CHAR AC TER
CHARACTER NAME Lukkeer
SPECIES Nautolan
CAREER Nemies
SPECIALIZATION TREES
Bounty Hunter Xandor NPC PLAYER
SOAK VALUE WOUNDS STRAIN DEFENSE
5 18 15
THRESHOLD CURRENT THRESHOLD CURRENT RANGED MELEE
CHAR AC TERISTICS
4 3 2 4 2 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE
~
FORCE
SKILLS
GENERAL SKILLS CAREER? SPECIAL RANK COMBAT SKILLS CAREER? SPECIAL RANK
Astrogation (Int) Brawl (Br)
■
Athletics (Br)
■■■ Gunnery (Ag)
Charm (Pr) Melee (Br)
■
Coercion (Will)
■■ Ranged - Light (Ag)
■■■
Computers (Int) Ranged - Heavy (Ag)
■■
Cool (Pr)
■■■
Coordination (Ag)
■ KNOWLEDGE SKILLS CAREER? SPECIAL RANK
Deception (Cun) Core Worlds (Int)
■■
Discipline (Will)
■ Education (Int)
■■
Leadership (Pr) Lore (Int)
■
Mechanics (Int) Outer Rim (Int)
■
Medicine (Int) Underworld (Int)
■
Negotiation (Pr) Xenology (Int)
Perception (Cun)
■■ Other:
Piloting - Planetary (Ag)
Piloting - Space (Ag)
■■ CUSTOM SKILLS SPECIAL
Resilience (Br)
■■ immune to suffocation
Skulduggery (Cun)
■
Stealth (Ag)
■■
Streetwise (Cun)
■
Survival (Cun)
Vigilance (Will)
■■
WE APONS
WEAPON SKILL DAMAGE RANGE CRIT SPECIAL
Stun setting, superior config: change into sniper or rifle mode, linked 1
Dual Rebly K 20 pistol Range ligth 7 Short 2
Rebly K20 rifle Range heavy 10 meduim 3 stun setting
Rebly K20 sniper Range heavy 15 Long/extreme 3 Pierce 3, cumbersome 3, prepare 1
flamethrower Range light 5 short 2 burn2, blast 2, pierce 2, vicous 3
Bolas Range light 2 short - ensnare 3, knockdown, limited 2
Vibro machette Melee 5 engaged 2 pierce 1, sunder, vicious 2
Stun grenade Range light 8 short blast 8, disorient 3, limited 2, stun damage
CHARACTER SHEET
0 0
TOTAL XP AVAILABLE XP
MOTIVATIONS
TYPE: TYPE:
OBLIGATIONS CHAR AC TER DESCRIP TION
TYPE: TYPE: GENDER:
M
AGE:
MAGNITUDE: MAGNITUDE: HEIGHT: 1,95 meters
BUILD:
HAIR:
/
EYES: red
CRITIC AL INJURIES
TYPE: TYPE:
MAGNITUDE: MAGNITUDE:
EQUIPMENT LOG CREDITS -
Talents:
Dogde 3
Side Step 2: As a maneuver may suffer up to 2 Strain to upgrade the difficulty of all ranged attacks targeting this character by 1
per Strain spent until the start of the character's next turn.
Clever Solution: Once per session, may make one skill check using Cunning rather than the normal characteristic for that skill.
Guns Blazing: As an incidental, may suffer 2 strain to avoid increasing the difficulty of a Ranged: Light check to attack with two
weapons.
Quick Draw (Improved): Twice per round, may draw or holster a weapon as an incidental.
Brace 1: remove 1 black dice next action
Crippling blow: increase diffculty of check by 1. If check deals damage, target suffers 1 strain whenever he moves for the
remainder of the encounter
qucik draw
Soft spot: after succesfull attackk may spend 1 destiney point to add damage equal to cunning to one target
Steely nerves: spend 1 destiney point to ignore effects of critical injury on willpower and presence checks until end of encounter
parry 1: when hot by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry