide you I like to create compelling illustrations but I try not to limit myself when
going to draw a girl in my favourite style: Taiwanese aboriginal. Initially, I don’t have a
clear idea about her pose or what else I should add to the composition. After many
sketches, I decide that an interaction between the girl and some animals is fun to work
up. I decide to depict a Chinese dragon, which represents my culture.
58 April 2014
In depth Magical manga
April 2014 59
Workshops
Add objects
7 I introduce accessories to the scene
one by one. I define the objects as a
separate group so that I can more easily
adjust the light and dark of each. I love to
draw complicated decorations in my
artwork, but this requires me to carefully
render the outline and structure, and to
be patient! Furthermore, the Adjustment
layer and Layer Blending mode are also
interesting and useful for creating
amazing effects, such as a metallic sheen
and shadows.
60 April 2014
In depth Magical manga
12 Add bubbles
I need many bubbles but I don’t want to draw each one
individually; therefore, I make one bubble in a group so I can duplicate it
easily. I mainly use the Gradient tool in radial mode and set it on a low
Opacity to depict the bubble’s transparency. I also add many new layers
set on Screen, Overlay and Hard Light, with the radial spectrum colour
created by the Gradient tool. I use the Layer Blending mode for
colouring, because it can affect the objects behind the bubbles naturally.
Layer Via Co
py
Ctrl+J (PC)
Cmd+J (Mac
)
Use this shor
tcut to direc
duplicate th tly
e selection or
the layer that
you
have selecte
d.
10 On to the dragons
I separate the dragons into
individual groups. Because the dragons
have a complicated texture and structure,
they are more easily represented in black
and white values. First, I use the Lasso
Tool to make a selection for the dragons. Using the
When I use this method to draw, I usually Gradient tool
avoid using pure white because it’s hard to This tool can fill in a
smooth gradient colour
add colour on to pure white afterwards. in a second, which is hard
to do with a brush. It has
Colour the dragons
13 Start on the many applications, such
11 I add the colours to the dragons background as adding a blush on a
character’s cheek and
using Adjustment layers. I use a Color To more conveniently draw the nose. Furthermore, when
Balance layer for the object’s colour. background I need to separate it from the I do black and white
paintings, the tool can
Because colours created in this way are character. First, I use the Magic Wand tool create a smooth
usually monotonous, I use CS6’s Color to select the background. Second, I create foundation colour; every
Lookup layer to add variety. Furthermore, a new layer with a unique colour (usually stroke I draw on it will
look better. Moreover,
I use the Color Lookup layers with the a pure green) and then add a mask. Once
the gradient colour with
layer’s blending modes of Screen and I’ve built the vector mask, I can select the the Layer set to Screen
Linear Dodge to enhance the bright areas. shape from the mask easily by pressing or Hard Light can
produce an incredible
It can consistently create bright areas with Ctrl and clicking the vector mask by the
lighting effect.
rich and unpredictable colours. side of the layer.
April 2014 61
Workshops
ambient
light Group layers
Ctrl+G (PC)
Creating ambience
18 Overall polishing
)
16 By making the character stand out, Cmd+G (Mac
For applying
a mask on a
rol the
I flatten all of the layers, and make
group to cont
ambient light can transform the quality of y area some final touches to the image. The
layers’ displa
an illustration from good to excellent; inside it. illustration still has many tiny flaws when
however, it’s important not to overdo this. I zoom in. So I set about clarifying the
Otherwise the illustration will lose the edges of the objects, fixing the mistakes
focal point because everything is bright. and then adding some more details.
I want to depict the light coming from the I notice that the bubbles aren’t distinct
sun behind the character, so I add the compared to the character and
strongest ambient light on that side of her. background; for this reason I add a yellow
I set one layer to Linear Light and another glow around the bubbles so that they
to Outer Glow. This creates beautiful have a different colour compared with
white light and a yellow glow on its edge. other objects in the illustration.
Adjustment
layer tricks
I’m always happy when I
play with Adjustment
layers. There are so many
styles I can try, such as
Exposure to create
highlights, Vibrance to
adjust saturation, Color
15 Exaggerate
and shadow
the light Balance to change a
colour’s tone, Color
Lookup to give a screen
It’s not easy to depict glow evenly from a a different mood, and
light source simply by drawing. However, Gradient Map and
it can be done using an Adjustment layer, Selective Color to
translate colours.
Layer Blending mode and mask. The Changing the Blending
Color Lookup layer always surprises me. mode within
It’s like a happy accident. I usually just Adjustment layers can
create an unpredictable
press the down and up arrows to select
effect. Sometimes I’ll
the different settings and see the result on change colour scheme
the screen. I usually use the Candlelight. because I get a happy
accident from playing
CUBE and EdgyAmber.3DL settings,
with these layers.
available from the 3DLUT File.
62 April 2014
The Shop
You can buy ImagineFX in print, for your computer, or iPad, Android and
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special editions
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back issues If you want a print back issue, only the previous six (below) are available.
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Issue 101 November 2013 Issue 102 December 2013 Issue 103 Christmas 2013
Let our sci-fi artists take Traditional skills meet Discover the skills you’ll
you to strange, new digital methods in Jean- need to break into the
worlds: John Berkey, Sébastien Rossbach’s video games industry, as
Peter Elson and Chris cover art, which also we speak to the people
Moore visit a galaxy heralds a new section in behind The Witcher 3:
called ‘Inspirational’. Our the magazine that’s Wild Hunt, Star Wars:
workshop section devoted to bringing you The Force Unleashed,
includes art from Keith the best in traditional Remember Me and Mass
Thompson, Emma fantasy art. We talk to Effect. Traditional
Vieceli and Thom Keith Thompson and fantasy artist Tom Kidd
Tenery, and we chat to Daren Bader, while Jim paints a book cover, and
the artists of imaginary Pavlec brings an Eerie Dave Kendall puts Manga
Friends Studios. gothic creation to life. Studio 5 to the test.
