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VTOL VR v1.4.0 Update Patch Notes

This update includes many bug fixes and improvements for VTOL VR. Issues addressed include weapons selection, reloading, guided bombs, HUD displays, multiplayer functionality, mission editor tools, unit behavior, and more across multiple aircraft.

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vanyasokolov01
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0% found this document useful (0 votes)
31 views50 pages

VTOL VR v1.4.0 Update Patch Notes

This update includes many bug fixes and improvements for VTOL VR. Issues addressed include weapons selection, reloading, guided bombs, HUD displays, multiplayer functionality, mission editor tools, unit behavior, and more across multiple aircraft.

Uploaded by

vanyasokolov01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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VTOL VR v1.4.

0
General
- Fixed: weapons mounted on the left side would always be selected
first if switching away from and back to a weapon type
- Fixed: Reload All wouldn't reload used external fuel tanks
- Updated Unity version to v2020.3.30f1
- Fixed: death when rolling right after spawning
- Disable debug camera in editors
- Fixed: black screen if localization files fail to load (skip loading
localization in this case)
- Fixed: guided bomb guidance did not calculate trajectory correctly at
lower than 200m/s
- Changed GPS HUD sight inner circle to scale with altitude to indicate
proper release window
- Fixed: audio would not return to normal volume if switching scenes
while blacked out
- Changed F/A-26B and F-45A radar scan to align with nose since
horizon-relative elevation is not adjustable
- Fixed: Aircraft radars would still transmit full range radar sweep
pings while hard-locked
- Fixed "park ave" style building roof colliders
- Fixed "StepBldg" style building roof colliders
- Fixed: HUD time to impact did not work properly when two AIM-120s
were fired from the same equip
AV-42C
- Fixed: repairing engine would not set it to the current tilt until
tilt is modified
- Fixed: tilt indicator didn't work if left engine was destroyed
- Fixed: no tilt audio if left engine is destroyed
F/A-26B
- Fixed: full range radar sweep pings would still occur when in
boresight mode
- Fixed: after quickload, right engine had no afterburner effect until
throttle moves
- Fixed: sometimes unable to hard lock a softlocked contact
F-45A
- Fixed: internal weapons could be selected first when switching to a
weapon type even if external weapons were still available
- Fixed: players list scroll buttons used wrong controller button
Multiplayer
- Added support for Steam Workshop campaigns
- Fixed another crash for non-AH-94 owners in missions where AH-94 is
present
- Fixed: error when attempting to create a private lobby after a
previous network routine crash
- Fixed: spawned in wrong vehicle if multiplayer spawns were placed out
of order
- Fixed: network crash when there's a kick/ban vote
- Fixed: briefing controller did not appear to sit at lectern for new
player joining
- Fixed: sometimes RWR ping would incorrectly come from a fired missile
instead of the aircraft
- Fixed: network crash when oil rig is destroyed (I wasn't able to
repro, so if it has happened to you, please try it)
- Fixed: error when creating another private lobby after previously
hosting a private lobby
- Added team score to scoreboard (mission dependent)
- Briefing room voice chat volume is persistent
- Fixed: could see dead unit icon in nav map when joining late
- Fixed: slots could be interacted when not visible in list in
briefing room menu
- Fixed: could still spawn with gear up on certain built-in MP missions
- Fixed: AI aircraft engine throttle and heat was still not synced for
clients
- Fixed: sometimes, AI aircraft would be killed when a client joins
- Fixed: wobbly/jittery AI aircraft far away from host, made a2a
refueling difficult, gun sight jumping
- Added confirmation dialogue when joining lobby
- Return to main menu if attempt to join team times out
- Show different message when host times out vs when there's a local
error
- Added support for Drone Carrier unit
- Fixed: soldiers wouldn't get out of the AV-42 if there are multiple
drop-off objectives on the same waypoint (especially after respawning, affected CTF
mission)
- Show positions of known units in briefing room map while mission is
ongoing
- Added Block feature for host to automatically ban players from new
lobbies (can be undone)
- Fixed: Player didn't get properly removed from roster if game is
force-closed or crashes
- Fixed: bullets fired by other players can appear to not come from the
end of the barrel if vehicle is moving
- Reduced memory allocations/garbage
- Fixed: remote bullets appeared clumped together for high rate of fire
guns
- ATC: sync parking space reservation
- ATC: sync runway usage reservation
- Added invite and block buttons to in-cockpit players menu
- Fixed error caused by rocket artillery when client joins
- Fixed error caused by incoming voice data buffer size
Mission Editor
- Enabled multiplayer campaign editor
- Added actions to modify team score
- Added conditional to check team score
- Added scenario settings to grant score points for kills or deaths
- Fixed score tooltips in scenario info
- Set cursor to unit rotation when jumping to unit position
- Fixed: trigger event firing itself would cause infinite loop/hang
- Fixed: Unit List conditionals with a unit that had been deleted would
always indicate a unit in the list was dead
- Added function to convert singleplayer campaigns to multiplayer
Units
- Fixed IRAPC LOD issue
- Fixed: AI Aircraft was unable to take off after rearming on a carrier
- Fixed: rotating radar model would stutter
- Fixed: AI pilots didn't calculate impact point for high drag bombs
correctly
- Fixed: MAD-4 radar wouldn't disengage when commanded to in
singleplayer
- Fixed: Team B tank couldn't kill Team A bunker
- Fixed: Ground vehicles would swing wide on turns when following a
leader on a path
- Fixed: ASF-58 radar did not sweep properly, causing extremely narrow
field of view
- Fixed: ASF-MRM max launch range setting was too small, causing ASF
fighters to not engage RWR contacts until they were very close
- Increased range that AI pilots will engage RWR contacts if they are
hard-locked

Version 1.2.0
General
- Fixed incorrect joystick/throttle haptic feedback on Quest devices
using SteamVR
- Reduced trigger latency for interactions and joystick on Oculus Touch
devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch
SteamVR binding, or binding the triggerbutton action)
- Added setting for joystick/throttle haptic feedback intensity
- Fixed errors thrown by radar
- Fixed: "PATH" label did not indicate path mode correctly in MFD GPS
page
- Fixed error when AI pilot fires the last AGM on a weapon mount
- Set "thumbstick mode" automatically for known controller types
- Fixed: incorrect joystick/throttle haptic feedback for Quest 2
controllers
- Fixed issues with parking braking behavior
- Fixed: failed conditional objectives don't show red text in end-
mission screen
- Fixed: No fire on engines when destroyed (AV-42C and F-45A)
- Updated engine switch covers
- Changed master arm switch cover to disarm when cover is closed
- Removed APU switch cover
- Improved NVG effect
- Changed HMCS displays to not be affected by NVG
- Changed redout to still have red color with NVG
- Added option for fullscreen NVG effect
- Changed redout color to be affected by ambient light intensity
- Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT
mode but not locked on a surface or unit
- Fixed: AI pilot does not call "shack" or "splash" if they
successfully kill a target with guns
- Reduced overactive haptic feedback on WMR controllers
- Fixed: hand menu was white in NVG
- Fixed: HMCS simplified HUD elements were affected by NVG
- Changed fuel dump switch covers to off-when-closed type
- Set cockpit gauge brightness to be adjustable by instrument lighting
controls
- Set CMS count brightness to be adjustable from MFD brightness
controls
- Fixed: glowing instruments and formation lights could be turned on
when the battery is off
- Added tire slipping physics and audio effects
- Disabled wheel brakes on nose wheels
- Fixed: pressing Clear Waypoint before turning on HUD would make
waypoint tunnel appear
- Hardpoints can be damaged, disabling or detaching their equipment
- Fixed: impacts did no damage if near a part that is already destroyed
- Fixed: strobe lights worked without battery
- Fixed: aircraft locked into carrier catapult did not turn with
carrier
- Fixed: missile launch warnings don't appear if RWR is disabled
- Added visible laser beams to TGP/EOTS in night vision (currently
allied only)
- Fixed: player's aircraft parts on fire would be extinguished after
quickload
- Fixed: instrument lights could be switched on with no battery in F-45
and AV-42
- Fixed: TGP didn't reset properly when battery is cycled
- Added dust kicking up from ground vehicles driving on unpaved terrain
- Fixed: radar maintained lock with no battery
- Fixed: improved ASM target acquisition to help select the intended
target
- Fixed: suspension would extend for a frame before impact
- Fixed: faulty "shoot" cue right before guided bomb target enters
firing range
- Fixed: Certain ship's hulls would trick radar into thinking the ship
was occluded by another object
- Fixed: ASM guidance would sometimes not enter terminal phase if final
waypoint was directly on a ship
- Fixed ASM pathing on single target point
- Fixed ASM terrain detection issue causing it to usually crash when
pathing over terrain
- Changed CAGM-6 to prioritize units closer to target area for
submunitions
- Fixed issue causing certain scenarios' map to not load when launching
from scenario editor main menu
- Allowed anti-ground lock-after-launch munitions such as cluster
submunitions, AGM-145, and AGM-161 to target grounded aircraft
F-45A
- Fixed: Autopilot altitude and heading controls were initially
clickable when autopilot was still off
- Fixed errors thrown by MFD GPS page
- Fixed: NAV autopilot altitude and heading did not display properly
- Fixed: Ejector seat thrusters did not make sound
- Removed uneccessary fire when canards are destroyed
- Fixed: wingtip pylon and canard hitboxes were still enabled when
destroyed
AV-42C
- Fixed inverted normals on cockpit lines
- Changed bay light to red
- Moved MFD Brightness knob
- Fixed: Could control nozzle tilt on detached engine
F/A-26B
- Moved Left MFD power knob keep it away from the master arm cover
switch
- Speed Autopilot moves throttle
- Tuned throttle PID to reduce oscillation
- Grabbing throttle disengages speed AP
- Set attitude indicator sphere brightness to be adjustable by
instrument lighting controls
- Increased suspension stiffness
- Fixed: missing fire when vertical stabilizers are destroyed
- Fixed: fuel could be dumped from nowhere when vertical stabilizers
were destroyed
- When dumping fuel while stabilizers are destroyed and on fire,
explosion occurs, causing damage
- Fixed: vertical stabilizer colliders still existed after being
destroyed
- Removed fire when elevons are destroyed
- Fixed: mirror was black at night
- Fixed: radar scan line appeared in MFD when changing display range
when radar is off
- Fixed: other radar tracks did not quickload if one of them was "hard-
locked"
Units
- Fixed: KC-49 guide lights did not turn off when unit is destroyed
- Fixed: Air units will not fall back to other behavior properly when a
tanker they're attempting to refuel from is destroyed
- Fixed: Air units would not abort landing if the carrier they're
landing on is destroyed
- Fixed: F-45A AI unit canopy did not cast shadow
- Fixed: MQ-31 wingtip strobe lights were not attached on right wing
- Fixed: multiple wingmen equipped with laser guided bombs would drop
on the same target instead of engaging several different targets
- Fixed: AI pilot would slide across ground after parking at an airbase
if it took off from a moving carrier
- Fixed: AI aircraft would not select CAGM-6 against armored ground
units
- Fixed: Air units don't turn off nav lights after aerial refueling
Mission Editor
- Fixed: A tanker unit could be commanded to refuel from itself,
causing unintended behavior. Throw error instead.
- Added "Launch" button to fly mission directly from editor main menu
- Fixed: air units could be commanded to land or rearm at an an enemy
airbase
- Fixed: AI pilot doing vertical landing with specified heading would
always point nose north
- Added command for AI pilots to fire an ASM on a user-defined path
Localization
- Added Japanese translation by hideG
- Updated Chinese localization file
- Removed unnecessary "VTOLVR_Strings-hidden" file

Patch 1.1.1
General
- Fixed an black screen error when loading vehicle save that had data
from a mod
- Catch errors caused by missing timezone code
- Fixed issue when attempting to turn off MFD while recentering in Game
MFD page
- Fixed: End mission screen rendered behind MFD panels in some
positions
- Fixed: Mission completion time was incorrect if it was completed on
the same frame that the mission started on the first try
- Fixed: End mission display could not be retrieved after
quicksave/load after completing mission
- Fixed: Ship ASM sometimes did not turn correctly after launch
F-45A
- Fixed: Pressing an MFD layout preset while Recenter page is open
would prevent the Game page from opening again
Units
- Fixed: sea units would decellerate instantly if their target speed is
below their current speed
Localization
- Added full Russian text translations
- Added scrolling to long key descriptions in localization editor
- Fixed: "Failed" and "Completed" texts on end-mission display got
truncated
- Fixed: "mins ago" in MFD quicksave page didn't get translated
- Fixed: Mission objective titles and descriptions did not change after
switching language
- Fixed: Legacy tutorial labels don't get translated after editing
files in localization tool
- Added key for "Killed by G-Forces" end-mission entry
- Added key for "Min:", short for minimum in multiple target objective
title
- Added key for "target destroyed" end-mission failure entry when a
Join objective target dies
- Added key for "Failed to defend" end-mission failure entry when a
Protect target dies
- Added keys for "Quick Load (x mins ago)" button in end-mission
display
- Added keys for "completed" and "failed" objective end-mission
entries.
- Added key for "x has reached y" protect objective end-mission entry.
- Added keys for pilot ejection and vehicle destroyed entries in end-
mission.

