Rogue Galaxy Guia Completa
Rogue Galaxy Guia Completa
A DoubleJump® Book
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
For DoubleJump
Publisher Tim Lindquist
Authors Iaian Ross • Kale Harbick • Alicia Ashby
Language Specialist Elizabeth Ellis
Design/Layouts David Silviera • Casey Yates
Editor Thomas Wilde
Important:
DoubleJump Books and Prima Games have made every effort to
determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied,
as to the accuracy, effectiveness, or completeness of the material in
this book; nor does the publisher assume liability for damages, either
incidental or consequential, that may result from using the information
in this book. The publisher cannot provide any additional information
or support regarding gameplay, hints and strategies, or problems with
hardware or software. Such questions should be directed to the support
numbers provided by the game and/or device manufacturers as set forth
in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
ISBN: 0.7615.544651999
Library of Congress Number: 2006931181
Basics Sidequesting
MONOLITH PLANET
■ Rules of Thumb for Dungeon Crawling .......... 30 ■ MIO’s List ................................................... 171
■ Treasure Chests ...........................................32 ■ Achieving the top Hunter Ranking ................172
■ Transporters ...............................................33 ■ Collecting All Rare Items .............................172
■ The Thinking Circle......................................33 ■ Complete Bounty Hunting Guide ...................173
■ Shops .........................................................33 ■ Complete Monster Hunting Guide................. 179
■ Learning Abilities ........................................33 ■ Complete Insectron Guide ........................... 183
■ Combat Tutorial.......................................... 34 ■ Complete Each Character’s Ability Chart ....... 184
■ Complete Weapon Fusion Guide................... 185
System ■ Complete Factory Plan Guide ...................... 220
THE STAR
■ Getting all Special Weapons ........................ 230
Data Tables
OBSERVATORY
■ Character Status Menu Explained .................. 38
■ Battle Recorder .......................................... 39
■ Weapon Fusion ........................................... 39
■ Insectron Mini-Game ....................................41 ■ Introduction ............................................. 232
■ Factory ...................................................... 42 ■ Shop Data ................................................. 233
■ Weapon Data............................................. 250
■ Item Data .................................................. 270
■ Weapon Combo Data .................................. 279
■ Enemy Data ...............................................299
■ Ability Data .............................................. 354
■ Insector/Insectron Data ..............................364
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
INTRODUCTION
5
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
WANTED
NGARDIAN FEDERATION
BY THE ORDER OF THE LO
Dead or Ald)ive
(Preferably Dea mes:
Space Pirate s Do rge ngoa For the Following Cri
ing Fugitives
Murder - Kidnapping - Harbor Galactic Heritage Sites
ays - Loo ting
Piracy Along Major Spacew and Dangerous Goods
Trading in Illegal rations
Disrupting Lawful Corporate Ope dia n Federation
Aut hor ity of the Lon gar
Defying the
the
Set for Those Who Wish to Join
These are the High Standards
Crew of the Dorgenark...
rmation Useful to Those Willing
The Following Pages Contain Info Seek Their Fortune With Space
to Become Outlaws in Order to
Pirates Dorgengoa.
JASTER ROGUE PROFILE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - JASTER
Key Strengths some stats that max out at 99, Earthshaker is the single most powerful
Jaster is the main character and all- sword you’re likely to obtain during the game’s storyline.
around the easiest to handle. The
speed of his blaster shots make him Jaster’s Costumes
one of the most effective ranged Desert Dweller’s Clothes: A popular outfit on Rosa, combining
attackers in the game, and he quickly sturdy cloth with a protector made of beast hide.
outstrips every other character’s Jungle Coat: Cool, highly breathable clothing. The ample feathering
melee damage potential once you get keeps the bugs away.
him one of the fourth-rank Seven Star Swords. You can and should Pirate’s Outfit: Put these on to become a pirate in both body and
control him through most of your game. soul. Clothes really do make the man.
In fact, Jaster is the only character you’ll regularly need to control, Desert Claw’s Outfit: Desert clothing made of heavy, finely-woven
and you’re never allowed to take him out of the party. Some enemies cloth. Not a single grain of sand can get inside.
can only be damaged after a shot from one of his special blasters, Captain’s Uniform: A fancy, frilly captain’s outfit. Put it on and
and his sword’s charge attack has a 360-degree radius, which makes people will treat you very differently.
it perfect for breaking down special enemy defenses. He also has a
selection of unique abilities and the single most powerful Team-Up
attack in the game. He’s at home in just about any combat situation. JASTER’S EXPERIENCE CHART
Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT
Weaknesses 1
Needed
35
HP
0
AP ATK ATK
20 23 22 27 51
Needed
2051
HP
730
AP ATK ATK
197 12 172 253
Because Jaster is a jack-of-all-trades, 2 35 93 21 2 23 2 52 3092 73 20 15 175 25
he’s sometimes not the best character 3 35 10 22 25 25 30 53 3092 75 20 1 17 20
35 119 23 2 2 32 5 5999 79 210 171 11 2
for a given situation. It’s easy to fall 5 35 132 2 27 27 33 55 751 72 212 17 1 2
into a trap of trying to use Jaster to 10 15 25 2 2 3 5 751 795 21 177 190 27
do everything, instead of another 7 10 15 2 30 29 35 57 9901 0 21 10 191 21
10 171 27 33 31 37 5 9901 21 21 13 195 2
character that might be better suited 9 10 1 2 3 3 3 59 9901 3 220 1 199 295
to a particular job. You can also end 10 10 197 29 39 3 0 0 9901 7 222 19 202 302
up over-relying on Jaster, and never learning how to properly use your 11 20 210 30 2 2 2 1 9901 0 22 192 205 305
other characters. 12 20 223 31 5 2 9901 73 22 195 209 307
13 20 23 33 9 7 3 9901 22 19 211 310
Jaster’s ability selection includes a lot of techniques that are very 1 20 29 35 51 50 50 9901 99 230 201 215 313
hard to use effectively. Shooting Star, Whirlwind, and Break Throw 15 20 22 37 5 55 53 5 99999 912 232 20 219 31
in particular are all so specific that it’s hard to exploit them. They’re 1 20 275 39 57 57 5 99999 915 23 207 222 319
17 20 2 1 0 1 0 7 99999 91 23 210 22 322
arguably not worth the AP it costs to use them. 1 20 301 3 3 2 99999 921 23 213 227 325
Most of the time, the only truly useful 19 31 5 5 9 99999 92 20 21 231 32
ability that Jaster can contribute to a 20 327 7 9 70 70 70 99999 927 22 219 235 331
21 30 9 72 73 7 71 99999 930 2 222 23 33
boss battle is some sort of self-buff. 22 353 51 75 7 0 72 99999 933 27 225 20 337
Early in the game you’ll use Flash Sword, 23 3 53 7 0 73 99999 93 250 22 2 30
which boosts your melee damage and 2 11 379 5 1 3 7 7 99999 939 253 231 27 33
25 11 392 59 7 90 75 99999 92 25 23 250 3
shifts your damage type to electrical. 2 11 05 2 7 90 93 7 99999 95 259 237 253 3
Once you’ve unlocked it, you’ll primarily 27 11 1 5 90 93 9 77 99999 9 22 20 257 350
use his Illusion Sword ability, which 2 29 31 93 97 101 7 99999 951 25 23 21 352
29 29 71 9 101 107 79 99999 95 2 2 2 35
increases his melee damage and allows Jaster to fire projectiles that 30 29 57 7 99 103 113 0 99999 957 271 29 27 35
do melee damage at long ranges. He has only a single, weak personal 31 29 70 7 102 107 11 1 99999 90 27 252 270 35
damage-dealing ability, Desert Wind, although his team-up abilities 32 29 3 2 105 110 12 2 99999 93 277 255 27 30
are powerful. 33 29 9 10 11 130 3 99999 9 20 25 277 32
3 19 509 90 111 117 13 99999 99 23 21 21 3
35 19 522 9 11 120 12 5 99999 972 2 2 23 3
Notes 3 19 535 9 117 123 19 99999 975 29 27 2 3
If you pull back on your analog 37 111 5 103 120 12 155 7 99999 97 292 270 290 370
3 111 51 10 123 130 12 99999 91 295 273 292 372
stick and jump, Jaster does a quick 39 111 57 113 12 133 170 9 99999 9 29 27 297 373
backflip. This lets you retreat from 0 111 57 11 129 137 17 90 99999 97 301 279 300 37
enemies more quickly than you can 1 111 00 12 132 139 1 91 99999 990 30 22 303 375
2 111 13 130 135 13 193 92 99999 993 307 25 30 37
by walking, and you can use it to 3 111 2 13 13 17 201 93 99999 99 310 2 310 377
evade some low attacks. 111 39 12 11 150 210 9 99999 999 313 291 313 37
The third blow of Jaster’s air 5 111 52 19 1 152 21 95 99999 1002 31 29 31 379
111 5 15 17 15 22 9 99999 1005 319 297 319 30
combo chain always knocks over 7 111 7 13 150 10 233 97 99999 100 322 300 322 31
large enemies. Likewise, the last blow of his ground combo chain can 13522 91 171 153 11 20 9 99999 1011 325 303 327 32
double-hit enemies and frequently Dazes. 9 13522 70 179 15 15 25 99 0 101 32 30 329 33
50 2051 717 1 159 1 29
The first Seven-Star Sword you get in the game, Desert Seeker I, can
be improved into Earthshaker as early as Chapter 7 if you plan your
weapon synthesis carefully enough. With an attack rating of 373 and
7
7
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
SIMON PROFILE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - SIMON
Key Strengths Simon has a special sixth costume, but it’s a secret! Check the Data
Simon can launch long jets of fire from his gun, which allow him to rack section if you really want to know what it is, but be careful. Finding
up damage faster than any other member of the party. He absolutely out will spoil part of the story for you.
excels at playing a “fire support” role in the party (no pun intended).
