VTOL VR v1.4.0 Update Patch Notes
VTOL VR v1.4.0 Update Patch Notes
0
General
- Fixed: weapons mounted on the left side would always be selected
first if switching away from and back to a weapon type
- Fixed: Reload All wouldn't reload used external fuel tanks
- Updated Unity version to v2020.3.30f1
- Fixed: death when rolling right after spawning
- Disable debug camera in editors
- Fixed: black screen if localization files fail to load (skip loading
localization in this case)
- Fixed: guided bomb guidance did not calculate trajectory correctly at
lower than 200m/s
- Changed GPS HUD sight inner circle to scale with altitude to indicate
proper release window
- Fixed: audio would not return to normal volume if switching scenes
while blacked out
- Changed F/A-26B and F-45A radar scan to align with nose since
horizon-relative elevation is not adjustable
- Fixed: Aircraft radars would still transmit full range radar sweep
pings while hard-locked
- Fixed "park ave" style building roof colliders
- Fixed "StepBldg" style building roof colliders
- Fixed: HUD time to impact did not work properly when two AIM-120s
were fired from the same equip
AV-42C
- Fixed: repairing engine would not set it to the current tilt until
tilt is modified
- Fixed: tilt indicator didn't work if left engine was destroyed
- Fixed: no tilt audio if left engine is destroyed
F/A-26B
- Fixed: full range radar sweep pings would still occur when in
boresight mode
- Fixed: after quickload, right engine had no afterburner effect until
throttle moves
- Fixed: sometimes unable to hard lock a softlocked contact
F-45A
- Fixed: internal weapons could be selected first when switching to a
weapon type even if external weapons were still available
- Fixed: players list scroll buttons used wrong controller button
Multiplayer
- Added support for Steam Workshop campaigns
- Fixed another crash for non-AH-94 owners in missions where AH-94 is
present
- Fixed: error when attempting to create a private lobby after a
previous network routine crash
- Fixed: spawned in wrong vehicle if multiplayer spawns were placed out
of order
- Fixed: network crash when there's a kick/ban vote
- Fixed: briefing controller did not appear to sit at lectern for new
player joining
- Fixed: sometimes RWR ping would incorrectly come from a fired missile
instead of the aircraft
- Fixed: network crash when oil rig is destroyed (I wasn't able to
repro, so if it has happened to you, please try it)
- Fixed: error when creating another private lobby after previously
hosting a private lobby
- Added team score to scoreboard (mission dependent)
- Briefing room voice chat volume is persistent
- Fixed: could see dead unit icon in nav map when joining late
- Fixed: slots could be interacted when not visible in list in
briefing room menu
- Fixed: could still spawn with gear up on certain built-in MP missions
- Fixed: AI aircraft engine throttle and heat was still not synced for
clients
- Fixed: sometimes, AI aircraft would be killed when a client joins
- Fixed: wobbly/jittery AI aircraft far away from host, made a2a
refueling difficult, gun sight jumping
- Added confirmation dialogue when joining lobby
- Return to main menu if attempt to join team times out
- Show different message when host times out vs when there's a local
error
- Added support for Drone Carrier unit
- Fixed: soldiers wouldn't get out of the AV-42 if there are multiple
drop-off objectives on the same waypoint (especially after respawning, affected CTF
mission)
- Show positions of known units in briefing room map while mission is
ongoing
- Added Block feature for host to automatically ban players from new
lobbies (can be undone)
- Fixed: Player didn't get properly removed from roster if game is
force-closed or crashes
- Fixed: bullets fired by other players can appear to not come from the
end of the barrel if vehicle is moving
- Reduced memory allocations/garbage
- Fixed: remote bullets appeared clumped together for high rate of fire
guns
- ATC: sync parking space reservation
- ATC: sync runway usage reservation
- Added invite and block buttons to in-cockpit players menu
- Fixed error caused by rocket artillery when client joins
- Fixed error caused by incoming voice data buffer size
Mission Editor
- Enabled multiplayer campaign editor
- Added actions to modify team score
- Added conditional to check team score
- Added scenario settings to grant score points for kills or deaths
- Fixed score tooltips in scenario info
- Set cursor to unit rotation when jumping to unit position
- Fixed: trigger event firing itself would cause infinite loop/hang
- Fixed: Unit List conditionals with a unit that had been deleted would
always indicate a unit in the list was dead
- Added function to convert singleplayer campaigns to multiplayer
Units
- Fixed IRAPC LOD issue
- Fixed: AI Aircraft was unable to take off after rearming on a carrier
- Fixed: rotating radar model would stutter
- Fixed: AI pilots didn't calculate impact point for high drag bombs
correctly
- Fixed: MAD-4 radar wouldn't disengage when commanded to in
singleplayer
- Fixed: Team B tank couldn't kill Team A bunker
- Fixed: Ground vehicles would swing wide on turns when following a
leader on a path
- Fixed: ASF-58 radar did not sweep properly, causing extremely narrow
field of view
- Fixed: ASF-MRM max launch range setting was too small, causing ASF
fighters to not engage RWR contacts until they were very close
- Increased range that AI pilots will engage RWR contacts if they are
hard-locked
Version 1.2.0
General
- Fixed incorrect joystick/throttle haptic feedback on Quest devices
using SteamVR
- Reduced trigger latency for interactions and joystick on Oculus Touch
devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch
SteamVR binding, or binding the triggerbutton action)
- Added setting for joystick/throttle haptic feedback intensity
- Fixed errors thrown by radar
- Fixed: "PATH" label did not indicate path mode correctly in MFD GPS
page
- Fixed error when AI pilot fires the last AGM on a weapon mount
- Set "thumbstick mode" automatically for known controller types
- Fixed: incorrect joystick/throttle haptic feedback for Quest 2
controllers
- Fixed issues with parking braking behavior
- Fixed: failed conditional objectives don't show red text in end-
mission screen
- Fixed: No fire on engines when destroyed (AV-42C and F-45A)
- Updated engine switch covers
- Changed master arm switch cover to disarm when cover is closed
- Removed APU switch cover
- Improved NVG effect
- Changed HMCS displays to not be affected by NVG
- Changed redout to still have red color with NVG
- Added option for fullscreen NVG effect
- Changed redout color to be affected by ambient light intensity
- Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT
mode but not locked on a surface or unit
- Fixed: AI pilot does not call "shack" or "splash" if they
successfully kill a target with guns
- Reduced overactive haptic feedback on WMR controllers
- Fixed: hand menu was white in NVG
- Fixed: HMCS simplified HUD elements were affected by NVG
- Changed fuel dump switch covers to off-when-closed type
- Set cockpit gauge brightness to be adjustable by instrument lighting
controls
- Set CMS count brightness to be adjustable from MFD brightness
controls
- Fixed: glowing instruments and formation lights could be turned on
when the battery is off
- Added tire slipping physics and audio effects
- Disabled wheel brakes on nose wheels
- Fixed: pressing Clear Waypoint before turning on HUD would make
waypoint tunnel appear
- Hardpoints can be damaged, disabling or detaching their equipment
- Fixed: impacts did no damage if near a part that is already destroyed
- Fixed: strobe lights worked without battery
- Fixed: aircraft locked into carrier catapult did not turn with
carrier
- Fixed: missile launch warnings don't appear if RWR is disabled
- Added visible laser beams to TGP/EOTS in night vision (currently
allied only)
- Fixed: player's aircraft parts on fire would be extinguished after
quickload
- Fixed: instrument lights could be switched on with no battery in F-45
and AV-42
- Fixed: TGP didn't reset properly when battery is cycled
- Added dust kicking up from ground vehicles driving on unpaved terrain
- Fixed: radar maintained lock with no battery
- Fixed: improved ASM target acquisition to help select the intended
target
- Fixed: suspension would extend for a frame before impact
- Fixed: faulty "shoot" cue right before guided bomb target enters
firing range
- Fixed: Certain ship's hulls would trick radar into thinking the ship
was occluded by another object
- Fixed: ASM guidance would sometimes not enter terminal phase if final
waypoint was directly on a ship
- Fixed ASM pathing on single target point
- Fixed ASM terrain detection issue causing it to usually crash when
pathing over terrain
- Changed CAGM-6 to prioritize units closer to target area for
submunitions
- Fixed issue causing certain scenarios' map to not load when launching
from scenario editor main menu
- Allowed anti-ground lock-after-launch munitions such as cluster
submunitions, AGM-145, and AGM-161 to target grounded aircraft
F-45A
- Fixed: Autopilot altitude and heading controls were initially
clickable when autopilot was still off
- Fixed errors thrown by MFD GPS page
- Fixed: NAV autopilot altitude and heading did not display properly
- Fixed: Ejector seat thrusters did not make sound
- Removed uneccessary fire when canards are destroyed
- Fixed: wingtip pylon and canard hitboxes were still enabled when
destroyed
AV-42C
- Fixed inverted normals on cockpit lines
- Changed bay light to red
- Moved MFD Brightness knob
- Fixed: Could control nozzle tilt on detached engine
F/A-26B
- Moved Left MFD power knob keep it away from the master arm cover
switch
- Speed Autopilot moves throttle
- Tuned throttle PID to reduce oscillation
- Grabbing throttle disengages speed AP
- Set attitude indicator sphere brightness to be adjustable by
instrument lighting controls
- Increased suspension stiffness
- Fixed: missing fire when vertical stabilizers are destroyed
- Fixed: fuel could be dumped from nowhere when vertical stabilizers
were destroyed
- When dumping fuel while stabilizers are destroyed and on fire,
explosion occurs, causing damage
- Fixed: vertical stabilizer colliders still existed after being
destroyed
- Removed fire when elevons are destroyed
- Fixed: mirror was black at night
- Fixed: radar scan line appeared in MFD when changing display range
when radar is off
- Fixed: other radar tracks did not quickload if one of them was "hard-
locked"
Units
- Fixed: KC-49 guide lights did not turn off when unit is destroyed
- Fixed: Air units will not fall back to other behavior properly when a
tanker they're attempting to refuel from is destroyed
- Fixed: Air units would not abort landing if the carrier they're
landing on is destroyed
- Fixed: F-45A AI unit canopy did not cast shadow
- Fixed: MQ-31 wingtip strobe lights were not attached on right wing
- Fixed: multiple wingmen equipped with laser guided bombs would drop
on the same target instead of engaging several different targets
- Fixed: AI pilot would slide across ground after parking at an airbase
if it took off from a moving carrier
- Fixed: AI aircraft would not select CAGM-6 against armored ground
units
- Fixed: Air units don't turn off nav lights after aerial refueling
Mission Editor
- Fixed: A tanker unit could be commanded to refuel from itself,
causing unintended behavior. Throw error instead.
