Starport RPG
Starport RPG
       www.rpgforkids.com
Table of
Contents
Chapter 1:
Introduction          3
Chapter 2:
Playing the Game      6
Chapter 3:
Character Building   12
Chapter 4:
Starport             26
Chapter 5:
Creatures            43
Chapter 6:
Adventures           55
Chapter 7:
Tokens and
Character Sheet      90
                                                                    Introduction
                              Chapter 1:
              Introduction
 Blaze likes to freeze things with his wand, Orion likes to sneak around so nobody can find
 him, and Angel is such a smooth-talker that no Creature in Starport can resist becoming
                    friends with her. What kind of a Character will you be?
Starport is an amazing open world where             world where the Player’s characters exist.
anything might happen, where unicorns walk          The Players react by describing what their
alongside robots, where a starship might be         characters will do.
visiting from an unknown world. Where magic         This book provides a guide for building
is real, and adventure is just around the corner.   characters and resolving an array of possible
A non-violent game of adventure and                 actions that might occur during the game.
imagination designed to facilitate growth in        Please keep in mind that this book is not
problem-solving, creativity, teamwork, critical     intended to provide a comprehensive rule set,
thinking, reading, writing, oral communication,     but rather a guide to playing a structured
mathematics, and self-esteem.                       story-telling game with exciting character
In the Starport tabletop roleplaying game           building and customization options. The
designed for children aged 5-12, each Player        game is designed to emphasize non-combat
assumes the role of the character they create.      encounters and allows characters to use a
A Guide, usually an adult, sets the scene           variety of different skills to accomplish tasks
for a story, place, or situation in a fantasy       and overcome obstacles.
                                                                                                      3
    Chapter 1
                                              What does the Guide do?
    What you need to play?                    The Guide knows the rules of the game,
                                              describes to the Players what their characters
       2 to 6 Players: Starport will work
                                              see in a fantasy world, and guides the Players
       with just one Player and a Guide,
                                              through the adventure their characters are
       but it is better with 2 to 5 Players
                                              experiencing. The Guide plays the role of any
       and a Guide.
                                              Creature or other characters the Players meet
       A Guide: The Guide is a special        along the way.
       Player who is in charge of
       knowing the rules and guiding
       Players through the story.                  Don’t get bogged down by the rules.
       Rules and Adventures: You’ll                 The most important thing for the
       need at least one copy of the                    Guide to do is to keep the
       rules that are included in this                game moving and facilitate
       book. You can use one of the pre-                     a fun experience.
       made adventures included in this
       book or make up your own.
       Game Pieces: Each Player
                                                 What do the Players do?
       will need a twenty-sided                  Players create their character by choosing
       die (called a d20), a                     Traits and abilities and buying equipment.
       printed character sheet                   They describe all the actions their character
       (found at the end of this                 takes in the game and roll a d20 to see if
       book), and something to                   those actions are successful.
       write with. You may also
       want to use printed Trait Tokens,
       Energy Point tokens, adventure
       maps, or character and Creature        What is an “Adventure”?
       tokens, all of which can be found      In Starport, Players take on the
       at the end of this book.               role of a character living in a
       Time: The adventures provided in       fantasy world. These characters can
       this book are designed to take 30      go anywhere and do anything
       to 60 minutes.                         within that fantasy world. The
                                              Guide prepares an “Adventure”
       Other Props: You can use               for the Characters which acts
       toys, figures, pictures, music or      as a storyline for players to
       anything else that makes the           follow. During an adventure,
       game more fun and engaging             Players complete tasks and have
       for Players.                           encounters that move them along
                                              the storyline. This book has three
                                              premade adventures for Guides
                                              to use with Players.
4
                                                                     Introduction
One rule to rule them all                           (such as persuade someone to do something,
                                                    climb a wall, or disable a robot with a Freeze
There is one basic rule that is used to resolve     Wand), the Guide should assign a difficulty to
all actions in the game. Any time a Player
                                                    the action and the Player must roll equal or
wants their character to do something in the
                                                    higher than the assigned difficulty on the d20.
game the Player describes the action. The
Guide decides the level of difficulty for any       The Guide may also decide that an action is
character action and assigns a number from 1        impossible, such as jumping over a 100-foot-
to 20 to that action. Normal, everyday actions,     wide hole or making friends with a mindless
like talking, eating, and traveling around          pile of goo. In these cases, no roll is allowed; the
don’t require a roll. If a character attempts       Guide would simply tell the Player the action is
to do something that might involve some skill       impossible.
                                                                                                           5
    Chapter 2
                Chapter 2:
     Playing the Game
                         Throughout an adventure,
                             there are two main
                             formats for how the
                              Players and Guide
                             interact. These two
                          formats are called “non-
                           turn-based encounters”
                               and “turn-based
                                 encounters.”
6
                                                      Playing the Game
                                                                                                        7
    Chapter 2
    which the Guide would like to give each
    player a turn to act. Turn-based encounters
                                                                   There are no game boards and no
    commonly take place when the Player
                                                                tactical movement in Starport, so unless
    Characters start an interaction with a Creature
                                                                 there is a physical obstacle between a
    they need to defeat. The Guide triggers a
                                                                Player Character and where they want
    turn-based encounter by saying, “Everyone,
                                                                   to go, moving does not use a turn.
    roll a d20 to see who goes first.”
    Guide: OK, roll a d20, it’s a difficulty of 10 (the   Angel: I’ll use a Helpful Token!
    robot is not very smart, so this might just work).    Guide: You finally succeed. A shower of ice
    Angel rolls a 2.                                      covers the Robot. All its gears freeze, and it’s
                                                          totally disabled.
    Guide: Your roll fails, Angel. You can increase
    your roll by +1 for every Smart Token you use.
    The Smart Trait is used for all actions involving
    clever ideas, not physical action. Your friends              You can use Tokens to boost action
    can also use Helpful Tokens to an increase your            rolls – notice the Guide in this example
    roll by +1 for every Helpful Token used. You                asks the Players if they would like to
    need to use 8 Tokens to succeed.                           use Tokens to boost action rolls. Allow
                                                                Players to first see their roll result
    Angel: That’s too many! No thanks.                         and then use Tokens to increase the roll
    Orion: I try to make friends with the robot.                   to a success if they wish to do so.
8
                                                    Playing the Game
Typical actions in                                 Tokens
a single turn                                      Player Characters get Tokens that represent
Players will often describe several actions they   their levels in each Trait. The more Tokens
would like to do on their turn. For example,       they have in a given Trait, the more they can
“I want to drink my Potion of Flight, fly up       increase action rolls associated with that Trait.
the cliff and tell a joke to the Joke Troll.”      At the beginning of each adventure Player
It’s up to the Guide to break down the             Characters start off with a number of Tokens
Player’s description into actions that can be      based on where they chose to place their
accomplished in one turn. Below are examples       Tokens during character creation as well as
of typical actions that can be completed in a      any additional tokens gained from equipment,
turn. Ultimately the Guide decides what counts     pets, or leveling up. During the adventure,
as an action and what can be achieved in a         Player Characters use Tokens to increase rolls
single turn.                                       and help succeed on actions.
 √ Persuade an NPC                                 If a Player uses all their Tokens in a given Trait,
                                                   they automatically fail any future action that
 √ Use a wand or throw something
                                                   requires a roll associated with that Trait. For
 √ Climb, jump, swim or overcome an                example, if a Player has used all their Sneaky
   obstacle                                        Tokens and they attempt to use their Stink
 √ Hide or defend                                  Wand on a group of Creatures (an action that
                                                   requires a Sneaky action roll), the Guide would
 √ Use a potion
                                                   tell them they can’t do it because they have no
 √ Use an ability                                  more Sneaky Tokens. If a Player uses all their
                                                   Tokens in every Trait, this means they have
                                                   gotten tired and can’t use any actions that
Traits                                             require rolls. They must use an energy point to
                                                   restore all their Tokens or go home and rest.
There are four Player Character Traits             After some rest at home, Player Characters
 √ Helpful                                         regain all their Tokens and energy points.
                                                   Typically, rest at home happens between
 √ Smart
                                                   adventures, but it’s possible the Players may
 √ Sneaky                                             want to retreat and go home for a rest in
 √ Tough                                                 the middle of an adventure.
All Player Characters                                     Players lose Tokens during the game
have different levels in                                    for many reasons, such as boosting
each Trait. The number of                                     action rolls or getting affected by
Tokens a Player Character                                       Creature actions. Unless an action
possesses in a Trait                                              or event calls for the loss of a
represents their level in that                                       specific type of Token (such
Trait. If a Player Character                                           as boosting a specific action
has 0 Tokens in a Trait, it                                            roll), Players may choose
means that character may                                               which Tokens their Player
not attempt any action                                                 Characters lose when the
rolls associated with that                                             Guide tells them they have
Trait. See the next page                                               lost a Token.
for Typical actions and
associated Traits.
                                                                                                         9
     Chapter 2
                                                    Typical actions and
            The Guide should warn Players if        associated Traits
           they are ever about to use all their
         Tokens in a given trait, leaving them      Any time a Player wishes to perform an action,
             with zero Tokens in the Trait. If a    the Guide decides if an action roll is necessary.
         Player uses all their Tokens in a given    Every action roll is associated with a Trait. After
          Trait, they may not even attempt to       making an action roll and seeing the result,
         make any action rolls associated with      a Player then has the choice of using Tokens
           that Trait. If they leave at least one   to boost the action roll to a success. To boost
         Token in the Trait, they may continue      an action roll, a Player must use one or more
           making action rolls associated with      Tokens from that Trait, gaining +1 on the action
                          that Trait.               roll for every Token they use. The list below can
                                                    help the Guide decide what Traits should be
                                                    associated with what types of action rolls.
10
                                              Playing the Game
Smart                                        Tough
This Trait must be used any                  This Trait must be
time a Player Character                      used anytime a Player
performs an action related                   Character performs an
to using their mind or                       action requiring physical
attempting something clever.                 strength. Some suggested
Here are some suggested Smart                Tough actions:
actions:                                      √ Jumping, swimming, pushing, lifting,
 √ Persuading or negotiating                    climbing
 √ Making friends
 √ Searching for something
 √ Guessing if someone is lying
                                             Degrees of success
 √ Noticing something                        In some cases, an action might be easy to
                                             perform but require skill to perform well, such
 √ Fixing something
                                             as tying a rope or playing an instrument. In
                                             these cases, the Guide should have the Player
Sneaky                                       make an action roll without telling them
This Trait must be used                      any set Difficulty. If they roll low (10 being
anytime a Player                             average), they simply do a poor job at the
Character performs an                        action, which might mean the rope they tied
action requiring dexterity                   comes apart, or the people they’re playing for
or coordination. Some                        cringe.
suggested Sneaky actions:
 √ Throwing something
 √ Using a ranged item like a wand
                                             Hiding & Defending
 √ Moving fast or performing quick actions   Sometimes when facing one or more Creatures
                                             in a turn-based encounter, a Player doesn’t
 √ Sneaking, moving silently, or hiding
                                             want to perform an action on their turn that
 √ Balancing or performing acrobatic         affects a Creature, and they decide to focus on
   actions                                   hiding or defending themselves. In these cases,
                                             the Player must make a Sneaky (hide) or
                                             Tough (defend) roll (Difficulty = the Difficulty
                                             of the Creature(s)). If they succeed, the
                                             Creature(s) can’t target them with any abilities
                                             this round. If facing multiple Creatures, they
                                             might succeed in hiding from one Creature, but
                                             not another, depending on their roll result.