He also has a tremendously useful selection of abilities. He has
several that can do tremendous damage across an entire battlefield, SIMON’S EXPERIENCE CHART
and can hammer bosses for upwards of one thousand points of damage Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT
Needed HP AP ATK ATK Needed HP AP ATK ATK
per shot. He can buff up his own attack potential with Amplification 1 35 5 1 21 23 2 51 2051 713 12 12 19 252
or temporarily buff the whole party with Gelamin X. His Smokescreen 2 35 97 19 23 2 27 52 3092 72 191 15 171 255
abilities inflict Confusion on enemies, making nasty random 3 35 109 20 2 25 29 53 3092 739 193 1 17 259
35 121 21 25 27 31 5 5999 752 195 171 177 23
encounters much easier to handle. 5 35 133 22 2 2 32 55 751 75 197 17 11 27
Simon’s launcher shots have a 10 15 23 27 29 33 5 751 77 199 177 1 273
homing property and very long range, 7 10 157 2 30 32 3 57 9901 791 201 10 17 20
10 19 25 33 35 3 5 9901 0 203 13 191 27
so he can easily fire over a melee 9 10 11 2 3 3 37 59 9901 17 205 1 19 29
attacker’s head to pile extra damage 10 10 193 27 39 1 39 0 9901 30 207 190 19 301
onto an enemy. His main gun is 11 20 205 2 2 1 1 9901 3 209 19 202 30
12 20 217 29 5 7 3 2 9901 5 211 19 205 30
very effective at clearing out flying 13 20 229 30 51 3 9901 9 213 202 209 309
enemies or heaping more damage 1 20 21 31 51 53 9 9901 3 215 20 212 312
onto ground-bound enemies from a 15 20 253 33 5 5 52 5 99999 97 217 210 21 315
1 20 25 35 57 5 55 99999 900 219 21 220 31
safe distance. Further, Simon’s main gun is the only ranged weapon 17 20 277 37 0 1 59 7 99999 903 221 217 22 321
in the game that can be fired an unlimited number of times in a single 1 20 29 39 3 1 99999 90 223 220 227 32
battle, and the only one that can be fired in the air. 19 301 1 9 99999 909 225 223 230 327
20 313 3 9 9 70 99999 912 227 22 23 330
Weaknesses 21
22
325
337
5
7
72
75
71
7
75
79
71
72
99999
99999
915
91
229 229 237
231 232 20
333
33
Simply put, Simon is slow and awkward. While he’s a superb support 23 39 9 7 7 3 73 99999 921 233 235 23 339
character, controlling him can be a complete headache. He lacks a 2 11 32 51 1 2 7 99999 92 235 23 27 32
25 11 375 53 5 9 75 99999 927 237 21 251 35
charge attack, so he can’t break through special enemy defenses, and 2 11 3 5 7 92 7 99999 930 239 2 25 37
his main gun eats up action meter quickly. If you control Simon, you 27 11 01 59 90 92 95 77 99999 933 21 27 257 39
will spend a lot of time blocking and waiting for your action gauge to 2 29 1 2 93 9 100 7 99999 93 23 250 20 351
29 29 27 5 9 9 10 79 99999 939 25 253 23 353
refill. He’s overall a character best left to the CPU unless a challenge or 30 29 0 99 100 112 0 99999 92 2 25 25 355
other battle condition forces you to use him. Even then, you’re best off 31 29 53 71 102 10 117 1 99999 95 251 259 29 357
relying on his abilities to do damage instead of his main weapons. 32 29 7 105 107 123 2 99999 9 25 22 271 359
33 29 79 7 10 110 129 3 99999 951 257 25 27 31
Notes 3
35
19
19
92
505
2
111 113
11 11
135
11
5
99999
99999
95
957
20 2 27
23 271 22
33
35
Simon’s small stature gives him a 3 19 51 90 117 119 1 99999 90 2 27 25 37
37 111 531 9 120 123 15 7 99999 93 29 277 27 39
commensurately small hitbox. A 3 111 5 99 123 12 11 99999 9 272 20 290 371
lot of enemy attacks simply pass 39 111 557 10 12 129 19 9 99999 99 275 23 29 372
over his head! 0 111 570 109 129 133 177 90 99999 972 27 2 297 373
It only takes two attacks from 1 111 53 11 132 13 15 91 99999 975 21 29 300 37
2 111 59 119 135 10 192 92 99999 97 2 292 30 375
Simon’s launcher to completely 3 111 09 125 13 13 200 93 99999 91 27 295 307 37
deplete his action gauge. 111 22 131 11 1 209 9 99999 9 290 29 310 377
5 111 35 137 1 19 217 95 99999 97 293 301 31 37
111 1 17 153 225 9 99999 990 29 30 317 379
7 111 1 151 150 15 232 97 99999 993 299 307 320 30
Hold down the attack button and Simon’s gun launches a continuous 13522 7 15 153 10 239 9 99999 99 302 310 323 31
stream of fire. Tap it and it shoots a quick burst. He can shoot up to 9 13522 7 1 15 12 2 99 0 999 305 313 32 32
50 2051 700 17 159 15 2
five quick bursts before depleting his action gauge.
Simon’s Costumes
Spacesuit: A Daytron spacesuit that fits Simon’s build.
Cosmo Jacket: A carefully crafted space jacket popular among
those in the know. Exemplary fit and design.
Traditional Worksuit: No matter how laid back you are,
once you put this baby on, you’ll be ready to work
all night.
Hand-Knit Sweater: A warm, hand-knit sweater.
Just looking at it is enough to make the tears
well up.
Zero-G Suit: A space worksuit that happens to also
work great as surface wear. Well suited for battle.
9
10
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - STEVE
Key Strengths
Steve’s Satellites are amazing STEVE’S EXPERIENCE CHART
weapons, capable of firing rapidly Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT
and inflicting heavy damage. They Needed HP AP ATK ATK Needed HP AP ATK ATK
1 35 7 23 19 1 2 51 2051 72 23 10 17 25
behave much like Jaster’s blaster, but 2 35 91 2 21 20 29 52 3092 737 27 13 19 257
better. His long arms give his melee 3 35 10 25 22 21 31 53 3092 750 29 1 173 21
attacks a lot of reach, and he has an 35 117 2 23 22 33 5 5999 73 252 19 175 25
5 35 130 27 2 23 3 55 751 77 255 172 17 29
extremely useful charge attack. Steve 10 13 2 25 2 35 5 751 79 25 175 11 275
is one of the few characters who gain abilities that act as defensive 7 10 15 29 2 27 3 57 9901 01 21 17 1 22
buffs, which can be invaluable when fighting enemies with unblockable 10 19 30 31 31 3 5 9901 13 2 11 1 29
9 10 12 32 3 3 39 59 9901 25 27 1 190 29
attacks. He also gains a very useful offensive buff in Hyperdrive, and 10 10 195 3 37 3 1 0 9901 37 270 17 193 303
Center of Attention lets him draw enemy attacks away from other 11 20 20 3 0 1 3 1 9901 9 273 190 19 30
party members. Many of his other abilities have a low AP cost, and can 12 20 221 3 3 3 5 2 9901 1 27 193 200 30
13 20 23 0 3 9901 73 279 19 203 311
almost be used freely during dungeon crawls. You may notice when 1 20 27 2 9 51 51 9901 5 22 199 207 31
you do the Daytron Factory dungeon that Steve has abilities like Wave 15 20 20 52 53 5 5 99999 97 25 202 209 317
Jammer, in addition to his pure strength and toughness, that make him 1 20 273 55 5 57 99999 900 2 205 213 320
17 20 2 5 2 1 7 99999 903 291 20 217 323
particularly useful for fighting the mechanical enemies that 1 20 299 50 1 5 3 99999 90 29 211 219 32
spawn there. 19 312 52 9 99999 909 297 21 222 329
20 325 55 7 71 71 70 99999 912 300 217 227 332
Weaknesses 21
22
33
350
5
1
70
73
75
7
77
1
71
72
99999
99999
915
91
303 220 229
30 223 232
335
33
Steve’s melee attacks are slow and 23 32 7 0 5 73 99999 921 309 22 23 31
somewhat awkward. He can demolish 2 11 37 7 79 3 7 99999 92 312 229 20 3
ground-bound enemies quickly with 25 11 3 70 2 7 91 75 99999 927 315 232 2 37
2 11 39 73 5 91 9 7 99999 930 31 235 2 39
his powerful combos, but can struggle 27 11 10 77 9 97 77 99999 933 321 23 251 351
to fight airborne or giant-size enemies. 2 29 22 1 91 97 102 7 99999 93 32 21 253 353
While he does have a wide range of 29 29 3 5 9 100 10 79 99999 939 327 2 257 355
30 29 9 97 102 11 0 99999 92 330 27 21 357
abilities at his disposal, 31 29 5 93 100 10 119 1 99999 95 333 250 2 359
only Hyperdrive and Protection are particularly 32 29 70 97 103 109 125 2 99999 9 33 253 2 31
useful. The others are comparatively weak and 33 29 2 102 10 111 131 3 99999 951 339 25 271 33
3 19 9 107 109 115 137 99999 95 32 259 273 35
become nearly useless toward the end of the game. 35 19 507 112 112 117 13 5 99999 957 35 22 277 37
Steve often struggles with enemies that he can’t 3 19 520 117 115 121 150 99999 90 3 25 279 39
damage easily with his Satellites. 37 111 533 123 11 125 15 7 99999 93 351 2 23 371
3 111 5 129 121 12 13 99999 9 355 271 25 373
Notes 39
0
111
111
559
573
135 12 130
11 127 13
171
179
9
90
99999
99999
99
972
359 27 29
33 277 292
37
375
Steve’s charge attack, like Jaster’s, has a 1 111 57 1 130 13 17 91 99999 975 37 20 295 37
useful 360-degree radius. Couple this with 2 111 01 155 133 10 19 92 99999 97 371 23 297 377
3 111 15 12 13 1 202 93 99999 91 375 2 301 37
Center of Attention if you need a little fast 111 29 170 139 17 211 9 99999 9 379 29 30 379
crowd control. 5 111 3 17 12 19 219 95 99999 97 33 292 307 30
111 57 17 15 153 227 9 99999 990 37 295 310 31
Steve’s Costumes 7
111
13522
71
5
19 1 15
205 151 159
23
21
97
9
99999
99999
993
99
391 29 313
395 301 31
32
33
Titanium Armor: Standard titanium armor, 9 13522 9 215 15 12 2 99 0 999 399 30 319 3
widely used as plating for robots. 50 2051 711 225 157 1 250
11
11
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
KISALA PROFILE
12
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - KISALA
Key Strengths
Kisala is a swift and aggressive KISALA’S EXPERIENCE CHART
attacker. She’s easy to control and Lvl EXP Max Max Main Sub VIT Lvl EXP Max Max Main Sub VIT
is also quite effective in the CPU’s Needed HP AP ATK ATK Needed HP AP ATK ATK
1 35 70 22 1 19 25 51 2051 713 230 159 17 251
hands. She excels at maneuverability 2 35 2 23 20 21 2 52 3092 72 21 12 170 25
and has one of the only two sub- 3 35 9 2 21 22 2 53 3092 739 23 15 173 25
weapons in the game that can be 35 10 25 22 2 30 5 5999 752 25 1 177 22
5 35 11 2 23 25 31 55 751 75 27 171 10 2
used to do combo damage. Her ability 10 130 27 2 2 32 5 751 77 29 17 13 272
selection comes loaded with powerful damage-dealing techniques. 7 10 12 2 27 29 33 57 9901 791 252 177 1 279
Most importantly, she has the only abilities in the game that can be 10 15 29 30 32 35 5 9901 0 255 10 190 2
9 10 17 30 33 35 3 59 9901 17 25 13 192 293
used to both cure and protect against status ailments. She’s an ideal 10 10 10 32 3 3 3 0 9901 30 21 1 19 300
party member both for boss battles, and for handling areas where 11 20 193 3 39 1 0 1 9901 3 2 19 19 303
the random encounters usually spawn large parties of monsters. 12 20 20 3 2 5 2 2 9901 5 27 192 201 305
13 20 219 3 5 7 5 3 9901 9 270 195 205 30
Her flurries of attacks can neatly paralyze an enemy by leaving them 1 20 232 0 50 9901 3 273 19 20 311
trapped in hitstun. 15 20 25 2 51 5 51 5 99999 97 27 201 211 31
1 20 25 5 57 5 99999 900 279 20 21 317
Weaknesses 17
1
20
20
271
2
57
0
0
3
5
0
7
99999
99999
903
90
22 207 21
25 210 221
320
323
Kisala’s most glaring weakness is that 19 297 50 3 3 9 99999 909 2 213 22 32
in a game where long-range damage 20 310 52 9 70 99999 912 291 21 227 329
output is often essential, she doesn’t 21 323 55 9 72 7 71 99999 915 29 219 230 332
22 33 5 72 7 7 72 99999 91 297 222 23 335
have a ranged attack. Kisala’s sheer 23 39 1 75 79 2 73 99999 921 300 225 237 33
speed helps compensate for this, but 2 11 32 7 2 5 7 99999 92 303 22 20 31
her attacks also have a noticeably 25 11 375 7 1 75 99999 927 30 231 23 3
2 11 3 70 91 7 99999 930 309 23 2 3
narrower range than those of virtually 27 11 01 73 7 92 9 77 99999 933 312 237 29 3
any other character in the game. Her damage output falls further 2 29 1 77 90 95 99 7 99999 93 315 20 252 350
behind the other characters the farther in the game you get, and 29 29 27 1 93 9 105 79 99999 939 31 23 25 352
30 29 0 5 9 101 111 0 99999 92 321 2 25 35
toward the end of the game she may be one of your weakest damage- 31 29 53 9 99 10 11 1 99999 95 32 29 21 35
dealers. Her strong direct-damage abilities neatly compensate for her 32 29 93 102 10 122 2 99999 9 327 252 2 35
lack of any ranged attack capacity, but she lacks any of the self-buffing 33 29 79 9 105 110 12 3 99999 951 330 255 27 30
3 19 92 103 10 11 13 99999 95 333 25 270 32
abilities that are necessary in a truly superior melee 35 19 505 10 111 11 10 5 99999 957 33 21 273 3
combatant (like Jaster or Zegram). 3 19 51 113 11 120 17 99999 90 339 2 27 3
37 111 531 11 117 122 153 7 99999 93 32 27 20 3
Notes 3
39
111
111
5
557
12 120 12
130 123 130
10
1
9
99999
99999
9
99
35 270 23
3 273 2
370
371
Kisala’s “sub-weapon” takes the form of swift kicks, 0 111 570 13 12 133 17 90 99999 972 351 27 290 372
and she can actually pursue enemies over long distances 1 111 53 13 129 13 1 91 99999 975 355 279 293 373
while using them. She can even effortlessly pursue 2 111 59 150 132 139 191 92 99999 97 359 22 29 37
3 111 09 157 135 12 199 93 99999 91 33 25 299 375
enemies into the air and start long combos. With a 111 22 15 13 15 20 9 99999 9 37 2 302 37
little practice, you can use Kisala’s sub-weapon to 5 111 35 173 11 1 21 95 99999 97 371 291 305 377
quickly get her toward distant enemies about 111 11 1 151 22 9 99999 990 375 29 30 37
7 111 1 190 17 15 231 97 99999 993 379 297 310 379
as easily as some characters could attack with a 13522 7 199 150 157 23 9 99999 99 33 300 31 30
ranged weapon. 9 13522 7 209 153 10 23 99 0 999 37 303 317 31
Even though her sub-weapon isn’t technically 50 2051 700 219 15 1 27
Kisala’s Costumes
Light Skirt: Kisala’s everyday wear. Easy to move
around in, and fashionable to boot.