- Added "Launch" button to fly mission directly from editor main menu
- Fixed: air units could be commanded to land or rearm at an an enemy
airbase
- Fixed: AI pilot doing vertical landing with specified heading would
always point nose north
- Added command for AI pilots to fire an ASM on a user-defined path
Localization
- Added Japanese translation by hideG
- Updated Chinese localization file
- Removed unnecessary "VTOLVR_Strings-hidden" file
Patch 1.1.1
General
- Fixed an black screen error when loading vehicle save that had data
from a mod
- Catch errors caused by missing timezone code
- Fixed issue when attempting to turn off MFD while recentering in Game
MFD page
- Fixed: End mission screen rendered behind MFD panels in some
positions
- Fixed: Mission completion time was incorrect if it was completed on
the same frame that the mission started on the first try
- Fixed: End mission display could not be retrieved after
quicksave/load after completing mission
- Fixed: Ship ASM sometimes did not turn correctly after launch
F-45A
- Fixed: Pressing an MFD layout preset while Recenter page is open
would prevent the Game page from opening again
Units
- Fixed: sea units would decellerate instantly if their target speed is
below their current speed
Localization
- Added full Russian text translations
- Added scrolling to long key descriptions in localization editor
- Fixed: "Failed" and "Completed" texts on end-mission display got
truncated
- Fixed: "mins ago" in MFD quicksave page didn't get translated
- Fixed: Mission objective titles and descriptions did not change after
switching language
- Fixed: Legacy tutorial labels don't get translated after editing
files in localization tool
- Added key for "Killed by G-Forces" end-mission entry
- Added key for "Min:", short for minimum in multiple target objective
title
- Added key for "target destroyed" end-mission failure entry when a
Join objective target dies
- Added key for "Failed to defend" end-mission failure entry when a
Protect target dies
- Added keys for "Quick Load (x mins ago)" button in end-mission
display
- Added keys for "completed" and "failed" objective end-mission
entries.
- Added key for "x has reached y" protect objective end-mission entry.
- Added keys for pilot ejection and vehicle destroyed entries in end-
mission.
Version 1.1.0
Localization
- Added support for text translation
- Added localization editor
- Included Chinese translation by 醉仙望月
General
- Fixed various causes of black screen on game/mission startup
- Fixed issue with air refueling boom
- Fixed: Some bomb explosions still did not damage hitboxes when near
direct hit
- Fixed: explosions usually did no damage to ground units with a
certain type of hitbox
- Fixed: Launch bar did not retract automatically when retracting
landing gear after catapult launch
- Fixed bug which may have caused overpowered carrier arrestor cables
- Added "greyhound" as a voice recognition missile callout
- Fixed: "AUTO" text on joystick adjuster was unlit in F-45A and F/A-
26B
- Various minor performance optimizations
- Reduced AGM-89 size by 15%
A/V-42C
- Adjusted AGM-89 mounting point
- Fixed: M230 turret would jump around when in gimbal mode and TGP in
PIP mode (will now lock forward)
F/A-26B
- Fixed: VSI and AP ALT dash labels were not lit
- Fixed: HSI showed incorrect distance unit until activated by landing
request
- Fixed: Disabling radar would not cause pre-pitbull AIM-120 to lose
tracking
- Fixed: damage to wing aerodynamics could be fixed by toggling wing
fold switch
F-45A
- Fixed: Unit options button tooltip was incorrect
Units
- Fixed: Enemy carrier radar did not shut off when ship is sunk
- Fixed a possible cause for ground units being found floating in the
air occasionally
Mission Editor
- Fixed: Player roll and pitch conditional value could not be changed
from 0
- Added ability to fine tune cursor rotation with shift + middle mouse
drag
- Added city buildings and roads to minimap
Patch 1.0.2
General
- Fixed: Cruise missiles did not maintain altitude while flying towards
the first point in a path
- Fixed occasional error when quickloading AI pilot doing a bombing run
- Fixed: no space for player to park if all wingmen survive and land
first in Desert Cobra mission 5
- Fixed: no waypoint for Escort objective in Desert Cobra mission 3
- Small tweaks to various Desert Cobra missions
- Fixed some cases where explosions did no damage on direct hits
F-45A
- Fixed: The label of "ALT Warning" was "Altitude Units" (vehicle
options MFD page)
Units
- Fixed: AI pilot would accept a command to attack a target although it
was not airborne
- Fixed: AI pilot taxiing after landing on carrier did not resume after
quickload
- Fixed: AI pilot would be stuck at parking space if quicksave/loaded
while rearming
- Fixed: KC-49 fuel boom would stick out of one of the hangars in
Airbase 1 when parked
- Fixed: Hangar doors did not open for parking AI pilots in Akutan
- Fixed issues with AI pilot bombing
- Fixed: AI pilots would unlock brakes before engines start causing
them to roll on carrier deck
- Fixed: AI pilot pitch jittering when flying to an orbit point from
far away
- Fixed: AI units would take off again after RTB command if their
default spawn behavior was Take Off
- Fixed: AI pilot would continue trying to refuel from a tanker that
has become unavailable (ex: tanker began landing)
- Fixed: tanker boom got stuck extended if target refuel port was
closed during refueling
- Fixed: AI aircraft did not continue attacking their target after
quickload
- Fixed possible cause for bombers occasionally spawning at very low
speed
Mission Editor
- Added option for AI aircraft to start cold when default behavior is
parked
- Fixed: AP ALT setting did not update when altitude units are changed
- Fixed: HSI waypoint distance unit did not update when distance units
are changed
Tutorials
- Disabled quicksave in AV-42C tutorials
Patch 1.0.1
General
- Fixed: Wingmen voices were still able to be all disabled, causing
black screen at mission start
- Fixed: certain texts did not support certain characters
- Fixed: NVG not visible in spectator cam "Smooth Look" mode
A/V-42C
- Fixed: mp3 radio audio was not as loud as in other vehicles
- Fixed: some missions in The Island campaign did not have RTB waypoint
- Fixed: The Island mission 7 - RTB objective would start if Anti-ship
2 was completed before Anti-ship 1
- Fixed: soldiers would stand on top of each other at the beginning of
The Island mission 1
- Fixed: soldiers in The Island mission 2 stand inside each other
- Updated some mission images for The Island
F/A-26B
- Fixed: HUD tint knob did not default to zero
Units
- Fixed: AI pilot as formation leader in player group would steer off
course after quickload (Caused issue in Desert Cobra mission 8)
- Fixed: AI Pilot would not return to base to refuel when there is no
tanker
- Fixed error when VTOL pilot is commanded to land while it is already
landing
- Fixed: AI pilots sometimes slide off carrier when waiting to take off
- Fixed subtle jerky motion of ships in formation (caused player
vehicle to appear to shake on carrier in formation)
- Fixed: non-combat aircraft that had editable equipment (MQ-31) could
enter combat state after evading a missile
- Fixed: AI pilot doesn't avoid running into player when breaking from
formation to land
- Reduced chance of shooting and/or head-on collision at dogfight merge
- AI pilot will check if someone is occupying its landing pad before
transitioning to vertical landing
- Fixed: AI pilot with low fuel would take off again after player's RTB
order
- Fixed: AI pilot that landed vertically on non-carrier surface
wouldn't take off again
- Fixed: Some units would pitch up and down right before landing on
runway
- Fixed: Overweight VTOL pilot would jettison weapons and land
vertically when it could have landed conventionally
- Fixed: AI pilot would loop endlessly or crash after aborting landing
on runway
- Fixed: AI plane sometimes doesn't inherit carrier velocity when
beginning to move from parking space on carrier
- Fixed: F/A-26B was only allowed to land on carrier if two specific
spots were available
- Fixed: AI pilot sometimes did not abort landing when another unit
moves onto the runway
- Fixed: Drone carrier ship's drones would remain alive if the carrier
was destroyed before they were launched
- Fixed: AI pilots in formation would not engage targets on sight if
flying at low altitude
- Fixed: AI pilot sometimes fails to regulate speed properly after
retracting gear
(always full throttle)
- Fixed: AI pilot fails to fly properly when spawned after a quickload
(affected bombers in Desert Cobra mission 4)
- Fixed: AI pilots would not aim properly when using AGM, so they would
not fire
- Changed ships in a group to move to the closest formation position
instead of crossing each other
- Fixed: AI pilot would taxi back to the runway if quicksaved/loaded
while it was about to park
Mission Editor
- Changed "Is Landed" to "Landed" for AI aircraft conditional property
Alpha v0.0.16
General
- Made ARAD HUD mode persistent between flights
- Fixed: HUD missile shot cue got stuck when setting master disarmed
- Fixed: black screen when launching a tutorial from a new save file
before ever selecting a vehicle
- Fixed: cruise missiles would fail if quicksaved/quickloaded right
after dropping, before their guidance turned on
- Fixed: weapons could be attached to broken hardpoints
- Adjusted size of light glow (nav lights, strobe, etc) depending on
ambient light (smaller during the day)
- Added ability to repair vehicle damage at rearming station
- Added radio messages when attempting to contact ground crew for
rearm/refuel/repair
- Added ground crew voice profile by Tesla
- Returning unused equipment in rearming station will refund budget
- Reloading empty or partially empty weapons will only charge per-
missile/ammo/rocket reloaded
- Fixed: radio message audio only emitted from inside cockpit when at
rearming station
- Fixed: blackout/redout screen effect did not display correctly in
SmoothLook spectator camera mode
- Fixed audio glitches when pressing buttons on loadout configurator on
moving carrier
- Improved flight warnings system (using TTS voice temporarily)
- Added engine failure indicator lights
- Fixed: Fuel dump would continue when battery is cut out
- Fixed: dash gauges would stop working properly when battery dies
until battery power is cycled
- Added transition to entering/exiting rearming point
- Fixed: loading scene helmet would float and/or disappear when game is
paused (steamvr menu)
- Fixed possible cause for voice commands to stop working after a
mission
- Fixed: rearming stations stopped working when restarting a mission
while at the rearming station
- Fixed: missile launch warning works with no battery