                                                                                                11
     Chapter 3
                                                   Chapter 3:
     Character Building
       This section introduces rules and customization options for building Player Characters in
     the Starport game. Before starting the Player Character creation process, the Guide should
     print out a character sheet for each Player. The character sheet can be found at the end of
                                               this book.
12
                                                   Character Building
1. Choose a picture and name                       twenty or more Coins, so they have more
                                                   purchase options up front. If running multiple
There are several Player                           adventures, it’s better to start by giving five
Character sample                                   Coins, as Player Characters will earn and find
pictures at the end of this                        more Coins throughout their adventures.
book, but Guides and
Players should feel free                           5. Buy a Pet
to use any image they
want. Each Player should                           Pets are friendly Creatures that hang out with
come up with a unique                              the Player Characters, give them advice, and
name for their Character and write it at the       keep them on track during adventures. Pets
top of their character sheet.                      also provide their owners with special benefits
                                                   described in the Pets section on page 15. A
2. Choose Tokens                                   Player does not have to buy a pet and may
                                                   only have one pet at a time.
Each Player starts the game by choosing
ten Tokens. They can select their ten Tokens       6. Buy Equipment
from any combination of Traits. For example,
they can choose ten Tough Tokens or four           Buying equipment is a
Helpful and six Smart Tokens. If using physical,   great way to use Coins
printed Tokens, Players can take their Tokens;     and improve Player
otherwise, Players should record their Tokens      Character power as they
on their character sheets.                         adventure. Players start
                                                   the game by using their
                                                   Coins to buy whatever
                                                   equipment they’d like
     The Guide should inform Players that          from the Equipment
     if they choose to place zero Tokens in        section on page 18.
     a Trait, they may not use any actions
           associated with that Trait.             Player Characters can
                                                   carry up to five items at any time. A
                                                   backpack or magical backpack allows them to
                                                   carry more.
3. Choose an Ability
Players start the game by choosing an ability           Buying equipment is a great way to
from the abilities section found later in this            introduce Players to Starport and
chapter. Players can also select additional                help them understand that their
abilities at later levels (see Experience and              Player Characters are in an open
Leveling on page 24).                                      world where they literally can do
                                                        anything, go anywhere, and interact
4. Give Starting Coins                                 with anyone. The Starport Equipment
                                                        Shop is a great place to shop where
Coins represent currency in Starport, and                 Players can find all of the items on
Player Characters start the game with at               the Equipment List. Give Players their
least five Coins. The exact amount is up to              starting Coins and set them loose in
the Guide. If running a one-shot adventure,                     the city to go shopping!
the Guide should give Player Characters
                                                                                                     13
     Chapter 3
     Abilities                                                  Strong
     Player Characters start the game by choosing          Get +2 on all Tough action rolls. This ability
     one ability found in this section. They can gain      does not require you to use a turn. It is always
     multiple abilities as they level up (see the          active.
     experience points and leveling table later in
     this chapter).                                             Clever
     In most cases, using an ability takes a turn, so
                                                           Get +2 on all Smart action rolls. This ability
     during turn-based encounters using an ability
                                                           does not require you to use a turn. It is always
     forgoes a Player’s turn. During non-turn-based
                                                           active.
     encounters, Players can freely use abilities as
     much as they’d like.
                                                                Agile
          X-Ray Vision                                     Get +2 on all Sneaky action rolls. This ability
                                                           does not require you to use a turn. It is always
     You can see through any wall that is one-foot
                                                           active.
     thick or less.
          Protection                                            Illusion
                                                           Make a holographic illusion of anything. The
     No Creatures can affect you with any abilities
                                                           illusion lasts for one minute.
     for one round.
          Genie                                                 Confusion
                                                           You can spend 3 Smart Tokens and cause
     A Genie appears. It knows everything and will
                                                           any one Creature to be confused. You
     truthfully answer one question for every Smart
                                                           automatically gain one success towards
     Token you use.
                                                           defeating the creature and
                                                           if it requires more than
          Mind Hand                                        one success to defeat, it
     Move any non-living object you can see (100           does something crazy or
     pounds or less) with your mind.                       random on its next turn.
          Smash                                                 Teleport
     Break any door, chest, box or another small           Immediately
     object.                                               transport you and
                                                           your friends to any
                                                           place in Starport
          Disguise
                                                           you have
     Change yourself to look like any other NPC of         physically
     a similar size as you. You don’t gain the abilities   visited
     of an NPC you change into.                            before.
14
                                                     Character Building
Pets
Pets are companions with special powers                            Chomper
to help Player Characters. Pets also act as                          Cost: 1 Coin
helpful allies in the game. They help Players
move through the game when they are stuck
and sometimes give them suggestions for
overcoming problems or making choices.                +1 to your
The Guide should roleplay pets. Pets have             maximum
their own feelings and desires, so they can           Helpful
sometimes disagree with their owners, but             Tokens.
usually, pets try their best to help their owners.
A Player Character may only have one pet at
a time. If the Player decides to get a new pet,
the current pet runs away.
                      Trio                                          Scrappy
                   Cost: 1 Coin                                      Cost: 1 Coin
                                                      +1 to your
   +1 to your                                         maximum
   maximum                                            Sneaky
   Smart Tokens.                                      Tokens.
                                                      +1 to your
                                                      maximum Tough
   +1 to your                                         Tokens.
   maximum                                            Every time you level
   Tough                                              up while Crystal Bug
   Tokens.                                            is your pet, it
                                                      makes a small
                                                      crystal worth 3
                                                      Coins.
                                                                                     15
     Chapter 3
                        Shifty                         Scout
                      Cost: 5 Coins                  Cost: 6 Coins
                                       +1 to your
      +1 to your                       maximum
      maximum                          Smart
      Smart Tokens.                    Tokens.
      Shifty can                       +1 to your
      turn into a                      maximum
      duplicate of                     Sneaky
      you for                          Tokens.
      1 minute.                        Scout can
                                       fly.
                        Spiky                          Proto
                      Cost: 10 Coins                 Cost: 20 Coins
                                       +1 to your maximum Helpful Tokens.
                                       +1 to your maximum Smart Tokens.
                                       +1 to your maximum
      +4 to your                       Sneaky Tokens.
      maximum                          +1 to your
      Helpful                          maximum
                                       Tough Tokens.
      Tokens.
                                       Proto can fly.
                                       You can see and
                                       hear what Proto
                                       sees and hears.
16
                Character Building
                                      17
     Chapter 3
     Equipment
     All of the equipment shown here can be bought
     at the Starport equipment shop. Equipment can
     also be found in different places while Player
     Characters are adventuring. This list is not meant
                                                                    The items marked
     to be an exhaustive list of items that can be found
                                                                    with a star  are
     in Starport, so if Players want to buy something
                                                                  consumable and can
     else, it’s up to the Guide to decide if they can find
                                                                   only be used once
     it and how much it costs.
                                                                   each time they are
     Player Characters may have up to five pieces                      purchased.
     of equipment unless they have a Backpack or
     Magical Backpack that allows them to carry more.
                                                             Used to climb
                                                             up walls, cliffs,
                                                             buildings, and
                                                             other structures.
        Lets you see in the dark.
                          Net                                           Backpack
                       Cost: 1 Coin                                       Cost: 2 Coins
18
                               Character Building
Can hold
unlimited pieces                You can paint a picture
of equipment.                   of any non-living thing
                                on a wall or ground,
                                and that picture
                                will become real
                                for 1 minute.
                                                              19
     Chapter 3
      After pouring
      this potion over                      If you stick this shovel in
      your head,                            the ground, you can
      each Token you                        magically make a
      use gives you                         10-foot x 10-foot hole
      +2 instead of +1                      in front of you.
      for 1 minute.
      You use the Freeze Wand from a        You use the Shock Wand from a distance
      distance by making a Sneaky roll.     by making a Sneaky roll. When you use
      If you use the Freeze Wand on a       the Shock Wand always add +1 to your
      Creature and succeed on your Sneaky   Sneaky roll. If you use the Shock Wand
      roll, you gain one success towards    on a Creature and succeed on your
      defeating the Creature, and the       Sneaky roll, you gain one success towards
      Creature also misses its next turn.   defeating the Creature.
20
                                            Character Building
You use the Helpful Wand from a              You use the Stink Wand from a distance
distance by making a Sneaky roll.            by making a Sneaky roll. You can use
If you use the Helpful Wand on a             the Stink Wand on all the Creatures you
Creature and succeed on your Sneaky          can see, with one Sneaky roll. If you
roll, you gain one success towards           succeed on your Sneaky roll against any
defeating the Creature, and you can          Creature, you gain one success towards
restore 1 lost Helpful Token.                defeating that Creature.
+2 to your                                   +2 to your
maximum                                      maximum
Smart Tokens.                                Tough
                                             Tokens.
                                                                                       21
     Chapter 3
                                                 Once per
        +2 to your                               round, you
        maximum                                  may spend
        Sneaky                                   one Smart
        Tokens.                                  Token to avoid
                                                 the effects of
                                                 one Creature’s
                                                 ability.
              Cloak of Hiding
                      Cost: 10 Coins
        If you remain
        perfectly still,
        you automatically
        succeed on action
        rolls to hide.
22
                Character Building
                                      23
     Chapter 3
     Earning Experience Points
     and Leveling                                                       To keep the game exciting,
                                                                         it’s best to award enough
     As Players complete adventures they gain experience
                                                                       experience points for Player
     points. Experience points allow Player Characters to
                                                                       Characters to level up after
     gain levels, giving them access to more Tokens and
                                                                         every adventure or every
     abilities as described in the following table. As Player
                                                                       other adventure. If using the
     Characters become more powerful, they will be able
                                                                       optional journaling rule, the
     to take on more daring adventures.
                                                                       Guide should award Players
                                                                          slightly fewer experience
                                                                      points than would allow them
           The Guide should award experience points                      to level up and tell them
          at the end of adventures. Leveling up in the                 they will level up once they
         middle of the adventure will stall play and can               complete journal entries for
               throw everyone out of the action.                           their Player Characters.
3 2 +2 Tokens
9 3 +2 Tokens, +1 ability
27 4 +2 Tokens
65 5 +2 Tokens, +1 ability
140 6 +2 Tokens
340 8 +2 Tokens
640 10 +2 Tokens
24
                                                       Character Building
                                                                went
                       d ay,  m  e , B la ze, and Orion
                   To
                                                                 nd in
                                            ouse. Our frie
                   to explore a h
                                                                     d
                            o rt   lo  st   h  e  r  pets and aske
                    Starp
                                                                    out
                           h  e lp   fi n d   th   em. We found
                  us to
                                        ro  b  o ts   ta kin g the pets,
                   there were                                          In
                                 ll o w  e d    o  n e  into a house.
                  so we fo
                                                                      at
                           h o  u se ,  th  e  re   were robots th
                    the
                                       w  e  re    p e ts to o and also a
                  thought we                                               g
                                     b o t.  T  h e re   w as also a livin
                  friend ly ro                                           s.
                                     c h est    th   at  stole our coin
                     treasu     re
                                                                     house
                            u n  d   g o ld  e  n   letters in the
                    We fo                                                  r.
                                     e d  u  s   o  p e n a trapped doo
                     that help                                            ed
                                  d  th  e   p  e ts   be hind the trapp
                    We foun
                                                                        and
                             r.  W e  w  e n  t   b a ck to Starport
                       doo
                                            ip  m   e nt  w ith our coins. It
                      got new eq         u
                                                                             rt!
                                       m  e  !  I  lo ve  living in Starpo
                     was aweso
                                                                      - Angel
                                                                                                     25
     Chapter 4
                                        Chapter 4:
                                   Starport
                                                  Starport is a fantasy world where Characters and
                                                 Creatures from all walks of life and all times, past,
                                                present, and future come together to live their lives.