Phantom Robe: A robe with a strange atmosphere
to it. Inlaid with stunning Star Soul gems.
Arina’s Sleeve: Clothing modeled after a traditional
dress suit, done in a reassuring style similar to culottes.
Tribal Two-Piece: A stimulating two-piece set that’s a
cut above in style and sexiness.
Her Majesty’s Attire: A queen’s vesture with a
mysterious air about it. Its beauty is bewitching.
Kisala’s Swimsuit: A cute two-piece swimsuit whose
simple lines truly bring out the wearer’s charms.
13
13
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ZEGRAM PROFILE
14
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - ZEGRAM
Weaknesses 5
35
10
133
15
23
2
27
2
27
2
32
33
55
5
751
751
77
77
217 191 17
219 19 191
27
273
Zegram doesn’t have many real 7 10 157 25 31 29 3 57 9901 00 221 197 19 20
problems, other than his somewhat 10 19 2 3 33 3 5 9901 13 223 200 19 27
9 10 11 27 3 35 37 59 9901 25 225 203 202 29
slow movement speed. His charge 10 10 193 2 2 39 39 0 9901 37 227 20 205 301
attack is probably his most glaring 11 20 205 29 3 1 1 9901 9 229 209 20 30
weakness, since it can only strike 12 20 217 30 50 7 3 2 9901 1 231 212 211 30
13 20 229 32 5 9 3 9901 73 233 21 215 309
enemies that are directly in front 1 20 21 3 5 52 9 9901 5 235 220 21 312
of him. His swings also don’t knock 15 20 25 3 2 5 52 5 99999 97 237 22 221 315
enemies away from him quite as easily as other characters’ do, so he’s 1 20 27 3 59 55 99999 900 239 22 22 31
17 20 20 0 70 59 7 99999 903 21 232 230 321
a bit more likely to get blindsided by an enemy that’s standing near his 1 20 293 2 7 7 1 99999 90 23 23 233 32
target. He also can’t fire his shuriken off very quickly. 19 30 7 70 9 99999 909 25 20 23 327
20 319 2 7 9 70 99999 912 2 2 239 330
Notes 21
22
332
35
50
5
7
0
75
79
71
72
99999
99999
915
91
251 2 2
25 251 25
333
33
No, you can’t stack Drunken Burst and Twin Swords. Using one will 23 35 52 91 2 3 73 99999 921 257 25 2 339
supersede the other. Drunken Burst, like most party buffs, doesn’t last 2 11 371 55 9 7 99999 92 20 25 253 32
25 11 3 5 97 9 75 99999 927 23 22 25 35
very long, so Twin Swords usually offers more proverbial bang for your 2 11 397 1 100 92 92 7 99999 930 2 25 25 37
buck. If you’re in a boss fight where you have a limited amount of time 27 11 10 103 95 95 77 99999 933 29 2 22 39
to go on the offensive, then Drunken Burst is better. 2 29 23 7 10 97 100 7 99999 93 272 271 2 351
If you pull back on your analog stick and hit the jump button, 29 29 3 70 109 100 10 79 99999 939 275 27 2 353
30 29 9 73 112 105 112 0 99999 92 27 277 270 355
Zegram does a little backwards roll. It functions similarly to Jaster’s 31 29 2 77 115 10 117 1 99999 95 21 20 275 357
backflip, but isn’t quite as good. 32 29 75 1 119 110 123 2 99999 9 2 23 27 359
Watch Zegram carefully when he’s using Twin Swords; his entire 33 29 5 123 115 129 3 99999 951 27 2 22 31
3 19 501 9 127 117 135 99999 95 290 29 2 33
set of attack animations changes. You can actually see him wielding 35 19 51 93 131 122 11 5 99999 957 293 292 29 35
both swords. 3 19 527 9 13 125 1 99999 90 29 295 292 37
Zegram’s Lightning ability, 37 111 50 103 137 12 15 7 99999 93 299 29 29 39
3 111 553 10 10 132 11 99999 9 302 301 299 371
aside from doing moderate 39 111 5 113 13 13 19 9 99999 99 305 30 301 372
damage to enemies, can 0 111 579 119 1 137 177 90 99999 972 30 307 305 373
inflict Shocked status as 1 111 592 125 19 10 15 91 99999 975 311 310 30 37
2 111 05 131 152 1 192 92 99999 97 31 313 313 375
well. This makes it a useful 3 111 1 137 155 17 200 93 99999 91 317 31 31 37
desperation move if enemies 111 31 1 15 150 209 9 99999 9 320 319 320 377
are overwhelming you during a 5 111 151 11 155 217 95 99999 97 323 322 323 37
111 57 15 1 15 225 9 99999 990 32 325 32 379
random encounter. 7 111 70 1 17 10 232 97 99999 993 329 32 32 30
13522 3 17 170 13 239 9 99999 99 332 331 332 31
9 13522 9 13 173 17 2 99 0 999 335 33 33 32
50 2051 709 192 17 170 2
15
15
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
LILIKA PROFILE
16
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - LILIKA
Weaknesses 17
1
20
20
27
29
50
1
5
3
0
2
7
99999
99999
903
90
2 21 230
291 2 23
322
325
In practice, it’s very hard to directly 19 301 52 9 70 5 9 99999 909 29 27 23 32
control Lilika and get as much benefit 20 31 55 73 7 70 70 99999 912 297 250 239 331
21 327 5 77 77 7 71 99999 915 300 253 23 33
from her abilities as you can if you just 22 30 1 1 1 0 72 99999 91 303 25 25 337
leave her in the CPU’s hands. Part of 23 352 5 73 99999 921 30 259 27 30
this is her inverted control scheme, but 2 11 35 7 9 7 7 7 99999 92 309 22 252 33
25 11 37 70 93 91 90 75 99999 927 312 25 25 3
some of it is the CPU just being able 2 11 391 73 97 95 93 7 99999 930 315 2 25 3
to attack more quickly with her. In a 27 11 0 7 101 99 9 77 99999 933 31 271 21 350
random encounter, the CPU can be firing off charged arrows before you 2 29 17 0 105 102 101 7 99999 93 321 27 25 352
29 29 29 109 10 107 79 99999 939 32 277 29 35
even get control of your character. 30 29 2 113 109 113 0 99999 92 327 20 272 35
Lilika is at a severe disadvantage when fighting giant-type enemies, 31 29 55 92 117 11 11 1 99999 95 330 23 27 35
who must be damaged with air or ground combos. The hatchet’s short 32 29 9 121 11 12 2 99999 9 333 2 277 30
33 29 1 101 125 120 130 3 99999 951 33 29 22 32
reach makes getting close enough to score hits a little suicidal. She’s 3 19 9 10 129 123 13 99999 95 339 292 2 3
also at a disadvantage when fighting in close quarters, since she needs 35 19 507 111 132 127 12 5 99999 957 32 295 2 3
to be clear of enemies to get arrows off consistently. 3 19 520 11 135 129 19 99999 90 35 29 292 3
37 111 533 122 13 132 155 7 99999 93 3 301 29 370
Finally, the ammo restriction on her arrows severely restricts how 3 111 5 12 11 135 12 99999 9 351 30 29 372
many shots she can fire out of a clip, especially if you’re charging 39 111 559 13 15 139 170 9 99999 99 355 307 301 373
shots. This slows down her damage output considerably by forcing her 0 111 572 10 19 13 17 90 99999 972 359 310 305 37
to rely on her hatchet while her ammo gauge fills back up. 1 111 55 17 153 17 1 91 99999 975 33 313 307 375
2 111 59 15 157 19 193 92 99999 97 37 31 310 37
3 111 11 11 11 15 201 93 99999 91 371 319 31 377
Notes 111 2 19 15 15 210 9 99999 9 375 322 31 37
Lilika lowers her body to the ground while blocking, making her hitbox 5 111 37 177 19 11 21 95 99999 97 379 325 320 379
111 50 15 173 15 22 9 99999 990 33 32 322 30
much smaller. In this stance, she has the same advantages that Simon 7 111 3 19 177 1 233 97 99999 993 37 331 327 31
enjoys from his short stature; a lot of attacks simply fly over her head. 13522 7 203 11 171 20 9 99999 99 391 33 329 32
She also suffers less knockback while blocking than many 9 13522 9 213 15 17 25 99 0 999 395 337 332 33
50 2051 702 223 19 17 29
other characters.
While her reach with hatchet combos is limited, Lilika can cover
ground more quickly with her attack combos than she can by walking.
Her hatchet’s dash attack all but throws her across the screen. If you
get the hang of manipulating this, it goes a long way toward making her
a more survivable lead character.
17
17
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
JUPIS PROFILE
18
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - JUPIS
19
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
DEEGO PROFILE
20
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
CHARACTERS - DEEGO
21
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
RAUL
Old Raul found Jaster on the steps
of his church one day, and has acted
as his father figure ever since. He
doesn’t share Jaster’s dream of
leaving Rosa for space, but wouldn’t
dream of holding Jaster back.
Sometimes he seems to
understand Jaster better than he
understands himself.
CAPTAIN DORGENGOA
He’s the Dorgenark’s hefty commander, and thus the
leader of the Dorgengoa Pirates. He likes all things
to be as large as possible, from his ship cannons to
his treasure hauls. He’s also a big sleeper, who’s fond
of taking naps that can last for weeks. Despite his
lust for treasure and his terrible temper, the Captain
frequently indulges his crew’s altruistic impulses. His
affection for Kisala is, likewise, tremendous.
ANGELA
MONSHA She owns the bar where Deego
languishes, and does her best to
Captain Dorgengoa’s cat. He’s in avoid getting too mixed up with the
charge whenever the captain is local crime syndicates. That’s not
asleep, and won’t let you forget it. easy on a corrupt planet like Vedan,
Like most cats, he’s vain and not though. Exactly why she cares about
quite as shrewd as he thinks he is. keeping her bar open so much is a bit
Unlike most cats, he can talk, which mysterious. She dotes on Deego and
at least makes his motivations easier does everything she can to make him
to figure out. It usually involves fish. feel at home.