Version 1.1.0
Localization
- Added support for text translation
- Added localization editor
- Included Chinese translation by 醉仙望月
General
- Fixed various causes of black screen on game/mission startup
- Fixed issue with air refueling boom
- Fixed: Some bomb explosions still did not damage hitboxes when near
direct hit
- Fixed: explosions usually did no damage to ground units with a
certain type of hitbox
- Fixed: Launch bar did not retract automatically when retracting
landing gear after catapult launch
- Fixed bug which may have caused overpowered carrier arrestor cables
- Added "greyhound" as a voice recognition missile callout
- Fixed: "AUTO" text on joystick adjuster was unlit in F-45A and F/A-
26B
- Various minor performance optimizations
- Reduced AGM-89 size by 15%
A/V-42C
- Adjusted AGM-89 mounting point
- Fixed: M230 turret would jump around when in gimbal mode and TGP in
PIP mode (will now lock forward)
F/A-26B
- Fixed: VSI and AP ALT dash labels were not lit
- Fixed: HSI showed incorrect distance unit until activated by landing
request
- Fixed: Disabling radar would not cause pre-pitbull AIM-120 to lose
tracking
- Fixed: damage to wing aerodynamics could be fixed by toggling wing
fold switch
F-45A
- Fixed: Unit options button tooltip was incorrect
Units
- Fixed: Enemy carrier radar did not shut off when ship is sunk
- Fixed a possible cause for ground units being found floating in the
air occasionally
Mission Editor
- Fixed: Player roll and pitch conditional value could not be changed
from 0
- Added ability to fine tune cursor rotation with shift + middle mouse
drag
- Added city buildings and roads to minimap
Patch 1.0.2
General
- Fixed: Cruise missiles did not maintain altitude while flying towards
the first point in a path
- Fixed occasional error when quickloading AI pilot doing a bombing run
- Fixed: no space for player to park if all wingmen survive and land
first in Desert Cobra mission 5
- Fixed: no waypoint for Escort objective in Desert Cobra mission 3
- Small tweaks to various Desert Cobra missions
- Fixed some cases where explosions did no damage on direct hits
F-45A
- Fixed: The label of "ALT Warning" was "Altitude Units" (vehicle
options MFD page)
Units
- Fixed: AI pilot would accept a command to attack a target although it
was not airborne
- Fixed: AI pilot taxiing after landing on carrier did not resume after
quickload
- Fixed: AI pilot would be stuck at parking space if quicksave/loaded
while rearming
- Fixed: KC-49 fuel boom would stick out of one of the hangars in
Airbase 1 when parked
- Fixed: Hangar doors did not open for parking AI pilots in Akutan
- Fixed issues with AI pilot bombing
- Fixed: AI pilots would unlock brakes before engines start causing
them to roll on carrier deck
- Fixed: AI pilot pitch jittering when flying to an orbit point from
far away
- Fixed: AI units would take off again after RTB command if their
default spawn behavior was Take Off
- Fixed: AI pilot would continue trying to refuel from a tanker that
has become unavailable (ex: tanker began landing)
- Fixed: tanker boom got stuck extended if target refuel port was
closed during refueling
- Fixed: AI aircraft did not continue attacking their target after
quickload
- Fixed possible cause for bombers occasionally spawning at very low
speed
Mission Editor
- Added option for AI aircraft to start cold when default behavior is
parked
- Fixed: AP ALT setting did not update when altitude units are changed
- Fixed: HSI waypoint distance unit did not update when distance units
are changed
Tutorials
- Disabled quicksave in AV-42C tutorials

Patch 1.0.1
General
- Fixed: Wingmen voices were still able to be all disabled, causing
black screen at mission start
- Fixed: certain texts did not support certain characters
- Fixed: NVG not visible in spectator cam "Smooth Look" mode
A/V-42C
- Fixed: mp3 radio audio was not as loud as in other vehicles
- Fixed: some missions in The Island campaign did not have RTB waypoint
- Fixed: The Island mission 7 - RTB objective would start if Anti-ship
2 was completed before Anti-ship 1
- Fixed: soldiers would stand on top of each other at the beginning of
The Island mission 1
- Fixed: soldiers in The Island mission 2 stand inside each other
- Updated some mission images for The Island
F/A-26B
- Fixed: HUD tint knob did not default to zero
Units
- Fixed: AI pilot as formation leader in player group would steer off
course after quickload (Caused issue in Desert Cobra mission 8)
- Fixed: AI Pilot would not return to base to refuel when there is no
tanker
- Fixed error when VTOL pilot is commanded to land while it is already
landing
- Fixed: AI pilots sometimes slide off carrier when waiting to take off
- Fixed subtle jerky motion of ships in formation (caused player
vehicle to appear to shake on carrier in formation)
- Fixed: non-combat aircraft that had editable equipment (MQ-31) could
enter combat state after evading a missile
- Fixed: AI pilot doesn't avoid running into player when breaking from
formation to land
- Reduced chance of shooting and/or head-on collision at dogfight merge
- AI pilot will check if someone is occupying its landing pad before
transitioning to vertical landing
- Fixed: AI pilot with low fuel would take off again after player's RTB
order
- Fixed: AI pilot that landed vertically on non-carrier surface
wouldn't take off again
- Fixed: Some units would pitch up and down right before landing on
runway
- Fixed: Overweight VTOL pilot would jettison weapons and land
vertically when it could have landed conventionally
- Fixed: AI pilot would loop endlessly or crash after aborting landing
on runway
- Fixed: AI plane sometimes doesn't inherit carrier velocity when
beginning to move from parking space on carrier
- Fixed: F/A-26B was only allowed to land on carrier if two specific
spots were available
- Fixed: AI pilot sometimes did not abort landing when another unit
moves onto the runway
- Fixed: Drone carrier ship's drones would remain alive if the carrier
was destroyed before they were launched
- Fixed: AI pilots in formation would not engage targets on sight if
flying at low altitude
- Fixed: AI pilot sometimes fails to regulate speed properly after
retracting gear
(always full throttle)
- Fixed: AI pilot fails to fly properly when spawned after a quickload
(affected bombers in Desert Cobra mission 4)
- Fixed: AI pilots would not aim properly when using AGM, so they would
not fire
- Changed ships in a group to move to the closest formation position
instead of crossing each other
- Fixed: AI pilot would taxi back to the runway if quicksaved/loaded
while it was about to park
Mission Editor
- Changed "Is Landed" to "Landed" for AI aircraft conditional property

Version 1.0 (changes since v0.0.17)


General
- Fixed: Black screen when starting mission if game was started with no
game settings file or no wingmen voices enabled by default
- Fixed: BGM did not transition smoothly when fading from one track to
another
- Added credits scene to main menu
- Changed interaction zone of hardpoints in loadout configurator to use
entire rectangle
- Show Wing Fold warning when locked into catapult with wings folded
- Carrier catapult won't launch when wings are folded
- Fixed gun director sight twitching when target is a surface target
and is accelerating or turning
- Fixed: ATC voice recognition didn't work until MFD comms menu was
opened
- Fixed: CAGM-6 submunitions wouldn't lock on targets
- Fixed: "Rearming ready" radio message played when taxiing from
parking space across rearming zones on carrier
- Changed waypoint HUD to be less cluttered when facing the waypoint
- Changed ground crew to only greet the player when moving below a
certain surface speed
- Fixed: Gun director sight jittered when TGP locked on an aircraft
parked on a moving ship
- Added option to disable bobblehead
- Display correct location in flight log when taking off or landing
- Fixed: framerate limiter setting did not get applied at startup
- Updated RTB and Fuel waypoints in some quickflight missions
- Added "Spread Medium" voice recognition
- Fixed: Couldn't command wingmen to RTB, Rearm or Refuel without
calling other commands first
- Fixed: player could rearm at a station where an AI unit was already
parked
- Fixed: Wing fold worked without battery
- Canopy will start open when in cold start mode
- Added error label when voice mic switch is enabled but game window is
not in focus (recognition won't work)
- Fixed: waypoints set to AI aircraft that were destroyed would jump
around (now will not show)
- Fixed: Map loading scene did not properly rotate to player
orientation
- Display player's callsign in the briefing for a mission
- Fixed: engine tilt continues to move when letting go of throttle
while tilting engine
- Fixed: landing gear warning remained suppressed after taking off if
dismissed while landing
- Fixed: Loading a saved equipment loadout would override mission-
locked hardpoints
- Fixed: Equipment preview showed wrong equipment in loadout
configurator if a hardpoint was mission-locked to an equip that is not one of the
available equipment in the mission or campaign
- Fixed: Fuel dump audio plays and a bit if fuel is dumped when
switching fuel dump on while battery is off
- Changed tree distribution to be deterministic so they don't randomly
spawn inside units placed in forests
- Fixed: pilot arms clip through body when reaching across chest
- Fixed: engine audio effects were not smooth when idling after
starting up
- Fixed: Carrier OLS lights continued to operate after player landed
- Fixed: light flares were not visible in TGP
- Added option to disable tap-to-toggle grip
- Added option to not reset seated position at game startup (recall
last setting)
- Fixed some HUD icon masking
- Increased nozzle tilt input deadzone when at full tilt or full locked
- Set nozzle tilt to automatically continue to 0 if left at less than
5deg
- Fixed: end of ATC name was cut off at end of scrolling label in Comms
MFD page
- Adjusted interaction trigger for equipment list in loadout
configurator
- Adjusted interaction trigger for "Launch" button in loadout
configurator
- Fixed: Wingmen/Equipment title did not fit properly in MFD Comms page
- Fixed: description for "Toggle Grip" setting did not fit space
- Fixed: Vehicle continues to slide when brake locked on slight slope
- Fixed: End mission panel did not accomodate many results entries
(added scrollbar)
- Updated props in vehicle configurator scene
- Added option to enable arrestor hook collisions
- Added runway lights to airbases
- Added collider to Akutan airbase seawall
- Added street lights to custom map cities at night
- Added city building lights and street-level illumination in custom
maps
- Fixed: APU switch did not switch to off when entering rearming
station
- Fixed: parts of crashed AV-42C prop did not illuminate properly
- Fixed city building textures UVs at low LOD
- Added colored runway threshold lights with landing/takeoff direction
- Added lighting when using rearming station at night
- Added joystick sensitivity setting in Options MFD page
- Increased minimum autopilot altitude from 0 to 15m
- Fixed: aircraft pitch oscillated with altitude autopilot in some
circumstances
- Fixed: hand pose was slightly offset on certain knobs
- Changed redout to darken view instead of turning white when using NVG
- Fixed: Game settings category would have an empty page if the
previous page was full
- Adjusted game settings layout to allow slightly longer descriptions
- Increased TGP visibility and locking distance
- Clear taxiway navigation path if player is airborne or cancelled
request
- Changed "Closest" ATC option in comms MFD page to "Last Contact"
since ATCs are already sorted by distance
- Fixed: AI pilots got stuck on taxi after quickload
- Quickload ATC landing request
- Fixed: city streets in custom maps were a rough surface for landing
gear
- Fixed: RWR could detect radar through terrain when radar source is
outside of terrain LOD area
- Fixed invisible sign collider in Airbase 1
- Fixed: Unable to repair when canopy is broken
- Fixed: Spectator camera 4k screenshots had a smaller FOV than preview
- Fixed quickload error when AI pilot is evading
- Fixed: sequenced event actions got fired again after quickload if an
exit condition was not met or it was the last node
- Fixed: minimum altitude on autopilot altitude adjustment knob
- Added audio to canopy
- Added objectives to refuel and carrier landing quick flight missions
- Reduced color banding in night sky
- Fixed some button tooltips in main menu
- Added mission completion time to end mission panel
- Updated splash image
- Fixed: seat position moves incorrectly after ejecting with "body
physics" disabled
- Fixed: attempting to click on the recenter button in the main menu
could click on a menu button instead if finger was also pointing at menu
- Fixed: changing measurement units doesn't work after quickloading
with the units options window open
- Added symmetry mode to loadout configurator
- Show stationary, surface-altitude TWR next to atmosphere/airspeed
affected TWR for F-45A and A/V-42C
- Fixed: weapons possibly did not deal damage if they detonated inside
a hitbox
- Fixed: Could start engine without APU by quicksave/loading during
startup
- Fixed inconsistency between engine warning indicator and master
caution engine warning
- Fixed strange electrical behavior when engine startup causes battery
depletion
- Fixed: sonic boom sound sometimes gets repeated rapidly
- Fixed: joystick adjustment position did not get saved/loaded
precisely
- Fixed: pressing Fuel waypoint button when designated tanker was
destroyed would set waypoint to arbitrary point
- Fixed: In some cases, explosion did no damage to a hitbox because it
was occluded by another collider, even though that collider was also a hitbox
- Changed SaveData to live in "AppData\Roaming\Boundless Dynamics, LLC\
VTOLVR\SaveData" (existing files will be copied over) to prevent save data loss
from game updates/reinstalls
- Fixed: dynamic lights washed out terrain color at night
- Fixed error when commanding wingmen to RTB but one was dead or not
yet spawned
- Fixed: fuel jumps to previous level when touching fuel knob in
loadout configurator after loading a saved setup
- Fixed wrist movement when curling thumb with skeletal hand animation
- Set thumb to more natural default position with skeletal hand
animation
- Fixed interaction hand poses with skeletal hand animation
- Fixed: some weapon mounts weighed too much
F-45A
- Adjusted enemy bomber path in Bay Assault mission
- Hid unused radar cursor on radar MFD page
- Rearranged MFD homepage buttons
- Changed AIM-9X to AIM-9+
- Added bobblehead
- Added Visor and NVG buttons to F-45A for inside-out tracking HMDs
- Added carrier landing practice mission to quick-flight
- Fixed: reaction control still had control authority when engine was
locked and roll airduct doors were closed
- Set canopy to open when rearming
- Flipped canopy switch so "Close" is down
- Fixed equipment title and description for GBU-53 and AIM-120D
- Fixed: LIM button was visible in minimized EOTS page
- Fixed: Cruisers crossed each other in Counter-Bomber
- Fixed: instrument lighting switch also switched formation lights
- Fixed TSD quickload error that caused TSD to stop working properly
- Increased VCAP descent rate
- Fixed various MFD tooltip labels
- Fixed: external pylons disappear after rearming then repairing
- Fixed: error when attempting to rapidly fire missiles while bay doors
are still opening
- Fixed: TSD HUD settings were not loaded properly
- Fixed: MFD center minimized tab label does not get cleared when
opening its page elsewhere
- Fixed: SMS mode button starts with wrong color
- Fixed: TSD doesn't work if mission sends GPS targets at start
A/V-42C
- Fixed vertical flight tutorial
- Fixed missing briefing note in basic flight tutorial
- Fixed: spawned units did not get cleared when restarting Basic
Weapons tutorial
- Fixed: player could give orders to wingmen in The Island mission 1
- Fixed: arrestor hook goes through ground at deployed angle
- Fixed: brake lock did not enable at rearming station
- Fixed: throttle lever was not lit by interior light
- Fixed: HUD and HMCS power switch bases were not illuminated by
interior light
- Updated interior light models
- Fixed Recenter button tooltip in MFD Game menu
- Reduced glideslope in landing tutorial
- Added audio to passenger doors
- Fixed: loaded soldiers did not add weight to aircraft
- Removed annoying afterburner toggle sound
F/A-26B
- Fixed: shader did not light properly with additive lights
- Fixed: left wing damaged model was visible in equipment config scene
- Fixed: arrestor hook goes through ground and 4200L tank at deployed
angle
- Adjusted 4200L external tank shape to allow optimal arrestor hook
position and not interfere with front gear
- Fixed: brake locks did not enable at rearming station
- Set canopy to open when rearming
- Fixed: landing light was attached to wrong model, causing it to turn
with wheel steer
- Fixed inconsistent materials between engine switches
- Fixed: certain cockpit parts were not lit by interior light
- Fixed: HUD and HMCS power switch bases were not illuminated by
interior light
- Improved catapult take off trim
- Fixed briefing and objective descriptions in Op. Desert Cobra 8
- Updated interior light model
- Fixed strobe light switch base material
- Fixed recenter seat button tooltip in game menu MFD page
- Added flaps audio
- Small tweaks to Op. Desert Cobra 3
ATC
- Fixed: last contacted tower was forgotten when selecting a tower from
the MFD
- Added LSO interactivity to player carrier landing
- Added "clara ball" player voice response for "call the ball" which
will begin LSO interaction further out
- Fixed: player was given runway clearance before other in line if an
AI was in line on the opposite end of the runway in Airbase 1
- Carrier OLS wave-off lights will flash if LSO waves off
- Carrier ATC will restart the landing request after LSO waves off
player or player bolters
- Added voice command for "waving off/aborting landing/going around"
when you want to abort carrier landing and stop LSO from giving directions
- ATC will give player the heading to airbase if requesting vertical
landing from far away
- Fixed: Contacting ATC with a different request sometimes did not
cancel previous request
- Fixed: ATC did not respond if you cancel vertical landing or take off
requests
- Clear player waypoints which were automatically set when task is
complete (catapult, landing)
- Set waypoint to airbase when requesting landing from far away
- Fixed: last contacted airport was not quicksaved
Units
- Fixed: AI pilots sometimes parked on the runway and would not take
off
- Fixed: bomber units would fly below their formation position
- Automatically add hull number to ship unit names so they can be
distinguished in comms menu
- Added a smaller rearming/refuel point that fit on the small rooftop
helipads
- Fixed AV-42C AI wobble during taxi
- Improved KC-49 and E-4 taxi behaviour
- Fixed: aircraft with no refuel port would not RTB to refuel
- Fixed: ground units set to move to a waypoint sometimes did not move
at desired speed or at all
- Fixed: AI pilot did airbase pathfinding synchronously upon landing,
causing a frame spike
- Fixed: Sometimes AI pilots got stuck on taxi to runway if there was
another pilot in front of it
- Fixed: AI pilots did not resume air refueling after quickload
- Added refuel ports to E-4 AWACS and KC-49 tanker units
- Changed runway lights on allied carrier
- Fixed: AI Pilots would attack units with no combat role, such as
rearming points
- Fixed: IRAPC's 8th missile tube had an inverted rail, causing missile
to be loaded backwards
- Fixed: Downed AI pilot still called missile result
(splash/shack/miss)
- Fixed: Large AI aircraft would swerve on touch down during landing
- Fixed: AI pilots would take the closest exit from a runway after
landing regardless of which side, causing large aircraft to navigate an improper
path to the large hangars
- Fixed: AI aircraft with no equipment system could not refuel at
airbase (tanker, AWACS)
- Tanker aircraft will enable nav-lights when a pilot is approaching
for refuel
- Fixed: tanker would still operate boom to refuel when inappropriate
(landing, evading, crashing, etc)
- Fixed: AI pilots in player group but not in formation with player
would fly off track after quickload (possibly caused pilots crashing when
quickloading in Op. Desert Cobra 8)
- Fixed: ground unit on path still sometimes sunk below road surface
- Fixed: VTOL AI pilots sometimes clipped through the ground when about
to take off from a temporary landing zone on terrain
- Fixed: soldiers dropped off by AV-42C glitched if they were spawned
in the passenger bay while parked on ship
- Fixed: Unarmed aircraft such as AWACS could enter combat state,
causing errors
- Fixed error when AI pilot is using laser guided bomb but target dies
before pickling
- Fixed: ships in formation always moved slower than their leader
- Fixed: subunits on allied assault carrier did not get destroyed when
ship sinks
- Fixed: inner most AI pilot formation followers sometimes fly
erratically
- Fixed errors when player gives RTB or Refuel commands to AI pilots
when player is not in an air group
- Improved AI pilot rejoin behavior from far distance
- Fixed: Drone subunits on Drone Carrier did not get quickloaded
properly
- Fixed: AI pilot that triggered an auto-refuel while landing
vertically caused physics errors
- Fixed: AI pilots would taxi into assault carrier runway while others
were landing on it
- AI Pilots take off more smoothly
- Fixed: AI pilot did not reserve its take off runway if it spawned on
it
- Fixed: E-4 and KC-49 lost significant altitude while making u-turns
- Fixed: AI unit would fly erratically when trying to fly straight
towards a target in certain situations
- Fixed: AI pilots quickloaded while ascending from catapult takeoff
would flip and crash
- Improved stabilty of AI pilots after quickload
- Fixed: debug log spam when AI pilot is low fuel or attempting to
rearm but no tanker or bases are available
- Fixed: air units did not perform default behavior if spawned after a
quickload
- Fixed ASF-33 and ASF-58 aborted gun surface attack before firing
- Fixed: When AI pilot's nontargets are set, they will still attack if
they were already attacking the target
- Fixed: When AI pilot's designated targets are set, they won't attack
immediately if they were already attacking something else
- Fixed: soldiers set to move before being picked up would try to move
back to the old waypoint after being dropped off
- Fixed: soldiers snap then stop before continuing when boarding AV-42C
- Fixed: When a soldier unit group boards the vehicle, the second unit
walks away when the leader boards
- Fixed: failed to quickload taxi navigation on AI pilot that had
landed
- Fixed: improperly quickloaded AI pilot that had landed then was
taking off again
- Fixed: ground unit movement event actions sometimes don't get
executed if they are interrupting another behavior
- Fixed: ground unit's speed doesn't change with Set Movement Speed
event action if it's in a unit group
- Fixed: soldiers don't move to the rally waypoint if quicksaved/loaded
after being dropped off
- Fixed: AI F-45 afterburner would light on short take off when
framerate is low
- Fixed: AI VTOLs sometimes flip over when trying to take off and head
in the opposite direction
- Fixed: AI pilots sometimes flew erratically when climbing from a low
altitude
- Fixed: Error when overweight AI pilot tries to take off vertically
from Allied Cruiser
AWACS
- Added voice profile by Shamebird(Chieh)
- Added voice profile by Shadow
- Added voice profile by Mercy404
- Added voice profile by Nodoka
- Fixed: AWACS reported units that were already shot down but had not
exploded
GroundCrew
- Added voice profile by chinny
- Added voice profile by Dr White
Mission Editor
- Fixed: cursor starts underneath terrain
- Changed allied AWACS to have voice enabled by default
- Added unit option for AWACS voice
- Added repair for campaign that has duplicates or gaps in mission
indices
- Fixed: tooltip remained if the object that spawned it was disabled
before the tooltip was hidden
- Fixed error when using "AllAirborne" conditional on a unit group with
a unit that wasn't spawned yet
- Added option for non-combat units such as storage tents to be "Combat
Targets" so units automatically attack them on sight
- Fixed: E-4 and MQ-31 had low default initial airspeed
- Fixed: AI pilots with auto-refuel disabled still auto-refueled
- Fixed: Error when trying to delete a carrier unit after first
deleting units attached to the carrier
- Fixed: capitalization in ship unit group event action parameters
- Prevent filenames from containing leading/trailing spaces, which
would cause errors
- Fixed: error breaks Unit List "Any Near Waypoint" conditional if a
unit on the list was deleted from the mission
Map Editor
- Fixed: map and filename displayed on right side of toolbar
- Fixed: could unintentionally move camera when double clicking on
menus