Issue 104 January 2014 Issue 105 February 2014 Issue 106 March 2014
This month’s artists will Loopydave’s glamorous We all judge a book by
help you push your roller derby figure leads its cover, so let Wylie
painting skills into the way in our pin-up Beckert show you how
previously untapped issue, as we talk to the to compose a fantasy
areas, with advice on new wave of artists one that genuinely
developing your artistic who are carving out a captivates. Speaking of
voice, creating art from name in the genre. We which, we investigate
smoke brushes, and discover why tattoos are what makes children’s
more. Simon Dominic back in a big way, help books so appealing to
breathes life into an old you to use humour in fantasy artists, take a
concept, and we reveal your fantasy art, and peek inside Brian Froud’s
the winners of this year’s improve your Photoshop sketchbook, and help you
Rising Stars contest. brush skills. paint a pulp character.
*Resource files are only available from issue 85 onwards.
Visit http://beta.imaginefx.com/shop
April 2014 63
Workshops
Download resources http://ifxm.ag/cool107manga
WIPS • FINAL IMAGE
adopt an unusual
angle in your art Sergey Kolesov reveals how to capture an extraordinary
image by playing with scale, contrast and perspective
Sergey Kolesov
Country: France ermaid is a personal piece of intentions are to maintain the sense of
Sergey grew
up in Russia,
where he was
M art. There’s no specific
background message – my
aim is to produce a striking
beauty in the image, but make it look
weird at the same time. However, I don’t
want to depict a dark, oppressive scene;
passionate image and give the viewer plenty to think instead, I decide to make the composition
about creating
art as a child. He studied
about. I just want to play with scale, and bright and cheerful. I’m happy to go with
traditional art and design I decide to take a well-known fantasy the idea that the mermaid could be alive
for nine years, and character, such as a mermaid, and show it or dead, which raises the question: has
during this time
in a fresh light. her hair has been cut, or her head? I have
developed a love of
video game concept art. Typically, mermaids are represented as no answers to these questions. Let’s just
He now works in the a human-sized creature, and in most say that my own interpretation is it’s the
games industry.
cases are pictured as beautiful figures in end of a fairy tale in this picture, but the
http://ifxm.ag/skolesov
an idyllic underwater environment. My end is a beautiful one…
How I create…
a larger-than-life scene
64 April 2014
Artist insight A different view
April 2014 65
Workshops
66 April 2014
Artist insight Kick-start manga
Download resources http://ifxm.ag/cool107manga
final art work • WIPS
kick-start your
manga art!
Is your art in serious need of some superstar flourishes? We’ve enlisted
Genzoman to help you hit the refresh button on your paintings…
sk any artist and they’ll always be read within a few seconds and from a have the skill to rank certain elements
an aggressive character.
April 2014 67
Workshops
4 Colour considerations
When it comes to colour, I prefer to work with only a few
tones – usually three. Reducing the colour spectrum in a
painting helps to convey information concisely. The viewer
is able to read the composition more quickly, even at a
distance. Imagine the canvas as a party, and the colours are
people busy chatting to one another. The more people talk,
the more difficult it is to understand what’s being said, or
to carry a conversation. Reducing the number of colours
will make your artwork less busy, and if you close up the
range it should make for a more coherent image.
To unify shadows or lights in a picture, I convert the image into black and
white, play around with Levels to boost the contrast, then copy this
version. I revert to my pre-coloured version, enter Quick Mask mode and
paste in my black and white version. I’m now able to select light or shadow
versions of my art and alter their colour temperatures on separate layers.
9 Boost the
atmosphere
To create a general
environment quickly,
I use Hue/Saturation and
colourise a particular tone
of a scene. Then I reduce
the Opacity accordingly,
depending on the mood
I’m after. To refine this
effect I use the Color
Balance tool. For warm,
ambient highlights
I use reds and yellows,
blues and cyan for a cold
environment. I use a similar
logic for shadows.
April 2014 69
Workshops
10 Get right
to the point
If I have a colour image
that I’ve already finished
and I feel the colour
doesn’t provide focus or
hierarchy, I’ll usually use
gradients in Color mode.
I sample the dominant
colour with the
Eyedropper tool and
separate out different
areas of the image. The
idea is to give priority to
one area while the other
is influenced by the
background colour.
The result pushes the
feeling of depth in the
composition, enabling
me to highlight the true
focal point of the scene.
11 Intelligent inking
When inking, I usually work the shadow areas as spot
colours. It helps me to better understand the negative space
in the composition before moving on to colour. Then I paint
and render on the black colour. If this colour is too heavy,
I can always use a Difference or Screen layer to make it
lighter. If that fails, you can select a colour range to modify it.
Personally I prefer it this way, because I like strong contrasts.
15 Stylus and
tablet tips
I set my stylus to zoom
in and out, which
enables me to move
around the canvas
quickly – helpful during
the sketching and
14 Behind the mask colouring stages. With
As a child I painted graffiti. Since the tablet, one trick
then I’ve always preferred the idea that helps me keep the
of using a mask for certain areas of feeling of drawing on
a painting and using an airbrush- traditional media is to
type tool to darken an image from put a sheet of paper
the inside out. This approach can on it – ideally one with
generate some effects that give a light texture. Your
more solidity to the image. work with the tablet
Applying contrast to a dark base will become more
that’s back-lit can give more naturalistic as a result.
volume to an object or character.
16 Throw a curveball
Remember that when planning a composition, don’t forget
to play with the movement and directions of the different
elements in it. Curved movements are particularly dynamic
and will only add to the quality of the finished image. If these
elements continue and project beyond the canvas, it will
help create the feeling that the canvas only captures part of
the action, forcing the viewer to use their imagination and
complete the rest of the scene themselves.
April 2014 71
Workshops
Download resources http://ifxm.ag/cool107manga
WIPS • FINAL IMAGE • VIDEO
Animate your
digital paintings
It’s time to add another dimension to your fantasy and sci-fi art, using
Photoshop’s collection of motion tools. Paul Tysall directs the action
o matter what type of digital For me, where things get interesting is achieve certain goals, but just like digital
F
G
H
I
J
N O K P
A. Playback tools F. Layers List View modify a Layers opacity, for example – then N. Frame Animation Timeline
Play, Frame advance forward and back, Twirl down the disclosure triangle to reveal a keyframe is automatically created. Converts the Timeline to the traditional
jump to first frame and mute audio. those Layer properties, which can modified. Photoshop sequential frames Timeline.