22
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ALLIES & ENEMIES
BURTON
Burton’s an explorer who’s desperately
interested in seeing the universe’s most
fabulous ruins and treasures. His path
keeps crossing with the Dorgengoa
pirates, probably because they’d like to
loot all of the universe’s most fabulous
ruins. He doesn’t much seem to mind
them, and frequently charges headlong
into danger without a second thought.
It’s honestly a bit worrying.
MIRI
Lilika’s little sister, Miri was blinded
in a beast attack a long time ago.
She’s more than a little naive and
tends to think the best of people. She
tries to be independent, but deep
down, she knows she needs people to
help look after her. Lilika is fiercely
protective of her.
DR. POCACCHIO
Steve’s creator, Dr. Pocacchio still
works in the Daytron factories. He
throws himself into his work, since
he doesn’t have much left in his life.
Steve cares about him very much and
visits with him at every opportunity.
MI0
MIO is an adorable idol who acts
as receptionist for the Galaxy
MIYOKO & CHIE
Corporation. Everyone loves her, Miyoko is a woman who wanders the
and her fanclub is immense. MIO, of galaxy, endlessly searching for her
course, loves you just as much as the lost husband. She has no choice but
Galaxy Corporation does. to take her daughter Chie with her,
even though her search takes her into
some of the most dangerous places in
the universe. Her plight is miserable.
What kind of man would abandon his
family like that?
23
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
NORMA
Valkog’s faithful assistant, Norma
handles a lot of Valkog’s dirtiest work
with ruthless efficiency. On the other
hand, she’s a bit vain and clearly not
too interested in Valkog’s schemes
for their own sake. For her, it’s all
in a day’s work when climbing the
corporate ladder. She’s dreadfully
vain about her looks, but it’s a little
hard to blame her.
VALKOG
He’s the head of the Galaxy Corporation that owns
PROFESSOR IZEL Daytron and handles most of the heavy manufacturing
for the Longardian Federation. As long as there’s strife
He’s one of Daytron’s top scientists, and violence in the universe, he’ll be sitting pretty as
and often handles the R&D aspects of he rakes in the big defense contracts. He’s not above
Valkog’s special projects. While not generating conflicts if it’ll be good for his business. After
actively malicious, he’s not the type all, a shrewd businessman makes his own opportunities.
of man to turn down an interesting
project because of ethical concerns.
24
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PLANET PROFILES
Climate: Guess! have no need to worry, and may come and go as they please. Keep a
Population: Desperate careful eye out for criminals who might try to talk you into taking
Major Settlement: Salgin them off-planet, though! Be sure to report them to the nearest
Major Exports: Sand, yago, yago milk, beast hide Longardian authorities.
Major Imports: Hunters to kill the beasts that rampage over planet’s
surface with horrible impunity. Areas of interest
Salgin - Salgin is a picturesque village, where you can watch Rosa’s
Rosa is a humble and picturesque planet. It’s relatively uncivilized, citizens going about their picturesque business. Shops full of exotic
which means it’s rich in unspoiled natural beauty (if you’re into that goods await you around every corner, so be sure to investigate them
sort of thing). The wilderness is infested with beasts and incredibly all for great deals. If you want to head into the desert, stop off at the
hostile to civilized beings, so be careful when planning excursions. On west gate to rent a yago so you can ride in style.
the other hand, it’s a survivalist’s paradise! Be sure to talk to locals in Ancient Ruins
order to hear colorful tales about local hunters like the famous Desert Wander through the remnants of whatever grand civilization existed
Claw. If you’re really unlucky, you might even get to meet one! If you on Rosa before it turned into the sand-blasted heck-hole it is today!
do opt to go into the wilderness, then be sure to pay a visit to the ruins Longardian soldiers are on patrol, so there’s no need to worry about
just outside Salgin. Be sure to grab a rock or pottery shard as beasts. Be sure to stay away from the active dig sites, or the soldiers
a souvenir! might get upset with you.
Recently, certain valuable archaeological digs have opened up in Kuje Desert
the Rosan wilderness. These digs are yielding up valuable artifacts We have no idea what sort of death wish would compel a person to
that are beyond the ability of Rosa’s native authorities to deal with. To wander into the Kuje Desert, but it’s certainly there if you’ve gotten
help ensure the protection of Rosa’s cultural heritage, the Longardian tired of this work-a-day world. Sometimes called the “Graveyard of
Federation has graciously sent troops to enhance the planet’s security Hunters,” because hundreds of bounty-hunting fools wander into it
and assist with planetary administration. At the moment Rosan citizens every year and never wander back out. Kuje is ravaged by constant
are restricted from galactic travel in order to prevent smuggling and sandstorms, and the locals tell bone-chilling tales about the desert
other criminal attempts to exploit Rosa’s ruins. Visitors to the planet being haunted. 25
25
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
THE JUNGLE PL ANET
2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PLANET PROFILES
Climate: Perfect Towers are all that remain of the ancient kingdom of Zerard, and these
Population: Intelligent and attractive quaint monuments are a must-see for any galactic traveler. Be sure to
Major Settlements: Everywhere listen to the story of the two ancient princes who built the towers, but if
Major Exports: Electronics, Robots, Spaceships, Industrial Goods, you go in the towers themselves, the Galaxy Corporation is not liable for
Money any personal death or injury that results.
Major Imports: Food, Immigrants, More Money ◆ Daytron Starship Factory
Get a day pass to visit the friendly and efficient Daytron Starship Factory
Zerard is the best planet in the galaxy and if you haven’t visited it you while you’re on Zerard! The process of starship assembly is fascinating,
should feel ashamed of yourself. Its thriving cityscape is home to the because it involves many robots and large, dangerous machines. Just
best industrial and corporate concerns in the universe. You can even pay imagine how badly you could get injured on a starship assembly line!
a visit to the headquarters of the Galaxy Corporation there! Be Not that anyone ever does, no matter what our brilliant but often
sure to stop by the front desk and get your picture taken with our very eccentric scientists say.
own MIO. ◆ Insectron Stadium
You could write a novel about all of the wonderful things to see and If there’s anything that appeals to the hearts of young and old alike, it’s
do in Zerard’s busy streets. The best advice we can offer in this limited the need to compulsively collect things, and then prove their superiority
space is to explore everywhere and talk to everyone. Zerard’s shops by making them fight someone else’s things. Couple that with the
offer the best bargains in the galaxy, and our architecture is second to universal affection for insects, and you have the competitive craze that’s
none. You should feel privileged just to walk Zerard’s shining and well- sweeping the planet! Bring Insectors caught in the wildest parts of the
planned streets. galaxy here to Zerard and have them beat up rival teams to win eternal
If you’re in Zerard on business, your first stop should be the Galaxy glory, big prizes, and the sight of your opponent weeping in defeat. It’s
Corporation HQ. There you can register spaceships, take out contracts fun for the whole family!
on the most dangerous beasts in the galaxy, and visit MIO to upgrade ◆ Rosencaster Prison
your Hunter ranking. Zerard is also the capital of the universe’s thriving Why is Zerard the apex of galactic civilization, you ask? Friend, look no
Insectron-related business, and our Daytron factories manufacture all of farther than our world-famous prison system! Under the watchful eye of
the spaceships worth caring about. Basically, if something important has its dutiful warden, no prisoner has ever managed to escape. Stories of
ever happened in the universe, it was probably on Zerard. the horrors inside Rosencaster Prison alone are enough to deter most
would-be criminals, and travelers would do well to abide by the letter
Areas of interest of the law while on Zerard. Our shortage of actual criminals means that
◆ Gladius Towers some creative police work is sometimes required to keep Rosencaster
Can you imagine a time when Zerard wasn’t the shining mecca of Prison’s cells full....
technological advancement it was now? Incredibly, it’s true! The Gladius 27
27
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
THE MINING PL ANET
Climate: Nice and normal. You got no problems with that, capisce? Areas of interest
Population: Minding their own business. ◆ Myna
Major Settlement: Myna Myna itself is a wonderful land of, ah, industrial utilitarian steel
Major Exports: Ore, Metal, Completely Legal and Legitimate Goods construction. But there are many lights, and at night they are very
and Services attractive! You can also visit the various observation posts to have a
Major Imports: Miners, Booze, Broken Dreams chance to quietly gaze upon Myna’s cold, stark, soul-crushingly bleak
natural beauty. Myna also plays host to many very attractive bars that
Vedan is the source of virtually all of the metals and minerals that our you may want to visit after beholding such a view. May we be so bold
high-tech society demands. It’s a sophisticated, urbane society, and as to suggest Angela’s?
a traveler can expect to find all the creature comforts of home while ◆ The Mines
visiting. Vedan is particularly known for its wild nightlife, since if Myna’s mines are dark, dangerous, and full of toiling workmen and
you’ve survived another punishing day of physical labor in the mines, savage beasts. Where else would you go on a vacation? Of course,
then you know it’s time to party. You can also see some monuments getting a pass into the mines isn’t easy. You might need to find certain
to miners killed in cave-in disasters, but who wants to do something dealers in illegal goods, and obtain certain forged documents! This, of
depressing like that? Go take in a romantic view of the Myna course, is a law-abiding publication that wouldn’t know anything
spaceport instead. about that.
Myna is full of excellent shopping and dining opportunities, but be ◆ Cancer King’s Ruins
careful which parts of town you enter. Some are much more dangerous They say one of the ancient, highly advanced galactic civilizations once
than others, and some of the shops you find may deal in certain black existed on Vedan. Myna may even be built right on top of it! These
market goods. We can’t tell you which ones for legal reasons, but... ruins aren’t open to the public, but rumors say that you can see them
you know. Word gets around. There are also certain organizations on if you’re willing to take a trip down into Myna’s sewer system. Who
Myna, powerful organizations, and it would be in your best interests doesn’t want to visit an industrial city’s sewer system when they’re
not to disrespect them. We can’t mention any names, but they’re on vacation?
there, and word gets around. Just go about your business and, if asked,
calmly state to the authorities or nice men in suits with tommy guns
that you saw nothing.
2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PLANET PROFILES
29
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Welcome to Rogue Galaxy! The mini-map that displays in the lower-right corner of your screen
Since this game is crammed full of useful in-game tutorials, and the usually has an indicator that indicates what direction you need to
controls are pretty simple to begin with, we won’t be covering basic move in to get to the next plot point (usually a cut-scene or boss fight).
things like what button does what. We’re going to skip right to the This indicator is misleading in multi-floor, tower-style dungeons,
stuff that the in-game tutorials don’t tell you: how to stay alive and get since you don’t know whether you’re on the right level until you’re
ahead in a game that doesn’t play quite like any other RPG out there. around the area of the floor where the star that represents your final
If you ever get confused about the basic controls or concepts destination is. If you’re on the right level to get to the star, it’s yellow;
of Rogue Galaxy, remember that you can view any of the in-game if you’re on the wrong level, it’s blue. One dungeon is intentionally
tutorials at any time by calling up the main menu with the D button, designed to make the indicator misleading, and will actually point you
selecting “System,” and then “Help.” Reading through the tutorials away from the direction that you need to be going in.
should answer every question you could possibly have about basic
controls, menu usage, and gameplay concepts. After you’ve used every single
Ready? Now let’s get down to business. Awesome business. save point on a given planet,
Pirate business. the game automatically fills in
every map area on the planet
Rules of Thumb for Dungeon Crawling for you, and indicates all
Rogue Galaxy is what is typically called a “dungeon crawling” RPG. treasure chest locations. The
Most of your time in the game is going to be spent exploring large, catch with this is that most
hazardous map areas that are teeming with enemies. At the end of planets can’t be completely
the dungeon there’s probably a boss, and you may fight several mini- filled in until nearly the very
bosses as you make your way through. Your party’s HP and AP get end of the game. By the time
refilled at every save point you find, and you can use save points to you can get to the treasure chests this way, the contents are unlikely
teleport out of the dungeon if you need to. to be very useful to you anymore.