==================== Early Access ================================


Alpha v0.0.17
General
- Fixed: battery indicator light still works when battery/vehicle is
destroyed
- Changed vertical velocity units to depend on altitude units (ft/min
for feet, m/s for meters)
- Flight warnings will be cleared when battery dies/disconnected
- Fixed: seat height adjuster works with no battery
- Fixed: radar error in Akutan
- Fixed: jumping audio on engine startup
- Changed landing gear lever to be locked when landed
- Fixed: incorrect tooltip on Launch Bar switch
- Fixed: fuel dump could not be turned off when quicksaving/loading
while dumping
- Fixed: detaching external fuel tank at rearming station did not
remove fuel from vehicle
- Fixed: flight warnings stopped working in certain sitations (landing
gear, autopilot off, etc)
- Fixed: jumping audio when shutting down engine
- Fixed: incorrect "shoot" cue when initially locking an IR or Radar
target
- Fixed: end mission panel texts recorded before a quicksave did not
persist
- Fixed: missing end mission panel texts from certain mission types
- Reduced "Pull up" warning when flying level at low altitude
- Removed "Hull" health indicator from HUD
- Fixed: Reparing did not replace broken canopy
- Changed desert biome terrain textures
- Fixed: incorrect initial "Shoot" indication when switching to GBU-12
- Fixed: hangar/loading scene BGM cuts out before map loading is done
- Fixed: Background music did not quickload properly
- Added button to toggle TGP/EOTS gimbal limit line
- Fixed: rocket launcher CCIP jumped on origin shifts
- Fixed: Gun CCIP was jittery when TGP locked onto a ground unit in
formation
- Added AWACS commands to comms MFD page
- Fixed error when attempting to contact closest ATC from MFD, when
there are none available
- Mission background music volume will be lowered while mission radio
messages are playing
- Fixed: error when trying to play a previously downloaded workshp
mission after starting the game for the first time
- Fixed: Incorrect saved loadouts when launching a workshop scenario
for a different vehicle than the last one used
AV-42C
- Fixed radio messages in The Island mission 2 when option objective is
completed first
F/A-26B
- Fixed typos in jettison buttons' tooltips
- Fixed: airspeed gauge was blank before battery on
- Autoset first waypoint for Op:DC mission 3
- Revised some voice lines in Op:DC mission 1
- Recreated target practice mission in a different map
- Added a second freeflight mission in a different map
- Made AIM-120 single rail compatible with hardpoints 11 and 12
- Fixed missing "x2" in name of AIM-120 dual rail
F-45A
- Changed gun door to only open when pulling the trigger
- Enabled side internal bay mounted AGM-145 in quick flight
- Fixed: error after quickload breaks TSD
- Added "Bay Assault" mission to quick-flight
- Fixed incorrect tooltips in CMS settings
Quickload
- Fixed quickload error caused by disabling old ship wake effect in
16f2
- Fixed: Countermeasures refilled after quickload
- Fixed: instrument lights remained off after quickload even though
switch is on
Tutorials
- Fixed: "Rotate to face landing pads" objective in hover AP tutorial
did not complete if player was not in an expected location
Units
- Fixed: SRAD Truck engaged enemies even when "engage enemies" was
disabled
- Adjusted ship wake appearance
- Adjusted aero/thrust properties of VLS-launched anti air missiles
- Fixed: Ships would fire VLS-launched missiles from far out of range
- Fixed: AI pilots would remain in formation while leader aircraft is
destroyed and falling
- Fixed: "Fire Salvos On Waypoint Radius" on rocket artillery always
aimed with zero radius
- Changed rocket artillery to be able to reload (if allowed) and
continue firing if empty in the middle of a fire order
- Fixed errors with AI pilots' ground attacks when there are unspawned
units
- Fixed: landing gear was visibly missing at lower LOD levels for F-45
and GAV-25
- Fixed: AI aircraft which spawned parked had landing lights enabled
- Fixed: Pilots got stuck taxiing back to rearm on assault carrier
- Fixed: Pilots didn't taxi to the runway properly after rearming on
assault carrier
- Improved AI Pilot taxi to runway / queuing behavior at airbases
- Fixed: sometimes player was granted take off while waiting in line
behind an AI pilot
- Fixed: AI Pilots spawned with 100% fuel despite settings
- Improved ship path following to fix issues with more complex smooth
paths
- Fixed: MQ-31 landing gear visibly disappeared at lower LOD
- Fixed: ground unit moving on path sometimes jumps below or floats
above surface
- Changed air units to not explode quickly in the air after death
- Reduced allied bomber's nav light flare size
- Improved ground unit formation movement
- Fixed: incoming missiles interrupted and ruined some scripted AI
pilot behaviors like vertical landing
- Added visual damage and pilot ejection to allied bomber unit
- Fixed: drunken E-4 AWACS taxi behavior
- Fixed: Hitboxes of dead ground units occluded nearby living ground
units
- Fixed: AWACS would continuously call out threats if there is more
than one hostile group near it
- Changed: Ground units will not move to formation until the leader has
moved or "Set Formation" is called
ATC
- Fixed: Akutan ATC authorized pilots to land on runway in wrong
direction when approaching from behind
- Fixed: Carrier said "Welcome Back" when you overshoot and crash
- Fixed: ATC says "Welcome Back" if you request landing then hover in
the air
- Voice requesting take off from "tower" will contact the
airbase/carrier you are landed on rather than the closest airbase (which can be the
wrong one in some cases)
- Voice requests to "tower" will contact the last contacted tower (if
there is one) instead of always the closest one
Mission Editor
- Fixed: Double click to edit timed and trigger events
- Fixed: Double click to select global value
- Fixed: Double click to select unit group
- Fixed: Enter and Escape buttons to okay or cancel global value editor
- Added ability to set hull number for allied ships (defaults to unit
ID if not set >0)
- Fixed: Proximity trigger always used spherical distance regardless of
setting
- Fixed: cancelling a required objective made it impossible to complete
a mission
- Added ability to import an existing standalone mission to a campaign
- Unused maps will be deleted from campaign when deleting the last
scenario that uses it
- Changed "Join Unit" objective to fail if the unit is dead or has not
spawned
- Added bezier curve mode for paths
- Fixed: Cancelling an objective that is a prerequisite for a required
objective or final objective made it impossible to complete a mission
- Added priority and non-target event actions for ground and sea units
and groups
- Fixed: double click to edit path
- Fixed: F/A-26B unit: HP3 and HP8 select None when editing for the
first time

Alpha v0.0.16f2 patch


General
- Fixed landing sequence in intro scene
- Fixed: some warning lights continued after battery was disabled
- Fixed: rudder pedal model clipped out of position in AV-42 and F/A-26
- Fixed: trigger remain pulled when letting go of joystick while
trigger was pulled
- Fixed HUD CCIP to display properly when impact point is far below
- Fixed errors in log from AIPilot (harmless)
- Fixed inconsistency between aircraft position when spawning and
rearming on carriers
- Fixed: instrument lighting did not require electricity
- Fixed: APU did not get repaired properly
- Fixed: helmet was visible in S-cam smooth look when disabled in FPV
- Fixed: "Destroy" missions were completed if the targets were not
spawned yet
- Fixed: Error with ground unit groups broke missions
- Changed ship wake graphics
- Added normal maps to carrier deck surface
- Fixed: carrier arrestor cable hovered over deck while retracting
- Fixed: altitude warning would sound before climbing above min
altitude at takeoff
F/A-26B
- Fixed instrument light switch tooltip
Units
- VTOL capable air units requesting landing will be served VTOL-only
parking spots (helipads) first if available
- AI pilots can now use guided bombs
- Fixed errors when spawning some air units, causing mission load to
fail
- Fixed: killing leader of ship group did not hand off the leader's
order to the next promoted leader
- Fixed soldier LOD
Mission Editor
- Fixed error preventing removing a unit from a carrier when there is
another new carrier with no units
- Fixed missing map_akutan
- Fixed: Forcing quicksave while spawning ships would cause ships to
not move on quickload