J. Render Video
B. Set playback options G. Stopwatch icon When you’re ready to export your video, O. Frame Rate
Change the resolution percentage here. If Designates a keyframe at the point of the this takes you to the Render Video window. The first time you playback a video,
Photoshop is struggling to render frames playhead. After the first keyframe has been Photoshop will need to cache it, and the
you can lower the resolution to aid applied to a Layer, additional keyframes K. Timeline Magnifier playback will look choppy. When the
workflow, but remember to put it back to can be applied using the Add/Remove Alters the Timeline view: either click the indicator is green then you’ll know it’s
100 per cent before exporting. The Loop Keyframes command. scale buttons or drag the slider. Drag to the playing properly.
Playback tick-box is here also. left and the Layers will condense and more
H. Add/Remove Keyframes of the Timeline will become visible. Drag to P. Window view
C. Current-time Indicator The triangle in the centre will add a new the right and the Layers extend. Drag this bar to shift the Timeline left
More commonly referred to as the keyframe, and clicking it a second time will and right.
Playhead, drag this along the Timeline to a remove the keyframe. The triangles that L. Video Timeline Menu
specific point in time. Dragging it back and are on either side jump you forward or A contextual menu for various Timeline Q. Split at Playhead
forth – known as scrubbing – is a great way back to the next keyframe on that Layer. controls including the Onion Skins settings. Cuts the Layer at the Playhead position –
to check animations while you work. required when editing clips together.
I. Keyframe(s) M. Layer settings
D. Layer A keyframe denotes a change, and the Depending on the Layer type, this R. Transitions
A specific Layer indicated on the Timeline. closer keyframes are to one another the disclosure triangle reveals different Select a fade type and drag it to the start
quicker the change occurs (the opposite properties. On a standard Photoshop Layer or end of a Layer in the Timeline. You can
E. Frame numbers also applies). You can add a keyframe using it reveals preset actions including Pan, also determine its duration.
Represented as the amount of frames per the Add/Remove Keyframes. Additionally, Zoom, Rotate and combinations including
your videos frame rate settings, with each when you apply a live change to a Layer all three. On a Video Layer you can alter S. Preview sliders
second presented as a time value. that already has keyframes applied to it – the Duration and Speed. Set a part of the Timeline to playback.
72 April 2014
In depth Animate your art
April 2014 73
Workshops
Flatten the image – almost…
1 I take my final image and flatten almost all the Layers that I created during the
painting process. The exception is the layer featuring the bullet casings that are being
ejected from the rifle: I keep this separate because I want parts of my animation to
appear behind the casings. This should subtly indicate a sense of depth to the viewer. The
sizes of video files increase the more complex they become, so I reduce my print-ready
image down to something more manageable (1,536x2,050px) and convert it to RGB.
Create more
shortcut keys
Time to organise
2 I select Window>Timeline and
You can assign your own
shortcut keys to any of
click Create Video Timeline. Selecting the the options available
from the Video Timeline
triangle will open a pop-out menu that menu. Click Edit>
gives you the option to create a Frame Keyboard Shortcuts
Onion skinning
5
animation, but I’m going to be working and select Shortcuts For:
Panel Menus and then
solely on the Video Timeline. It’s a good navigate down to
My video is set to the default 30fps
idea to keep existing and new Layers in Timeline (Video). If you (frames per second), so I’m looking to
Layer Groups because things can get a bit use a Wacom tablet with end the life span of this mark at around
a Touch Ring it’s a good
complicated, so for this first set of the 15th frame. This gives me an
idea to add frame
animations I press the Create a New advance features to it. animation of half a second. Because this
Group button and label it Light Sweeps. is a simple animation I’m not worried that
the previous mark disappears with each
new frame I advance to. Photoshop video
does allow for Onion Skins – a method
Save For Web whereby you can see the last and next
+S (PC)
Ctrl+Alt+Shift frame as a transparency – so let’s take a
ift+S (Mac)
Cmd+Alt+Sh
and to look at the options available…
Use this comm
en export
adjust and th
animations as
Fs.
animated GI
74 April 2014
In depth Animate your art
Frame Advan
ce
Cursor keys (P
C & Mac)
Left and right
move the
current-time
indicator. Up
moves the pla
yhead to
the Timeline
start,
down to the
end.
Editing Layers
11 on the Timeline
All my animations are happening at the
same time. The timespan of each Layer
starts at the beginning of the video, and it’s
too much for the viewer to notice
everything starting and ending at the same
time. I need to separate out the parts along
the Timeline so events occur at different
times. I trim the length of those Layers
with short animations right down to
A change in atmosphere
8 I make three new Solid Color Layers and I drag the Fill slider
what’s necessary, by dragging in the ends
of the Layer frames. I’m now free to alter
down to 0 per cent. From the Add a Layer Style button I select Pattern their position on the Timeline, changing
Overlay. This opens the Layer style window, and clicking the Pattern when they appear and disappear.
thumbnail I navigate down to one of the textured patterns I created
previously which resembles large dust fragments. I set the Blend Mode
to Multiply, reduce the Opacity to about 70 per cent and click OK.
Pattern
definition
I regularly use textures in
my paintings, from entire
Layers down to the
texture options found in
my brush settings – I find
Automatic keyframes
9 I place the Playhead at the start and
it helps remove the
digital sameness that
click the stopwatch icon next to Style. This can dull an illustration.
