Venganza Paladin 3 Noble
CLASE & NIVEL TRASFONDO PLAYER NAME
Mikael Swift Aasimar Neutral Good
RAZA ALINEAMIENTO PE
NOMBRE DE PERSONAJE
INSPIRACIÓN
FUERZA 18 1 30
4 2 NIFICADOR POR COMPETENC
18 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 31
4 Fuerza
DESTREZA 1 Destreza
1
3 Constitución PUNTOS DE GOLPE ACTUALES
-2 Inteligencia
3 Sabiduría
13 IDEALES
6 Carisma
PUNTOS DE GOLPE TEMPORALES
CONSTITUCIÓN TIRADAS DE SALVACIÓN
3 1 Acrobacias (Des)
3
16 1 T. con Animales (…
-2 C. Arcano (Int) VÍNCULOS
INTELIGENCIA 6 Atletismo (Fue)
-2
4 Engaño (Car) NOMBRE ATQ DAÑO/TIPO
0 Historia (Int)
Longsword (… +6 1d8+4 Slashing
1 Perspicacia (Sab)
7
4 Intimidación (Car) Longsword (T… +6 1d10+4 Slash…
DEFECTOS
-2 Investigación (Int)
SABIDURÍA
3 Medicina (Sab) Dagger +6 1d4+4 Piercing
1 -2 Naturaleza (Int)
1 Percepción (Sab)
Cure Wounds 1d8+4 Healing Lay on Hands
12 4 Interpretación (Car)
Divine Sense
Hunter's Mark 1d6 Radiant Consumption
6 Persuasión (Car)
CARISMA Divine Smite
-2 Religión (Int) Morningstar +6 1d8+4 Piercing
4 1
1
Juego de Manos (…
Sigilo (Des) ATAQUES Y LANZAMIENTO DE CONJUROS
Fighting Style: Dueling
Divine Health
18 1 Supervivencia (Sab) Abjure Enemy.
HABILIDADES
55 250 Vow o f Enmity
CP SP EP GP PP
RASGOS Y ATRIBUTOS
11 SABIDURÍA PASIVA (PERCEPCIÓN) 1 Holy Symbol
1 Shield
1 Longsword
IDIOMA: Celestial, Draconic, Orc
1 Dagger
ARMADURA: Heavy Armor, Light Armor, Medium
1 Explorer's Pack
Armor, Shields
1 Chain Mail
ARMA: Martial weapons, Simple weapons
1 Backpack
OTRAS COMPETENCIAS E IDIOMAS EQUIPAMIENTO
NOMBRE ATQ DAÑO/TIPO Total: 15 Total: 5
CP SP EP GP PP
15 5
LAY ON HANDS DIVINE SENSE
1 Bedroll
1 Mess Kit
1 Tinderbox Total: Total:
10 Torch
10 Rations
ATAQUES Y LANZAMIENTO DE CONJUROS
1 Waterskin
1 Hempen rope Total: Total:
1 Morningstar
EQUIPAMIENTO
CARISMA 14 6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 TRUCOS 3 0 6 0
4 0 7 0
1 3
Heroism
Cure Wounds 5 0 8 0
Bless
Divine Favor
Hunter's Mark 9 0
Bane
Thunderous Smite
2 0
RASGOS Y ATRIBUTOS
Lay on Hands Divine Health
Your blessed touch can heal wounds. You have a Radiant Consumption By 3rd level, the divine magic flowing through you
pool of healing power that replenishes when you Starting at 3rd level, you can use your action to makes you immune to disease.
take a long rest. With that pool, you can restore a unleash the divine energy within yourself, causing a
total number of hit points equal to your paladin searing light to radiate from you, pour out of your Abjure Enemy.
level × 5. As an action, you can touch a creature eyes and mouth, and threaten to char you. Your As an action, you present your holy symbol and
and draw power from the pool to restore a number transformation lasts for 1 minute or until you end it speak a prayer of denunciation, using your Channel
of hit points to that creature, up to the maximum as a bonus action. During it, you shed bright light in Divinity. C hoose one creature within 60 feet of you
amount remaining in your pool. Alternatively, you a 10-foot radius and dim light for an additional 10 that you can see. That creature must make a W
can expend 5 hit points from your pool of healing feet, and at the end of each of your turns, you and isdom saving throw, unless it is immune to being
to cure the target of one disease or neutralize one each creature within 10 feet of you take radiant frightened. Fiends and undead have disadvantage
poison affecting it. You can cure multiple diseases damage equal to half your level (rounded up). In on this saving throw. On a failed save, the creature
and neutralize multiple poisons with a single use of addition, once on each of your turns, you can deal is frightened for 1 minute or until it takes any
Lay on Hands, expending hit points separately for extra radiant damage to one target when you deal damage. W hile frightened, the creature’s speed is
each one. This feature has no effect on undead and damage to it with an attack or a spell. The extra 0, and it can’t benefit from any bonus to its speed.
constructs. radiant damage equals your level. Once you use On a successful save, the creature’s speed is halved
this trait, you can't use it again until you finish a for 1 minute or until the creature takes any damage
Divine Sense long rest.