Alpha v0.0.16
General
- Made ARAD HUD mode persistent between flights
- Fixed: HUD missile shot cue got stuck when setting master disarmed
- Fixed: black screen when launching a tutorial from a new save file
before ever selecting a vehicle
- Fixed: cruise missiles would fail if quicksaved/quickloaded right
after dropping, before their guidance turned on
- Fixed: weapons could be attached to broken hardpoints
- Adjusted size of light glow (nav lights, strobe, etc) depending on
ambient light (smaller during the day)
- Added ability to repair vehicle damage at rearming station
- Added radio messages when attempting to contact ground crew for
rearm/refuel/repair
- Added ground crew voice profile by Tesla
- Returning unused equipment in rearming station will refund budget
- Reloading empty or partially empty weapons will only charge per-
missile/ammo/rocket reloaded
- Fixed: radio message audio only emitted from inside cockpit when at
rearming station
- Fixed: blackout/redout screen effect did not display correctly in
SmoothLook spectator camera mode
- Fixed audio glitches when pressing buttons on loadout configurator on
moving carrier
- Improved flight warnings system (using TTS voice temporarily)
- Added engine failure indicator lights
- Fixed: Fuel dump would continue when battery is cut out
- Fixed: dash gauges would stop working properly when battery dies
until battery power is cycled
- Added transition to entering/exiting rearming point
- Fixed: loading scene helmet would float and/or disappear when game is
paused (steamvr menu)
- Fixed possible cause for voice commands to stop working after a
mission
- Fixed: rearming stations stopped working when restarting a mission
while at the rearming station
- Fixed: missile launch warning works with no battery
- Added altitude warning settings to options MFD page
- Fixed some inconsistencies with explosion damage on fast moving
targets
- Fixed some missiles not producing enough heat for defensive missiles
to lock onto
- Fixed: missiles with detachable boosters did not generate heat
- Fixed: was able to return to aircraft from rearming right before
"Reload All" was complete, causing the last few weapons to not be initialized
properly
- Fixed: MFD equip page showed garbage info when quicksaved and loaded
while in an equip's settings page but not being displayed
- Fixed: was able to enter rearming station while hooked into arrestor
cable, causing mayhem
- Changed arrestor cables to break when pulling them in unintended
directions
- Fixed: wing fold warning did not sound when wings are folded before
attempting to take off
- Fixed: wingmen sometimes called "defeated missile" when the missile
they were evading actually killed them
- Fixed possible cause for exploding aircraft when attaching equipment
on a moving carrier
- Stopped reloading Steam Workshop campaigns and scenarios when
unneccessary
- Added loading bar and reduced hanging when loading steam workshop
scenarios
- Fixed splash scene background
- Fixed: some objectives could be completed unintentionally during a
quickload
- Fixed: pressing certain buttons made beep sound when battery is off
- Fixed inconsistency between HUD OLS and carrier OLS
- Fixed: tutorial label lines did not dispose properly when restarting
the mission
- Fixed: autopilots could be enabled while landed
- Fixed: speed autopilot could be enabled without battery
- Added wingman and ground crew voice profiles by Fyrcat
- Added missing rearming stations to helipads and large hangars in
Akutan airbase
- ARAD HUD mode setting did not save/load properly
- Fixed: Parking space reserved by player takes too long to unreserve
when player leaves
- Added resistance, bumpiness, and less traction when rolling on
unpaved surface
- Fixed: parking space was not marked unoccupied when occupant dies
- Added gimbal limit/airframe mask guide to TGP/EOTS displays
- Made a better screen for when a campaign has no missions (used to be
red screen with 1/0 count)
- Fixed: scroll views in main menu would scroll past edge while
scrolling, which would hide menu items if scrolling by accident
- Changed quick hand menu to render over everything
- Added optional framerate limiter matching VR device refresh rate to
try fixing JobTempAlloc errors (experiment)
- Fixed: scroll views in equipment configurator would scroll past edge
while scrolling
- Fixed: if no wingman voice settings were set, all were disabled by
default instead of enabled
- Fixed: if no wingman voices are enabled, div by zero error when
spawning wingman
- Potential fix for issues with launching campaigns from the in-game
workshop browser
- Fixed: player aircraft spawns with landing gear up when restarting
mission from very far away from spawn point
- Fixed: controller vibrates continuously after exiting Steam overlay
if it was vibrating while entering Steam overlay
- Fixed: Carrier responded "wait for clearance" when requesting take
off, even though a catapult was immediately available
- Fixed: parking space reservation system was sloppy, causing bugs
including VTOL AI pilots landing where the player was instructed to park
- Fixed incorrect playback length of mp3s in briefing notes
- Fixed: cancelling take off request after taxiing onto runway does not
free the runway for other aircraft
- Added bindings for left and right wheel brakes (Hardware rudder must
be enabled. If bound, throttle trigger will only control airbrake)
- Added ability to invert an axis binding
- Fixed signs in Airbase 2
- Fixed: vehicle moves slightly relative to aircraft carrier on origin
shifts
- Fixed: vehicle moves several meters relative to aircraft carrier on
quickloads
- Fixed: workshop browser Info button no sound
- Fixed: workshop browser play button no sound
- Fixed: VRKeyboard Okay and Cancel buttons no sound
- Fixed: loadout congfiguration save/load menu audio too loud
- Fixed: bottom of wingman voices list in game settings was cut off
AV-42C
- Added CMS settings MFD page
- Removed old warnings from vehicle destruction
- Added bingo fuel settings to options MFD page
- Fixed: objectives mission did not advance if player skipped
regrouping before attacking in The Island mission 4
F/A-26B
- Added CMS settings MFD page
- Updated gun model
- Added hitbox to engines
- Fixed: nav/strobe lights still showed on broken wing tips
- Added bingo fuel settings to options MFD page
- Fixed: losing lock in boresight mode leaves the BRA info on the page
- Added OLS indicator to HUD during carrier landing
- Tweaks to Desert Cobra mission 8
- Fixed issue in Desert Cobra mission 6 where destroying all air
targets except the bomber's escorts will begin RTB objective without completing the
CAP mission
- Set carrier group in Desert Cobra mission 6 to begin turning earlier
so it won't be turning while units are landing
F-45A
- Added CMS settings page to SMS page
- Updated gun model and description
- Added hitbox to engine
- Engine startup takes more electrical power
- Fixed: could not slew EOTS via TSD if EOTS display was not visible
- Added icons showing when missile or enemy aircraft is hot or cold in
TSD HUD
- Fixed inaudible aero braking sound
- Adjusted wing aero sound
- Added countermeasure counts to MFD
- Fixed: internal weapon bay doors did not work properly after internal
weapons were rearmed
- Fixed: tinted visor would darken HUD
- AGM-145 can now be launched without a lock (LOAL - lock on after
launch)
- Improved landing gear suspension characteristics
- Fixed: Can't issue "Attack my target" command on TSD target if TSD
page is minimized
- Fixed: Issuing "Attack my target" on TSD target will cause both
"affirmative" and "can not comply" commands when it should be "affirmative"
- Fixed quicksave error when there are deleted GPS groups
Equipment
- Fixed: Antiship missile would dive into ground if it finds a target
while still flying over terrain and is set to sea-skim
- Reduced CBU-97 bomblet parachute drag to reduce hangtime before
skeets deploy
ATC
- Fixed: contacting nearest ATC will call the last airport you
requested take off from, even if it is not the closest one
- Added ability to specify which "tower" to contact for ATC in MFD
- Added ability to specify which "tower" to contact for ATC using voice
- Added ability to request vertical landing and takeoff instead of
conventional
- Added responses for requesting take off from the wrong ATC
- Fixed: requesting landing from a different airbase before landing at
a previously requested airbase did not cancel the previous request
- Added "Call the ball" interaction when landing on carrier
Units
- Fixed typo in B-11 Mk-83 equip
- Fixed: ship wake stretched from spawn point to current position after
quickload
- Fixed: VTOL units did not return engine tilt to default after landing
vertically
- Added exterior lights to AI aircraft where missing
- Fixed: MANPADS sometimes lead the target too much when shooting
- Fixed: invincible air units could fly through terrain and water
- Fixed aircraft failing to land properly if navigation speed is set
too high
- Allowed spawning VTOL aircraft on the allied cruiser unit
- Allowed requesting vertical landing and takeoff from cruiser unit
- Added "Assault Carrier" allied sea unit
- Fixed: Error when an AI pilot takes off from a carrier, then lands
and attempts to take off from a different carrier type
- Fixed AI AV-42C oscillation when taking off vertically
- Fixed F-45A landing short when performing arrested recovery
- Fixed: AI pilots lost lock on target when firing non-fire-and-forget
AGM
- Changed AI Pilot taxi behaviour to speed up a slightly on straights
and slow down on turns to reduce taxi time
- Added option to disable "stop to engage" on tank units
- Fixed: ground units set to attack only other ground units would not
attack landed aircraft
- Fixed: AI pilot quickloaded during the final stage of VTOL landing
would crash
- Fixed: Sometimes soldiers would stop on the way to entering player
passenger bay
Mission Editor
- Added a prompt and prevent creating a mission that has the same
filename as a map used by the mission or campaign, which caused conflicts
- Added prompt in campaign edit window to repair a campaign with known
issues
- Added prompt in campaign edit window if unsaved changes to campaign
info will be lost when exiting the window
- Changed path name to rename button w/ dialogue
- Fixed: conditional editor got stuck if a node is deleted while
editing a connection from it
- Fixed: when launching as invincible, AI pilots would not fire guns at
player
- Fixed: Playing a BGM song after it stops did not start it from the
beginning
- Fixed: could not save scenario after setting up event action with an
MP3 when that mp3 already existed in mission resources the audio test button was
used (file was in use)
- Various UI tweaks
- Fixed: could not save after an mp3 was tested in an event action,
then deleted
- Set framerate limit in editors to stop CPU/GPU overusage
- Fixed: could not delete sequenced events with empty event actions
- Added "Global Values" and related conditions and event actions
- Fixed: aircraft unit did not get properly removed from a carrier when
moving it when there are multiple carriers on its team
- Fixed issues when deleting a carrier that has units on it
- Fixed error when calling "Land" action on air group with unspawned
units
- Made trigger and sequence event name char limits and UI consistent
with timed events
- Added event action to kill player pilot
- Added event action to destroy player vehicle
- Added event action to kill entire unit group
Steam
- Require logged in on Steam account to launch game