Working from a source
adds a keyframe to the start of the photo first I desaturate it,
animation. I press the down cursor key, then use Levels to
which moves the Playhead to the last increase the contrast to
April 2014 75
76 April 2014
In depth Manga male
Download resources http://ifxm.ag/cool107manga
xxxxxxx
WIPS • FINAL
• xxxxxxxxx
http://ifxm.ag/xxxxxxx
IMAGE • video
xxxxx • BRUSHES
DEPICT a classic
MALE manga face
Create a youthful and charismatic male face with a touch of the distinctive
manga style. Pin-up artist Cris Delara provides her expert hints and tips
start out with the intention to keep the – in this case the manga look. If you’re to Cris began her
concept simple, but once I’ve thought stay true to the style then there are some art career
through the various possibilities I usually characteristics that can’t be changed, but using oils
before turning
hit on a creative mixture. others are more flexible, so you can play to the digital
I’ll take the look of male characters around with them more freely. The most canvas. She’s worked as
from anime-based games then add a hint important thing in the process is the a comic colourist, but her
passion is pin-up art.
of manga-influenced American comics opportunity to enjoy, learn and appreciate
http://ifxm.ag/c-delara
characters. This kind of combination the outstanding art of manga.
First ideas
1 and sketches
Manga-style male faces offer so many
possibilities. I like the look of male
characters from games based on anime/
manga, so I’ll use this as my starting
point. After many sketches I narrow it
down to three of my ideas. My final
choice is number three and I decide to
apply a realistic painted finish to him,
following the look of characters from
video games.
Sketch values
2 and colours
Skintone base
My next step is to decide the best scale of
tonal values for my image. This involves Testing values 3 With a large, hard-edged brush I
putting on canvas all the ideas I can think Add a new layer at the fill in the skintone area of the face. Then I
top of your layer stack
of with regard to light and shadow. This and fill it with 100 per
soften the edge of this brush, reduce its
exercise is fascinating because it enables cent black. Change the size just a bit and block in the light and
you to visualise how the final image mode of this layer to dark areas. Next I paint the shapes of the
Saturation or Color. This
might look like, so you can learn a lot will create a transparent
lips, nose and eyes. I add the shape of the
from it. Next, I repeat the same exercise, layer that will help you to hair, then the shadow of the hair over the
but this time I add colours over the scale view and thus manage skin. During this process I’m trying to
the tonal values in your
of tonal values I obtained from my follow my previous studies of the tonal
image. Very useful!
preliminary studies. values and colours.
April 2014 77
Workshops
Add details to the lips
7 Now I need to work on the details.
With my Soft Round brush, I enhance the
dark and light parts of the lips. I reduce
the brush size to 5px and cover the line
between the lips; then with an irregular
dotted brush (with Spacing at 1 per cent),
I add some lines to create the texture of
the upper lip. Setting the Round brush to
70 per cent Spacing and with Scattering
enabled, I paint on small lines to give the
bottom lip a more irregular appearance.
Skin texture
Download
4
resources To create the skin texture, I go to
the Brush panel and set the standard 1
Photoshop Soft Round brush to 6px in
Size, Hardness 0 per cent and Spacing 118
1. Sinus e
per cent. Next I go to the Scattering
photoshop
2. Bridg nd
option and set the Scatter to 55 per cent
2
Custom brush
and Count to 2. These settings will give
3. Tip tarils
Spatter 14 pixels
my brush an appearance similar to the
pores of human skin. Then I paint by nos
hand all areas of the face, varying pen
Adjusting this brush’s
Texturing the nose
Shape Dynamics settings
enables you to quickly
pressure to create natural-looking skin.
8 Using an irregular brush with
create natural-looking 22 per cent Spacing, I begin to paint the
3
sections of hair.
texture of the nose area. Varying pen
pressure is key to creating a natural-
looking texture. I work most of the time
with the same brush, just varying its size
and colour. The next step is to swap to the
Soft Round brush, trying to balance the
artificial effect of the over-textured
painting and soften some areas.
78 April 2014
In depth Manga male
Playing
with colour
Alter your mockups
colours In every project, spend
tments> some time creating
Image>Adjus
(PC & Mac) mockups or colour
Photo Filter
eful tool to studies of your image in
Deploy this us
hanc e the mood of a separate file. Think
en
about the mood and the
your colours.
message that you want
April 2014 79
Willow by Cris DeLara
CGWorkshops Instructor
CGWORKSHOPS
cgworkshops.org
Quick technique Comic lettering
Improve your
comic lettering
An often overlooked art, lettering is a unique feature of comic books.
Here, PJ Holden shows you how to get it right in Manga Studio
Words don’t
1 come easy
First, select the Text Tool in Manga
Studio’s toolbar and choose an
appropriate font. In this example I’m
using CCWildwords from ComicCraft, set
at 8 point, with the line spacing set at
three (this will vary depending on the
size of the artwork). I then place the
cursor near the written text and type the
first block of text. Next, placing the cursor
near the word “GUYS...?”, I type this
dialogue, which leaves me with two text
layers for each balloon.
Balloon shapes
2 Using the Balloon tool’s ‘curve
balloon’ (a sub-tool of the Text tool I just
used) I trace an organic-shaped balloon
The tail end
right around the lettering. I follow the
existing pencil guides established by the 3 Using the Balloon Tail tool, I draw
penciller, but the key thing is to give the a ‘spline’ tail linking the first balloon to
text plenty of room to breathe. I draw one our hero’s mouth – to indicate where the
balloon around the first bit of lettering speech is coming from. I then create a
and another one around the second second tail linking the top balloon to the
balloon. There’s no need to link them; bottom one. Next I select both lettering
these balloons are associated with the layers and pick Combine Selected Layers.
text layers automatically. I now have two linked word balloons.
April 2014 81
The art of
Game of Thrones
George R R Martin’s Known World depicted,
from the TV series to book covers and more!
Issue 108 on sale 28 March 2014
82 April 2014
Get a free issue wheN you
subscribe to imaGiNefx!
see paGe 32 for details
Featuring…
Cover artist
Mélanie Delon
The illustrator paints her
favourite Game of Thrones
lady Daenerys Targaryen.
Get inspired
Use photo reference in a
totally new way for unique
results with Miles Johnston.
Daren Horely
The concept artist tells us
what it takes to create a
blockbuster-worthy beast.