- Added altitude warning settings to options MFD page
- Fixed some inconsistencies with explosion damage on fast moving
targets
- Fixed some missiles not producing enough heat for defensive missiles
to lock onto
- Fixed: missiles with detachable boosters did not generate heat
- Fixed: was able to return to aircraft from rearming right before
"Reload All" was complete, causing the last few weapons to not be initialized
properly
- Fixed: MFD equip page showed garbage info when quicksaved and loaded
while in an equip's settings page but not being displayed
- Fixed: was able to enter rearming station while hooked into arrestor
cable, causing mayhem
- Changed arrestor cables to break when pulling them in unintended
directions
- Fixed: wing fold warning did not sound when wings are folded before
attempting to take off
- Fixed: wingmen sometimes called "defeated missile" when the missile
they were evading actually killed them
- Fixed possible cause for exploding aircraft when attaching equipment
on a moving carrier
- Stopped reloading Steam Workshop campaigns and scenarios when
unneccessary
- Added loading bar and reduced hanging when loading steam workshop
scenarios
- Fixed splash scene background
- Fixed: some objectives could be completed unintentionally during a
quickload
- Fixed: pressing certain buttons made beep sound when battery is off
- Fixed inconsistency between HUD OLS and carrier OLS
- Fixed: tutorial label lines did not dispose properly when restarting
the mission
- Fixed: autopilots could be enabled while landed
- Fixed: speed autopilot could be enabled without battery
- Added wingman and ground crew voice profiles by Fyrcat
- Added missing rearming stations to helipads and large hangars in
Akutan airbase
- ARAD HUD mode setting did not save/load properly
- Fixed: Parking space reserved by player takes too long to unreserve
when player leaves
- Added resistance, bumpiness, and less traction when rolling on
unpaved surface
- Fixed: parking space was not marked unoccupied when occupant dies
- Added gimbal limit/airframe mask guide to TGP/EOTS displays
- Made a better screen for when a campaign has no missions (used to be
red screen with 1/0 count)
- Fixed: scroll views in main menu would scroll past edge while
scrolling, which would hide menu items if scrolling by accident
- Changed quick hand menu to render over everything
- Added optional framerate limiter matching VR device refresh rate to
try fixing JobTempAlloc errors (experiment)
- Fixed: scroll views in equipment configurator would scroll past edge
while scrolling
- Fixed: if no wingman voice settings were set, all were disabled by
default instead of enabled
- Fixed: if no wingman voices are enabled, div by zero error when
spawning wingman
- Potential fix for issues with launching campaigns from the in-game
workshop browser
- Fixed: player aircraft spawns with landing gear up when restarting
mission from very far away from spawn point
- Fixed: controller vibrates continuously after exiting Steam overlay
if it was vibrating while entering Steam overlay
- Fixed: Carrier responded "wait for clearance" when requesting take
off, even though a catapult was immediately available
- Fixed: parking space reservation system was sloppy, causing bugs
including VTOL AI pilots landing where the player was instructed to park
- Fixed incorrect playback length of mp3s in briefing notes
- Fixed: cancelling take off request after taxiing onto runway does not
free the runway for other aircraft
- Added bindings for left and right wheel brakes (Hardware rudder must
be enabled. If bound, throttle trigger will only control airbrake)
- Added ability to invert an axis binding
- Fixed signs in Airbase 2
- Fixed: vehicle moves slightly relative to aircraft carrier on origin
shifts
- Fixed: vehicle moves several meters relative to aircraft carrier on
quickloads
- Fixed: workshop browser Info button no sound
- Fixed: workshop browser play button no sound
- Fixed: VRKeyboard Okay and Cancel buttons no sound
- Fixed: loadout congfiguration save/load menu audio too loud
- Fixed: bottom of wingman voices list in game settings was cut off
AV-42C
- Added CMS settings MFD page
- Removed old warnings from vehicle destruction
- Added bingo fuel settings to options MFD page
- Fixed: objectives mission did not advance if player skipped
regrouping before attacking in The Island mission 4
F/A-26B
- Added CMS settings MFD page
- Updated gun model
- Added hitbox to engines
- Fixed: nav/strobe lights still showed on broken wing tips
- Added bingo fuel settings to options MFD page
- Fixed: losing lock in boresight mode leaves the BRA info on the page
- Added OLS indicator to HUD during carrier landing
- Tweaks to Desert Cobra mission 8
- Fixed issue in Desert Cobra mission 6 where destroying all air
targets except the bomber's escorts will begin RTB objective without completing the
CAP mission
- Set carrier group in Desert Cobra mission 6 to begin turning earlier
so it won't be turning while units are landing
F-45A
- Added CMS settings page to SMS page
- Updated gun model and description
- Added hitbox to engine
- Engine startup takes more electrical power
- Fixed: could not slew EOTS via TSD if EOTS display was not visible
- Added icons showing when missile or enemy aircraft is hot or cold in
TSD HUD
- Fixed inaudible aero braking sound
- Adjusted wing aero sound
- Added countermeasure counts to MFD
- Fixed: internal weapon bay doors did not work properly after internal
weapons were rearmed
- Fixed: tinted visor would darken HUD
- AGM-145 can now be launched without a lock (LOAL - lock on after
launch)
- Improved landing gear suspension characteristics
- Fixed: Can't issue "Attack my target" command on TSD target if TSD
page is minimized
- Fixed: Issuing "Attack my target" on TSD target will cause both
"affirmative" and "can not comply" commands when it should be "affirmative"
- Fixed quicksave error when there are deleted GPS groups
Equipment
- Fixed: Antiship missile would dive into ground if it finds a target
while still flying over terrain and is set to sea-skim
- Reduced CBU-97 bomblet parachute drag to reduce hangtime before
skeets deploy
ATC
- Fixed: contacting nearest ATC will call the last airport you
requested take off from, even if it is not the closest one
- Added ability to specify which "tower" to contact for ATC in MFD
- Added ability to specify which "tower" to contact for ATC using voice
- Added ability to request vertical landing and takeoff instead of
conventional
- Added responses for requesting take off from the wrong ATC
- Fixed: requesting landing from a different airbase before landing at
a previously requested airbase did not cancel the previous request
- Added "Call the ball" interaction when landing on carrier
Units
- Fixed typo in B-11 Mk-83 equip
- Fixed: ship wake stretched from spawn point to current position after
quickload
- Fixed: VTOL units did not return engine tilt to default after landing
vertically
- Added exterior lights to AI aircraft where missing
- Fixed: MANPADS sometimes lead the target too much when shooting
- Fixed: invincible air units could fly through terrain and water
- Fixed aircraft failing to land properly if navigation speed is set
too high
- Allowed spawning VTOL aircraft on the allied cruiser unit
- Allowed requesting vertical landing and takeoff from cruiser unit
- Added "Assault Carrier" allied sea unit
- Fixed: Error when an AI pilot takes off from a carrier, then lands
and attempts to take off from a different carrier type
- Fixed AI AV-42C oscillation when taking off vertically
- Fixed F-45A landing short when performing arrested recovery
- Fixed: AI pilots lost lock on target when firing non-fire-and-forget
AGM
- Changed AI Pilot taxi behaviour to speed up a slightly on straights
and slow down on turns to reduce taxi time
- Added option to disable "stop to engage" on tank units
- Fixed: ground units set to attack only other ground units would not
attack landed aircraft
- Fixed: AI pilot quickloaded during the final stage of VTOL landing
would crash
- Fixed: Sometimes soldiers would stop on the way to entering player
passenger bay
Mission Editor
- Added a prompt and prevent creating a mission that has the same
filename as a map used by the mission or campaign, which caused conflicts
- Added prompt in campaign edit window to repair a campaign with known
issues
- Added prompt in campaign edit window if unsaved changes to campaign
info will be lost when exiting the window
- Changed path name to rename button w/ dialogue
- Fixed: conditional editor got stuck if a node is deleted while
editing a connection from it
- Fixed: when launching as invincible, AI pilots would not fire guns at
player
- Fixed: Playing a BGM song after it stops did not start it from the
beginning
- Fixed: could not save scenario after setting up event action with an
MP3 when that mp3 already existed in mission resources the audio test button was
used (file was in use)
- Various UI tweaks
- Fixed: could not save after an mp3 was tested in an event action,
then deleted
- Set framerate limit in editors to stop CPU/GPU overusage
- Fixed: could not delete sequenced events with empty event actions
- Added "Global Values" and related conditions and event actions
- Fixed: aircraft unit did not get properly removed from a carrier when
moving it when there are multiple carriers on its team
- Fixed issues when deleting a carrier that has units on it
- Fixed error when calling "Land" action on air group with unspawned
units
- Made trigger and sequence event name char limits and UI consistent
with timed events
- Added event action to kill player pilot
- Added event action to destroy player vehicle
- Added event action to kill entire unit group
Steam
- Require logged in on Steam account to launch game
Alpha v0.0.15
General
- Removed artificial altitude ceiling
- Added atmospheric effects to wing aerodynamics and jet engine
performance (to create natural altitude ceilings)
- Fixed airbase buildings disappearing at certain distances
- Fixed certain cockpit components not saving properly
- Fixed: dropped bombs that were damaged by other bombs played damage
sounds on player vehicle
- Fixed terrain shader issue that may have contributed to reprojection
issue
- Fixed center stick moving when grabbed
- Fixed camera shakes caused by explosions and sonic booms
- Fixed black screen on startup on systems where speech recognition is
not supported
- Fixed: low LOD models showed at incorrect distances in spectator
camera
- Fixed error spam in intro scene
- Fixed error in map editor preview generator
- Can use throttle thumbstick to switch SOI
- Added Vive Cosmos default bindings
- Added sound effects to TGP functions
- Fixed: objectives out of order in MFD after quickload
- Added ability to request rearm and refuel with voice