                                                   In Starport, anything can happen. One day you
                                               might see a spaceship carrying aliens from a faraway
                                               galaxy, and the next you might see a medieval knight
                                                              riding on a friendly dragon.
     This section will help the Guide make Starport      Each location description includes information
     come alive for the Players. It provides             about the typical inhabitants of the location as
     numerous encounters within Starport for the         well as exciting activities or short encounters for
     Guide to use. Several places in Starport are        the Guide to use when the Player Characters
     designed to encourage the Player Characters         visit the location. The Guide should use
     to return before or after each adventure so         these encounters to spice up the game and
     they can regularly and freely interact with the     make Starport a more interesting place for
     people and activities in Starport.                  Player Characters to explore. Remember,
                                                         the encounters are suggestions. Not every
                                                         encounter needs to be available to Player
                                                         Characters. The Guide should choose what
     Locations
                                                         encounters are available to the Player
     Don’t let the descriptions in this book or places   Characters on any given day.
     labeled on the map limit you. Starport can be
     as vast as you make it.
26
                                                                                        Starport
             Town Hall                                        Possible Encounters
             Town Hall is the biggest building in Starport    Town Hall is a great place for random
             and is home to Starmere, the Queen of            encounters with people in Starport. Each time
             Starport. Read the following aloud to the        the Player Characters visit Town Hall, the
             Players the first time they enter:               Guide may want to insert an encounter to
                                                              make things interesting. You should have the
                                                              Players meet NPC from their adventures here.
                Sound echoes off the walls of the             The Joke Troll – This is a Creature from the
                large main room in this building. You         Butterfly Blindness adventure found later in
                can barely hear yourself think with           this book. He loves telling and hearing jokes
                all the commotion. A robot clanks by          and is always laughing hysterically.
                staring at you with glowing, green,
READ ALOUD
                but friendly eyes, a small Space              The Robot – It says it can make anything
                Gnome is yelling at its pet, which is         found in the Starport Equipment Shop. The
                sleeping soundly on the floor, and a          Player Characters must still pay Coins for
                large troll with pink hair is laughing        anything it makes, but they can persuade it to
                hysterically in the corner by itself.         give a discount.
                A beautiful woman in an orange                The Space Gnome – This gnome is actually
                dress floats down the stairs and stops        an intergalactic Cook. He offers to teach the
                directly in front of you. “Hello visitors,    Players how to bake a cake.
                my name is Queen Starmere, the                The Guide should role-play
                ruler of Starport. Would you like to          the gnome (who has a very
                try a cookie?”                                high-pitched voice) and
                                                              actually bake a cake
                                                              with the Players (in the
                                                              real world). Award
                     Inhabitants                              Coins to the Players
                                                              for successfully
                      Starmere – The Queen and leader         baking a cake.
                      of Starport. Everyone in Starport
                       respects Starmere. She is a smart,
                         kind, and excellent leader. She
                          always enjoys seeing the Player
                           Characters and usually invites
                            them in for cookies.
                                 Other NPCs – Town Hall
                                  is always filled with the
                                   bustling activities of
                                    dozens of NPCs. There
                                     are cooks, cleaners,
                                       craftsmen, and
                                          visitors filling
                                            Town Hall
                                               every day.
                                                                                                               27
              Chapter 4
              Equipment Shop                                Inhabitants
              The Equipment Shop is the primary place       Bardo – The Equipment Shop owner. Bardo is
              in Starport where Player Characters can go    a big, jolly man who is always wearing a hat,
              to buy things that will help them on their    even when he’s inside.
              adventures. Read the following aloud to the
              Players the first time they enter:            Possible Encounters
                                                            Buy Goods – Player Characters most
                 Your eyes widen as you walk into this      commonly come to the Equipment Shop to
                 shop and see shelves upon shelves of       buy things. The Equipment Shop is always
                 trinkets, gadgets and magical items.       selling everything on the Equipment List, and
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                 Half of them are covered in dust and       Player Characters can always try and persuade
                 make you sneeze as you walk past,          Bardo to sell his goods for cheaper than their
                 the other half are shining like they       listed price. Bardo might also have sales from
                 were just polished. A large man in         time to time (such as buy 2 get 1 free).
                 a straw hat munches on an apple.           Sell Goods – Player Characters can sell
                 He tries to talk with the apple in his     equipment to Bardo. He buys equipment for
                 mouth and pieces fly everywhere,           half the price shown on the equipment list
                 “Hello, friends! Bardo’s the name.         (round up). He doesn’t buy any equipment
                 Welcome to my shop.”                       that costs 1 Coin.
                                                            Basement Slime – Bardo might ask the
                                                            Player Characters to clear the slime out of
                                                            his basement. There are 3-5 Slimes (see the
                                                            Creatures section) in his basement, and he
                                                            offers to pay the Player Characters 1 Coin each
                                                            to clear them out. He gives them a net to use
                                                            in capturing the Slime if they don’t already
                                                            have one.
30
                                                                                        Starport
                                                                                                                 31
              Chapter 4
              Game Room                                        Math Games
              The Game Room is run by a happy gamer            The Guide should prepare worksheets with age-
              named Jake. He loves to play games and           appropriate math problems and/or games for
              always has one or more games for the Player      the Players to complete, either on their own or
              Characters to play and earn Coins. Read the      as a group. Award 1 or more Coins to a Player
              following aloud to the Players the first time    once a worksheet is 100% complete and correct.
              they enter:
32
                                                                                                                                                                                                              Starport
                                                                                                                                  1. Which is the odd one out?
Puzzle Answers: ▸1. 13 ▸2. row 1 – 420 row 2 – 310 row 3 – 410, 515 row 4 – 405, 615, 720 ▸3. Square = 5, Heart = 4, Circle = 3
The Puzzles
                                                                                                                                                                                                                                          33
              Chapter 4
              Newsroom                                         Possible Encounters
              The Newsroom is home to Yooli the magical        Help wanted – The Newsroom has a board
              Postman. Yooli spends his time here when he is   hung on the wall where people in Starport
              not delivering messages around Starport. News    can post advertisements looking for help. Any
              from all over the Starport universe arrives at   of the three pre-made adventures found in
              the Newsroom so it can be a fascinating place.   this book and any of the encounters listed in
              Read the following aloud to the Players the      the location descriptions of this chapter can be
              first time they enter:                           posted here. Below are some simple tasks that
                                                               people need help with around Starport. Don’t
                                                               let these limit your imagination as to what
                  It looks like confetti is falling from       the Players might find posted here. The Player
                  the ceiling of this room, and then you       Characters can get in contact with anyone
                  realize its not confetti. It’s hundreds      posting an ad by giving a message to Yooli.
                  of letters spilling from tubes in the
                  ceiling. None of the letters ever reach
                  the ground. A man suddenly appears                                                 You should
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                                                                                 s
                  out of nowhere floating in the air.                I n gredient                    make the
                  He gathers up a bunch of letters and         Baking ded!
                                                                    nee                           Players defeat
                  disappears in a flash of light, only to                           pecial
                                                                             ng a s ower
                                                                                                    one or more
                                                                      ba k i
                  reappear a moment later to gather             I am              a fl              Slime Eaters
                  up another batch. Once all the letters          ke a n d need s in the
                                                               ca                ow               and/or Belchers
                                                                        nly gr            oin
                  have been gathered a flash of light           that o will give 1 C               in the swamp
                                                                        .I                ps.
                  appears right in front of you, and            swamp          e w ho hel          before finding
                                                                          o  n
                  there he is, a skinny, smiling man, “a          to any                             the flower.
                  wonderful day to you my neighbors.
                  I’m Yooli, the only Postman Starport
                  will ever need. What are you looking
                  for today?                                                                     Help
                                                                                                       me
                                                                                                     spac build m
                                                                                                 I’m
                                                                                                         eshi    y
                                                                                                     loo      p!
              Inhabitants                                                                       peo
                                                                This ad was posted                  ple king fo
                                                                by a funny wizard             b uild    to h        r
                                                                                                     m y     elp
              Yooli – The Postman.                                                          I will        s       m  e
                                                                                                    give paceshi
                                                                who needs
              Yooli delivers letters                                                       a  nyon        1         p
                                                                                                    e w Coin t .
                                                                help to build
              and important news all                                                                    h          o
                                                                his spaceship.                            o he
              over Starport. Yooli is                                                                          lps.
                                                                After the Player
              a magical postman and                             Characters meet the
              can teleport anywhere he                          wizard and start working on
              wants in Starport to deliver his                  his spaceship, have them make a
              messages and packages. If you                     series of Smart, Tough, and Sneaky rolls, as it
              want to send a letter to someone                  takes all of these skills to build a ship. Have
              in Starport, all you need to do is                them each roll 5 times for each Trait. They
              say Yooli’s name three times, and                 must achieve a result of 12 or more 3 times
              he appears to take your message. If               out of 5 in each trait to earn their Coin. They
              you summon him and don’t have a                   may use Tokens to buff rolls as normal.
              letter to send, he gets angry.
34
                                                                                          Starport
             Pet Shop                                           Possible Encounters
             The Pet Shop is the only place in Starport         Buy Pets – The most common reason to visit
             where you can buy pets. The Pet Shop is filled     the Pet Shop is to buy a pet. Player Characters
             with the sounds of many cute pets. The pets        can buy any pet on the Pet List.
             all love living in the pet shop, so there are no   Pet Round Up – Every once in a while, Avi
             cages; all the pets are playing everywhere         needs to round up her pets so she can put
             in and around the shop. Read the following         them to bed or clean the store. Rounding up
             aloud to the Players the first time they enter:    the pets is quite a lot of work and can be fairly
                                                                challenging. Avi asks the Player Characters to
                                                                help her round up the pets. To round up the
                 Before you even walk into this shop,
                                                                pets, have the Players take turns describing
                 you can see pets running and flying
                                                                how they try and catch the pets, making
                 around everywhere. Some look like
                                                                appropriate action rolls for each. Any time a
                 alien creatures, and some seem cute
                                                                Player rolls higher than a 15, they catch one
                 and cuddly. There are toys, food,
                                                                pet. Do this for however many rounds you’d
                 and anything else you can imagine
                                                                like or until each Player has rounded up at
                 pets would love. All kinds of strange
                                                                least one pet. Avi gives 1 Coin to each Player
READ ALOUD
             Inhabitants
             Avi – The Pet Shop owner. Avi is a small Space
             Gnome who is only about a foot tall. She has
             lots of energy and talks really fast, sometimes
             too fast to hear. Avi flies around Starport
             on her magical flying cat. She loves her pets
             dearly and when a Player Character buys one
             she asks lots of question about how they will
             take care of the pet to make sure the pet will
             have a good home.
                                                                                                                    35
              Chapter 4
              Port of Stars
              Starport wouldn’t be any sort of port without
              the Port of Stars. This is the place where all
              of Starport’s visitors and shipments come and
              go. On any given day you might see a hot
              air balloon, a magical flying boat, or even a
              spaceship. Read the following aloud to the
              Players the first time they visit:
36
                                                                                       Starport
         Laboratory                                       the sand, and you should have the Players
                                                          discuss their ideas allowing them to try whatever
         The Laboratory is run by a group of kid          they want, assigning appropriate action rolls to
         geniuses. They spend all day, every day          whatever they decide. If a Player Character tries
         working on chemistry projects. Read the          to hold their breath for a long time and swim
         following aloud to the Players the first time    against the strong river current to get the sand,
         they enter:                                      it will be difficult. To get the Sun Sand in this
                                                          way a Player must succeed on three consecutive
                                                          Tough rolls (Difficulty 15). The scientists will give
             Your eyes water, your nose tingles,          the Player Characters each one Coin if they
             and your hair stands on end as you           successfully bring them the Sun Sand.
             walk into a laboratory filled with           Potion Test – The kid scientists have been
READ ALOUD
             bubbling bottles. Several kids in            experimenting with some new potions, but they
             white lab coats rush past you, spilling      mixed up the potions and don’t know which
             some gooey slim on your shirt. The           one is which. The only way for them to find out
             massive structure of glass tubes and         which potion is which is to pour each one on
             bottles looks like it could break at         someone’s head and see what they do. They are
             any moment, spilling its colorful            too nervous to try themselves and offer to pay
             liquid contents everywhere. One very         the Player Characters one Coin for every potion
             serious looking boy walks over to you        they try. Below are some options for what some
             and says, “can I help you?”                  potions do. Of course, you should feel free to
                                                          create your own funny potion descriptions.