Alpha v0.0.15
General
- Removed artificial altitude ceiling
- Added atmospheric effects to wing aerodynamics and jet engine
performance (to create natural altitude ceilings)
- Fixed airbase buildings disappearing at certain distances
- Fixed certain cockpit components not saving properly
- Fixed: dropped bombs that were damaged by other bombs played damage
sounds on player vehicle
- Fixed terrain shader issue that may have contributed to reprojection
issue
- Fixed center stick moving when grabbed
- Fixed camera shakes caused by explosions and sonic booms
- Fixed black screen on startup on systems where speech recognition is
not supported
- Fixed: low LOD models showed at incorrect distances in spectator
camera
- Fixed error spam in intro scene
- Fixed error in map editor preview generator
- Can use throttle thumbstick to switch SOI
- Added Vive Cosmos default bindings
- Added sound effects to TGP functions
- Fixed: objectives out of order in MFD after quickload
- Added ability to request rearm and refuel with voice
- Fixed: spectator camera would continuously reset when in fly-along
missile mode and missile/bomb is about to impact
- Fixed game directory path issues when game is launched from another
process
- Fixed missing text in AV-42C and F/A-26B seat recenter MFD page
- Fixed spectator camera jittering in PresetViews mode
- Added Camcorder mode to S-Cam
- Improved performance of terrain shader
- Fixed "Orbit Here" radio command not working properly
- Added Tutorials menu to main vehicle menu
- Added Radar tutorial
- Added SEAD tutorial
- Added AGM tutorial
- Moved AV-42C tutorials from "The Island" training tab to main
tutorials menu
- Fixed: Attached equipment didn't affect RCS of AV-42C and F/A-26B
- Fixed: changing page in main settings menu reverted unsaved changes
- Fixed: Smoke and explosion particles were still visible after
quickload or mission restart
- Fixed: Sonic boom sound not muffled when canopy is closed
- Fixed collision warning beeping when parked on carrier
- Updated loading scene
- Fixed parking orientation in Airbase 2 hangars
- Updated map loading display to show proper map edges
- Fixed: GPS targets don't initially appear in HUD until GPS targets
are changed
- Fixed: Some meshes, textures and materials were not destroyed when
not in use, causing system to run out of memory in long play sessions
- Fixed loading scene when launching map editor
- Reduced memory used by map cities
- Fixed near clipping plane for Spectator Camera in SmoothLook mode
- Disabled shadows at far Spectator Camera distances to remove shadow
artifacts on terrain
- Fixed far plane cutoff in Spectator Camera interior views
- Fixed: player blackout caused exterior Spectator Camera audio to fade
out
- Added slight camera shake to interior Fixed Spectator Camera from g-
forces, cannon fire, etc
Steam Workshop
- Fixed: Background music did not play in Steam Workshop custom
missions
- Fixed: unwanted loading popup when selecting a page in workshop
browser
F/A-26B
- Added declutter switch
- Moved MFD Brightness knob
- Added MFD swap button
- Improved pitch control at high AoA
- Added fuel dump switch
- Added visual damage to wings
- Fixed MFD Swap button tooltip
- Added auto speed AP mode
- Added AP altitude adjuster
- Added Mission 8 to Operation: Desert Cobra
- Tweaked Operation Cobra Mission 3 to make it more interesting
- Fixed missing RTB and refuel waypoints in free flight
- Fixed: Rear view mirror was not quicksave persistent
- Fixed: Side eject handles (with center stick) did not require tight
grip with Index controllers
F-45A
- Fixed: formation lights were on by default
- Added shoot indicator
- Changed TSD scale toggle to zoom in/out buttons
- Added center stick option
- Added autopilot controls
- Changed internal laser guided bomb to use trigger to open bay
- Fixed: some weapons fired from internal bay did not balance properly
- Added AGM-145 anti-tank missile
- Added GBU-53 Advanced SD Bomb
- Added Fuel Config screen to SMS MFD page
- Fixed: some indicator lights worked with no battery
- Fixed incorrect TSD target indicator after GPS targets have been
deleted
- Fixed TSD quickload issues caused by missiles
- Fixed Nav map quickload issues
- Reduced overly aggressive flight assist for roll and pitch
- Improved flight assist during jet-borne flight
- Added SMS mode selector (config/arming/jettison)
- Added wing damage models
- Added another mission to quick-flight
- Added TSD HUD icons and filters
- Slightly reduced radar cross section
- Fixed: lift fan would still work if the engine failed to start up
- Fixed: Map display stops working after turning MFD off and on
- Fixed TSD errors after quickload
- Fixed: radar power not persistent after QL
- Fixed: TSD zoom not persistent after QL
- Fixed: TSD selection not persist after QL
- Fixed: MFD SOI not persistent after QL
- Fixed: SMS mode not persistent after QL
- Fixed: SMS Fuel page not persistent after QL (not displayed)
- Fixed: SMS WBD Override page not persistent after QL (not displayed)
- Fixed: Fuel dump not persistent after QL
- Fixed Quickload error when a GPS group was deleted
- Fixed TSD icons glitched around after quickload
- Added quicksave menu to "Game" MFD page
- Fixed incorrect audio source for parking brake
AV-42C
- Added fuel dump switch
- Added visual damage to wings and fuselage
- Fixed missing tooltips on Nav and Strobe light switches
- Changed afterburner to be more throttleable to help hovering at TWR
where hover point is near afterburner threshold
Equipment
- Reduced AIM-126, AIM-9, and AIRS-T drag
- Increased AIM-126 radar receiver field of view and adjusted launch
zone parameters
- Allowed GBU-12 to lock on after launch to allow dropping on laser-
designated targets which are initially out of view
- Added declutter button to ARAD MFD page
- Fixed issue where AGM-114 would not track to target in certain launch
conditions
- Increased stealth charactersitics of AGM-89 and AGM-161
- Fixed guidance issues on missiles mounted at rearming station
- Fixed: GBU-12 (and possibly others) did not detonate when killed
- Fixed GBU-39 and GBU-53 in quad mounts were ejected in the wrong
direction
Units
- Fixed VTOL units colliding with carrier island on takeoff
- Fixed AI pilot issue when returning to base from far away
- Added option to enable AWACS comms on allied AWACS (WIP)*
- Fixed MQ-31 landing on non-carrier runway
- Fixed heat emission on certain aircraft engines
- Applied mach drag effects to AI aircraft
- Reduced AI aircraft collisions with terrain when landing
- Fixed loud audio coming from AI AV-42C on spawn
- Fixed AI pilots running into terrain when returning to base from far
away
- Added MAD-4 Radar and Missile launcher units to enemy team (Mobile
Air Defense)
- AI Pilots will not enable radar while landed, landing, taking off, or
refueling
- Tweaked AI pilot terrain avoidance more to solve crashes in certain
situations
- Adjusted MQ-31 engine and aero performance which were too weak to
climb to altitude when fully loaded
- Fixed AI Pilot getting lost when taxiing to runway from large hangers
in airbase 1
- Fixed: Rearm/Refuel point props did not snap to ground surface
- Added destruction models to enemy bomber
- Fixed: Certain aircraft units spun and floated into the air when
destroyed on the ground
- Fixed: IRAPC not illuminated in TGP view when not zoomed in on it
Quicksave
- Fixed black screen issue after quicksaves
- Fixed error when quicksaving while an AI pilot is vertically landing
on a helipad
- Fixed: HUD showed "no arm" after quickload
- Fixed: Quad hand menu quicksave did not honor quicksave limits set by
mission creator
- Fixed: Exploded pieces of dead aircraft spawned unintentionally after
quickload
Mission Editor
- Fixed unwanted inputs when using static object browser
- Show loading message when quitting mission editor
- Added bearing to measuring tool
- Added option to select a waypoint as "bullseye"
- Added Sequenced Events**
- Added ability to change whether allied air units can be commanded by
the player (both wingmen and non-wingmen)
- Added ability to reorder objectives in the objectives list (does not
affect start order/prerequisites)
- Added ability for AI AV-42C's to pick up, drop off, and be preloaded
with soldiers
- Added "Is Landed" condition for AI aircraft units in conditional
editor
- Opening the Event Action Browser will bring the browser to the
previously selected action
- Fixed: AI pilots made radio call as if they destroyed a player-
designated target, when it was an editor-designated target
- Fixed: cursor heading changed while moving over terrain
- Fixed: static objects did not align properly to terrain after loading
saved mission
- Added Conditional Actions (If/ElseIf/Else)
- BGM will no longer replay from beginning if the same song was
triggered again by an event action
- Added quicksave and quickload event actions
- Orbit, nav path, form on pilot, refuel, rearm, RTB event actions will
interrupt AI pilot bombing runs
- Added ability to preload soldiers to Player's AV-42C
- Fixed issues with editing aircraft on Carrier and pressing Cancel
- Fixed: Enter button while editing value in conditional editor would
close the editor
- Added surface speed conditional for player spawn
- Added a prompt when the mission image is too large for Steamworkshop
upload
- Allow AI pilots to take off after being commanded to land

Alpha v0.0.14
General
- Added a one-time notification to opt-in to cloud diagnostics
- Added button to permanently hide Steam Workshop notification
- Added equipment loadout saving/loading
- Added compatibility check for new custom missions
- Added option to make S-Cam recording persistent
- Added an extra zoom-out level for MFD nav map
- Show reply in MFD comms page when no airfield is available for take-
off/landing
- Fixed: smoke particles became too transparent
- Made comms and radio volume settings persistent between flights
- Removed reflection highlight in internal helmet visor
- Reverted shadow library to attempt to solve performance issues
- Optimized terrain and water shaders
- Various minor script optimizations
- Various rendering/material optimizations
- Changed default measurement units to Feet/NM/Knots for new saves
- Changed eject handle to require more grip force for Index controllers
- Changed Index controller finger curl to use trigger instead of
proximity to make it easier to interact with switches/buttons
- Disabled tap-to-toggle behavior with Index controller on
throttle/joystick
- Organized game settings into categories
- Fixed: First moments of MP3 playback was repeated
- Fixed: MP3s had incorrect length causing long trailing silence
- Fixed flight log unable to scroll to bottom
- Fixed SteamVR input issue when returning to a VR scene from 2D
- Fixed: Roads removed tree models in path but not tree colliders
- Fixed forearm model clipping through sleeve during fast movement
- Fixed exploding aircraft when mounting a weapon in a specific
circumstance
- Updated Oculus SDK to 1.38
- Updated SteamVR SDK to v2.3.2
Equipment
- Fixed remaining issue causing AGM-161 guidance to sometimes fail near
the target
- Fixed terminal guidance issue with AGM-89 anti-ship missile
A/V-42C
- Fixed error that breaks weapon tutorial if master disarmed during
certain steps
- Fixed hover autopilot issues
F/A-26B
- Replaced a SEAD unit with a refuel drone in Desert Cobra mission 6
- Fixed issue in Desert Cobra mission 7 that caused allied CAP to never
join the battle
- Fixed deformed pilot legs
F-45A
- Added afterburner indicator
- Added weapon bay override settings in SMS page
- Added flight log to Game Menu MFD page
- Weapon bay doors will stay closed until uncaged for heat-seekers set
to Trigger Uncage mode
- Rearranged a few cockpit components
- Fixed title in vehicle configurator
- Updated helmet model
- Changed HMCS/HMD related features to be enabled when HMD switch is on
(flip-down visor for tint only)
Mission Editor
- Added static objects for building small bases, FARPs
- Added visual to aircraft equipment editor
- Added countermeasure event action for AI aircraft units
- Added Land At Waypoint w/ Direction event action for VTOL aircraft
- Resized some windows, UI elements to help display list items better
- Enlarged unit and static object browsers and added preview thumbnails
- Fixed issues with NumAirborne parameters in air unit group
conditional node
- Fixed issues with objectives where a unit is to be picked up/dropped
off more than once
- Fixed: Units and unit groups were out of order in event action
browser
- Fixed "All Airborne" air group conditional firing immediately on
mission start
- Fixed: Setting player as target for proximity trigger which is
triggered by Unit did not work
- Fixed: Unable to scroll on long pre-requisite objectives list
- Fixed error when sending a GPS point or path via event action at
mission start time
- Fixed: Units with targetable weapons (guns on boats) were not ignored
when the unit is a non-target
- Changed AI Pilot default path to always be used as airborne
navigation path, not taxi path
Map Editor
- Added another version of an airbase
- Fixed: heightmap-specific options showed when Terrain Type was
initially set on Archipelago (noise gen) mode
- Fixed missing out-of-bounds terrain chunks in North and East coast
maps
Units
- Added Rocket Artillery Truck units
- Added more event actions for artillery units
- Added MQ-31 carrier based unmanned aerial refuelling vehicle
- Added "SRAD Truck" allied ground vehicle with IR SAM and cannon
- Added Rearming/Refueling points
- Fixed wind noise coming from AI F-45 flying in formation
- Fixed: radio comms played when AI F-45A refueled
- Fixed: AI F-45A was impervious to bullets
- Fixed: AI F-45A on carrier didn't unfold wings before vertical
takeoff
- Fixed: AI planes refuelling did not return to previous tasks if
tanker was destroyed
- Fixed issue with loading passengers when AI F-45A is present
- Fixed GAV-25 front wheel lateral grip
- Fixed AI pilots erratic behavior when lining up a low altitude
bombing run
- Fixed: AI F-45A radar did not detect enemy units, and showed on
player RWR
- Fixed AI F/A-26B taxi behavior (running off path into airbase signs)
Quicksave
- Fixed: Some gun turrets continued to be able to fire when destroyed
before a quicksave/quickload
- Fixed: Start Events on objectives set to prereq mode were fired on
quickload even when already completed
- Fixed VTOLs crashing if quicksaved/loaded while they are taking off
vertically
- Fixed quicksave error when there's a trigger event with no waypoint
- Fixed: Timed events that were stopped were resumed after quickload
- Fixed: Drone Carrier mantas re-launched even when carrier was dead
after qs/ql
Steam Workshop
- Fixed some formatting issues with author name and description
Wingmen Voices
- Added "Texas" voice profile by Red1791