- Fixed: spectator camera would continuously reset when in fly-along
missile mode and missile/bomb is about to impact
- Fixed game directory path issues when game is launched from another
process
- Fixed missing text in AV-42C and F/A-26B seat recenter MFD page
- Fixed spectator camera jittering in PresetViews mode
- Added Camcorder mode to S-Cam
- Improved performance of terrain shader
- Fixed "Orbit Here" radio command not working properly
- Added Tutorials menu to main vehicle menu
- Added Radar tutorial
- Added SEAD tutorial
- Added AGM tutorial
- Moved AV-42C tutorials from "The Island" training tab to main
tutorials menu
- Fixed: Attached equipment didn't affect RCS of AV-42C and F/A-26B
- Fixed: changing page in main settings menu reverted unsaved changes
- Fixed: Smoke and explosion particles were still visible after
quickload or mission restart
- Fixed: Sonic boom sound not muffled when canopy is closed
- Fixed collision warning beeping when parked on carrier
- Updated loading scene
- Fixed parking orientation in Airbase 2 hangars
- Updated map loading display to show proper map edges
- Fixed: GPS targets don't initially appear in HUD until GPS targets
are changed
- Fixed: Some meshes, textures and materials were not destroyed when
not in use, causing system to run out of memory in long play sessions
- Fixed loading scene when launching map editor
- Reduced memory used by map cities
- Fixed near clipping plane for Spectator Camera in SmoothLook mode
- Disabled shadows at far Spectator Camera distances to remove shadow
artifacts on terrain
- Fixed far plane cutoff in Spectator Camera interior views
- Fixed: player blackout caused exterior Spectator Camera audio to fade
out
- Added slight camera shake to interior Fixed Spectator Camera from g-
forces, cannon fire, etc
Steam Workshop
- Fixed: Background music did not play in Steam Workshop custom
missions
- Fixed: unwanted loading popup when selecting a page in workshop
browser
F/A-26B
- Added declutter switch
- Moved MFD Brightness knob
- Added MFD swap button
- Improved pitch control at high AoA
- Added fuel dump switch
- Added visual damage to wings
- Fixed MFD Swap button tooltip
- Added auto speed AP mode
- Added AP altitude adjuster
- Added Mission 8 to Operation: Desert Cobra
- Tweaked Operation Cobra Mission 3 to make it more interesting
- Fixed missing RTB and refuel waypoints in free flight
- Fixed: Rear view mirror was not quicksave persistent
- Fixed: Side eject handles (with center stick) did not require tight
grip with Index controllers
F-45A
- Fixed: formation lights were on by default
- Added shoot indicator
- Changed TSD scale toggle to zoom in/out buttons
- Added center stick option
- Added autopilot controls
- Changed internal laser guided bomb to use trigger to open bay
- Fixed: some weapons fired from internal bay did not balance properly
- Added AGM-145 anti-tank missile
- Added GBU-53 Advanced SD Bomb
- Added Fuel Config screen to SMS MFD page
- Fixed: some indicator lights worked with no battery
- Fixed incorrect TSD target indicator after GPS targets have been
deleted
- Fixed TSD quickload issues caused by missiles
- Fixed Nav map quickload issues
- Reduced overly aggressive flight assist for roll and pitch
- Improved flight assist during jet-borne flight
- Added SMS mode selector (config/arming/jettison)
- Added wing damage models
- Added another mission to quick-flight
- Added TSD HUD icons and filters
- Slightly reduced radar cross section
- Fixed: lift fan would still work if the engine failed to start up
- Fixed: Map display stops working after turning MFD off and on
- Fixed TSD errors after quickload
- Fixed: radar power not persistent after QL
- Fixed: TSD zoom not persistent after QL
- Fixed: TSD selection not persist after QL
- Fixed: MFD SOI not persistent after QL
- Fixed: SMS mode not persistent after QL
- Fixed: SMS Fuel page not persistent after QL (not displayed)
- Fixed: SMS WBD Override page not persistent after QL (not displayed)
- Fixed: Fuel dump not persistent after QL
- Fixed Quickload error when a GPS group was deleted
- Fixed TSD icons glitched around after quickload
- Added quicksave menu to "Game" MFD page
- Fixed incorrect audio source for parking brake
AV-42C
- Added fuel dump switch
- Added visual damage to wings and fuselage
- Fixed missing tooltips on Nav and Strobe light switches
- Changed afterburner to be more throttleable to help hovering at TWR
where hover point is near afterburner threshold
Equipment
- Reduced AIM-126, AIM-9, and AIRS-T drag
- Increased AIM-126 radar receiver field of view and adjusted launch
zone parameters
- Allowed GBU-12 to lock on after launch to allow dropping on laser-
designated targets which are initially out of view
- Added declutter button to ARAD MFD page
- Fixed issue where AGM-114 would not track to target in certain launch
conditions
- Increased stealth charactersitics of AGM-89 and AGM-161
- Fixed guidance issues on missiles mounted at rearming station
- Fixed: GBU-12 (and possibly others) did not detonate when killed
- Fixed GBU-39 and GBU-53 in quad mounts were ejected in the wrong
direction
Units
- Fixed VTOL units colliding with carrier island on takeoff
- Fixed AI pilot issue when returning to base from far away
- Added option to enable AWACS comms on allied AWACS (WIP)*
- Fixed MQ-31 landing on non-carrier runway
- Fixed heat emission on certain aircraft engines
- Applied mach drag effects to AI aircraft
- Reduced AI aircraft collisions with terrain when landing
- Fixed loud audio coming from AI AV-42C on spawn
- Fixed AI pilots running into terrain when returning to base from far
away
- Added MAD-4 Radar and Missile launcher units to enemy team (Mobile
Air Defense)
- AI Pilots will not enable radar while landed, landing, taking off, or
refueling
- Tweaked AI pilot terrain avoidance more to solve crashes in certain
situations
- Adjusted MQ-31 engine and aero performance which were too weak to
climb to altitude when fully loaded
- Fixed AI Pilot getting lost when taxiing to runway from large hangers
in airbase 1
- Fixed: Rearm/Refuel point props did not snap to ground surface
- Added destruction models to enemy bomber
- Fixed: Certain aircraft units spun and floated into the air when
destroyed on the ground
- Fixed: IRAPC not illuminated in TGP view when not zoomed in on it
Quicksave
- Fixed black screen issue after quicksaves
- Fixed error when quicksaving while an AI pilot is vertically landing
on a helipad
- Fixed: HUD showed "no arm" after quickload
- Fixed: Quad hand menu quicksave did not honor quicksave limits set by
mission creator
- Fixed: Exploded pieces of dead aircraft spawned unintentionally after
quickload
Mission Editor
- Fixed unwanted inputs when using static object browser
- Show loading message when quitting mission editor
- Added bearing to measuring tool
- Added option to select a waypoint as "bullseye"
- Added Sequenced Events**
- Added ability to change whether allied air units can be commanded by
the player (both wingmen and non-wingmen)
- Added ability to reorder objectives in the objectives list (does not
affect start order/prerequisites)
- Added ability for AI AV-42C's to pick up, drop off, and be preloaded
with soldiers
- Added "Is Landed" condition for AI aircraft units in conditional
editor
- Opening the Event Action Browser will bring the browser to the
previously selected action
- Fixed: AI pilots made radio call as if they destroyed a player-
designated target, when it was an editor-designated target
- Fixed: cursor heading changed while moving over terrain
- Fixed: static objects did not align properly to terrain after loading
saved mission
- Added Conditional Actions (If/ElseIf/Else)
- BGM will no longer replay from beginning if the same song was
triggered again by an event action
- Added quicksave and quickload event actions
- Orbit, nav path, form on pilot, refuel, rearm, RTB event actions will
interrupt AI pilot bombing runs
- Added ability to preload soldiers to Player's AV-42C
- Fixed issues with editing aircraft on Carrier and pressing Cancel
- Fixed: Enter button while editing value in conditional editor would
close the editor
- Added surface speed conditional for player spawn
- Added a prompt when the mission image is too large for Steamworkshop
upload
- Allow AI pilots to take off after being commanded to land
Alpha v0.0.14
General
- Added a one-time notification to opt-in to cloud diagnostics
- Added button to permanently hide Steam Workshop notification
- Added equipment loadout saving/loading
- Added compatibility check for new custom missions
- Added option to make S-Cam recording persistent
- Added an extra zoom-out level for MFD nav map
- Show reply in MFD comms page when no airfield is available for take-
off/landing
- Fixed: smoke particles became too transparent
- Made comms and radio volume settings persistent between flights
- Removed reflection highlight in internal helmet visor
- Reverted shadow library to attempt to solve performance issues
- Optimized terrain and water shaders
- Various minor script optimizations
- Various rendering/material optimizations
- Changed default measurement units to Feet/NM/Knots for new saves
- Changed eject handle to require more grip force for Index controllers
- Changed Index controller finger curl to use trigger instead of
proximity to make it easier to interact with switches/buttons
- Disabled tap-to-toggle behavior with Index controller on
throttle/joystick
- Organized game settings into categories
- Fixed: First moments of MP3 playback was repeated
- Fixed: MP3s had incorrect length causing long trailing silence
- Fixed flight log unable to scroll to bottom
- Fixed SteamVR input issue when returning to a VR scene from 2D
- Fixed: Roads removed tree models in path but not tree colliders
- Fixed forearm model clipping through sleeve during fast movement
- Fixed exploding aircraft when mounting a weapon in a specific
circumstance
- Updated Oculus SDK to 1.38
- Updated SteamVR SDK to v2.3.2
Equipment
- Fixed remaining issue causing AGM-161 guidance to sometimes fail near
the target
- Fixed terminal guidance issue with AGM-89 anti-ship missile
A/V-42C
- Fixed error that breaks weapon tutorial if master disarmed during
certain steps
- Fixed hover autopilot issues
F/A-26B
- Replaced a SEAD unit with a refuel drone in Desert Cobra mission 6
- Fixed issue in Desert Cobra mission 7 that caused allied CAP to never
join the battle
- Fixed deformed pilot legs
F-45A
- Added afterburner indicator
- Added weapon bay override settings in SMS page
- Added flight log to Game Menu MFD page
- Weapon bay doors will stay closed until uncaged for heat-seekers set
to Trigger Uncage mode
- Rearranged a few cockpit components
- Fixed title in vehicle configurator
- Updated helmet model