                                                            √ Blue Potion: Permanently turn your skin
         Inhabitants                                          blue.
         At any given time, 5-10 kid scientists are         √ Pink Potion: You turn into floating fairy
         working on a complex chemistry project.              dust for 1 minute.
                                                            √ Green Potion: Your legs turn into frog
         Possible Encounters                                  legs for 1 minute, and you can jump twice
                                                              as far.
         Buy Potions – Have the players all roll a
         d20. For every result of 15 or more, they see      √ Purple Potion: You can turn into a
         1 random potion from the equipment list              puddle of water for 1 minute.
         (Energy, Protection, Flight, Invisibility, or      √ Black Potion: You immediately lose 5
         Power) lying around the lab. If the Player           Tokens.
         Characters ask about the potion(s), they can
                                                            √ Red Potion: You immediately restore all
         get them for 1 Coin less than at the Equipment
                                                              tokens (just like an Energy Potion).
         Shop if they succeed on a DC 10 Smart roll to
         persuade the scientists to sell them.
         Find Chemistry Ingredients – The
         kid scientists need a special kind of
         sand (called Sun Sand) for their next
         project. The sand can only be found at
         the bottom of the Starport River. They
         give the Player Characters a bottle and
         ask them if they can fill it with the Sun
         Sand. There are many ways to retrieve
                                                                                                                  37
              Chapter 4
              Starville                                           Possible Encounters
              Starville is the largest residential area of        Running Errands – Jessie, one of their friends,
              Starport. It’s almost like a small town within      asks the Player Characters to go to the store
              Starport. Here you will find many residents         in Starville and buy a list of items for his apple
              living happily in a close-knit community. It also   pies. He gives them 15 coins and says they can
              may be where the Player Characters Live. On         keep whatever Coins they don’t use. To save
              any given day you will see children playing,        money, the Players must succeed on Smart
              merchants selling and trading goods, farmers        rolls to bargain with the shop owners. The
              working, and neighbors helping each other.          chart below shows the items on Jessie’s list, the
              Read the following aloud to the Players the         initial cost of each piece as well as the Smart
              first time they visit:                              rolls they need to achieve to lower the price
                                                                  accordingly. Allow each Player to make a
                                                                  Smart roll to bargain for each item taking the
                  An elderly woman is wagging her                 highest result. As always, Smart and Helpful
                  finger at a man standing behind                 Tokens can be used to buff rolls.
                  a vegetable stand, bargaining
 READ ALOUD
38
                                                                                         Starport
                soggy moss on the ground of the               reward, the dinosaur gives them bones and
                swamp. Stinky smells come from                meat. Unfortunately, it doesn’t have any Coins.
                giant mushrooms covered with bugs.            Find a Pet – The Players run into a wild pet
                All kinds of beautiful and scary              (one of the pets from the pet list). If they tame
                looking plants cover the ground, and          the pet, they can keep it. To Tame the pet, a
                you can’t tell if you should eat them         Player must succeed on a Smart roll (Difficulty
                or if they will eat you.                      20). This will be a difficult task. Only let each
                                                              Player roll once before the pet runs away.
                                                              Randomly choose the order the Players can roll.
                                                                                                                  39
              Chapter 4
              Forest                                           successfully pull down the elf. But there are also
                                                               1 or more Alien Bugs crawling around in the
              The Forest is a place of mysterious magic        web. The Player Characters can see the bugs.
              and beautiful scenery. If Players decide to      If they also succeed on a Sneaky roll (Difficulty
              wander around in the Forest, you should have     10), they can get down the elf without the
              them encounter random Creatures from the         bug(s) seeing; otherwise, the bug(s) come to
              Creatures chapter. Read the following aloud to   try and capture the Player Characters too, and
              the Players the first time they visit:           they will need to defeat the bug(s).
                                                               Find a Pet – The Players run into a wild pet
                                                               (one of the pets from the pet list). If they tame
 READ ALOUD
                 Butterflies flutter past your face            the pet, they can keep it. To tame the pet, a
                 and beams of sunlight illuminate              Players must succeed on a Smart roll (Difficulty
                 sparkling dust floating down from             20). This will be a difficult task. Only let each
                 the treetops. Bright red flowers burst        Player roll once before the pet runs away.
                 from behind leafy green trees, and            Randomly choose the order the Players can roll.
                 you can smell the sweet flower nectar
                 mixed with the lush green leaves.
              Possible Encounters
              Bug Web Rescue – The Player Characters
              come across a small elf caught in a giant
              web. The web was made by some Alien Bugs.
              The Elf begs the Player Characters to help
              him escape. A Tough roll (Difficulty 10) can
40
                                                                                              Starport
             Mountains                                           metal down it turns into a small hut complete
                                                                 with a bedroom, fireplace, and kitchen. You
             The Starport Mountains are barren and rocky.        can sometimes see Hem’s home hanging off the
             If Players decide to wander around in the           side of a cliff, on top of a mountain, or in a low
             Mountains, you should have them encounter           valley. He is always moving around. The Player
             random Creatures from the Creatures                 Characters can run into Hem in the Mountains.
             chapter. Before going to the Mountains Player       If they do, here are some possible encounters
             Characters should be prepared with ropes,           with him.
             grappling hooks and lots of Tough Tokens.
                                                                 Hem asks the Player Characters to help carry
             You should have players regularly make
                                                                 some supplies to his home, which is high up a
             Tough rolls of varying difficulties as they climb
                                                                 cliff. The Players need to collectively succeed
             the mountains. If they don’t have ropes and
                                                                 on 10 Tough rolls (Difficulty 10) to get the
             grappling hooks, it will be difficult for them
                                                                 supplies to his house.
             to succeed on many of these rolls. Read the
             following aloud to the Players the first time       The Player Characters meet Hem walking in
             they visit:                                         the mountains. He is about to place his home
                                                                 down, but he needs to clear out space first.
                                                                 The characters can help him clear an area
                                                                 and then see him place his magical home and
READ ALOUD
                                                                                                                        41
              Chapter 4
              River                                              them a lift anywhere along the river and in
                                                                 return asks them to bring him some food from
              The Starport River is used by all residents and    the Starville market.
              visitors for swimming, fishing, boating, and
                                                                 Whirlpool – If the Players go for a swim in the
              cleaning. Some parts of the river have strong,
                                                                 river they get caught in a sudden whirlpool. If
              rough flowing water while other parts are
                                                                 this happens, they will each need to succeed on
              calm. Read the following aloud to the Players
                                                                 three Tough rolls (Difficulty 10) to escape. If they
              the first time they visit:
                                                                 roll lower than 10, then they keep swirling in the
                                                                 Whirlpool, but they never drown. Have them
                                                                 continue rolling until they successfully make
 READ ALOUD
42
                                                                           Creatures
                              Chapter 5:
                     Creatures
  Throughout the Player’s adventures, they come in contact with a variety of Non-Player
 Characters (NPCs). Creatures are a special type of NPC that Player Characters encounter
                    and sometimes need to defeat during adventures.
Encounters where Players need to defeat            on action rolls a number of times indicated on
Creatures usually are turn-based encounters.       the Creature description.
This chapter provides descriptions and abilities
for many Creatures the Player Characters
might encounter during their adventures in         Actions that indirectly
Starport. No Creatures are necessarily evil,
and some are even quite friendly, but all
                                                   affect a Creature
Creatures do have motivations that could           Sometimes Players try and defeat Creatures
conflict with the Player Characters, requiring     by doing things that indirectly affect the
them to “defeat” the Creatures. In the             Creature, such as creating an illusion to scare it
Starport game, there are no sharp weapons          away or using a magic shovel to create a hole
and no dying so Players must think of clever       under a Creature. These things can still count
ways to defeat Creatures or use their abilities    as successes towards defeating Creatures. If
and equipment to do so. To do so Player            this happens, the Guide should first decide how
Characters must describe what they are doing       many Creatures are affected by the action,
to try and defeat the Creature, and succeed        and then the Player should make a relevant
                                                                                                        43
     Chapter 5
     action roll for each Creature affected. In the      Creature. Maybe two of their three successful
     case of the magic shovel, the Player would          action rolls to defeat the Creature were
     make a Sneaky roll (difficulty = the Creature’s     trying to make friends with it, so the Creature
     difficulty). On a success, the Creature falls in    becomes friendly. Maybe the characters used
     the hole, and the Player gains one success          a Freeze Wand for their final success, and
     towards defeating the Creature. On a Failure,       the Creature is permanently frozen in place.
     the Creature doesn’t fall. In the case of the       Maybe they succeeded on several attempts
     Illusion, all Creatures that can see the illusion   to capture the Creature with nets, and the
     would be affected, and the Player makes a           Creature becomes immobilized. It’s all up to
     Smart roll for each. On a success, the Creature     the Guide based on the encounter.
     is somehow affected by the illusion (decided by
     the Guide), and the Player gains one success
     towards defeating the Creature. On a failure,
     the Creature is not affected by the illusion.               The Guide should feel free to
                                                              adjust action rolls made against a
                                                             Creature based on the situation. For
                                                              example, if the Player Characters
     Actions that don’t affect                                are facing off against a Ghost in a
     or interact with a Creature                              dark cave, don’t have a flashlight,
                                                               and can’t see the Creature, they
     Actions that don’t interact with a Creature
                                                               should have some disadvantage
     such as hiding from it don’t count as a success
                                                                in their action rolls against the
     towards defeating a Creature.
                                                                           Creature.
     After defeating a Creature, the Guide decides
     what happens as a result of defeating the
44
                                                                              Creatures
Guide: You open the door and see a Zombie          Angel: I try and convince it that we mean no
moaning and walking towards you. It’s wearing      harm, and he shouldn’t bother us.
a pirate hat, has a zombie bird on its shoulder,   Guide: OK, the difficulty is 14.
and mumbling about coins. Everyone, roll a
d20 to see who goes first.                         Angel rolls a 6.
Blaze – 2, Angel – 10, Orion – 14                  Guide: Your roll fails, Angel. You can increase
                                                   your roll by +1 for every Smart Token you use.
Orion: I try and scare away its bird, I bet the    Your friends can also use Helpful Tokens to an
bird is making it a zombie.                        increase your roll by +1 for every Helpful Token
Guide: How do you try? Do you wave your            used. You need to use 8 Tokens for a success.
hands? Throw something at it? How?                 Angel: No, thanks. I’ll save my Tokens.
Orion: I wave my hands and yell, “Zombie           Guide: The Pirate Zombie continues to reach
want a cracker?”                                   out for you.
Guide: OK, roll a d20. The                                            Blaze: I also try and persuade
Difficulty is 14 (because the                                         him that we are not here to
Pirate Zombie’s difficulty                                            harm him and hand him one
is 14).                                                               Coin. I have the Clever ability,
Orion rolls a 13.                                                     so I get a +2.