How you opt to crawl through a dungeon is ultimately going
Getting through the dungeon to reflect your personal gaming style, but we cannot recommend
is, essentially, a question of using the maps in the walkthrough section highly enough. If you
running a gauntlet from save really wanted to be an iron man and go through the game blind,
point to save point. The boss you probably wouldn’t have bought a strategy guide to begin with.
at the end of the dungeon is Taking the extra time to plan your route makes your crawls a lot more
usually a far lesser threat than efficient, and probably a lot more fun.
the random encounters that lie Regardless of how you choose to crawl, though, you can rely on the
between your starting point and same range of basic tactics to keep you alive and ready to face any
your destination. sudden disasters. Much of it just a matter of knowing which traditional
By purchasing this strategy RPG tactics work well in Rogue Galaxy, and which will get you killed.
guide you’ve given yourself a tool that can make things vastly easier.
You can simply look at the maps in the Walkthrough section and use 1. Make Healing Count
them to plan your route through dungeons. You’ll be able to know In most console RPGs, it’s best to save healing items for emergencies
ahead of time which treasure chests are worth going after, and which and rely on intrinsic character properties, like magic or specific skills,
ones actually contain dangerous Mimics. as sources of healing from battle to battle. In Rogue Galaxy, there are
If you choose not to use the maps to plan your route ahead of time, no specific character abilities that
then you’re making your dungeon crawls much more difficult. You’ll heal. You need to rely on amassing
have to rely on the game’s auto-mapping function if you want to make and wisely using a stockpile of
sure you get every treasure you can on a first sweep of a dungeon healing items.
(which is usually when the contents of chests will be most useful Early in the game, healing items
to you). are expensive, so you need to
This means walking over every inch of a dungeon’s area yourself so make sure that you don’t squander
it gets mapped out. A lot of areas are going to lead to dead ends, and them more quickly than you can
multi-floor dungeons can be very disorienting. Remember that you earn money to purchase more.
can hit the Select button at any time to see what areas of your current Resurrections, which revive a
dungeon floor you’ve currently mapped. This is very helpful in tower- downed character at full HP, are particularly expensive at 200 zehn,
style dungeons like Rosencaster Prison and the Gladius Towers. and need to be conserved. You’ll frequently get healing items as drop
rewards from fighting enemies, and if you’re a skillful enough fighter,
30
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ROGUE GALAXY BEGINNERS GUIDE
you can actually manage to make a crawl through a dungeon by using When enemies first spawn
nothing but the healing items you’ve won through combat. in a battlefield, take stock
This is a technique that you need to rely on until you have enough of where you are and what
zehn on hand to buy up big stacks of items before you tackle a new you’re fighting. Consult
portion of a dungeon crawl (which should happen around Chapter 5 or the enemy data tables that
so). After that, just max out your stacks of whatever you can get ahold begin on page 299 to see
of before you go into a new area. The more you invest in healing items, what you stand to gain
the more random encounters you can afford to take on, and the more in item drops. If the fight
spare cash you’ll have on hand to invest in new weapons. seems likely to result in
There are two ways to make sure that you don’t tear through your your team taking massive
stacks of healing too fast. The best way is to simply kill enemies off damage, or if there’s no
before they can damage you. A relentless offense can keep enemies decent loot to gain, then take a pass on that battle and move on. You’ll
locked in hitstun, and ranged attacks can keep them too far away from be better off for it in the long run.
you to do much damage. Aside from that, observe the monsters in a
new area carefully and learn their attack patterns, so you know when 3. Use Your Abilities
to stop attacking and start guarding. AP in Rogue Galaxy, like most special ability point pools in classic
Some enemies do have attacks that will take priority over yours. console RPGs, do not naturally recharge. You have to use items to
Some even have attacks that are unblockable, which you need to learn replenish AP or wait until you reach a save point. The classic tactic in
how to recognize and avoid as quickly as possible. You may take heavy response to this is to simply not use point-based abilities outside of
damage when you’re learning mini-boss or boss fights, unless it’s for healing or to respond to some
the ropes in a given area; if it’s desperate situation.
depleting your healing reserves This is yet another basic strategy that Rogue Galaxy turns on its
too quickly, then stay near head. You are not likely to win boss fights by burning through scads
a save point and just trigger of AP. Instead, you should rely on your AP stores to help you get
random encounters for awhile through tough random encounters and challenge battles. There will
so you can get a feel for the almost always be a save point waiting for you just before you go into
enemies before moving deeper a boss battle, so there is just no reason to sit on your stores of AP and
into the dungeon. let your abilities go unused. Of course, you can’t afford to burn AP in
every single random encounter, but you shouldn’t hesitate to use
2. Pick Your Battles it when winning a fight could get you a really cool item drop.
The classic rule of thumb in games that feature random
encounters is that you need to fight your way through all of One ability you need to
them, or you’ll end up under-leveled. Consequently, the bosses be using regularly is your
will ream you. Even if you don’t need to fight, it is usually more Burning Strike, explained
difficult to escape a random encounter than it is to simply beat it. in a bit more detail in the
Rogue Galaxy more or less turns this idea on its head. Random Combat section on page
encounters, especially in the latter parts of the game, can be more 34. The short version is
difficult than the boss fights, since they take place in whatever that you can’t use Burning
terrain you were exploring before the encounter was Strikes against
triggered. If you fight many large enemies in a narrow, bosses anyway, so
confined area, then you are probably going to take huge if you’re not using
damage no matter what you do. Similarly, winning most them to take on tough random encounter enemies then
boss battles requires more in the way of proper strategy you’re basically wasting them. You don’t want to burn
than overwhelming stats, and you don’t really need to through Strikes as quickly as you build up meter for them,
power-level to make sure you can survive them. but having a charged-up Burning Strike on hand when a
In practical terms, this means that there is no reason battle starts going sour can be a complete lifesaver.
to fight every single random encounter you run across.
It makes sense to fight to get particular item drops 4. Ranged Attacks Dominate
that you may need, or if it’s an easy enemy that you You encounter very few enemies in Rogue Galaxy
can dispatch quickly, but any single battle that burns who are nearly as adept at using ranged attacks as
through your stash of healing items too quickly is your own characters are. When enemies aren’t in
not worth finishing. Retreating from random battles melee range, just stay in place and start pelting
in Rogue Galaxy is very easy; just move away from them with damage from afar.
the enemies until you get a message asking you
if you’d like to “Keep fighting” or “Run.” Select
“Run,” and the enemies will disappear. You’re
now free to continue exploring the dungeon.
31
31
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Even though ranged damage in Rogue Galaxy decreases the farther Treasure Chests
away you are from your target, fighting like this is still worth it. In most RPGs, you spend a lot
Mowing down enemies before they get in range to damage you, even of time in a dungeon looking
if it means chipping at them with lots of weak shots, still makes the for treasure chests that contain
battle much more profitable for you. Relying on ranged damage is, in useful items. Rogue Galaxy is no
fact, usually the best way to end fights with minimum risk to you. different in this regard, but in
This being said, don’t rely too much on ranged damage; when addition, you can find treasure
enemies are in melee range, then you need to be using your melee chests in virtually any area you
attacks. Melee attacks can potentially hit two or three enemies at a can explore. They are usually
time, while most ranged weapons can only focus on a single enemy. tucked around the perimeters of
If you’re blasting at nearby enemies with a ranged weapon, you’re an area, often in dead-end or out-of-the-way pathways. You need to
leaving yourself open to being swarmed by other enemies in the area. check everywhere for treasure chests, especially areas that might be
hard to see. Treasure chests in Rogue Galaxy have a white halo around
5. Tactics, Tactics, Tactics them to make them stand out from their environment, but you can still
AI behavior isn’t a “set it and forget it” kind of thing in Rogue Galaxy. miss them if you don’t check around things like corners and pillars, or
You need to be able to alter your party’s AI settings on the fly, so in pits.
they’re using tactics that fit the situation at hand. You can simply walk up to most treasure chests and open them, but
If you get a challenge battle that calls for a single character to win there are special cases. Some are trapped. When a chest is trapped,
alone, then set the other party members to “Step Back.” Most of the you get to try and guess what kind of trap it is, and take an appropriate
time you’ll want to use “Fight Separately,” since the faster you can counter-measure. If you pick the wrong one, you’ll suffer some ill
eliminate enemies, the less damage your group takes. If you’re fighting effect from the trap, like the party being reduced to 1 HP or 0 AP.
enemies with special defenses, use “Pick Same Target” so your party There’s no way to tell what kind of trap is on a chest from its context,
members only attack the enemies they can damage. so consult the appropriate section of the walkthrough if you don’t
If you’re having trouble with want to just take a guess.
a particular boss fight, you may Some chests may be impossible to open until you’ve found one
want to try fighting it on the of three key items: the Earth Key, Sun Key, or Star Key. You can
“Go All Out” setting. Otherwise, sometimes tell these chests apart from normal chests by looking for
avoid using this setting, since it discolored marks beneath their locks. The walkthrough also points out
gives your allies permission to which chests require keys, and of course, where to go to get the keys.
use abilities and items without
checking with you first. In Finally, some chests are actually
random encounters, that can get Mimics and will attack you.
very costly. Mimics are nasty monsters that
you basically have to fight with
6. Focus on Weapon Synth the same sorts of tactics you
The rule of thumb in most RPGs is that you should make leveling would use to take on a boss or
up your top priority, because playing the game at higher levels miniboss. They are very tough
automatically makes it easier. Rogue Galaxy doesn’t work like this. enemies who can do tremendous
Your stat gains from character level to character level are moderate, damage to your party. When
and you’ll only see significant differences in performance over the fighting them, remember that
course of gaining a half-dozen levels or so. they are vulnerable to all of the game’s negative status ailments, and
On top of that, Rogue Galaxy is a game where your defensive that you can use Burning Strikes on them. The most efficient way
options are severely limited at best. Instead, it’s a game that rewards to beat mimics is to have every character immediately unload their
going on the offensive. The way to create a dramatic improvement in a Burning Strikes on it, then use Abilities or the appropriate equipment
character’s performance is to improve their equipment and boost their to pile on negative status ailments like Freeze and Unconscious.
damage-dealing capacity. Mastering a weapon can create noticeable Mimics drop Hunter Coins when you defeat them, so the battles are
increases in damage output, as can fusing together weapons as soon as worthwhile up until you get your Platinum License. All of the Mimics
you’ve Maxed out their skill bar. are clearly labeled in the appropriate sections of the walkthrough.
While it’s recommended to use the optimal recipes that Toady
advises you to use in the game, a player who wants to go their own
way can forge great equipment on the fly by using the weapon
synthesis tables on pages 279 and whatever happens to be on hand. If
you’re ever really struggling with a boss fight or a particular dungeon,
getting some better equipment for your active party is usually all it
takes to make a difference.
