Bard
Bard
Name
Ancestry and Heritage
Goblin (Irongut Goblin)
Level
Character Background
Sheet Unknown Adventurer Artist 3
PROFICIENCY Single Action Class
Player Hero Points
Untrained +0 Two-Action Activity Name Bard
Trained 2+Level Three-Action Activity Size Alignment Traits
Expert 4+Level N
+2 DEX DEXTERITY 14
17 UNARMORED
T E M L
✘
LIGHT
T E M L
✘
MEDIUM
T E M L
HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE
WIS WISDOM +7 +9 +7
+0 MODIFIER SCORE 10
CON PROF DEX PROF WIS PROF
Perception
2 5 2 7 0 7 +7
+4 CHA MODIFIER
CHARISMA
SCORE 18 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
0 7 ✔ 0
Class DC 0 ✔ 0 ✔ 0 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
= 10 Darkvision
speed 25 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +7 = 2
T E M L
Melee Strikes 5 ✔ 0 - 0
INT PROF ITEM
+1 = 1
Weapon T E M L
STR PROF
T E M L
ITEM
ARCANA 0 0
= STR PROF ITEM ARMOR
ATHLETICS +0 = 0
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS 0 0 - 0
P INT PROF ITEM
+6 = 1
T E M L
S CRAFTING 5 ✔ 0
Weapon STR PROF ITEM
T E M L CHA PROF ITEM
= DECEPTION +9 = 4 5 ✔
T E M L
0
Damage CHA PROF ITEM
+9 = 4
T E M L
DICE STR B
P
W SPEC OTHER TRAITS
DIPLOMACY 5 ✔ 0
S CHA PROF ITEM
+9 = 4
T E M L
Weapon STR PROF ITEM INTIMIDATION 5 ✔ 0
T E M L
= INT PROF ITEM
+6 = 1
T E M L
Damage
Art LORE 5 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM
P LORE = T E M L
S
WIS PROF ITEM
+0 = 0
T E M L
Ranged Strikes MEDICINE 0 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
+0 = 0
T E M L
= NATURE 0 0
Damage INT PROF ITEM
+6 = 1
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM 5 ✔ 0
P
S CHA PROF ITEM
PERFORMANCE +11 = 4
T E M L
Weapon DEX PROF
T E M L
ITEM 7 ✔ 0
= WIS PROF ITEM
+0 = 0
T E M L
Damage RELIGION 0 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
+6 = 1
T E M L
P
S
SOCIETY 5 ✔ 0
Weapon DEX PROF ITEM ARMOR
+2 = 2
DEX PROF ITEM T E M L
=
T E M L
STEALTH 0 0 - 0
WIS PROF ITEM
+0 = 0
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS SURVIVAL 0 0
P DEX PROF ITEM ARMOR
+2 = 2
T E M L
S
THIEVERY 0 0 - 0
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ None selected
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Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Muses (Maestro) FEATURE 1st
Irongut Goblin HERITAGE 1st Darkvision FEATURE 1st
Goblin Song FEAT 1st FEAT 1st
FEAT 5th Directed Audience FEAT 2nd
FEAT 9th Lightning Reflexes FEATURE 3rd
FEAT 13th FEAT 4th
FEAT 17th FEATURE 5th
Skill Feats FEAT 6th
Specialty Crafting BACKGROUND FEATURE 7th
Charlatan 2nd FEAT 8th
4th FEATURE 9th
6th FEAT 10th
8th FEATURE 11th
10th FEAT 12th
12th FEATURE 13th
14th FEAT 14th
16th FEATURE 15th
18th FEAT 16th
20th FEATURE 17th
General Feats FEAT 18th
Virtuosic Performer 3rd FEATURE 19th
7th FEAT 20th
11th Bonus Feats
15th Lingering Composition
19th
Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Unarmored
ENCUMBERED
BULK BASE STR
+5 =5 +0 0 0 15 0
MAXIMUM
0 BASE STR
CP SP GP PP
+10 =10 +0
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Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
Not set Not set
APPEARANCE
Personality
ATTITUDE
BELIEFS
LIKES DISLIKES
CATCHPHRASES
Campaign Notes
NOTES ALLIES
ENEMIES
ORGANIZATIONS
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
DESCRIPTION DESCRIPTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION
TRIGGER TRIGGER
DESCRIPTION DESCRIPTION
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Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+9 = 4 5 ✔
CANTRIP 3 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 2
DC BASE KEY PROF T E M L
19 = 10 4 5 ✔ SPONTANEOUS SPELL SLOTS REMAINING
ACTIONS ACTIONS
Hurl sonic taunts to hurt creatures. 2
PREPARED ✔ SPONTANEOUS M ✘S ✘V M S V
PREP PREP
Cantrips 1: Object Reading
ACTIONS ACTIONS
Ghost Sound
PREP Learn about a significant event surrounding an object. 2
M ✘S ✘V M S V
ACTIONS
PREP PREP
Make false sounds. 2
M ✘S ✘V
1: Soothe
ACTIONS ACTIONS
Message
PREP Heal the target and bolster them against mental attacks. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
Speak a message to a distant creature, who can reply. 1 2: Hideous Laughter
M S ✘V ACTIONS ACTIONS
PREP
Fits of laughter make a creature unable to take all its actions. 2
Musical Accompaniment M ✘S ✘V M S V
ACTIONS PREP PREP
2 ACTIONS ACTIONS
M ✘S ✘V
PREP
M S V M S V
Prestidigitation PREP PREP
ACTIONS
Perform a minor magical trick. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP M S V M S ✘V
Summon Instrument PREP PREP
ACTIONS
Conjure a musical instrument. 3 ACTIONS ACTIONS
✘M ✘S ✘V
PREP M S V M S V
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
PREP
PREP PREP
ACTIONS
ACTIONS ACTIONS
M S V
M S V M S V
Innate Spells PREP PREP
ACTIONS
M S V M S ✘V
PREP PREP
M S V
FREQ ACTIONS ACTIONS
ACTIONS
M S V M S V
PREP PREP
M S V
ACTIONS ACTIONS
Focus Spells
CURRENT MAXIMUM M S V M S V
FOCUS POINTS 2 PREP PREP
Inspire Courage 1
M S ✘V
ACTIONS ACTIONS
ACTIONS
M S V M S V
Lingering Composition F
M S ✘V
PREP PREP
M S V M S V M S V
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.