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Witch Craft

This document provides a list of potential bonus effects that can be added to spells when incorporating a monster's vestige as a material component. It details different bonus effects for different creature types, such as aberrations causing psychic damage, beasts inducing primal rage, and fey causing infatuation. Many of the effects require a saving throw to resist.
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0% found this document useful (0 votes)
34 views1 page

Witch Craft

This document provides a list of potential bonus effects that can be added to spells when incorporating a monster's vestige as a material component. It details different bonus effects for different creature types, such as aberrations causing psychic damage, beasts inducing primal rage, and fey causing infatuation. Many of the effects require a saving throw to resist.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Appendix C: Witchcraft Fiend

The target begins burning with a sinister fire. It must


When adding the vestige of a monster to the material
succeed on a Dexterity saving throw or take fire damage
component of a spell that you cast, refer to this list to
equal to three times your proficiency bonus.
determine the bonus effect added to the spell, which
depends on the creature type of the monster from which Giant
the vestige was harvested.
The target begins to feel weak and small compared to the
Aberration world around it. It must succeed on a Strength saving
throw or become light and feeble. Each time the target
The target's mind becomes gripped by a strange psychic
takes damage from an attack until the end of your next
energy. It must succeed on an Intelligence saving throw or
turn, you may move it up to 5 feet in any direction.
take psychic damage equal to your proficiency bonus and
be stunned until the end of your next turn or until it takes Humanoid
damage.
You attempt to magically foil the target's next moves. The
next time the target makes an attack roll, ability check, or
Beast
saving throw, they suffer a penalty to the roll equal to your
The target becomes filled with a primal rage. It must
proficiency bonus.
succeed on a Wisdom saving throw (which it can choose to
fail) or immediately use its reaction to make one melee Monstrosity
weapon attack against a creature of your choice that you
The target is magically rent by an unknown, monstrous
can see. On a hit, this attack deals extra damage equal to
force. The target must succeed on a Strength saving throw
your proficiency bonus.
or take bludgeoning, piercing, or slashing damage (your
Celestial choice) equal to twice your proficiency bonus and be
knocked prone.
The target becomes swathed in a burning light. It must
succeed on a Constitution saving throw or take radiant Ooze
damage equal to twice your proficiency bonus and
The target begins oozing acid that corrodes its body. It
become blinded until the end of your next turn.
must succeed on a Constitution saving throw or take acid
Construct damage equal to your proficiency bonus and suffer a
penalty to its AC equal to your proficiency bonus. The
The target's motions become sluggish as it begins to
target can repeat the saving throw at the end of each of its
transform into an inanimate object. It must succeed on a
turns, ending the penalty to its AC on a success.
Constitution saving throw (which it can choose to fail) or
become petrified until the end of your next turn. Its body Plant
turns to a solid material of your choice, such as stone,
Tangled vines and grasping weeds writhe around the
wood, or porcelain.
target. It must succeed on a Dexterity saving throw or have
Dragon its speed halved. The target can repeat the saving throw at
the end of each of its turns, ending the penalty to its
The target becomes consumed by material desire. It must
movement on a success.
succeed on a Charisma saving throw or become fixated on
an object of your choice that you can see. On its next turn, Undead
the target must use its movement to approach the object
The target becomes filled with an overwhelming sense of
by the shortest and most direct route, ending its
dread. It must succeed on a Wisdom saving throw or take
movement if it moves within 5 feet of the object. The
necrotic damage equal to twice your proficiency bonus
target can use its other actions as normal.
and become frightened of a creature of your choice that
Elemental you can see until the end of your next turn.

The target becomes enveloped in an elemental energy.


Choose one of the following damage types: acid, cold, fire,
lightning, or thunder. Each time the target takes damage Credits
of the chosen type until the end of your next turn, the
damage is either reduced or increased (your choice) by an Cover Art: Igor Grechanyi
amount equal to your proficiency bonus. "still life with a copper cauldron and magic
book" Art: Dasha Henrih
Fey "witch" Art: Rémi Jacquot
The target becomes deeply infatuated with a creature. It "voodoo doll" Art: Ceiling
must succeed on a Wisdom saving throw or become
charmed by a creature of your choice that you can see Special thanks to u/mbumbee, u/ogskive, and
until the end of your next turn. others for ideas and advice!

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