- Changed HMCS/HMD related features to be enabled when HMD switch is on
(flip-down visor for tint only)
Mission Editor
- Added static objects for building small bases, FARPs
- Added visual to aircraft equipment editor
- Added countermeasure event action for AI aircraft units
- Added Land At Waypoint w/ Direction event action for VTOL aircraft
- Resized some windows, UI elements to help display list items better
- Enlarged unit and static object browsers and added preview thumbnails
- Fixed issues with NumAirborne parameters in air unit group
conditional node
- Fixed issues with objectives where a unit is to be picked up/dropped
off more than once
- Fixed: Units and unit groups were out of order in event action
browser
- Fixed "All Airborne" air group conditional firing immediately on
mission start
- Fixed: Setting player as target for proximity trigger which is
triggered by Unit did not work
- Fixed: Unable to scroll on long pre-requisite objectives list
- Fixed error when sending a GPS point or path via event action at
mission start time
- Fixed: Units with targetable weapons (guns on boats) were not ignored
when the unit is a non-target
- Changed AI Pilot default path to always be used as airborne
navigation path, not taxi path
Map Editor
- Added another version of an airbase
- Fixed: heightmap-specific options showed when Terrain Type was
initially set on Archipelago (noise gen) mode
- Fixed missing out-of-bounds terrain chunks in North and East coast
maps
Units
- Added Rocket Artillery Truck units
- Added more event actions for artillery units
- Added MQ-31 carrier based unmanned aerial refuelling vehicle
- Added "SRAD Truck" allied ground vehicle with IR SAM and cannon
- Added Rearming/Refueling points
- Fixed wind noise coming from AI F-45 flying in formation
- Fixed: radio comms played when AI F-45A refueled
- Fixed: AI F-45A was impervious to bullets
- Fixed: AI F-45A on carrier didn't unfold wings before vertical
takeoff
- Fixed: AI planes refuelling did not return to previous tasks if
tanker was destroyed
- Fixed issue with loading passengers when AI F-45A is present
- Fixed GAV-25 front wheel lateral grip
- Fixed AI pilots erratic behavior when lining up a low altitude
bombing run
- Fixed: AI F-45A radar did not detect enemy units, and showed on
player RWR
- Fixed AI F/A-26B taxi behavior (running off path into airbase signs)
Quicksave
- Fixed: Some gun turrets continued to be able to fire when destroyed
before a quicksave/quickload
- Fixed: Start Events on objectives set to prereq mode were fired on
quickload even when already completed
- Fixed VTOLs crashing if quicksaved/loaded while they are taking off
vertically
- Fixed quicksave error when there's a trigger event with no waypoint
- Fixed: Timed events that were stopped were resumed after quickload
- Fixed: Drone Carrier mantas re-launched even when carrier was dead
after qs/ql
Steam Workshop
- Fixed some formatting issues with author name and description
Wingmen Voices
- Added "Texas" voice profile by Red1791
Alpha v0.0.13
F-45A
- Work-in-progress release
F/A-26B
- Added missions 6 and 7 to Operation: Desert Cobra
A/V-42C
- Fixed hand position on grab bar
- Fixed issues in Basic Weapons tutorial
- Added GBU-12 racks
General
- Updated to Unity 2019.1
- Updated Oculus SDK to latest version (1.37)
- Improved gun director sight to account for target
acceleration/turning
- Changed water depth shader render texture format for compatibility
- Fixed carrier arrestor cables yanking aircraft too much
- Fixed carrier optical landing system inconsistency between vehicles
- Fixed non-spherical clipping at edge of render distance
- Handle error caused by duplicate custom map ID when loading game
- Fixed missing helmet shadow in FPV
- Updated to latest SteamVR Input system
- Added support for Valve Index/Knuckles controllers
- Added option for SteamVR skeleton hand animations
- Added quick in-flight game menu (grip + trigger + menu/b/y)
- Fixed occasional g-force induced death on catapult launches
- Updated shadow library
Equipment
- New nav map display
- Fixed rocket salvo balancing
- Fixed weapon firing order to try to maintain symmetry
- Fixed AGM cruise missile not using final waypoint as ground target if
no live targets were optically acquired
- Fixed over-powered chaff countermeasures
- Increased pitbull ranges of active radar missiles
- Hide TGP HUD icon when in FWD mode
- Fixed: Sea-skimming anti-ship missiles usually crashed into water
right before impact
- Improved anti-ship missile terrain following behavior to reduce
crashing
- Fixed MARM guidance when firing at a target above your current
altitude
- Fixed GBU-12 price
- Fixed imprecise throttle control caused by floating point errors
Radar
- Adjusted radar cross sections of aircraft
- Fixed: RCS was not being affected by attached weapons for certain
aircraft
Mission Editor
- Fixed: unable to select Akutan from new mission map selector
- Fixed scrollbars receiving unwanted inputs
- Fixed issues with non-lowercase extensions in images used for mission
thumbnail
- Fixed issues with mp3 files in briefing notes
- Added triggerable colored flares
- Added Oil Platform static object (destroyable)
- Added Static Object conditional node to conditional editor
- Added Static Object category to event action browser
- Added Expand button to minimap
- Changed mouse input to solve disabled input issues
- Fixed broken campaign mission reordering
Map Editor
- Changed Open Map UI to list by map name instead of file name (if
available)
- Fixed: Map preview did not update on save until editor was closed and
reopened
- Changed the way height maps are saved and loaded to increase height
precision, reduce jaggedness (will only affect new edits/saves)
- Changed mouse input to solve disabled input issues
Units
- Fixed catapult designations on allied aircraft carrier
- Setting "Engage Enemies" on radar units will enable/disable the radar
- Changed AI VTOL landing program to be "on rails" for consistency
- Fixed typo in enemy SAM Launcher unit description
- Added F-45A AI unit
AI
- Fixed issue with bombing routine where they pull unneccessary
Immelmann before bombing run
- Fixed AI sometimes firing ASMs at dead ships
- Improved evasive maneuvers vs radar missiles
Quicksave
- Fixed QS Error with FLKM-100
- AI VTOL landing state persistence
- AI VTOL take-off state persistence
Alpha v0.0.12
General
- Changed GPS target send from NAV map to use altitude above ground
level (so 0 will always be terrain surface)
- Target altitude adjustment in NAV map uses nicer numbers when
altitude units are set to feet
- Fixed temporary freeze when starting a new mp3 stream in the cockpit
mp3 radio
- Fixed disappearing buildings
- Fixed end mission panel not appearing when a required objective is
failed
- Added coastal map example "costaOeste"
- Fixed pixel lighting in terrain shader
- Added quicksave menu in GAME MFD page
- Ability to scroll through UI menus using thumb stick/pad
- Added scrollable list view in mission selection screen
F/A-26B
- Added missions to Operation: Desert Cobra
- Fixed CATO trim sometimes failing to pull up to target pitch
Equipment
- Added GBU-12 Laser guided bomb and AGM-161 air-to-ground cruise
missile
- Fixed RWR still playing missile lock sound after missile has stopped
locking while other radar is still locking
- Fixed TGP display still showing IFF info after target was occluded or
destroyed
- Changed ARAD to remain functional while the MFD screen is not being
displayed
- Fixed F/A-26B canopy not inheriting aircraft's velocity when broken
- Fixed HUD sometimes disappearing when bomb CCRP target goes out of
view
- Added MFD button to TGP screen to toggle HMD video in HEAD mode
Units
- Fixed some issues with ground unit movement that happens far away
from player
- Fixed SAAW not maintaining lock on target due to changes to gun
turrets using radar
- Fixed enemy drone carrier and missile cruiser radars not working
properly
- Fixed issue caused by SAM unit referencing a radar that was deleted
- Fixed enemy aircraft drunken taxi issue
- Fixed rear left spawn point on allied carrier (too close to edge for
F/A-26B)
- Fixed error when AI F/A-26B fires anti-ship missile
Mission Editor
- Added "Linear" mode for Paths
- Fixed Select All button on multi-unit selector including units that
aren't available to select
- Fixed Allied MBT unit preview showing box around unit
- Added Unit Group features to mobile ground units
- Fixed "cancel" button in multi-unit selection window still applied
changes
- Added dialogue to remove unit from carrier when attempting to move it
- Fixed issues caused by descriptions containing special characters
- Added "Any Unit Detected" and "All Units Detected" conditions to unit
group and unit list conditional nodes
- Added "Chance" conditional node
- Added default "radar enabled" option for aircraft with radar
- Added "alternate spawns" editor to units
- Added "Any near waypoint" property for unit list conditional node
- Fixed audio silence after returning to mission editor from flight
- Improved memory usage when saving and loading missions/campaigns
- Fixed error that prevented saving when a Path had zero points
- Fixed typo in unit options for ships
- Fixed: able to move camera while carrier editor is open, related
issues
- Added quicksave options to scenario info window
- Fixed certain sub-units not completing Destroy objectives when killed
- Fixed: final objective would start / mission would be complete if
remaining required objectives have not started yet
- Changed map selection on new mission to use same UI as map editor
- Allow selecting sub-units as attack targets for air units and groups
- Allow selecting sub-units for
- Added airborne conditionals to air unit group conditional node
Map Editor
- Added "Coastal" map border type
- Static objects and roads reposition on the surface when terrain
height is adjusted
- Added automatic bridge supports to road system
- Fixed camera drifting
- Added map info editor window (name and description)
- Updated map preview shader
- Allow selecting sub-units as attack targets for air units and groups
- Allow selecting sub-units for unit list conditionals
- Added airborne conditionals to air unit group conditional node
Wingmen
- Added "Vyxenah" voice profile
Comms
- "Attack my target" Allow using ARAD MFD page to select target
- "Attack my target" Use MFD page that is SOI if targets are selected
on multiple MFD screens
- Corrected order of to/from callout in ATC comms
Performance
- Adjusted tree LOD distances to reduce rendered polys
- Optimized city colliders
- Reduced framerate dropping with tree colliders enabled
- Fixed issue where some city chunks sometimes did not get batched
Alpha v0.0.11f5 Patch
General
- Fixed: Player sometimes falls through terrain when spawning for the
first time in a custom map
Equipment
- Fixed heat seeking missiles in "trigger uncage" mode not working
properly while a target is locked on radar
Alpha v0.0.11f4 Patch
Units
- Added new drop tanks and conformal fuel tanks to AI F/A-26B equipment
AI
- Fixed taxiing aircraft not continuing if an aircraft ahead of them in
line is destroyed
General
- Fixed incorrect material used on infinite terrain borders (broken in
11f3)
- Fixed "missing map" issue on campaigns and scenarios with packed maps
when map is not in custom maps folder
- Removed temporary mission files
Alpha v0.0.11f3 Patch
General
- Fixed memory not being properly cleaned up after unloading a map
- Fixed map loading procedure to remove hiccup after loading map with
infinite terrain borders
Alpha v0.0.11f2 Patch
Units
- Fixed Manta UCAV description in mission editor
Mission Editor
- Fixed: "M" key triggered measurement tool (not intended)
AI Pilots
- Fixed: pilot performing VTOL takeoff wouldn't execute a command given
to them while taking off (affected Open Water mission)
Alpha v0.0.11
General
- Added Map Editor
- Added more communications commands in MFD
- Added velocity vectors to air unit icons in MFD map
- Added fuel/thrust info page to right mini MFD on both vehicles
- Added 4K screenshot button to S-Cam (saved in Screenshots folder in
game directory)
- Added support for Oculus SDK
- Added nav map icon for player-launched GPS weapons
- Added mic switch to each vehicle's comms panel
- Added wingman voice commands
- Added illuminated elements to dials and knobs
- Added map editor button to VR game menu
- Added first pass at ATC communications
- Added option to hide helmet in FPV for wide-FOV HMDs
- Added grouped unit icons for air units in MFD map
- Added "New Objective" notification to HUD
- Added BGM Volume setting in game settings menu
- Changed MP3 streaming library to NAudio
- Changed background music
- Changed reply messages for rearming request to make more sense
- Modified behavior of twist knobs to appear more natural
- Moved intro carrier scene position to indoors
- Moved settings window to flat panel display
- Optimized airbase taxi lane pathfinding
- Restarting a scenario will no longer require reloading the entire map
- Fade audio on transitions to prevent harsh sounds when loading into
cockpit
- Fixed experimental wind affecting vehicle in configuration scene
- Fixed missiles' proximity detonation sometimes failing at high
relative speed
- Fixed joystick behavior when grabbed at odd angles
- Fixed MFD map display sometimes having incorrect depth
- Fixed briefing audio not playing
- Fixed bug in heatseeker code that caused log spam and lag
- Fixed cockpit mp3 radio not playing in stereo
- Fixed hardware input bindings not loading when launching editor from
intro scene
- Fixed occasional issues when spawning on a carrier
- Fixed: unintended launch warnings when planes drop bombs
A/V-42C
- Added G-limiter switch
- Added MFD Brightness knob
- Adjusted aerodynamics
- Increased internal fuel capacity by ~14%
- Tweaked engine fuel drain (increased)
- Fixed hover/altitude autopilot label alignment in HUD
- Fixed log error spam caused by certain text elements
- Fixed overlapping in mini MFD fuel page
F/A-26B
- Added AIM-120 x2 mount for F/A-26B equipment
- Added HUD warning for folded wings
- Added MFD Brightness knob
- Added conformal fuel tanks to F/A-26B equipment
- Added first 4 missions to an F/A-26B campaign
- Added instrument lighting switch and dimmer knob
- Added larger droptank to F/A-26B equipment
- Added locked target name in Radar UI
- Added material emission to jet nozzles with afterburner
- Increased gear suspension spring and damper values
- Reversed RWR switch to match orientation of Radar switch
- Switched cockpit instrument labels to lit shader
- Tweaked engine fuel drain (decreased)
- Wings will start folded if spawning on carrier
- Fixed issues when turning off radar while targets are locked/tracked
Equipment
- Added "trigger uncage" mode to heat seeking missiles
- Added anti-radiation weapons
- Added guidance and range info to HUD for Antiship missile
- Added launch zone indicator for IR missiles
- Added target lead prediction to HUD CCRP cues for moving targets
(bombs)
- Improved accuracy and added lead prediction for rocket CCIP when TGP
has target data
- Increased damage of AIM-9
- Show HUD message when AGM selected and no TGP attached
- TGP and laser/optically guided weapons will be affected by terrain
occlusion
- Fixed Antiship missile not starting path at selected GPS waypoint if
preceeding path points exist
- Fixed aim direction of rocket pods for F/A-26B
- Fixed error when switching to AGM with no TGP attached
- Fixed explosions not doing damage when they originate inside a hitbox
Radar
- Added directional indicator on RWR for launch warnings
- Implemented advanced radar effects
- Improved RWR behavior when detecting missile locks
- Fixed issues with missiles magically reacquiring radar locks
Wingmen
- Added radio messages for several more wingman situations
- Added RTB and rearm commands for wingmen
- Added Radar On/Off command
Units
- Added ASF-30 fighter/attack jet (Enemy)
- Added MK-82AIR to AI AV-42C equips
- Added allied heavy bomber
- Added enemy bunkers
- Added enemy heavy bomber
- Added exterior lights to AV-42 and FA-26 AI units
- Added pilot ejection animations to AV-42 and F/A-26B AI
- Added rearming stations to each spawn point on aircraft carrier
- Added sea-skimming behavior to ships' anti-ship missiles
- Added storage tent building as destructible target
- Fixed bug where AV-42C AI wouldn't use AIM-9 x2 and x3 racks
- Fixed droptank attachment point location on ASF-58
- Fixed enemy ship gun turrets aiming too low.
- Fixed ground units stopping short of destination when using "Move To"
event action
- Fixed landing behavior of ASF-33
- Fixed missing hitboxes on enemy carrier's IR missile launchers
- Fixed rocket boats still shooting a rocket after being killed
- Fixed: Allied carrier was invincible
- CIWS and AAA units use now radar to track targets
- Disabled AI plane collisions when taxiing
- Reduced the accuracy of gun turrets that do not use radar tracking
AI
- Added rearming/refueling behavior to AI pilots at airbases/carriers
- Improved AI pilot air-to-air guns aiming
- No longer jettison external tanks while evading missile
- AI pilots engage enemies detected via RWR
- AI pilots no longer select weapons that are too weak to damage their
target
- Fixed AI AGM targeting for moving targets
- Fixed AI VTOLs attempting to take off vertically when spawned in
hangars
- Fixed bombing behavior for moving targets
- Fixed bug that caused AI pilots to have difficulty firing anti-ship
missiles
- Fixed bug where AI pilot got stuck if you cut in to refuel right
after they disconnect from boom
- Fixed issue when pilot that was going to refuel was interrupted by
enemy fire
- Fixed: AI pilots could see enemy fire from infinite distance
Mission Editor
- Added "Cancel Objective" event action for objectives.
- Added "Platform" static object
- Added "Set Invincible" event action for AI units
- Added Bases tab and "base editor" to set military base names and
teams
- Added MP3 support for audio resources audio
- Added Radar On/Off event actions for AI pilots
- Added ability to move static objects
- Added ability to select units by clicking on them in the world
- Added conditional mission objective type
- Added conditional node editor
- Added conditional trigger type
- Added default behavior settings for sea units
- Added distance/radius measurement tool
- Added invincibility field to AI units
- Added non-targets list actions for AI pilots
- Added priority targets actions for AI pilots
- Fixed bug where selecting units in the units tab stops responding
sometimes
- Fixed: Orbit Waypoint event action on single unit did not apply
radius and altitude settings
- Fixed: air units could be commanded to land at enemy carriers
Akutan (Island map)
- Added bridge and another road to airbase
Environment
- Added shallowness and shore effects to water shader
- Added tree collisions (optional)
Alpha v0.0.10.2 Patch
F/A-26B
- Fixed hostile fighters in Target Practice quick flight
Alpha v0.0.10.1 Patch
Mission Editor
- Added toggleable minimap
- Fixed unit and waypoint icons
Alpha v0.0.10
AV-42C
- Added HUD declutter switch
- Adjusted sizes and positions of HUD elements
- Switched fonts to non-dynamic (improve performance)
- Fixed HUD brake indicator overlapping HUD messages
- Changed "Labels" light switches to "INST" (instrument)
- Fixed instrument light switch tooltip
- Added mission 7 to The Island campaign
F/A-26B
- Updated gun audio and visual effects
- Fixed wing fold audio issues
- Fixed weapon launch indicator light not attached to canopy frame
- Replaced old quick-flight missions with custom quick-flight campaign
Mission Editor
- Fixed: tutorial objects were visible in static objects selector
- Fixed: Flight scene sometimes failed to load after reverting to
editor then testing again
- Fixed launching mission with custom map and 'optional environment'
enabled
- Added forced fuel setting when equipment is not configurable
- Prevent duplicating player spawn
- Raised default mission budget
- Added event action to send a GPS target to the player
- Added event action to send a GPS path to the player
- Added select 'all' button in unit multi-selector window
- Added command for landing AI VTOLs at a waypoint
- Switched toolbar fonts to non-dynamic to fix occasional jumbled
text/improve performance
- Fixed error when attempting to save with a path that has no points
- Fixed units sometimes displaying out of order in unit lists
Units
- Fixed: Enemy artillery could still move and shoot after being
destroyed
- Fixed ASF-58 equipment configuration
- Added static enemy AAA turret (Z20x2)
- Added static enemy long range detection/acquisition radar
- Added standard bombs for GAV-25 Bullshark
- Added MK-82AIR to F/A-26B AI equipment
- Fixed issue preventing AWACS and tanker from using countermeasures
- Added enemy aircraft carrier
- Set up enemy ASF-33 for carrier operations
- Added allied and enemy MANPADS units
- Added allied main battle tank unit
- Fixed broken machine gun turrets on tanks
- Fixed broken rail path behavior for ground units
- Added death animations to infantry soldiers
- Added rocket launcher variant of enemy drone gunboat unit
- Added LOD for allied carrier unit
Equipment
- Fixed errors when activating an AGM when no TGP is attached
- Added Hydra-70 launchers to F/A-26B
- Adjusted Hydra-70 rockets and launchers to be correct diameter and
length
- Added MK-82AIR high drag bombs
- Added Hydra-70 x19 pod for AV-42C
- Added Mk-83 1000lb bomb for F/A-26B player and AI
- Added bomb release safety: bombs won't release with negative G's
- Fixed CCRP Auto issue with CBU-97