Guide: Your roll fails, Orion.                                        Guide: OK, go ahead and roll a
You can increase your roll                                            d20. You need a 14.
by +1 for every Smart Token                                           Blade rolls a 13, he gets +2 for
you use. Your friends can                                             his Clever ability, so his result is
also use Helpful Tokens to                                            15. A second success! The Guide
an increase your roll by +1                                           considers for a moment how
for every Helpful Token                                               the Creature was defeated,
used. You only need to use                                            scaring away his bird and
1 Token for a success.                                                persuasion, and then tells the
Orion: OK, I use one Smart                                            Players how the Creature
Token and make my roll a                                              reacts after being defeated.
14, so I can succeed!                                                 Guide: The Pirate Zombie
Guide: The zombie bird                                                suddenly calms down and says,
flies away, and the Pirate                                            “I guess you not bad. I like
Zombie moans, “heeeeey.”                                              money. I forgive you for scaring
The Pirate Zombie requires                                            my bird. I leave you alone”.
2 successes to defeat, so it’s                                        The Zombie takes your Coin
still moving for you and                                              and slowly moans as it walks
moaning about coins.                                                  away.
                                                                                                             45
     Chapter 5
     Creature Descriptions
     Each Creature has six main parts in their description:
     1. Name: The Creature’s name.
     2. Description: Description of the Creature.
     3. Difficulty: The Difficulty number to succeed on any action roll that directly
     impacts the Creature.
     4. Successes Needed to Defeat: The number of action roll successes needed
     to defeat the Creature.
     5. Abilities: Every Creature has one or more abilities. A Creature can only use one ability on their
     turn. Creature abilities automatically take effect unless the description specifically calls for an
     Action Roll to avoid the ability.
     6. Special: Sometimes Creatures have special features such as immunities, vulnerabilities or other
     quirks that are described in this section.
        Alien Bug
        Description: Alien Bugs can live in the water and on land so you
        can find them anywhere. They are gross bugs that like to eat
        anything, including garbage.
        Difficulty: 9
        Successes Needed to Defeat: 1
        Abilities:
          √ Poisonous Bite: The Alien Bug bites 1 Player Character. The Character makes a Tough
            roll and loses 3 Tokens if the roll is less than 5, 2 Tokens if the roll is less than 10, 1 Token if
            the rolls is less than 15, and 0 Tokens if the roll is 15 or greater.
        Special: An Alien Bug can easily be distracted by giving it something to eat. If you give it
        enough, it might even start to like you.
        Belcher
        Description: Belchers are large gross, very smelly Creatures.
        They are not smart and often cowardly.
        Difficulty: 15
        Successes Needed to Defeat: 1
        Abilities:
          √ Poison Cloud: The Belcher burps a huge, stinky cloud.
            All Player Characters can’t use any Tokens for 1 minute.
          √ Slimeball: 1 character loses 1 Token.
        Special: none
46
                                                                     Creatures
Bultar
Description: Bultars are strong, grumpy Creatures
that live in the mountains.
Difficulty: 14
Successes Needed to Defeat: 3
Abilities:
 √ Charge: The Bultar charges at 1 character
   with its horns. The character loses 2 Tokens.
Special: none
Flicker
Description: Flickers love to sleep and not be bothered.
They are great as guardians because they are huge,
don’t like to move, and will “flick” away anything that
bothers them so they can go back to sleep.
Difficulty: 17
Successes Needed to Defeat: 5
Abilities:
 √ Flick: The Flicker can “flick” up to 6 Player Characters away from it. Any Character
   who is “flicked” is pushed far away from the Flicker and loses 1 Token.
Special: none
Ghost
Description: The spirit of a once-living Creature or character,
ghosts can be friendly or unfriendly
Difficulty: 12
Successes Needed to Defeat: 1
Abilities:
 √ Fright: Makes one Player Character run away in fear.
   The character loses 1 Token and misses their next turn if
   they miss a Tough action roll (Difficulty 12).
Special: A Ghost can fly, move through walls, and see in the
dark.
                                                                                          47
     Chapter 5
      Joke Troll
      Description: Joke Trolls are highly emotional, and are always
      telling jokes and laughing at something. Sometimes they start
      crying if they think of something sad, but a joke always makes
      them happy again.
      Difficulty: 12
      Successes Needed to Defeat: 3
      Abilities:
       √ Tickle: The Troll tickles one Player Character, making
         them laugh uncontrollably and lose 2 Tough Tokens
      Special: none
      Living Plant
      Description: Living plants look like normal plants, but when you get close they try and eat you.
      Difficulty: 8
      Successes Needed to Defeat: 1
      Abilities:
       √ Bite: The Living Plant bites a single
         Player Character. The Character loses 1
         Token.
      Special: A Living Plant is a magical Creature that can only be defeated by pulling it out of
      the ground. No other effects can defeat the Living Plant.
      Manta
      Description: Mantas are large fish that live in the water.
      They can sometimes be friendly or mean. If you make
      friends with a Manta, you can use it as a boat.
      Difficulty: 16
      Successes Needed to Defeat: 2
      Abilities:
       √ Shock: The Manta shocks one Player Character with its electric
         tentacles. The Character loses 1 Token and misses a turn. A
         shocked Character can use 2 Tough Tokens to avoid losing a turn.
      Special: none.
48
                                                                          Creatures
Net Bot
Description: Net Bots are simple robots programmed
to capture things with their nets and return to their
master.
Difficulty: 10
Successes Needed to Defeat: 1
Abilities:
 √ Net: One Player Character loses one Token
   and misses their next turn. A Character caught in a
   net can use 1 Sneaky Token to avoid losing a turn.
Special: none
Pirate Zombie
Description: Pirate Zombies can only speak in groans. For some reason,
they love biting people’s ears. They also love collecting Coins.
Difficulty: 14
Successes Needed to Defeat: 2
Abilities:
 √ Ear Bite: The Pirate Zombie bites 1 Player Character’s ear. The
   Character loses 2 Smart Tokens.
Special: A Pirate Zombie is obsessed with collecting Coins. It can easily be
bribed with Coins or anything valuable.
Screamer
Description: Screamers are Creatures with huge
mouths that love to scream all the time.
Difficulty: 10
Successes Needed to Defeat: 3
Abilities:
 √ Scream: The Scream is so loud it blows all the
   Player Characters far away, and they each
   lose 1 Token.
Special: none.
                                                                                      49
     Chapter 5
      Slime
      Description: A Slime is a small green blob that is very
      cowardly. It always tries to run away when it sees others. It
      uses its Squirt ability if it is cornered
      Difficulty: 6
      Successes Needed to Defeat: 1
      Abilities:
       √ Squirt: The Slime squirts out green goo causing 1 Player
         Character to lose 1 Token if they miss a Sneaky action
         roll (Difficulty 10).
      Special: none
      Slime Eater
      Description: A large Creature that loves to eat Slimes
      Difficulty: 13
      Successes Needed to Defeat: 3
      Abilities:
       √ Blob of Slime: A Slime Eater can spit a huge blob
         of slime at 1 Player Character. The Character loses 3
         Tokens and misses a turn if they miss a Sneaky action
         roll (Difficulty 13)
      Special: If you give it a Slime it will be your friend, but only
      for a minute while it enjoys eating the slime
     Swamp Giant
     Description: The Swamp Giant is a jolly,
     green, giant who never likes to fight.
     Difficulty: 12
     Successes Needed to Defeat: 5
     Abilities:
       √ Blow: If someone is bothering the
         Giant he will blow them away with a
         strong blast of wind from its mouth. A
         blown Player Character loses 3 Tokens
     Special: none
50
                                                                             Creatures
  Treasure Eater
  Description: The Treasure Eater looks exactly like a regular treasure
  chest and likes to surprise people who try and open it. It loves to
  steal Coins and add to its collection, which is in its mouth!
  Difficulty: 10
  Successes Needed to Defeat: 1
  Abilities:
    √ Grab Coins: The Treasure Eater has quick, magical, floating
      hands. It can steal 10 coins from any Player Character nearby.
    √ Invisibility: The Treasure Eater can turn invisible for 1 minute
  Special: Normally, Player Characters always act first in encounters,
  but if they’re surprised by a Treasure Eater it will have its turn before them.
Description:
  Difficulty:
  Successes Needed to Defeat:
  Abilities:
Special:
                                                                                                  51
     Chapter 5
Description:
      Difficulty:
      Successes Needed to Defeat:
      Abilities:
Special:
Description:
      Difficulty:
      Successes Needed to Defeat:
      Abilities:
Special:
Description:
      Difficulty:
      Successes Needed to Defeat:
      Abilities:
Special:
52
                              Creatures
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
Description:
Difficulty:
Successes Needed to Defeat:
Abilities:
Special:
                                          53
     Chapter 5
Description:
      Difficulty:
      Successes Needed to Defeat:
      Abilities:
Special:
Description:
      Difficulty:
      Successes Needed to Defeat:
      Abilities:
Special:
Description:
      Difficulty:
      Successes Needed to Defeat:
      Abilities:
Special:
54
                                                                         Adventures
                               Chapter 6:
                  Adventures
  An adventure is a pre-planned series of encounters that lead Players through a journey
 to complete a task. The Guide comes up with a task and the encounters that will lead the
                   Players through the adventure to complete the task.
  Adventures typically have the following basic structure. Remember, the game is about
  having fun, overcoming challenges, and exploring so feel free to create adventures with
                            any structure that works for you.
                                                                                                       55
     Chapter 6
56
                                                                    Adventures
Scaling Adventures                                know this as well. Exploring Starport is an
                                                  excellent way to warm up before starting an
There are three adventures in this book which     adventure. See the Chapter on Starport earlier
should each take about 30-60 minutes to           in this book for detailed descriptions of the
complete. The adventures can be played in         locations and inhabitants.
any order but they are designed to be played
in the order they appear in this book.
Missing Pets is appropriate for three 1st level
Player Characters, Butterfly Blindness is
suitable for three 2nd level Player Characters,
and Gather the Slime – for three 3rd level
Player Characters.
All the adventures are built with a lot of
flexibility in mind, so you should be fine
running the adventure with anywhere from
2-5 Players. Three is the sweet spot. Higher
level adventures are more challenging and
assume Player Characters have accumulated
some equipment and abilities beyond what
they get at the first level.
If you are playing the adventures out of
order or have less than 3 Players, you
should make the adventure a bit easier
for the Players. The best and quickest way
of doing this is to remove Creatures from
encounters or change the Creatures
into weaker ones.
                                                                                                   57
     Chapter 6
                                  Adventure 1:
                       Missing Pets
     This adventure is built for three 1st level Player Characters. If you don’t have three 1st level
                Player Characters, see the section above about scaling adventures.
      This adventure is designed for new Players and Guides. It’s a great place to start if you’re
        new to playing Starport. Because it’s an introductory adventure, there is a lot of very
                          detailed guidance about how to resolve scenarios.
                                                                                                          READ ALOUD
     the owner of the Starport Pet Shop, is worried         another beautiful, sunny day in
     about three of her pets that ran off during            Starport. Birds are chirping, and
     play time. She saw them go towards the                 people are busily walking around in
     abandoned house and is afraid they’re lost.            the city as they always do. You hear
                                                            a sudden knocking at your door,
     The pets were actually captured by robots and          knock, knock, knock and a cheerful
     put into cages somewhere in the abandoned              voice says, “Special delivery for [insert
     house. The Player Characters must search the           Player Character’s names].
     house, avoid or defeat the robots, find the pets
     and return them safely to Avi.