April 2014 83
Workshops
84 April 2014
In depth Tell a story
Download resources http://ifxm.ag/cool107manga
WIPS • FINAL IMAGE
tell a story
WITH AN IMAGE
Applibot illustrator Crowgod lays out the process he uses to create
artwork for the online card game Legend of the Cryptids
April 2014 85
Workshops
Raising the contrast
4 I now create an Overlay layer, then
add colours to the dark side of objects and
bright side of the background because I
want to accentuate the contrast between
them. Then, on another Overlay layer
I add the reflected light on the dark side of
objects. I repeat this stage, but this time
reduce the Opacity to 36 per cent, to
achieve the right amount of contrast
between the duelling characters and
the background.
Levels
Ctrl+L (PC)
)
Cmd+L (Mac
is tool is useful for
Th
e proportion
tweaking th Take your time
of black, wh
and grey.
ite
7 with colours
It’s not easy to create an image with lots
of elements and keep them in balance.
I advise being patient and thinking before
making your next brush stroke. I always
search for reference images for depicting
Grand vision the texture of objects, and then use
Building structures in different light spots to unify all the
fantasy art are often
various elements.
grand affairs. But when
your evil queen’s castle
Character accessories
looks more like a drab
block of flats, it’s time to 8 At this point I need to think more
take one of these
approaches to the about the character’s clothing. I decide to
Colour sketch
5 I create a new Multiply layer and
composition. First,
ensure that the
give him some protective gear – the
sharpened metal plates around his legs
perspective is correct by
choose the Gradient tool and Paint using grid lines on a
and lower arms – but I’m mindful that he
Bucket tool to paint the base colour. Then separate layer. Then still needs the freedom and flexibility to
I create an Overlay and Color Dodge layer place people or other be able to climb the tree. This is why I
recognisable objects to
to highlight the basic colour of the give scale to the scene.
choose to clothe him in fabric trousers,
character and background. Using these Finally, add details where with leather belts included for visual
layers boosts the base colour, so to control appropriate, to help give interest. Elsewhere in the scene, I pay
those objects a palpable
the brightness of this colour I adjust the attention to the gradation of colours
sense of volume.
Opacity using a soft brush. on different layers.
Colour tweaks
6 You could also adjust the colour using the options within a Fill
or Adjustment layer. I choose Vibrance… from the ‘Create new Fill or
Adjustment layer’ option to tweak the saturation. I also use the
Selective Color menu. I set up my colour palette as HSB sliders – it’s a
quick way to adjust the purity of colour and saturation in the image.
86 April 2014
In depth Tell a story
Adjust the
9 atmosphere 12 Depth and volume
I add gnarly details to the tree
I copy the character and the dragon using trunk in the mid-ground to show its
the Lasso tool onto the new layer. After almost menacing bulk. Then I create more
that I create a new layer based on the layers and paint a range of different
original one. This enables me to use the elements such as clouds and the land far
Paint Bucket tool to paint, as well as below, which enhances the depth
adjust the overall Opacity. The result is between the background and foreground.
that I enhance the depth of the tree that’s
in the mid-ground.
13 Additional elements
I add more details and a pattern to
the axe. Then I adjust the edge line of
character and foreground to accentuate
the volumes and the depth within the
painting. Highlighting the edges and
painting reflected light also helps to bring
out the volume of objects.
10 Detailed design
I always think that a well-thought-
out design aids the storytelling in the
scene. Here I’ve indicated the interaction
between the young warrior and the
dragon, which enhances the feeling of
movement. The figure’s pose is off-
balance and his muscles are tensed, which
shows he’s ready to strike the dragon. The
direction he’s facing also adds to the sense
of threat in the situation.
Auto Color
Ctrl+Shift+B
Cmd+Shift+B
Use this tool
to quickly
adjust the ba
lance of
colour in your
image.
April 2014 87
NEW YORK
20.06.14
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90 Intuos Manga
We find out if budding manga artists
should invest in Wacom’s new-look
Intuos Manga graphics tablet.
92 Bamboo Pad
This flash new tablet is more Books
of a glorified trackpad, complete 94 New reads
with gesture support. The Art of Mr Peabody & Sherman;
300: Rise of an Empire: The Art of
93 Intuos Creative Stylus the Film; and The Art of Ian Miller.
Wacom yields to the iPad with the
release of a dedicated, professional training
stylus. But how good is it? 97 Realistic Skin with
ZBrush and KeyShot
Creature artist Dominic Qwek
demonstrates the steps needed
to truly bring characters to life.
April 2014 89
Reviews
Wacom’s entry-level Intuos range features a
hard-wearing aluminium surface with slick
matt black plastic Expression keys. It’s also
slightly inclined, which provides a more
natural drawing position for your hand.
Intuos Manga
complete package We find out if budding manga artists
should invest in Wacom’s new-look Intuos Manga graphics tablet
Price £89 Company Wacom Web www.wacom.com Contact 020 7744 0831
90 April 2014
Hardware Intuos Manga
Stanley Lau’s distinctive manga
art adorns the packaging of
Artist interview
Wacom’s latest tablet.
PJ Holden
The comic artist on using a
Wacom tablet with Manga Studio
tools with the Intuos proves a use this as anything more than a later, Intel CPU, USB PJ has been a professional
port, internet comic artist for over a decade,
rewarding experience. The brushes hobbyist tablet though, it’s worth connection and drawn Judge Dredd,
themselves are responsive – especially spending the extra money on Rating
Rogue Trooper and more.
with features such as the stylus’s eraser something that sits further up the
www.pauljholden.com
on the end that selects the Erase tool. Wacom product line.
April 2014 91
Reviews
The Bamboo comes in four vibrant
colours, all of which provide fine
distraction for when the Pad
doesn’t work how you want it to.