The presence of strong evil registers on your senses Vow o f Enmity
like a noxious odor, and powerful good rings like Divine Smite
heavenly music in your ears. As an action, you can Starting at 2nd level, when you hit a creature with a
open your awareness to detect such forces. Until melee weapon attack, you can expend one spell slot
the end of your next turn, you know the location of to deal radiant damage to the target, in addition to
any celestial, fiend, or undead within 60 feet of you the weapon’s damage. The extra damage is 2d8 for
that is not behind total cover. You know the type a 1st-level spell slot, plus 1d8 for each spell level
(celestial, fiend, or undead) of any being whose higher than 1st, to a maximum of 5d8. The damage
presence you sense, but not its identity (the vampire increases by 1d8 if the target is an undead or a
Count Strahd von Zarovich, for instance). Within fiend, to a maximum of 6d8.
the same radius, you also detect the presence of any
Fighting Style: Dueling
place or object that has been consecrated or
When you are wielding a melee weapon in one
desecrated, as with the hallow spell. You can use
hand and no other weapons, you gain a +2 bonus to
this feature a number of times equal to 1 + your
damage rolls with that weapon.
Charisma modifier. When you finish a long rest,
you regain all expended uses.
CONJUROS
Heroism Bane
Encantamiento 1 Divine Favor Encantamiento 1
Tiempo de Lanzamiento: 1 action Evocación 1 Tiempo de Lanzamiento: 1 action
Alcance: Touch Tiempo de Lanzamiento: 1 bonus action Alcance: 30 feet
Objetivo: A willing creature you touch Alcance: Self Objetivo: Up to three creatures of your choice that
Componentes: V S Objetivo: Self you can see within range
Duración: ConcentraciónUp to 1 minute Componentes: V S Componentes: V S M
Descripción: Duración: ConcentraciónUp to 1 minute Duración: ConcentraciónUp to 1 minute
A willing creature you touch is imbued with Descripción: Descripción:
bravery. Until the spell ends, the creature is Your prayer empowers you with divine radiance. Up to three creatures of your choice that you can
immune to being frightened and gains temporary Until the spell ends, your weapon attacks deal an see within range must make Charisma saving
hit points equal to your spellcasting ability modifier extra 1d4 radiant damage on a hit. throws. Whenever a target that fails this saving
at the start of each of its turns. When the spell ends, throw makes an attack roll or a saving throw before
Hunter's Mark
the target loses any remaining temporary hit points the spell ends, the target must roll a d4 and subtract
Adivinación 1
from this spell. the number rolled from the attack roll or saving
Tiempo de Lanzamiento: 1 bonus action
A Niveles Superiores: When you cast this spell throw.
Alcance: 90 feet
using a spell slot of 2nd level or higher, you can A Niveles Superiores: When you cast this spell
Objetivo: A creature that you can see within range
target one additional creature for each slot level using a spell slot of 2nd level or higher, you can
Componentes: V
above 1st. target one additional creature for each slot level
Duración: ConcentraciónUp to 1 hour
above 1st.
Cure Wounds Descripción:
Evocación 1 You choose a creature you can see within range and Thunderous Smite
Tiempo de Lanzamiento: 1 action mystically mark it as your quarry. Until the spell Abjuración 1
Alcance: Touch ends, you deal an extra 1d6 damage to the target Tiempo de Lanzamiento: 1 bonus action
Objetivo: A creature you touch whenever you hit it with a weapon attack, and you Alcance: Self
Componentes: V S have advantage on any Wisdom (Perception) or Objetivo:
Duración: Instantaneous Wisdom (Survival) check you make to find it. If the Componentes: V
Descripción: target drops to 0 hit points before this spell ends, Duración: Concentración1 minuto
A creature you touch regains a number of hit points you can use a bonus action on a subsequent turn of Descripción:
equal to 1d8 + your spellcasting ability modifier. yours to mark a new creature. The first time you hit with a melee weapon attack
This spell has no effect on undead or constructs. A Niveles Superiores: When you cast this spell during this spell’s duration, your weapon rings with
A Niveles Superiores: When you cast this spell using a spell slot of 3rd or 4th level, you can thunder that is audible within 300 feet of you, and
using a spell slot of 2nd level or higher, the Healing maintain your Concentration on the spell for up to 8 the attack deals an extra 2d6 thunder damage to the
increases by 1d8 for each slot level above 1st. hours. When you use a spell slot of 5th level or target. Additionally, if the target is a creature, it
higher, you can maintain your concentration on the must succeed on a Strength saving throw or be
Bless spell for up to 24 hours. pushed 10 feet away from you and knocked prone.
Encantamiento 1
Tiempo de Lanzamiento: 1 action
Alcance: 30 feet
Objetivo: Up to three creatures of your choice
within range
Componentes: V S M
Duración: ConcentraciónUp to 1 minute
Descripción:
You bless up to three creatures of your choice
within range. Whenever a target makes an attack
roll or a saving throw before the spell ends, the
target can roll a d4 and add the number rolled to the
attack roll or saving throw.
A Niveles Superiores: When you cast this spell
using a spell slot of 2nd level or higher, you can
target one additional creature for each slot level
above 1st.