32
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ROGUE GALAXY BEGINNERS GUIDE
Transporters Shops
As in many RPGs, Rogue Galaxy only lets you save your progress when As in most RPGs, Shops are where you go in Rogue Galaxy when you
you find a certain special “safe spot” inside a dungeon or city. Unlike want to buy stuff. When you’re in a particular area, they’ll be indicated
most RPGs, Rogue Galaxy’s save points are transporters. They serve by an “S” mark on your mini-map, but usually aren’t marked if you look
multiple useful purposes, and also serve as a way of marking your at the overall area map with the select button. Of course, all shops
progress through the game. A save point you’ve never used before in an area are marked in the appropriate section of the walkthrough,
glows red, while one you’ve been to before glows blue. Once you’ve along with full lists of their inventory for that particular point in
found every Save Point on a planet, you’ve effectively “finished” that the game.
world, and the game rewards you by filling in the outlines of all the One peculiar trait of Rogue
dungeons and marking the location of every unopened treasure chest. Galaxy’s shops is that their
While at Save Points, you can cash in any Hunter Points you might inventories are limited by in-
have earned and see if you’ve improved your Hunter Rank. You can get game factors. Some items and
valuable items like Hunter Coins as a reward. You can also put items equipment will show up in limited
you don’t want to carry around with you at the moment into storage. quantities, or won’t be available
The most unusual and important use of save points in Rogue Galaxy, until you progress to a certain
though, is teleportation. You can use a save point to teleport to chapter. Some can only be
any other save point on that planet. If you’re in a dungeon, you can purchased after you’ve created a
teleport back to the Dorgenark at any time and go do something else. working prototype of the item from blueprints in your Factory. You
You can teleport to a different part of the dungeon, perhaps to find can only purchase other items once you’ve amassed enough Hunter
an item peddler, or out into any cities that might be on the planet to Coins to get a Platinum License.
buy equipment. As long as you’re willing to teleport out to stock up on This means that you can’t take shop inventories for granted,
equipment, you’ll find you can brave very nasty dungeons simply by especially shops in city areas. It is likely that at some point later in
taking them on as a series of short trips from save point to save point. the game the inventory will change. You should visit them whenever
you’re active on a planet to see if sold-out items have restocked or if
Rogue Galaxy is fundamentally new items have appeared.
a game where you should not do
any more walking than is strictly Learning Abilities
necessary while exploring. You Characters in Rogue Galaxy learn abilities, character-specific special
can cover huge distances nearly traits and moves, through their Revelation Flow. The Revelation Flow is
instantaneously by teleporting. a board accessed from the Revelation command on the main menu. The
Furthermore, if you teleport into Flow is studded with empty spaces shaped like various items you can
the Dorgenark, then you can go buy in shops or get as drops by defeating enemies. Drop an item into the
visit a different planet completely correct corresponding shape, and the item flashes into place.
and come back to the dungeon you were exploring later. This makes Fill all of the spaces that are associated with a given ability, and it
sidequests extremely quick and easy. becomes ready for that character to use. Unlocking a new ability causes
adjacent abilities to become unlocked, so you can begin dropping items
The Thinking Circle into the appropriate empty spaces to gain those abilities. Proceed in this
A thinking circle is, simply, a place where you have to use the correct fashion until no empty spaces are left in the Revelation Flow and that
item in order to progress. Using an incorrect item has no effect. You character has learned all of his or her abilities.
encounter many thinking circles during the course of the game’s Whenever you’ve obtained an
storyline, and what you need to use to progress is usually very item that can be used to advance
obvious. If you do ever get stumped, consult the appropriate part of a character’s Revelation Flow, the
the walkthrough for an answer. Revelation option on the main menu
You also encounter thinking circles as part of hunting down flashes. Select it, and the portraits
Quarries. Once you’ve taken a contract from the Galaxy Corporation of the characters that can use one of
HQ, you’ll need to go to the area described in the contract’s details and the items in your inventory for their
look around. When you took the contract, a thinking circle spawned Revelation Flow will be flashing.
in the area, and you need to use the right item in the thinking circle to Simply click on a character portrait
summon your quarry. You get clues to what you should use when you and your cursor automatically goes
step into the thinking circle, but if you want some faster answers, just to one of the spaces you can fill, with the appropriate item already
go check the Complete Bounty Hunting Guide on page 173. highlighted. Also, if you’re in a shop, items for sale that you can use in
the Revelation Flow have little light bulb icons flashing on them.
Revelations are the most important thing you can do with items
in the early game and should take priority over everything until that
character’s Revelation board is completed. In addition to useful buffs
and damage-dealing moves, the Revelation Flow can also unlock useful
stat boosts, attack damage boosts, and even “efficiency” boosts that
make your abilities cost less AP. The sooner in the game your character
has access to boosts and abilities from their Revelation Flow, the better.
33
33
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Check the Complete Each Character’s Ability Chart section on page You may also fight enemies who have special defenses. This means you
184 to see a complete breakdown of each character’s Revelation Flow, can’t just tear into them with shots or combos and do any damage.
including what abilities that character has access to and what items You’ve got to perform some specific action to knock their defenses
you need to fill in that portion of the board. As you’ll notice from down, and then start damaging them. While your CPU allies are
looking at the completed boards, more potent abilities are usually capable of doing this, it’s most reliable to remove the special defenses
located closest to the edges of the board, and usually require items yourself and then let your party members finish that enemy off while
that are harder to obtain. you move on. The types of special enemy defenses you encounter in
the game’s random encounters are outlined below.
Combat
Rogue Galaxy is a real-time full-party action RPG. Individual battles Giant-Type: These enemies
are incredibly fast-paced, and are usually over in sixty seconds or less. plague you all through the
The in-game tutorials cover everything that you could ever want to game. Giant-type enemies are
know about basic controls, and the process of combat itself is pretty extremely large, frequently
quick. When a battle starts, there’ll be a slight pause as the monsters slow, and can only be damaged
spawn. If you’re going to be fighting a special challenge battle, the by jumping up and hitting their
special winning conditions and the countdown timer may flash up on heads. If you knock them over,
the screen. You’ll then be able to start wading into enemies. you can stand near their heads
and damage them with ground
When you’ve beaten all of attacks. There are several
the enemies, your characters varieties of them, all with different attack patterns, but they’re always
and equipment will gain EXP. a pain in the neck. Avoid trying to take them on in narrow areas; if you
You’ll also gain some zehn and don’t have a lot of room to move, then it’s hard to get clear shots at
up to four different items. The them without getting surrounded by enemies.
experience from the battle is
split up so that the active party Shield-Type: Shield-type enemies can’t be damaged until you’ve hit
members get full shares, and them with a charge attack, or used an ability that gives your weapon
everyone else gets two-thirds the “Guard Break” property. Some of the abilities that grant Guard
of a share of EXP each. This Break are marked in the game, but you will probably find there’s also
only applies to the characters’ level EXP, though. Only the active some <ct:Italic>unmarked<ct:> abilities that let you Guard Break. If you
party members’ weapons gain any experience to fill their skill bars use charge attacks, you need to make sure you’re not in range to get
during the battle. When a weapon’s skill bar is at Max, then instead of hit by enemy attacks when you begin charging. You also don’t want
experience, one of its five elemental stats gains one point at the end of to be too far away, or your attacks won’t connect (unless you’re using
every battle, until it reaches the maximum possible stat value for that Lilika, of course).
weapon. At that point the weapon is Mastered, and gains no further
benefits from being wielded during battle. Bounce-Type: You only run into these guys in certain dungeons on
Actually taking out most enemies in Rogue Galaxy is a simple matter Juraika and Alistia. Basically, you have to jump up and bounce off of
of staying aggressive and hammering them with ranged and melee them once to get them to open up their bodies, and then you can start
attacks as appropriate. You may sometimes get flying enemies, who damaging them. This is pretty easy to do so long as you don’t get a
are easier to take down with ranged attacks. If you somehow run out bunch of them spawning in a really narrow area. It’s still doable
of ammo in the course of the fight, then just jump up and hit them with then, but you’re more likely to end up taking damage before you get
air combos. them open.
Barrier-Type: These guys suck. There are no other words for it;
fighting them just sucks. Barrier-type enemies absolutely cannot be
damaged unless you equip Jaster with the Barrier Break Shot and hit
them with a shot from it. This is a pain, because then you have to
stop and equip Jaster’s
regular blaster again if
you want it to get any
experience from the
battle. Only fight barrier-
type enemies if they
have good drops that
you can use at the time.
Otherwise, they’re just
too annoying to be worth
the hassle.
34
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ROGUE GALAXY BEGINNERS GUIDE
Daze: Daze status is very brief, usually, but very easy to inflict. A
Dazed character simply stands in place, unable to move, defend, or use
abilities. You can Daze enemies by throwing things at them, or hitting
them with powerful finishing moves in a combo. Likewise, enemies can
Daze your characters in the same way. You can remove this status with
Stamina Extract, but it usually doesn’t last long enough for you to have
the chance.
35
35
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Challenge Battles The trick to winning basically
As mentioned earlier, a random battle is sometimes a challenge battle. any challenge battle that does
Challenge battles offer you the chance to get a Hunter Coin among not expressly forbid using
your item drops if you can win the battle according to the challenge’s abilities, or feature enemies
rules. Usually the rule for a challenge flashes up onscreen just as the with special defenses, is to
battle begins. Winning challenge battles consistently when they spawn immediately use damage-dealing
is extremely important. You need Hunter Coins to cash in for the abilities to quickly wipe the
Silver, Gold, and Platinum Licenses, and challenge battles are the only battlefield clean. If enemies with
way to get lots of them. special defenses do spawn, then
Challenge battles only you should knock down their
spawn if your level is below defenses and then start launching your damage-dealing abilities. When
a certain maximum in a given abilities are forbidden, then there’s not much you can besides swap in
area. If you go back after your toughest characters, equip everyone’s most powerful weapons,
leveling up too much, then and hope for the best.
they stop spawning. Consult
the appropriate walkthrough Burning Strike Ability
section to see the challenge A final major factor that determines how difficult a random encounter
level for a given area at a is to win is the Burning Strike ability. As the game explains, you can
given point in the game. A list use it when you’ve gathered up enough Burning Chips to fill your
of the types of rules follows below. Remember that some challenges Burning Strike gauge. A level one Burning Strike requires five full
combine two different rules, generating stuff like “Win with Zegram gauges to use; a level two requires seven; and a level three requires
alone in 34 seconds.” nine. Unlike other abilities in the game, Burning Strikes don’t consume
AP and can’t be used in fights against bosses. For the purpose of
Challenge Battle Rule Types: challenge battles, though, using a Burning Strike counts as using an
• Win in XX seconds. As long as you’re victorious before the timer ability during combat.
disappears, you count as having met the challenge rules. Each character’s Burning Strike consists of a certain sequence of
• Win with a certain character alone. When this challenge pops up, button presses that must be timed correctly according to onscreen
immediately put the team’s AI setting on “Step Back.” Even a second’s prompts. For every correct button press, you do tremendous damage
hesitation can be enough time for another party member to get an to your opponent. With every successive correct button press, the
attack in, which will automatically lose the challenge for you. If you amount of damage you do increases incrementally. A level one Burning
get this challenge and a character isn’t in the active party, remember Strike has five button presses, level two has seven, and level three has
that you can go to the main menu screens and use the “Allies” option nine. You must do the button presses correctly, even if a character
to swap that character in. other than the one you’re currently controlling uses their Burning
• Win without taking any damage. This applies to the character you Strike. Screwing up consumes that charcter’s Burning Strike gauge
are controlling at the time. If allies take damage during the battle, it anyway, and ends the sequence immediately.
doesn’t matter.
• Win without using items or abilities. These challenges are dangerous, The most important
because trying to meet the requirements in a tough encounter can property of Burning
easily lead to a Game Over for you. This is not worth it. If you see Strikes is that they
one or two party members go down during a fight like this, then don’t ignore all special enemy
hesitate to give up the Hunter Coin and use Resurrections. There’ll be defenses. You can walk
other chances. right up to a Giant-type
or Barrier-type enemy
and do full damage to
them immediately with
a Burning Strike. A good
policy is to build up your
Burning Strike gauge and
then unleash it during battles with enemies with special defenses to
give yourself an easy kill. Remember that under normal circumstances,
initiating a Burning Strike sequence against a given enemy takes
priority over anything else that enemy was doing at the time. You can
even interrupt attack animations to evade damage in this way.
36
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ADVANCED PLAYERS GUIDE
Presumably, you’ve gone through the in-game tutorials and read everything that we had to present to you in the Basics section. That alone
is enough to get you through the main storyline section of the game. If you want to start dismantling the game on the next level, or seriously
want to clear Rogue Galaxy’s punishing post-game bonus dungeons, then read on. This section is full of slightly more technical breakdowns
of system information and sidequest activities, written with the advanced gamer in mind.