Bamboo Pad
oh so sensitive Wacom’s latest tablet is more a
glorified trackpad, complete with gesture support
Price £60 Company Wacom Web www.wacom.com Contact 020 7744 0831
hat do you get when you you plug into a USB port. This uses a touchpad with basic stylus support for
pressure sensitivity at all in Windows. cheaper and offers stylus support. System
It’s something of a glaring omission for In short, if you don’t expect miracles Requirements
PC: Windows 7 or
users of the Microsoft OS and one that from the Pad then you won’t be Windows 8
Wacom doesn’t make at all clear in its disappointed. Indeed, it would Mac: OS X 10.7 or later
92 April 2014
Hardware Drawing tools
he iPad has established supported app individually using obscure smaller details on the screen,
April 2014 93
Reviews
T is a wonderful companion
to animation giant
DreamWorks’ upcoming
film’s major players – Mr Peabody,
Sherman, Penny and the Petersons –
and features multiple character
feature film Mr Peabody & Sherman. sketches and illustrations, all of which
Based on the characters created by provide an inspiring visual breakdown
Jay Ward in the 1960s, this 156-page of their development.
hardback provides a small preview It’s a shame that this chapter has so
of some of the film’s snazzy pre- few dedicated pages in comparison
production art and explains how the to the wonderfully detailed
original designs were translated to environment art and props section;
the big screen. however, this doesn’t take anything
It begins with a wraparound book away from the illustrative genius that’s The film’s titular characters visit Florence, where
cover, painted by artist Tim Lamb, showcased within this book. Here you they encounter the work of a certain Mr Da Vinci.
which visualises the characters’ journey become aware of just how tirelessly
from their original 1960s cartoon-style the DreamWorks team worked to provided by DreamWorks artists and
to the artwork created for today’s remain true to the original, much- author Jerry Beck. Full to the brim of
adaptation. Inside, following a nostalgic loved characters. inspiring artwork, every page in this
forward by Ty Burrell (the voice of the Mr Peabody lives in a
Another noteworthy section is the hardback is a beautiful rainbow of
new Mr Peabody) and a touching penthouse suite with Building a Scene chapter towards the colours. However, among the
Sherman; it’s a slick mix
preface from Jay’s daughter Tiffany, of retro styling and
end of the book, in which the narrative hundreds of compositions featured,
the book presents its first, and in our contemporary design. sees Sherman ask and Mr Peabody it would have been nice to see a few
answer a series of questions about how more early development sketches and
the scene was translated into 3D. While storyboards, particularly in the
it is a simplified version of the complex environments section. That aside, this
behind-the-scenes work, it’s a fun Art Of book has much to offer
approach that’s technically accurate illustrators, comic fans and digital
and makes what is in reality a artists alike, providing a real insight to
thoroughly complicated process how DreamWorks artists work on
accessible to everyone. memorable characters. It’s also a
Throughout the book it’s the artwork healthy dose of inspiration.
that does most of the talking though,
with some additional information Rating
94 April 2014
Inspiration Books
April 2014 95
awards
2014 VOTE
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Download resources http://ifxm.ag/cool107manga
VIDEO SAMPLE
aking skin look real in your creating realism. The closest this
M pictures is a matter of
understanding light, and
how it affects the surface
process gets to traditional painting is
when Dominic applies textures over
the model. You’ll recognise many
Artist profile
Dominic
of the skin. It’s a creative challenge
for which 3D software is well-suited.
conventions of 2D painting, such as
using red and blue to indicate the
Qwek
In this two-hour video, Dominic blood and veins beneath the skin.
Qwek reveals his own process for The remaining stages are easier to Dominic is a creature and character
detailing and rendering skin in 3D, get into. The ZBrush model goes into artist with over 10 years’ experience
although there are plenty of take-home KeyShot, which is a specialised but in the CG industry. He started his
points for 2D artists, too. Dominic accessible tool for lighting and career as a 3D generalist for
breaks his process into three distinct rendering 3D models. The half-hour advertising before moving into
stages, using different software in each. spent in KeyShot serves as an games. He’s contributed to AAA
The most time-consuming stage Topics covered
appetiser if you’re new to the program, titles such as Starcraft II, Diablo III
involves Dominic taking a ready-made n Sculpting detail but you’ll need to explore it on your and Killzone 2. He now works at
in ZBrush
creature model into ZBrush and n Painting the base
own to approach Dominic’s results. Blizzard Entertainment as a senior
detailing the skin, meticulously building n Painting details The last stage involves Photoshop, as cinematic artist, where he helps
n Suggesting what’s
layers of tiny pores, wrinkles – anything under the surface
Dominic applies scumbled textures create the stunning cinematics that
that breaks up and scatters the light as n Lighting and that blend into the render. He narrates Blizzard is famed for. Dominic’s
rendering in KeyShot
it hits the skin’s surface. This, Dominic n Post-processing
the action with quiet authority, but skill set ranges from
explains, is how you avoid the silky- in Photoshop tends to focus on the 3D process in character and
smooth ‘CG look’. Length
favour of the anatomical and painterly environment creation
You’ll need to know ZBrush to keep 138 minutes knowledge that informs his decisions. to creature design and
up with what he’s doing, but you’ll Rating
You’ll finish the video with some 3D rapid-prototyping.
deepen your knowledge of the roles understanding of skin, but far more of
www.dominicqwek.com
various brushes and alphas play in 3D software techniques.
April 2014 97
how to draw and paint
Don’t miss this special collection of the best anatomy advice from ImagineFX. It’s packed with
easy-to-follow, step-by-step anatomy guidance from professional artists. On sale now…
This issue:
patrick j jones
Christopher Moeller gets busy.
gets personal
Find out which Conan painter captured the 112 Anatomy advice
Belfast-born artist’s imagination Page 114 Learn to draw the human head.
April 2014 99
FXPosé showcasing The FINEST traditional fantasy artists
Rebecca Yanovskaya
Location: Canada 1
Web: www.rebeccayanovskaya.com
Email: ryanovskaya@gmail.com
media: Archival ballpoint pen, gold
leaf, shell gold, Moleskine paper
ImagineFX crit
“Every so often,
the ImagineFX
team gathers
around a computer to
gawp in disbelief at
submitted work – as
we did after receiving
Rebecca’s art. Brilliant.