- Added salvo option for rocket launchers
AI
- Allied AI planes will (optionally) automatically find a tanker to
refuel when low on fuel
- Fixed: AI pilot using rockets didn't lead moving targets
- Fixed: AI pilot sometimes launched AGM from outside max range
- Allowed AI pilot to release multiple bombs when targets are clustered
together
- Improved and added variation to AI pilot bombing
- Improved AI pilot collision avoidance with terrain
- Improved AI take-off traffic management on carriers
- Fixed VTOL AI issues when landing while yawing
- Fixed IR SAM launchers leading target incorrectly
General
- Added trees
- Adjusted island terrain colors/textures
- Fixed cockpit button and pilot position issues when spawning far from
the center of a map
- Fixed bullet tracer width sometimes glitching on first frame
- Fixed refuel tanker guidelights error when target is destroyed
- Added heat to missiles so they can be targeted by IR based counter-
missile systems
- Fixed performance issues caused by ship wakes
- Fixed performance issue caused by city blocks
- Added jet wash effects when over water
- Added visor and NVG toggle buttons for both vehicles
- Fixed errors when launching game with multiple custom missions with
same ID
- Custom missions with duplicate IDs will be renamed on launch
- Custom missions installed incorrectly (incorrect filepath) will be
repaired
- Updated environments
- Fixed lighting glitches on ship wakes
- Fixed death caused by body physics shaking when framerate is low
- Minor optimizations to scripts
Akutan (island map)
- Lowered city seawalls
- Fixed city LOD
- Fixed graphical glitches when rearming at airbase
Alpha v0.0.5
Improvements
- Added built-in keyboard for Pilot creation. Removed dependency on
SteamVR keyboard
Changes
- Changed nav map to create map texture dynamically to support future
procedural terrains (WIP)
- Adjusted fog falloff rate to improve visibility
- Reduced AoA induced drag on AI planes
- Adjusted colors of morning sky
- Changed island terrain textures
- Lowered anti-ship sea-skimming altitude
Fixes
- Fixed inability to read axis input from particular device if several
are present
- Fixed AI Fighters had no extra drag with airbrakes deployed
- Fixed throttle trigger not affecting wheel brakes sometimes
- Fixed HMCS display elements visible from certain spectator camera
position
- Fixed screen potentially staying blacked out when returning to menu
from a mission
- Fixed aircraft seeming to teleport for a frame on origin shifts
- Fixed floating origin taking several frames to reset when camera
moves a long distance
- Fixed weapons shifting back after being jettisoned
- Fixed anti-ship guidance with only one waypoint
- Fixed anti-ship missile crashing before hitting target in direct mode
- Fixed seams between terrain chunks on the island
- Corrected runway markings on the island airbase
- Fixed some jerkiness issues with chase spectator cam
Alpha v0.0.4
Improvements
- Updated to Unity v2017.1.1
- Added The Island Campaign - Mission 6 (Darkness)
- Added basic weapons training mission
- Added target bearing indicator to TGP screen
- Added sub-label to weapon indicator on HUD with additional info
- Added TGP sensor mode options (Day, Night, Color)
- Added GPS Target System
- GPS Targets MFD page
- GPS Send/Acquire in TGP page
- GPS target and selection icons to map
- Current GPS target icon in HUD
- GPS target designation in map MFD page
- Added GBU-38 500lb JDAM
- Added GBU-39 Small Diameter Bomb
- Added Mk-82 x1 rack
- Added Equipment hardpoints 5 & 6
- Added AGM-89 Anti-ship cruise missile
- Ships can be destroyed/sunk
- Added indicator lights for when weapon is in range and ready to fire
- Added some collision avoidance behavior to AI plane in formation
- Added option for left thumb controlled rudder
- Added option for hardware input for rudder
- Added input binding menu to settings (only for rudder so far)
- Animated rudder pedals and pilot feet
- Improved AI VTOL takeoff behavior
- Added view fading between scene changes
Changes
- Changed TARGET page label to TGP
- Updated Mk82 x2 rack
- Tweaked RIM-67B performance
- Adjusted SAM flight behavior to improve effectiveness of leading into
the ground
- TGP is automatically set as SOI when Head mode is activated
- TGP PIP mode will focus on GDS pipper when target is acquired with
gun
- Reattached weapons will now be automatically armed
- Discovering a subcomponent of a unit will discover the parent unit
(ex: locking on the gun of a ship will put the ship on the map)
- Increased GAU-8 rate of fire to the proper 3900rpm
- Replaced temporary launch detector models with new model
Fixes
- Fixed occasional g-force death while being launched by catapult
- Fixed audio source position for some cockpit switches
- Fixed NVG tooltip
- Fixed Mk-82 mass
- Changed some material settings to fix certain stuttering issues
- Fixed Missile cruiser forward radars were indestructible
- Fixed some more incorrect behavior in equipment configurator
- Fixed buttons remaining pressed in if interaction is disabled on
press
- Fixed overlapping denial message on equipment rearming station
- Fixed tutorial objective not advancing if the required state was
already achieved before it started
- Fixed environment selector not displaying the correct default option
- Fixed environment select buttons not making sound
Alpha v0.0.3
Improvements
- Added persistent throttle position adjustment
- New helmet
- New in-helmet HUD (HMCS)
- New in-helmet targeting view
- Added HMCS power switch to toggle in-helmet displays
- Improved targeting camera visibility
- Added ability to switch MFD Sensor of Interest (SOI) for joystick
thumb control
- Added SOI button to TGT and NAV pages
- Added ability to set/reload countermeasures
- Added Reload All button to re-arming panel
- Fixed hand pose on left and right panel of vehicle configurator
- Added higher capacity IRIS-T launchers
- Added calibration sequence to gauges
- Added weapon count/capacity label in re-arming screen
- Added navigation, strobe, landing, interior lights and switches to
AV-42C
- Added environment option to quick-flight missions (morning,day,night)
- Added experimental night-vision mode (pull trigger on forehead)
- Added proper tooltips to map MFD page
- Added experimental Body Physics option
- Updated intro scene
Changes
- Carrier catapult will not launch until throttled up
- Reorganized weapon config screen to fit future features
- Doubled countermeasure capacity for AV-42c
Fixes
- Fixed AI pilot behavior when aborting a landing
- Fixed engine tilt bouncing to 89 when releasing Oculus Touch
thumbstick
- Fixed tree shading in targeting camera
- Fixed MP3 streamer unable to open read-only files
- Fixed unable to fire GAU-8 after re-arming it
- Fixed performance issues with HUD
- Fixed scraping audio loop getting stuck after some collisions
- Fixed incorrect behavior when switching weapons using left/right
buttons in configurator
- Fixed errors caused by crashed VTOL in Mission 1
- Fixed aircraft spawning above elevator when re-arming while elevator
moving
- Fixed ATC roof collider
Alpha v0.0.2.2 (patch)
Fixes
- Fixed speed, skips, pops/clicks in cockpit mp3 streamer
Alpha v0.0.2
Improvements
- Added Carrier Landing Training mission to Quick Flight
- Added Vertical Flight w/ Autopilot tutorial mission to The Island
- Added mid-mission rearming/refueling feature
- Added rearming and refueling points to Carrier elevators, airbase
hangars
- Added in-cockpit custom mp3 streaming from user-definable folder
- Added 'autopilot off' warning when pilot overrides it
- Improved seat ejection behavior - acceleration instead of sudden
velocity change
- Corrected HUD pitch ladder
- Improved Hover autopilot
- Refuel tanker can now land and take off from runways
- Refuel tanker now has altitude and forward position guide lights
- Updated refuel tanker's model with moving control surfaces
- Added dynamic launch zone to CAGM-6
- Added refuel tanker taking off in Preparations mission
Changes
- Decreased aggressiveness of NAV autopilot
- NAV autopilot is disabled when pilot overrides via joystick
- Changed TGP smoothing rate to depend on FOV when in head-mode
- Revised some radio comms
- Slightly reduced HUD clutter
- Disabled fire and forget capability on Hellfire (AGM-114)
- Changed fire and forget AGMs to not follow TGP point when moved after
launch without point lock
- Tweaked some missile specs
- Disabled CCIP reticle when bomb stores are empty
- Changed refuel tanker boom to point to optimal position before
attempting to connect
- Temporarily replaced controller models with glove hands in menu
scenes
Fixes
- Fixed screen sometimes stays blacked out when starting a mission
- Fixed incorrect heat seeker reticle for Sidewinder x1
- Fixed Vive chaperone was visible when seated position is outside
roomscale zone
- Fixed "Continue Flight" button instructions to be platform dependent
- Fixed MFD seat re-center page instructions to be platform dependent
- Fixed Shadow acne on distant terrain (black lines)
- Fixed audio playing while paused and displaying SteamVR dashboard
- Fixed behavior of catapult hook (launch bar) when setting to
retracted while attached to catapult
- Fixed visual gaps in front gear model
- Fixed jittering when still attached to arrestor cable and throttled
up
- Fixed AV-42C wings not colliding
- Fixed unintended collision damage when rolling at high speed
- Fixed incorrect angular momentum on roll axis
- Fixed unintended collision/scraping when rolling onto helipads
- Fixed incorrect carrier landing guide in nav map in some scenarios
- Fixed incorrect zoom in/out tooltips on targeting MFD page
- Fixed spectator cam stutters on origin shift
- Fixed unwanted reflections on some weapons
- Fixed CAGM-6 sometimes not locking on unobstructed targets
- Fixed missing RTB or FUEL waypoints in some scenarios
- Fixed chaff count indicator not disabling when battery is
disconnected
Alpha v0.0.1
Changes
- Removed in-cockpit dev tools (Quick start and quick flight)
- Changed CAGM behavior to more evenly spread submunitions among
targets
- Changed The Island mission thumbnails
Fixes
- Fixed Sidewinder vertical scan mode scanning wrong direction when
mounted sideways
- Fixed wobble when launchbar is connected to carrier catapult
Test Build 12
Improvements
- Optimizations to physics and air units - improved performance in Open
Waters mission
- Added Sidewinder x1 and x3
- Added profile info to pilot select screen (total flight time and last
vehicle used)
- AI Planes abort landing before touchdown if runway is not clear
Changes
- Locking radar no longer loses lock when target dies
- Adjusted timing in Open Waters mission
Fixes
- Fixed AI VTOL airbrake
- Fixed AI planes sometimes popping/bouncing up on spawn on the carrier
