local Rayfield = loadstring(game:HttpGet('https://sirius.
menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Island_Tribes🌴",
LoadingTitle = "Urusei Yatsura",
LoadingSubtitle = "by lum_ataru",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "I_Love_Anime"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord
every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Island_Tribes🌴",
Subtitle = "Key System Urusei Yatsura",
Note = "lum_ataru",
FileName = "ANIME ON TOP", -- It is recommended to use something unique as
other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site
you would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/CmvtLtHf"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Main🏯", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "welcome to Island_Tribes🌴 ",
Content = "kill kids and take there candy",
Duration = 2,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "infinite yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/
infiniteyield/master/source'))()
end,
})
local Button = MainTab:CreateButton({
Name = "dupe",
Callback = function()
getgenv().olddata =
game:GetService("ReplicatedStorage").References.Comm.Events.SetSettings
game:GetService("ReplicatedStorage").References.Comm.Events.SetSettings:FireServer(
getgenv().olddata)
end,
})
local Button = MainTab:CreateButton({
Name = "soul duping need wood chest",
Callback = function()
local chest = game:GetService("Workspace").Replicators.NonPassive["Wood
Storage Chest"]
local putIn = true
local itemIDs = {204, 202, 201, 203, 218, 216} -- IDs for Max Soul
local Event =
game:GetService("ReplicatedStorage").References.Comm.Events.UpdateStorageChest
for _, itemID in ipairs(itemIDs) do
Event:FireServer(chest, putIn, itemID)
end
end,
})
local Button = MainTab:CreateButton({
Name = "ac bypass",
Callback = function()
Sonar =
game.ReplicatedStorage:WaitForChild('References'):WaitForChild('Comm'):WaitForChild
('Events'):WaitForChild('Sonar');
for i=1, math.random(15, 99) do
Sonar:FireServer(Workspace, Workspace, Workspace)
end
if not getgenv().bypassing then
getgenv().bypassing = true
local bypassac
bypassac = hookmetamethod(game, '__namecall', function(self, ...)
local args = {...}
if not checkcaller() and tostring(self) == "Sonar" then
return nil
end
return bypassac(self, ...)
end)
end
end,
})