Quite unlike anything
I’ve ever seen before.”
Gary Evans,
Staff Writer
Sculpture, jewellery
design, even landscape
architecture – if it’s
creative, Craig can turn his
hand to it. He’s also worked
extensively designing animated films for
Disney and DreamWorks. But it’s in fine
art that he excels.
Educated at the esteemed Art Center
College of Design in Pasadena, Craig
loves to paint nature and the human
form. He’s also painted comic book and
cover artwork for Dark Horse Comics
and World of Warcraft Trading cards,
and is a Spectrum Fantastic Art gold-
medal winner. “I work in themes
personal to me,” he says, “issues
like body image, environmental
preservation and social and
psychological repression weave
themselves throughout my work.”
2
ImagineFX crit
“I love the
atmosphere that
Craig has created
in his Forest Awakening
scene. The ray of light
falling onto the woman’s
face is extremely well
rendered – it looks like
Craig’s painted a
moment from a film.”
Cliff Hope,
Operations Editor
3 Forest Awakening
Oil on canvas mounted to wood,
45x45in
“A ray of sun caresses a forest woman
to awaken in her bed of flowers.”
4
submit your
art to fxposé
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: fxpose@imaginefx.com
(maximum 1MB per image)
HEY YOU!
Are you a part of
a regular art class or
group? Email us at
mail@imaginefx.com
if you want to
feature here!
Subway Sketching:
Toronto
All aboard the art train: Bobby Chiu and Peter Chan explain why sketching
on the subway puts artists on the right track
E
very Sunday at 3.30pm Bobby is part of the team behind Sketchers meet at Toronto’s Subway fare aside, the event’s free to
Union Station every Sunday,
Canadian time, an eclectic Subway Sketching – Toronto-based boarding the 3.45pm train attend. Some attendees – those who’ve
group gathers in Toronto’s Imaginism Studios, which specialises in and drawing what they see. moved away from Toronto – have found
Union Station. Some know character and concept design. similar groups of their own. Peter’s sure it
each other; many are The event began life as a New Year’s means they’re doing something right.
strangers. Together, sketchbooks in hand, resolution made by the artist. He wanted “It’s a supportive, social environment,”
pencils ready, they board the 3.45pm to improve his life-drawing skills and saw he says, “where pro and amateur artists
subway train. They ride back and forth, the subway as the perfect place to do so. alike help each other, network and share
drawing what they see. For four hours, on 2 January 2005, he ideas. Attendees can – and will – discover
“The best creating doesn’t happen in a rode the train alone, drawing. that whatever frustrations they might
vacuum,” says Bobby Chiu. “And a lot of Kei Acedera later joined Bobby each have with their art are often shared by
the best artists will attest that one way to Sunday – the pair founding Imaginism other artists, which can be reassuring and
immediately become a better, more that year. After placing an advert on cgtalk. uplifting on its own.”
creative artist is to simply hang around com, the group flourished and is now led For more on Subway Sketching and Imaginism
other good, creative artists.” by the studio’s senior artist Peter Chan. Studios, visit www.imaginismstudios.com.
train of
is key: miss the 3.45pm train
and you’re drawing alone.
thoughts
A selection of sketches created on the
subways of Toronto
Subway
Sketching
founder Bobby
Chiu captures
the character of
this passenger
perfectly.
Temperatures
in Toronto often
mean very little
of subjects are
actually visible,
as this sketch by
Bobby shows.
Point of view:
Bobby began
drawing on
the subway
to improve his
life-drawing skills.
Kei Acedera
was the first
person to join
Bobby Chiu in
drawing while
riding the train.
‘Wanna trade?’
Kei captures
the business
meetings that
Almost a decade ago, often take place
Bobby Chiu boarded a on the trains.
subway train alone to improve
his life-drawing skills. Not
only has the group grown, but
similar events have sprung up
throughout Canada.
Kei founded
Subway Sketching is Imaginism
successful, founder Bobby Studios with
Chiu says, because it stops art Bobby, the pair
being an “isolated activity” sharing a love of
and enables artists to share character design.
skills and ideas.
Pencil Acrylics
paint comics the
old-fashioned way
From script, to thumbnail, to sketch, to finished painting, Christopher Moeller
reveals how he creates a comics page using traditional media
T
here is no reason on Earth There were some beautiful books are. And here I am. Painters tend not to
Materials
to still be painting comics about, such as Neverwhere by Richard remain in comics very long – one or two
surface
traditionally. In an industry Corben; Moonshadow by Jon J Muth; books for most of them. It doesn’t take
n Paper (Strathmore
that demands speed, painted Blood: A Tale, by Kent Williams; Enemy long for most painters to recognise the
400 Series)
comics are excruciatingly Ace by George Pratt; Silverheels by Scott truth of what I said at the beginning:
n Bristol board with
slow. To make things worse, in a medium Hampton; The Psycho by Dan Brereton; there is no reason on Earth why you
a vellum finish
dominated by teams of pencillers, inkers, and Elektra: Assassin by Bill Sienkiewicz. should paint a comic book traditionally.
colourists and designers, painted comics Drawing Materials I loved that they were all different. Each But bless every one who did, for their
n A variety of
are the work of one artist. Painted comics artist’s voice was distinct, with its own heroic, singular contributions. They are
mechanical pencils, all
are an exercise in perversity, and yet, rhythms and obsessions, it’s own poetry. the reason I paint comics. Not because
with soft leads (3B-6B)
when they work, they can be In my mind, comics had a distinct there are advantages that paint has to
transcendently beautiful. Brushes visual language: words, lines and flat, offer, but because paint is where my
I liked comics as a youngster, but lost n Robert Simmons primary colours. Here was something artistic voice finds its proper register.
interest in middle school. It wasn’t until sable round brushes new. Here was visual storytelling If yours does the same, here’s a fairly
n Grumbacher Brislette
attending the University of Michigan radically different from what had gone detailed look at how I do what I do,
sable flat brushes
School of Art in the early 1980s that before, as well as from one artist to the and paint a comic page.