     The Guide should read through the entire           It’s Yooli, the Starport Postman. He hands
     adventure before running it with Players.          them a letter, says, “Have a nice day!” and
                                                        disappears. If the Player Characters have not
                                                        yet met Yooli, take some time to describe
     For First Time Players                             him. Yooli is a magical postman who teleports
                                                        to deliver mail and news. Tell the Players if
     If this is your first time                         they want to send a message to someone in
     playing Starport or                                Starport, their Player Characters can say Yooli’s
     you have a newcomer                                name three times, and he will appear to collect
     to the group take                                  their mail.
     some time to let
     the Players describe                               Hand the Players a copy of the Letter From
     their Characters                                   Avi found in the Player Handouts section on
     (looks, personality,                               page 81. This is the letter Yooli gave them. If
     equipment, pets,                                   your Players struggle to read the message,
     anything).                                         you’ll need to read it for them.
58
                                                                                     Adventures
             After reading the letter ask the Players, “What
             would you like to do?” The letter should lead the
                                                                      You arrive at the abandoned
             Player Characters to the Starport Pet Shop, but
                                                                      house and notice it’s actually a
             if they don’t catch on you may need to have Avi
                                                                      floating house! In front of you is a
             come find them to keep the story going.
                                                                      cliff that goes 50 feet down to a
             Once the Player Characters make their way to             river. The house is floating in the
                                                                                                                  READ ALOUD
             the Pet Shop, read the following aloud.                  air 50 feet away from the edge of
                                                                      the cliff. There is a bridge made of
                                                                      floating stones that connect the cliff
                 Avi is a colorful, jolly, little gnome               to the house, but the stones look
                 who rides around Starport on her                     very unstable. You see one of Avi’s
                 flying cat. She loves pets and has                   pets playing in front of the house.
                 been running the Starport Pet Shop                   Suddenly, a robot with four claw-
                 her whole life. Although Avi’s only                  like arms runs up behind the pet,
READ ALOUD
                 about one-foot tall, her voice is                    launches a net from its body to
                 loud and high-pitched. She says, “Hi                 capture the pet, and runs inside the
                 friends, I’m in need of help. Three of               house with the net and the pet.
                 my pets have gone missing. They ran
                 off during recess yesterday and did
                 not come home. I’m terribly worried.             Show the Players a picture of the Net Bot
                 They like to play in the abandoned               from the Creatures chapter (page 49). This is
                 house near the edge of Starport, so I            the robot that took the pet.
                 think they are probably there. If you
                 can return my pets safely, I’ll give you
                 each five coins. Please help me!”
                                                                                                                          59
     Chapter 6
     3. Overcome the Problem                              Potion of Flight – Drinking a potion of
                                                          flight would allow a Player Character to
     Now that the Players know at least one pet           automatically get across the chasm with no
     has been taken inside by a robot, they have          action roll. If a Player
     an idea about why the pets are missing. Now          Character tries to fly
     they must figure out how to get them back.           while carrying another
     Whether they decide to talk with the robots,         person it requires a
     search around the house, or go in, they will first   Tough roll (Difficulty 10).
     need to cross the chasm and get to the house.        The difficulty increases by
                                                          five for each additional
     Getting Across the Chasm                             Player Character carried.
     Ask the Players, “What do you do next?” Or           If a Player misses an action roll to cross the
     if your Players need a bit more direction, you       chasm, they fall down into the river with a splash
     might ask, “How will you cross the chasm?” If        and lose 2 Tokens. From the river, the Player
     they need even more direction you might say,         Character finds a rope ladder that leads up to
     “They are many ways to get to the house, for         the abandoned house. Climbing this ladder is
     example, you could simply walk across the            easy and does not require any action roll.
     floating stones directly, or you could try and       As you can see, many possible scenarios could
     use your rope and grappling hook (if a Player        result in the Player Characters getting across
     Character has one) to hook on the other side         the chasm. Anytime you present an obstacle,
     and try and help yourselves across.”                 let the Players discuss plans about how they
     If the Player Characters don’t have any              might overcome the obstacle and do your best
     equipment to help them get across the chasm          to entertain all their ideas.
     (like a rope and grappling hook or a potion
     of flight), they will need to walk across the        Exploring the Abandoned House
     unstable floating stones.
                                                          Show the Players the Abandoned House Map
                                                          from the Player Handouts section at the end of
     Floating Stones                                      this chapter (page 83). The map next page with
     Crossing the floating stone bridge requires          numbered rooms is for the Guide’s reference.
     a Difficulty 10 Sneaky roll, which means the
     Player will need to roll a d20 and achieve a         Abandoned House Overview
     result of 10 or more. Let the Players know they      In this part of the adventure, the characters
     can increase the result of their d20 Sneaky roll     will explore the abandoned house and locate
     by +1 for every sneaky Token they use.               the pets. They will have several encounters in
     Rope and Grappling Hook –                            the house that are described below.
     throwing the grappling                               Throughout the house, the Player Characters
     hook across the chasm and                            will find four golden letters that spell the word
     connecting to something                              “OPEN.” They will need to use these letters to
     on the other side requires                           open the door to a room where the pets are
     a Difficulty 12 Sneaky roll.                         located.
     If they succeed and use
     the rope as a stabilizer to                          If you’re playing with older kids and the word
     help them cross the floating                         “OPEN” is too simple for them you can change
     stones, the Difficulty for                           the word into a longer, more complex one, and
     doing it goes down to 5.                             hide the appropriate golden letters throughout
                                                          the house.
60
                                                                                 Adventures
                                                                                                                   61
     Chapter 6
                                                      The Net Bot will leave the Player Characters
                                                      alone if they can convince it they are not
                                                      actually pets. The Player Characters could
                                                      also somehow break the robot (Tough). Or
                                                      maybe one Character tries to distract the robot
                                                      (Smart) while another tries to sneak behind
                                                      the robot (Sneaky) and reprogram it (Smart)
                                                      to leave them alone. In the latter scenario, it
                                                      would be enough to defeat the Net Bot by
                                                      simply distracting it (because only one success
                                                      is needed to defeat a Net Bot). The Players
                                                      could stop there, and the robot might get
                                                      confused from the distraction and leave them
                                                      alone. For the sake of fun, the Guide should
     Show the Players a picture of the Net Bot        play out the entire scenario to attempt to
     from the Creatures chapter (page 49).            reprogram the robot. How exciting it would
     You have now entered a turn-based                be to succeed at that! In any case, the Player
     encounter. You might want to read the turn-      Characters will need to somehow “defeat” the
     based encounter example earlier in this book     Net Bot. Whatever the Players decide to do,
     if you haven’t already. Decide on a turn order   remember to reward creativity and roll with
     and let the Player Characters act.               the punches.
62
                                                                                        Adventures
             2. Livingroom                                          suddenly feel something moving around in
                                                                    their pocket. It’s the hand, and it’s grabbing
                                                                    their Coins! The hand steals up to five Coins,
READ ALOUD
                 In this room, you see a desk covered               disappears with the Coins, reappears on the
                 with old books, a round table                      Treasure Eater and it throws the Coins in its
                 covered with garbage, a rectangle                  mouth.
                 table with a large, golden “N” sitting             If the Player Characters are not able to
                 on top, and a treasure chest in                    somehow defeat the Treasure Eater by
                 another corner of the room.                        succeeding on an action roll against it, the
                                                                    Treasure Eater uses its Invisibility ability and
                                                                    tries to run away. If the Treasure Eater is able
             The Golden Letters: There are four Golden              to turn invisible, it gets away with the Coins.
             Letters in the house (an “O” a “P” an “E” and
             an “N”). They are used to open the gate to             3. Well Room
             the room with the pets by spelling the word
             “OPEN” on the table in front of the gate.
             Players will discover the use of these letters at          This room has broken boxes,
             some point during their exploration of
                                                                                                                       READ ALOUD
                                                                        containers, and garbage all over.
             the house.                                                 There is a well in the middle of the
             The Books: There are 5 books on this desk.                 room, and standing in front of the
             They can be sold at the Starport Kids’ Club.               well are three robots, each with four
             The Treasure Chest: This is actually a Treasure            snapping claw arms. When you enter
             Eater (see the Creatures chapter on page 51).              the room, they all say, “More pets” in
             If the Player Characters examine the chest                 robotic voices and rush towards you
             before opening it, have them make a Smart                  with their claws wide open.
             roll (difficulty 8). If they succeed, they notice
             the chest is moving on its own. The moment
             they try to open or otherwise engage with the          Show the Players a picture of the Net Bot from
             Treasure Eater it springs to life and tries to steal   the Creatures chapter if they’d like to see it
             their coins.                                           again.
             The moment the Treasure                                You’re now in a turn-based encounter.
             Eater springs to life the                              Decide on a turn order and let all the Player
             game enters into a turn-                               Characters act.
             based encounter.
                                                                    After the Player Characters defeat the three
             If the Player                                          Net Bots, they all hear a strange voice.
             Characters were
             surprised by the
                                                                                                                       READ ALOUD
             Treasure Eater,
             it gets to go first
                                                                        You hear a strange, echoing voice
             and uses its Grab
                                                                        say, “Feed me!”. The voice sounds like
             Coins ability. One of
                                                                        it’s coming from the well.
             its floating hands
             disappears, and
             one of the Player
             Characters
                                                                                                                               63
              Chapter 6
              The Well: If a Player throws at least one Coin      What the Net Bot can tell the Player
              into the well the bucket in the well comes up       Characters:
              by itself and the strange, echoing voice says,       √ The pets are located in another room in
              “Drink my water and gain energy.” If they              the house.
              drink the water, they will restore all their lost
              Tokens.                                              √ The room with the pets is locked with a
                                                                     bar door.
              If the Players don’t catch on, give them some
              hints. The voice might need to say, “Feed me         √ The bar door can be opened by placing
              and gain energy” or “Feed me Coins.”                   golden letters on the table in front of the
                                                                     entrance to spell a word.
                                                                                                                   READ ALOUD
                       on the first time they drink.
                                                                      You look down into the hole and see
                                                                      it goes about 20 feet down into the
              The Broken Crates and Garbage: If the                   ground. At the bottom of the hole,
              Player Characters search through the mess               you can see a small pile of coins.
              they find an old backpack. It is exactly the
              same as the backpack from the equipment
              store.
                                                                  There are 6 coins at the bottom of the hole.
                                                                  Climbing down the hole with no rope requires
              4. Back Room
                                                                  a Tough roll (difficulty 15). With a rope, it
                                                                  requires a Tough roll (difficulty 10). If a Player
                  This room has a square hole in the              Character misses their Tough roll to climb down
                                                                  they fall and lose 2 Tokens.
 READ ALOUD
                  says, “Please don’t hurt me. I can                  side of it is a table with a golden “E”
                  help you.”                                          sitting on top. On the other side is
                                                                      another table, with four small, square
                                                                      holes on top of the table. Beside this
                                                                      table is a door made with metal
              The voice is coming from a Net Bot. This Net
                                                                      bars. You can hear pets yelping from
              Bot is different than the others. It does not
                                                                      behind the bar door.
              think the Player Characters are pets and it is
              nice to them.
64
                                                                                   Adventures
             The Player Characters can see through the bars    Trap: If the four letters are placed in the wrong
             on the door. Read the following aloud if they     order it triggers a trap! The trap is a huge gust
             look through the bars:                            of wind that comes from around the door
                                                               and blows all the Player Characters down the
                                                               hallway to the other end. Everyone standing
                 When you look through the bars of             in the hallway loses 1 Token when the trap is
READ ALOUD
                                                                                                                    65
              Chapter 6
                  When Avi sees her pets she jumps for        reaching level two.
                  joy, “Thank you, thank you, thank           If you’re using the optional journaling rule.
                  you!” she screams. “I’m so happy to         you should award the Players two Experience
                  see my lovely pets!” Here are the           Points for completing the mission and tell
                  Coins I promised you.” Avi gives you        them they will get an additional Experience
                  each 5 Coins.                               Point once they write a journal for their Player
                                                              Character, recapping the adventure.