- Fixed TGP eye display components being culled at certain angles
- Fixed AI planes not breaking safely from formation when switching to
a different formation leader
Test Build 11
Improvements
- Added The Island missions 3,4,5
- Added basic flight tutorial
- Budget is now enforced in campaign
- Added thumbstick mode option for Oculus Touch controller
- Added brake indicator in HUD
- Improved ground unit path navigation behavior
- Optional feature for certain units to not appear on map until
discovered visually or by radar
- Improved AI pilot formation and refueling behavior
- Improved AI pilot teamwork coordination
- Improved AI pilot roll behavior
- Improved AI Pilot target prioritization
- Further improved AI Pilot carrier landing behaviors
- Added AI version of AV-42c
- Added AI ability to use unguided rockets
- Added smaller hydra rocked pod (7x)
- Applied selected measurement units to tutorial labels
- Notification overlay in campaign screen for newly unlocked missions
and equipment
- Added appropriate extra drag when landing gear is deployed
- Increased visual and locking range of TGP
- Added flight log screen to end-screen (after mission
complete/failure)
- Added thumbs up and pointing hand gestures (still unused at this
point)
Changes
- weapon switch button no longer makes sound when not actually
switching weapon
- Slightly increased tailhook arrestor forces
- Changed hydra rocket display name
- Dont throw stall warning if engine tilt is >45deg
- Set stall warning to master caution system so it can be silenced
- Replaced placeholder ui panel in intro scene
- Moved bingo fuel warning to master caution system
Fixes
- Removed extra sun flare in intro scene
- Fixed issues with unlocking new weapons after a mission
- Fixed IOR exceptions when attempting to cycle weapons on a hardpoint
that has no available weapons
- Fixed color of heading autopilot button light
- Fixed vertical velocity still showing m/s regardless of selected
speed unit
- Fixed missing refuel waypoints in the island missions
- Fixed AI Pilot target engagement behavior against ships
- Fixed typo in target practice mission description
- Fixed hand pose issues when pausing via steam button
Test Build 10
Improvements
- Implemented NAV autopilot mode
- Offset the refuel waypoint so auto-pilot refueling works
- Added persistent options for measurement units (altitude, distance,
speed)
- Added system for setting preset environments (eg. daytime environment
in target practice scenario)
- Added gimbal limit overlay on eye-piece instead of disabling the
display
Changes
- Increased VTOL engine thrust at lower speeds to help with hovering
- Changed RCS thrust sound to be less annoying
Fixes
- Fixed hand animation issues caused by pausing/steamvr overlay
- Fixed yaw input had little effect in HVR autopilot mode
- Fixed to-waypoint TGP function
- Fixed TGP target point jumps on origin shifts when not locked in TGT
mode
- Corrected the position of the eye-piece TGP display
Test Build 9
Improvements
- VTOL ejector seat uses new parachute model
- Added fire and forget capability to Hellfire and Maverick
- New helipad model
- Added helipads to island airbase
- Set up The Island campaign mission 2 (Minesweeper)
- Improved AI pilot landing
- Added RTB and landing order to AI pilots in The Island missions 1 and
2
- Improved allied fighter steering (improves landing and formation
flying)
- Made room orientation and game settings persistent
- Sped up opening animation of vehicle configurator panels
- Improved AI pilot path navigation
Fixes
- Fixed launched UCAVs crash into water at certain LOD distance
- Fixed persistence of fuel level in vehicle configurator
- Fixed error in vehicle configurator scene from comm radio source
- Fixed wingmen not following player in hostile island scenario
- Fixed heartbeat sound audible near VTOL in configurator scene
- Fixed player body rotation glitch when arms are crossed
- Disabled interactable components on vehicle when in configurator
scene
- Attempted fix of teleportation issues potentially caused by multiple
VR heads in scene (vehicle configurator scene)
- Fixed flaps and cms indicator were still working with battery off
- Fixed enemy infantry shooting at player in target practice mission
Test Build 8
Improvements
- Added to-waypoint button (WPT) in TGP MFD page
- Added ATC colliders
- Added tooltips to TGP MFD page
Fixes
- Fixed MFD stays off if switch is set to ON before battery is
connected
- Fixed incorrect master arm indicator light on startup
- Fixed indicator lights illuminated when battery is off
- Fixed incorrect HUD weapon info on startup
- Fixed master caution button didn't clear gear warning
- Fixed gear status light remained off after enabling battery
- Fixed carrier catapult issues caused by multiple carriers in scene
- Removed some duplicate units in hostile island mission
- Fixed RTB objective in MFD did not indicate completion
Test Build 7
Improvements
- Added hostile island scenario to vtol quickflight campaign
Fixes
- Disabled debugging camera
Test Build 6
Improvements
- Pilot save file creation
- Vehicle selector
- Campaign selector
- Mission/training selector
- Mission briefings
- Ready Room scene for game menus
- Budget/awards syetem
- Persistent vehicle data (seat height, joystick pos, etc)
- Persistent vehicle equipment configuration per campaign
- Quickflight 'campaign'
- The Island campaign (first mission)
- Prevent AI pilots from crashing into player when breaking from
formation
- Master caution warning system in VTOL
- Gear warning
- Altitude radar/asl mode button
- IFF in TGP screen
- CCRP Auto-release mode for bombs (when enabled, hold trigger on
approach to release point)
- Able to force load-outs for certain scenarios
- Beginnings of comms radio system
- Radio call-outs for firing missiles, engaging targets by AI pilots
Changes
- VTOL is held in place after arrested landing until hook is retracted
- Reduced brightness of target illuminator in TGP so target details
aren't lost
- Set APU startup battery drain to 0 to prevent absolutely no way to
start with dead battery
- Limited number of missiles ai pilots in a wing can fire on a single
target simultaneously
- AI Pilots switch to orbit mode after completing their navigation path
Fixes
- Fixed unable to slew TGP when in TGT mode and not locked
- Fixed engine still had audio and visual effects but no thrust when
fuel empty
- Fixed missing colliders on airbase structures
- Fixed AI pilots not choosing appropriate missile for target's range
- Fixed unhelpful tooltips in mission objective MFD page
- Fixed position and rotation of HUD waypoint in helmet hud
- Fixed position of tutorial labels when seat is reorientated
Test Build 5
Improvements
- Added IRIS-T missile to test high off boresight launch
- Added refuel tanker to terrain island
- Added fuel and rtb waypoints to terrain island
- Game settings system and UI
- Added counter-countermeasure value for heatseekers
- Optimized ground tiles in city chunks
- Temporary AI plane collision with surface
Changes
- Support reordering scenarios
- Reordered city island scenarios to put hover tutorial at front
- Replaced seat in loading scene to current model
- Attached end screen to left hand to avoid it being stuck behind
geometry
- Changed TGP to lose point lock on target unit if gimbal limited (lost
view)
- Separate label on TGP MFD screen for point and area lock
- Hide weapon reticle on HUD when weapon is empty
- Rotated terrain island map to make more sense geographically
Fixes
- Fixed non-aggressive AI planes trying to attack after evading
- Fixed NRE when plane attempts to use a radar missile and has no radar
- Fixed targeting eyepiece not retracting when switching TGP mode out
of HEAD
- Fixed TGP pointing to strange location in pipper mode when IR missile
launcher is empty
- Fixed gau-8 barrels continuing to rotate after weapon is empty
- Fixed input curves on AI vtol (intro scene)
- Fixed gimbal limiting behavior when slewing TGP
- Fixed issues caused by Steam button
- Fixed TGP locking on water surface
- Fixed HUD being visible from spectator cam when in helmet-hud mode
- Fixed incorrect calculation in gun director sight
Test Build 4
Fixes
- Fixed: After ejecting the seat height buttons reset the falling
chair's position
- Fixed waypoint position of Target Practice 2 objective in terrain
island
- Fixed inaccurate rocket targeting
- Fixed NRE when part death or something causes weapon manager UI to
refresh when the page is not open
- Fixed cloud shader fadeout
- Fixed AP OFF button tooltip
- Disable TGP eye-piece on death or eject
- Don't show bomb CCRP when TGP is not locked on surface
- Don't show TGP target range in MFD when not locked on surface
- Hide gimbal limit label when TGP is in forward or pipper tracking
mode
Changes
- Changed explosion damage falloff over distance
- Changed TGP reticle to be a HUD element
- Slightly increased hydra rocket accuracy
- Reduced hydra rocket DLZ max range
Improvements
- Separate input curves for pitch/yaw/roll instead of one for all
- Increased deadzone on yaw input
- Setup proper MFD nav map for terrain island
- Improved hover autopilot control values
- Hide glass sun glare effects when sun is occluded
- Adjustable joystick position
- HUD overlay when visor is down
- Added air targets objective to terrain island
Test Build 3
Fixes
- Fixed issue: end screen shows up when you press menu button - only do
this if not interacting with objects and all objectives are complete
Test Build 2
Fixes
- Fixed equippable gun not showing ammo as Count
- Fixed fog and teleport boundaries in intro scene
- Fixed gau-8 barrel rotation and audio
- Fixed incorrect tooltip on radio play button
- Fixed arming/disarming issue in MFD
- Fixed: there's a count selector on the gau-8 in hangar, and you can't
unequip or equip it
- Fixed: disarming all weapons in mfd makes all weapons show as NONE
- Fixed: vehicle mass doesn't update when detaching weapon in hangar
loadout config
- Fixed: can't switch AIM-9 out of headtrack mode
- Fixed: division by zero when no weapons are attached
- Fixed: argument exception in hangar when previous loadout had an
empty hardpoint
- Fixed: incorrect loadout mass when returning to hangar
Changes
- Adjust default seat position in VTOL
- Changed mass updater to update mass objects immediately on call
instead of next frame
- Adjusted stall buffetting
Improvements
- Tap/hold feature on joystick and throttle (tap to toggle, or grip to
hold)
- Added seat recenter button to intro scene and loading scene
- Added seat recenter function to game menu in MFD
- Added back button from scenario selector (back to map select)
- Added target practice objectives to terrain island
Test Build 1
- first private test build
Note: There were about 50 builds over the course of a year before sending anything
out to testers.