Alpha v0.0.13
F-45A
- Work-in-progress release
F/A-26B
- Added missions 6 and 7 to Operation: Desert Cobra
A/V-42C
- Fixed hand position on grab bar
- Fixed issues in Basic Weapons tutorial
- Added GBU-12 racks
General
- Updated to Unity 2019.1
- Updated Oculus SDK to latest version (1.37)
- Improved gun director sight to account for target
acceleration/turning
- Changed water depth shader render texture format for compatibility
- Fixed carrier arrestor cables yanking aircraft too much
- Fixed carrier optical landing system inconsistency between vehicles
- Fixed non-spherical clipping at edge of render distance
- Handle error caused by duplicate custom map ID when loading game
- Fixed missing helmet shadow in FPV
- Updated to latest SteamVR Input system
- Added support for Valve Index/Knuckles controllers
- Added option for SteamVR skeleton hand animations
- Added quick in-flight game menu (grip + trigger + menu/b/y)
- Fixed occasional g-force induced death on catapult launches
- Updated shadow library
Equipment
- New nav map display
- Fixed rocket salvo balancing
- Fixed weapon firing order to try to maintain symmetry
- Fixed AGM cruise missile not using final waypoint as ground target if
no live targets were optically acquired
- Fixed over-powered chaff countermeasures
- Increased pitbull ranges of active radar missiles
- Hide TGP HUD icon when in FWD mode
- Fixed: Sea-skimming anti-ship missiles usually crashed into water
right before impact
- Improved anti-ship missile terrain following behavior to reduce
crashing
- Fixed MARM guidance when firing at a target above your current
altitude
- Fixed GBU-12 price
- Fixed imprecise throttle control caused by floating point errors
Radar
- Adjusted radar cross sections of aircraft
- Fixed: RCS was not being affected by attached weapons for certain
aircraft
Mission Editor
- Fixed: unable to select Akutan from new mission map selector
- Fixed scrollbars receiving unwanted inputs
- Fixed issues with non-lowercase extensions in images used for mission
thumbnail
- Fixed issues with mp3 files in briefing notes
- Added triggerable colored flares
- Added Oil Platform static object (destroyable)
- Added Static Object conditional node to conditional editor
- Added Static Object category to event action browser
- Added Expand button to minimap
- Changed mouse input to solve disabled input issues
- Fixed broken campaign mission reordering
Map Editor
- Changed Open Map UI to list by map name instead of file name (if
available)
- Fixed: Map preview did not update on save until editor was closed and
reopened
- Changed the way height maps are saved and loaded to increase height
precision, reduce jaggedness (will only affect new edits/saves)
- Changed mouse input to solve disabled input issues
Units
- Fixed catapult designations on allied aircraft carrier
- Setting "Engage Enemies" on radar units will enable/disable the radar
- Changed AI VTOL landing program to be "on rails" for consistency
- Fixed typo in enemy SAM Launcher unit description
- Added F-45A AI unit
AI
- Fixed issue with bombing routine where they pull unneccessary
Immelmann before bombing run
- Fixed AI sometimes firing ASMs at dead ships
- Improved evasive maneuvers vs radar missiles
Quicksave
- Fixed QS Error with FLKM-100
- AI VTOL landing state persistence
- AI VTOL take-off state persistence
Alpha v0.0.12
General
- Changed GPS target send from NAV map to use altitude above ground
level (so 0 will always be terrain surface)
- Target altitude adjustment in NAV map uses nicer numbers when
altitude units are set to feet
- Fixed temporary freeze when starting a new mp3 stream in the cockpit
mp3 radio
- Fixed disappearing buildings
- Fixed end mission panel not appearing when a required objective is
failed
- Added coastal map example "costaOeste"
- Fixed pixel lighting in terrain shader
- Added quicksave menu in GAME MFD page
- Ability to scroll through UI menus using thumb stick/pad
- Added scrollable list view in mission selection screen
F/A-26B
- Added missions to Operation: Desert Cobra
- Fixed CATO trim sometimes failing to pull up to target pitch
Equipment
- Added GBU-12 Laser guided bomb and AGM-161 air-to-ground cruise
missile
- Fixed RWR still playing missile lock sound after missile has stopped
locking while other radar is still locking
- Fixed TGP display still showing IFF info after target was occluded or
destroyed
- Changed ARAD to remain functional while the MFD screen is not being
displayed
- Fixed F/A-26B canopy not inheriting aircraft's velocity when broken
- Fixed HUD sometimes disappearing when bomb CCRP target goes out of
view
- Added MFD button to TGP screen to toggle HMD video in HEAD mode
Units
- Fixed some issues with ground unit movement that happens far away
from player
- Fixed SAAW not maintaining lock on target due to changes to gun
turrets using radar
- Fixed enemy drone carrier and missile cruiser radars not working
properly
- Fixed issue caused by SAM unit referencing a radar that was deleted
- Fixed enemy aircraft drunken taxi issue
- Fixed rear left spawn point on allied carrier (too close to edge for
F/A-26B)
- Fixed error when AI F/A-26B fires anti-ship missile
Mission Editor
- Added "Linear" mode for Paths
- Fixed Select All button on multi-unit selector including units that
aren't available to select
- Fixed Allied MBT unit preview showing box around unit
- Added Unit Group features to mobile ground units
- Fixed "cancel" button in multi-unit selection window still applied
changes
- Added dialogue to remove unit from carrier when attempting to move it
- Fixed issues caused by descriptions containing special characters
- Added "Any Unit Detected" and "All Units Detected" conditions to unit
group and unit list conditional nodes
- Added "Chance" conditional node
- Added default "radar enabled" option for aircraft with radar
- Added "alternate spawns" editor to units
- Added "Any near waypoint" property for unit list conditional node
- Fixed audio silence after returning to mission editor from flight
- Improved memory usage when saving and loading missions/campaigns
- Fixed error that prevented saving when a Path had zero points
- Fixed typo in unit options for ships
- Fixed: able to move camera while carrier editor is open, related
issues
- Added quicksave options to scenario info window
- Fixed certain sub-units not completing Destroy objectives when killed
- Fixed: final objective would start / mission would be complete if
remaining required objectives have not started yet
- Changed map selection on new mission to use same UI as map editor
- Allow selecting sub-units as attack targets for air units and groups
- Allow selecting sub-units for
- Added airborne conditionals to air unit group conditional node
Map Editor
- Added "Coastal" map border type
- Static objects and roads reposition on the surface when terrain
height is adjusted
- Added automatic bridge supports to road system
- Fixed camera drifting
- Added map info editor window (name and description)
- Updated map preview shader
- Allow selecting sub-units as attack targets for air units and groups
- Allow selecting sub-units for unit list conditionals
- Added airborne conditionals to air unit group conditional node
Wingmen
- Added "Vyxenah" voice profile
Comms
- "Attack my target" Allow using ARAD MFD page to select target
- "Attack my target" Use MFD page that is SOI if targets are selected
on multiple MFD screens
- Corrected order of to/from callout in ATC comms
Performance
- Adjusted tree LOD distances to reduce rendered polys
- Optimized city colliders
- Reduced framerate dropping with tree colliders enabled
- Fixed issue where some city chunks sometimes did not get batched
Alpha v0.0.11f5 Patch
General
- Fixed: Player sometimes falls through terrain when spawning for the
first time in a custom map
Equipment
- Fixed heat seeking missiles in "trigger uncage" mode not working
properly while a target is locked on radar
Alpha v0.0.11f4 Patch
Units
- Added new drop tanks and conformal fuel tanks to AI F/A-26B equipment
AI
- Fixed taxiing aircraft not continuing if an aircraft ahead of them in
line is destroyed
General
- Fixed incorrect material used on infinite terrain borders (broken in
11f3)
- Fixed "missing map" issue on campaigns and scenarios with packed maps
when map is not in custom maps folder
- Removed temporary mission files
Alpha v0.0.11f3 Patch
General
- Fixed memory not being properly cleaned up after unloading a map
- Fixed map loading procedure to remove hiccup after loading map with
infinite terrain borders
Alpha v0.0.11f2 Patch
Units
- Fixed Manta UCAV description in mission editor
Mission Editor
- Fixed: "M" key triggered measurement tool (not intended)
AI Pilots
- Fixed: pilot performing VTOL takeoff wouldn't execute a command given
to them while taking off (affected Open Water mission)
Alpha v0.0.11
General
- Added Map Editor
- Added more communications commands in MFD
- Added velocity vectors to air unit icons in MFD map
- Added fuel/thrust info page to right mini MFD on both vehicles
- Added 4K screenshot button to S-Cam (saved in Screenshots folder in
game directory)
- Added support for Oculus SDK
- Added nav map icon for player-launched GPS weapons
- Added mic switch to each vehicle's comms panel
- Added wingman voice commands
- Added illuminated elements to dials and knobs
- Added map editor button to VR game menu
- Added first pass at ATC communications
- Added option to hide helmet in FPV for wide-FOV HMDs
- Added grouped unit icons for air units in MFD map
- Added "New Objective" notification to HUD
- Added BGM Volume setting in game settings menu
- Changed MP3 streaming library to NAudio
- Changed background music
- Changed reply messages for rearming request to make more sense
- Modified behavior of twist knobs to appear more natural
- Moved intro carrier scene position to indoors
- Moved settings window to flat panel display
- Optimized airbase taxi lane pathfinding
- Restarting a scenario will no longer require reloading the entire map
- Fade audio on transitions to prevent harsh sounds when loading into
cockpit
- Fixed experimental wind affecting vehicle in configuration scene
- Fixed missiles' proximity detonation sometimes failing at high
relative speed
- Fixed joystick behavior when grabbed at odd angles
- Fixed MFD map display sometimes having incorrect depth
- Fixed briefing audio not playing
- Fixed bug in heatseeker code that caused log spam and lag
- Fixed cockpit mp3 radio not playing in stereo
- Fixed hardware input bindings not loading when launching editor from
intro scene
- Fixed occasional issues when spawning on a carrier
- Fixed: unintended launch warnings when planes drop bombs
A/V-42C
- Added G-limiter switch
- Added MFD Brightness knob
- Adjusted aerodynamics
- Increased internal fuel capacity by ~14%
- Tweaked engine fuel drain (increased)
- Fixed hover/altitude autopilot label alignment in HUD
- Fixed log error spam caused by certain text elements
- Fixed overlapping in mini MFD fuel page
F/A-26B
- Added AIM-120 x2 mount for F/A-26B equipment
- Added HUD warning for folded wings
- Added MFD Brightness knob
- Added conformal fuel tanks to F/A-26B equipment
- Added first 4 missions to an F/A-26B campaign
- Added instrument lighting switch and dimmer knob
- Added larger droptank to F/A-26B equipment
- Added locked target name in Radar UI
- Added material emission to jet nozzles with afterburner
- Increased gear suspension spring and damper values
- Reversed RWR switch to match orientation of Radar switch
- Switched cockpit instrument labels to lit shader
- Tweaked engine fuel drain (decreased)
- Wings will start folded if spawning on carrier
- Fixed issues when turning off radar while targets are locked/tracked
Equipment
- Added "trigger uncage" mode to heat seeking missiles
- Added anti-radiation weapons
- Added guidance and range info to HUD for Antiship missile
- Added launch zone indicator for IR missiles
- Added target lead prediction to HUD CCRP cues for moving targets
(bombs)
- Improved accuracy and added lead prediction for rocket CCIP when TGP
has target data
- Increased damage of AIM-9
- Show HUD message when AGM selected and no TGP attached
- TGP and laser/optically guided weapons will be affected by terrain
occlusion
- Fixed Antiship missile not starting path at selected GPS waypoint if
preceeding path points exist
- Fixed aim direction of rocket pods for F/A-26B
- Fixed error when switching to AGM with no TGP attached
- Fixed explosions not doing damage when they originate inside a hitbox
Radar
- Added directional indicator on RWR for launch warnings
- Implemented advanced radar effects
- Improved RWR behavior when detecting missile locks
- Fixed issues with missiles magically reacquiring radar locks
Wingmen
- Added radio messages for several more wingman situations
- Added RTB and rearm commands for wingmen
- Added Radar On/Off command
Units
- Added ASF-30 fighter/attack jet (Enemy)
- Added MK-82AIR to AI AV-42C equips
- Added allied heavy bomber
- Added enemy bunkers
- Added enemy heavy bomber
- Added exterior lights to AV-42 and FA-26 AI units
- Added pilot ejection animations to AV-42 and F/A-26B AI
- Added rearming stations to each spawn point on aircraft carrier
- Added sea-skimming behavior to ships' anti-ship missiles
- Added storage tent building as destructible target
- Fixed bug where AV-42C AI wouldn't use AIM-9 x2 and x3 racks
- Fixed droptank attachment point location on ASF-58
- Fixed enemy ship gun turrets aiming too low.
- Fixed ground units stopping short of destination when using "Move To"
event action
- Fixed landing behavior of ASF-33
- Fixed missing hitboxes on enemy carrier's IR missile launchers
- Fixed rocket boats still shooting a rocket after being killed
- Fixed: Allied carrier was invincible
- CIWS and AAA units use now radar to track targets
- Disabled AI plane collisions when taxiing
- Reduced the accuracy of gun turrets that do not use radar tracking
AI
- Added rearming/refueling behavior to AI pilots at airbases/carriers
- Improved AI pilot air-to-air guns aiming
- No longer jettison external tanks while evading missile
- AI pilots engage enemies detected via RWR
- AI pilots no longer select weapons that are too weak to damage their
target
- Fixed AI AGM targeting for moving targets
- Fixed AI VTOLs attempting to take off vertically when spawned in
hangars
- Fixed bombing behavior for moving targets
- Fixed bug that caused AI pilots to have difficulty firing anti-ship
missiles
- Fixed bug where AI pilot got stuck if you cut in to refuel right
after they disconnect from boom
- Fixed issue when pilot that was going to refuel was interrupted by
enemy fire
- Fixed: AI pilots could see enemy fire from infinite distance
Mission Editor
- Added "Cancel Objective" event action for objectives.
- Added "Platform" static object
- Added "Set Invincible" event action for AI units
- Added Bases tab and "base editor" to set military base names and
teams
- Added MP3 support for audio resources audio
- Added Radar On/Off event actions for AI pilots
- Added ability to move static objects
- Added ability to select units by clicking on them in the world
- Added conditional mission objective type
- Added conditional node editor
- Added conditional trigger type
- Added default behavior settings for sea units
- Added distance/radius measurement tool
- Added invincibility field to AI units
- Added non-targets list actions for AI pilots
- Added priority targets actions for AI pilots
- Fixed bug where selecting units in the units tab stops responding
sometimes
- Fixed: Orbit Waypoint event action on single unit did not apply
radius and altitude settings
- Fixed: air units could be commanded to land at enemy carriers
Akutan (Island map)
- Added bridge and another road to airbase
Environment
- Added shallowness and shore effects to water shader
- Added tree collisions (optional)
Alpha v0.0.10.2 Patch
F/A-26B
- Fixed hostile fighters in Target Practice quick flight
Alpha v0.0.10.1 Patch
Mission Editor
- Added toggleable minimap
- Fixed unit and waypoint icons
Alpha v0.0.10
AV-42C
- Added HUD declutter switch
- Adjusted sizes and positions of HUD elements
- Switched fonts to non-dynamic (improve performance)
- Fixed HUD brake indicator overlapping HUD messages
- Changed "Labels" light switches to "INST" (instrument)
- Fixed instrument light switch tooltip
- Added mission 7 to The Island campaign
F/A-26B
- Updated gun audio and visual effects
- Fixed wing fold audio issues
- Fixed weapon launch indicator light not attached to canopy frame
- Replaced old quick-flight missions with custom quick-flight campaign
Mission Editor
- Fixed: tutorial objects were visible in static objects selector
- Fixed: Flight scene sometimes failed to load after reverting to
editor then testing again
- Fixed launching mission with custom map and 'optional environment'
enabled
- Added forced fuel setting when equipment is not configurable
- Prevent duplicating player spawn
- Raised default mission budget
- Added event action to send a GPS target to the player
- Added event action to send a GPS path to the player
- Added select 'all' button in unit multi-selector window
- Added command for landing AI VTOLs at a waypoint
- Switched toolbar fonts to non-dynamic to fix occasional jumbled
text/improve performance
- Fixed error when attempting to save with a path that has no points
- Fixed units sometimes displaying out of order in unit lists
Units
- Fixed: Enemy artillery could still move and shoot after being
destroyed
- Fixed ASF-58 equipment configuration
- Added static enemy AAA turret (Z20x2)
- Added static enemy long range detection/acquisition radar
- Added standard bombs for GAV-25 Bullshark
- Added MK-82AIR to F/A-26B AI equipment
- Fixed issue preventing AWACS and tanker from using countermeasures
- Added enemy aircraft carrier
- Set up enemy ASF-33 for carrier operations
- Added allied and enemy MANPADS units
- Added allied main battle tank unit
- Fixed broken machine gun turrets on tanks
- Fixed broken rail path behavior for ground units
- Added death animations to infantry soldiers
- Added rocket launcher variant of enemy drone gunboat unit
- Added LOD for allied carrier unit
Equipment
- Fixed errors when activating an AGM when no TGP is attached
- Added Hydra-70 launchers to F/A-26B
- Adjusted Hydra-70 rockets and launchers to be correct diameter and
length
- Added MK-82AIR high drag bombs
- Added Hydra-70 x19 pod for AV-42C
- Added Mk-83 1000lb bomb for F/A-26B player and AI
- Added bomb release safety: bombs won't release with negative G's
- Fixed CCRP Auto issue with CBU-97
- Added salvo option for rocket launchers
AI
- Allied AI planes will (optionally) automatically find a tanker to
refuel when low on fuel
- Fixed: AI pilot using rockets didn't lead moving targets
- Fixed: AI pilot sometimes launched AGM from outside max range
- Allowed AI pilot to release multiple bombs when targets are clustered
together
- Improved and added variation to AI pilot bombing
- Improved AI pilot collision avoidance with terrain
- Improved AI take-off traffic management on carriers
- Fixed VTOL AI issues when landing while yawing
- Fixed IR SAM launchers leading target incorrectly
General
- Added trees
- Adjusted island terrain colors/textures
- Fixed cockpit button and pilot position issues when spawning far from
the center of a map
- Fixed bullet tracer width sometimes glitching on first frame
- Fixed refuel tanker guidelights error when target is destroyed
- Added heat to missiles so they can be targeted by IR based counter-
missile systems
- Fixed performance issues caused by ship wakes
- Fixed performance issue caused by city blocks
- Added jet wash effects when over water
- Added visor and NVG toggle buttons for both vehicles
- Fixed errors when launching game with multiple custom missions with
same ID
- Custom missions with duplicate IDs will be renamed on launch
- Custom missions installed incorrectly (incorrect filepath) will be
repaired
- Updated environments
- Fixed lighting glitches on ship wakes
- Fixed death caused by body physics shaking when framerate is low
- Minor optimizations to scripts
Akutan (island map)
- Lowered city seawalls
- Fixed city LOD
- Fixed graphical glitches when rearming at airbase