                                                              What happens next is up to the Players and
                                                              the Guide. The Players might want to explore
                                                              Starport some more, talk with the inhabitants,
                                                              use their Coins to buy things, or jump into the
                                                              next adventure!
66
                                                                         Adventures
                            Adventure 2:
Butterfly Blindness
This adventure is built for three 2nd level Player Characters. If you have less than three 2nd
         level Player Characters, see the section above about scaling adventures.
                                                                                                       READ ALOUD
Starmere, the Queen and leader of Starport
                                                         you see Yooli standing there. He has
has gone blind! It happened when she was
                                                         a worried look on his face, and you
playing with the butterflies in the forest, and
                                                         know something must be wrong.
she knows the only person who can help her is
                                                         “Come quickly,” he says, “it’s Queen
the Butterfly Fairy. The Player Characters must
                                                         Starmere, she has gone blind and
explore the Starport Forest to find the Butterfly
                                                         needs your help! Meet me at Town
Fairy and ask for a cure.
                                                         Hall.” Yooli disappears in a flash of
Once they find the Butterfly Fairy, she tells the        light just as quickly as he appeared.
Player Characters a cure can be found in the
magical book of healing. A spell in the book
can cure butterfly blindness. The volume is
protected in a treehouse in the forest. They         2. Reveal the Problem
must go into the treehouse, find the book, and
read the spell in front of Queen Starmere.           Once the Player Characters make their way to
                                                     Town Hall, Yooli is waiting in front. He greets
                                                     the Player Characters and leads them to
                                                     Starmere’s bedroom where several people are
                  1. Present the                     gathered, looking worried.
                  Hook
                     Run any encounters or
                      activities in Starport with        As soon as you enter the room, you
                                                                                                       READ ALOUD
                                                                                                              67
              Chapter 6
              Show the Players the picture of Queen              After they describe what they are doing, ask
              Starmere from the Starport locations section of    the Players to make action rolls based on the
              this book.                                         descriptions (for example, a Tough roll if they
                                                                 climb a tree or a Smart roll if they search for
                                                                 tracks). They must succeed on six action rolls
                  When you get close, Starmere tells             (Difficulty 10) before they find the Butterfly
                  you what happened, “I went blind               Fairy.
                  when I was going on a walk in the              After their first one or two successes, but before
                  forest. I found a large group of               they reach six successes the Player Characters
                  beautiful butterflies and started              encounter a Belcher in the forest.
                  playing with them. The butterflies
 READ ALOUD
                                                                                                                   READ ALOUD
                  see. I eventually found my way                     Butterfly Fairy, you suddenly hear
                  home, thank goodness. I am certain                 something. It sounds like burping.
                  it was the butterflies that made me                Then you see something come out
                  blind, and I know who can help me                  from behind a tree. It’s a chubby,
                  get better. Please go into the forest              blue Creature with two horns and a
                  and find the Butterfly Fairy. She is               large, red nose. It waddles towards
                  the queen of the butterflies and will              you and looks like it wants to throw
                  know how to cure my blindness. If                  up all over you.
                  you can cure my blindness, I’ll reward
                  you with 10 Coins each!
68
                                                                                     Adventures
             chance. The Player Characters must somehow
             defeat or overcome the Belcher.
             If they defeat the Belcher quickly without
             using any Tokens, have them encounter
             another Creature before finding the Fairy. You
             can also use the potential forest encounters
             from the Starport locations section of this book.
             After their forest encounters have the Players,
             continue taking turns describing how they
             search the forest and making action rolls.
             Once they achieve six successes, they find the
             Butterfly Fairy.
             Show the Players the picture of the Butterfly
             Fairy from the Player Handouts section of this
             chapter (page 84).
READ ALOUD
                                                                                                                     69
              Chapter 6
              Level 1: The Joke Troll
                                          The Joke Troll is a great roleplaying opportunity. Make the Joke Troll
                                           lively and excited to hysterically laugh at anything the Players say.
70
                                                                                 Adventures
             Level 2: The Flicker                             After reading the text and showing the Players
                                                              the picture, you should begin a turn-based
                                                              encounter by having the Players choose a turn
                 When you get to the top of the stairs,       order and start describing their actions turn by
                 you see a room that is completely            turn. Remember, the Player Characters always
                 filled with tree branches forming            get to go before the Creatures.
                 what looks like a large bird’s nest.         To get up to the third level of the treehouse,
READ ALOUD
                 On the other side of the room,               the Player Characters must defeat the Flicker.
                 completely blocked by branches               If a Player tries to use their turn to run or
                 you see another staircase leading up         sneak around the Flicker to get up the stairs
                 to the third level of the treehouse.         tell them it will require them at least 10
                 Sitting in the nest is a huge, purple        minutes to clear all the branches from in front
                 Creature with six legs and three             of the staircase so it will be several
                 eyes, all staring directly at you. The       turns before they can go up
                 Creature is angry that you disturbed         the stairs. They will need
                 its sleep. It stands up and tries to flick   to deal with the Flicker
                 you away from its nest.                      before are
                                                              be able to
                                                              spend time
             Show the Players the picture of the Flicker      clearing the
             from the Creatures section of this book.         branches.
                                                                                                                 71
     Chapter 6
                                                          Level 3: The Book
           Flickers are quite powerful, and this
            encounter is designed to challenge
                                                                                                           READ ALOUD
          the Players. It’s likely that it will take          This room is filled with many shelves
           several rounds before they are able                of old, crumbling books. There is a
                   to defeat the Flicker.                     large table directly in front of you
                                                              with a giant, green, glowing book
                                                              sitting on top. This is definitely the
                                                              book you’re looking for!
     On the Flicker’s turn, it uses its “Flick” ability
     to flick all the Player Characters out of the
     many windows found on the second level of
     the treehouse, causing them all to lose a Token.     Shelves with crumbling books: Most of these
     If you have 4+ Players, you should have the          books are totally useless, but if the Player
     Player Characters lose an additional Token for       Characters search the shelves, they find three
     falling out of the tree. The Flicker never tries     books that are in good condition that they can
     to hurt the Player Characters. It merely wants       sell at the Kids Club in Starport.
     them to leave, so it just keeps flicking them        Opening the green, glowing book: This book
     out of the treehouse every time they are in its      is the book the Player Characters are looking
     room, and it has a turn.                             for. It contains the cure for Butterfly Blindness.
     Each time the Player Characters get flicked          When a Player Character attempts to open
     out of the treehouse, unless they can fly back       the book, it flashes with a bright light, and
     to the second level of the treehouse with a          on the cover of the book, a puzzle suddenly
     Potion of Flight or other ability, they need to      appears.
     enter the treehouse again by going through           Give the Players a print out of the Magical
     the Joke Troll’s room. Each time a Player            Treehouse Book Puzzle found in the Player
     Character needs to go through the Joke Troll’s       Handouts section (page 85).
     room, they need to tell it another joke (which
     makes it laugh hysterically) before it unlocks
     the door for them.
     Remember, every time the Player Characters
     re-enter the Flicker’s room they get to act first
                                                             ■ ●
     before the Flicker flicks them out again.
     Eventually, the Players Characters should
     overcome the Flicker. Maybe they freeze it,            ♥                       ■
     knock it out, or overcome it with kindness
     persuading it to be friends. Whatever the case,
     once they defeat the Flicker, they can then
     spend the time to clear the branches from the                                  ● ■
     staircase and make their way to level 3.
     Treasure: While Players are clearing
     out branches in front of the
     staircase they discover a Potion
                                                             ●                       ♥
     of Invisibility. If you have 4+,
     Players you should increase this
     to two potions.                                      ■●♥♥
72
                                                                         Adventures
Players must solve the puzzle before they are        Inside the Book:
able to open the book.
                                                                                                          READ ALOUD
                                                         Inside the book, you find lots of cures
      You may want to print and cut the                  for different diseases such as laughing
        missing puzzle pieces to make it                 sickness (when you can’t stop
       easier for Players to play with the               laughing) and frog legs (when your
        puzzle and figure out where the                  legs turn into frog legs). You also see
                    pieces go.                           the cure for “Butterfly Blindness.”
                                                     4. Conclusion
   ■ ● ♥                                            The Player Characters should eventually make
                                                     it back to Queen Starmere and read the cure.
                                                     Her blindness is cured, she thanks them and
                                                                                                                 73
              Chapter 6
                                          Adventure 3:
                Gather the Slime
              This adventure is built for three 3rd level Player Characters. If you have less than three 3rd
                      level Players Characters, see the section above about scaling adventures.
                                                                                                               READ ALOUD
              Creatures.                                           The problem is, I don’t have enough
                                                                   supplies. I can get most of the stuff,
                                                                   but I need your help with one very
                                                                   important item. I need you to go to
              1. Present the Hook                                        the Swamp and gather up as
                                                                            many Slimes as you can. I
                                                                            can pay you 1 Coin for every
                  There is a sudden flash of light in
 READ ALOUD
74
                                                         Adventures
Show the Players a picture of Bardo from the chapter
on Starport Locations if they haven’t met him yet.
Show the Players a picture of the robot on the right.
Show the Players a picture of a Slime from the
Creatures chapter.
Show the Players the Slime Grove Map from the
Player Handouts section of this chapter (page 87). The
map below with numbered areas is for the Guide’s
reference.
                                                                      75
     Chapter 6
     Exploring the Swamp
                                                                                                         ALOUD
                                                                                                         READ
                                                          You hear someone singing in a very
     The map of the Slime Grove on the previous
                                                          deep, gurgling voice, “The Slime is
     page is the specific area of the Swamp that
                                                          mine, and it wipes the grime!!!”
     has the most Slimes. Using Bardo’s directions,
     the Player Characters know precisely how
     to find the Slime Grove so you can start by
     immediately going to the Exploring the Map       Point to area 1 on the map to indicate to the
     below. If you’d like to make the adventure       Players where the singing is coming from.
     more challenging, add one or more Creature
     encounters in the Swamp before the Players       Area 1: The Swamp Giant
     arrive at the Slime Grove.
                                                      Behind a set of trees in this area is a pool of
                                                      murky water with a Swamp Giant taking a
                                                      bath. If the Player Characters look behind the
              In this adventure, the Player           trees, read the following:
           Characters are exploring an open
            area. This means it’s possible they
           could fly or climb to area 5 before            In the corner of this area is a pool of
              area 1. Don’t worry if they do              dirty, grimy, swampy water. Sitting in
             this, each area on the map can
                                                                                                             READ ALOUD
                                                          the water is a gigantic, green-skinned
             be explored independently. It’s              person. He is happily singing and
           important to read through all the              scrubbing his back with a giant bath
          area descriptions before                        brush. Every few seconds he dips the
           running the adventure                          brush into a giant bucket. Each time
            so you’re prepared to                         he pulls the brush out there are 1 or
          respond to whatever the                         2 Slimes attached to the bristles and
              Players might do.                           rubs them all over his body. He’s using
                                                          the Slimes to take a bath!
76
                                                                         Adventures
Steal the Slime – They might try to sneak up          Persuade the Giant – The Giant can be
on the giant and steal his Slimes. Any Player         persuaded to give up his Slime. This would be
Character trying to steal the Slimes would            a great roleplay opportunity and an excellent
need to succeed on three consecutive Sneaky           chance for the Players to thinking of creative
rolls (Difficulty 12); one to get close, another to   ideas to try and convince the Giant. As the
steal the Slimes and another to get away. If          Players try different persuasion tactics, have
they succeed, they get all the Slimes without         them make Smart rolls (Difficulty 12). Successes
needing to defeat them. If they miss a roll, the      mean the Giant will give away 1 or more Slimes.