37
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
When you go to the Allies screen from your main menu, you get a character’s base offensive damage capability with their secondary
series of neat little data readouts. What does this data mean? Check attack before equipping a weapon.
out the screenshot and labels below. 7. Vitality - This acts as the base stat for character defense before
equipping any costumes or accessories. Most of the time, your defense
1. Character Level - As in most RPGs, this indicates how many stat won’t be much higher than your Vitality.
experience levels this character has gained. 8. Main Weapon Stat Total - This represents your offensive
2. Hit Points - This display shows your character’s current and damage capability with the main weapon you have equipped at the
maximum HP levels. moment. In most cases, it will be much higher than the base stat. If this
3. Ability Points - This display shows your character’s current and stat displays yellow, then it’s also being boosted by an ability you’ve
maximum AP levels. unlocked on your Revelation Flow.
4. Experience Points - This display shows many experience points 9. Sub Weapon Stat Total - This represents your offensive damage
you’ve gained toward your next level-up. Note that this is not a total capability with the sub weapon you have equipped at the moment.
of all experience points you’ve earned in the game. Every time you In most cases it will be much higher than the base stat. If this stat
level up in Rogue Galaxy, your experience counter starts over at 0 and displays yellow, then it’s also being boosted by an ability you’ve
increases until you’ve amassed enough experience points to move on unlocked on your Revelation Flow.
to the next level. You can also see your progress displayed visually as 10. Defense Total - This represents your defensive capability with
a little blue bar that runs across the screen. the costume and accessory you have equipped at the moment. In most
5. Main Weapon Base Stat - What this stat is called varies from cases it isn’t much higher than your Vitality stat. If this stat displays
character to character. It’s usually Str, but for Simon it’s Fire, and yellow, then it’s also being boosted by an ability you’ve unlocked on
Lilika uses Aim. Regardless, it’s always the first stat in the left-hand your Revelation Flow.
column, and it always does the same thing. This stat represents your 11. Special Defenses - These are represented by the lines of icons
character’s base offensive damage capability with their main attack underneath the ‘Defense Status’ heading on the character’s status
before equipping a weapon. screen. The blue-backed icons indicate which elemental damage
6. Sub Weapon Base Stat - What this stat is called varies from types the character can resist. The gray-backed icons indicate which
character to character. It’s usually Aim, but Kisala uses Leg, and for negative status ailments the character resists. They correspond to the
Lilika it’s Arm. Regardless, it’s always the second stat in the left-hand icons given for the various status ailments in the tutorial on status
column, and it always does the same thing. This stat represents your effects included in the game.
38
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ADVANCED PLAYERS GUIDE
Note that if a character resists elemental damage, they’ll still take 40th, 30th, 20th, 10th, 9th, 8th, 7th, 6th, 5th, 4th, 3rd, 2nd, and finally
damage from attacks that incorporate that element. They’ll just take 1st place, you get rewarded with treasure and Hunter Coins. The
less damage in proportion to how strong the resistance is. Likewise, a rewards for higher ranks are commensurately more valuable than
character who resists a given status ailment can still have it inflicted rewards for lower ranks, and they’re all more valuable the earlier in
upon them by an attack that’s powerful enough. the game you get th em. If you’re serious about getting to 1st place,
Resistances can come from costumes, accessories, or abilities though, make sure you never leave the game sitting unpaused for
unlocked in the Revelation Flow. Examine your costumes and long periods of time. That just gives your rivals more chances to gain
accessories to see which resistances they grant, and to get some points, and makes it harder to achieve your goal.
basic information on how intense the resistance is. You can also go
to a character’s portrait in the Revelation sub-menu and tap Triangle Weapon Fusion
over various unlocked abilities to get information on how much of a If you’ve been reading this guide straight through, then you’ve
resistance they might be conferring on the character. already read a lot about the importance of using Toady to fuse up
new weapons. The reasoning offered thus far is that it lets you obtain
Battle Recorder really good equipment before you could ordinarily purchase it, or that
You will acquire the Battle Recorder after you defeat the Salamander otherwise cannot be purchased. These are perfectly good reasons to
Mark VIII early in the game. Don’t let yourself forget about it, as be paying attention to weapon fusion, but there are even more and
it’s actually a valuable piece of equipment that you can do some better reasons out there.
interesting things with. It also ties in to some of the game’s more First, here’s some basic information about weapon fusion (in case
extensive sidequests. The Battle Recorder option on the main menu you haven’t been reading this guide in order). The road to weapon
contains several sub-menus. Tap the E and Q buttons to switch synthesis begins when you first reach the planet Juraika. In your first
between the different tabbed sub-menus. There are three main tabs: adventure there, you’ll run across a curious little purple frog named
Quarry, Hunting Record, and Ranking. Toady. After you listen to him tell you his sad story, he’ll ask if he can
go with you back to the Dorgenark, your pirate ship.
When you’ve taken out a You’ll want to take him with you, because Toady has evolved a
contract on a Quarry at the strange and very useful ability. Put any two weapons of the same type
Galaxy Corporation HQ, you in Toady’s mouth, and he’ll munch and crunch them before spitting out
can go to the Quarry tab to a new weapon. If you fed Toady the right combination, it’ll be a better
look up information on the item than either of the weapons you fed him. You want to begin using
contract. For a contract you Toady to fuse weapons as soon as he’s available, because the sooner in
haven’t completed yet, you the game you can get good equipment, the better.
can look up information that The catch for using Toady to fuse equipment is that you can’t just
explains what region and feed him weapons as soon as you get them. There are certain rules for
what planet you need to go what Toady can digest into something new.
to in order to find the Quarry’s thinking circle. For a contract you’ve
completed, you earn the right to examine the model of the boss you ◆ Both weapons have to be the same type. You can feed him two
fought in detail. You can zoom in and out on it with the left analog of Jaster’s swords or two of Jaster’s blasters, but not a sword and a
stick, and rotate the model with the right analog stick. blaster.
The Hunting Record tab is similar to the Quarry tab, but it tracks ◆ Every weapon has a certain “level limit” that a character must
regular enemies you’ve killed. When you’ve killed a certain number of surpass before they can equip it. Toady won’t combine two
a given type of enemy, the game rewards you with Hunter Points. The weapons if the result would be something you aren’t ready to wield
record shows which enemies you’ve gotten points for, and how many yet (provided there’s nothing else around for a character to wield).
of other types you’d need to kill to get points. After killing even one ◆ Toady won’t eat anything that hasn’t been properly “seasoned” yet.
of a given enemy type, you can select that enemy’s entry in the record You season a weapon, of course, by using it in battle until its Skills
to view their character model. Much like the Quarry models, you can bar has filled all the way up and the weapon’s stat screen declares
zoom in and out on them with the left analog stick and rotate them it at “Max.” It takes 15 battles to do this. Only the active party
with the right analog stick. Enemy types you haven’t killed yet show up receives weapon experience.
as a series of question marks, and nothing happens when you click on ◆ Certain weapons make better combinations than others. If you have
their entries. Toady use his “Analyze” ability on a weapon, he’ll tell you what
Ranking is the tab that lets you see what your ranking is compared other type of weapon to combine it with to get the best possible
to the other ninety-nine Hunters in the game who are also killing result. The resulting recipe will be stored in your Frog Log.
beasts to amass points. Every time you stop at a Save Point to ◆ In most cases, though, combining any two weapons will result in
Exchange Points, there’s a chance you’ll outrank someone. Likewise, something that’s at least a little better than either of the weapons
for every five hours that pass on the game’s clock, all of your rivals you started with.
gain a randomized amount of points. You can rank up very quickly ◆ The main exceptions to this rule are certain super high-quality
early in the game just by killing lots of random enemies. Pushing weapons, like Jaster’s Seven Star Swords. If you combine these
yourself up to #1 on the ranking list virtually requires you to start going weapons with something common, you won’t get a new weapon.
after Quarries so you can get more points faster. Instead you’ll get one of the weapons you started with... but with
Early in the game you may see no particular reason to try and all of its experience removed. If you’re not sure a fusion will turn
improve your ranking relative to virtual hunters, but if you keep at it out well, make sure you save your game before you try it.
you get some useful rewards. When you raise your ranking to 50th,
39
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
It’s been mentioned earlier in the guide that when a Maxed weapon Weapons are divided into ranks. Each rank usually has five levels. The
is used in combat, its stats begin growing at a rate of +1 random weapons in a rank use the same model and are just different colors.
elemental stat per battle until that weapon hits its possible stat cap The stats get progressively higher between weapons within a rank, and
and is Mastered. What has not been mentioned is that when you fuse from rank to rank. If a weapon comes with an extra status effect, like
two weapons, their stat growth is “inherited” by the new weapon Shock, all weapons in that rank share the same effect. For example,
that you’ve created. If you compare a piece of equipment that you’ve these five weapons make up the lowest rank of Jaster’s swords:
created by synthesis to the same piece of equipment that you’ve
purchased from a shop or found in a chest, you will probably find
that the fused specimen has stats that are all-around higher than the
other specimen. You may find that in some cases, the fused specimen
has stats that are two to three times greater than what a “normal”
specimen of that weapon would have. Plain Edge Grand Edge Wild Edge Star Edge Star Edge+
All specimens of a given weapon type eventually hit the same stat
caps, of course, but starting with a version with high stats gives you Note that the fifth level weapon has an identical name to that of the
an obvious leg up when it comes to Maxing and Mastering a piece fourth level weapon. These fifth level weapons are only obtainable
of equipment. It lets the time you spend improving a single piece of through fusion. They have superscripted symbols appended to them,
equipment effectively improve every weapon that’ll descend from that things like +, <sigma>, <omega>, etc. The symbols don’t have any effect
equipment via weapon synthesis. There are ways to grow weapons on the weapon. So a Star Edge<sigma> is just as powerful as a Star
aside from taking them through battles, provided you’ve already Edge<omega>, and both are more powerful than a Star Edge. We simply
Maxed them, and provided you have a lot of spare cash to spend. This denote the fifth level weapons with a + at the end, so keep that in mind
is something you can do when you’re in the post-game, and have more when you examine the weapon charts. Special weapons like the Seven
zehn than you can possibly spend. Star swords have only four levels instead of five.
If you combine a Maxed weapon with an Omega Star, 10 points
will be added to the weapon’s current lowest elemental stat. Hyper Fusion Strategies
Crystals add 10 points the weapon’s current highest elemental stat. Given a certain weapon, what is the best other weapon with which to
If you combine a Maxed weapon with the Excelion Shard item, then fuse it that yields the biggest jump in power? In general, that’s what
all of its stats grow by 5 points. That’s like taking the weapon through the Frog Log recipes give you. Following them is a pretty good way to
25 battles at once. Weapons are still Maxed when they emerge from level your weapons as you progress through the game.
Toady with their boosted stats, so if you have a lot of cash to spend Let’s take Jaster’s guns as an example. You start out with a
or a lot of items on hand you can keep fusing crystals to your weapon Slungrosse. If you have Toady analyze it, he says to fuse it with a
until the weapon hits its stat cap. Play around with this if you’re trying Burning Blaster, which is nice because those are something you can
to fuse an “ultimate” or perfect weapon, and you’ll find it really pays buy. Doing so results in a Body Arms+. That weapon can in turn be
off in terms of time saved. Just be careful with how you use these analyzed, and Toady suggests fusing it with Body Arms. If you keep
special items, since there are a finite number of available crystals. following this progression, eventually you’ll end up with a Pleiades,
which is just two levels below Jaster’s most powerful gun, the Arc
Scorpion+. At this point Toady won’t have any more advice for
you regarding what to fuse to the Pleiades. Luckily we’ve provided
complete fusion tables on p. 279, and you can see that fusing anything
at least as powerful as a Zenon DR-3 will result in an Arc Scorpion+.