Alpha v0.0.9.1 Patch


AV-42C
- Fixed missing objective targets in The Island mission 5
Editor
- Set all training missions to be unlocked initially in custom
campaigns
Alpha v0.0.9
AV-42C
- Recreated The Island campaign using VTEditor
- Created new QuickFlight campaign to replace old one
- Enabled brake lock when starting landed, flight-ready, to prevent
rolling off carrier
- Improved control using Hover Autopilot
F/A-26B
- Added some interior engine audio
- Added HUD reticle for boresight mode
- Radar now remains in boresight mode when unlocking a target
previously acquired via boresight
- Joystick button now unlocks target acquired in boresight mode and
returns to boresight mode
- Allowed weapons to be attached on fuel tank pylons
- Fuel tank pylons are now displayed in EQUIP MFD page
- Fixed: Soft-locks remained when switching radar to boresight mode
- Fixed: Joystick button still TWS locked targets when in boresight
mode
Editor
- Added loading scenes
- Added invincibility option when testing a scenario from the editor
- Added mission availability mode option to campaign editor (Sequential
or all available)
- Added event action for setting whether air unit or air group should
do radio comms
- Added "Attack Target" and "Cancel Attack Target" event actions for
air units and air groups
- Added confirmation dialogue when deleting a trigger event
- Added static objects
- Added tooltips in the Scenario Info window
- Fixed black screen issues when launching custom campaign mission from
editor
- Fixed incorrect team showing when selecting a formation leader for an
air unit group event action
- Fixed: Objectives showed incomplete status even though a required
unit was selected
- Fixed error when deleting a scenario from the Open menu before
opening any scenario
- Fixed: Enabling a previously disabled trigger event through an event
action did not actually enable it
- Fixed drop-off objectives on the hospital helipad not working
- Fixed trigger event not working if the waypoint is a unit that was
not spawned immediately
- Fixed mission breaking error caused by having a Fly To objective with
no waypoint set
- Fixed error when an air group is commanded to take off or land, but
one of the pilots is dead
- Fixed: Unable to save when an event action targets an objective that
has been deleted
- Fixed error when loading a scenario that had a reference to a
waypoint that was deleted
- Fixed: Editing scenario info of campaign training mission set it to
non-training
- Fixed: Forcing equips that the player hasn't unlocked caused black
screen in vehicle config hangar
- Set all equips enabled by default on a new campaign
Units
- Reduced attack rate of DMS Cruiser
- Added vapor effects to enemy fighters
- Fixed: Refuel tanker was radio messaging the player when an AI FA-26
was refueling
- Fixed render layers of ASF-58 and GAV-25 low-poly LODs
- Fixed RWR symbol of drones launched from drone carrier ship
- Fixed Manta UCAV ignoring default values set in editor
AI
- Fixed issue when assigning a target to wingman who is already in
combat
- Fixed: Enemy fighters won't evade or engage when far away from their
orbit waypoint or wing leader
- Fixed issue where ships assigned to a looped path sometimes start in
the wrong direction
Weapons
- Increased AIM-9 and IRIS-T resistance to countermeasures
- Increased AMRAAM turning capability at higher speeds
- Gun director sight will use radar or TGP target data if available
General
- Updated explosion particle effects
- Updated pilot body and hands models
- Added dark background to MFD labels to improve readability
- Added some hand gestures
- Added pilot color customization
- Added different overlay unit icon for allied units so team can be
identified in nightvision
- Spectator camera settings are now persistent
- Increased NVG illumination
- Radars no longer detect aircraft that are landed
- Fixed: Launching a campaign mission with no vehicle configuration
switched to the editor instead
- Fixed incorrect custom campaign mission being launched with zero
budget under certain circumstances
- Fixed rearming panel weapon display on moving carrier

Alpha v0.0.8.1 Patch


Editor
- Allow units to be set as landing objective targets so you can RTB to
moving carriers/cruisers
F/A-26
- Fixed oscillating caused by combination of body physics and center
stick options
General
- Fixed red/blue unit icons
- Fixed rearming on moving carrier
- Fixed placement of player vehicles on spawn and when rearming
- Updated Dangerous Transport and Difficult Mission custom missions
- Removed empty test campaign
Alpha v0.0.8
AV-42C
- Set new lit shader to the rest of the cockpit labels
F/A-26B
- Fixed tooltips for light switches
- Fixed hand pose bounds for light switches
- Added softlock track icons to HUD
Editor
- Added Campaign Editor
- Added "Protect Unit" objective
- Added Trigger events
- Added aicraft group option to Player Spawn to allow receiving radio
messages from wingmen in custom scenarios
- Added message in objective editor showing if certain required fields
have not been configured
- Added ability to target/reference sub-units for certain actions
- Added TWR info when editing aircraft unit equipment
- Added sea unit groups
- Allow selecting a unit as a waypoint for triggers and certain mission
objectives
- Missions set as training mission now appear in training tab in-game
- Added aicraft group option to Player Spawn to allow receiving radio
messages from wingmen in custom scenarios
- Added message in objective editor showing if certain required fields
have not been configured
- Fixed issues caused by deleting a unit that was in a unit group
- Fixed issue caused by deleting a unit attached to a carrier
- Fixed issue caused by deleting a carrier that was referenced by a
landing event
- Fixed issue when attempting to Save As with scenario that uses Editor
Resources
- Fixed broken Refuel objective type
Units
- Added ASF-58 fighter to enemy team
- Added GAV-25 attack vtol to enemy team
- Added AWACS to allied team
- Added ability for ships to move
- Added countermeasures to fuel tanker and AWACS
- Added Anti-Ship missile to allied AI planes
- Added anti-ship missiles to allied and enemy cruiser ships
- Removed annoying sound when F/A-26 wingman is turning on/off
afterburners
- Updated Allied Carrier model
- Improved AI VTOL handling
- Fixed: Enemy infantry soldier unit jumping around map
- Fixed AV-42C taxi collision avoidance and steering
Equipment
- Improved AGM-89 maneuverability
- Adjusted anti-ship guidance to eliminate crashing when turning sharp
corners and sea-skimming
- Anti-ship guidance in evasive mode can now detect incoming missiles
with radar and react
- Fixed issue where AGM would auto-lock even when set to manual uncage
on first shot
AI
- Improved landing procedures to be able to land on moving carriers
(both arrested and VTOL)
- Fixed: AI sometimes attempt to take off before taxiing to a runway
General
- Added scrollable list view for campaign selector
- Added button to reset progress on a campaign in campaign selector
- Added variations for wingman radio comms
- Added more wingman radio messages
- Added "Attack Target" command in MFD comms page
- Added experimental wind option in game settings
- Added radio comms volume knob to both vehicles
- Added second-monitor option for spectator camera
- Fixed issues with HUD brightness control on elements that show and
hide
- Fixed: Autopilot would sometimes disable unintentionally
- Fixed planes sometimes getting stuck at the end of a catapult launch
- Updated some of the custom missions to use the new features
Alpha v0.0.7.3 Hotfix
Fixes
- Adjusted F/A-26B aero to increase roll rate and control under high
AoA
- Fixed: Game crashes when in editor and SteamVR shuts down (now safe
to close SteamVR when in editor)
- Fixed error causing black screen when save file has invalid data
- Fixed missing equipment sometimes when re-arming in custom missions
- Fixed issues when launching mission from editor with brand new save
file
- Fixed weapon configuration not saving when testing mission from
editor
- Running mission from editor without equip configuration now launches
loading scene
Alpha v0.0.7.2 Hotfix
Fixes
- Fixed missing cockpit labels shader in A/V-42C
Alpha v0.0.7.1 Hotfix
Improvements
- Added HUD brightness knob to vehicles
- Added label backlight controls to A/V-42C
- Improved F/A-26B flaps aerodynamics
- Added catapult take-off autotrim switch for F/A-26B
Changes
- Adjusted F/A-26B engine specs
Fixes
- Fixed master arm label in F/A-26B equip MFD page
- Fixed error in radar missile launcher when tracking a target that is
destroyed
- Fixed colliders on F/A-26B elevons that possible caused collisions on
catapult launch
- Fixed control surface twitching
- Fixed parked AI planes being spawned in the wrong location in custom
missions
- Fixed fuel display issue when re-equipping drop tanks
- Fixed AMRAAM dynamic launch zones
- Fixed throttle thumbstick control on F/A-26B
- Fixed screen fader issues (black screen) on scene changes
- Fixed mid-air spawning in F/A-26B carrier landing practice
- Fixed F/A-26B wing audio
- Fixed probable cause for inability to rotate camera in editor after
removing HMD
- Fixed player sometimes falling a few feet when spawning on ground or
carrier in custom scenarios
- Fixed low poly model LODs showing when spectator cam is near distant
unit
- Fixed issue when launching a custom mission from editor after
changing the player vehicle, but not saving
- Fixed missing F/A-26B collision warnings
Alpha v0.0.7
Improvements
= Added VT Edit (custom mission editor)
= Added F/A-26B Fighter/attack jet
- Added CBU-97 cluster bomb
- Improved optimization of missile and rocket launchers
- Added target-look mode for spectator camera
- Added external audio mode toggle for spectator camera
- Improved autopilot nav and heading modes
- Added shot lead cue for air-to-air missiles
- Added new stationary SAM and radar units for enemy team
- Added more realistic behavior and symbology to RWR
- Added sound effects to bullet hits
- Setup LODs for AV-42C AI unit
- Updated enemy fighter model and weapons (ASF-33)
Changes
- Set fuel density, capacity, and drain rates to more realistic values
- Engine tilt inputs are scaled
- Increased altitude limit
- Adjusted AV-42C rudder aero and flight assist PIDs
- Changed RWR ping sound
- Updated intro scene
Fixes
- Fixed engine audio suddenly getting louder instead of fading when
opening doors
- Fixed missing fog in TGP camera view
- Fixed incorrect thumb control behavior on throttle for Vive
controllers
- Fixed issue when AI pilot is chasing a target that gets destroyed
- Fixed weapon switching getting stuck on AGM in manual uncage mode
- Fixed: Free locomotion wouldn't move in the correct direction
sometimes
- Fixed issues when attempting to fire multiple AGMs in manual uncage
mode
Alpha v0.0.6
Improvements
- Added M230 Chain Gun (with gimbal)
- Added manual uncage option for AGM-114, AGM-65, CAGM-6
- Equipment settings are now persistent between flights
- Added clear binding button
- Added binding axis test
- Improved AI pilot use of missiles, especially heat-seeking
- Improved AI pilot target prioritization and other combat behaviors
Changes
- Adjusted interior/exterior audio mixing
- Amplified audio sources that are exterior but attached to the vehicle
- Further reduced fog density
- Increased max locking range for targeter
- Added a far-distance LOD for city chunks
- Increased range of positions for spectator fly-by camera
- Removed Mach as global speed units option
- Mach number displayed in a separate HUD element
Fixes
- Fixed rebinding of rudder between multiple controllers
- Fixed certain missiles causing scraping damage to aircraft when being
launched
- Fixed enemy soldiers were able to be loaded into passenger bay
- Fixed soldiers pausing when running
- Fixed pitch ladder sometimes becoming unaligned
- Fixed errors thrown by AI planes when map is being set up

Alpha v0.0.5
Improvements
- Added built-in keyboard for Pilot creation. Removed dependency on
SteamVR keyboard
Changes
- Changed nav map to create map texture dynamically to support future
procedural terrains (WIP)
- Adjusted fog falloff rate to improve visibility
- Reduced AoA induced drag on AI planes
- Adjusted colors of morning sky
- Changed island terrain textures
- Lowered anti-ship sea-skimming altitude
Fixes
- Fixed inability to read axis input from particular device if several
are present
- Fixed AI Fighters had no extra drag with airbrakes deployed
- Fixed throttle trigger not affecting wheel brakes sometimes
- Fixed HMCS display elements visible from certain spectator camera
position
- Fixed screen potentially staying blacked out when returning to menu
from a mission
- Fixed aircraft seeming to teleport for a frame on origin shifts
- Fixed floating origin taking several frames to reset when camera
moves a long distance
- Fixed weapons shifting back after being jettisoned
- Fixed anti-ship guidance with only one waypoint
- Fixed anti-ship missile crashing before hitting target in direct mode
- Fixed seams between terrain chunks on the island
- Corrected runway markings on the island airbase
- Fixed some jerkiness issues with chase spectator cam

Alpha v0.0.4
Improvements
- Updated to Unity v2017.1.1
- Added The Island Campaign - Mission 6 (Darkness)
- Added basic weapons training mission
- Added target bearing indicator to TGP screen
- Added sub-label to weapon indicator on HUD with additional info
- Added TGP sensor mode options (Day, Night, Color)
- Added GPS Target System
- GPS Targets MFD page
- GPS Send/Acquire in TGP page
- GPS target and selection icons to map
- Current GPS target icon in HUD
- GPS target designation in map MFD page
- Added GBU-38 500lb JDAM
- Added GBU-39 Small Diameter Bomb
- Added Mk-82 x1 rack
- Added Equipment hardpoints 5 & 6
- Added AGM-89 Anti-ship cruise missile
- Ships can be destroyed/sunk
- Added indicator lights for when weapon is in range and ready to fire
- Added some collision avoidance behavior to AI plane in formation
- Added option for left thumb controlled rudder
- Added option for hardware input for rudder
- Added input binding menu to settings (only for rudder so far)
- Animated rudder pedals and pilot feet
- Improved AI VTOL takeoff behavior
- Added view fading between scene changes
Changes
- Changed TARGET page label to TGP
- Updated Mk82 x2 rack
- Tweaked RIM-67B performance
- Adjusted SAM flight behavior to improve effectiveness of leading into
the ground
- TGP is automatically set as SOI when Head mode is activated
- TGP PIP mode will focus on GDS pipper when target is acquired with
gun
- Reattached weapons will now be automatically armed
- Discovering a subcomponent of a unit will discover the parent unit
(ex: locking on the gun of a ship will put the ship on the map)
- Increased GAU-8 rate of fire to the proper 3900rpm
- Replaced temporary launch detector models with new model
Fixes
- Fixed occasional g-force death while being launched by catapult
- Fixed audio source position for some cockpit switches
- Fixed NVG tooltip
- Fixed Mk-82 mass
- Changed some material settings to fix certain stuttering issues
- Fixed Missile cruiser forward radars were indestructible
- Fixed some more incorrect behavior in equipment configurator
- Fixed buttons remaining pressed in if interaction is disabled on
press
- Fixed overlapping denial message on equipment rearming station
- Fixed tutorial objective not advancing if the required state was
already achieved before it started
- Fixed environment selector not displaying the correct default option
- Fixed environment select buttons not making sound