Giant spots them and uses its Blow ability.
Attack the Giant – If they attack the Giant,
he gets scared and throws the bucket of Slimes               The Giant loves to eat the Living
at the Player Characters if he gets a turn.                 Plants from area 4 and will gladly
If this happens, the Slimes come flying out.               give up 1 Slime for each Living Plant
Immediately use the Squirt Ability for all 5                 they bring him. If the Giant gives
Slimes. The Players Characters then need to                away a Slime, the Player Characters
capture the Slimes separately. See the section               do not need to defeat the Slime.
on Capturing a Slime below.
                                                                                                         77
              Chapter 6
              Capturing a Slime                                    Slime Trap
              To capture a Slime, a Player Character must          If the characters buy a trap and set it in the
              first defeat the Slime by succeeding on an           woods, they have a chance of catching up to
              Action Roll (Difficulty 6). The type of Action       10 Slimes. No Slimes will go near the trap if the
              Roll depends on how they attempt to capture          Player Characters are nearby, so they must go
              the Slime: a Tough roll if they try and grab it,     to another area of the map or leave entirely for
              a Sneaky roll if they decide to throw a net at       the trap to work. Once they set the trap and
              it, etc. After defeating a Slime, it gets knocked    leave it alone, have them make 10 Smart rolls
              out, confused or otherwise incapacitated             (Difficulty 8). They can divide the rolls how they
              and can easily be scooped up. If a Slime has         want among the Players and can use Smart
              an opportunity to act, it might use its Squirt       and Helpful Tokens as ususal to buff their rolls.
              ability or run away.                                 They capture one Slime for each success.
                                                                                                                        READ ALOUD
                                                                       There is a giant hole in the ground
                                                                       here. It is about 20 feet across and
                                                                       20 feet down. You see 3 Slimes at the
              Area 2: The Trapper
                                                                       bottom of the Chasm trying to climb
                                                                       out. They must have fallen in.
 READ ALOUD
78
                                                                                      Adventures
             Area 4: Living Plant Pond
                                                                        There is a total of ten stones and ten
                                                                         Living Plants (one on each stone).
                 The pond in front of you is filled with                To cross the pond by jumping on the
                 stones and plants. The stones are close               stones a Player Character must jump
READ ALOUD
                                                                                                                  READ ALOUD
                                                                       jump inside the well. When you
                     actions (such as wands or other                   approach the well to see it is glowing.
                    actions that affect any Creature in                There seems to be a magical force
                  sight) because they are too far away                 field covering the top of the well.
                         and blocked by the trees.                     You can see through the force field
                                                                       down into the well. About 10 Slimes
                                                                       are sitting in a large bucket 20 feet
                                                                       down, but the bucket is not attached
             Crossing the Pond
                                                                       to any rope to pull them up. You also
             Fly – Again, the easiest way of crossing the              notice something engraved in the
             pond is to fly across                                     stone on the side of the well.
             Swim – To swim across the pond a Player
             Character must succeed on three consecutive
             Tough rolls (Difficulty 5). If they miss a roll,      Show the Players the Slime Well Engraving
             they swallow gross swamp water and lose one           from the Player Handouts section of this
             Token.                                                chapter.
             Jump across the stones – As soon as a Player
             Character jumps on a stone or otherwise goes
             near a stone, they must succeed on a Tough                   If a Player Character tries to fly or
             roll (Difficulty 8) to successfully pull the Living       climb down the well to get the slimes,
             Plant out of the ground. If they fail, the Living           the magical force field blocks them
             Plant will bite them.                                                 from going down.
                                                                                                                        79
     Chapter 6
     To raise the bucket and get the Slimes, the        If the puzzle is too easy for the Players, simply
     Players must create words from the scrambled       require them to create more words. The
     letters.                                           engraving says the bucket will raise if they
     Rules for the puzzle                               make five words. There are more than 10
                                                        words that can be made in this puzzle.
     You will likely need to explain the rules to the
     Players as the directions on the well engraving    If the puzzle is too difficult, you can require the
     are very simple and do not include all the rules   Players to make only one or two words. Or you
     below.                                             can give them five words that they must find
                                                        and spell out. As always, the Player Characters’
      √ The letters in words must be connected in       Pets can also help them solve the puzzle if
        order in the grid.                              needed.
      √ The letters can be connected by an edge         Once the Players solve the puzzle, the bucket
        or a corner.                                    rises, and they can easily collect the 10 Slimes
      √ The word doesn’t have to appear in a            without needing to defeat them.
        straight line. It can be tangled around.
      √ Each letter in the word must uniquely
        appear in the grid. For example, if the         4. Conclusion
        word is ERASE, the letter E must appear
        twice in the grid. The word can’t just loop     After exploring all parts of the map, the
        back and re-use the same E.                     Players should eventually make their way out
                                                        of the Swamp and back to the Equipment
      √ Words must be at least 3 letters long
                                                        Shop. Bardo is there waiting for them. He gives
      √ Words cannot be a proper noun, such as          them one Coin for each Slime they captured,
        a name or place.                                as promised.
     Example:
                                                        Award Experience Points
         S          W          A           P
                                                        Award enough experience points for
                                                        the Player Characters to level up, or
                                                        give them slightly less and require them
                                                         to write a journal before leveling.
         L           I         M          K
         A          L          A           E
         P          T          N           O
80
                                                                           Adventures
 Player Handouts
                                             I
         F ri e nds,         i ss i n g, and
    Dear                ne m               see
           t s  h ave go lease come ll
     My pe ur help. P and I’ll te
            yo            p,
     need he Pet Sho .
               t          ed
      me at at happen
            w  h
      you
       Avi
                                                        Hi F
                                                             riend
                                                      Did y        s,
               i
       from Av                                               ou se
Letter                                               toda
                                                           y      e the
                                                    mad ? There w spacesh
                                                         e                         ip
                                                   colle a big or as a robo that arr
                                                        cting         der a        t         iv
                                                  Com          supp         t my on the s ed in Sta
                                                       e see        li            E         p          r
                                                 Bard         me a es fast, a quipme aceship, port
                                                      o             t  the E    nd         nt S      an  d
                                                                             quip I can pay hop. I ne it
                                                                                  men         a        e
                                                                                      t Sho lot of C d help
                                                                                           p rig
                                                                                                ht aw oins!
                                                                                                     ay.
                          Bard
                                o’s L
                                      e   tter
                                                                                                              81
Picture of the abandoned house
Abandoned house map
     Chapter 6
                                              ■
    ■ ●                                       ●
   ♥                            ■   ♥
                                    ♥
                                ● ■ 
                                    
    ●                            ♥
                                    
Magical Treehouse Book Puzzle
Magical Treehouse Map
Slime Grove Map
     Chapter 6
              S               W          A             P
              L               I         M              K
             A                L          A             E
              P               T          N             O
       Slime Well Engraving
88
                                                                    Adventures
     Other Adventure
       Hook Ideas
 Now it’s your turn to create fun, engaging adventures for your Players. In case you need
        some inspiration, below are some adventure hook ideas to get you going.
Runaway Robot
A huge machine used for making robots in Starport malfunctions and is driving around Starport
trampling everything in its path. The owner of the machine thinks there is something wrong
with the remote control. The remote only works when you’re within 100 feet of the machine.
The Player Characters must find the machine and figure out how the remote works to stop its
rampage. The Players get a handout with an image of the control. Through trial and error, they
can figure out how to work the broken control and get the machine back home.
Hoverboard Racers
The Player Characters meet someone at a racing
competition. He is trying to win the race because
the winner gets a magical potion that cures a rare
disease. His daughter is sick with the disease, and he
needs the medicine, but he is a terrible hoverboard
racer. The Player Characters can enter the race and
win the potion.
Save Starport
Starport is starting to wither away because
the magical staff of power that holds Starport
together is becoming weak. Queen Starmere
must cast a powerful magical spell to restore its
power for another 100 years. She needs three key
ingredients to cast the spell, and she asks the
Player Characters to retrieve them. One is
a flower found in the Swamp, another is a
magical plant that grows at the bottom of
the River, and the last is a stone found in
the Volcano.
                                                                                                 89
     Chapter 7
                 Chapter 7:
         Tokens and
       Character Sheet
90
                       Tokens and Character Sheet
                                   Creature Tokens
If you are using printed maps in your adventures, it can be convenient to print and cut out these
                  Tokens to represent where Creatures are located on the map.
                                                                                                    91
     Chapter 7
                                 Player Character Tokens
     These Tokens can be used to represent what Player Characters look like. If you are using printed
      maps in your adventures, it can be convenient to print and cut out these Tokens to represent
      where Player Characters are located on the map. Remember, Player Characters can look like
                   anything, so your Players don’t need to be limited to these pictures.
92
                          Tokens and Character Sheet
                                         Trait Tokens
   For younger Players, it’s easier to keep track of Tokens gained and lost during the game by using
  physical Tokens, instead of calculating Tokens by adding and subtracting numbers on the character
sheet. If you’d like to use physical Tokens in your game, you can copy this page and cut out the Tokens.
                                                                                                           93
     Chapter 7
94
                Tokens and Character Sheet
Player Name
                 Maximum                           Energy
                                 Current
   Trait                                           Points
                  Tokens         Tokens
  Helpful
                                                       Pet Name
  Smart
Sneaky
Tough Description
Equipment
Coins
                                                                      95
     Chapter 7
                                            Index
                              Gather the Slime 74       Player Characters 5, 13
                              Genie 14                  Player Handouts 81
                              Ghost 47                  Port of Stars 36
                              Guide 4-5                 Protection 14
                              Helpful 9-10              Riddles 32
     Abilities 5, 13-14       Hem 41
                                                        River 42
     Action Roll 5, 44        Hiding 11
                                                        Round 5
     Actions 9-10, 44         Hoverboard Racers 89
                                                        Rules 5
     Adventures 4, 55-57      Illusion 14
                              Jake 31                   Runaway Robot 89
     Agile 14
                              Joke Troll 48             Save Starport 89
     Alien Bug 46
     Avi 35                   Journaling 26             Screamer 49
     Bardo 30                 Kids’ Club 31             Slime 50
     Belcher 46               Laboratory 37             Slime Eater 50
     Bultar 47                Leveling 24               Smart 9, 11
     Butterfly Blindness 67   Living Plant 48           Smash 14
     Clever 14                Malinda 35                Sneaky 9, 11
     Confusion 14             Manny Manta 42            Starmere 27
     Coins 5, 13              Manta 48
                                                        Starville 38
     Creatures 5, 43-44       Math Games 32
                                                        Strong 14
     D20 4                    Mind Hand 14
                                                        Swamp 39
     Defending 11             Missing Pets 58
                                                        Swamp Giant 50
     Degrees of success 11    Mountains 41
                              Net Bot 49                Teleport 14
     Difficulty 5, 10
                              Newsroom 34               Treasure Eater 51
     Disguise 14
                              Non-Player Characters 5   Tokens 5, 9, 13, 91-94
     Energy Point 5, 10
                              Non-turn-based            Tough 9, 11
     Equipment 5, 13, 18
                              Encounters 7              Town Hall 27
     Equipment Shop 30        NPC, see Non-Player
     Experience Points 24     Characters                Traits 5, 9
     Flicker 47               Pet Shop 35               Turn 5
     Forest 40                Pets 5, 13, 15            Turn-based Encounters 7-8
     Game Room 32             Pirate Zombie 49          X-Ray Vision 14
     Game Terms 5             Players 5                 Yooli 34
96