In short, there are many paths to take for leveling your weapons,
but if you follow the above guidelines you will eventually end up
with the most powerful weapons using the least amount of effort, not
to mention automatically completing a sidequest involving weapon
fusion (see p. 185).
40
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ADVANCED PLAYERS GUIDE
Insectron Mini-Game Once you’ve caught some Insectors, you need to move them into a
The Insectron mini-game opens up when you first hit Juraika, but Rearing Cage. In order to participate in an Insectron battle, you need
there’s not really much point in trying to do a lot with it until you to have at least five Insectors. It’s best to deal with even numbers of
hit the post-game. Creating a good team of Insectors requires a big Insectors for practical purposes, so you shouldn’t consider working on
monetary investment, and you also need to be able to freely jump a battle team until you have six or more Insectors. Once your Insectors
around from planet to planet. It’s easiest to do this when you’re are in the rearing cage, you need to improve their parameters before
already through most or all of the main game and have already spent you take them into battle. You can win battles at low levels with some
cash on every other possible thing you could really “need.” In some clever tactics, but this method is risky, and even losing an Insectron
respects, playing the Insectron Stadium game is like learning to play a match can take about an hour. It’s better to go into fights when you’re
whole new game inside Rogue Galaxy. pretty confident that you’ll be able to win.
You begin by catching Insectors from various planets in special You primarily boost captured Insector stats by feeding them and
traps. You have to bait the trap in order to attract Insectors into it, battling them. The former alters the Insector’s stats based on what you
usually with a food or mineral item. Different Insectors like different fed them. The latter allows your Insector to gain combat experience,
types of food, and the best trap to use depends on whether the causing its stats to grow naturally. Generally, it’s best to feed Insectors
Insector is a flier or not. If the Insectors in the area don’t like your items that grow key stats like STR, DEF, and HP without causing any
bait or trap, they might steal your bait and leave. You can place the other stats to go down. You can also feed Insectors “Battle Feed”
trap anywhere on any planet you like, and then leave it while you do in order to make them fight and level up inside their Rearing Cage.
something else. When something happens in the trap, your Info Edge To successfully feed Insectors Battle Feed, you must have at least
will let you know when you go to the Items sub-menu. It takes about two hungry Insectors in one cage. When you go to feed one of them
five minutes for an event to occur with your trap. Battle Feed, you’ll be asked to select which other Insector in the
cage you’d like to have it fight, then stand back and watch your bugs
tussle. The battle will be short, and it doesn’t really matter who wins.
Both Insectors involved will level up and their stats will increase
accordingly.
Each Insector has a life span of 140 to 160, meaning it can only be
fed a certain amount of food before it will stop leveling up. As you
can see from the table, food requires between 1 and 3 life points. After
you’ve used up 20 life, an Insector will grow from a larva to an adult.
At that point it can be mated with another adult Insector by feeding it
Feed Formula. A larva Insector will be born with 45% of the combined
C Don’t battle until your Insectrons are levelled up. stats of its parents, but the parents will die. The process is a bit like
fusing weapons, only you’re helping bugs get romantic with each
other instead.
41
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
When you think your team is ready, go to the Insectron Stadium on Factory
Zerard, pay the modest entry fee, and start battling. You’ll notice the If you’ve read this guide straight through in order, you may have
battles play out basically as miniature turn-based strategy battles. noticed that there’s been little discussion of the Factory so far. This is
On a player’s turn, each Insector is able to move a few tiles and then because you don’t really need to do anything with the Factory if you
attack or use its special ability. Each Insector has a special ability that simply want to complete the game. If you want to get through the post-
can be used up to three times per battle. You win by eliminating the game dungeons, then you’ll need to at least use it a little. If you want
“king” Insector on the enemy team. You can eliminate enemy Insectors to feel like you’ve completely conquered Rogue Galaxy, then you are
by either reducing their HP to 0, or by using certain abilities to throw going to spend a lot of time at the Factory manufacturing new items.
them off the table. Which strategy you favor should depend on which You unlock this ability after you travel to Zerard and do the mission
types of Insector are in your team. that takes place in the Daytron starship factory, around Chapter 5.
Once you open up the Factory, you can access it simply by going to
the “Factory” option on the main menu screen; you don’t actually
have to go to Zerard to use it. You don’t use the Factory to directly
manufacture items. Instead, you use it to finish developing prototypes.
Once you’ve completed a prototype of a given blueprint, you’ve
effectively created a new kind of item that shops can begin selling.
Whenever you’ve completed a new prototype, just check the
completed blueprint to see where you go to buy it. It’s worth noting
that you do get to keep the prototype of the item you’ve made, but you
can’t manufacture further copies of a given item after manufacturing
When you win a battle, you’ll have the option of going and saving your the Blueprint once.
progress before progressing in the bracket. Clearing brackets lets you Making a new item is a tricky process. First you’ll need to obtain the
move on to higher levels of competition, win prizes, and all of that blueprint. Dr. Pocacchio gives you a few when you acquire the Factory,
good stuff. Winning the final Insectron bracket unlocks a lot of new but to acquire the rest you need to find and speak to the right NPCs
Insectron play modes, like the password system that lets you fight rival scattered throughout the game. A complete list of NPCs who yield up
teams and the head-to-head competition battles. blueprint data and where to find them is available on page 220 of the
Conquering the Insectron Stadium involves defeating ever-tougher data section. An NPC who yields up a blueprint is easy to find once
brackets of competition, and creating even a basic team of combat- you’re in the right area; they have an orange dot next to their name.
worthy Insectors isn’t easy. The Insectors you win early battles with
probably won’t be the ones that you’re using in later brackets.
See p. 183 for a more detailed strategy for building a solid team and
completing the Insectron battles. Z These guys have blueprints to
give you. Sometimes you’ll have to
talk to more than one person to get
INSECTRON GROWTH TABLE all the information about a single
Food HP Str Def Knockback Confusion Cut Explosion Throw Poison Life
blueprint.
Primeval Beef - 2 - - - - - - - -1
Firestone - 2 - - - - - - - -1
Ruby - 2 - - - - - - - -1 Every blueprint requires a certain quantity of the correct raw materials
Diamond - - 2 - - - - - - -1 on hand. Most of these raw materials can be found easily, as they’re
Pirate’s Grog - - 2 - - - - - - -1 item drops that you’ll acquire while you’re defeating enemies during
Dark Onyx - - 2 - - - - - - -1 your travels. Getting your prototype made isn’t a simple matter of
Sticky Gum - - - 2 - - - - - -1 slamming together the right raw materials, though. The raw materials
need to be refined and then properly assembled by your Factory’s
Juraikan Coffee Beans - - - - 2 - - - - -1
machines.
Smoked Rainbow Newt - - - - - 2 - - - -1 This is where the Factory becomes an interesting logistical
Electric Eel - - - - - - 2 - - -1 challenge. Your raw materials fall into five main types, and each type
Hard Candy - - - - - - - 2 - -1 requires its own type of processing. The information in the Factory’s
Ultraspicy Pepper - - - - - - - - 2 -1 Help section explains how to process each type of raw material very
Yago Milk 1 - - 1 -1 1 1 1 1 -2 succinctly. Processing requires creating an assembly line that connects
Seventhmoon 1 - - -1 1 1 1 1 1 -3 Source Tables that connect raw materials to necessary processing
machines, then to an assembling machine of some type, and finally, to
Edensia 2 1 - 1 1 1 1 -1 -1 -2
a Completion Table that holds the final product.
Stella Crystal 2 - 1 1 1 -1 -1 1 1 -2 Getting a production line going takes a bit of trial and error, but it’s
Sanchez Fruit 3 1 1 - - - - - - -3 rewarding when you get the timing just right. Actually assembling the
Mellow Banana 5 - - - - - - - - -1 production line is a meticulous process that involves selecting which
Nebula Opal 5 - - - - - - - - -1 components you want from a long list, and then positioning them
Lapis Lazuli 5 - - - - - - - - -1 on the Factory floor with the left analog stick. You can use the right
Battle Feed - - - - - - - - - -1 analog stick to move the camera around a bit, but you can’t change the
Factory’s default top-down view.
42
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
ADVANCED PLAYERS GUIDE
Once you’ve made the Athanor, you should have a rough idea what
you’re doing. Don’t be surprised if trying to figure out how to process
other blueprints you have on hand seems a little overwhelming,
though. You’ll immediately need to create much more complex
assembly lines, and there are no tutorials to help you past the first
one. The Factory data section on page 220 contains useful schematics
of the assembly line layout that you’ll need for each blueprint.
Following these schematics will solve most of your potential Factory-
using problems.
Even if you follow the schematics in the guide, you may find you
have a hard time getting your assembly lines to run when you’re
making your first few prototypes. Chances are that you’re making a
simple mistake like accidentally installing machinery backwards. Some
machines can be installed either way, like grinders, but others, like
smelters, simply won’t function if they’re in backwards.
43
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The walkthrough is designed to take you through the events of each Area Map Key
story chapter of Rogue Galaxy in as spoiler-free a manner as possible.
The farther into each walkthrough chapter you read, the more details
you’ll find about how to progress through the chapter. Use this to get
as much help as you desire with your game.
The walkthrough is divided up by area. All the data that’s relevant to
each area you pass through in the course of a given chapter is grouped
together. When playing the game, simply thumb first to the area
you’re in, and then scan down the walkthrough section until you find
whatever data you’re looking for.
You will notice the walkthrough is saturated with tables and maps.
Each contains information that can make your progress through Rogue
Galaxy enormously easier, once you know how to properly read it. The
following keys explain how all of the map labels and data tables work.
HUNTERS TABLE ENCOUNTER GROUPS Upon entering a new area, a detailed map of that area appears in the
main walkthrough text. “Captain’s Log” section will include a detailed
ID Name HP Barrier Weakness Kill Points area map, complete with labels to indicate important locations. The
157 Evil Skeletar 7000 - Holy 30 2500 icons should be interpreted as follows:
158 Cosmo Turtle 6300 Shield Ice 30 2600
159 Evil Relic 8000 - Wind 25 1950 Event Marker: It signifies that something happens to advance
the story here, like a cut-scene or acquiring a particular item.
1 ID: The identification number for the monster. It corresponds to
Thinking Circle
the monster’s identification number in the Hunter Record tab of the
Battle Recorder screen. Event Battle: These aren’t boss fights, but fights with groups
2 Name: The monster’s name. of standard enemies that are scripted to occur as part of a
3 HP: The monster’s HP count. game’s plot.
4 Barrier: If the enemy has a special defense type. “Shield” indicates Boss Battle: It will be marked with a number that corresponds
a “Shield-Type” enemy. “Step On” indicates a Bounce-type. “Jump” to the chapter’s Scenario Flowchart.
indicates a Giant-Type enemy. “Barrier” indicates a Barrier-type. Quarry location: The monster’s name as it appears in the
See pages 34 of the Basics section for more information on enemies Quarry Shop will also be listed.
with special defenses.
Transporter pad: This icon marks the location of a Save Point.
5 Weakness: What elemental attack properties a monster is
weak against.
Shop: This icon marks the location of a shop.
6 Kill: How many of this monster type you have to kill in order to get
hunter points for it. Locked Door: A locked door. Also listed will be information
7 Points: How many hunter points you get for meeting that about how to open it.
monster’s kill requirement.
Open Door.
Star Chart Underpass route.
This requires no key, but may need a bit of explanation. This is the
“scenario flowchart.” It presents a bare-bones list of the various plot AX
Map Link: This indicates an area where you can exit that map
events that take place during a given chapter. Each event’s number and enter another.
corresponds to a marking on the area maps listed in the walkthrough
Treasure chest: Location of an ordinary treasure chest.
chapter. Going to those areas in sequence, and sometimes performing
certain actions, is all you need to do to advance the plot. Chest w/brown key: Location of a chest that you must have
the Earth Key to open.
Chest w/silver key: Location of a chest you must have the Star
Key to open.
44
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.