Alpha v0.0.3
Improvements
- Added persistent throttle position adjustment
- New helmet
- New in-helmet HUD (HMCS)
- New in-helmet targeting view
- Added HMCS power switch to toggle in-helmet displays
- Improved targeting camera visibility
- Added ability to switch MFD Sensor of Interest (SOI) for joystick
thumb control
- Added SOI button to TGT and NAV pages
- Added ability to set/reload countermeasures
- Added Reload All button to re-arming panel
- Fixed hand pose on left and right panel of vehicle configurator
- Added higher capacity IRIS-T launchers
- Added calibration sequence to gauges
- Added weapon count/capacity label in re-arming screen
- Added navigation, strobe, landing, interior lights and switches to
AV-42C
- Added environment option to quick-flight missions (morning,day,night)
- Added experimental night-vision mode (pull trigger on forehead)
- Added proper tooltips to map MFD page
- Added experimental Body Physics option
- Updated intro scene
Changes
- Carrier catapult will not launch until throttled up
- Reorganized weapon config screen to fit future features
- Doubled countermeasure capacity for AV-42c
Fixes
- Fixed AI pilot behavior when aborting a landing
- Fixed engine tilt bouncing to 89 when releasing Oculus Touch
thumbstick
- Fixed tree shading in targeting camera
- Fixed MP3 streamer unable to open read-only files
- Fixed unable to fire GAU-8 after re-arming it
- Fixed performance issues with HUD
- Fixed scraping audio loop getting stuck after some collisions
- Fixed incorrect behavior when switching weapons using left/right
buttons in configurator
- Fixed errors caused by crashed VTOL in Mission 1
- Fixed aircraft spawning above elevator when re-arming while elevator
moving
- Fixed ATC roof collider
Alpha v0.0.2.2 (patch)
Fixes
- Fixed speed, skips, pops/clicks in cockpit mp3 streamer

Alpha v0.0.2.1 (patch)


Fixes
- Fixed broken mission objectives in The Island mission 3
- Removed dev buttons from cockpit

Alpha v0.0.2
Improvements
- Added Carrier Landing Training mission to Quick Flight
- Added Vertical Flight w/ Autopilot tutorial mission to The Island
- Added mid-mission rearming/refueling feature
- Added rearming and refueling points to Carrier elevators, airbase
hangars
- Added in-cockpit custom mp3 streaming from user-definable folder
- Added 'autopilot off' warning when pilot overrides it
- Improved seat ejection behavior - acceleration instead of sudden
velocity change
- Corrected HUD pitch ladder
- Improved Hover autopilot
- Refuel tanker can now land and take off from runways
- Refuel tanker now has altitude and forward position guide lights
- Updated refuel tanker's model with moving control surfaces
- Added dynamic launch zone to CAGM-6
- Added refuel tanker taking off in Preparations mission
Changes
- Decreased aggressiveness of NAV autopilot
- NAV autopilot is disabled when pilot overrides via joystick
- Changed TGP smoothing rate to depend on FOV when in head-mode
- Revised some radio comms
- Slightly reduced HUD clutter
- Disabled fire and forget capability on Hellfire (AGM-114)
- Changed fire and forget AGMs to not follow TGP point when moved after
launch without point lock
- Tweaked some missile specs
- Disabled CCIP reticle when bomb stores are empty
- Changed refuel tanker boom to point to optimal position before
attempting to connect
- Temporarily replaced controller models with glove hands in menu
scenes
Fixes
- Fixed screen sometimes stays blacked out when starting a mission
- Fixed incorrect heat seeker reticle for Sidewinder x1
- Fixed Vive chaperone was visible when seated position is outside
roomscale zone
- Fixed "Continue Flight" button instructions to be platform dependent
- Fixed MFD seat re-center page instructions to be platform dependent
- Fixed Shadow acne on distant terrain (black lines)
- Fixed audio playing while paused and displaying SteamVR dashboard
- Fixed behavior of catapult hook (launch bar) when setting to
retracted while attached to catapult
- Fixed visual gaps in front gear model
- Fixed jittering when still attached to arrestor cable and throttled
up
- Fixed AV-42C wings not colliding
- Fixed unintended collision damage when rolling at high speed
- Fixed incorrect angular momentum on roll axis
- Fixed unintended collision/scraping when rolling onto helipads
- Fixed incorrect carrier landing guide in nav map in some scenarios
- Fixed incorrect zoom in/out tooltips on targeting MFD page
- Fixed spectator cam stutters on origin shift
- Fixed unwanted reflections on some weapons
- Fixed CAGM-6 sometimes not locking on unobstructed targets
- Fixed missing RTB or FUEL waypoints in some scenarios
- Fixed chaff count indicator not disabling when battery is
disconnected

Alpha v0.0.1
Changes
- Removed in-cockpit dev tools (Quick start and quick flight)
- Changed CAGM behavior to more evenly spread submunitions among
targets
- Changed The Island mission thumbnails
Fixes
- Fixed Sidewinder vertical scan mode scanning wrong direction when
mounted sideways
- Fixed wobble when launchbar is connected to carrier catapult

==================== Private Pre-Alpha Test Builds ===============================

Test Build 12
Improvements
- Optimizations to physics and air units - improved performance in Open
Waters mission
- Added Sidewinder x1 and x3
- Added profile info to pilot select screen (total flight time and last
vehicle used)
- AI Planes abort landing before touchdown if runway is not clear
Changes
- Locking radar no longer loses lock when target dies
- Adjusted timing in Open Waters mission
Fixes
- Fixed AI VTOL airbrake
- Fixed AI planes sometimes popping/bouncing up on spawn on the carrier
- Fixed TGP eye display components being culled at certain angles
- Fixed AI planes not breaking safely from formation when switching to
a different formation leader

Test Build 11
Improvements
- Added The Island missions 3,4,5
- Added basic flight tutorial
- Budget is now enforced in campaign
- Added thumbstick mode option for Oculus Touch controller
- Added brake indicator in HUD
- Improved ground unit path navigation behavior
- Optional feature for certain units to not appear on map until
discovered visually or by radar
- Improved AI pilot formation and refueling behavior
- Improved AI pilot teamwork coordination
- Improved AI pilot roll behavior
- Improved AI Pilot target prioritization
- Further improved AI Pilot carrier landing behaviors
- Added AI version of AV-42c
- Added AI ability to use unguided rockets
- Added smaller hydra rocked pod (7x)
- Applied selected measurement units to tutorial labels
- Notification overlay in campaign screen for newly unlocked missions
and equipment
- Added appropriate extra drag when landing gear is deployed
- Increased visual and locking range of TGP
- Added flight log screen to end-screen (after mission
complete/failure)
- Added thumbs up and pointing hand gestures (still unused at this
point)
Changes
- weapon switch button no longer makes sound when not actually
switching weapon
- Slightly increased tailhook arrestor forces
- Changed hydra rocket display name
- Dont throw stall warning if engine tilt is >45deg
- Set stall warning to master caution system so it can be silenced
- Replaced placeholder ui panel in intro scene
- Moved bingo fuel warning to master caution system
Fixes
- Removed extra sun flare in intro scene
- Fixed issues with unlocking new weapons after a mission
- Fixed IOR exceptions when attempting to cycle weapons on a hardpoint
that has no available weapons
- Fixed color of heading autopilot button light
- Fixed vertical velocity still showing m/s regardless of selected
speed unit
- Fixed missing refuel waypoints in the island missions
- Fixed AI Pilot target engagement behavior against ships
- Fixed typo in target practice mission description
- Fixed hand pose issues when pausing via steam button

Test Build 10
Improvements
- Implemented NAV autopilot mode
- Offset the refuel waypoint so auto-pilot refueling works
- Added persistent options for measurement units (altitude, distance,
speed)
- Added system for setting preset environments (eg. daytime environment
in target practice scenario)
- Added gimbal limit overlay on eye-piece instead of disabling the
display
Changes
- Increased VTOL engine thrust at lower speeds to help with hovering
- Changed RCS thrust sound to be less annoying
Fixes
- Fixed hand animation issues caused by pausing/steamvr overlay
- Fixed yaw input had little effect in HVR autopilot mode
- Fixed to-waypoint TGP function
- Fixed TGP target point jumps on origin shifts when not locked in TGT
mode
- Corrected the position of the eye-piece TGP display

Test Build 9
Improvements
- VTOL ejector seat uses new parachute model
- Added fire and forget capability to Hellfire and Maverick
- New helipad model
- Added helipads to island airbase
- Set up The Island campaign mission 2 (Minesweeper)
- Improved AI pilot landing
- Added RTB and landing order to AI pilots in The Island missions 1 and
2
- Improved allied fighter steering (improves landing and formation
flying)
- Made room orientation and game settings persistent
- Sped up opening animation of vehicle configurator panels
- Improved AI pilot path navigation
Fixes
- Fixed launched UCAVs crash into water at certain LOD distance
- Fixed persistence of fuel level in vehicle configurator
- Fixed error in vehicle configurator scene from comm radio source
- Fixed wingmen not following player in hostile island scenario
- Fixed heartbeat sound audible near VTOL in configurator scene
- Fixed player body rotation glitch when arms are crossed
- Disabled interactable components on vehicle when in configurator
scene
- Attempted fix of teleportation issues potentially caused by multiple
VR heads in scene (vehicle configurator scene)
- Fixed flaps and cms indicator were still working with battery off
- Fixed enemy infantry shooting at player in target practice mission

Test Build 8
Improvements
- Added to-waypoint button (WPT) in TGP MFD page
- Added ATC colliders
- Added tooltips to TGP MFD page
Fixes
- Fixed MFD stays off if switch is set to ON before battery is
connected
- Fixed incorrect master arm indicator light on startup
- Fixed indicator lights illuminated when battery is off
- Fixed incorrect HUD weapon info on startup
- Fixed master caution button didn't clear gear warning
- Fixed gear status light remained off after enabling battery
- Fixed carrier catapult issues caused by multiple carriers in scene
- Removed some duplicate units in hostile island mission
- Fixed RTB objective in MFD did not indicate completion

Test Build 7
Improvements
- Added hostile island scenario to vtol quickflight campaign
Fixes
- Disabled debugging camera

Test Build 6
Improvements
- Pilot save file creation
- Vehicle selector
- Campaign selector
- Mission/training selector
- Mission briefings
- Ready Room scene for game menus
- Budget/awards syetem
- Persistent vehicle data (seat height, joystick pos, etc)
- Persistent vehicle equipment configuration per campaign
- Quickflight 'campaign'
- The Island campaign (first mission)
- Prevent AI pilots from crashing into player when breaking from
formation
- Master caution warning system in VTOL
- Gear warning
- Altitude radar/asl mode button
- IFF in TGP screen
- CCRP Auto-release mode for bombs (when enabled, hold trigger on
approach to release point)
- Able to force load-outs for certain scenarios
- Beginnings of comms radio system
- Radio call-outs for firing missiles, engaging targets by AI pilots
Changes
- VTOL is held in place after arrested landing until hook is retracted
- Reduced brightness of target illuminator in TGP so target details
aren't lost
- Set APU startup battery drain to 0 to prevent absolutely no way to
start with dead battery
- Limited number of missiles ai pilots in a wing can fire on a single
target simultaneously
- AI Pilots switch to orbit mode after completing their navigation path
Fixes
- Fixed unable to slew TGP when in TGT mode and not locked
- Fixed engine still had audio and visual effects but no thrust when
fuel empty
- Fixed missing colliders on airbase structures
- Fixed AI pilots not choosing appropriate missile for target's range
- Fixed unhelpful tooltips in mission objective MFD page
- Fixed position and rotation of HUD waypoint in helmet hud
- Fixed position of tutorial labels when seat is reorientated

Test Build 5
Improvements
- Added IRIS-T missile to test high off boresight launch
- Added refuel tanker to terrain island
- Added fuel and rtb waypoints to terrain island
- Game settings system and UI
- Added counter-countermeasure value for heatseekers
- Optimized ground tiles in city chunks
- Temporary AI plane collision with surface
Changes
- Support reordering scenarios
- Reordered city island scenarios to put hover tutorial at front
- Replaced seat in loading scene to current model
- Attached end screen to left hand to avoid it being stuck behind
geometry
- Changed TGP to lose point lock on target unit if gimbal limited (lost
view)
- Separate label on TGP MFD screen for point and area lock
- Hide weapon reticle on HUD when weapon is empty
- Rotated terrain island map to make more sense geographically
Fixes
- Fixed non-aggressive AI planes trying to attack after evading
- Fixed NRE when plane attempts to use a radar missile and has no radar
- Fixed targeting eyepiece not retracting when switching TGP mode out
of HEAD
- Fixed TGP pointing to strange location in pipper mode when IR missile
launcher is empty
- Fixed gau-8 barrels continuing to rotate after weapon is empty
- Fixed input curves on AI vtol (intro scene)
- Fixed gimbal limiting behavior when slewing TGP
- Fixed issues caused by Steam button
- Fixed TGP locking on water surface
- Fixed HUD being visible from spectator cam when in helmet-hud mode
- Fixed incorrect calculation in gun director sight

Test Build 4
Fixes
- Fixed: After ejecting the seat height buttons reset the falling
chair's position
- Fixed waypoint position of Target Practice 2 objective in terrain
island
- Fixed inaccurate rocket targeting
- Fixed NRE when part death or something causes weapon manager UI to
refresh when the page is not open
- Fixed cloud shader fadeout
- Fixed AP OFF button tooltip
- Disable TGP eye-piece on death or eject
- Don't show bomb CCRP when TGP is not locked on surface
- Don't show TGP target range in MFD when not locked on surface
- Hide gimbal limit label when TGP is in forward or pipper tracking
mode
Changes
- Changed explosion damage falloff over distance
- Changed TGP reticle to be a HUD element
- Slightly increased hydra rocket accuracy
- Reduced hydra rocket DLZ max range
Improvements
- Separate input curves for pitch/yaw/roll instead of one for all
- Increased deadzone on yaw input
- Setup proper MFD nav map for terrain island
- Improved hover autopilot control values
- Hide glass sun glare effects when sun is occluded
- Adjustable joystick position
- HUD overlay when visor is down
- Added air targets objective to terrain island

Test Build 3
Fixes
- Fixed issue: end screen shows up when you press menu button - only do
this if not interacting with objects and all objectives are complete

Test Build 2
Fixes
- Fixed equippable gun not showing ammo as Count
- Fixed fog and teleport boundaries in intro scene
- Fixed gau-8 barrel rotation and audio
- Fixed incorrect tooltip on radio play button
- Fixed arming/disarming issue in MFD
- Fixed: there's a count selector on the gau-8 in hangar, and you can't
unequip or equip it
- Fixed: disarming all weapons in mfd makes all weapons show as NONE
- Fixed: vehicle mass doesn't update when detaching weapon in hangar
loadout config
- Fixed: can't switch AIM-9 out of headtrack mode
- Fixed: division by zero when no weapons are attached
- Fixed: argument exception in hangar when previous loadout had an
empty hardpoint
- Fixed: incorrect loadout mass when returning to hangar
Changes
- Adjust default seat position in VTOL
- Changed mass updater to update mass objects immediately on call
instead of next frame
- Adjusted stall buffetting
Improvements
- Tap/hold feature on joystick and throttle (tap to toggle, or grip to
hold)
- Added seat recenter button to intro scene and loading scene
- Added seat recenter function to game menu in MFD
- Added back button from scenario selector (back to map select)
- Added target practice objectives to terrain island

Test Build 1
- first private test build

Note: There were about 50 builds over the course of a year before sending anything
out to testers.

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