I rediscovered comics. Paints next. Here were problems being presented Christopher has been writing
But it wasn’t the superheroes of my n Liquitex soft (and solved) in completely unique ways. and painting comics since 1990,
childhood that captured my attention. body acrylics I was hooked. In the 20 years I’ve been and his titles include JLA: A
Instead it was the outburst of expressive other working in the industry I’ve created League of One, Star Wars:
and exciting painted work being done n Krylon Workable well over 900 pages of painted art. Battle of the Bounty Hunters, plus his creator-
by madmen who ignored all of the Fixative and Spray In our modern, digital age, owned sci-fi trilogy Iron Empires. The third
reasons that one shouldn’t use a brush Varnish traditionally painted comics have nothing Iron Empires graphic novel, Void, is due this
instead of a pencil. to recommend them. And yet here you autumn. www.moellerillustrations.com
1 World building
I’ve written almost all of my own scripts, which are primarily sci-fi or
fantasy. Stories that take place in strange, imaginary worlds full of cars, people,
buildings, spaceships and creatures that have never existed. One full sketchbook
at least gets filled. This happens alongside the script writing.
2 Photo reference
I don’t use much reference.
That said, my main characters need
a recognisable likeness and display a
rich emotional range over the course
of the book. Rather than ask my
models to strike hundreds of different
poses, I film their face from every
angle and later print out screen
captures from the videos.
4 Layouts
Where the thumbnail stage is
about flow, the layout stage is about
comics TIP detail. I begin to nail down lighting,
Read the script costume details, staging, background
Make sure you really details, anatomy. I put my reference
enjoy the script before together as I work. Each layout is
you sign on. You’ll scanned into a folder on my computer,
be living with it for along with the reference I need.
a long time.
Painting begins 6
comics TIP
How much reference?
Reference in comics
is a tricky thing.
Always being realistic
takes away an effective
storytelling tool.
6 Painting begins
Ah, the heart of the matter! If
I’ve done all of my preparation well,
this is the most joyous part of the
project. Acres and acres of painting to
do. A graphic novel in the 100-page
range can take two years to complete,
most of it in this blissful stage.
comics TIP
Using borders
I use a consistent border
structure in all of my
books. I find that
limitations improve my
approach to design.
Brushing in 7
artist insight
9 Lettering
Solving the I have a tremendous amount
problem of the
of respect for letterers such as my
paint’s drying time
talented friend Todd Klein. That
respect only deepened when
I clumsily lettered my newest graphic
novel Iron Empires: Void. However,
doing my own lettering made me
aware of how powerful the decisions
at this stage are, and I will never have
1 People complain that
anyone letter my books again. Even
acrylics dry too quickly,
though I’m not a skilled letterer, it’s too
so buy soft-body
acrylics. These come in
integral a part of the storytelling to let
a variety of containers. out of my hands.
For large canvases,
I use large containers,
for comics, the two-
ounce size.
2 Instead of putting
dabs of paint onto a
Brushing in 7 palette, just open up
the containers and
arrange them nearby
on your work surface.
Drawing Heads
from Life
In the latest part of our anatomy drawing series, Chris Legaspi passes on his
advice for drawing heads accurately, either from life or observation
B
ecause head drawing is so Next, I begin to place the features by and three dimensional. Once the planes
Materials
complex, I try to simplify as locating the crosshairs – the vertical and and structures are established, I complete
much as possible, starting n Smooth newsprint horizontal centre of the head. This the drawing stage with the features, and
with simple shapes and paper defines how much of the face you see and other small details, like the eye openings,
n Carbothello pencil,
then slowly adding details the direction of the model’s gaze. I nostrils, ears and hair.
black (or Conte B) or
such as the features. indicate the features by defining the rule To finish the drawing, I add light and
n Willow charcoal
I like to begin by first making good of thirds, which places the hairline, brow shadow. First, I use mid-value tone to
sticks (medium grade)
observations and looking for key ridge and the bottom of the nose. block in the shadow, making sure to
n Kneaded eraser
landmarks, such as anatomy, and the To construct the head, I like to use boxy group dark objects (such as hair) as well.
n Ballpoint pen
gesture of the head. I establish the outer n Sketchbook
forms and planes. Planes work well in Chris is keen to share his
shape, looking at the extreme edges of the head drawing because they define corners knowledge of art theory. You
face and hair. Then I draw an outline that and direction changes. I like corners can see more of his work at
captures the general shape. because they make my heads feel solid www.freshdesigner.com.
Extreme
top
Extreme Extreme
side side
Vertical and
horizontal centre
1/2
1/2
Extreme
bottom ‘Rule of thirds’
Common
head 1/3
shapes
1/3
Side plane
(in light)
3 Define planes
Using planes helps to make my
drawing feel solid, three-dimensional,
and also aids the rendering process.
I first break up the head into top, side
and front planes, then carve into the artist insight
planes to refine the drawing as
plein-air practice
appropriate. Then I begin tackling
Drawing people in
the features by constructing them,
public is my favourite
also in planes.
exercise. Because the
poses are random and
unpredictable, it forces
Tearducts Inside me to simplify the
curve of head and make the
ear most of the opportunity
with very few marks.
Ear
connection
Corners
of mouth
Light and shadow Half-tones and Dark accents and
Features and details pattern transition tones highlights
4 I complete the drawing stage
by refining the features and other small
details, before going on to refine my
5 Light and shade
original constructions until I achieve a I begin the lighting and shading process by first
likeness. For greater accuracy, I use separating the light from shadow. I’ll often draw out the shadow
the natural rhythms in the anatomy to pattern and then fill it with a mid-value tone. Then I’ll continue the
help place the features. This also helps rendering process with half-tones and conclude with the dark
with proportion and adds gesture accents and highlights.
to the drawing.
6
see page
First Impressions
Patrick J Jones
Is your art always evolving?
From building sites to Always. I’m becoming more and more
interested in Victorian Classicist
Victorian Classicism, methodology, which is reflected in my
Patrick’s art journey latest works, such as The Captive.